Dead by Daylight Wiki
m (→‎top: Removing Teachable Table template)
Tag: Source edit
Line 14: Line 14:
 
* If a Survivor performs a rushed action to leave a Locker with '''{{PAGENAME}}''' equipped, the animation will be slightly different from the default one.
 
* If a Survivor performs a rushed action to leave a Locker with '''{{PAGENAME}}''' equipped, the animation will be slightly different from the default one.
 
* '''Head On''' can be used to disintegrate the [[Zombies]] when playing against The {{IconLink|Nemesis T-Type|The Nemesis|Nemesis}}.
 
* '''Head On''' can be used to disintegrate the [[Zombies]] when playing against The {{IconLink|Nemesis T-Type|The Nemesis|Nemesis}}.
  +
* Activating '''Head On''' will show the character bursting out of the Locker with their arms crossed in an X shape compared to the normal animation.
 
   
 
== Video ==
 
== Video ==

Revision as of 21:13, 28 July 2022

Template:Perk Article


Change Log

Patch 3.1.0

  • Nerf: added a condition that prevents the use of Head On when Stillness Crows are present.

Patch 3.7.0

  • Quality of Life: added a timer to the Perk icon in order to make it clearer when it will be ready.


Trivia

  • Head On begins counting down from the moment the character's model is fully inside the Template:IconLink.
  • If a Killer carrying a Survivor gets stunned by Head On, they will release the carried Survivor.
  • If a Survivor performs a rushed action to leave a Locker with Head On equipped, the animation will be slightly different from the default one.
  • Head On can be used to disintegrate the Zombies when playing against The Template:IconLink.
  • Activating Head On will show the character bursting out of the Locker with their arms crossed in an X shape compared to the normal animation.

Video

Head On from Survivor POV Head On from Killer POV