Hatch

From Dead by Daylight Wiki
Revision as of 22:43, 12 January 2021 by DocOctober (talk | contribs)
Jump to: navigation, search
Dbd-journal-hatch.png Quotes left.png This hatch I found baffles me. As I witnessed the last Survivor being, yet again, the victim of the dreaded hook I stumbled upon it as I slowly backed away. I finally found my keyhole. With my last strength I opened it, entered its tunnels and somehow found my way to the campfire. Now I sit here contemplating its purpose. Is hope more important for the Entity than I thought? Is this hatch just a treat you give a dog to as encouragement? For now I take what I can get. Quotes right.png
~ Benedict Baker's Journal
Quotes left.png On one rare occasion, I encountered an alternative way to escape. It suddenly dawned on me that I was the only remaining Survivor Quotes right.png
~ A Note signed 'V.' (potentially Vigo)

The Hatch, originally (and still on older Add-ons) known as the "Black Lock", is one of the two potential ways for Survivors IconHelpLoading survivor.png to escape a Trial in Dead by Daylight IconHelp DBDlogo.png.


Overview

IconHelpLoading hatch.png

The Hatch is last-resort option for the Last Survivor Standing to escape a Trial in which they failed to open up or even power the Exit Gates IconHelp exitGates.png.

If there at least 2 Survivors still alive, special spawn conditions apply and a Key IconItems key.png must be used to open it.


Opening

The Hatch will generally spawn closed, in which case it can be opened using either the Skeleton Key FulliconItems skeletonKey.png or Dull Key FulliconItems dullKey.png.

A manually opened Hatch will only remain open for 30 seconds, after which it will close itself again.
During this time period, any Survivor still remaining in the Trial can interact with it and immediately escape the Trial.

Last Survivor Standing

If only a single Survivor is left alive in the Trial, the Hatch opens automatically and will remain open indefinitely, until either the Survivor escapes or the Killer closes it.


Closing

This interaction was implemented with Patch 2.7.0, before which the Hatch could not be closed manually.

The Killer has the ability to interact with an open Hatch and close it, barring the remaining Survivor(s) from escaping through it.

Reopening

If the remaining Survivor has a Key IconItems key.png, a manually closed Hatch can be re-opened, giving them another chance at escaping.

Triggering Endgame Collapse

Closing the Hatch manually will immediately initiate the Endgame Collapse IconHelp endGame.png, powering-up the Exit Gates IconHelp exitGates.png as a last way for Survivors to escape the Trial Grounds.

Hatch Grabs

This interaction was disabled with Patch 2.7.0.

Before Killers were able to manually close the Hatch, they had the ability to grab a Survivor mid-jump and immediately hoist them onto their shoulder.


Spawn Location

The Hatch will spawn in a randomly selected location on the Map at the very start of the Trial and remain invisible and non-interact-able to both the Survivors and the Killer until specific conditions are met.

This allows for it to be tracked with a Rainbow Map FulliconItems rainbowMap.png or a regular Map (Item) FulliconItems mapItem.png equipped with the Black Silk Cord FulliconAddon blackSilkCord.png Add-on, even though it is still invisible to the Players.

The Hatch will reveal its location once open by emitting a peculiar sound:

As of Patch 4.2.0, it is possible to influence the spawn location of the Hatch using either of two Offerings IconHelp offerings.png:


Visibility

The Hatch will become visible whenever the number of fully repaired Generators IconHelpLoading generators.png exceeds the number of living Survivors by 1:

  • 4 Survivors remaining: 5 repaired Generators / Exit Gates IconHelp exitGates.png are powered
  • 3 Survivors remaining: 4 repaired Generators / 1 Generator left
  • 2 Survivors remaining: 3 repaired Generators / 2 Generators left
  • 1 Survivor remaining: Spawns and opens regardless of how many Generators remain to be repaired.


Achievements

There are currently five Achievements related to the Hatch.

Icon Name Description
Agonising Escape}}
Agonising Escape Hidden: Crawl your way out of the Exit Gates IconHelp exitGates.png or into the Hatch IconHelp hatch.png.
Backdoor Escape}}
Backdoor Escape Hidden: Escape from a Trial through the Hatch IconHelp hatch.png.
Denied!}}
Denied! Close the Hatch IconHelp hatch.png 30 times.
Outrun Evil}}
Outrun Evil Crawl your way out through the Hatch IconHelp hatch.png.
Where Did They Go?!?}}
Where Did They Go?!? Hidden: With any Survivor, arrange for all Survivors to escape through the Hatch IconHelp hatch.png in a single Trial.

Requires the use of either the Skeleton Key FulliconItems skeletonKey.png or the Dull Key FulliconItems dullKey.png and the repair of all 5 Generators IconHelpLoading generators.png to make the Hatch visible and interactable.


History

PTB 2.0.0

The first two iterations of the Hatch-closing mechanic was tested during the 2.0.0 Public Test Build and functioned as follows:

  • 1st Iteration: closing the Hatch required the last Survivor to repair another Generator in order to re-open the Hatch.
  • 2nd Iteration: closing the Hatch powered all remaining Generators, requiring the last Survivor to open an Exit Gate IconHelp exitGates.png instead.

The first Iteration was discarded rather swiftly as neither the Developers nor part of the Community were satisfied with how the changes played out in the Public Test Build.
It also opened up other problems which led to the Developers deciding to revisit the entire end-game situation instead of just the Hatch alone.
Ultimately, the second iteration was chosen as the one to be implemented, alongside other end-game changes, with Patch 2.7.0.


Change Log

Patch 2.7.0

  • The Hatch now always spawns and opens when there is only one last Survivor remaining in the Trial (used to only spawn and open if there were at least 2 repaired Generators).
  • The Killer may close an open Hatch, which will initiate the Endgame Collapse and require a Key for it to be re-opened by the Survivor.
  • Killers can no longer perform a Hatch Interrupt.


Trivia

  • The original name "Black Lock" stems from an earlier concept version back when the Hatch mechanic was not conceived yet and instead there would have been several "Black Locks" distributed across the Map, that could be unlocked with the Skeleton Key.
  • Up to Patch 2.7.0, much like with Windows IconHelp window.png, the Killer could interrupt a Survivor in the process of jumping into the Hatch. If timed correctly, the Survivor would be grabbed out of the Hatch and hoisted onto the Killer's shoulder, regardless of the Survivor's current Health State.
  • During one of their weekly Streams, Developers Dave and Ash revealed the Hatch having a deep connection with a particular Character. Said Character has been mentioned at least at some point in the Game.
  • If a Survivor opens the Hatch while there are still generators remaining and the Killer closes the Hatch, the Endgame Collapse will initiate and the Exit Gates will be powered, regardless of how many Generators remain.


Audio Sequence

The following audio file shows the entire sequence of the Hatch's behaviour in-game:


Gallery


TL;DR


Props
IconStatusEffects sleepPenalty.png Alarm Clocks IconPowers trap.png Bear Traps IconHelp breakableDoors.png Breakable Walls IconHelp cagesOfAtonement.png Cages of Atonement
Dbd-gameplay-crate.png Chests IconPerks spiesFromTheShadows.png Crows IconFavors murkyReagent.png Dark Mist IconHelp exitGates.png Exit Gates
IconHelpLoading generators.png Generators IconHelpLoading hatch.png Hatch IconHelpLoading hook.png Hooks IconHelp jigsawBoxes.png Jigsaw Boxes
IconHelp lockers.png Lockers IconFavors quarterMoonBouquet.png Moonlight IconHelp pullDown.png Pallets IconHelp poolsOfDevotion.png Pools of Devotion
IconHelpLoading totem.png Totems IconHelp window.png Windows QuestIcons glyph.png Glyphs