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QuestIcons glyph

Glyphs are special Props featured in Template:IconLink.

Their first variation, the Red Glyph, was introduced with Tome VI - Divergence in Patch 4.5.0.


Overview

Glyphs are special Props that are only generated when a Player has a Glyph Challenge selected, which are available from Tome VI - Divergence onwards.

They have the appearance of a coloured crystal floating in mid-air and are invisible until approached by the Player, who has the Challenge selected.
Only that Player can interact with it.

A Player can interact and "commune" with a Glyph by holding the Action button, which will play a short animation.
The Glyph disappears after a successful commune.

Variations

Currently, there exist 3 variations of Glyphs.
Each variation was introduced with a new Tome:

Glyph Associated Challenge Introductory Tome Availability
Red Glyph Glyph Seeker Tome VI - Divergence IconHelpLoading killer & IconHelpLoading survivor
Blue Glyph Glyph Communer Tome VII - Forsaken IconHelpLoading survivor
Yellow Glyph Glyph Graduate Tome VIII - Deliverance IconHelpLoading survivor


General Behaviour

  • Only 1 Glyph spawns per Trial per Player with the Challenge selected.
  • Each Glyph is personal and cannot be interacted with or discovered by other Players.
    • However, other Players can see your Glyph while you commune with it.

Red Glyph Behaviour

The Glyph Seeker Challenge is available to all Players:

  • Interaction time for Killers: 1.5 seconds
  • Interaction time for Survivors: 3 seconds
  • Visibility range: 8 metres

Blue Glyph Behaviour

The Glyph Communer Challenge is only available to Survivors:

  • Interaction time: 3 seconds
  • Visibility range: 10 metres
  • Penalty duration: 60 seconds
    • After communing with a Blue Glyph, the Survivor suffers from either the Template:IconLink or the Template:IconLink Status Effect.

Yellow Glyph Behaviour

The Glyph Graduate Challenge is only available to Survivors:

  • Interaction time: 5 seconds
  • Visibility range: 16 metres
    • While communing with a Yellow Glyph, the Glyph will trigger several Template:IconLink in quick succession, testing one's skill and focus.
      Failing a Skill Check will relocate the Glyph to a different part of the Trial Grounds.


Video

Claudette communing with a Red Glyph Feng communing with a Yellow Glyph


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