Dead by Daylight Wiki
Advertisement
QuestIcons glyph

Glyphs are special Props featured in Dead by DaylightIconHelp DBDlogoIconHelp DBDlogoIconHelp DBDlogo.

Their first variation, the Red Glyph, was introduced with Tome 6 - Divergence in Patch 4.5.0.
Since then, every new Tome up to and including Tome 13 - Malevolence introduced a new variation, each with a new colour and new effects.


Overview[]

Glyphs are special Props that are only generated when at least one Player in the Trial has an active Glyph Challenge selected from a Tome.

Glyph Challenges have been available since Tome 6 and come in the following colour-variations (in order of addition to Dead by Daylight):

  • Red Glyph
  • Blue Glyphs
  • Yellow Glyphs
  • Purple Glyphs
  • White Glyphs
  • Green Glyphs
  • Orange Glyphs
  • Pink Glyphs

Please refer to the section Variations further down for more information on each colour's unique behaviour.


Visibility[]

Glyphs have the appearance of a plumb-bob-shaped crystal that floats in mid-air in the environment.

A Glyph's visibility depends on the Glyph Seeker's (i.e. the Player who has the matching Glyph Challenge selected) proximity to it.
They are fully invisible until the Glyph Seeker comes within its visibility range, meaning that Glyph Seekers must actively search the environment for their Glyph(s), with only few exceptions.

Most Glyph Seekers notice their proximity to a nearby Glyph thanks to the unique sound cue that accompanies it turning visible.

To other Players, Glyphs remain wholly invisible and non-interactable.
They only become visible to them while the Glyph Seeker communes with it, so that they can see what the Glyph Seeker is interacting with.

Exceptions[]

  • The Purple Glyph briefly reveals its Aura to the Glyph Seeker after hooking a Survivor.
  • The White Glyph that is located outside the Basement always reveals its Aura to the Glyph Seeker at all times.
  • The Green Glyphs briefly reveal their Aura to the Glyph Seeker at the beginning of the Endgame CollapseIconHelp endGameIconHelp endGameIconHelp endGame.
  • The Orange Glyph is technically immediately visible to the Glyph Seeker, as they spawn next to one another at the start of the Trial.


Spawn Behaviour[]

Glyphs only spawn in Trials when at least one Player has a Glyph Challenge selected from a Tome.

Depending on the specific Variation, this causes either one or several Glyphs to spawn either in a random or in a predetermined location in the environment and it is the Glyph Seeker's task to find and then commune with them to complete their Challenge.


Interaction[]

The Glyph Seeker can approach the Glyph and then interact with it (known as Commune).
This process can be observed by all nearby Players so that the Glyph Seeker does not appear to just interact with air.

After completing the interaction, the Glyph dissolves and progresses the Glyph Challenge.


Variations[]

There are a total of 8 variations of Glyphs, each introduced with a new Tome and each with a new unique behaviour:

Glyph Associated Challenge(s) Spawn Amount Introductory Tome Availability
ChallengeIcon redGlyph Red Glyph Glyph Seeker 1 Glyph Tome 6 - Divergence IconHelpLoading killer IconHelpLoading survivor
ChallengeIcon blueGlyph Blue Glyph Glyph Communer /
Glyph Escapee
Tome 7 - Forsaken Nothing IconHelpLoading survivor
ChallengeIcon yellowGlyph Yellow Glyph Glyph Graduate Tome 8 - Deliverance Nothing IconHelpLoading survivor
ChallengeIcon purpleGlyph Purple Glyph Glyph Tracker Tome 9 - Crescendo IconHelpLoading killer Nothing
ChallengeIcon whiteGlyph White Glyph Glyph Caretaker 2 Glyphs Tome 10 - SAW Nothing IconHelpLoading survivor
ChallengeIcon greenGlyph Green Glyph Glyph Pursuer 0 to 6
Glyphs
Tome 11 - Devotion IconHelpLoading killer IconHelpLoading survivor
ChallengeIcon orangeGlyph Orange Glyph Glyph Massacre 1 Glyph Tome 12 - Discordance IconHelpLoading killer
ChallengeIcon pinkGlyph Pink Glyph Glyph Prowler Tome 13 - Malevolence IconHelpLoading survivor

Red Glyph[]

IconProp redGlyph

The Red Glyph is associated with the Glyph Seeker Challenge, which can be selected by both Killers and Survivors.

It spawns in a random location in the environment and must be found by the Glyph Seeker.
The Challenge only spawns 1 Red Glyph for its Glyph Seeker.

Data[]

  • Spawn amount: 1 per Glyph Seeker
  • Spawn location: random
  • Movement: stationary
  • Interaction duration (Killer): 1.5 seconds
  • Interaction duration (Survivor): 3 seconds
  • Visibility range: 8 metres


Blue Glyph[]

IconProp blueGlyph

The Blue Glyph is associated with the Glyph Communer and Glyph Escapee Challenges, which can only be selected by Survivors.

It spawns in a random location in the environment and must be found by the Glyph Seeker.
The Challenge only spawns 1 Blue Glyph for its Glyph Seeker.

After communing with it, the Glyph Seeker suffers either from the BlindnessIconStatusEffects visionIconStatusEffects visionIconStatusEffects vision or the ObliviousIconStatusEffects obliviousIconStatusEffects obliviousIconStatusEffects oblivious Status Effect for 60 seconds.

If the Challenge is of the Escapee type, the Glyph Seeker must escape the Trial after communing with the Blue Glyph to complete the Challenge.

Data[]

  • Spawn amount: 1 per Glyph Seeker
  • Spawn location: random
  • Movement: stationary
  • Interaction duration: 2 seconds
  • Visibility range: 10 metres
  • Status Effect duration: 60 seconds


Yellow Glyph[]

IconProp yellowGlyph

The Yellow Glyph is associated with the Glyph Graduate Challenge, which can only be selected by Survivors.

It spawns in a random location in the environment and must be found by the Glyph Seeker.
The Challenge only spawns 1 Yellow Glyph for its Glyph Seeker.

While communing with it, the Yellow Glyph triggers a continuous barrage of Skill Checks (akin to Merciless StormIconPerks mercilessStormIconPerks mercilessStormIconPerks mercilessStorm) that the Glyph Seeker must succeed in order to complete the Challenge.

If the Glyph Seeker fails any of the Skill Checks, the Yellow Glyph instantly closes and relocates to a new random location in the environment, prompting the Glyph Seeker to search for it again for another try at communing with it.
This process repeats ad infinitum if the Glyph Seeker fails to succeed all of the Skill Checks again and again.

Data[]

  • Spawn amount: 1 per Glyph Seeker
  • Spawn location: random
  • Respawn location: random
    • This only applies if the Glyph Seeker fails the Glyph's Skill Checks.
  • Movement: stationary, but can relocate
  • Interaction duration: 5 seconds
  • Visibility range: 16 metres


Purple Glyph[]

IconProp purpleGlyph

The Purple Glyph is associated with the Glyph Tracker Challenge, which can only be selected by Killers.

It spawns in a random location in the environment and must be found by the Glyph Seeker.
The Challenge only spawns 1 Purple Glyph for its Glyph Seeker.

Unlike other Glyphs, the Purple Glyph is not stationary and randomly moves about the environment, leaving behind an oozing purple trail that the Killer can see and use to track it.
Additionally, the Aura of the Purple Glyph is revealed to the Killer for 4 seconds whenever they hook a Survivor as an additional tracking tool.

Once the Killer locates and catches up to the Purple Glyph, it turns visible and slows to a stop, after which the Killer can commune with it to complete the Challenge.

Data[]

  • Spawn amount: 1 per Glyph Seeker
  • Spawn location: random
  • Movement: random, wandering
  • Interaction duration: 2 seconds
  • Visibility range: 4 metres
  • Movement speed: 1.5 m/s
  • Movement Slow-down range: 2 metres
    • Once the Killer comes within this range of the Glyph, it gradually slows down to a stop.
  • Movement Redirection range: 10 metres
    • Once the Killer comes within this range of the Glyph, it picks a point in the environment that is between 1 to 25 metres away and will start moving towards it in an attempt to evade the Killer.
  • Movement Acceptance radius: 2 metres
    • Unknown use, but applied when the Glyph moves towards the new point.
  • Aura-reveal duration: 4 seconds
    • This applies whenever a Survivor is hooked for the first time.


White Glyph[]

IconProp whiteGlyph

The White Glyph is associated with the Glyph Caretaker Challenge, which can only be selected by Survivors.

The Challenge spawns 2 White Glyphs for its Glyph Seeker:

  • The first White Glyph spawns in a random location between 30 to 50 metres away from the Basement and constantly reveals its Aura to the Glyph Seeker.
  • The second White Glyph always spawns inside the Basement on the far side of the central Hooks, but only does so after the Glyph Seeker has communed with the first Glyph.

After communing with the first White Glyph, the Glyph Seeker is given a special Limited Item, the Fragile MirrorIconItems fragileMirrorIconItems fragileMirrorIconItems fragileMirror, which they must carefully carry to the second White Glyph located inside the Basement.
If they are not careful and the Fragile Mirror breaks, the first White Glyph respawns in a new location and the process needs to be repeated.

After communing with the second White Glyph, the Fragile Mirror is replaced with the Pocket MirrorIconItems pocketMirrorIconItems pocketMirrorIconItems pocketMirror and the Challenge is completed.
The Pocket Mirror can be carried or dropped like any other Item, but escaping with it grants a hefty Bloodpoint-bonus.

Data[]

  • Spawn amount: 2 per Glyph Seeker
  • Spawn location: random (first Glyph), Basement (second Glyph)
    • Spawn Distance to Basement: 30 to 50 metres
  • Movement: stationary
  • Interaction duration: 3 seconds
  • Visibility range: 8 metres
  • Respawn duration: 10 seconds
    • This only applies if the Glyph Seeker breaks the Fragile Mirror and causes the first Glyph to respawn.


Green Glyph[]

IconProp greenGlyph

The Green Glyph is associated with the Glyph Pursuer Challenge, which can be selected by both Killers and Survivors.

The Challenge has unique spawn conditions for its Glyphs, as Green Glyphs are not personal and any Glyph Seeker with the Glyph Pursuer Challenge equipped can commune with any existing Green Glyph, regardless of who caused it to spawn, essentially making it possible to "steal" someone else's Glyph.

The Challenge can spawn up to 6 Green Glyphs in the environment:

  • 1 Green Glyph spawns each time a Survivor Glyph Seeker completes a Generator (i.e. a Survivor Glyph Seeker can cause at most 5 Glyphs to spawn).
  • 1 Green Glyph spawns each time the Killer Glyph Seeker hooks a Survivor for the first time (i.e. the Killer Glyph Seeker can cause at most 4 Glyphs to spawn).

Green Glyphs share their spawn locations with TotemsIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem, though the two cannot occupy the same spot.
Since most Maps have a limited number of these locations, this can lead to certain Maps spawning fewer than the maximum possible number of Green Glyphs (e.g. Shelter Woods, which has only ten locations in total of which five are reserved for Totems).

The Aura of any remaining Green Glyphs are revealed to all Glyph Seekers for 4 seconds at the beginning of the Endgame CollapseIconHelp endGameIconHelp endGameIconHelp endGame.

Data[]

  • Spawn amount: up to 6 in the environment
    • 1 per completed Generator by a Survivor Glyph Seeker
    • 1 per first-time hooked Survivor by a Killer Glyph Seeker
  • Spawn location: shared with Totems
  • Movement: stationary
  • Interaction duration (Killer): 2 seconds
  • Interaction duration (Survivor): 8 seconds
  • Visibility range: 8 metres
  • Aura-reveal duration: 4 seconds
    • This applies at the beginning of the Endgame Collapse.


Orange Glyph[]

IconProp orangeGlyph

The Orange Glyph is associated with the Glyph Massacre Challenge, which can only be selected by Killers.

The Challenge spawns 1 Orange Glyph for its Glyph Seeker and always spawns it right next to the Killer when loading into the Trial.

After communing with it, the Killer Glyph Seeker is then tasked to hook Survivors a total of 6 times while suffering from several nerfs applied by the Orange Glyph in order to complete the Challenge:

  • Increases the Cool-down duration of missed Basic Attacks by +0.5 seconds.
  • Reduces the Recovery rate of Pallet Stuns by -50 %.
  • Reduces the Action speeds for breaking Breakable Walls or Pallets and damaging Generators by -30 %.

Data[]

  • Spawn amount: 1 per Glyph Seeker
  • Spawn location: next to the Killer's spawn location
  • Movement: stationary
  • Interaction duration: 2 seconds
  • Visibility range: 16 metres
  • Afflictions:
    • Increases the Cool-down duration of missed Basic Attacks by +0.5 seconds.
    • Reduces the Recovery rate of Pallet Stuns by -50 %.
    • Reduces the Action speeds for breaking Breakable Walls or Pallets and damaging Generators by -30 %.


Pink Glyph[]

IconProp pinkGlyph

The Pink Glyph is associated with the Glyph Prowler Challenge, which can only be selected by Survivors.

The Challenge spawns 1 Pink Glyph for its Glyph Seeker.

The Glyph Seeker must find and then cautiously sneak up on the Pink Glyph, trying to avoid prolonged Line of Sight at all cost.
If the Pink Glyph has Line of Sight for 4 seconds, it disappears and relocates to a new location in the environment after 10 seconds. while causing the Glyph Seeker to suffer from the ExposedIconStatusEffects exposedIconStatusEffects exposedIconStatusEffects exposed Status Effect for 30 seconds.

There is a permanent audio cue while the Glyph Seeker is in range of the Pink Glyph.

If the Glyph Seeker successfully sneaks up on the Pink Glyph before it can Mark them using the same mechanic as The Ghost FaceIconHelpLoading ghostIconHelpLoading ghostIconHelpLoading ghost, they can commune with it and complete the Challenge.

The Pink Glyph also relocates if the Player enters its Visibility range of 30 metres, but then leaves the designated Movement range of 32 metres around it without sneaking up on the Glyph.

Data[]

  • Spawn amount: 1 per Glyph Seeker
  • Spawn location: random
  • Respawn location: random
    • This only applies if the Glyph Seeker fails to sneak up on the Glyph.
  • Movement: stationary, but can relocate
  • Interaction duration: 3 seconds
  • Visibility and Marking range: 30 metres
  • Marking time: 4 seconds
  • Marking Progress Reset delay: 1 second
    • This refers to the delay after losing line-of-sight before the Glyph fully resets the Marking process.
  • Status Effect duration: 30 seconds
  • Grace timer: 1 second
  • Movement range: 32 metres
    • Once a Survivor enters the Visibility range of the Glyph, they must stay within this Movement range it will relocate.
  • Marked Timer duration: 30 seconds
  • Relocation delay: 10 seconds
    • This refers to for how long the Glyph waits before relocating.


Tome Availability[]

The following table lists all TomesIconHelp archivesCollectionIconHelp archivesCollectionIconHelp archivesCollection that feature Glyph Challenges and which variations they are:

Tome Featured Glyphs
ChallengeIcon redGlyph ChallengeIcon blueGlyph ChallengeIcon yellowGlyph ChallengeIcon purpleGlyph ChallengeIcon whiteGlyph ChallengeIcon greenGlyph ChallengeIcon orangeGlyph ChallengeIcon pinkGlyph
Tome 6 DBD UI Icon CheckMark NaN NaN NaN NaN NaN NaN NaN
Tome 7 DBD UI Icon CheckMark DBD UI Icon CheckMark NaN NaN NaN NaN NaN NaN
Tome 8 DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark NaN NaN NaN NaN NaN
Tome 9 DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark NaN NaN NaN NaN
Tome 10 DBD UI Icon CheckMark DBD UI Icon X DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark NaN NaN NaN
Tome 11 DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark NaN NaN
Tome 12 DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark NaN
Tome 13 DBD UI Icon CheckMark DBD UI Icon X DBD UI Icon X DBD UI Icon CheckMark DBD UI Icon X DBD UI Icon CheckMark DBD UI Icon X DBD UI Icon CheckMark
Tome 14 DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon X DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark
Tome 15 DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon X DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon X DBD UI Icon X
Tome 16 DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon X DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark
Tome 17 DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon X DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon X
Tome 18 DBD UI Icon CheckMark DBD UI Icon X DBD UI Icon X DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon X
Tome 19 DBD UI Icon CheckMark DBD UI Icon X DBD UI Icon X DBD UI Icon CheckMark DBD UI Icon X DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon X
Tome 20 DBD UI Icon CheckMark DBD UI Icon X DBD UI Icon X DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon CheckMark DBD UI Icon X


Change Log[]

Tome 14[]

  • Killer Nerf: the Orange Glyph now applies all three of its afflictions at the same time instead of just one of them, depending on the Tome Level it was part of, like it did in its introductory Tome 12.
  • Killer QoL: the Orange Glyph no longer applies the sound effect affliction, nor the visual HUD overlay affliction.


Trivia[]

  • It is possible for a Survivor to spawn into the Trial within both range and line-of-sight of their Pink Glyph, causing them to become Exposed immediately after gaining control over their character.
  • Tome 14 - Betrayal was the first Tome since the introduction of Glyphs to not introduce a new variation of the Glyphs and there have been no new Glyphs since.
  • It should be noted that just as with other Interactables, the Killer has the ability to grab both healthy or injured Survivors, if they are actively interacting with a Glyph, making it dangerous to do so in view of the Killer.


Video[]

Claudette communing with a Red Glyph The Demogorgon communing with a Red Glyph
Feng communing with a Yellow Glyph The Trickster communing with a Purple Glyph
Yun-Jin communing with a White Glyph Yun-Jin communing with a Green Glyph
The Demogorgon communing with a Green Glyph The Onryō communing with an Orange Glyph (Old HUD Effect)
The Onryō damaging a Generator while affected by an Orange Glyph Yun-Jin communing with a Pink Glyph
Zarina being Exposed by a Pink Glyph


Gallery[]

Props
IconHelp alarmClock Alarm Clocks IconHelp barrel Barrel IconPowers trap Bear Traps IconHelp breakableWall Breakable Walls IconHelp cagesOfAtonement Cages
Dbd-gameplay-crate Chests IconItems LimitedTurret Control Stations IconHelp crownPillar5A Crown Pillar IconPerks spiesFromTheShadows Crows IconFavors murkyReagent Dark Mist
IconPowers eyesInTheSky Drones IconHelp exitGates Exit Gates IconHelpLoading generators Generators QuestIcons glyph Glyphs IconHelpLoading hatch Hatch
IconHelpLoading hook Hooks IconHelp jigsawBoxes Jigsaw Boxes IconHelp lockers Lockers IconHelp crownPillar5A Masquerade Pillar QuestIcons fragment Memory Shards
IconFavors quarterMoonBouquet Moonlight IconHelp pullDown Pallets IconHelp paperLantern Paper Lanterns IconHelp poolsOfDevotion Pools of Devotion IconHelp pumpkin Pumpkins
IconHelp snowman Snowmen IconHelp supplyCase Supply Cases IconHelpLoading totem Totems IconHelp tv TVs QuestIcons Halloween2020 Visceral Cankers
IconHelp window Windows
Advertisement