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QuestIcons glyph.png

Glyphs are special Props featured in Dead by Daylight IconHelp DBDlogo.png.

Their first variation, the Red Glyph, was introduced with Tome VI - Divergence in Patch 4.5.0.


Overview[]

Glyphs are special Props that are only generated when a Player has a Glyph Challenge selected, which are available from Tome VI - Divergence onwards.


Visibility[]

Glyphs have the appearance of a plumb-bob-shaped crystal that floats in mid-air.

Glyphs spawn in a random location in the Trial Grounds and are invisible to all Players but those, who have the associated Glyph Challenge selected.
Once those Players approach the Glyph's location and come close enough, the Glyph reveals itself to those Players.

Some Glyphs, given specific circumstances, reveal their Aura IconHelp auras.png to the Player, making it easier to find them.


Amount[]

As a general rule, selecting a Glyph Challenge will only spawn 1 Glyph of that type in the Trial Grounds.
That Glyph will be personal and other Characters cannot interact with it.

The following exceptions apply:

  • Yellow Glyphs respawn in a new location upon failing the Skill Checks IconHelp skillChecks.png communing with it procs.
  • White Glyphs always spawn as a pair, with one spawning in a random location outside, but near the Basement IconHelp basement.png and the second one spawning within it, after having communed with the first Glyph.
  • Green Glyphs spawn several instances in the Trial Grounds, that other Characters with the Glyph Pursuer Challenge selected can interact with as well.


Interaction[]

Both Survivors and Killers must commune with a Glyph in order to close it and succeed the Glyph Challenge (except for Blue Glyphs, which also require one to escape).
This interaction will dissolve the crystal and temporarily replace it with a floating Glyph symbol.
This interaction, as well as the symbol, can be seen by all Players, indicating to them what the Glyph Communer is doing.


Variations[]

Currently, there exist 6 variations of Glyphs.
Each variation was introduced with a new Tome:

Glyph Associated Challenge Introductory Tome Availability
ChallengeIcon redGlyph.png Red Glyph Glyph Seeker Tome 6 - Divergence IconHelpLoading killer.png IconHelpLoading survivor.png
ChallengeIcon blueGlyph.png Blue Glyph Glyph Communer Tome 7 - Forsaken Nothing.png IconHelpLoading survivor.png
ChallengeIcon yellowGlyph.png Yellow Glyph Glyph Graduate Tome 8 - Deliverance Nothing.png IconHelpLoading survivor.png
ChallengeIcon purpleGlyph.png Purple Glyph Glyph Tracker Tome 9 - Crescendo IconHelpLoading killer.png Nothing.png
ChallengeIcon whiteGlyph.png White Glyph Glyph Caretaker Tome 10 - SAW Nothing.png IconHelpLoading survivor.png
ChallengeIcon greenGlyph.png Green Glyph Glyph Pursuer Tome 11 - Devotion IconHelpLoading killer.png IconHelpLoading survivor.png

Red Glyph[]

IconProp redGlyph.png

The Glyph Seeker Challenge is available to all Players:

  • Interaction time for Killers: 1.5 seconds
  • Interaction time for Survivors: 3 seconds
  • Visibility range: 8 metres

Blue Glyph[]

IconProp blueGlyph.png

The Glyph Communer Challenge is only available to Survivors.
The Blue Glyph requires escaping the Trial to conclude the Challenge:

  • Interaction time: 3 seconds
  • Visibility range: 10 metres
  • Penalty duration: 60 seconds
    • After communing with a Blue Glyph, the Survivor suffers from either the Blindness IconStatusEffects vision.png or the Oblivious IconStatusEffects oblivious.png Status Effect.

Yellow Glyph[]

IconProp yellowGlyph.png

The Glyph Graduate Challenge is only available to Survivors.
The Yellow Glyph requires to succeed several Skill Checks in quick succession to commune with it:

  • Interaction time: 5 seconds
  • Visibility range: 16 metres
    • While communing with a Yellow Glyph, the Glyph triggers several Skill Checks IconHelp skillChecks.png in quick succession.
      Failing a Skill Check will relocate the Glyph to a different part of the Trial Grounds.

Purple Glyph[]

IconProp purpleGlyph.png

The Glyph Tracker Challenge is only available to Killers.
The Purple Glyph does not remain stationary, it randomly moves throughout the Trial Grounds, leaving only a trail of purple ooze behind it, with which The Killer can track its location in order to reveal it.
Hooking a Survivor will reveal its Aura IconHelp auras.png for a short duration:

  • Interaction time: 2 seconds
  • Visibility range: 4 metres
  • Movement speed: 1.5 m/s
  • Movement range: 2 metres
    • If The Killer approaches within this range, the Purple Glyph stops moving.
  • Redirect range: 10 metres
    • If The Killer approaches within this range, the Purple Glyph starts choosing its next location.
  • Minimum distance to new spawn point: 1 metre
  • Maximum distance to new spawn point: 25 metres
  • Movement Acceptance radius: 2 metres
    • Used while the Glyph moves to its new location.
  • Post-Hook Aura Reveal duration: 4 seconds
    • This refers to how long The Killer sees the Aura IconHelp auras.png of the Purple Glyph after hooking a Survivor.

White Glyph[]

IconProp whiteGlyph.png

The Glyph Caretaker Challenge is only available to Survivors.
The White Glyph spawns a fragile Pocket Mirror FulliconItems pocketMirror.gif that will need to be carried into the Basement IconHelp basement.png without breaking in order to complete the Challenge.
The Survivor with the active Challenge can see the Aura IconHelp auras.png of the first Glyph:

  • Interaction time: 3 seconds
  • Visibility range: 8 metres
  • Respawn duration: 10 seconds
    • This refers to how long it takes the White Glyph to respawn after breaking the Pocket Mirror.
  • Minimum Spawn distance from the Basement: 30 metres
  • Maximum Spawn distance from the Basement: 50 metres

Green Glyph[]

IconProp greenGlyph.png

The Glyph Pursuer Challenge is available to all Players.
Multiple Green Glyphs spawn in locations Totems IconHelpLoading totem.png can appear in and anyone with the Challenge selected can interact with them.
Survivors and Killers must progress their main objectives for Green Glyphs to spawn, they do not spawn right at the beginning of a Trial.
During the Endgame Collapse IconHelp endGame.png, their Aura IconHelp auras.png will be briefly revealed:

  • Interaction time for Killers: 2 seconds
  • Interaction time for Survivors: 8 seconds
  • Visibility range: 8 metres
  • Max spawn quantity: 6 Glyphs


Video[]

Claudette communing with a Red Glyph The Demogorgon communing with a Red Glyph
Feng communing with a Yellow Glyph The Trickster communing with a Purple Glyph
Yun-Jin communing with a White Glyph Yun-Jin communing with a Green Glyph
The Demogorgon communing with a Green Glyph


Gallery[]

Props
IconStatusEffects sleepPenalty.png Alarm Clocks IconPowers trap.png Bear Traps IconHelp breakableDoors.png Breakable Walls IconHelp cagesOfAtonement.png Cages of Atonement
Dbd-gameplay-crate.png Chests IconHelp crownPillar.png Crown Pillar IconPerks spiesFromTheShadows.png Crows IconFavors murkyReagent.png Dark Mist
IconHelp exitGates.png Exit Gates IconHelpLoading generators.png Generators QuestIcons glyph.png Glyphs IconHelpLoading hatch.png Hatch
IconHelpLoading hook.png Hooks IconHelp jigsawBoxes.png Jigsaw Boxes IconHelp lockers.png Lockers IconFavors quarterMoonBouquet.png Moonlight
IconHelp pullDown.png Pallets IconHelp poolsOfDevotion.png Pools of Devotion IconHelp pumpkin.png Pumpkins IconHelp snowman.png Snowmen
Dbd-gameplay-crate.png Supply Cases IconHelpLoading totem.png Totems IconHelp tv.png TVs QuestIcons Halloween2020.png Visceral Cankers
IconHelp window.png Windows
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