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Current Tome: Tome VIII - Deliverance
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Dbd-journal-generator.png Quotes left.png These strange machines can be found across this abandoned world. They seem to be some kind of generators, fuelling lights. At first I paid no attention to them, but as days turned into months I employed all of my engineering skills to actually fix one. It attracted one of these beings that is after me. But I also noticed that they were somehow tied to something else. Quotes right.png
~ Benedict Baker, Benedict Baker's Journal
IconHelp note.png Quotes left.png In my explorations, I found that these strange machines were the key to my survival. The more light they produced, the closer I became to my freedom. Quotes right.png
~ Mysterious Note, Survivor Tutorial
IconPerks whispers.png Quotes left.png Do not let the light in! Quotes right.png
~ The Voices, Killer Tutorial
IconHelpLoading generators.png

Generators are an interact-able Prop and the main Objectives of Survivors IconHelpLoading survivor.png in Dead by Daylight IconHelp DBDlogo.png.


Overview

Each Map features several Generators randomly located throughout it.

The Trial Grounds spawn with 7 Generators, 5 of which need to be repaired in order to power the Exit Gates IconHelp exitGates.png, allowing them to escape from the Trial.


Generator Models

File:Generator red.jpg

Generator with red accents

File:Generator yellow.jpg

Generator with yellow accents

Outside of some special-event-only models, Generators have 2 distinct variations:

  • A Generator with red accent colours.
    • This type has tall floodlights attached one side of it.
      This Generator type is generally located either outside or inside rooms with tall ceilings.
    • The floodlights randomly flicker and blink when the Generator is unrepaired and light up once repairs are completed.
  • A Generator with yellow accent colours.
    • This type has a small floodlight attached and is used in locations that disallows for the attachment of the tall floodlights due to a limited ceiling height.
      This Generator type is generally located inside rooms.
    • The small floodlight and nearby light fixtures flicker and blink when the Generator is unrepaired and light up once repairs are completed.


Generator Repair

Side article: Repair Time Calculation

As the Generators have four sides, it is possible for up to four Survivors to repair it simultaneously - assuming that there are no other Props blocking any of the sides. The more Survivors work on the same Generator at the same time, the faster it will be repaired.

If a Survivor stops repairing a Generator, its current progression will be saved. Fully repairing a Generator without the help of a Toolbox, Perks and other Survivors takes 80 seconds, assuming that no Great Skill Checks are succeeded and no Skill Checks are failed.

The Generator Repair time can be reduced by using certain Perks IconHelp perks.png or repairing with a Toolbox IconItems toolbox.png. Once fully repaired, the lights attached to the Generator will activate and illuminate the immediate area around the Generator, this will also alert the Killer IconHelpLoading killer.png, who receives an auditory and visual cue of the completed Generator's location.

Killers can grab a Survivor off of a Generator mid-repair (also known as interrupting) and hoist them directly onto their shoulder.

Finding Generators

Generators are part of the Killer's default Aura-reading abilities, meaning that Killer's will see the Aura IconHelp auras.png of any unrepaired Generator present on the Trial Ground.

Survivors do not possess this ability (with the exception of within a limited distance when using the Perk Visionary IconPerks visionary.png) and must find unrepaired Generators using other means.
Generators with red accent colours are easily located by watching out for their blinking and flickering floodlights which tower above the surrounding terrain and props.
If those lights are constantly illuminated, it indicates that the Generator is completed and can no longer be interacted with.

Generators with yellow accent colours are more difficult to locate as their location's limited ceiling height do not allow for attached tall floodlights. Instead, these Generators are linked to nearby light fixtures (i.e. the lamps in Lampkin Lane houses) or signages (i.e. way-point signs in Treatment Theatre) with the same behaviour as the floodlights.

Efficiency Penalty

When 2 or more Survivors repair the same Generator, the Game incurs a stack-able 15 % Efficiency penalty per repairing Survivor to their individual Repair speed.
This Efficiency penalty can be mitigated by using Prove Thyself IconPerks proveThyself.png.

Repairing Survivors Efficiency Penalty Individual Repair Speed efficiency Combined Repair Speed efficiency Time to complete a Generator
1 Survivor 0 % 100 % = 1 c/s 1 c/s (1 x 1 c/s) 80 seconds
2 Survivors -15 % 85 % = 0.85 c/s 1.7 c/s (2 x 0.85 c/s) ~47.06 seconds
3 Survivors -30 % 70 % = 0.7 c/s 2.1 c/s (3 x 0.7 c/s) ~38.1 seconds
4 Survivors -45 % 55 % = 0.55 c/s 2.2 c/s (4 x 0.55 c/s) ~36.36 seconds

Skill Checks

Main Article: Skill Checks

Like all skilful interactions, Generator Repair may trigger a Skill Check IconHelp skillChecks.png at any given moment. If a Survivor succeeds a Great Skill Check, the repair progress will receive a 1 % bonus. If they fail a Skill Check, the Generator will explode and lose 10 % of the maximum Repair progress. In addition, during 3 seconds, no further progression will register. The failing Survivor will shy away from the exploding Generator and shield their face. A failed Skill Check will also give the Killer a Loud Noise notification, showing them the Generator's location. Stopping the Repair action at any moment during a Skill Check, will automatically fail it.


Damaging Generators

The Killer has the ability to directly interact with a Generator by walking up to any Generator with some progression, that is not yet fully repaired, and damaging it, causing it to slowly lose progression.
The action is performed akin to breaking a Pallet and takes 2 seconds.
A damaged Generator will start to slowly regress until either a Survivor resumes repairing it or it regresses all the way.

Generators regress at a default rate of 0.25 c/s, taking a maximum of ~320 seconds to regress from 99.9... to 0 %.

A damaged Generator will also continuously emit reddish-white sparks.


Generator Terminology

With Patch 4.3.0, the Developers standardised the terminology used in regards to the various states a Generator may find itself in:

  • A Generator losing progression over time is referred to as "regressing".
  • The action of putting a Generator into the Regressing State is referred to as "damaging the Generator".
  • The action of a Generator losing some progression immediately is referred to as "losing progress".
  • The action of preventing any interaction with the Generator by the Killer or the Survivor is referred to as "blocking the Generator".
  • A blocked Generator cannot change its progress.
    • A regressing Generator that becomes blocked will remain in the Regressing State, but not lose any progress until it becomes unblocked.
  • A regressing Generator can lose progress from other Unlockables.


Unlockables

Killer Add-ons

Class Photo}}
Class Photo A large photograph taken at Badham Preschool showing the cheerful class of '94-95.
  • All Generators IconHelpLoading generators.png will now spew blood while The Nightmare channels the Dream Projection ability.
  • The Nightmare's Husk will not appear while using Dream Projection.
  • The Nightmare can no longer cancel the Dream Projection action.
Dream Demon IconPowers dreamDemon.png
Nothing.png
Fuming Mix Tape}}
Fuming Mix Tape Dark beats, violent shreds and unfathomable vocals from another world fill the mind with a vibrating sixth sense.
  • While using Feral Frenzy, the Repair Progression of Generators IconHelpLoading generators.png can be determined by the intensity of their Auras IconHelp auras.png.
Feral Frenzy IconPowers feralFrenzy.png
Nothing.png
Shattered S.T.A.R.S. Badge}}
Shattered S.T.A.R.S. Badge A symbol of hope for Raccoon City, utterly destroyed.
  • Tremendously increases (+1.0 m/s) Zombie Movement speed for 60 seconds whenever a Generator IconHelpLoading generators.png is completed.

"S.T.A.R.S..." — Nemesis'

T-Virus IconPowers t-Virus.png
Nothing.png
Iridescent Seal}}
Iridescent Seal A translucent cylindrical seal moulded from The Fog itself with the effigy of The Plague. Its surface is warm and pulsates with The Entity's power.
  • Vile Purge becomes Corrupt Purge every time a Generator IconHelpLoading generators.png is completed.
  • Tremendously reduces (-20 seconds) Corrupt Purge duration.
  • Moderately decreases (x0.891 (-~0.065; applied to current base Movement speed)) Movement speed while holding Corrupt Purge.
Vile Purge IconPowers vilePurge.png
Nothing.png
"The Serpent" - Soot}}
"The Serpent" - Soot The Laokeye symbol, representing cunning, is finger-drawn out of soot on the body of the Bell.
  • The Wraith will uncloak completely after breaking Pallets IconHelp pullDown.png or damaging Generators IconHelpLoading generators.png when cloaked.
Wailing Bell IconPowers bell.png
"Shadow Dance" - Soot}}
"Shadow Dance" - Soot THIS ADD-ON IS UNUSED.

The Yiwarick symbol, representing dark synergy, is finger-drawn out of soot on the body of the Bell.

  • Slightly increases (+10 %) Breaking, Damaging, Opening, and Vaulting Action speeds when cloaked.
"Shadow Dance" - White}}
"Shadow Dance" - White The Yiwarick symbol, representing dark synergy, is stamped in white ink on the body of the Bell.
  • Considerably increases (+40 %) Breaking, Damaging, Opening, and Vaulting Action speeds when cloaked.
"Shadow Dance" - Blood}}
"Shadow Dance" - Blood The Yiwarick symbol, representing dark synergy, is stamped in blood on the body of the Bell.
  • Tremendously increases (+60 %) Breaking, Damaging, Opening, and Vaulting Action speeds when cloaked.
"All Seeing" - Spirit}}
"All Seeing" - Spirit The Kra-Frabai symbol, representing the Entity watching over us, ominously glows on the head of the Bell.

Unlocks awesome potential in The Wraith's Aura-reading ability.

  • When cloaked, the Repair Progression of Generators can be determined by the intensity of their Auras.

Killer Perks

Bitter Murmur}} Bitter Murmur

Unlocks potential in your Aura-reading ability.

Each time a Generator IconHelpLoading generators.png is completed, the Auras IconHelp auras.png of Survivors who are within 16 metres of the completed Generator will be revealed to you for 5 seconds.

  • When the last Generator is completed, the Auras of all Survivors are shown for 5/7/10 seconds.
Brutal Strength}} Brutal Strength

Your great strength allows you to shred through your prey's defences.

Breaking Pallets IconHelp pullDown.png and Breakable Walls IconHelp breakableDoors.png, as well as damaging Generators IconHelpLoading generators.png, is 10/15/20 % faster.

"It's more than muscles. A dark power motivates the beast."

Corrupt Intervention}} Corrupt Intervention

Your prayers invoke a dark power that meddles with the Survivors' chances of survival.

At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity IconHelp entity.png for 80/100/120 seconds.

"It shall be known across the land that the Gods curse the unfaithful." (The Tablet of Adiris, 3.7)

Coup de Grâce}} Coup de Grâce

As the end nears, you go in for the kill.

Each time a Generator IconHelpLoading generators.png is completed, Coup de Grâce grows in power and you gain 1 Token.

  • Consume 1 Token to increase the distance of your next Lunge Attack by 40/50/60 %.
Discordance}} Discordance

Any Generator IconHelpLoading generators.png within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura IconHelp auras.png.

  • When the Generator is first highlighted, Discordance triggers a Loud Noise notification on the Generator.
  • After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.

"Smartasses get killed. We always see to that." — The Legion

Dead Man's Switch}} Dead Man's Switch

You become obsessed with one Survivor.

After hooking the Obsession IconHelp obsession.png, Dead Man's Switch activates for the next 35/40/45 seconds.

  • While activated, any Survivor that stops repairing a Generator IconHelpLoading generators.png before it is fully repaired causes The Entity IconHelp entity.png to block the Generator until Dead Man's Switch's effect ends.
  • Affected Generators are highlighted by a white Aura IconHelp auras.png.

You can only be obsessed with one Survivor at a time.

"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn

Deadlock}} Deadlock

You induce mental suffering by crushing any hope of escape.

Whenever a Generator IconHelpLoading generators.png is completed, The Entity IconHelp entity.png blocks the Generator with the most progression for 20/25/30 seconds.

  • The Aura IconHelp auras.png of the blocked Generator is revealed to you in white during this time.

"Nobody escapes us." — Pinhead

Dragon's Grip}} Dragon's Grip

After kicking a Generator IconHelpLoading generators.png, for the next 30 seconds, the first Survivor interacting with it will scream, revealing their location for 4 seconds, and suffers from the Exposed IconStatusEffects exposed.png Status Effect for 60 seconds.

Dragon's Grip has a cool-down of 120/100/80 seconds.

"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes

Eruption}} Eruption

The NE-α parasite provides you with the intelligence and awareness needed to set a trap.

After kicking a Generator IconHelpLoading generators.png, its Aura IconHelp auras.png is highlighted in yellow.

  • When you put a Survivor into the Dying State IconHelp dying.png, every affected Generator explodes and starts regressing, removing the highlighted Aura.
    • Applies an immediate 6 % Progression penalty.
  • Any Survivor repairing a Generator when it explodes will scream and suffer from the Incapacitated IconStatusEffects incapacitated.png Status Effect for 12/14/16 seconds.

Eruption has a cool-down of 30 seconds.

"It can use weapons?" — Jill Valentine

Fire Up}} Fire Up

The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.

Each time a Generator is completed, Fire Up grows in power.

  • Gain a stack-able 3/3.5/4 % Action Speed bonus to picking-up and dropping Survivors, breaking Pallets IconHelp pullDown.png and Breakable Walls IconHelp breakableDoors.png, damaging Generators IconHelpLoading generators.png, and vaulting Windows IconHelp window.png, up to a maximum of 15/17.5/20 %.

"Now why don't you just fucking die?" — Freddy Krueger

Hex: Ruin}} Hex: Ruin

A Hex that affects all Survivor's Generator Repair progress.

All Generators IconHelpLoading generators.png automatically regress at 100/150/200 % of the normal Regression speed whenever they are not being repaired.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"A curse is upon you. It will cause your ruin."

Mindbreaker}} Mindbreaker

Your distressing presence drains and weakens your prey.

Whenever a Survivor is repairing a Generator IconHelpLoading generators.png, they suffer from the Exhausted IconStatusEffects exhausted.png Status Effect.

  • If the Survivor is already Exhausted, their Status Effect's timer will be paused.
  • The Status Effect lingers for 3/4/5 seconds after stopping to repair.

"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory

Gearhead}} Gearhead

You have got an ear for well-oiled gears.

After hitting a Survivor twice with your Basic Attack, Gearhead activates for 20/25/30 seconds.

  • Each time a Survivor succeeds a Good Skill Check IconHelp skillChecks.png while repairing, the Generator IconHelpLoading generators.png will be revealed by a yellow Aura IconHelp auras.png for as long as it continues being repaired.

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Oppression}} Oppression

Life has been difficult for you, so you will make it difficult for others.

When damaging a Generator IconHelpLoading generators.png, up to 3 other random Generators also begin regressing.

  • Triggers a difficult Skill Check IconHelp skillChecks.png if the selected Generators are currently being repaired.

Oppression has a cool-down of 120/100/80 seconds.

"Damn them as they would damn us." — Charlotte Deshayes

Overcharge}} Overcharge

You are fuelled by your hate for progress.

Damaging a Generator IconHelpLoading generators.png overcharges it:

  • The next Survivor interacting with it will be faced with a difficult Skill Check IconHelp skillChecks.png.
  • Failing the Skill Check results in an additional Progression loss of 3/4/5 %.
  • Succeeding the Skill Check does not grant any bonus Progression.

"It is a trap. But a trap one must step in..."

Pop Goes the Weasel}} Pop Goes the Weasel

A deep bond with The Entity unlocks great strength.

After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:

  • The next Generator IconHelpLoading generators.png you damage instantly loses 25 % Progression.
  • Regular Generator Regression applies afterwards and Pop Goes the Weasel deactivates.
Rancor}} Rancor

You become obsessed with one Survivor.

Each time a Generator IconHelpLoading generators.png is completed:

  • Your Aura IconHelp auras.png is revealed to the Obsession IconHelp obsession.png for 5/4/3 seconds.
  • All Survivors' locations are revealed to you for 3 seconds.

Once all Generators are completed:

  • The Obsession suffers from a permanent Exposed IconStatusEffects exposed.png Status Effect.
  • You are granted the ability to kill the Obsession by your own hand.

You can only be obsessed with one Survivor at a time.

Surge}} Surge

Your eerie presence charges the air and interferes with technology.

When you put a Survivor into the Dying State IconHelp dying.png with your Basic Attack, all Generators IconHelpLoading generators.png within 32 metres of you instantly explode and start regressing.

  • Applies an immediate 8 % Progression penalty.

Surge has a cool-down of 60/50/40 seconds.

"The creature appears to have some unknown influence over electricity and nearby electronics." — Hawkins National Laboratory

Surveillance}} Surveillance

Unlocks potential in your Aura-reading ability.

The Auras IconHelp auras.png of regressing Generators IconHelpLoading generators.png are highlighted in white.

  • If the Regression process is interrupted on a Generator, its Aura will be highlighted in yellow for 8/12/16 seconds.

Surveillance increases the audible range of Survivors' Generator-repairing noises by 8 metres.

"Are you gonna behave?" — Amanda Young

Tinkerer}} Tinkerer

Whenever a Generator IconHelpLoading generators.png is repaired to 70 %, it triggers a Loud Noise notification and you are granted the Undetectable IconStatusEffects undetectable.png Status Effect for the next 12/14/16 seconds.

Thrilling Tremors}} Thrilling Tremors

Your dark designs and shrewd composure rouse The Entity.

After picking up a Survivor, all Generators IconHelpLoading generators.png not currently being repaired by Survivors are blocked by The Entity IconHelp entity.png for the next 16 seconds.

  • The Auras IconHelp auras.png of blocked Generators are highlighted to you in white.

Thrilling Tremors has a cool-down of 100/80/60 seconds.

"The night assists me and it's endless here." — The Ghost Face

Trail of Torment}} Trail of Torment

You guide your victims along a path of pain and punishment.

After kicking a Generator IconHelpLoading generators.png, you are granted the Undetectable IconStatusEffects undetectable.png Status Effect until that Generator stops regressing or you damage a Survivor by any means.

  • The Aura IconHelp auras.png of that Generator is revealed to all Survivors in yellow.

Trail of Torment has a cool-down of 80/70/60 seconds.

Survivor Add-ons

Spring Clamp}}
Spring Clamp Useful tool to clamp hoses or hold wires in place and prevent damage or injury.

Spring Clamp reduces the audible range of your Generator-repairing noises by 8 metres.

Toolbox IconItems toolbox.png
Brand New Part}}
Brand New Part This intricate mechanical part feels oddly out of place. It is clean and shiny as if straight out of the factory.
  • Toolbox Repair action is replaced with Install Brand New Part.
  • Installing the Brand New Part will complete 15 % of a Generator IconHelpLoading generators.png over 5 seconds.
  • During the install, you will be faced with 2 difficult Skill Checks IconHelp skillChecks.png.
  • Hitting each Skill Check will result in 5 % progression for a maximum of 25 % added progression.

Brand New Part is consumed on use.

Survivor Perks

Blast Mine}} Blast Mine

When direct combat is not an option, you still find ways to strike back.

After repairing Generators IconHelpLoading generators.png for a total of 66 %, Blast Mine activates:

  • After repairing a Generator for at least 3 seconds, press the Ability button to install a Trap, which stays active for 35/40/45 seconds.
  • The Aura IconHelp auras.png of Trapped Generators are revealed in yellow to all Survivors.
  • A Generator can only be affected by one instance of Blast Mine at a time.
  • When the Killer damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby.

Blast Mine deactivates after triggering successfully.

"You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine

Better Together}} Better Together

You seek justice and uncover the truth no matter what obstacle stands in your way.

While repairing a Generator IconHelpLoading generators.png, its Aura IconHelp auras.png is revealed in yellow to all other Survivors located within 32 metres.

If the Killer downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for 8/9/10 seconds.

"Let's burn that lab to the ground." — Nancy Wheeler

Dark Sense}} Dark Sense

Unlocks potential in your Aura-reading ability.

Each time a Generator IconHelpLoading generators.png is completed, the Killer's Aura IconHelp auras.png is revealed to you for 5 seconds and for 5/7/10 seconds when the last Generator is completed.

"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes

Déjà Vu}} Déjà Vu

Unlocks potential in your Aura-reading ability.

Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.

  • The Auras IconHelp auras.png of 3 Generators IconHelpLoading generators.png in closest proximity to one another are revealed to you for 30/45/60 seconds at the start of the Trial, and each time a Generator is completed.
  • If you are holding a Map IconItems map.png, Generators revealed by Déjà Vu are automatically added to it.
Detective's Hunch}} Detective's Hunch

Unlocks potential in your Aura-reading ability.

Each time a Generator is completed, the Auras IconHelp auras.png of any Generators IconHelpLoading generators.png, Chests IconHelp chests.png, and Totems IconHelpLoading totem.png within 32/48/64 metres are revealed to you for 10 seconds.

  • If you are holding a Map IconItems map.png, any objects revealed by Detective's Hunch will automatically be tracked by it.

"Are you able to tell us where you were last night?" — Detective David Tapp

Fast Track}} Fast Track

Sometimes the sacrifice of others is necessary to get ahead.

Whenever another Survivor is hooked, Fast Track gains 1/2/3 Token(s), up to a maximum of 9/18/27 Tokens.

  • You consume all accumulated Tokens after a Great Skill Check IconHelp skillChecks.png on a Generator IconHelpLoading generators.png.
  • Each Token grants a stack-able 1 % Progression bonus in addition to the default Progression bonus for succeeding a Great Skill Check.

"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee

Flashbang}} Flashbang

You have adapted to a world in chaos and making what you can from the debris.

After repairing Generators IconHelpLoading generators.png for a total of 70/60/50 %, Flashbang activates:

The Flash Grenade is left behind when escaping the Trial.

"Get outta my face!" — Leon Scott Kennedy

Poised}} Poised

Achieving goals boosts your confidence.

After a Generator IconHelpLoading generators.png is completed, you will not leave any Scratch Marks IconHelp scratchMarks.png for the next 6/8/10 seconds.

"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero

Prove Thyself}} Prove Thyself

Gain a stack-able 15 % Repair Speed bonus for each Survivor within 4 metres of you, up to a maximum of 45 %.

  • This effect is also applied to all other Survivors within that range.

Prove Thyself grants 50/75/100 % bonus Bloodpoints IconHelp bloodpoints.png for Co-operative actions.

Prove Thyself does not stack with other instances of itself.

"Show me what you can do!" — Dwight Fairfield

Red Herring}} Red Herring

You have noticed that people pay attention to whatever makes the loudest noise.

After repairing a Generator IconHelpLoading generators.png for at least 3 seconds, its Aura IconHelp auras.png is highlighted to you in yellow.

  • The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker IconHelp lockers.png.
  • Entering a Locker will trigger a Loud Noise notification for the Killer at the highlighted Generator's location.

Red Herring has a cool-down of 60/50/40 seconds.

"The news edit out what is burdensome and complex, which is the truth." — Zarina Kassir

Repressed Alliance}} Repressed Alliance

You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.

After repairing Generators IconHelpLoading generators.png for a total of 80/70/60 seconds, Repressed Alliance activates:

  • Press the Active Ability button to call upon The Entity IconHelp entity.png to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates.
  • The Aura IconHelp auras.png of the blocked Generator is revealed to all Survivors in white.
Rookie Spirit}} Rookie Spirit

You keep a careful eye on objectives when they are slipping away.

While repairing Generators IconHelpLoading generators.png, complete 5/4/3 Good or Great Skill Checks IconHelp skillChecks.png to activate Rookie Spirit for the remainder of the Trial:

  • Once active, the Auras IconHelp auras.png of any regressing Generators are revealed to you.

"I'll stop this, lieutenant. I promise." — Leon Scott Kennedy

Technician}} Technician

You are apt at handling machinery with the greatest care and precision.

Failing a Skill Check IconHelp skillChecks.png while repairing:

  • Prevents the Generator Explosion.
  • Applies the default Regression penalty.
  • Applies an additional Regression penalty of 5/4/3 %.

Technician reduces the audible range of your Generator-repairing noises by 8 metres.

"I'm gonna stealth this one." — Feng Min

Visionary}} Visionary

You are remarkably focused on your means of escape.

The Auras IconHelp auras.png of Generators IconHelpLoading generators.png are revealed to you within 32 metres.

  • Each time a Generator is completed, Visionary is disabled for 20/18/16 seconds.


Special Generators

Lunar Generators

The Lunar Generator was a special Generator model that was featured during the Howling Grounds Event.
For every burnt Red Envelope FulliconFavors redEnvelope.png, a Lunar Generator would spawn on the Map.
Repairing the Generator would grant all Survivors a Gold Coin EventObjective goldCoins.png, 80 of which would unlock the Untamed Donkey Jacket customization option for David King.

Frozen Cocktail Machine

The Frozen Cocktail Machine was a special Generator model that was featured during the Scorching Summer BBQ Event.
By default 2 and for every burnt BBQ Invitation FulliconFavors bbqInvitation.png, a Frozen Cocktail Machine would spawn on the Map.
Repairing the Generator would grant all Survivors a Frozen Cocktail EventObjective summer18 survivor.png, 90 of which would unlock the Free Song Bird Slip Dress Customisation option for Kate Denson.

Blighted Generators

The Blighted Generator (formerly Cankerous Generator) is a special Generator model featured during the yearly Blights.
By default 1 and for every burnt Pustula Petals FulliconFavors pustulaPetals.png, a Blighted Generator will spawn on the Map.
Repairing the Generator will grant all Survivors who burnt the Pustula Petals bonus Bloodpoints.


Custom Game Mode

Since in Custom Games, it is not necessary to have four Survivors per Trial, the amount of Generators spawning throughout the Map is adjusted to be three more than the number of Survivors starting the Trial.
Additionally, for every Survivor fewer than the default four, the Game will remove one Generator from the required amount to power the Exit Gates.

Start of Trial Generators on Map Generators to be repaired
4 Survivors 7 Generators 5 Generators
3 Survivors 6 Generators 4 Generators
2 Survivors 5 Generators 3 Generators
1 Survivor 4 Generators 2 Generators


History

Old Efficiency Penalty

Up to Patch 3.7.0, the Game applied a stack-able 10 % Efficiency penalty to repairs conducted by multiple Survivors:

Repairing Survivors Individual Efficiency Combined Efficiency Time to repair a Generator
1 Survivor 1.0 c/s | 100 % 1.0 c/s 80 seconds
2 Survivors 0.9 c/s | 90 % 1.8 c/s ~44.44 seconds
3 Survivors 0.8 c/s | 80 % 2.4 c/s ~33.33 seconds
4 Survivors 0.7 c/s | 70 % 2.8 c/s ~28.57 seconds


Change Log

Unknown Patch

  • Survivor Nerf: increased Generator capacity from 65 Charges to 70 Charges.
  • Survivor Nerf: added an Efficiency penalty to Repair speed when multiple Survivors repair the same Generator of -10 %.

Patch 1.4.0

  • Killer QoL: Killers are now able to interact with Generators and damage them, initiating a slow Regression process.
    • The Generator can regress at most 25 % after 70 seconds.
    • This equals a Regression rate of -0.286 Charges per second.

Patch 1.5.0

  • Survivor Nerf: further increased Generator capacity from 70 Charges to 80 Charges.

Patch 1.8.0a

  • Killer Buff: removed the Regression cap.
    • Generators can now regress all the way back to 0 %.
  • Killer QoL: reduced the Damage Generator interaction time from 3 seconds to 2 seconds.

Patch 2.5.0

  • Survivor QoL: the Repair Progress bar now correctly uses the Red De-buff colour when repairing with multiple Survivors, which incurs a penalty.

Patch 3.7.0

  • Survivor Nerf: increased the Efficiency penalty to Repair speed when multiple Survivors repair the same Generator from -10 % to -15 % per Survivor.
  • Survivor Nerf: reduced the Progression bonus from succeeding Great Skill Checks from +2 % to +1 %.

Patch 4.2.0

Patch 4.3.0

  • Quality of Life: standardised the Generator Terminology used in Unlockables and the underlying mechanics.


Trivia

  • The progress bar's colour is individual to each Survivor's personal Repair speed.
    • This means that in case of two Survivors repairing a Generator, but one does so with a Toolbox, the Toolbox Survivor will have a yellow progress bar and the one without will have a red progress bar.
  • Generators inside larger landmark buildings (or the houses on Lampkin Lane and Badham Preschool) are generally yellow instead of red and do not have lights attached to them, but power the respective building's lights instead.
    • The same is true for Generators located on the lower floor of The Game.

Interactive Generators

  • Powering the Generator on the Paddle Steamer on Pale Rose will sound its fog horn, that can be heard across the entire map.
  • Powering the Generator inside Gas Station on Gas Heaven will open the garage door.
    • This opens up a new escape route for the Survivors.
  • Powering the Generator in the Operation Theatre on Treatment Theatre will open all the shutter blinds on the Upper Floor.
    • This opens up new escape routes for the Survivors.
  • Powering the Generator inside the Pantry and the Rotten Shack on Grim Pantry will open the floodgates on the outside of the respective building.
    • This grants easier and more direct access to the Lower Floors.
  • Every Generator on The Game will open a nearby door when powered, creating additional routes.
  • Powering the Generator inside the temple on The Temple of Purgation will open a doorway as well as close one.


Video

Old Generator Repair animation


Gallery


TL;DR

Props
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