Generators
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These strange machines can be found across this abandoned world. They seem to be some kind of generators, fuelling lights. At first I paid no attention to them, but as days turned into months I employed all of my engineering skills to actually fix one. It attracted one of these beings that is after me. But I also noticed that they were somehow tied to something else. | ![]() |
~ Benedict Baker, Benedict Baker's Journal |
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In my explorations, I found that these strange machines were the key to my survival. The more light they produced, the closer I became to my freedom. | ![]() |
~ Mysterious Note, Survivor Tutorial |
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Do not let the light in! | ![]() |
~ The Voices, Killer Tutorial |
Generators are an interact-able Prop and the main Objectives of Survivors in Dead by Daylight
.
Contents
Overview
Each Map features several Generators randomly located throughout it.
The Trial Grounds spawn with 7 Generators, 5 of which need to be repaired in order to power the Exit Gates , allowing them to escape from the Trial.
Generator Models
Outside of some special-event-only models, Generators have 2 distinct variations:
- A Generator with red accent colours.
- This type has tall floodlights attached one side of it.
This Generator type is generally located either outside or inside rooms with tall ceilings. - The floodlights randomly flicker and blink when the Generator is unrepaired and light up once repairs are completed.
- This type has tall floodlights attached one side of it.
- A Generator with yellow accent colours.
- This type does not have any visible attachments and is used in locations that disallows for the attachment of the floodlights due to a limited ceiling height.
This Generator type is generally located inside rooms. - Nearby light fixtures flicker and blink when the Geneartor is unrepaired and light up once repairs are completed.
- This type does not have any visible attachments and is used in locations that disallows for the attachment of the floodlights due to a limited ceiling height.
Generator Repair
- Side article: Repair Time Calculation
As the Generators have four sides, it is possible for up to four Survivors to repair it simultaneously - assuming that there are no other Props blocking any of the sides. The more Survivors work on the same Generator at the same time, the faster it will be repaired.
If a Survivor stops repairing a Generator, its current progression will be saved. Fully repairing a Generator without the help of a Toolbox, Perks and other Survivors takes 80 seconds, assuming that no Great Skill Checks are succeeded and no Skill Checks are failed.
The Generator Repair time can be reduced by using certain Perks or repairing with a Toolbox
. Once fully repaired, the lights attached to the Generator will activate and illuminate the immediate area around the Generator, this will also alert the Killer
, who receives an auditory and visual cue of the completed Generator's location.
Killers can grab a Survivor off of a Generator mid-repair (also known as interrupting) and hoist them directly onto their shoulder.
Finding Generators
Generators are part of the Killer's default Aura-reading abilities, meaning that Killer's will see the Aura of any unrepaired Generator present on the Trial Ground.
Survivors do not possess this ability (with the exception of within a limited distance when using the Perk Visionary ) and must find unrepaired Generators using other means.
Generators with red accent colours are easily located by watching out for their blinking and flickering floodlights which tower above the surrounding terrain and props.
If those lights are constantly illuminated, it indicates that the Generator is completed and can no longer be interacted with.
Generators with yellow accent colours are more difficult to locate as their location's limited ceiling height do not allow for attached floodlights. Instead, these Generators are linked to nearby light fixtures (i.e. the lamps in Lampkin Lane houses) or signages (i.e. way-point signs in Treatment Theatre) with the same behaviour as the floodlights.
Efficiency Penalty
When 2 or more Survivors repair the same Generator, the Game incurs a stack-able 15 % Efficiency penalty per repairing Survivor to their individual Repair speed.
This Efficiency penalty can be mitigated by using Prove Thyself .
Repairing Survivors | Efficiency Penalty | Individual Repair Speed efficiency | Combined Repair Speed efficiency | Time to complete a Generator |
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1 Survivor | 0 % | 100 % = 1 c/s | 1 c/s (1 x 1 c/s) | 80 seconds |
2 Survivors | -15 % | 85 % = 0.85 c/s | 1.7 c/s (2 x 0.85 c/s) | ~47.06 seconds |
3 Survivors | -30 % | 70 % = 0.7 c/s | 2.1 c/s (3 x 0.7 c/s) | ~38.1 seconds |
4 Survivors | -45 % | 55 % = 0.55 c/s | 2.2 c/s (4 x 0.55 c/s) | ~36.36 seconds |
Skill Checks
- Main Article: Skill Checks
Like all skilful interactions, Generator Repair may trigger a Skill Check at any given moment. If a Survivor succeeds a Great Skill Check, the repair progress will receive a 1 % bonus. If they fail a Skill Check, the Generator will explode and lose 10 % of the maximum Repair progress. In addition, during 3 seconds, no further progression will register. The failing Survivor will shy away from the exploding Generator and shield their face. A failed Skill Check will also give the Killer a Loud Noise notification, showing them the Generator's location. Stopping the Repair action at any moment during a Skill Check, will automatically fail it.
Damaging Generators
The Killer has the ability to directly interact with a Generator by walking up to any Generator with some progression, that is not yet fully repaired, and damaging it, causing it to slowly lose progression.
The action is performed akin to breaking a Pallet and takes 2 seconds.
A damaged Generator will start to slowly regress until either a Survivor resumes repairing it or it regresses all the way.
Generators regress at a default rate of 0.25 c/s, taking a maximum of ~320 seconds to regress from 99.9... to 0 %.
A damaged Generator will also continuously emit reddish-white sparks.
Generator Terminology
With Patch 4.3.0, the Developers standardised the terminology used in regards to the various states a Generator may find itself in:
- A Generator losing progression over time is referred to as "regressing".
- The action of putting a Generator into the Regressing State is referred to as "damaging the Generator".
- The action of a Generator losing some progression immediately is referred to as "losing progress".
- The action of preventing any interaction with the Generator by the Killer or the Survivor is referred to as "blocking the Generator".
- A blocked Generator cannot change its progress.
- A regressing Generator that becomes blocked will remain in the Regressing State, but not lose any progress until it becomes unblocked.
- A regressing Generator can lose progress from other Unlockables.
Unlockables
Killer Add-ons
Class Photo | A large photograph taken at Badham Preschool showing the cheerful class of '94-95. | Dream Demon ![]() | |
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Fuming Mix Tape | Dark beats, violent shreds and unfathomable vocals from another world fill the mind with a vibrating sixth sense.
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Feral Frenzy ![]() | |
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Iridescent Seal | A translucent cylindrical seal moulded from The Fog itself with the effigy of The Plague. Its surface is warm and pulsates with The Entity's power.
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Vile Purge ![]() | |
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"The Serpent" - Soot | The Laokeye symbol, representing cunning, is finger-drawn out of soot on the body of the Bell.
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Wailing Bell ![]() | |
"Shadow Dance" - Soot | THIS ADD-ON IS UNUSED.
The Yiwarick symbol, representing dark synergy, is finger-drawn out of soot on the body of the Bell.
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"Shadow Dance" - White | The Yiwarick symbol, representing dark synergy, is stamped in white ink on the body of the Bell.
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"Shadow Dance" - Blood | The Yiwarick symbol, representing dark synergy, is stamped in blood on the body of the Bell.
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"All Seeing" - Spirit | The Kra-Frabai symbol, representing the Entity watching over us, ominously glows on the head of the Bell.
Unlocks awesome potential in The Wraith's Aura-reading ability.
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Killer Perks
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Bitter Murmur |
Unlocks potential in your Aura-reading ability. Each time a Generator
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Brutal Strength |
Your great strength allows you to shred through your prey's defences. Breaking Pallets "It's more than muscles. A dark power motivates the beast." |
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Corrupt Intervention |
Your prayers invoke a dark power that meddles with the Survivors' chances of survival. At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity "It shall be known across the land that the Gods curse the unfaithful." (The Tablet of Adiris, 3.7) |
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Coup de Grâce |
As the end nears, you go in for the kill. Each time a Generator
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Discordance |
Any Generator
"Smartasses get killed. We always see to that." — The Legion |
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Dead Man's Switch |
You become obsessed with one Survivor. After hooking the Obsession
You can only be obsessed with one Survivor at a time. "I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn |
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Dragon's Grip |
After kicking a Generator Dragon's Grip has a cool-down of 120/100/80 seconds. "Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes |
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Fire Up |
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation. Each time a Generator is completed, Fire Up grows in power.
"Now why don't you just fucking die?" — Freddy Krueger |
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Hex: Ruin |
A Hex that affects all Survivor's Generator Repair progress. All Generators The Hex effects persist as long as the related Hex Totem "A curse is upon you. It will cause your ruin." |
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Mindbreaker |
Your distressing presence drains and weakens your prey. Whenever a Survivor is repairing a Generator
"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory |
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Gearhead |
You have got an ear for well-oiled gears. After hitting a Survivor twice with your Basic Attack, Gearhead activates for 20/25/30 seconds.
"Sometimes a man's best work is what puts him in the grave." — The Prison Warden |
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Oppression |
Life has been difficult for you, so you will make it difficult for others. When damaging a Generator
Oppression has a cool-down of 120/100/80 seconds. "Damn them as they would damn us." — Charlotte Deshayes |
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Overcharge |
You are fuelled by your hate for progress. Damaging a Generator
"It is a trap. But a trap one must step in..." |
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Pop Goes the Weasel |
A deep bond with The Entity unlocks great strength. After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:
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Rancor |
You become obsessed with one Survivor. Each time a Generator
Once all Generators are completed:
You can only be obsessed with one Survivor at a time. |
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Surge |
Your eerie presence charges the air and interferes with technology. When you put a Survivor into the Dying State
Surge has a cool-down of 60/50/40 seconds. "The creature appears to have some unknown influence over electricity and nearby electronics." — Hawkins National Laboratory |
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Surveillance |
Unlocks potential in your Aura-reading ability. The Auras
Surveillance increases the distance at which repairing noises can be heard by 8 metres. "Are you gonna behave?" — Amanda Young |
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Tinkerer |
Whenever a Generator |
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Thrilling Tremors |
Your dark designs and shrewd composure rouse The Entity. After picking up a Survivor, all Generators
Thrilling Tremors has a cool-down of 100/80/60 seconds. "The night assists me and it's endless here." — The Ghost Face |
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Trail of Torment |
You guide your victims along a path of pain and punishment. After kicking a Generator
Trail of Torment has a cool-down of 80/70/60 seconds. |
Survivor Add-ons
Spring Clamp | Useful tool to clamp hoses or hold wires in place and prevent damage or injury.
Spring Clamp reduces the distance at which repairing noises can be heard by 8 metres. |
Toolbox ![]() | |
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Brand New Part | This intricate mechanical part feels oddly out of place. It is clean and shiny as if straight out of the factory.
Brand New Part is consumed on use. |
Survivor Perks
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Better Together |
You seek justice and uncover the truth no matter what obstacle stands in your way. While repairing a Generator If the Killer downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for 8/9/10 seconds. "Let's burn that lab to the ground." — Nancy Wheeler |
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Dark Sense |
Unlocks potential in your Aura-reading ability. Each time a Generator "Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes |
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Déjà Vu |
Unlocks potential in your Aura-reading ability. Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes. |
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Detective's Hunch |
Unlocks potential in your Aura-reading ability. Each time a Generator is completed, the Auras
"Are you able to tell us where you were last night?" — Detective David Tapp |
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Fast Track |
Sometimes the sacrifice of others is necessary to get ahead. Whenever another Survivor is hooked, Fast Track gains 1/2/3 Token(s), up to a maximum of 9/18/27 Tokens.
"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee |
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Poised |
Achieving goals boosts your confidence. After a Generator "Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero |
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Prove Thyself |
Gain a stack-able 15 % Repair Speed bonus for each Survivor within 4 metres of you, up to a maximum of 45 %.
Prove Thyself grants 50/75/100 % bonus Bloodpoints Prove Thyself does not stack with other instances of itself. "Show me what you can do!" — Dwight Fairfield |
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Red Herring |
You have noticed that people pay attention to whatever makes the loudest noise. After repairing a Generator
Red Herring has a cool-down of 60/50/40 seconds. "The news edit out what is burdensome and complex, which is the truth." — Zarina Kassir |
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Repressed Alliance |
You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage. After repairing Generators |
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Technician |
You are apt at handling machinery with the greatest care and precision. Failing a Skill Check
Technician reduces the distance at which repairing noises can be heard by 8 metres. "I'm gonna stealth this one." — Feng Min |
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Visionary |
You are remarkably focused on your means of escape. The Auras
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Special Generators
Lunar Generators
The Lunar Generator was a special Generator model that was featured during the Howling Grounds Event.
For every burnt Red Envelope , a Lunar Generator would spawn on the Map.
Repairing the Generator would grant all Survivors a Gold Coin , 80 of which would unlock the Untamed Donkey Jacket customization option for David King.
Frozen Cocktail Machine
The Frozen Cocktail Machine was a special Generator model that was featured during the Scorching Summer BBQ Event.
By default 2 and for every burnt BBQ Invitation , a Frozen Cocktail Machine would spawn on the Map.
Repairing the Generator would grant all Survivors a Frozen Cocktail , 90 of which would unlock the Free Song Bird Slip Dress Customisation option for Kate Denson.
Blighted Generators
The Blighted Generator (formerly Cankerous Generator) is a special Generator model featured during the yearly Blights.
By default 1 and for every burnt Pustula Petals , a Blighted Generator will spawn on the Map.
Repairing the Generator will grant all Survivors who burnt the Pustula Petals bonus Bloodpoints.
Custom Game Mode
Since in Custom Games, it is not necessary to have four Survivors per Trial, the amount of Generators spawning throughout the Map is adjusted to be three more than the number of Survivors starting the Trial.
Additionally, for every Survivor fewer than the default four, the Game will remove one Generator from the required amount to power the Exit Gates.
Start of Trial | Generators on Map | Generators to be repaired |
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4 Survivors | 7 Generators | 5 Generators |
3 Survivors | 6 Generators | 4 Generators |
2 Survivors | 5 Generators | 3 Generators |
1 Survivor | 4 Generators | 2 Generators |
History
Old Efficiency Penalty
Up to Patch 3.7.0, the Game applied a stack-able 10 % Efficiency penalty to repairs conducted by multiple Survivors:
Repairing Survivors | Individual Efficiency | Combined Efficiency | Time to repair a Generator |
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1 Survivor | 1.0 c/s | 100 % | 1.0 c/s | 80 seconds |
2 Survivors | 0.9 c/s | 90 % | 1.8 c/s | ~44.44 seconds |
3 Survivors | 0.8 c/s | 80 % | 2.4 c/s | ~33.33 seconds |
4 Survivors | 0.7 c/s | 70 % | 2.8 c/s | ~28.57 seconds |
Change Log
Patch 1.4.0
- Added the Damage Generator interaction for Killers.
- After performing this interaction, a Generator slowly regresses by a maximum of 25 % over a maximum of 70 seconds.
- This equals a regress rate of -0.286 Charges per second.
- After performing this interaction, a Generator slowly regresses by a maximum of 25 % over a maximum of 70 seconds.
Patch 1.5.0
- Increased the required amount of Charges to fully repair a Generator from formerly 70 Charges to 80 Charges.
Patch 1.8.0a
- Increased the maximum Generator regression of the Damage Generator interaction to 100 %.
- The regress rate of -0.286 c/s remained the same.
- Reduced the time for the Damage Generator interaction from formerly 3 seconds to 2 seconds.
Patch 2.5.0
- Generator Repair by multiple Survivors will now correctly show the Efficiency Penalty by turning the progress bar Red.
Patch 3.7.0
- Increased the Efficiency Penalty from 10 % to 15 % per Survivor.
- Reduced the Progression bonus from succeeding Great Skill Checks from 2 % to 1 %.
Patch 4.2.0
- Updated the Generator model and animations as part of the The Realm Beyond - Part One update.
Trivia
- The progress bar's colour is individual to each Survivor's personal Repair speed.
- This means that in case of two Survivors repairing a Generator, but one does so with a Toolbox, the Toolbox Survivor will have a yellow progress bar and the one without will have a red progress bar.
- Generators inside larger landmark buildings (or the houses on Lampkin Lane and Badham Preschool) are generally yellow instead of red and do not have lights attached to them, but power the respective building's lights instead.
- The same is true for Generators located on the lower floor of The Game.
- Powering the Generator on the Paddle Steamer on Pale Rose will sound its fog horn, that can be heard across the entire map.
- Powering the Generator inside Gas Station on Gas Heaven will open the garage door.
- This opens up a new escape route for the Survivors.
- Powering the Generator in the Operation Theatre on Treatment Theatre will open all the shutter blinds on the Upper Floor.
- This opens up new escape routes for the Survivors.
- Powering the Generator inside the Pantry and the Rotten Shack on Grim Pantry will open the floodgates on the outside of the respective building.
- This grants easier and more direct access to the Lower Floors.
- Every Generator on The Game will open a nearby door when powered, creating additional routes.
- Powering the Generator inside the temple on The Temple of Purgation will open a doorway as well as close one.
Video
Old Generator Repair animation |
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Gallery
A Lunar Generator spawned with a Red Envelope
during the Howling Grounds Event.
A Frozen Cocktail Machine spawned with a BBQ Invitation
during the Scorching Summer BBQ Event.