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Dbd-journal-generator Quotes left These strange machines can be found across this abandoned world.
They seem to be some kind of generators, fuelling lights.
At first I paid no attention to them, but as days turned into months I employed all of my engineering skills to actually fix one.
It attracted one of these beings that is after me.
But I also noticed that they were somehow tied to something else.
Quotes right
~ Benedict Baker, Benedict Baker's Journal
IconHelp note Quotes left In my explorations, I found that these strange machines were the key to my survival.
The more light they produced, the closer I became to my freedom.
Quotes right
~ Mysterious Note, Survivor Tutorial
IconPerks whispers Quotes left Do not let the light in! Quotes right
~ The Voices, Killer Tutorial
IconHelpLoading generators

Generators are an interactable Prop and the main Objectives of SurvivorsIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor in Dead by DaylightIconHelp DBDlogoIconHelp DBDlogoIconHelp DBDlogo.


Overview[]

Each Map features several Generators randomly located throughout it.

The Trial Grounds spawn with 7 Generators, 5 of which need to be repaired in order to power the Exit GatesIconHelp exitGatesIconHelp exitGatesIconHelp exitGates, allowing them to escape from the Trial.


Generator Models[]

Auras smallAndBigGens 2

Screenshot showcasing all 3 models and their Aura colours.

Generators come in two different colours with three types of floodlights attached to them, depending on their location on the Map.

The floodlights blink for as long as the Generator remains unrepaired and light up permanently once the Generator is fully repaired.
This allows Players to locate repaired or unrepaired Generators from a distance.

The Auras of Generators are visible to the Killer at all times and also indicate by their colour which type of Generator they are.

Red Generators[]

RedGen Quentin

Generator with red accents

The Red Generator is the original model that spawns on all Maps.
It is called that because of the red plastic covers of its engine.

A Red Generator always has a tall light mast attached to it, mounted with four floodlights, making its location on the Map visible from far away.

The Red Generator generally spawns in outdoor locations and only spawns indoors if the room has a very tall ceiling, able to accommodate the tall light mast (e.g. the Main Hall of the Raccoon City Maps).

The AurasIconHelp aurasIconHelp aurasIconHelp auras of these Generators are highlighted in red.

Yellow Generators[]

YellowGen Jake

Generator with yellow accents

The Yellow Generator is the secondary model.
It is called that because of the yellow plastic covers of its engine.

Unlike the original model, the Yellow Generator always has a short light mast attached to it, mounted with either four or just a single floodlight.

This is because the Yellow Generator only spawns in locations that cannot accommodate the tall light mast of Red Generators, usually indoor rooms with medium-height (four floodlights) or low-height ceilings (single floodlight) (e.g. the medium-height offices on the lower floor of the Raccoon City Maps for the former and the low-height offices on the upper floor of the same Maps for the latter).

The Yellow Generator, because of its short light mast not being visible from far away, is usually connected to the lights of the room it is in, meaning that if Players see a room's lights blinking, it indicates that an unrepaired Yellow Generator is located inside it.

The AurasIconHelp aurasIconHelp aurasIconHelp auras of these Generators are highlighted in yellow, unless they are highlighted by Perks such as Déjà VuIconPerks dejaVuIconPerks dejaVuIconPerks dejaVu, which use a different colour (in this case red).


Generator States[]

Generator States and the accompanying terminology used in descriptions in-game were standardised in Patch 4.3.0.

Idle State[]

A Generator that is idling is currently neither gaining nor losing progression, and neither blocked nor damaged.
All Generators in a Trial start in this state and return to it whenever Players are not interacting with it in any way and no other outside influences are affecting it.

Progression State[]

A Generator enters this state whenever one or multiple Survivors are repairing it, slowly adding charges to the Progress Bar.

Generator Terminology refers to Generators gaining progression over time as "progressing".

Regression State[]

RegressingGenerator

The Progress Bar of a regressing Generator displaying the minimum amount of Progression that must be reached to stop it from regressing.

A Generator enters this state whenever the Killer performs the Damage Generator action on a Generator or a Perk or Add-on used by them causes it to enter this state.

A regressing Generator slowly loses its Repair progress that Survivors have applied to it, at a rate of -0.25 c/s, and does so until it has lost all of its accumulated Progression and is reset back to zero.
A regressing Generator continuously emits reddish-white sparks.

Regression can be stopped by Survivors by repairing the affected Generator for a minimum of +5 %, during which Regression is paused.
Succeeding will stop the Regression completely, whereas failing to will cause Regression to immediately resume after Repairs are stopped or interrupted.

An almost fully repaired Generator that is regressed all the way back to zero will take almost 360 seconds to do so.

Blocked State[]

A Generator enters this state whenever Survivors or the Killer invoke The Entity to do so for them using specific Unlockables.

A blocked Generator freezes its current state and progression for as long as it remains blocked.
If a Generator was regressing at the time of becoming blocked, it will not lose any further progression until the block is lifted, at which point the regression will resume.

Blocked Generators are also immune to immediate Regression penalties.


Finding Generators[]

Generators are part of the Killer's default Aura-reading abilities, meaning that Killer's will see the AuraIconHelp aurasIconHelp aurasIconHelp auras of any unrepaired Generator present on the Trial Ground.

Survivors do not possess this ability (with the exception of within a limited distance when using the Perk such as VisionaryIconPerks visionaryIconPerks visionaryIconPerks visionary) and must find unrepaired Generators using other means.

Unrepaired Generators can be identified from a distance either by their blinking floodlights or the lights of the room they are located in blinking.
Repaired Generators can similarly be identified by their floodlights or the lights of their room being on.


Repairing Generators[]

KeyArt GeneratorRepair

Dwight and Meg repairing a Generator

Survivors can walk up to any of the four sides of an incomplete Generator and press the Interaction button to start repairing it, adding Charges to its Progress Bar at a default rate of +1 c/s.
If a side is physically blocked off, it cannot be interacted with.

A Generator can be repaired by all four Survivors at the same time, given that all four sides are accessible and it is not placed up against any obstacles (the most consistent example of such a Generator is the one sometimes located inside the Killer Shack).
The more Survivors repair the same Generator, the faster it progresses, despite incurring an Efficiency Penalty.
The Repair time of Generators can be influenced both positively and negatively by outside effects.

If a Survivor stops repairing a Generator before its completed, its current state of progress is saved and will not regress unless the Killer either damages it or one of their Perks incurs a Regression effect.
Survivors can also be interrupted by the Killer mid-repair and grabbed off the Generator.

Once a Generator is fully repaired, the lights attached to it turn on and illuminate the immediate area around the Generator.
Some Generators also power and open nearby doors.

Whenever a Generator is completed, the Killer is alerted to its location by a Loud Noise Notification.

Pistons[]

The Generator shares similarities with a V8 engine and thus has four pistons on opposing sides.

How many and how fast each opposing pair of pistons move is directly linked to how many Charges the Generator currently has.
This allows Players to visually gauge a Generator's progression from a distance.

The first pair of pistons that starts moving upon starting Repairs is the one at the rear of the Generator (the side opposite the light mast).
The up-and-down movement of the piston pair increases with further Repair progress until a quarter of the Repair requirement is reached, at which point the first pair moves at its maximum speed and the second pair starts to slowly reciprocate.
This continues until all eventually four pairs, including the one at the front of the Generator (the side of the light mast) are moving.

When a Generator is regressing, the movement of the pistons will slow with reducing Charges and eventually cease for each pair in reverse order.

The table below marks the movement milestones for each pair of pistons.

Progression Piston 1 Piston 2 Piston 3 Piston 4
0 % DBD UI Icon X DBD UI Icon X DBD UI Icon X DBD UI Icon X
0.1 % DBD UI Icon CheckMark (slow) DBD UI Icon X DBD UI Icon X DBD UI Icon X
25 % DBD UI Icon CheckMark (fast) DBD UI Icon X DBD UI Icon X DBD UI Icon X
25.1 % DBD UI Icon CheckMark (fast) DBD UI Icon CheckMark (slow) DBD UI Icon X DBD UI Icon X
50 % DBD UI Icon CheckMark (fast) DBD UI Icon CheckMark (fast) DBD UI Icon X DBD UI Icon X
50.1 % DBD UI Icon CheckMark (fast) DBD UI Icon CheckMark (fast) DBD UI Icon CheckMark (slow) DBD UI Icon X
75 % DBD UI Icon CheckMark (fast) DBD UI Icon CheckMark (fast) DBD UI Icon CheckMark (fast) DBD UI Icon X
75.1 % DBD UI Icon CheckMark (fast) DBD UI Icon CheckMark (fast) DBD UI Icon CheckMark (fast) DBD UI Icon CheckMark (slow)
100 % DBD UI Icon CheckMark (fast) DBD UI Icon CheckMark (fast) DBD UI Icon CheckMark (fast) DBD UI Icon CheckMark (fast)

Efficiency Penalty[]

When 2 or more Survivors repair the same Generator, the game applies a stack-able -15 % Efficiency penalty for each repairing Survivor to their individual Repair speed.
This Efficiency penalty can be partially mitigated by using Prove ThyselfIconPerks proveThyselfIconPerks proveThyselfIconPerks proveThyself.

Repairing Survivors Efficiency Penalty Individual Repair Speed efficiency Combined Repair Speed efficiency Time to complete a Generator
1 Survivor 0 % 100 % = 1 c/s 1 c/s (1 x 1 c/s) 90 seconds
2 Survivors -15 % 85 % = 0.85 c/s 1.7 c/s (2 x 0.85 c/s) ~52.94 seconds
3 Survivors -30 % 70 % = 0.7 c/s 2.1 c/s (3 x 0.7 c/s) ~42.86 seconds
4 Survivors -45 % 55 % = 0.55 c/s 2.2 c/s (4 x 0.55 c/s) ~40.91 seconds

Repair Requirement[]

By default, Generators require 90 Charges in order to become fully repaired.

This so-called Repair requirement can be reduced by certain Unlockables, such as the Perks Invocation: Weaving SpidersIconPerks invocationWeavingSpidersIconPerks invocationWeavingSpidersIconPerks invocationWeavingSpiders or SpecialistIconPerks specialistIconPerks specialistIconPerks specialist, or using a Toolbox with the Brand New PartIconAddon brandNewPartIconAddon brandNewPartIconAddon brandNewPart Add-on.
These Unlockables can all stack their effects, potentially greatly reducing the Repair requirement of a single Generator.

Skill Checks[]

Main article: Skill Checks


Like all skilful interactions, Generator Repair may trigger a Skill CheckIconHelp skillChecksIconHelp skillChecksIconHelp skillChecks at any given moment.

If a Survivor succeeds at a Great Skill Check, the Repair progress receives a Progression bonus of +1 %.
If they fail at a Skill Check, the Repair progress instead receives a Progression penalty of -10 % and the Generator explodes, triggering a Loud Noise Notification for the Killer.
Additionally, the
Generator is unable to receive any new Progression for the next 3 seconds, even if other Survivors continue repairing it.

Stopping the Repair action at any moment during a Skill Check will automatically fail it, with the same effects.


Damaging Generators[]

The Killer has the ability to damage partially repaired Generators.
They can do so either by directly interacting with them and perform the Damage Generator interaction (referred to as "kicking" the Generator), or indirectly by triggering the effects of their equipped Perks or Add-ons.

Damaging a Generator causes it to lose some of its Progression and to enter the Regression state.
By default, kicking a Generator takes 1.8 seconds and causes it to lose an immediate -5 % of its total Progression.

Regression Events[]

IconHelpLoading generatorRegression

In-game Tooltip Icon

RegressionEventsVFX

The VFX of a Generator approaching its Regression Event limit, visible to the Killer.

Each Generator has a limit of 8 times that it can experience a Regression Event.

A Regression Event is defined as the Killer causing a Generator to instantly lose a minimum of -2.5 % of its total Progression, either by them manually kicking the Generator or triggering the effect of a Regression Perk or other Unlockable.

From the fourth Regression Event onwards, spikes will appear for the Killer around the Generator and grow with each additional Regression Event, until the limit is reached.
From that point onwards, the spikes will block the Killer from further interacting with the Generator.

A Generator that has reached its limit can no longer be regressed by the Killer by any means, including effects from their equipped Load-OutIconHelp loadoutIconHelp loadoutIconHelp loadout.

Survivors failing Skill Checks are exempt from both the Regression Event counter and the limit.
Failing Skill Checks will always regress the Generator, regardless of whether it has reached its limit or not.

It should be noted that a Regression Event is counted whenever a Generator would lose the minimum amount of Progression necessary to trigger it, even if it physically does not, making it inadvisable for Killers to manually damage low-progress Generators (i.e. 1 or 2 %) that Survivors had just started repairing.


Unlockables[]

Killer Add-ons[]

IconAddon shadowDance-Soot
"Shadow Dance" - Soot THIS ADD-ON IS UNUSED (This Unlockable is not used in the Game, but exists in code.)

The Yiwarick symbol, representing dark synergy, is finger-drawn out of soot on the body of the Bell.


IconAddon theSerpent-Soot
"The Serpent" - Soot The Laokeye symbol, representing cunning, is finger-drawn out of soot on the body of the Bell.


IconAddon pillagedMead
Pillaged Mead Drinks taken from their victims tasted sweet, but such frivolities were often short-lived.
  • Reduces the duration of the Break or Damage Action of a Guard by -10 %.


IconAddon catBlock
Cat Block A white and purple wooden block depicting a sleeping Cat and the letter "C".
  • Using Dream Projection triggers Killer Instinct for 4 seconds on all Survivors within 16 metres of the GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators you teleported to.


IconAddon shadowDance-White
"Shadow Dance" - White The Yiwarick symbol, representing dark synergy, is stamped in white ink on the body of the Bell.


IconAddon elevensSoda
Eleven's Soda A soda can charged with psychic energy.
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators actively being repaired by Survivors are highlighted to you in yellow while traversing the Upside Down.


IconAddon jigsawsAnnotatedPlan
Jigsaw's Annotated Plan A disturbing, yet brilliant, trap design laid down on paper and annotated by Jigsaw.
  • Increases the number of carried Reverse Bear Traps by +1.
  • Increases the Death timer of Reverse Bear Traps by +10 seconds.
  • Reduces the Death timer of all Active Reverse Bear Traps by -10 seconds each time a Generator is completed.


IconAddon vanishingBox
Vanishing Box The magician was popular at children's parties, and quickly became the top suspect.
  • Survivors completing a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators become Weakened.


IconAddon shadowDance-Blood
"Shadow Dance" - Blood The Yiwarick symbol, representing dark synergy, is stamped in blood on the body of the Bell.


IconAddon zBlock
"Z" Block A deeply scratched and burnt wooden block which's only recognisable feature is the letter "Z".
  • Using Dream Projection triggers Killer Instinct for 6 seconds on all Survivors within 16 metres of the GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators you teleported to.


IconAddon classPhoto
Class Photo A large photograph taken at Badham Preschool showing the cheerful class of '94-95.

When channelling Dream Projection, the following effects apply:

  • All Generators spew blood.
  • Suppresses the appearance of the Husk.
You can no longer cancel Dream Projection.
IconAddon driversLicense
Driver's License A driver's license revealing Olsen's true identity: Danny Johnson.
  • Causes GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators to explode and lose -20 % of its maximum possible Progression, when marking a Survivor repairing it, and blocks it for 15 seconds.
    • This penalty is only once if multiple repairing Survivors are marked.

"They all want to know who Ghost Face is. But what they should ask is: who is next?" — The Ghost Face

IconAddon fieldRecorder
Field Recorder Haddie documented all of her forays near Overlaps, to prove not only to the world but herself what she saw and felt.
  • Causes the Trial to start in Nightfall.
  • Causes Nightfall to activate automatically once the last GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators is completed.
  • Survivors suffer from the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect for 15 seconds after coming into contact with the Remnant.


IconAddon franksMixTape
Frank's Mix Tape Never go on a kill mission without your tunes.
A track list of massive distortions and loud percussion that stabs at your eardrums.

During Feral Frenzy, you benefit from the following effects:

  • Pauses the Power Gauge depletion while performing the Break or Damage Action.
  • Increases the Action speed of damaging GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators by +20 %.
  • Increases the Action speed of breaking Breakable WallsIconHelp breakableWallIconHelp breakableWallIconHelp breakableWall by +30 %.
  • Unlocks an additional sound layer in your Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius, enhancing it musically.
Frank's Mix Tape can be combined with any other Mix Tape Add-on to unlock multiple sound layer combos.
IconAddon geographicalReadout
Geographical Readout The Drones generate and communicate a detailed three-dimensional map of the terrain, making traversal easier.


IconAddon jigsawsSketch
Jigsaw's Sketch A disturbing, yet brilliant, trap design sketched in detail on a sheet of paper.
  • Increases the number of carried Reverse Bear Traps by +1.
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of Generators being repaired by Survivors wearing a Reverse Bear Traps are highlighted to you in yellow.


IconAddon semioticKeyboard
Semiotic Keyboard Its symbols are designed to be universally recognisable, but they may take some getting used to.


IconAddon allSeeing-Spirit
"All Seeing" - Spirit The Kra-Frabai symbol, representing the Entity watching over us, ominously glows on the head of the Bell.

Unlocks hidden potential in your Aura-reading ability:

  • Reveals the Repair progression of GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators via the intensity of their AuraIconHelp aurasIconHelp aurasIconHelp auras when Cloaked.
IconAddon fumingMixTape
Fuming Mix Tape Dark beats, violent shreds and unfathomable vocals from another world fill the mind with a vibrating sixth sense.
  • During Feral Frenzy, the intensity of GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators AurasIconHelp aurasIconHelp aurasIconHelp auras reveals their current Repair progress and incomplete Generators start regressing.
  • Unlocks an additional sound layer in your Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius, enhancing it musically.

The Fuming Mix Tape can be combined with any other Mix Tape Add-on to unlock multiple sound layer combos.

IconAddon improvisedCattleProd
Improvised Cattle Prod A brutal and noisy weapon, which might have been more effective against a cow.

Each time a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators is completed, the following effect applies for 15 seconds:

  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of Survivors coming within 10 metres of a Control Station are revealed to you for 15 seconds.

Killer Perks[]

Batteries Included Batteries Included Being somewhere between man and machine has its upsides.

Whenever you are within 12 metres of a completed GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators, you are granted a +5 % HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effect.

  • This effect lingers for 1/3/5 second(s) after leaving the Generator's range.
"Surprise! Did you miss me, Andy?" — Chucky
Bitter Murmur Bitter Murmur Unlocks potential in your Aura-reading ability:
  • Each time a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generatorsis completed, the AurasIconHelp aurasIconHelp aurasIconHelp auras of all Survivors within 16 metres of that Generator are revealed to you for 5 seconds.
  • Once the last Generator is completed, the Auras of all Survivors are revealed to you for 5/7/10 seconds.


Brutal Strength Brutal Strength Your great strength allows you to shred through your prey's defences.

"It is more than muscles. A dark power motivates the beast."

Call of Brine Call of Brine Your psychic abilities influence technology in devastating ways.

After performing the Damage Generator Action on a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators, Call of Brine activates for 60 seconds.

  • The damaged Generator regresses at 115/120/125 % of the normal Regression speed and its AuraIconHelp aurasIconHelp aurasIconHelp auras is highlighted to you in yellow.
  • Receive a Loud Noise Notification each time a Survivor hits a Good Skill CheckIconHelp skillChecksIconHelp skillChecksIconHelp skillChecks on the affected Generator.


Corrupt Intervention Corrupt Intervention Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The EntityIconHelp entityIconHelp entityIconHelp entity for 80/100/120 seconds.

Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying StateIconHelp dyingIconHelp dyingIconHelp dying.

"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)

Coup de Grâce Coup de Grâce As the end nears, you go in for the kill.

Whenever a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators is completed, Coup de Grâce gains 2 Tokens, up to a maximum of 10 Tokens:

  • Increases the distance of your next Lunge Attack by 70/75/80 %, while consuming 1 Token.
Coup de Grâce can only hold a maximum of 5 Tokens at a time.
Cruel Limits Cruel Limits Your ties to the otherworldly manifest when your prey attempts to get away.

Whenever a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators is completed, Cruel Limits activates:

  • Blocks every Vault location on the Map for all Survivors for the next 20/25/30 seconds.
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of the blocked Vault locations are highlighted to you in yellow.
"The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own." — Hawkins National Laboratory
Dead Man's Switch Dead Man's Switch After hooking a SurvivorIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor, Dead Man's Switch activates for the next 20/25/30 seconds:
  • While activated, any Survivor that stops repairing a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators before it is fully repaired causes The EntityIconHelp entityIconHelp entityIconHelp entity to block the Generator until Dead Man's Switch's effect ends.
  • Affected Generators are highlighted by a white AuraIconHelp aurasIconHelp aurasIconHelp auras.

"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn

Deadlock Deadlock You induce mental suffering by crushing any hope of escape.

Whenever a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators is completed, The EntityIconHelp entityIconHelp entityIconHelp entity blocks the Generator with the most progression for 15/20/25 seconds.

  • The AuraIconHelp aurasIconHelp aurasIconHelp auras of the blocked Generator is revealed to you in white during this time.

"Nobody escapes us." — Pinhead

Discordance Discordance Any GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow AuraIconHelp aurasIconHelp aurasIconHelp auras.
  • When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
  • After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.

"Smartasses get killed. We always see to that." — The Legion

Dragon's Grip Dragon's Grip Performing the Damage Generator Action on a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators activates Dragon's Grip for the next 30 seconds:
  • The first Survivor interacting with the damaged Generator will scream, revealing their location for 4 seconds, and suffer from the ExposedIconStatusEffects exposedIconStatusEffects exposedIconStatusEffects exposed Status Effect for 60 seconds.

Dragon's Grip has a cool-down of 60/50/40 seconds.

"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes

Eruption Eruption The NE-α parasite provides you with the intelligence and awareness needed to set a trap.

Performing the Damage Generator Action on a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators applies Eruption:

  • All affected Generators are highlighted to you in yellow.
  • The next time any SurvivorIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor enters the Dying StateIconHelp dyingIconHelp dyingIconHelp dying by any means, all affected Generators explode and immediately start regressing, which removes the highlighted Aura.
  • Instantly regresses the Generator by -10 % of its maximum possible Progression.
  • Causes all Survivors repairing the afflicted Generators to scream and reveal their AuraIconHelp aurasIconHelp aurasIconHelp auras to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds.

"It can use weapons?" — Jill Valentine

Fire Up Fire Up The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.

Each time a Generator is completed, Fire Up grows in power and gains 1 Token, up to a maximum of 5 Tokens.
Each Token applies a stack-able buff of 3/3.5/4 % per Token, up to a maximum of 15/17.5/20 %, to the following Action speeds:

"Now why don't you just fucking die?" — Freddy Krueger

Game Afoot Game Afoot First you pick your prey, then you pick it apart.
  • Whenever you hit the Survivor with the highest cumulative Chase time, with a Basic Attack, they become the Obsession.

While you are chasing your ObsessionIconHelp obsessionIconHelp obsessionIconHelp obsession, Game Afoot activates its secondary effect:

You can only be obsessed with one Survivor at a time.

"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3

Gearhead Gearhead You have got an ear for well-oiled gears.

After a Survivor loses a Health StateIconStatusEffects healingIconStatusEffects healingIconStatusEffects healing, Gearhead activates for 30 seconds:

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Grim Embrace Grim Embrace Your act of servitude to The Entity has not gone unnoticed.

Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the HookIconHelpLoading hookIconHelpLoading hookIconHelpLoading hook:

  • 1-3 Tokens: Blocks all GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators for 6/8/10 seconds.
  • 4 Tokens: Blocks all Generators for 40 seconds and the AuraIconHelp aurasIconHelp aurasIconHelp auras of the ObsessionIconHelp obsessionIconHelp obsessionIconHelp obsession is revealed to you for 6 seconds.
"Are we nothing but prisoners to our sorrow?" — Carmina Mora
Hex: Ruin Hex: Ruin A Hex that affects the Generator Repair progress of all Survivors.
  • Whenever a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 50/75/100 % of the normal Regression speed.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem is cleansed or blessed.

"A curse is upon you. It will cause your ruin."

Machine Learning Machine Learning Free from your shackles, you are born anew and prepared to eliminate your creators.

Performing the Damage Generator Action on a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators activates Machine Learning:

  • While Machine Learning is active, the next Generator you damage becomes compromised, highlighting its AuraIconHelp aurasIconHelp aurasIconHelp auras to you in yellow, until it is completed.
  • Upon its completion, you are granted the following effects for 40/50/60 seconds, after which Machine Learning deactivates:

Damaging another Generator while one is already compromised transfers the state to the most recently damaged one.

"YOU WILL HOLD NO DOMINION OVER ME!" — HUX-A7-13

Mindbreaker Mindbreaker Your distressing presence drains and weakens your prey.

All SurvivorsIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor repairing a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators suffer from the following afflictions:

  • Incurs the BlindnessIconStatusEffects visionIconStatusEffects visionIconStatusEffects vision and ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effects for the duration of the Repair action.
    • If a Survivor was already suffering from Exhausted prior to Mindbreaker affecting them, the Status Effect's timer will be paused and not recover for the duration of the Repair action.
    • Both Status Effects linger for another 3/4/5 seconds after a Survivor stops repairing.
"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory
Nowhere to Hide Nowhere to Hide The machinations of the weak and craven draw your ire.
Your anger forces Survivors to reveal themselves.

Performing the Damage Generator Action on a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators triggers Nowhere to Hide:

  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of all Survivors within 24 metres of your location are revealed to you for 3/4/5 seconds.
"Out with you, cowards! Show yourselves!" — Tarhos Kovács
Oppression Oppression Life has been difficult for you, so you will make it difficult for others.

Performing the Damage Generator Action on a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators activates Oppression:

  • Causes up to 3 additional Generators to also start regressing.
  • Triggers a difficult Skill CheckIconHelp skillChecksIconHelp skillChecksIconHelp skillChecks for all Survivors currently repairing an affected Generator.
Oppression has a cool-down of 60/50/40 seconds.

"Damn them as they would damn us." — Charlotte Deshayes

Overcharge Overcharge You are fuelled by your hate for progress.

Performing the Damage Generator Action on a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators applies Overcharge:

  • The next Survivor interacting with that Generator is faced with a difficult Skill CheckIconHelp skillChecksIconHelp skillChecksIconHelp skillChecks.
    • Failing that Skill Check instantly regresses the Generator by 2/3/4 % of its maximum possible Progression in addition to the default Progression penalty.
After Overcharge is applied to a Generator, the following effect also applies:
  • Increases the Regression speed from 85 % to 130 % over the next 30 seconds.
"It is a trap, But a trap one must step in..." — Herman Carter
Pop Goes the Weasel Pop Goes the Weasel A deep bond with The Entity unlocks great strength.

After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:

  • Performing the Damage Generator Action on a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators instantly regresses it by -20 % of its current Progression
  • Normal Generator Regression applies afterwards.
Pop Goes the Weasel deactives after damaging a Generator or when its timer elapses.
Rancor Rancor Each time a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators is completed, the following effects apply:
  • Reveals your AuraIconHelp aurasIconHelp aurasIconHelp auras to the ObsessionIconHelp obsessionIconHelp obsessionIconHelp obsession for 5/4/3 seconds.
  • All Survivors' locations are revealed to you for 3 seconds.

Once the Exit GatesIconHelp exitGatesIconHelp exitGatesIconHelp exitGates are powered, the following effects apply:

  • You are granted the ability to kill the Obsession by your own hand.
  • The Obsession suffers from a permanent ExposedIconStatusEffects exposedIconStatusEffects exposedIconStatusEffects exposed Status Effect.

You can only be obsessed with one Survivor at a time.

Scourge Hook: Pain Resonance Scourge Hook: Pain Resonance Overwhelming pain reverberates outwards.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of Scourge Hooks are revealed to you in white.

You start the Trial with 4 Tokens on Scourge Hook: Pain Resonance.

Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:

  • The GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators with the most Progression explodes and instantly regresses by 10/15/20 % of its total Progression.
  • Normal Generator Regression applies afterwards.
  • All Survivors repairing that Generator will scream, but not reveal their location.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.

"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora

Surge Surge Your eerie presence charges the air and interferes with technology.

Whenever you put a Survivor into the Dying StateIconHelp dyingIconHelp dyingIconHelp dying with a Basic Attack, all GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators within 32 metres of your location instantly explode and start regressing.

  • Instantly regresses affected Generators by 6/7/8 %.
"The creature appears to have some unknown influence over electricity and nearby electronics." — Hawkins National Laboratory
Surveillance Surveillance Unlocks potential in your Aura-reading ability.

The AurasIconHelp aurasIconHelp aurasIconHelp auras of regressing GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators are highlighted in white.

  • If the Regression progress is interrupted on a Generator, its Aura will be highlighted in yellow for 8/12/16 seconds.

Surveillance increases the audible range of Survivors' Generator-repairing noises by 8 metres.
"Are you gonna behave?" — Amanda Young

Thrilling Tremors Thrilling Tremors Your dark designs and shrewd composure rouse The EntityIconHelp entityIconHelp entityIconHelp entity.

After picking up a SurvivorIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor, all GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators not currently being repaired by Survivors are blocked by The Entity for the next 16 seconds.

  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of blocked Generators are highlighted to you in white.

Thrilling Tremors has a cool-down of 100/80/60 seconds.
"The night assists me and it's endless here." — The Ghost Face

Tinkerer Tinkerer Whenever a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators is repaired to 70 %, you benefit from the following effects:

Tinkerer can only trigger once per Generator per Trial.

"The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook

Trail of Torment Trail of Torment You guide your victims along a path of pain and punishment.

Performing the Damage Generator Action on a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators activates Trail of Torment:

  • Grants the UndetectableIconStatusEffects undetectableIconStatusEffects undetectableIconStatusEffects undetectable Status Effect until the Generator stops regressing.
  • The AuraIconHelp aurasIconHelp aurasIconHelp auras of the damaged Generator is revealed to all Survivors in yellow.

Trail of Torment has a cool-down of 60/45/30 seconds.

Undone Undone Hope is the delusion that keeps its victims alive.

Whenever a Survivor fails a Skill CheckIconHelp skillChecksIconHelp skillChecksIconHelp skillChecks while repairing or healing, Undone gains +3 Tokens, up to a maximum of 18/24/30 Tokens.
Performing the Damage Generator Action on a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators consumes all accumulated Tokens and applies the following effects:

  • Instantly regresses the damaged Generator by -1 % per Token of its total Progression.
  • Blocks the damaged Generator for 1 second per Token.
  • Causes the damaged Generator to start regressing once it becomes unblocked.
Undone has a cool-down of 60 seconds.

"Erratic behavior in machinery could be related to [REDACTED], further testing required." — OSS Report, 12/02/1943

Unforeseen Unforeseen Terror takes many forms and whispers devastating lies in its victims' ears.

Performing the Damage Generator Action on a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators applies Unforeseen for 22/26/30 seconds:

  • Transfers your Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius to the damaged Generator and sets its range to 32 metres.
  • Grants the UndetectableIconStatusEffects undetectableIconStatusEffects undetectableIconStatusEffects undetectable Status Effect.
"Mom, if you find this, I'm sorry..." — Final Journal Entry, 07/12/1991

Survivor Add-ons[]

IconAddon springClamp
Spring Clamp Useful tool to clamp hoses or hold wires in place and prevent damage or injury.
  • Reduces the range at which your Generator-Repair noises can be heard by -8 metres.


IconAddon brandNewPart
Brand New Part This intricate mechanical part feels oddly out of place.
It is clean and shiny as if straight out of the factory.

Replaces the Toolbox Repair prompt with an Install Brand New Part prompt instead:

  • Installing the Brand New Part triggers 1 difficult Skill Check.
  • Reduces that Generator's Repair requirement permanently by -10 Charges after succeeding the Skill Check.
Brand New Part is consumed on use.

Survivor Perks[]

Better Together Better Together You seek justice and uncover the truth no matter what obstacle stands in your way.
  • While repairing a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators, its AuraIconHelp aurasIconHelp aurasIconHelp auras is revealed in yellow to all other Survivors located within 32 metres.
  • If the KillerIconHelpLoading killerIconHelpLoading killerIconHelpLoading killer downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for 8/9/10 seconds.

"Let's burn that lab to the ground." — Nancy Wheeler

Blast Mine Blast Mine When direct combat is not an option, you still find ways to strike back.

After repairing GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators for a total of 50 %, Blast Mine activates:

  • Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds.
  • When the Killer damages the Trapped Generator, its Trap explodes half-way through, stunning them and blinding anyone nearby.
Blast Mine deactivates after triggering successfully or once the timer runs out.

The AurasIconHelp aurasIconHelp aurasIconHelp auras of Trapped Generators are revealed to all Survivors in yellow.

"You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine

Boon: Illumination Boon: Illumination Your keen insight is something best shared with others.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemAtl Hud Icon BoonTotemAtl Hud Icon BoonTotemAtl Hud Icon BoonTotem.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

Increases your Action speeds for Blessing and Cleansing by 6/8/10 % while you have a lit Boon Totem.

Survivors can only be affected by one instance of Boon: Illumination at a time.

Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"A shift in reality. Heavy with hidden meanings." — Return

Chemical Trap Chemical Trap In the Fog, an officer must adapt to the materials at hand.

After repairing GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators for a total of 70/60/50 %, Chemical Trap activates:

  • Press the Active Ability button while near a dropped Pallet to install a Trap, which stays active for 100/110/120 seconds.
  • When the Killer breaks the Trapped Pallet, its Trap explodes, spraying the Killer with a chemical compound that slows them by -50 % for 4 seconds.
Chemical Trap deactivates after triggering successfully or once the timer runs out.

The AurasIconHelp aurasIconHelp aurasIconHelp auras of Trapped Pallets are revealed to all Survivors in yellow.

Clairvoyance Clairvoyance There is an intrinsic energy in you that sees beyond your vision.

Whenever you cleanse or bless a TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem, Clairvoyance activates:

"Does anyone else see that? Just me?" — Mikaela Reid
Corrective Action Corrective Action You quickly analyse problems and correct others' work when they make a mistake.

You start the Trial with 1/2/3 Token(s) on Corrective Action and gain +1 Token each time you succeed at a Great Skill CheckIconHelp skillChecksIconHelp skillChecksIconHelp skillChecks, up to a maximum of 5 Tokens.

  • Each time another Survivor cooperating with you fails a Skill Check, Corrective Action consumes -1 Token, transforming their Failed Skill Check into Good Skill Check instead.
Corrective Action only applies to normal Skill Checks.

"Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez

Dark Sense Dark Sense Unlocks potential in your Aura-reading ability:

Each time a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generatorsis completed, Dark Sense activates:

  • The AuraIconHelp aurasIconHelp aurasIconHelp auras of the Killer is revealed to you for 5/7/10 seconds, as soon as they come within 24 metres of your location, after which Dark Sense deactivates.
"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes
Déjà Vu Déjà Vu Unlocks potential in your Aura-reading ability:

Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.

  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of the 3 GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators, who are currently in closest proximity to one another, are revealed to you at all times.
  • Increases your Repair speed on those Generators by 4/5/6 %.
  • If you are holding a MapIconItems mapIconItems mapIconItems map, all Generators revealed by Déjà Vu are automatically added to it.
Detective's Hunch Detective's Hunch Unlocks potential in your Aura-reading ability.

Each time a Generator is completed, the AurasIconHelp aurasIconHelp aurasIconHelp auras of any GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators, ChestsIconHelp chestsIconHelp chestsIconHelp chests, and TotemsIconHelpLoading totemIconHelpLoading totemIconHelpLoading totemwithin 32/48/64 metres are revealed to you for 10 seconds.

  • If you are holding a MapIconItems mapIconItems mapIconItems map, any objects revealed by Detective's Hunch will automatically be tracked by it.

"Are you able to tell us where you were last night?" — Detective David Tapp

Fast Track Fast Track Sometimes the sacrifice of others is necessary to get ahead.

Whenever another Survivor is hooked, Fast Track gains 1/2/3 Tokens, up to a maximum of 9/18/27 Token(s).

  • You consume all accumulated Tokens after a Great Skill CheckIconHelp skillChecksIconHelp skillChecksIconHelp skillChecks on a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators.
  • Each Token grants a stack-able 1 % Progression bonus in addition to the default Progression bonus for succeeding a Great Skill Check.

"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee

Flashbang Flashbang You have adapted to a world in chaos and making what you can from the debris.

After repairing GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators for a total of 70/60/50 %, Flashbang activates:

The Flashbang is left behind when escaping the Trial.

"Get outta my face!" — Leon Scott Kennedy

Fogwise Fogwise In your countless years in The Fog, you have seen it all, and when you are focused, you can remember most of it too.

"I have seen great cruelty... and I have also seen another way." — Vittorio Toscano

Friendly Competition Friendly Competition You revel in the community spirit of a competition, and inspire others to follow suit.

Whenever you complete a Generator with at least one other Survivor, Friendly Competition activates:

  • Increases your Repair speed, and that of the other Survivor(s) who completed the repairs with you, by +5 % for the next 45/60/75 seconds.

"C'mon, let's do this!" — Thalita Lyra

Invocation: Weaving Spiders Invocation: Weaving Spiders The place where fear festers and terror treads is also where those with the gift can reach across the veil.

When in the BasementIconHelp basementIconHelp basementIconHelp basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.
During an Invocation, your AuraIconHelp aurasIconHelp aurasIconHelp auras is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.

Once the Invocation is completed, the following effects apply:

  • Permanently reduces the Repair Charges requirement of all GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators in the Trial by 8/9/10 Charges.
  • You automatically enter the Injured StateIconHelp injuredIconHelp injuredIconHelp injured from any previous Health State, and suffer from the BrokenIconStatusEffects brokenIconStatusEffects brokenIconStatusEffects broken Status Effect for the remainder of the Trial.
Completing an Invocation disables all Invocation Perks for the remainder of the Trial for all Survivors.

"I call upon the spirits of the night, to aid us in our desperate flight!" — Sable

Lucky Star Lucky Star You know how to stay calm in the face of incomprehensible danger.

While hiding inside a LockerIconHelp lockersIconHelp lockersIconHelp lockers, Lucky Star activates:

  • Suppresses your Grunts of Pain and the creation of Pools of BloodIconStatusEffects bleedingIconStatusEffects bleedingIconStatusEffects bleeding for 10 seconds
Upon exiting the Locker, you benefit from the following effects for 10 seconds:
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of the other Survivors are revealed to you.
  • The Aura of the closest Generator is revealed to you in yellow.
Lucky Star has a cool-down of 40/35/30 seconds.

"You are my... lucky star..." — Ellen Ripley

Mirrored Illusion Mirrored Illusion A familiar spell made unfamiliar in this corrupted landscape.

After repairing Generators for a total of 50 %, Mirrored Illusion activates:

  • Press the Active Ability button when next to either a ChestIconHelp chestsIconHelp chestsIconHelp chests, Exit GateIconHelp exitGatesIconHelp exitGatesIconHelp exitGates, GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators, or a TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem to spawn a Static Illusion that lasts for 100/110/120 seconds.
Mirrored Illusion deactivates after triggering successfully.

"Just... stay there... perfect!" — Baermar

Overzealous Overzealous Fighting back against the Ravage motivates and inspires you.

After cleansing or blessing a TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem, Overzealous activates:

  • Dull Totem: Increases your Repair speed by 8/9/10 %.
  • Hex Totem: Increases your Repair speed by 16/18/20 %.
Overzealous deactivates after losing a Health StateIconStatusEffects healingIconStatusEffects healingIconStatusEffects healing by any means.

"The Ravage senses us. We need to work fast." — Haddie Kaur, Ravages of the Abyss Episode 9

Poised Poised Achieving goals boosts your confidence.

After a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators is completed, you will not leave any Scratch MarksIconHelp scratchMarksIconHelp scratchMarksIconHelp scratchMarks for the next 6/8/10 seconds.
"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero

Potential Energy Potential Energy Your arcane abilities have adapted to The Entity's Realm after centuries of wandering, granting you unprecedented control over its many devices.

After uninterruptedly repairing GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators for a total of 12/10/8 seconds, press the Active Ability button to activate Potential Energy:

  • Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator.
  • Converts 1.5 % of Repair progression into 1 Token, up to a maximum of 20 Tokens.
  • Missing Skill ChecksIconHelp skillChecksIconHelp skillChecksIconHelp skillChecks results in losing some Tokens.

When Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by +1 % per accumulated Token, deactivating Potential Energy.

Potential Energy loses all Tokens and deactivates upon losing a Health StateIconStatusEffects healingIconStatusEffects healingIconStatusEffects healing.

"When you look a layer deeper, you realise... everything is connected." — Vittorio Toscano

Prove Thyself Prove Thyself For every other Survivor repairing a Generator within 4 metres, Prove Thyself increases your Repair speed by 6/8/10 %, up to a maximum of 18/24/30 %.
  • This effect is also applied to all other Survivors in range.

Survivors can only be affected by one instance of Prove Thyself at a time.

"Show me what you can do!" — Dwight Fairfield

Quick Gambit Quick Gambit When you have the Killer's attention, you know how to keep it; others can be confident they will not be interrupted any time soon.
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of all GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators within 36 metres of your location are revealed to you while being chased by the Killer.
  • Increases the Repair speed of other Survivors working on those highlighted Generators by 6/7/8 %.
    • This effect is limited to the original range in cases of the Aura-reading range being extended by other effects.

"We need not resort to violence. And I shall prove it." — Vittorio Toscano

Red Herring Red Herring You have noticed that people pay attention to whatever makes the loudest noise.

After repairing a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators for at least 3 seconds, its AuraIconHelp aurasIconHelp aurasIconHelp auras is highlighted to you in yellow.

  • The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a LockerIconHelp lockersIconHelp lockersIconHelp lockers.
  • Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generator's location.

Red Herring has a cool-down of 60/50/40 seconds.
"The news edit out what is burdensome and complex. which is the truth." — Zarina Kassir

Repressed Alliance Repressed Alliance You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.

After repairing GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators for a total of 55/50/45 seconds, Repressed Alliance activates:

  • Press the Active Ability button to call upon The EntityIconHelp entityIconHelp entityIconHelp entity to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates.
  • The AuraIconHelp aurasIconHelp aurasIconHelp auras of the blocked Generator is revealed to all Survivors in white.

Repressed Alliance can only be triggered when no other Survivors are repairing your Generator.

Rookie Spirit Rookie Spirit You keep a careful eye on objectives when they are slipping away.

While repairing GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators, succeed 5/4/3 Good or Great Skill ChecksIconHelp skillChecksIconHelp skillChecksIconHelp skillChecks to activate Rookie Spirit for the remainder of the Trial:

  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of any regressing Generators are revealed to you until they stop regressing by any means.
"I'll stop this, lieutenant. I promise." — Leon Scott Kennedy
Sole Survivor Sole Survivor As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.

Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:

  • Grants a stack-able radius of 20/22/24 metres per Token around you, up to a maximum of 60/66/72 metres, within which you are immune to the Killer's Aura-reading abilities.
When you are the Last Survivor Standing, you benefit from the following effects:
  • Increases your Repair speed by +75 %.
  • Increases your Gate and Hatch Opening speeds by +50 %.
Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.

The Killer can only be obsessed with one Survivor at a time.

"It was the boogeyman." — Laurie Strode

Specialist Specialist Adventure. Exploration. Excavation.
You are in your element.

Whenever you unlock or rummage through a ChestIconHelp chestsIconHelp chestsIconHelp chests, Specialist gains +1 Token, up to a maximum of 6 Tokens:

  • Succeeding a Great Repair Skill Check while repairing a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators consumes all Tokens.
  • Permanently reduces the Repair Charges requirement of that Generator by 2/3/4 Charges per Token, up to a maximum of 12/18/24 Charges.
"Well, then. Doesn't this feel familiar?" — Lara Croft
Still Sight Still Sight A clear mind and calm temperament will always find the means of their escape.

After standing still for 6/5/4 seconds, Still Sight activates:

  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of the Killer as well as any ChestsIconHelp chestsIconHelp chestsIconHelp chests and GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators within 24 metres of your location are revealed to you until you start moving again.
"Breathe in. Breathe out. Now open your eyes." — Baermar
Technician Technician You are apt at handling machinery with the greatest care and precision.

When repairing a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators, the following effects apply:

  • Reduces the audible range of your Repair noises by -8 metres.
  • Suppresses the explosion and accompanying Loud Noise Notification when failing a Skill CheckIconHelp skillChecksIconHelp skillChecksIconHelp skillChecks.
  • Failing a Skill Check instantly regresses the Generator by 5/4/3 % of its maximum possible Progression in addition to the default Progression penalty.
"I am gonna stealth this one." — Feng Min
Troubleshooter Troubleshooter No amount of distraction will shake you from your primary task.

When you are chased by the Killer, Troubleshooter activates:

  • The AuraIconHelp aurasIconHelp aurasIconHelp auras of the GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators with the most progress is revealed to you.
  • The Aura of the Killer is revealed to you for 4/5/6 seconds after dropping a PalletIconHelp pullDownIconHelp pullDownIconHelp pullDown.

These effects linger for 6/8/10 seconds after ending the Chase, after which Troubleshooter deactivates.

"Nothing gets done around here if I don't do it." — Gabriel Soma

Visionary Visionary You are remarkably focused on your means of escape.
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators are revealed to you within 32 metres.
  • Each time a Generator is completed, Visionary is deactivated for 20/18/16 seconds.
Wiretap Wiretap You know that the best way to stay one step ahead is to keep tabs on the competition.

After repairing GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators for a total of 50 %, Wiretap activates:

  • Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds.
  • Whenever the Killer comes within 14 metres of the Trapped Generator their Aura is revealed to all Survivors.
Wiretap deactivates after the Generator is damaged or once the timer runs out.

The AurasIconHelp aurasIconHelp aurasIconHelp auras of Trapped Generators are revealed to all Survivors in yellow.


Special Generators[]

Lunar Generators[]

The Lunar Generator was a special Generator model that was featured during the Howling Grounds Event.
For every burnt Red EnvelopeIconFavors redEnvelopeIconFavors redEnvelopeIconFavors redEnvelope, a Lunar Generator would spawn on the Map.
Repairing the Generator would grant all Survivors a Gold Coin EventObjective goldCoins, 80 of which would unlock the Untamed Donkey Jacket customization option for David King.

Frozen Cocktail Machine[]

The Frozen Cocktail Machine was a special Generator model that was featured during the Scorching Summer BBQ Event.
By default 2 and for every burnt BBQ InvitationIconFavors bbqInvitationIconFavors bbqInvitationIconFavors bbqInvitation, a Frozen Cocktail Machine would spawn on the Map.
Repairing the Generator would grant all Survivors a Frozen Cocktail EventObjective summer18 survivor, 90 of which would unlock the Free Song Bird Slip Dress Customisation option for Kate Denson.

Blighted Generators[]

The Blighted Generator (formerly Cankerous Generator) was a special Generator model featured during the yearly Blight Events.
By default 1 and for every burnt Pustula PetalsIconFavors pustulaPetalsIconFavors pustulaPetalsIconFavors pustulaPetals, a Blighted Generator will spawn on the Map.
Repairing the Generator will grant all Survivors who burnt the Pustula Petals bonus Bloodpoints.

Tangled Generators[]

The Tangled Generator was a special Generator model featured during The Midnight Grove Halloween Event.
By default 1 and for every burnt Cursed SeedIconFavors cursedSeedIconFavors cursedSeedIconFavors cursedSeed, a Tangled Generator would spawn on the Map.
Repairing the Generator would grant all Survivors who burnt the Cursed Seeds bonus Bloodpoints.

Esoteric Generators[]

The Esoteric Generator is a special Generator model featured during the Haunted by Daylight Halloween Event.
By default all Generators on the Map spawn as Esoteric Generators.
Repairing the Esoteric Generator grant Survivors Void Energy which could be transferred into Unstable Rifts.


Custom Game Mode[]

Since in Custom Games, it is not necessary to have four Survivors per Trial, the amount of Generators spawning throughout the Map is adjusted to be three more than the number of Survivors starting the Trial.
Additionally, for every Survivor fewer than the default four, the Game will remove one Generator from the required amount to power the Exit Gates.

Start of Trial Generators on Map Generators to be repaired
4 Survivors 7 Generators 5 Generators
3 Survivors 6 Generators 4 Generators
2 Survivors 5 Generators 3 Generators
1 Survivor 4 Generators 2 Generators


History[]

Original Efficiency Penalty[]

Up to Patch 3.7.0, the Game applied a stack-able -10 % Efficiency penalty to repairs conducted by multiple Survivors.
The example below assumes that Generators took 80 Charges to complete:

Repairing Survivors Individual Efficiency Combined Efficiency Time to repair a Generator
1 Survivor 1.0 c/s | 100 % 1.0 c/s 80 seconds
2 Survivors 0.9 c/s | 90 % 1.8 c/s ~44.44 seconds
3 Survivors 0.8 c/s | 80 % 2.4 c/s ~33.33 seconds
4 Survivors 0.7 c/s | 70 % 2.8 c/s ~28.57 seconds

Previous Efficiency Penalty[]

The example below assumes that Generators took 80 Charges to complete (prior to Patch 6.1.0):

Repairing Survivors Efficiency Penalty Individual Repair Speed efficiency Combined Repair Speed efficiency Time to complete a Generator
1 Survivor 0 % 100 % = 1 c/s 1 c/s (1 x 1 c/s) 80 seconds
2 Survivors -15 % 85 % = 0.85 c/s 1.7 c/s (2 x 0.85 c/s) ~47.06 seconds
3 Survivors -30 % 70 % = 0.7 c/s 2.1 c/s (3 x 0.7 c/s) ~38.1 seconds
4 Survivors -45 % 55 % = 0.55 c/s 2.2 c/s (4 x 0.55 c/s) ~36.36 seconds


Change Log[]

Patch 1.2.1[]

  • Survivor Nerf: increased the Repair requirement from 65 Charges to 70 Charges.
  • Survivor Nerf: added an Efficiency penalty of -10 % per additional Survivor repairing the same Generator.
    • This penalty is applied to all Survivors equally on the same Generator and incentivises Players to spread out instead.

Patch 1.3.0[]

  • Change: completing the final Generator now also automatically completes the other two, regardless of their Progression, so that they cannot be repaired anymore.
    • This change was motivated by a common behaviour amongst Survivor Players to seek out those other two Generators after completing the last one and repair them for some bonus points (the Exit Gates would already be powered at this point).
      This behaviour, often encountered when experienced Survivors were matched with inexperienced Killers, would unnecessarily prolong the Trial, effectively holding the Killer hostage.

Patch 1.4.0[]

  • Killer Buff: Killers are now able to perform the Damage Generator action, which puts the Generator into a Regression state, causing it to lose accumulated Repair progress.
    • The Regression was capped at a maximum of -25 %, taking 70 seconds.
    • This was equivalent to a Regression rate of -0.286 c/s.

Patch 1.5.0[]

  • Survivor Nerf: further increased the Repair requirement from 70 Charges to 80 Charges.

Patch 1.8.0a[]

  • Killer Buff: removed the cap to Generator Regression.
    • This allows Generators to regress all the way back to 0 % progress.
  • Killer Buff: reduced the Damage Generator interaction time from 3 seconds to 2 seconds.

Patch 2.5.0[]

  • Survivor QoL: the Repair Progress bar now correctly uses the Red De-buff colour when repairing with multiple Survivors, which incurs a penalty.

Patch 3.7.0[]

  • Survivor Nerf: increased the Efficiency penalty to Repair speed when multiple Survivors repair the same Generator from -10 % to -15 % per Survivor.
  • Survivor Nerf: reduced the Progression bonus from succeeding Great Skill Checks from +2 % to +1 %.

Patch 4.2.0[]

Patch 4.3.0[]

  • QoL: standardised the Generator Terminology used in Unlockables and the underlying mechanics.

Patch 6.1.0[]

  • Survivor Nerf: further increased the Generator capacity from 80 Charges to 90 Charges.
  • Killer Buff: further reduced the Damage Generator interaction time from 2 seconds to 1.8 seconds.
  • Killer Buff: the Damage Generator interaction will now immediately remove -2.5 % of Generator's progress.

Patch 7.4.2[]

  • QoL: short-masted Yellow Generators now highlight their Aura in yellow instead of red, allowing Players to distinguish them from a distance.

Patch 7.5.0[]

  • Rework: reworked the way Generator Regression works and the interplay between Survivors and Killers regarding this mechanic to address both "3-Genning" and "Gen-Tapping" concerns.
    • Killer Buff: increased the immediate Progression penalty applied from the Killer performing the Damage Generator interaction from -2.5 % to -5 %.
    • Killer Buff: Survivors must now repair a regressing Generator for a minimum of +5 % Progression to stop the Regression effect, otherwise it will resume regressing.
    • Killer QoL: an indicator shows the Killer if a Generator can no longer be regressed.
    • Killer Nerf: Generators can now only suffer from a Regression Event a maximum of 8 times, before they can no longer be damaged by any means.
      • A Regression Event is defined as the Killer either manually or through their Perks removing a minimum of -2.5 % of that Generator's Progression in an instant.

Patch 7.7.0[]

  • Killer QoL: Generators are now damaged closer to when the hit lands to prevent accidentally letting go of the input early.


Trivia[]

  • Generators inside larger landmark buildings (or the houses on Lampkin Lane and Badham Preschool) are generally yellow instead of red and do not have lights attached to them, but power the respective building's lights instead.
    • The same is true for Generators located on the lower floor of The Game.

Progress Bar Colour[]

  • The colour of the Progress Bar while repairing a Generator is individual to each Survivor repairing it and represents their personal contributing Repair speed, not the overall combined Repair speed.
    • For example, if one Survivor repairs the Generator normally and another Survivor does so with a Toolbox, the former will have a red Progress Bar and the latter a yellow Progress Bar.

Interactive Generators[]

  • Powering the Generator on the Paddle Steamer on Pale Rose will sound its fog horn, that can be heard across the entire map.
  • Powering the Generator inside Gas Station on Gas Heaven will open the garage door.
    • This opens up a new escape route for the Survivors.
  • Powering the Generator in the Operation Theatre on Treatment Theatre will open all the shutter blinds on the Upper Floor.
    • This opens up new escape routes for the Survivors.
  • Powering the Generator inside the Pantry and the Rotten Shack on Grim Pantry will open the floodgates on the outside of the respective building.
    • This grants easier and more direct access to the Lower Floors.
  • Every Generator on The Game will open a nearby door when powered, creating additional routes.
  • Powering the Generator inside the temple on The Temple of Purgation will open a doorway as well as close one.


Video[]

Old Generator Repair animation


Gallery[]


TL;DR[]

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