Dead by Daylight Wiki
Advertisement
Dbd-journal-generator.png Quotes left.png These strange machines can be found across this abandoned world. They seem to be some kind of generators, fuelling lights. At first I paid no attention to them, but as days turned into months I employed all of my engineering skills to actually fix one. It attracted one of these beings that is after me. But I also noticed that they were somehow tied to something else. Quotes right.png
~ Benedict Baker, Benedict Baker's Journal
IconHelp note.png Quotes left.png In my explorations, I found that these strange machines were the key to my survival. The more light they produced, the closer I became to my freedom. Quotes right.png
~ Mysterious Note, Survivor Tutorial
IconPerks whispers.png Quotes left.png Do not let the light in! Quotes right.png
~ The Voices, Killer Tutorial
IconHelpLoading generators.png

Generators are an interact-able Prop and the main Objectives of Survivors IconHelpLoading survivor.png in Dead by Daylight IconHelp DBDlogo.png.


Overview

Each Map features several Generators randomly located throughout it.

The Trial Grounds spawn with 7 Generators, 5 of which need to be repaired in order to power the Exit Gates IconHelp exitGates.png, allowing them to escape from the Trial.


Generator Models

Generator with red accents

Generator with yellow accents

Outside of some special-event-only models, Generators have 2 distinct variations:

  • A Generator with red accent colours.
    • This type has tall floodlights attached one side of it.
      This Generator type is generally located either outside or inside rooms with tall ceilings.
    • The floodlights randomly flicker and blink when the Generator is unrepaired and light up once repairs are completed.
  • A Generator with yellow accent colours.
    • This type has a small floodlight attached and is used in locations that disallows for the attachment of the tall floodlights due to a limited ceiling height.
      This Generator type is generally located inside rooms.
    • The small floodlight and nearby light fixtures flicker and blink when the Generator is unrepaired and light up once repairs are completed.


Generator Repair

Side article: Repair Time Calculation
A Generator requires 80 charges to be completed, with the standard Repair speed set at 1 c/s:

As the Generators have four sides, it is possible for up to four Survivors to repair it simultaneously - assuming that there are no other Props blocking any of the sides. The more Survivors work on the same Generator at the same time, the faster it will be repaired.

If a Survivor stops repairing a Generator, its current progression will be saved. Fully repairing a Generator without the help of a Toolbox, Perks and other Survivors takes 80 seconds, assuming that no Great Skill Checks are succeeded and no Skill Checks are failed.

The Generator Repair time can be reduced by using certain Perks IconHelp perks.png or repairing with a Toolbox IconItems toolbox.png. Once fully repaired, the lights attached to the Generator will activate and illuminate the immediate area around the Generator, this will also alert the Killer IconHelpLoading killer.png, who receives an auditory and visual cue of the completed Generator's location.

Killers can grab a Survivor off of a Generator mid-repair (also known as interrupting) and hoist them directly onto their shoulder.

Finding Generators

Generators are part of the Killer's default Aura-reading abilities, meaning that Killer's will see the Aura IconHelp auras.png of any unrepaired Generator present on the Trial Ground.

Survivors do not possess this ability (with the exception of within a limited distance when using the Perk Visionary IconPerks visionary.png) and must find unrepaired Generators using other means.
Generators with red accent colours are easily located by watching out for their blinking and flickering floodlights which tower above the surrounding terrain and props.
If those lights are constantly illuminated, it indicates that the Generator is completed and can no longer be interacted with.

Generators with yellow accent colours are more difficult to locate as their location's limited ceiling height do not allow for attached tall floodlights. Instead, these Generators are linked to nearby light fixtures (i.e. the lamps in Lampkin Lane houses) or signages (i.e. way-point signs in Treatment Theatre) with the same behaviour as the floodlights.

Efficiency Penalty

When 2 or more Survivors repair the same Generator, the Game incurs a stack-able -15 % Efficiency penalty per repairing Survivor to their individual Repair speed.
This Efficiency penalty can be mitigated by using Prove Thyself IconPerks proveThyself.png.

Repairing Survivors Efficiency Penalty Individual Repair Speed efficiency Combined Repair Speed efficiency Time to complete a Generator
1 Survivor 0 % 100 % = 1 c/s 1 c/s (1 x 1 c/s) 80 seconds
2 Survivors -15 % 85 % = 0.85 c/s 1.7 c/s (2 x 0.85 c/s) ~47.06 seconds
3 Survivors -30 % 70 % = 0.7 c/s 2.1 c/s (3 x 0.7 c/s) ~38.1 seconds
4 Survivors -45 % 55 % = 0.55 c/s 2.2 c/s (4 x 0.55 c/s) ~36.36 seconds

Skill Checks

Main Article: Skill Checks

Like all skilful interactions, Generator Repair may trigger a Skill Check IconHelp skillChecks.png at any given moment. If a Survivor succeeds a Great Skill Check, the repair progress will receive a 1 % bonus. If they fail a Skill Check, the Generator will explode and lose 10 % of the maximum Repair progress. In addition, during 3 seconds, no further progression will register. The failing Survivor will shy away from the exploding Generator and shield their face. A failed Skill Check will also give the Killer a Loud Noise notification, showing them the Generator's location. Stopping the Repair action at any moment during a Skill Check, will automatically fail it.


Damaging Generators

The Killer has the ability to directly interact with a Generator by walking up to any Generator with some progression, that is not yet fully repaired, and damaging it, causing it to slowly lose progression.
The action is performed akin to breaking a Pallet and takes 2 seconds.
A damaged Generator will start to slowly regress until either a Survivor resumes repairing it or it regresses all the way.

Generators regress at a default rate of 0.25 c/s, taking a maximum of ~320 seconds to regress from 99.9... to 0 %.

A damaged Generator will also continuously emit reddish-white sparks.


Generator Terminology

With Patch 4.3.0, the Developers standardised the terminology used in regards to the various states a Generator may find itself in:

  • A Generator losing progression over time is referred to as "regressing".
  • The action of putting a Generator into the Regressing State is referred to as "damaging the Generator".
  • The action of a Generator losing some progression immediately is referred to as "losing progress".
  • The action of preventing any interaction with the Generator by the Killer or the Survivor is referred to as "blocking the Generator".
  • A blocked Generator cannot change its progress.
    • A regressing Generator that becomes blocked will remain in the Regressing State, but not lose any progress until it becomes unblocked.
  • A regressing Generator can lose progress from other Unlockables.


Unlockables

Killer Add-ons

Class Photo
Class Photo A large photograph taken at Badham Preschool showing the cheerful class of '94-95.
  • Causes every Generator IconHelpLoading generators.png to spew blood while channelling Dream Projection and suppresses the Husk.
  • The Nightmare is unable to cancel Dream Projection once initiated.
Dream Demon IconPowers dreamDemon.png
Nothing.png
Jigsaw's Annotated Plan
Jigsaw's Annotated Plan A disturbing, yet brilliant, trap design laid down on paper and annotated by Jigsaw.
  • Increases available Reverse Bear Traps IconPowers jigsawsBaptism.png by +1 Trap.
  • Each time a Generator IconHelpLoading generators.png is completed, the Death Timer of all active Reverse Bear Traps is reduced by -10 seconds.
  • Increases the default Death Timer duration by +10 seconds.
Jigsaw's Baptism IconPowers jigsawsBaptism.png
Jigsaw's Sketch
Jigsaw's Sketch A disturbing, yet brilliant, trap design sketched in detail on a sheet of paper.
  • Increases available Reverse Bear Traps IconPowers jigsawsBaptism.png by +1 Trap.
  • Whenever a Survivor wearing a Reverse Bear Trap is repairing a Generator IconHelpLoading generators.png that Generator's Aura IconHelp auras.png is highlighted to you.
Nothing.png
Fuming Mix Tape
Fuming Mix Tape Dark beats, violent shreds and unfathomable vocals from another world fill the mind with a vibrating sixth sense.
  • During Feral Frenzy, the Repair Progression of Generators IconHelpLoading generators.png can be determined by the intensity of their Auras IconHelp auras.png.
Feral Frenzy IconPowers feralFrenzy.png
Nothing.png
Shattered S.T.A.R.S. Badge
Shattered S.T.A.R.S. Badge A symbol of hope for Raccoon City, utterly destroyed.
  • Increases Zombie Movement speed by +1.5 m/s for 60 seconds whenever a Generator IconHelpLoading generators.png is completed.

"S.T.A.R.S..." — Nemesis'

T-Virus IconPowers t-Virus.png
Nothing.png
Iridescent Seal
Iridescent Seal A translucent cylindrical seal moulded from The Fog itself with the effigy of The Plague.
Its surface is warm and pulsates with The Entity's power.
  • Each time a Generator IconHelpLoading generators.png is completed, The Plague is automatically granted Corrupt Purge.
  • Reduces duration of Corrupt Purge by -20 seconds.
Vile Purge IconPowers vilePurge.png
Nothing.png
"The Serpent" - Soot
"The Serpent" - Soot The Laokeye symbol, representing cunning, is finger-drawn out of soot on the body of the Bell.
  • Breaking Pallets or Damaging Generators cause The Wraith to fully uncloak.
Wailing Bell IconPowers bell.png
"Shadow Dance" - Soot
"Shadow Dance" - Soot THIS ADD-ON IS UNUSED.

The Yiwarick symbol, representing dark synergy, is finger-drawn out of soot on the body of the Bell.

  • Increases the Action speeds for Pallet Breaking, Generator Damaging, and Window Vaulting by +10 % while cloaked.
"Shadow Dance" - White
"Shadow Dance" - White The Yiwarick symbol, representing dark synergy, is stamped in white ink on the body of the Bell.
  • Increases the Action speeds for Pallet Breaking, Generator Damaging, and Window Vaulting by +40 % while cloaked.
"Shadow Dance" - Blood
"Shadow Dance" - Blood The Yiwarick symbol, representing dark synergy, is stamped in blood on the body of the Bell.
  • Increases the Action speeds for Pallet Breaking, Generator Damaging, and Window Vaulting by +60 % while cloaked.
"All Seeing" - Spirit
"All Seeing" - Spirit The Kra-Frabai symbol, representing the Entity watching over us, ominously glows on the head of the Bell.

Unlocks hidden potential in The Wraith's Aura-reading ability:

  • When cloaked, the intensity of the Aura IconHelp auras.png of Generators reveal their Repair progression.

Killer Perks

Bitter Murmur Bitter Murmur
Unlocks potential in your Aura-reading ability:
  • Each time a GeneratorIconHelpLoading generators.pngis completed, the AurasIconHelp auras.png of all Survivors within 16 metres of that Generator are revealed to you for 5 seconds.
  • Once the last Generator is completed, the Auras of all Survivors are revealed to you for 5/7/10 seconds.
Brutal Strength Brutal Strength
Your great strength allows you to shred through your prey's defences.

"It is more than muscles. A dark power motivates the beast."

Claustrophobia Claustrophobia
Your ties to the EntityIconHelp entity.png manifest when your prey attempts to get away.

Whenever a GeneratorIconHelpLoading generators.png is completed, all WindowsIconHelp window.png and Vault locations within 32 metres of it become blocked for all Survivors for the next 20/25/30 seconds.

  • The AurasIconHelp auras.png of the block Vault locations are revealed to you for the duration.
Corrupt Intervention Corrupt Intervention
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.

At the start of the Trial, the 3 Generators located farthest from you are blocked by The EntityIconHelp entity.png for 80/100/120 seconds.

"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
Coup de Grâce Coup de Grâce
As the end nears, you go in for the kill.

Each time a GeneratorIconHelpLoading generators.png is completed, Coup de Grâce grows in power and gains 1 Token.

  • Consume 1 Token to increase the distance of your next Lunge Attack by 70/75/80 %.
Cruel Limits Cruel Limits
THIS PERK HAS BEEN RETIRED.

Your ties to the otherworldly manifest when your prey attempts to get away.

Whenever a GeneratorIconHelpLoading generators.png is completed, all WindowsIconHelp window.png and Vault locations within 32 metres of it become blocked for all Survivors for the next 20/25/30 seconds.

  • The AurasIconHelp auras.png of the blocked Vault locations are revealed to you for the duration.

"The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own." — Hawkins National Laboratory

Dead Man's Switch Dead Man's Switch
After hooking a SurvivorIconHelpLoading survivor.png, Dead Man's Switch activates for the next 35/40/45 seconds:
  • While activated, any SurvivorIconHelpLoading survivor.png that stops repairing a GeneratorIconHelpLoading generators.png before it is fully repaired causes The EntityIconHelp entity.png to block the Generator until Dead Man's Switch's effect ends.
  • Affected Generators are highlighted by a white AuraIconHelp auras.png.

"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn

Deadlock Deadlock
You induce mental suffering by crushing any hope of escape.

Whenever a GeneratorIconHelpLoading generators.png is completed, The EntityIconHelp entity.png blocks the Generator with the most progression for 20/25/30 seconds.

  • The AuraIconHelp auras.png of the blocked Generator is revealed to you in white during this time.
"Nobody escapes us." — Pinhead
Discordance Discordance
Any GeneratorIconHelpLoading generators.png within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow AuraIconHelp auras.png.
  • When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
  • After the Generator is no long within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.

"Smartasses get killed. We always see to that." — The Legion

Dragon's Grip Dragon's Grip
After kicking a GeneratorIconHelpLoading generators.png, for the next 30 seconds, the first Survivor interacting with it will scream, revealing their location for 4 seconds, and suffers from the ExposedIconStatusEffects exposed.png Status Effect for 60 seconds.

Dragon's Grip has a cool-down of 120/100/80 seconds.

"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes
Eruption Eruption
The NE-α parasite provides you with the intelligence and awareness needed to set a trap.

After kicking a GeneratorIconHelpLoading generators.png, its AuraIconHelp auras.png is highlighted in yellow.

  • When you put a SurvivorIconHelpLoading survivor.png into the Dying StateIconHelp dying.png, every affected Generator explodes and starts regressing, removing the highlighted Aura.
    • Applies an immediate 6 % Progression penalty.
  • Any Survivor repairing a Generator when it explodes will scream and suffer from the IncapacitatedIconStatusEffects incapacitated.png Status Effect for 12/14/16 seconds.

Eruption has a cool-down of 30 seconds.
"It can use weapons?" — Jill Valentine

Fearmonger Fearmonger
Your distressing presence drains and weakens your prey.

Whenever a SurvivorIconHelpLoading survivor.png is repairing a GeneratorIconHelpLoading generators.png, they suffer from the BlindnessIconStatusEffects vision.png and ExhaustedIconStatusEffects exhausted.png Status Effects.

  • If the Survivor is already Exhausted, their Status Effect's timer will be paused.
  • The Status Effect lingers for 3/4/5 seconds after the Survivor stops repairing.
Fire Up Fire Up
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.

Each time a Generator is completed, Fire Up grows in power.

  • Gain a stack-able 3/3.5/4 % Action Speed bonus to picking-up and dropping Survivors, breaking PalletsIconHelp pullDown.png and Breakable WallsIconHelp breakableDoors.png, damaging GeneratorsIconHelpLoading generators.png, and vaulting WindowsIconHelp window.png, up to a maximum of 15/17.5/20 %.
"Now why don't you just fucking die?" — Freddy Krueger
Gearhead Gearhead
You have got an ear for well-oiled gears.

Whenever a Survivor loses a Health StateIconStatusEffects healing.png, Gearhead activates:

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Grim Embrace Grim Embrace
Your act of servitude to The EntityIconHelp entity.png has not gone unnoticed.

Each time a SurvivorIconHelpLoading survivor.png is hooked for the first time, Grim Embrace gains a Token.
Upon reaching 4 Tokens Grim Embrace activates:

  • The Entity blocks all GeneratorsIconHelpLoading generators.png for 30/35/40 seconds.
  • The AuraIconHelp auras.png of the Obsession is revealed to you for 5 seconds.
"Are we nothing but prisoners to our sorrow?" — Carmina Mora
Hex: Ruin Hex: Ruin
A Hex that affects all Survivor's Generator Repair progress.

All GeneratorsIconHelpLoading generators.png automatically regress at 100/150/200 % of the normal Regression speed whenever they are not being repaired.
The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

"A curse is upon you. It will cause your ruin."
Jolt Jolt
Your eerie presence charges the air and interferes with technology.

When you put a SurvivorIconHelpLoading survivor.png into the Dying StateIconHelp dying.png with your Basic Attack, all GeneratorsIconHelpLoading generators.png within 32 metres of you instantly explode and start regressing.

  • Applies an immediate 8 % Progression penalty.
Jolt has a cool-down of 60/50/40 seconds.
Mindbreaker Mindbreaker
THIS PERK HAS BEEN RETIRED.

Your distressing presence drains and weakens your prey.

Whenever a SurvivorIconHelpLoading survivor.png is repairing a GeneratorIconHelpLoading generators.png, they suffer from the ExhaustedIconStatusEffects exhausted.png Status Effect.

  • If the Survivor is already Exhausted, their Status Effect's timer will be paused.
  • The Status Effect lingers for 3/4/5 seconds after the Survivor stops repairing.

"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory

Oppression Oppression
Life has been difficult for you, so you will make it difficult for others.

When damaging a GeneratorIconHelpLoading generators.png, up to 3 other random Generators also begin regressing.

  • Trigger a difficult Skill CheckIconHelp skillChecks.png if a selected Generator is being repaired.

Oppression has a cool-down of 120/100/80 seconds.
"Damn them as they would damn us." — Charlotte Deshayes

Overcharge Overcharge
You are fuelled by your hate for progress.

Damaging a GeneratorIconHelpLoading generators.png overcharges it:

  • The next SurvivorIconHelpLoading survivor.png interacting with it will be faced with a difficult Skill CheckIconHelp skillChecks.png.
  • Failing the Skill Check results in an additional Progression loss of 3/4/5 %.
  • Succeeding the Skill Check does not grant any bonus Progression.

"Its a trap, But a trap one must step in..."

Pop Goes the Weasel Pop Goes the Weasel
A deep bond with The EntityIconHelp entity.png unlocks great strength.

After hooking a SurvivorIconHelpLoading survivor.png, Pop Goes the Weasel activates for the next 35/40/45 seconds:

  • The next GeneratorIconHelpLoading generators.png you damage instantly loses 25 % Progression.
  • Regular Generator Regression applies afterwards and Pop Goes the Weasel deactivates.
Rancor Rancor
You become obsessed with one Survivor.

Each time a GeneratorIconHelpLoading generators.png is completed:

  • Your AuraIconHelp auras.png is revealed to the ObsessionIconHelp obsession.png for 5/4/3 seconds.
  • All Survivors' locations are revealed to you for 3 seconds.

Once all Generators are completed:

  • The Obsession suffers from a permanent ExposedIconStatusEffects exposed.png Status Effect.
  • You are granted the ability to kill the Obsession by your own hand.

You can only be obsessed with one Survivor at a time.

Scourge Hook: Pain Resonance Scourge Hook: Pain Resonance
Overwhelming pain reverberates outwards.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp auras.png of Scourge Hooks are revealed to you in white.

Each time a Survivor is hooked on a Scourge Hook, the following effects apply:

  • The GeneratorIconHelpLoading generators.png with the most Progression explodes, instantly losing 9/12/15 % of its Progression and starting to regress.
  • Survivors repairing that Generator will scream, revealing their location.
"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Surge Surge
THIS PERK HAS BEEN RETIRED.

Your eerie presence charges the air and interferes with technology.

When you put a SurvivorIconHelpLoading survivor.png into the Dying StateIconHelp dying.png with your Basic Attack, all GeneratorsIconHelpLoading generators.png within 32 metres of you instantly explode and start regressing.

  • Applies an immediate 8 % Progression penalty.

Surge has a cool-down of 60/50/40 seconds.
"The creature appears to have some unknown influence over electricity and nearby electronics." — Hawkins National Laboratory

Surveillance Surveillance
Unlocks potential in your Aura-reading ability.

The AurasIconHelp auras.png of regressing GeneratorsIconHelpLoading generators.png are highlighted in white.

  • If the Regression progress is interrupted on a Generator, its Aura will be highlighted in yellow for 8/12/16 seconds.

Surveillance increases the audible range of Survivors' Generator-repairing noises by 8 metres.
"Are you gonna behave?" — Amanda Young

Thrilling Tremors Thrilling Tremors
Your dark designs and shrewd composure rouse The EntityIconHelp entity.png.

After picking up a SurvivorIconHelpLoading survivor.png, all GeneratorsIconHelpLoading generators.png not currently being repaired by Survivors are blocked by The Entity for the next 16 seconds.

  • The AurasIconHelp auras.png of blocked Generators are highlighted to you in white.

Thrilling Tremors has a cool-down of 100/80/60 seconds.
"The night assists me and it's endless here." — The Ghost Face

Tinkerer Tinkerer
Whenever a GeneratorIconHelpLoading generators.png is repaired to 70 %, you benefit from the following effects:

"The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook

Trail of Torment Trail of Torment
You guide your victims along a path of pain and punishment.

After kicking a GeneratorIconHelpLoading generators.png, you are granted the UndetectableIconStatusEffects undetectable.png Status Effect until that Generator stops regressing or you damage a Survivor by any means.

  • The AuraIconHelp auras.png of that Generator is revealed to all Survivors in yellow.

Trail of Torment has a cool-down of 80/70/60 seconds.

Survivor Add-ons

Spring Clamp
Spring Clamp Useful tool to clamp hoses or hold wires in place and prevent damage or injury.
  • Reduces the range at which your Generator-Repair noises can be heard by -8 metres.
Toolbox IconItems toolbox.png
Brand New Part
Brand New Part This intricate mechanical part feels oddly out of place.
It is clean and shiny as if straight out of the factory.
  • Replaces the "Toolbox Repair" prompt with "Install Brand New Part" instead:
    • Installing the Brand New Part takes 5 seconds to complete and adds 15 % to the Generator IconHelpLoading generators.png Progression.
    • Triggers 2 difficult Skill Checks IconHelp skillChecks.png during the Installation process.
    • Succedding each Skill Check adds an additional 5 % bonus Progression, up to a maximum of 10 % bonus Progression,
      and a combined total of up to 25 % Generator Progression.

Survivor Perks

Better Together Better Together
THIS PERK HAS BEEN RETIRED.

You seek justice and uncover the truth no matter what obstacle stands in your way.

While repairing a GeneratorIconHelpLoading generators.png, its AuraIconHelp auras.png is revealed in yellow to all other Survivors located within 32 metres.
If the KillerIconHelpLoading killer.png downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for 8/9/10 seconds.

"Let's burn that lab to the ground." — Nancy Wheeler
Blast Mine Blast Mine
When direct combat is not an option, you still find ways to strike back.

After repairing GeneratorsIconHelpLoading generators.png for a total of 66 %, Blast Mine activates:

  • After repairing a Generator for at least 3 seconds, press the Ability button to install a Trap, which stays active for 35/40/45 seconds.
  • The AuraIconHelp auras.png of Trapped Generators are revealed in yellow to all SurvivorsIconHelpLoading survivor.png.
  • When the KillerIconHelpLoading killer.png damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby.

Blast Mine deactivates after triggering successfully.

"You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine
Corrective Action Corrective Action
You quickly analyse problems and correct others' work when they make a mistake.

You start the Trial with 1/2/3 Token(s) and gain a Token each time you succeed at a Great Skill CheckIconHelp skillChecks.png, up to a maximum of 5 Tokens.

  • Each time another Survivor cooperating with you on the same GeneratorIconHelpLoading generators.png fails a Skill Check, Corrective Action consumes 1 Token, transforming their Failed Skill Check into Good Skill Check instead.
"Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez
Dark Sense Dark Sense
Unlocks potential in your Aura-reading ability:
  • Each time a GeneratorIconHelpLoading generators.pngis completed, the AuraIconHelp auras.png of the Killer is revealed to you for 5 seconds.
  • Once the last Generator is completed, the Aura of the Killer is revealed to you for 5/7/10 seconds.

"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes

Detective's Hunch Detective's Hunch
Unlocks potential in your Aura-reading ability.

Each time a Generator is completed, the AurasIconHelp auras.png of any GeneratorsIconHelpLoading generators.png, ChestsIconHelp chests.png, and TotemsIconHelpLoading totem.pngwithin 32/48/64 metres are revealed to you for 10 seconds.

  • If you are holding a MapIconItems map.png, any objects revealed by Detective's Hunch will automatically be tracked by it.

"Are you able to tell us where you were last night?" — Detective David Tapp

Déjà Vu Déjà Vu
Unlocks potential in your Aura-reading ability:

Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.

  • The AurasIconHelp auras.png of the 3 GeneratorsIconHelpLoading generators.png in closest proximity to one another are revealed to you for 30/45/60 seconds at the start of the Trial, and each time a Generator is completed.
  • If you are holding a MapIconItems map.png, Generators revealed by Déjà Vu are automatically added to it.
Fast Track Fast Track
Sometimes the sacrifice of others is necessary to get ahead.

Whenever another Survivor is hooked, Fast Track gains 1/2/3 Tokens, up to a maximum of 9/18/27 Tokens.

  • You consume all accumulated Tokens after a Great Skill CheckIconHelp skillChecks.png on a GeneratorIconHelpLoading generators.png.
  • Each Token grants a stack-able 1 % Progression bonus in addition to the defult Progression bonus for succeeding a Great Skill Check.

"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee

Flashbang Flashbang
You have adapted to a world in chaos and making what you can from the debris.

After repairing GeneratorsIconHelpLoading generators.png for a total of 70/60/50 %, Flashbang activates:

The Flashbang is left behind when escaping the Trial.

"Get outta my face!" — Leon Scott Kennedy
Poised Poised
Achieving goals boosts your confidence.

After a GeneratorIconHelpLoading generators.png is completed, you will not leave any Scratch MarksIconHelp scratchMarks.png for the next 6/8/10 seconds.

"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero
Prove Thyself Prove Thyself
  • Increases your Repair speed by +15 % for each other SurvivorIconHelpLoading survivor.png within 4 metres of your location, up to a maximum of +45 %.
  • This effect is also applied to all other Survivors within that range.

  • Grants 50/75/100 % bonus BloodpointsIconHelp bloodpoints.png for Co-operative actions.

Prove Thyself does not stack with other instances of itself.

"Show me what you can do!" — Dwight Fairfield

Red Herring Red Herring
You have noticed that people pay attention to whatever makes the loudest noise.

After repairing a GeneratorIconHelpLoading generators.png for at least 3 seconds, its AuraIconHelp auras.png is highlighted to you in yellow.

  • The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a LockerIconHelp lockers.png.
  • Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generator's location.

Red Herring has a cool-down of 60/50/40 seconds.
"The news edit out what is burdensome and complex. which is the truth." — Zarina Kassir

Repressed Alliance Repressed Alliance
You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.

After repairing GeneratorsIconHelpLoading generators.png for a total of 55/50/45 seconds, Repressed Alliance activates:

  • Press the Active Ability button to call upon The EntityIconHelp entity.png to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates.
  • The AuraIconHelp auras.png of the blocked Generator is revealed to all Survivors in white.
Rookie Spirit Rookie Spirit
You keep a careful eye on objectives when they are slipping away.

While repairing GeneratorsIconHelpLoading generators.png, complete 5/4/3 Good or Great Skill ChecksIconHelp skillChecks.png to activate Rookie Spirit for the remainder of the Trial:

  • Once active, the AurasIconHelp auras.png of any regressing Generators are revealed to you.
"I'll stop this, lieutenant. I promise." — Leon Scott Kennedy
Situational Awareness Situational Awareness
You are aware of your surroundings and share the information with others.

While repairing a GeneratorIconHelpLoading generators.png, its AuraIconHelp auras.png is revealed in yellow to all other Survivors located within 32 metres.

If the KillerIconHelpLoading killer.png downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for 8/9/10 seconds.
Technician Technician
You are apt at handling machinery with the greatest care and precision.

Failing a Skill CheckIconHelp skillChecks.png while repairing:

  • Prevents the Generator Explosion.
  • Applies the default Regression penalty.
  • Applies an additional Regression penalty of 5/4/3 %.

Technician reduces the audible range of your Generator-repairing noises by 8 metres.
"I am gonna stealth this one." — Min Feng

Visionary Visionary
You are remarkably focused on your means of escape.

The AurasIconHelp auras.png of GeneratorsIconHelpLoading generators.png are revealed to you within 32 metres.

  • Each time a Generator is completed, Visionary is disabled for 20/18/16 seconds.


Special Generators

Lunar Generators

The Lunar Generator was a special Generator model that was featured during the Howling Grounds Event.
For every burnt Red Envelope FulliconFavors redEnvelope.png, a Lunar Generator would spawn on the Map.
Repairing the Generator would grant all Survivors a Gold Coin EventObjective goldCoins.png, 80 of which would unlock the Untamed Donkey Jacket customization option for David King.

Frozen Cocktail Machine

The Frozen Cocktail Machine was a special Generator model that was featured during the Scorching Summer BBQ Event.
By default 2 and for every burnt BBQ Invitation FulliconFavors bbqInvitation.png, a Frozen Cocktail Machine would spawn on the Map.
Repairing the Generator would grant all Survivors a Frozen Cocktail EventObjective summer18 survivor.png, 90 of which would unlock the Free Song Bird Slip Dress Customisation option for Kate Denson.

Blighted Generators

The Blighted Generator (formerly Cankerous Generator) was a special Generator model featured during the yearly Blight Events.
By default 1 and for every burnt Pustula Petals FulliconFavors pustulaPetals.png, a Blighted Generator will spawn on the Map.
Repairing the Generator will grant all Survivors who burnt the Pustula Petals bonus Bloodpoints.

Tangled Generators

The Tangled Generator is a special Generator model featured during The Midnight Grove Halloween Event.
By default 1 and for every burnt Cursed Seed FulliconFavors cursedSeed.png, a Tangled Generator wil spawn on the Map.
Repairing the Generator will grant all Survivors who burnt the Cursed Seeds bonus Bloodpoints.


Custom Game Mode

Since in Custom Games, it is not necessary to have four Survivors per Trial, the amount of Generators spawning throughout the Map is adjusted to be three more than the number of Survivors starting the Trial.
Additionally, for every Survivor fewer than the default four, the Game will remove one Generator from the required amount to power the Exit Gates.

Start of Trial Generators on Map Generators to be repaired
4 Survivors 7 Generators 5 Generators
3 Survivors 6 Generators 4 Generators
2 Survivors 5 Generators 3 Generators
1 Survivor 4 Generators 2 Generators


History

Old Efficiency Penalty

Up to Patch 3.7.0, the Game applied a stack-able 10 % Efficiency penalty to repairs conducted by multiple Survivors:

Repairing Survivors Individual Efficiency Combined Efficiency Time to repair a Generator
1 Survivor 1.0 c/s | 100 % 1.0 c/s 80 seconds
2 Survivors 0.9 c/s | 90 % 1.8 c/s ~44.44 seconds
3 Survivors 0.8 c/s | 80 % 2.4 c/s ~33.33 seconds
4 Survivors 0.7 c/s | 70 % 2.8 c/s ~28.57 seconds


Change Log

Unknown Patch

  • Survivor Nerf: increased Generator capacity from 65 Charges to 70 Charges.
  • Survivor Nerf: added an Efficiency penalty to Repair speed when multiple Survivors repair the same Generator of -10 %.

Patch 1.4.0

  • Killer QoL: Killers are now able to interact with Generators and damage them, initiating a slow Regression process.
    • The Generator can regress at most 25 % after 70 seconds.
    • This equals a Regression rate of -0.286 Charges per second.

Patch 1.5.0

  • Survivor Nerf: further increased Generator capacity from 70 Charges to 80 Charges.

Patch 1.8.0a

  • Killer Buff: removed the Regression cap.
    • Generators can now regress all the way back to 0 %.
  • Killer QoL: reduced the Damage Generator interaction time from 3 seconds to 2 seconds.

Patch 2.5.0

  • Survivor QoL: the Repair Progress bar now correctly uses the Red De-buff colour when repairing with multiple Survivors, which incurs a penalty.

Patch 3.7.0

  • Survivor Nerf: increased the Efficiency penalty to Repair speed when multiple Survivors repair the same Generator from -10 % to -15 % per Survivor.
  • Survivor Nerf: reduced the Progression bonus from succeeding Great Skill Checks from +2 % to +1 %.

Patch 4.2.0

Patch 4.3.0

  • Quality of Life: standardised the Generator Terminology used in Unlockables and the underlying mechanics.


Trivia

  • The progress bar's colour is individual to each Survivor's personal Repair speed.
    • This means that in case of two Survivors repairing a Generator, but one does so with a Toolbox, the Toolbox Survivor will have a yellow progress bar and the one without will have a red progress bar.
  • Generators inside larger landmark buildings (or the houses on Lampkin Lane and Badham Preschool) are generally yellow instead of red and do not have lights attached to them, but power the respective building's lights instead.
    • The same is true for Generators located on the lower floor of The Game.

Interactive Generators

  • Powering the Generator on the Paddle Steamer on Pale Rose will sound its fog horn, that can be heard across the entire map.
  • Powering the Generator inside Gas Station on Gas Heaven will open the garage door.
    • This opens up a new escape route for the Survivors.
  • Powering the Generator in the Operation Theatre on Treatment Theatre will open all the shutter blinds on the Upper Floor.
    • This opens up new escape routes for the Survivors.
  • Powering the Generator inside the Pantry and the Rotten Shack on Grim Pantry will open the floodgates on the outside of the respective building.
    • This grants easier and more direct access to the Lower Floors.
  • Every Generator on The Game will open a nearby door when powered, creating additional routes.
  • Powering the Generator inside the temple on The Temple of Purgation will open a doorway as well as close one.


Video

Old Generator Repair animation


Gallery


TL;DR

Props
IconStatusEffects sleepPenalty.png Alarm Clocks IconPowers trap.png Bear Traps IconHelp breakableDoors.png Breakable Walls IconHelp cagesOfAtonement.png Cages of Atonement
Dbd-gameplay-crate.png Chests IconPerks spiesFromTheShadows.png Crows IconFavors murkyReagent.png Dark Mist IconHelp exitGates.png Exit Gates
IconHelpLoading generators.png Generators IconHelpLoading hatch.png Hatch IconHelpLoading hook.png Hooks IconHelp jigsawBoxes.png Jigsaw Boxes
IconHelp lockers.png Lockers IconFavors quarterMoonBouquet.png Moonlight IconHelp pullDown.png Pallets IconHelp poolsOfDevotion.png Pools of Devotion
Dbd-gameplay-crate.png Supply Cases IconHelpLoading totem.png Totems IconHelp window.png Windows QuestIcons glyph.png Glyphs
QuestIcons Halloween2020.png Visceral Cankers
Advertisement