Dead by Daylight Wiki
Advertisement

Gearhead is a Unique Perk belonging to The Deathslinger.
Prestige The Deathslinger to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Gearhead for all other Characters.

Icon
Cost
2,500
3,250
4,000
Description
You have got an ear for well-oiled gears.

After a Survivor loses a Health State, Gearhead activates for 30 seconds:

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden


History[]

Icon Tier I Tier II Tier III Description
20 seconds 25 seconds 30 seconds You have got an ear for well-oiled gears.

After hitting a Survivor twice with your Basic Attack, Gearhead activates for 20/25/30 seconds.

Each time a Survivor succeeds a Good Skill Check while repairing, the Generator will be revealed by a yellow Aura for as long as it continues being repaired.

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Icon Tier I Tier II Tier III Description
6 seconds 8 seconds 10 seconds You have got an ear for well-oiled gears.

Whenever a Survivor loses a Health State, Gearhead activates:

  • While Gearhead is active, each time a Survivor completes a Great Skill Check while repairing, their Aura is revealed to you for 6/8/10 seconds.

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Icon Tier I Tier II Tier III Description
6 seconds 7 seconds 8 seconds You have got an ear for well-oiled gears.

Whenever a Survivor loses a Health State, Gearhead activates for 30 seconds.

  • While Gearhead is active, each time a Survivor completes a Good Skill Check while repairing, their Aura is revealed to you for 6/7/8 seconds.


Change Log[]

Patch 5.5.0[]

  • QoL: now triggers on changing Health States.
  • Rework: now reveals the Aura of any Survivor who completes a Great Skill Check while repairing, then deactivates the Perk.

Patch 6.7.0[]

  • Rework: now reveals the Aura of any Survivor who completes a Good Skill Check while repairing.
  • Rework: now activates for 30 seconds after a Survivor loses a Health State instead of deactivating after an Aura reveal.


Trivia[]

  • Gearhead has no limit on how often it can be activated during a Trial: upon activation, it remains active until triggering its effect, after which it deactivates, ready to be activated again the next time a Survivor loses a Health State.
  • Skill Checks from Overcharge do not activate Gearhead.
Advertisement