Game Mode: 2v8 (v1) was the first iteration of the limited-time Game Mode Modifier in Dead by Daylight.
It was originally available from 25 July 2024 to 8 August 2024, but then extended for another week until the 15th.
It was accompanied by a Game Mode Tome: Game Mode Tome 1 - 2v8.
Overview[]
It featured 8 Survivors playing against 2 Killers with a modified gameplay loop.
Characters[]
Killers[]
Killer Players were limited to the following selection of 5 original Killers, due to the Mode being tailored to their Powers:
Killer Players could choose freely which Killer they want to play as, with one limitation: they may not both play as the same Killer.
Survivors[]
Since Survivors did not have inherent abilities, they had no restrictions in 2v8.
Survivor Players could choose any Character that they own.
Queueing with Friends[]
It was possible for Survivor Players to queue up together with their friends to play in this mode, just like with regular ranked Trials.
As an additional first, Killer Players could also queue up with a friend to play as the two Killers in that Trial.
2v8 therefore combined both a Survive with Friends and Kill with Friend mode.
Supersized Maps[]
2v8 took place on special supersized versions of the following 5 Maps, chosen at random:
- Azarov's Resting Place (Autohaven Wreckers)
- Disturbed Ward (Crotus Prenn Asylum)
- Mother's Dwelling (Red Forest)
- Suffocation Pit (The MacMillan Estate)
- The Thompson House (Coldwind Farm)
Most Maze Tiles that appeared on these Maps had been increased in size as well, making them safer for Survivors.
Pallets also spawned more frequently across possible spawn locations, leading to the return of the infamous safe "Double Pallets" (there exist unsafe versions on Greenville Square).
Player Disconnects[]
Just like in regular ranked Trials, Survivors who disconnected were replaced with a Survivor Bot.
Additionally, if one of the two Killer Players disconnected, their Killer would be replaced by a Killer Bot.
The system did not support both Killers disconnecting, however, leading to the Trial ending.
Log-in Rewards[]
The Game Mode featured daily Log-in Rewards for the duration of the Event.
Gameplay Changes[]
Load-outs[]
This mode was restricted to a variety of predetermined Loadouts.
Regular Perks, Add-ons, Offerings, and Items were not accessible.
Instead, Survivors had Classes with predetermined Skills that granted them special default abilities, whereas Killer Skills were predetermined by their individual Power and shared Team Power.
Emblems[]
In Game Mode: 2v8, Emblems were hidden from the Tally Screen and did not factor into a Player's Grade, as they would in regular ranked Trials would.
This had the side-effect that Players who were playing Game Mode: 2v8 exclusively while the Event was available did not progress their Grades at all.
Generators[]
Each Map featured a total of 13 Generators, of which Survivors had to repair 8 in order to power the Exit Gates.
Cages of Corruption[]
Instead of hooking Survivors, a mechanic similar to Cages of Atonement was used; the Cages of Corruption.
Instead of hooking Survivors, Killers instead sent downed Survivors to these Cages.
Survivors instead gained Cage States, rather than Hook Stages.
Being uncaged, unlike being unhooked, did not alarm The Killers with a Loud Noise Notification.
Exit Gates[]
Due to the larger Map size, 3 Exit Gates were present in each Trial.
This prevented both Killers from body-blocking an Exit Gate Switch each and preventing Survivors from escaping altogether.
Hatches[]
For similar reasons to the Exit Gates, a total of 3 Hatches were present in each Trial.
They only became accessible when there were just 2 Survivors remaining alive in the Trial.
However, when a Survivor escaped through a Hatch, that Hatch instantly closed, serving as a one time use per Survivor.
Chests[]
Each Map spawned a total of 20 Chests.
Self-Heal Ability[]
After progressing 2 Cage States, Survivors automatically unlocked the Self-Heal and Self-Recovery abilities.
This was the so-called "Unlockable Skill" shared across all Classes.
Classes[]
Classes were determined in the Lobby and influenced how a Survivor would play the Trial.
Classes were visible to all other Survivors, both in the Lobby and on the HUD during the Trial.
Survivors could freely choose their preferred Class, they were not bound to specific Characters or Players, however, there was a limitation of a maximum of 4 Survivors with the same Class.
If a Player joined the Lobby with a Class that was already filled to the limit, they were automatically reassigned to a different Class that has free spots, indicated by a red exclamation mark on the Class icon.
There were a total 4 Classes, which were comparable to a Survivor's version of a Killer Power:
- Escapist
- Guide
- Medic
- Scout
Survivor Skills[]
All four Classes had 4 predetermined Skills:
- Team Skill (Slot 1)
- Aura Skill (Slot 2)
- Innate Skill (Slot 3)
- Unlockable Skill (Slot 4)
- This Skill automatically unlocks upon reaching the second Cage State.
- This Skill is inherent to all four Classes and does not change.
[]
Icon | Name | Description | Slot |
---|---|---|---|
Shared Unlockable Skill |
|
4 |
Escapist Skills[]
One who can defy the forces of absolute terror will deliver their team to safety... |
Icon | Name | Description | Slot |
---|---|---|---|
Escapist Aura Skill |
|
2 | |
Escapist Innate Skill |
|
3 | |
Escapist Team Skill | Starting to run triggers this Skill:
This Skill causes the Exhausted Status Effect for 20 seconds. |
1 |
Guide Skills[]
One who can bring clarity where there is darkness will deliver their team to safety... |
Icon | Name | Description | Slot |
---|---|---|---|
Guide Aura Skill |
|
2 | |
Guide Innate Skill |
This Skill is inactive while hiding inside a Locker. |
3 | |
Guide Team Skill |
|
1 |
Medic Skills[]
One who can provide a helping hand to their fallen friends will deliver their team to safety... |
Icon | Name | Description | Slot |
---|---|---|---|
Medic Aura Skill |
|
2 | |
Medic Innate Skill |
|
3 | |
Medic Team Skill |
|
1 |
Scout Skills[]
One who can venture out and uncover hidden secrets will deliver their team to safety... |
Icon | Name | Description | Slot |
---|---|---|---|
Scout Aura Skill |
|
2 | |
Scout Innate Skill |
|
3 | |
Scout Team Skill |
|
1 |
Killer Skills[]
All five Killers available in this mode had 4 predetermined Skills:
- Team Skill (Slot 1)
- Innate Skill (Slot 2)
- Killer Skill 1 (Slot 3)
- Killer Skill 2 (Slot 4)
The two Killer Skills were shared across all Killers, whereas the Team Skill and the Innate Skill were unique to each Killer.
Compared to a regular ranked Trial, every Killer had slight balance changes and tweaks to their base-kits specifically for this mode.
[]
These Skills are shared across all five Killers:
Icon | Name | Description | Slot |
---|---|---|---|
Shared Killer Skill 1 |
|
3 | |
Shared Killer Skill 2.1 |
|
4 | |
Shared Killer Skill 2.2 |
|
4 |
Unique Trapper Skills[]
Icon | Name | Description | Slot |
---|---|---|---|
Trapper Innate Skill | The Trapper starts the Trial with 4 Bear Traps equipped with an additional 8 Bear Traps spawning in the environment.
Neither Killer can be caught in armed Bear Traps when walking over them, but doing so as The Trapper will disarm them, requiring a reset. |
2 | |
Trapper Team Skill | Whenever The Trapper sets or resets a Bear Trap, he benefits from the following effect:
|
1 |
Unique Wraith Skills[]
Icon | Name | Description | Slot |
---|---|---|---|
Wraith Innate Skill |
|
2 | |
Wraith Team Skill |
|
1 |
Unique Hillbilly Skills[]
Icon | Name | Description | Slot |
---|---|---|---|
Hillbilly Innate Skill |
|
2 | |
Hillbilly Team Skill |
|
1 |
Unique Nurse Skills[]
Icon | Name | Description | Slot |
---|---|---|---|
Nurse Innate Skill |
|
2 | |
Nurse Team Skill |
|
1 |
Unique Huntress Skills[]
Icon | Name | Description | Slot |
---|---|---|---|
Huntress Innate Skill |
|
2 | |
Huntress Team Skill |
|
1 |
Trivia[]
- Game Mode: 2v8 has been confirmed to not be a one-off, with the Mode returning at a later date with an adjusted Survivor experience and greater Killer variety.
- It has the chance to become a permanent Game Mode at some point in the future.
- The Classes "Escapist" and "Guide" were called "Runner" and "Mechanic" at some point in development, according to the file names of their icons.
- Game Mode: 2v8 uses the internal food-based code name "Calamari".