Dead by Daylight Wiki

Game Afoot is a Unique PerkIconHelp perksIconHelp perksIconHelp perks belonging to The Skull MerchantIconHelpLoading skullMerchantIconHelpLoading skullMerchantIconHelpLoading skullMerchant.
Prestige The Skull Merchant to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Game Afoot for all other Characters.

IconPerks gameAfoot
IconHelp bloodpoints
IconHelp bloodpoints
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First you pick your prey, then you pick it apart.
  • Whenever you hit the Survivor with the highest cumulative Chase time, with a Basic Attack, they become the Obsession.

While you are chasing your ObsessionIconHelp obsessionIconHelp obsessionIconHelp obsession, Game Afoot activates its secondary effect:

You can only be obsessed with one Survivor at a time.

"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3


  • Game Afoot tracks the total cumulative Chase time for all Survivors in a Trial using the same mechanic as certain Archive Challenges do.
    Whoever has the highest cumulative Chase time across all their Chases in a Trial will be the Survivor on whom Game Afoot will trigger its primary effect, making them the Obsession after a Basic Attack.
    • If a Survivor is no longer part of the Trial (i.e. they either disconnected, escaped, died, were killed, or were sacrificed), they are no longer taken into account in determining the Survivor with the highest total Chase time for Game Afoot's effect.
  • At the start of a Trial when no Chase has happened yet, it is theoretically possible to hit a Survivor with a Basic Attack without them becoming the new Obsession.
  • Game Afoot's Haste Status Effect triggers regardless of how a Pallet, Wall, or Generator gets broken, be it through the Killer breaking it manually or using their Power, or by having another Perk's effect break it.


Game Afoot switching the Obsession Game Afoot applying Haste when breaking a Pallet