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{{Quote|“This place plays tricks on your mind…constantly I question whether I dream or if I am awake. This most recent horrid ghoul seems to bridge that gap – between the states of being awake or asleep. I saw him hunting another poor soul, someone who was not as lucky as me. A man with a hat and a claw clad hand, a scarred man of sorts. He spotted me and what actually happened next is still a mystery to me. Dreams took over, and I was sure to die. But I woke up. Not like in the manner where I awake at the campfire, but instead I just woke up…inside this wretched forest, with memories of nightmares within. I am now afraid to sleep, but also to stay awake.”|Unknown (Potentially [[Benedict Baker]])}} |
{{Quote|“This place plays tricks on your mind…constantly I question whether I dream or if I am awake. This most recent horrid ghoul seems to bridge that gap – between the states of being awake or asleep. I saw him hunting another poor soul, someone who was not as lucky as me. A man with a hat and a claw clad hand, a scarred man of sorts. He spotted me and what actually happened next is still a mystery to me. Dreams took over, and I was sure to die. But I woke up. Not like in the manner where I awake at the campfire, but instead I just woke up…inside this wretched forest, with memories of nightmares within. I am now afraid to sleep, but also to stay awake.”|Unknown (Potentially [[Benedict Baker]])}} |
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{{InfoKiller |
{{InfoKiller |
||
− | | gamename = The Nightmare |
+ | | gamename = The Nightmare |
− | | image = EK charSelect portrait.png |
+ | | image = EK charSelect portrait.png |
− | | name = Freddy Krueger |
+ | | name = Freddy Krueger |
− | | altname = ''"The Sandman"'' |
+ | | altname = ''"The Sandman"'' |
− | | gender = Male |
+ | | gender = Male |
− | | nationality = American |
+ | | nationality = American |
− | | realm = [[Springwood]] |
+ | | realm = [[Springwood]] |
− | | power = [[Dream Demon]] |
+ | | power = [[Dream Demon]] |
− | | weapon = [[Clawed Glove]] |
+ | | weapon = [[Clawed Glove]] |
− | | speed = 115 % '''<nowiki>|</nowiki>''' 4.6 m/s |
+ | | speed = 115 % '''<nowiki>|</nowiki>''' 4.6 m/s |
+ | | altspeed = 100 % '''<nowiki>|</nowiki>''' 4.0 m/s<br>(placing '''Dream Snares''') |
||
− | | heartbeat = 32 metres |
||
− | | |
+ | | heartbeat = 32 metres |
− | | |
+ | | lullaby = 32 metres<br>([[Dream World]]) |
− | | |
+ | | height = Average |
− | | |
+ | | dlc = [[CHAPTER VI: A Nightmare on Elm Street™]] |
+ | | breathing = Nightmare_Breathing.ogg |
||
− | | filename = Slasher Character 10 |
||
+ | | actor = Filip Ivanovic (Art Director) |
||
+ | | lullabymusic = Lullaby_England.ogg |
||
}} |
}} |
||
'''Freddy Krueger''' or '''"The Nightmare"''' is one of '''{{clr|2|{{#Invoke:Killers|getCountOfKillers}}}}''' {{IconLink|Killers}} currently featured in ''{{IconLink|Dead by Daylight}}''. |
'''Freddy Krueger''' or '''"The Nightmare"''' is one of '''{{clr|2|{{#Invoke:Killers|getCountOfKillers}}}}''' {{IconLink|Killers}} currently featured in ''{{IconLink|Dead by Daylight}}''. |
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== Overview == |
== Overview == |
||
− | '''The Nightmare''' is a nightmare Killer, passively pulling Survivors into his '''Dream World''' where Survivors are vulnerable to his '''Dream Abilities'''. His '''Dream Projection''' ability allows him quickly appear across the map and put pressure onto Survivors. |
+ | '''The Nightmare''' is a nightmare Killer, passively pulling Survivors into his '''Dream World''' where Survivors are vulnerable to his '''Dream Abilities'''. His '''Dream Projection''' ability allows him to quickly appear across the map and put pressure onto Survivors. |
His personal Perks, {{IconLink|Fire Up}}, {{IconLink|Remember Me}} & {{IconLink|Blood Warden}}, improve his abilities over time and make him stronger as the trial reaches its climax. |
His personal Perks, {{IconLink|Fire Up}}, {{IconLink|Remember Me}} & {{IconLink|Blood Warden}}, improve his abilities over time and make him stronger as the trial reaches its climax. |
||
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His Perks revolve around stopping Survivors from fleeing. They will make surviving a real pain for all, and managing to escape the Hunting Ground won't be easy. |
His Perks revolve around stopping Survivors from fleeing. They will make surviving a real pain for all, and managing to escape the Hunting Ground won't be easy. |
||
− | Difficulty rating: ''' |
+ | Difficulty rating: '''{{clr|8|Hard}}'''<br> |
''(based on the amount of time and effort that is required to properly learn to play him and use his Power effectively)'' |
''(based on the amount of time and effort that is required to properly learn to play him and use his Power effectively)'' |
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== Load-out == |
== Load-out == |
||
=== Weapon: Clawed Glove === |
=== Weapon: Clawed Glove === |
||
− | [[File: SD W01.png|right|130px]] |
+ | [[File: SD W01.png|right|border|130px]] |
Clawed Glove is the Primary Weapon of The Nightmare. A homemade device, crafted to torture and kill. |
Clawed Glove is the Primary Weapon of The Nightmare. A homemade device, crafted to torture and kill. |
||
{{-}} |
{{-}} |
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* Awake Survivors will passively gain '''{{clr|8|1 Sleepiness point}}''' per second. Once they reach '''60 Sleepiness points''', they will fall asleep. This process is referred to as ''"Micro-Sleep"''. |
* Awake Survivors will passively gain '''{{clr|8|1 Sleepiness point}}''' per second. Once they reach '''60 Sleepiness points''', they will fall asleep. This process is referred to as ''"Micro-Sleep"''. |
||
* Placing '''Dream Traps''' takes '''{{clr|4|0.75 seconds}}'''. |
* Placing '''Dream Traps''' takes '''{{clr|4|0.75 seconds}}'''. |
||
− | ** '''Dream Snares''' will become active about '''{{clr| |
+ | ** '''Dream Snares''' will become active about '''{{clr|3|1.75 seconds}}''' after they have been placed. |
− | ** '''Dream Snares''' slow Survivors down by '''{{clr| |
+ | ** '''Dream Snares''' slow Survivors down by '''{{clr|10|15 %}}''' for '''{{clr|11|3 seconds}}'''. |
− | * |
+ | ** '''Dream Snares''' stay active for '''{{clr|12|5 seconds}}''' after being stepped on by Survivors. |
+ | ** '''{{IconLink|Aura}}''' of placed '''Dream Pallets''' can be seen within a '''{{clr|14|24 metre}}''' range. |
||
+ | ** '''Dream Pallets''' can be placed within a '''{{clr|16|12 metre}}''' range from a desired placement spot. |
||
+ | * Cancelling the '''{{IconLink|Dream Projection|linkless=1}}''' will incur a cool-down of '''{{clr|21|10 seconds}}''' before it can be used again. |
||
* Any sleeping Survivor will have a cloud around their Status Icon in the HUD, indicating them as being asleep and in the '''[[Dream World]]'''. |
* Any sleeping Survivor will have a cloud around their Status Icon in the HUD, indicating them as being asleep and in the '''[[Dream World]]'''. |
||
** During micro-sleep, there is a timer overlay displayed on their Status Icon. |
** During micro-sleep, there is a timer overlay displayed on their Status Icon. |
||
=== Add-ons for Dream Demon === |
=== Add-ons for Dream Demon === |
||
− | :''Add-ons support '''{{clr|17|Mouse-over functionality}}''' ''(desktop version only)'': hovering over the modifier words with your cursor will reveal the values behind them.'' |
+ | :''Add-ons support '''{{clr|17|Mouse-over functionality}}''' ''(desktop version only)'': hovering over the modifier words with your cursor will reveal the values behind them.<br>On mobile browsers, the values are displayed in small text after the modifier words. Desktop users experiencing issues with the mouse-over may temporarily switch to mobile view at the bottom of an Article page.'' |
{{Add-ons: Dream Demon (Nightmare)}} |
{{Add-ons: Dream Demon (Nightmare)}} |
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− | == |
+ | == History == |
+ | === Original Power === |
||
− | * You can fake the '''Dream Projection''' by channelling and then cancelling it, which will make the {{IconLink|Generator}} spew blood and the Nightmare's ''Husk'' appear. This can scare the Survivors off the Generator as well as make them run towards you. |
||
+ | {{Quote|Death won't accept him and thus he remains, a calamity, indisputable master of his victims' nightmares.<br>Dream Demon allows The Nightmare to pull Survivors into the Dream World.}} |
||
− | * You can place '''Dream Snares''' mid-chase to hinder looping Survivors, who will have a more difficult time looping if they don't leave the tile. |
||
− | * If you have either the {{IconLink|Prototype Claws}} or the {{IconLink|Paint Thinner}} Add-ons, you can also use '''Dream Pallets''' to track Survivors. If a Survivor drops a Dream Pallet outside of a Chase to prevent someone from thinking they are real Pallets, you'll see their Aura. |
||
− | *Keep an eye out for any {{IconLink|Generators}} that may be close to your location during a chase. You can commit to '''teleport''' to a Generator that may spawn in structures like '''jungle gyms''' and the [[Killer Shack]]. This will force the survivor to choose between staying in the loop or leaving it. If they leave, you can simply cancel the ''teleport to follow'' them. If they decide to stay in the structure, you are now closer to them and can potentially get a hit. |
||
− | *If there is a {{IconLink|Generator}} and a {{IconLink|Pallet}} in the structure you're at during a loop, you can force the survivor to put the pallet down and then begin to teleport to the generator. The survivor will have to either leave the loop or vault over the pallet. If they vault the Pallet, cancel the teleport and hit them. If they leave, just cancel the '''Dream Projection''' and chase after them. |
||
− | *You can force survivors off of a two-story structure or building ledge without going up to the second floor if there is a Generator there. Start to teleport and wait to see if the survivor falls to the ground; you may have to wait until the last few moments of the teleport when the husk appears. If the survivor does fall to the ground, quickly cancel the teleport and potentially hit them. If they stay in the building or go the other way, also cancel the '''Dream Projection''' and chase after them. |
||
− | *Look for Generators '''ahead''' of fleeing Survivors. You can teleport to the Generator to '''cut them off''' and potentially hit them. If they change directions, assuming you are going to teleport to this Generator, just ''cancel it and hit them''. |
||
− | **Sleeping survivors will have an especially hard time keeping track of you during this manoeuver due to ''Freddy's non-directional lullaby''. |
||
+ | * Survivors who are awake do not see or hear The Nightmare. |
||
+ | * Once targeted by The Nightmare's Power, Survivors enter the ''Dream Transition'' for '''{{clr|2|7 seconds}}'''. |
||
+ | * During the ''Dream Transition'' they can see The Nightmare intermittently. |
||
+ | * When the ''Dream Transition'' has elapsed, the Survivor is pulled into the '''Dream World'''. |
||
+ | |||
+ | Once in the '''Dream World''': |
||
+ | * Survivors' Auras are revealed to The Nightmare whenever they are outside of his Terror Radius. |
||
+ | * Survivors suffer an Action speed penalty of '''{{clr|6|-50 %}}'''. |
||
+ | * To exit the '''Dream World''', Survivors can find other non-sleeping Survivors to perform a Wake-up action. |
||
+ | * Failed Skill Checks can wake up the Survivor. |
||
+ | * Getting hooked wakes up the Survivor. |
||
+ | |||
+ | |||
+ | == Change Log == |
||
+ | === [[Patch 1.8.1]] === |
||
+ | * '''''{{clr|8|Nerf}}:''''' added a delay of '''{{clr|2|10 seconds}}''' after leaving The Nightmare's Terror Radius before a Survivor's Aura is revealed to him. |
||
+ | * '''''{{clr|8|Nerf}}:''''' increased The Nightmare's Terror Radius from '''{{clr|6|16 metres}}''' to '''{{clr|8|24 metres}}'''. |
||
+ | ** This change allows Survivors more room to manoeuvre around The Nightmare without having their Auras revealed for being outside his Terror Radius. |
||
+ | ** This change brings his Terror Radius to the same range as his Lullaby. |
||
+ | * '''''{{clr|8|Nerf}}:''''' increased the duration of The Nightmare's Movement Speed penalty for putting a Survivor into the ''Dream Transition'' from '''{{clr|4|1 second}}''' to '''{{clr|3|3 seconds}}'''. |
||
+ | ** This change allows Survivors to put more distance between themselves and The Nightmare before they fall asleep and become vulnerable to his attacks. |
||
+ | * '''''{{clr|8|Nerf}}:''''' dying Survivors who are healed to the Injured State are automatically woken up. |
||
+ | === [[Patch 1.8.2]] === |
||
+ | * '''''{{clr|6|Quality of Life}}:''''' reduced the Movement Speed penalty for continuously casting ''Dream Demon'' to '''{{clr|2|95 %}}'''. |
||
+ | ** This change was motivated by the Developers deeming the old penalty as too intense. |
||
+ | * '''''{{clr|6|Quality of Life}}:''''' reduced the Interaction and Attack cool-down when successfully putting a Survivor into the ''Dream Transition'' to '''{{clr|6|0.5 seconds}}'''. |
||
+ | === [[Patch 1.9.2]] === |
||
+ | * '''''{{clr|8|Nerf}}:''''' removed the (unintentional) ability to put Survivors inside Lockers into the ''Dream Transition''. |
||
+ | === [[Patch 2.0.0]] === |
||
+ | * '''''{{clr|6|Quality of Life}}:''''' fixed an issue that caused '''The Nightmare''' to vault more slowly than other Killers. |
||
+ | === [[Patch 2.3.0]] === |
||
+ | * '''''{{clr|6|Quality of Life}}:''''' reduced the footstep audio. |
||
+ | === [[Patch 3.1.0]] === |
||
+ | * '''''{{clr|4|Rework}}:''''' extensively reworked The Nightmare's Power: |
||
+ | ** Awake Survivors see The Nightmare always within '''{{clr|2|16 metres}}''', intermittently within '''{{clr|6|32 metres}}''', and never when '''{{clr|8|farther than 32 metres}}''' away. |
||
+ | ** Survivors experience ''Micro-Sleep'', passively falling asleep within '''{{clr|4|60 seconds}}'''. |
||
+ | ** Asleep Survivors see the Aura of a {{IconLink|Alarm Clock}} on a dresser far away. |
||
+ | ** Asleep Survivors hear a 2-dimensional Lullaby instead of The Nightmare's Terror Radius. |
||
+ | ** Getting woken up by awake Survivors will increasingly take more time after each successful attempt. |
||
+ | ** The Nightmare received the ability to place either of two '''Dream Traps''': '''Dream Snares''' or '''Dream Pallets'''. |
||
+ | ** The Nightmare received the ability to teleport between unrepaired Generators using '''Dream Projection'''. |
||
+ | === [[Patch 3.2.0]] === |
||
+ | * '''''{{clr|2|Buff}}:''''' added the '''''Oblivious''''' '''Status Effects''' to The Nightmare's Power. |
||
+ | ** Survivors are '''''Oblivious''''' whenever they are asleep and in the '''Dream World'''. |
||
+ | === [[Patch 4.7.0]] === |
||
+ | * '''''{{clr|6|Quality of Life}}:''''' increased the brightness of the '''Dream World''' indicator on the HUD. |
||
+ | * '''''{{clr|8|Nerf}}:''''' added a Movement Speed penalty while placing '''Dream Snares''', slowing '''The Nightmare''' to '''{{clr|2|4.0 m/s}}''' or '''{{clr|2|100 %}}'''. |
||
+ | * '''''{{clr|8|Nerf}}:''''' reduced the maximum number of placed '''Dream Snares''' from '''{{clr|6|8}}''' to '''{{clr|8|5}}'''. |
||
+ | * '''''{{clr|8|Nerf}}:''''' reduced the maximum number of placed '''Dream Pallets''' from '''{{clr|4|10}}''' to '''{{clr|3|7}}'''. |
||
+ | * '''''{{clr|8|Nerf}}:''''' Survivors using '''Alarm Clocks''' are granted full immunity from falling asleep for '''{{clr|10|30 seconds}}''', including when '''The Nightmare''' attacks them. |
||
+ | ** This is indicated on the HUD by a '''{{clr|2|yellow}}''' sleep timer ticking down. |
||
+ | * Revisited some Add-ons. |
||
== Trivia == |
== Trivia == |
||
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* Though the character was popularised by [https://en.wikipedia.org/wiki/Robert_Englund Robert Englund] in the original film series, his appearance in ''Dead by Daylight'' is based on that of the 2010 film reboot, where he was portrayed by [https://en.wikipedia.org/wiki/Jackie_Earle_Haley Jackie Earle Haley]. |
* Though the character was popularised by [https://en.wikipedia.org/wiki/Robert_Englund Robert Englund] in the original film series, his appearance in ''Dead by Daylight'' is based on that of the 2010 film reboot, where he was portrayed by [https://en.wikipedia.org/wiki/Jackie_Earle_Haley Jackie Earle Haley]. |
||
** Freddy's corresponding Survivor is [[Quentin Smith]], a Character who was created specifically for the 2010 film. |
** Freddy's corresponding Survivor is [[Quentin Smith]], a Character who was created specifically for the 2010 film. |
||
− | * The Nightmare's Memento Mori is reference to the way |
+ | * The Nightmare's Memento Mori is a reference to the way he killed Jesse in the film. |
* The Nightmare's Memento Mori animation is the second one in which the Survivor attempts to get up on their own. |
* The Nightmare's Memento Mori animation is the second one in which the Survivor attempts to get up on their own. |
||
* The Nightmare breathes the quietest out of all the Killers, with his breathing being similar in volume to that of Survivors. |
* The Nightmare breathes the quietest out of all the Killers, with his breathing being similar in volume to that of Survivors. |
||
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For more go to the [[Nightmare's Gallery]] |
For more go to the [[Nightmare's Gallery]] |
||
<gallery> |
<gallery> |
||
+ | File:20210312114210_1.jpg|The Nightmare placing a Dream Snare |
||
File:1509042782 C2xc0mVRgGU2.jpg| |
File:1509042782 C2xc0mVRgGU2.jpg| |
||
File:Sandman Addons.PNG|Preview for the Add-ons |
File:Sandman Addons.PNG|Preview for the Add-ons |
||
File:Damien-devaux-sandman-comp.jpg|Freddy's Model |
File:Damien-devaux-sandman-comp.jpg|Freddy's Model |
||
File:Damien-devaux-sandman-prestige-comp.jpg|Freddy's Prestige Model |
File:Damien-devaux-sandman-prestige-comp.jpg|Freddy's Prestige Model |
||
− | File:Luke-kopycinski-dbd-thumb-sketches.jpg|Sketches Of The Nightmare |
+ | File:Luke-kopycinski-dbd-thumb-sketches.jpg|Sketches Of The Nightmare and The Cannibal |
File:Freddykkiller.png| |
File:Freddykkiller.png| |
||
File:Hh2.jpg |
File:Hh2.jpg |
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[[de:Der Albtraum]] |
[[de:Der Albtraum]] |
||
[[es:Frederick "Freddy" Charles Krueger]] |
[[es:Frederick "Freddy" Charles Krueger]] |
||
+ | [[it:Incubo]] |
||
+ | [[pl:Frederick "Freddy" Charles Krueger]] |
||
[[pt:Frederick "Freddy" Charles Krueger]] |
[[pt:Frederick "Freddy" Charles Krueger]] |
||
[[zh:梦魇]] |
[[zh:梦魇]] |
Revision as of 16:06, 4 June 2021
“This place plays tricks on your mind…constantly I question whether I dream or if I am awake. This most recent horrid ghoul seems to bridge that gap – between the states of being awake or asleep. I saw him hunting another poor soul, someone who was not as lucky as me. A man with a hat and a claw clad hand, a scarred man of sorts. He spotted me and what actually happened next is still a mystery to me. Dreams took over, and I was sure to die. But I woke up. Not like in the manner where I awake at the campfire, but instead I just woke up…inside this wretched forest, with memories of nightmares within. I am now afraid to sleep, but also to stay awake.” | ||
~ Unknown (Potentially Benedict Baker) |
Template:InfoKiller Freddy Krueger or "The Nightmare" is one of 35 Template:IconLink currently featured in Template:IconLink.
He was introduced as the Killer of CHAPTER VI: A Nightmare on Elm Street™, a Chapter DLC released on 26 October 2017.
He originates from the 2010 remake of the Horror Movie of the same name, A Nightmare on Elm Street.
Overview
The Nightmare is a nightmare Killer, passively pulling Survivors into his Dream World where Survivors are vulnerable to his Dream Abilities. His Dream Projection ability allows him to quickly appear across the map and put pressure onto Survivors.
His personal Perks, Template:IconLink, Template:IconLink & Template:IconLink, improve his abilities over time and make him stronger as the trial reaches its climax.
His Perks revolve around stopping Survivors from fleeing. They will make surviving a real pain for all, and managing to escape the Hunting Ground won't be easy.
Difficulty rating: Hard
(based on the amount of time and effort that is required to properly learn to play him and use his Power effectively)
Lore
Even while he lived, Freddy Krueger was a creature of nightmares for those who truly knew him. Hiding behind a mask of warmth and friendliness, Freddy's actual temperament was known only to his victims. When those victims were finally heard, the parents of Springwood tracked Freddy down and took the law into their own hands. They thought that fire had rid them of a monster that night, that their children were finally safe, but evil as strong as his has a way of surviving.
Years passed, the horror was buried, the victims mercifully forgot. Then, somehow, Freddy returned, and dreams became nightmares once again.
Freddy focused his anger on those he felt had wronged him, building up to his one true obsession, Nancy Holbrook. But he underestimated her strength and resourcefulness. Together with her friend Quentin Smith, she managed to weaken Freddy, mutilating him and leaving him for dead once more.
Death didn't want Freddy the first time he encountered it, why did they think it would take him now? He emerged once more, consumed with vengeance. Then he turned his sights on the boy who had blocked his path to Nancy, his number one.
Freddy invaded Quentin's dreams, terrorising him night after night, until his strength and defences would be at their lowest. When the time was right, he forced the boy to return to the dark reflection of Badham Preschool. Here he would have his final revenge.
Freddy stalked the boy through the school's halls. He took his time, savouring every moment of the hunt. This was what he enjoyed the most, the smell of their sweat in the air, the ragged gasps of their terrified breath. They were his to toy with.
There was the boy, at the end of a long corridor. Too tired and scared to run anymore? Resigned to his fate? Freddy closed in, arms wide, claws raking the wall. Their tips traced along a pipe, the metallic shrieking only adding to the boy’s apprehension.
A shower of sparks rained on the ground, and into the liquid that covered the tiled floor. A blue flame blossomed and quickly engulfed the room.
The boy took flight as Freddy burst from the flames in a fury. Rooms and walls raced past in a blur until they were in Freddy's basement. There would be no escape from here.
Slowly Freddy closed in on the boy. His fear was so strong now that Freddy could almost taste it, but his eyes burned with a defiant hatred that was almost admirable.
Freddy drew back his claws.
Then Freddy felt another presence with him; something old, powerful and dark. A miasma enveloped him and the only sensation was a sound like wooden beams flexing and creaking in the distance. The echoing groan of metal crushed against metal. Something arcane and unknowable, half-way between language and pure terror.
A moment of falling and spinning and then Freddy was back in the school. But not his school. It looked the same, but it felt different. His powers were tempered in some ways and focused in others. The boy had gone for now, but another prey walked the hallways. Some would be inconsequential; others would become his new favourites. All would fall before his claws.
The Nightmare's Perks
These are Perks which start off only appearing in The Nightmare's Template:IconLink. After achieving Level 30, Teachable versions of these Perks can be found:
- Fire Up - Level 30
- Remember Me - Level 35
- Blood Warden - Level 40
Once obtained, other Killers will be able to find The Nightmare's Perks in their respective Bloodwebs from that point onwards. Template:Char Perks
Load-out
Weapon: Clawed Glove
Clawed Glove is the Primary Weapon of The Nightmare. A homemade device, crafted to torture and kill.
Power: Dream Demon
Template:Dream Demon
Power Trivia
- The glimpses awake Survivors see of The Nightmare last for 2 seconds, then go on cool-down for 2 seconds. This process will repeat over and over.
- Awake Survivors will passively gain 1 Sleepiness point per second. Once they reach 60 Sleepiness points, they will fall asleep. This process is referred to as "Micro-Sleep".
- Placing Dream Traps takes 0.75 seconds.
- Dream Snares will become active about 1.75 seconds after they have been placed.
- Dream Snares slow Survivors down by 15 % for 3 seconds.
- Dream Snares stay active for 5 seconds after being stepped on by Survivors.
- Template:IconLink of placed Dream Pallets can be seen within a 24 metre range.
- Dream Pallets can be placed within a 12 metre range from a desired placement spot.
- Cancelling the Template:IconLink will incur a cool-down of 10 seconds before it can be used again.
- Any sleeping Survivor will have a cloud around their Status Icon in the HUD, indicating them as being asleep and in the Dream World.
- During micro-sleep, there is a timer overlay displayed on their Status Icon.
Add-ons for Dream Demon
- Add-ons support Mouse-over functionality (desktop version only): hovering over the modifier words with your cursor will reveal the values behind them.
On mobile browsers, the values are displayed in small text after the modifier words. Desktop users experiencing issues with the mouse-over may temporarily switch to mobile view at the bottom of an Article page.
Template:Add-ons: Dream Demon (Nightmare)
Achievements
- Main article: Achievements
There are currently 2 Achievements related to The Nightmare. Template:AchKiller
NOTE: In the console version, Dream Master is called Dream Demon.
Customisation
Players may customise their Character by choosing one outfit style from each category. Blood-stained attire is obtained after The Nightmare reaches Level 50 and prestiges.
The Nightmare's attire includes:
Default
Template:Freddy's Default Cosmetics
Prestige
Template:Freddy's Prestige Cosmetics
DLC
- Main article: Downloadable Content
The Nightmare is currently part of 1 DLC package:
Available DLC
History
Original Power
Death won't accept him and thus he remains, a calamity, indisputable master of his victims' nightmares. Dream Demon allows The Nightmare to pull Survivors into the Dream World. |
- Survivors who are awake do not see or hear The Nightmare.
- Once targeted by The Nightmare's Power, Survivors enter the Dream Transition for 7 seconds.
- During the Dream Transition they can see The Nightmare intermittently.
- When the Dream Transition has elapsed, the Survivor is pulled into the Dream World.
Once in the Dream World:
- Survivors' Auras are revealed to The Nightmare whenever they are outside of his Terror Radius.
- Survivors suffer an Action speed penalty of -50 %.
- To exit the Dream World, Survivors can find other non-sleeping Survivors to perform a Wake-up action.
- Failed Skill Checks can wake up the Survivor.
- Getting hooked wakes up the Survivor.
Change Log
Patch 1.8.1
- Nerf: added a delay of 10 seconds after leaving The Nightmare's Terror Radius before a Survivor's Aura is revealed to him.
- Nerf: increased The Nightmare's Terror Radius from 16 metres to 24 metres.
- This change allows Survivors more room to manoeuvre around The Nightmare without having their Auras revealed for being outside his Terror Radius.
- This change brings his Terror Radius to the same range as his Lullaby.
- Nerf: increased the duration of The Nightmare's Movement Speed penalty for putting a Survivor into the Dream Transition from 1 second to 3 seconds.
- This change allows Survivors to put more distance between themselves and The Nightmare before they fall asleep and become vulnerable to his attacks.
- Nerf: dying Survivors who are healed to the Injured State are automatically woken up.
Patch 1.8.2
- Quality of Life: reduced the Movement Speed penalty for continuously casting Dream Demon to 95 %.
- This change was motivated by the Developers deeming the old penalty as too intense.
- Quality of Life: reduced the Interaction and Attack cool-down when successfully putting a Survivor into the Dream Transition to 0.5 seconds.
Patch 1.9.2
- Nerf: removed the (unintentional) ability to put Survivors inside Lockers into the Dream Transition.
Patch 2.0.0
- Quality of Life: fixed an issue that caused The Nightmare to vault more slowly than other Killers.
Patch 2.3.0
- Quality of Life: reduced the footstep audio.
Patch 3.1.0
- Rework: extensively reworked The Nightmare's Power:
- Awake Survivors see The Nightmare always within 16 metres, intermittently within 32 metres, and never when farther than 32 metres away.
- Survivors experience Micro-Sleep, passively falling asleep within 60 seconds.
- Asleep Survivors see the Aura of a Template:IconLink on a dresser far away.
- Asleep Survivors hear a 2-dimensional Lullaby instead of The Nightmare's Terror Radius.
- Getting woken up by awake Survivors will increasingly take more time after each successful attempt.
- The Nightmare received the ability to place either of two Dream Traps: Dream Snares or Dream Pallets.
- The Nightmare received the ability to teleport between unrepaired Generators using Dream Projection.
Patch 3.2.0
- Buff: added the Oblivious Status Effects to The Nightmare's Power.
- Survivors are Oblivious whenever they are asleep and in the Dream World.
Patch 4.7.0
- Quality of Life: increased the brightness of the Dream World indicator on the HUD.
- Nerf: added a Movement Speed penalty while placing Dream Snares, slowing The Nightmare to 4.0 m/s or 100 %.
- Nerf: reduced the maximum number of placed Dream Snares from 8 to 5.
- Nerf: reduced the maximum number of placed Dream Pallets from 10 to 7.
- Nerf: Survivors using Alarm Clocks are granted full immunity from falling asleep for 30 seconds, including when The Nightmare attacks them.
- This is indicated on the HUD by a yellow sleep timer ticking down.
- Revisited some Add-ons.
Trivia
- The full name of Freddy Krueger is "Frederick 'Freddy' Charles Krueger".
- Though the character was popularised by Robert Englund in the original film series, his appearance in Dead by Daylight is based on that of the 2010 film reboot, where he was portrayed by Jackie Earle Haley.
- Freddy's corresponding Survivor is Quentin Smith, a Character who was created specifically for the 2010 film.
- The Nightmare's Memento Mori is a reference to the way he killed Jesse in the film.
- The Nightmare's Memento Mori animation is the second one in which the Survivor attempts to get up on their own.
- The Nightmare breathes the quietest out of all the Killers, with his breathing being similar in volume to that of Survivors.
- Unlike other Killers, who simply step over Windows when vaulting, Freddy grabs the window ledge with both hands and lifts himself over, this is due to Freddy being much smaller in height than most other Killers in the Game.
- The Template:IconLink and The Template:IconLink also have this same animation, due to the same reason.
- The Nightmare was the fifth licensed Character to be introduced to Dead by Daylight.
- The Nightmare was the first Killer to receive a major rework to his Power.
Gallery
For more go to the Nightmare's Gallery