Frederick "Freddy" Krueger

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Quotes left.png “This place plays tricks on your mind…constantly I question whether I dream or if I am awake. This most recent horrid ghoul seems to bridge that gap – between the states of being awake or asleep. I saw him hunting another poor soul, someone who was not as lucky as me. A man with a hat and a claw clad hand, a scarred man of sorts. He spotted me and what actually happened next is still a mystery to me. Dreams took over, and I was sure to die. But I woke up. Not like in the manner where I awake at the campfire, but instead I just woke up…inside this wretched forest, with memories of nightmares within. I am now afraid to sleep, but also to stay awake.” Quotes right.png
~ Unknown (Potentially Benedict Baker)
The Nightmare
K10 charSelect portrait.png
Name
Freddy Krueger
Game Alias(es)
"The Sandman"
Gender
Male
Nationality/Ethnicity
American
Springwood
Dream Demon
Clawed Glove
115 % | 4.6 m/s
Alternate
Movement speed
100 % | 4.0 m/s
(placing Dream Snares)
32 metres
Lullaby Radius
32 metres
(Dream World)
Height IconHelp height.png
Average
DLC
CHAPTER VI: A Nightmare on Elm Street™
Voice Actor
Filip Ivanovic (Art Director)
Breathing
Lullaby

Freddy Krueger or "The Nightmare" is one of 24 Killers IconHelpLoading killer.png currently featured in Dead by Daylight IconHelp DBDlogo.png.

He was introduced as the Killer of CHAPTER VI: A Nightmare on Elm Street™, a Chapter DLC released on 26 October 2017.

He originates from the 2010 remake of the Horror Movie of the same name, A Nightmare on Elm Street.


Overview

The Nightmare is a nightmare Killer, passively pulling Survivors into his Dream World where Survivors are vulnerable to his Dream Abilities. His Dream Projection ability allows him to quickly appear across the map and put pressure onto Survivors.

His personal Perks, Fire Up IconPerks fireUp.png, Remember Me IconPerks rememberMe.png & Blood Warden IconPerks bloodWarden.png, improve his abilities over time and make him stronger as the trial reaches its climax.

His Perks revolve around stopping Survivors from fleeing. They will make surviving a real pain for all, and managing to escape the Hunting Ground won't be easy.

Difficulty rating: Hard
(based on the amount of time and effort that is required to properly learn to play him and use his Power effectively)


Lore

EK NI charPreview.png

Even while he lived, Freddy Krueger was a creature of nightmares for those who truly knew him. Hiding behind a mask of warmth and friendliness, Freddy's actual temperament was known only to his victims. When those victims were finally heard, the parents of Springwood tracked Freddy down and took the law into their own hands. They thought that fire had rid them of a monster that night, that their children were finally safe, but evil as strong as his has a way of surviving.

Years passed, the horror was buried, the victims mercifully forgot. Then, somehow, Freddy returned, and dreams became nightmares once again.

Freddy focused his anger on those he felt had wronged him, building up to his one true obsession, Nancy Holbrook. But he underestimated her strength and resourcefulness. Together with her friend Quentin Smith, she managed to weaken Freddy, mutilating him and leaving him for dead once more.

Death didn't want Freddy the first time he encountered it, why did they think it would take him now? He emerged once more, consumed with vengeance. Then he turned his sights on the boy who had blocked his path to Nancy, his number one.

Freddy invaded Quentin's dreams, terrorising him night after night, until his strength and defences would be at their lowest. When the time was right, he forced the boy to return to the dark reflection of Badham Preschool. Here he would have his final revenge.

Freddy stalked the boy through the school's halls. He took his time, savouring every moment of the hunt. This was what he enjoyed the most, the smell of their sweat in the air, the ragged gasps of their terrified breath. They were his to toy with.

There was the boy, at the end of a long corridor. Too tired and scared to run anymore? Resigned to his fate? Freddy closed in, arms wide, claws raking the wall. Their tips traced along a pipe, the metallic shrieking only adding to the boy’s apprehension.

A shower of sparks rained on the ground, and into the liquid that covered the tiled floor. A blue flame blossomed and quickly engulfed the room.

The boy took flight as Freddy burst from the flames in a fury. Rooms and walls raced past in a blur until they were in Freddy's basement. There would be no escape from here.

Slowly Freddy closed in on the boy. His fear was so strong now that Freddy could almost taste it, but his eyes burned with a defiant hatred that was almost admirable.

Freddy drew back his claws.

Then Freddy felt another presence with him; something old, powerful and dark. A miasma enveloped him and the only sensation was a sound like wooden beams flexing and creaking in the distance. The echoing groan of metal crushed against metal. Something arcane and unknowable, half-way between language and pure terror.

A moment of falling and spinning and then Freddy was back in the school. But not his school. It looked the same, but it felt different. His powers were tempered in some ways and focused in others. The boy had gone for now, but another prey walked the hallways. Some would be inconsequential; others would become his new favourites. All would fall before his claws.


The Nightmare's Perks

These are Perks which start off only appearing in The Nightmare's Bloodweb IconHelp bloodweb.png. After achieving Level 30, Teachable versions of these Perks can be found:

  • Fire Up - Level 30
  • Remember Me - Level 35
  • Blood Warden - Level 40

Once obtained, other Killers will be able to find The Nightmare's Perks in their respective Bloodwebs from that point onwards.

FireUp.gif
Fire Up

The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.

Each time a Generator is completed, Fire Up grows in power.

  • Gain a stack-able 3/3.5/4 % Action Speed bonus to picking-up and dropping Survivors, breaking Pallets IconHelp pullDown.png and Breakable Walls IconHelp breakableDoors.png, damaging Generators IconHelpLoading generators.png, and vaulting Windows IconHelp window.png, up to a maximum of 15/17.5/20 %.

"Now why don't you just fucking die?" — Freddy Krueger

RememberMe.gif
Remember Me

You become obsessed with one Survivor.

Each time you hit your Obsession IconHelp obsession.png with a Basic Attack, Remember Me gains 1 Token:

  • The Opening time of both Exit Gates IconHelp exitGates.png is increased by 4 seconds per Token, up to a maximum of 8 additional/12 additional/16 additional seconds.
  • The Obsession is unaffected by this penalty.

You can only be obsessed with one Survivor at a time.

"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

BloodWarden.gif
Blood Warden

As soon as at least one Exit Gate IconHelp exitGates.png is opened, Blood Warden activates.

  • The Auras IconHelp auras.png of Survivors standing within the Exit-Gate area are revealed to you.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity IconHelp entity.png to block the exits for all Survivors for 30/40/60 seconds.

"This is my world. And you can't ever leave." — Freddy Krueger


Load-out

Weapon: Clawed Glove

SD W01.png

Clawed Glove is the Primary Weapon of The Nightmare. A homemade device, crafted to torture and kill.

Power: Dream Demon

FulliconPowers dreamDemon.png
Quotes left.png Death won't accept him and thus he remains, a calamity, indisputable master of his victims' nightmares. Quotes right.png


DREAM DEMON:
Dream Demon cloaks The Nightmare from awake Survivors, causing them to hear his Terror Radius IconHelp terrorRadius.png, but only seeing him fully when he is within 16 metres, and only intermittently from 16 to 32 metres.
The Nightmare is invisible to Survivors when he is farther than 32 metres away.


Micro-Sleep:
The Nightmare's presence in the Trial Grounds induces micro-sleep, passively causing Survivors to fall asleep over 60 seconds, after which they enter the Dream World.


Dream World:
Once inside the Dream World, Survivors suffer from the Oblivious IconStatusEffects oblivious.png Status Effect:

  • Survivors only hear The Nightmare's non-directional Lullaby.
  • Survivors can see and be affected by Dream Traps placed by The Nightmare.

Successful Basic Attacks immediately pull Survivors into the Dream World, unless they recently woke up using an Alarm Clock IconStatusEffects sleepPenalty.png.


Waking Up:
Survivors have several ways to wake up and leave the Dream World:

  • Failing Skill Checks IconHelp skillChecks.png
  • Have an awake Survivor perform the Wake Up action on them.
    Each successive Wake Up action will take twice as long to perform.
  • Find and use their personal Alarm Clock.

Using the Alarm Clock will give Survivors immunity from micro-sleep for 30 seconds.
This includes being pulled into the Dream World by successful Basic Attacks.


SPECIAL ABILITY: Dream Snare Atl Hud PB DreamSnare.png
Press and hold the Power button to place a Dream Snare on the ground directly in front of The Nightmare.
Survivors that come in contact with a Dream Snare suffer from the Hindered IconStatusEffects hindered.png Status Effect, slowing them for as long as they remain within its Area of Effect and for a short duration after leaving it.


SPECIAL ABILITY: Dream Pallet Atl Hud PB DreamPalllet.png
Press and hold the Power button to place a Dream Pallet at an available location.
A Dream Pallet dropped by a Survivor will be destroyed immediately and not stun The Nightmare.


SPECIAL ABILITY: Dream Projection Atl Hud AB DreamProjection.png
Press and hold the Active Ability button to perform a Dream Projection and teleport to a Generator IconHelpLoading generators.png in view.
Releasing the button early will cancel the action.

For each Survivor in the Dream World, the cool-down of using Dream Projection is reduced by a stack-able 15 %.


"You have nothing to worry about. This won't hurt one... little... bit." — Freddy Krueger

Power Trivia

  • The glimpses awake Survivors see of The Nightmare last for 2 seconds, then go on cool-down for 2 seconds. This process will repeat over and over.
  • Awake Survivors will passively gain 1 Sleepiness point per second. Once they reach 60 Sleepiness points, they will fall asleep. This process is referred to as "Micro-Sleep".
  • Placing Dream Traps takes 0.75 seconds.
    • Dream Snares will become active about 1.75 seconds after they have been placed.
    • Dream Snares slow Survivors down by 15 % for 3 seconds.
    • Dream Snares stay active for 5 seconds after being stepped on by Survivors.
    • Aura IconHelp auras.png of placed Dream Pallets can be seen within a 24 metre range.
    • Dream Pallets can be placed within a 12 metre range from a desired placement spot.
  • Cancelling the Dream Projection Atl Hud AB DreamProjection.png will incur a cool-down of 10 seconds before it can be used again.
  • Any sleeping Survivor will have a cloud around their Status Icon in the HUD, indicating them as being asleep and in the Dream World.
    • During micro-sleep, there is a timer overlay displayed on their Status Icon.

Add-ons for Dream Demon

Add-ons support Mouse-over functionality (desktop version only): hovering over the modifier words with your cursor will reveal the values behind them.
On mobile browsers, the values are displayed in small text after the modifier words. Desktop users experiencing issues with the mouse-over may temporarily switch to mobile view at the bottom of an Article page.
Icon Name Description
Wool Shirt}}
Wool Shirt A small boy's orange and yellow striped shirt. Identified with a sewn name tag to "Jesse".

While Survivors are in the Dream World:

  • Slightly increases Regression penalties of Repair, Healing, and Sabotage actions.
Sheep Block}}
Sheep Block A white and blue wooden block depicting two woolly Lambs grazing and the letter "S".
  • Interacting with a Dream Trap afflicts Survivors with the Blindness IconStatusEffects vision.png Status Effect for 30 seconds.
Kid's Drawing}}
Kid's Drawing An unattributed drawing clearly crafted by a young child.
  • Gain an extra 200 Bonus Bloodpoints in the Deviousness Category when a Survivor triggers a Dream Snare.
  • Considerably decreases Dream Snare slow-down.
Garden Rake}}
Garden Rake A small claw rake, a must have tool for any accomplished gardener.
  • Replaces Dream Snares with Dream Pallets.
  • 7 Dream Tokens.
Prototype Claws}}
Prototype Claws A home-made tool to facilitate bush trimming.
  • Replaces Dream Snares with Dream Pallets.
  • 7 Dream Tokens.
  • Interacting with a Dream Pallet reveals the Survivor's Aura IconHelp auras.png to The Nightmare for 4 seconds.
Outdoor Rope}}
Outdoor Rope Sturdy outdoor rope, handy to tie up anything.
  • For Survivors in the Dream World, Outdoor Rope increases the audible range of Survivors' Generator-repairing noises by 8 metres.
Nancy's Sketch}}
Nancy's Sketch A crude and bold sketch made with Fusain, signed by Nancy H.
  • Slightly decreases Dream Projection cool-down for each sleeping Survivor.
Green Dress}}
Green Dress A little girl's green dress with a silky white ribbon.

While Survivors are in the Dream World:

  • Slightly increases Regression penalties of Repair, Healing, and Sabotage actions.
  • When failing such an action's Skill Check IconHelp skillChecks.png, the Survivor's Aura IconHelp auras.png is revealed to The Nightmare for 3 seconds.
Cat Block}}
Cat Block A white and purple wooden block depicting a sleeping Cat and the letter "C".
  • Interacting with a Dream Trap afflicts Survivors with the Haemorrhage IconStatusEffects bleeding.png Status Effect for 60 seconds.
Unicorn Block}}
Unicorn Block A white and red wooden block depicting a prancing Unicorn and the letter "U".
  • Interacting with a Dream Trap afflicts Survivors with the Blindness IconStatusEffects vision.png Status Effect for 60 seconds.
Paint Thinner}}
Paint Thinner A tin of a highly volatile and inflammable material.
  • Replaces Dream Snares with Dream Pallets.
  • 7 Dream Tokens.
  • Interacting with a Dream Pallet reveals the Survivor's Aura IconHelp auras.png to The Nightmare for 6 seconds.
Nancy's Masterpiece}}
Nancy's Masterpiece A painting of a Character, made by Nancy Holbrook at Badham and kept as a treasure memory.
  • Moderately decreases Dream Projection cool-down for each sleeping Survivor.
Jump Rope}}
Jump Rope A long Double Dutch jump rope, stained with many years of use.
  • For Survivors in the Dream World, Grunts of Pain are 50 % louder.
Blue Dress}}
Blue Dress A little girl's pale blue dress with white lace which's front is ruined by large cuts.

While Survivors are in the Dream World:

  • Slightly increases Regression penalties of Repair, Healing, and Sabotage actions.
  • When failing such an action's Skill Check IconHelp skillChecks.png, the Survivor's Aura IconHelp auras.png is revealed to The Nightmare for 4 seconds.
Pill Bottle}}
Pill Bottle An empty pill bottle which once contained a medicine called "Zoneral".
  • Survivors will see The Nightmare intermittently at a reduced distance of 12 to 24 metres.
  • The Nightmare is invisible to Survivors beyond 24 metres.
  • The Nightmare is invisible to awake Survivors while carrying another Survivor.
Swing Chains}}
Swing Chains Rusty, but sturdy chains used to securely attach a swing seat.
  • For Survivors in the Dream World, the sounds of their footsteps are 50 % louder.
Class Photo}}
Class Photo A large photograph taken at Badham Preschool showing the cheerful class of '94-95.
  • All Generators IconHelpLoading generators.png will now spew blood while The Nightmare channels the Dream Projection ability.
  • The Nightmare's Husk will not appear while using Dream Projection.
  • The Nightmare can no longer cancel the Dream Projection action.
"Z" Block}}
"Z" Block A deeply scratched and burnt wooden block which's only recognisable feature is the letter "Z".
  • Interacting with a Dream Trap afflicts Survivors with the Haemorrhage IconStatusEffects bleeding.png Status Effect for 60 seconds.
  • If the Survivor is Healthy IconHelp healthy.png, they will nevertheless bleed for the duration of the Haemorrhage Status Effect.
Red Paint Brush}}
Red Paint Brush A large paint brush, wet with crimson paint.
  • All Survivors start the Trial inside the Dream World.
  • Failing a Skill Check IconHelp skillChecks.png will no longer allow Survivors to wake up.
Black Box}}
Black Box A black cardboard box filled with photographs.


Achievements

Main article: Achievements

There are currently 2 Achievements related to The Nightmare.

Icon Name Description
Adept Nightmare}}
Adept Nightmare Achieve a Merciless Victory with The Nightmare IconHelpLoading nightmare.png using only his Unique Perks: Fire Up IconPerks fireUp.png, Remember Me IconPerks rememberMe.png & Blood Warden IconPerks bloodWarden.png.
Dream Master}}
Dream Master With The Nightmare IconHelpLoading nightmare.png, pull 200 Survivors into the Dream World.

NOTE: In the console version, Dream Master is called Dream Demon.


Customisation

Players may customise their Character by choosing one outfit style from each category. Blood-stained attire is obtained after The Nightmare reaches Level 50 and prestiges.

The Nightmare's attire includes:

Default

Icon Name Body Rarity Description
SD Head01.png Freddy Krueger CategoryIcon head.png Common The mottled and charred face of an odious man, topped with a fedora.
SD Body01.png Preschool Gardener CategoryIcon body.png Common A striped woolen shirt and sturdy gardener trousers, punctured with burn holes.
SD W01.png Clawed Glove CategoryIcon weapons.png Common A homemade device, crafted to torture and kill.

Prestige

Icon Name Body Rarity Description Additional Notes
SD Head01 P01.png Bloody Freddy CategoryIcon head.png Rare The burnt and blood splattered face of an odious man, topped with a fedora. 3rd Prestige Reward
SD Body01 P01.png Bloody Gardener CategoryIcon body.png Rare A striped woollen shirt and sturdy gardner trousers, dripping with his prey's blood 2nd Prestige Reward
SD W01 P01.png Bloody Clawed Glove CategoryIcon weapons.png Rare A bloody device of nightmares, crafted to torture and kill. 1st Prestige Reward


DLC

Main article: Downloadable Content

The Nightmare is currently part of 1 DLC package:

Available DLC


History

Original Power

Quotes left.png Death won't accept him and thus he remains, a calamity, indisputable master of his victims' nightmares.
Dream Demon allows The Nightmare to pull Survivors into the Dream World.
Quotes right.png
  • Survivors who are awake do not see or hear The Nightmare.
  • Once targeted by The Nightmare's Power, Survivors enter the Dream Transition for 7 seconds.
  • During the Dream Transition they can see The Nightmare intermittently.
  • When the Dream Transition has elapsed, the Survivor is pulled into the Dream World.

Once in the Dream World:

  • Survivors' Auras are revealed to The Nightmare whenever they are outside of his Terror Radius.
  • Survivors suffer an Action speed penalty of -50 %.
  • To exit the Dream World, Survivors can find other non-sleeping Survivors to perform a Wake-up action.
  • Failed Skill Checks can wake up the Survivor.
  • Getting hooked wakes up the Survivor.


Change Log

Patch 1.8.1

  • Nerf: added a delay of 10 seconds after leaving The Nightmare's Terror Radius before a Survivor's Aura is revealed to him.
  • Nerf: increased The Nightmare's Terror Radius from 16 metres to 24 metres.
    • This change allows Survivors more room to manoeuvre around The Nightmare without having their Auras revealed for being outside his Terror Radius.
    • This change brings his Terror Radius to the same range as his Lullaby.
  • Nerf: increased the duration of The Nightmare's Movement Speed penalty for putting a Survivor into the Dream Transition from 1 second to 3 seconds.
    • This change allows Survivors to put more distance between themselves and The Nightmare before they fall asleep and become vulnerable to his attacks.
  • Nerf: dying Survivors who are healed to the Injured State are automatically woken up.

Patch 1.8.2

  • Quality of Life: reduced the Movement Speed penalty for continuously casting Dream Demon to 95 %.
    • This change was motivated by the Developers deeming the old penalty as too intense.
  • Quality of Life: reduced the Interaction and Attack cool-down when successfully putting a Survivor into the Dream Transition to 0.5 seconds.

Patch 1.9.2

  • Nerf: removed the (unintentional) ability to put Survivors inside Lockers into the Dream Transition.

Patch 2.0.0

  • Quality of Life: fixed an issue that caused The Nightmare to vault more slowly than other Killers.

Patch 2.3.0

  • Quality of Life: reduced the footstep audio.

Patch 3.1.0

  • Rework: extensively reworked The Nightmare's Power:
    • Awake Survivors see The Nightmare always within 16 metres, intermittently within 32 metres, and never when farther than 32 metres away.
    • Survivors experience Micro-Sleep, passively falling asleep within 60 seconds.
    • Asleep Survivors see the Aura of a Alarm Clock IconStatusEffects sleepPenalty.png on a dresser far away.
    • Asleep Survivors hear a 2-dimensional Lullaby instead of The Nightmare's Terror Radius.
    • Getting woken up by awake Survivors will increasingly take more time after each successful attempt.
    • The Nightmare received the ability to place either of two Dream Traps: Dream Snares or Dream Pallets.
    • The Nightmare received the ability to teleport between unrepaired Generators using Dream Projection.

Patch 3.2.0

  • Buff: added the Oblivious Status Effects to The Nightmare's Power.
    • Survivors are Oblivious whenever they are asleep and in the Dream World.

Patch 4.7.0

  • Quality of Life: increased the brightness of the Dream World indicator on the HUD.
  • Nerf: added a Movement Speed penalty while placing Dream Snares, slowing The Nightmare to 4.0 m/s or 100 %.
  • Nerf: reduced the maximum number of placed Dream Snares from 8 to 5.
  • Nerf: reduced the maximum number of placed Dream Pallets from 10 to 7.
  • Nerf: Survivors using Alarm Clocks are granted full immunity from falling asleep for 30 seconds, including when The Nightmare attacks them.
    • This is indicated on the HUD by a yellow sleep timer ticking down.
  • Revisited some Add-ons.

Trivia

  • The full name of Freddy Krueger is "Frederick 'Freddy' Charles Krueger".
  • Though the character was popularised by Robert Englund in the original film series, his appearance in Dead by Daylight is based on that of the 2010 film reboot, where he was portrayed by Jackie Earle Haley.
    • Freddy's corresponding Survivor is Quentin Smith, a Character who was created specifically for the 2010 film.
  • The Nightmare's Memento Mori is a reference to the way he killed Jesse in the film.
  • The Nightmare's Memento Mori animation is the second one in which the Survivor attempts to get up on their own.
  • The Nightmare breathes the quietest out of all the Killers, with his breathing being similar in volume to that of Survivors.
  • Unlike other Killers, who simply step over Windows when vaulting, Freddy grabs the window ledge with both hands and lifts himself over, this is due to Freddy being much smaller in height than most other Killers in the Game.
    • The Pig IconHelpLoading pig.png and The Ghost Face IconHelpLoading ghost.png also have this same animation, due to the same reason.
  • The Nightmare was the fifth licensed Character to be introduced to Dead by Daylight.
  • The Nightmare was the first Killer to receive a major rework to his Power.


Gallery

For more go to the Nightmare's Gallery


THE SURVIVORS IconHelpLoading survivor.png
BASE GAME CHAPTERS I-III (1-3)
+ PARAGRAPH I (1)
CHAPTERS IV-VII (4-7) CHAPTERS VIII-XI (8-11) PARAGRAPH III (3)
+ CHAPTERS XIII+XIV (13+14)
S01 charSelect portrait.png Dwight Fairfield SurvivorDwight.png S05 charSelect portrait.png Nea Karlsson SurvivorNea.png S09 charSelect portrait.png Feng Min SurvivorFengMin.png S13 charSelect portrait.png Kate Denson SurvivorKate.png S17 charSelect portrait.png Ash Williams SurvivorAsh.png
S02 charSelect portrait.png Meg Thomas SurvivorMeg.png S06 charSelect portrait.png Laurie Strode SurvivorLaurie.png S10 charSelect portrait.png David King SurvivorDavidKing.png S14 charSelect portrait.png Adam Francis SurvivorAdam.png S18 charSelect portrait.png Nancy Wheeler SurvivorNancy.png
S03 charSelect portrait.png Claudette Morel SurvivorClaudette.png S07 charSelect portrait.png Ace Visconti SurvivorAce.png S11 charSelect portrait.png Quentin Smith SurvivorQuentin.png S15 charSelect portrait.png Jeff Johansen SurvivorJeff.png S19 charSelect portrait.png Steve Harrington SurvivorSteve.png
S04 charSelect portrait.png Jake Park SurvivorJake.png S08 charSelect portrait.png Bill Overbeck SurvivorBill.png S12 charSelect portrait.png David Tapp SurvivorDavidTapp.png S16 charSelect portrait.png Jane Romero SurvivorJane.png S20 charSelect portrait.png Yui Kimura SurvivorYui.png
CHAPTERS XV-XVIII (15-18) CHAPTERS XIX+XX (19+20)
S21 charSelect portrait.png Zarina Kassir SurvivorZarina.png S25 charSelect portrait.png Yun-Jin Lee SurvivorYun-Jin.png
S22 charSelect portrait.png Cheryl Mason SurvivorCheryl.png S26 charSelect portrait.png Jill Valentine Unknown QuestionMark.png
S23 charSelect portrait.png Felix Richter SurvivorFelix.png S27 charSelect portrait.png Leon Scott Kennedy Unknown QuestionMark.png
S24 charSelect portrait.png Élodie Rakoto SurvivorElodie.png
THE KILLERS IconHelpLoading killer.png
BASE GAME CHAPTERS I-III (1-3) CHAPTERS IV+V (4+5)
+ PARAGRAPH II (2)
CHAPTERS VI-VIII (6-8) CHAPTERS IX-XI (9-11)
K01 charSelect portrait.png The Trapper IconHelpLoading trapper.png - Evan MacMillan K04 charSelect portrait.png The Nurse IconHelpLoading nurse.png - Sally Smithson K07 charSelect portrait.png The Doctor IconHelpLoading doctor.png - Herman Carter K10 charSelect portrait.png The Nightmare IconHelpLoading nightmare.png - Freddy Krueger K13 charSelect portrait.png The Spirit IconHelpLoading spirit.png - Rin Yamaoka
K02 charSelect portrait.png The Wraith IconHelpLoading wraith.png - Philip Ojomo K05 charSelect portrait.png The Shape IconHelpLoading shape.png - Michael Myers K08 charSelect portrait.png The Huntress IconHelpLoading huntress.png - Anna K11 charSelect portrait.png The Pig IconHelpLoading pig.png - Amanda Young K14 charSelect portrait.png The Legion IconHelpLoading legion.png - Frank, Julie, Susie, Joey
K03 charSelect portrait.png The Hillbilly IconHelpLoading hillbilly.png - Max Thompson Jr. K06 charSelect portrait.png The Hag IconHelpLoading hag.png - Lisa Sherwood K09 charSelect portrait.png The Cannibal IconHelpLoading cannibal.png - Bubba Sawyer K12 charSelect portrait.png The Clown IconHelpLoading clown.png - Jeffrey Hawk K15 charSelect portrait.png The Plague IconHelpLoading plague.png - Adiris
CHAPTERS XII-XIV (12-14) CHAPTERS XV-XVII (15-17) CHAPTERS XVIII-XX (18-20)
K16 charSelect portrait.png The Ghost Face IconHelpLoading ghost.png - Danny Johnson K19 charSelect portrait.png The Deathslinger IconHelpLoading deathslinger.png - Caleb Quinn K22 charSelect portrait.png The Twins IconHelpLoading twins.png - Victor & Charlotte Deshayes
K17 charSelect portrait.png The Demogorgon IconHelpLoading demogorgon.png - Demogorgon K20 charSelect portrait.png The Executioner IconHelpLoading wales.png - Pyramid Head K23 charSelect portrait.png The Trickster IconHelpLoading trickster.png - Ji-Woon Hak
K18 charSelect portrait.png The Oni IconHelpLoading oni.png - Kazan Yamaoka K21 charSelect portrait.png The Blight IconHelpLoading blight.png - Talbot Grimes K24 charSelect portrait.png The Nemesis Nemesis T-Type}} - Nemesis T-Type
LORE CHARACTERS
Benedict Baker The Entity IconHelp entity.png The Observer IconHelp archivesGeneral.png Vigo and many more...
LEGENDARY SURVIVOR CHARACTERS
S22 outfit 007.png Alessa Gillespie S22 outfit 008.png Cybil Bennett QM Outfit 010.png Jonathan Byers S22 outfit 006.png Lisa Garland
LEGENDARY KILLER CHARACTERS
WI outfit 010.png The Birch DO outfit 012.png The Look-See BE outfit 012.png The Mordeo
UNUSED CHARACTERS
The Smasher The Teacher