Dead by Daylight Wiki
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{{#Invoke:Loadout|resolvePerkPage}}
{{Perk Article|Yes|Cannibal|40}}
 
 
{{Perk Table Teachable}}
 
   
   
 
== History ==
 
== History ==
  +
<tabber>
=== Version 1.7.0 ===
 
  +
|-|1.7.0=
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="64px"|Icon !! width="100px"|{{clr|2|Tier I}} !! width="100px"|{{clr|3|Tier II}} !! width="100px"|{{clr|4|Tier III}} !! Description
+
! width="64px"|Icon !! width="100px"|{{#Invoke:Utils|clr|2|Tier I}} !! width="100px"|{{#Invoke:Utils|clr|3|Tier II}} !! width="100px"|{{#Invoke:Utils|clr|4|Tier III}} !! Description
 
|-
 
|-
 
! [[File:IconPerks franklinsDemise.png|64px]]
 
! [[File:IconPerks franklinsDemise.png|64px]]
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| 10 %
 
| 10 %
 
| Your vicious ''Basic Attacks'' make the Survivors drop their Item on impact.
 
| Your vicious ''Basic Attacks'' make the Survivors drop their Item on impact.
The lost Item is damaged in the fall, losing '''{{clr|2|0}}/{{clr|3|5}}/{{clr|4|10}} %''' of its base amount of Charges.
+
The lost Item is damaged in the fall, losing '''{{#Invoke:Utils|clr|2|0}}/{{#Invoke:Utils|clr|3|5}}/{{#Invoke:Utils|clr|4|10}} %''' of its base amount of Charges.
 
|}
 
|}
  +
=== Version 4.1.0 ===
 
  +
|-|4.1.0=
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="64px"|Icon !! width="100px"|{{clr|2|Tier I}} !! width="100px"|{{clr|3|Tier II}} !! width="100px"|{{clr|4|Tier III}} !! Description
+
! width="64px"|Icon !! width="100px"|{{#Invoke:Utils|clr|2|Tier I}} !! width="100px"|{{#Invoke:Utils|clr|3|Tier II}} !! width="100px"|{{#Invoke:Utils|clr|4|Tier III}} !! Description
 
|-
 
|-
 
! [[File:IconPerks franklinsDemise.png|64px]]
 
! [[File:IconPerks franklinsDemise.png|64px]]
Line 27: Line 27:
 
| 90 seconds
 
| 90 seconds
 
| Your vicious ''Basic Attacks'' make the Survivors drop their Item on impact.
 
| Your vicious ''Basic Attacks'' make the Survivors drop their Item on impact.
* If not recovered within '''{{clr|2|150}}/{{clr|3|120}}/{{clr|4|90}} seconds''', the lost Item will be consumed by The Entity
+
* If not recovered within '''{{#Invoke:Utils|clr|2|150}}/{{#Invoke:Utils|clr|3|120}}/{{#Invoke:Utils|clr|4|90}} seconds''', the lost Item will be consumed by The Entity.
* The Auras of lost Items are revealed to you within '''{{clr|2|32 metres}}''' and slowly fade from '''{{clr|16|white}}''' to '''{{clr|19|red}}''' while the timer elapses.
+
* The Auras of lost Items are revealed to you within '''{{#Invoke:Utils|clr|2|32 metres}}''' and slowly fade from '''{{#Invoke:Utils|clr|16|white}}''' to '''{{#Invoke:Utils|clr|19|red}}''' while the timer elapses.
 
|}
 
|}
  +
=== Version 5.0.0 ===
 
  +
|-|5.0.0=
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="64px"|Icon !! width="100px"|{{clr|2|Tier I}} !! width="100px"|{{clr|3|Tier II}} !! width="100px"|{{clr|4|Tier III}} !! Description
+
! width="64px"|Icon !! width="100px"|{{#Invoke:Utils|clr|2|Tier I}} !! width="100px"|{{#Invoke:Utils|clr|3|Tier II}} !! width="100px"|{{#Invoke:Utils|clr|4|Tier III}} !! Description
 
|-
 
|-
 
! [[File:IconPerks franklinsDemise.png|64px]]
 
! [[File:IconPerks franklinsDemise.png|64px]]
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| 90 seconds
 
| 90 seconds
 
| Your vicious ''Basic Attacks'' make the Survivors drop their Item on impact.
 
| Your vicious ''Basic Attacks'' make the Survivors drop their Item on impact.
* If not recovered within '''{{clr|2|150}}/{{clr|3|120}}/{{clr|4|90}} seconds''', the lost Item will have its Charges depleted by The Entity
+
* If not recovered within '''{{#Invoke:Utils|clr|2|150}}/{{#Invoke:Utils|clr|3|120}}/{{#Invoke:Utils|clr|4|90}} seconds''', the lost Item will have its Charges depleted by The Entity.
* The Auras of lost Items are revealed to you within '''{{clr|2|32 metres}}''' and slowly fade from '''{{clr|16|white}}''' to '''{{clr|19|red}}''' while the timer elapses.
+
* The Auras of lost Items are revealed to you within '''{{#Invoke:Utils|clr|2|32 metres}}''' and slowly fade from '''{{#Invoke:Utils|clr|16|white}}''' to '''{{#Invoke:Utils|clr|19|red}}''' while the timer elapses.
 
|}
 
|}
  +
</tabber>
   
   
 
== Change Log ==
 
== Change Log ==
 
=== [[Patch 1.7.2]] ===
 
=== [[Patch 1.7.2]] ===
* '''''{{clr|8|Nerf}}:''''' added a ''Basic Attacks'' condition.
+
* '''''{{#Invoke:Utils|clr|8|Nerf}}:''''' only ''Basic Attacks'' cause Survivors to drop their Items now.
 
=== [[Patch 4.1.0]] ===
 
=== [[Patch 4.1.0]] ===
  +
* '''''{{#Invoke:Utils|clr|4|Rework}}:'''''
* '''''{{clr|4|Rework}}:''''' instead of the Item losing charges when dropped, The Entity will consume it, if the Item is left on the ground for too long.
 
  +
** '''''{{#Invoke:Utils|clr|3|Change}}:''''' instead of causing the dropped Item to lose its Charges over time, the Item itself is now on a timer, which causes it to be consumed by '''The Entity''' once the timer elapses.<br>The timer is reset once a Survivor picks the Item up.<br>The Survivor who originally owned the Item will see a '''Status Icon''' next to their Perk Diamond, displaying the timer on the Item.
* '''''{{clr|4|Rework}}:''''' now reveals the Aura of a dropped Item to the Killer in close proximity.
 
  +
** '''''{{#Invoke:Utils|clr|2|Buff}}:''''' now reveals the Aura of dropped Items to the Killer.<br>The Aura ranges from '''{{#Invoke:Utils|clr|16|white}}''' to '''{{#Invoke:Utils|clr|19|red}}''', depending on how close the Item is to being consumed by '''The Entity'''.
 
=== [[Patch 5.0.0]] ===
 
=== [[Patch 5.0.0]] ===
* '''''{{clr|4|Rework}}:''''' changed the Perk to once again cause the Item to lose its Charges when dropped.
+
* '''''{{#Invoke:Utils|clr|4|Rework}}:'''''
  +
** '''''{{#Invoke:Utils|clr|3|Change}}:''''' due to the introduction of '''{{#Invoke:Utils|clr|25|Limited Items}}''', the behaviour of '''Franklin's Demise''' was partially reverted to its previous iteration, causing dropped Items to once again lose Charges over time, rather than being consumed over time.
 
=== [[Patch 7.0.0]] ===
  +
* '''''{{#Invoke:Utils|clr|8|Nerf}}:''''' no longer affects '''{{#Invoke:Utils|clr|25|Limited Items}}''' as they now have their own slot.
  +
  +
  +
== Limited Items ==
  +
Before Patch 7.0.0, some '''{{#Invoke:Utils|clr|25|Limited Items}}''' were a special case, as not all of them were affected by '''Franklin's Demise''':
  +
  +
{| class="wikitable"
  +
|-
  +
! rowspan="2" | {{#Invoke:Utils|clr|25|Limited Items}} !! Interaction with '''Franklin's Demise'''
  +
|-
  +
! {{yes}} Affected<br>{{no}} Not affected
  +
|-
  +
| {{#Invoke:Utils|IconLink|First Aid Spray}}
  +
| {{yes}}
  +
|-
  +
| {{#Invoke:Utils|IconLink|Flash Grenade}}
  +
| {{yes}}
  +
|-
  +
| {{#Invoke:Utils|IconLink|Lament Configuration}}
  +
| {{yes}}
  +
|-
  +
| {{#Invoke:Utils|IconLink|Pocket Mirror}} (repaired state)
  +
| {{yes}}
  +
|-
  +
| {{#Invoke:Utils|IconLink|Vaccine}}
  +
| {{yes}}
  +
|-
  +
! colspan="2" | [[File:Nothing.png]]
  +
|-
  +
| {{#Invoke:Utils|IconLink|Pocket Mirror}} (fragile state)
  +
| {{no}}
  +
|-
  +
| {{#Invoke:Utils|IconLink|VHS Tape}}
  +
| {{no}}
  +
|}
   
   
 
== Trivia ==
 
== Trivia ==
  +
* '''Franklin's Demise''' will show a debuff indicator on the Survivor's HUD with a timer on it.<br>With the Rework in [[Patch 5.0.0]], this timer now corresponds to how many Charges the Item will have left after picking it up again (assuming it was initially dropped with a full Charge).
* '''{{PAGENAME}}''' is a reference to [[Franklin Hardesty]], a Character in ''The Texas Chainsaw Massacre'' franchise.
 
  +
* An Item dropped by '''Franklin's Demise''' are '''''{{#Invoke:Utils|clr|8|not}}''''' protected by the {{#Invoke:Utils|IconLink|White Ward}} Offering, if a Survivor fails to pick it back up in time or leaves the Trial without recovering it.
* According to its filename, '''{{PAGENAME}}''' was originally to be called ''"Franklin's Loss"''.
 
  +
* Before [[Patch 7.0.0]], '''{{#Invoke:Utils|IconLink|Cenobite}}''' players would use '''Franklin's Demise''' to force Survivors to drop the {{#Invoke:Utils|IconLink|Lament Configuration}} without the need of downing the Survivor.<br>This would also override '''The Cenobite''' automatically picking it up after downing a Survivor carrying it, allowing him to interact with the Configuration on his own accord before interacting with the downed Survivor.
* While the in-game description has had the ''Basic Attack'' condition removed since [[Patch 4.1.0]], it is still in effect and ''Special Attacks'' do '''''{{clr|8|not}}''''' cause Survivors to drop their Items.
 
  +
  +
=== Development ===
 
* '''Franklin's Demise''' is a reference to [[Franklin Hardesty]], a Character in the '''''The Texas Chainsaw Massacre''''' franchise.
 
* According to its filename, '''Franklin's Demise''' was originally called ''"Franklin's Loss"''.
  +
  +
  +
== Gallery ==
  +
<gallery mode="packed" heights="300">
  +
File:Screenshot_franklinsDemisePerkEffect.jpg|'''Franklin's Demise's''' timer on the Survivor HUD
  +
File:Screenshot_franklinsDemiseChargeDepletion.jpg|Remaining Charges on the dropped Item
  +
</gallery>
   
   
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[[Category: Teachable Killer Perks]]
+
[[Category: Unique Killer Perks]]
[[Category: Janus Perk]]
 
   
[[de:Franklins Niedergang]]
+
[[de: Franklins Niedergang]]
[[es:Muerte de Franklin]]
+
[[es: Muerte de Franklin]]
[[it:Caduta di Franklin]]
+
[[fr: Trépas de Franklin]]
[[pt:Cavalo de Madeira]]
+
[[it: Caduta di Franklin]]
  +
[[pt: A Morte de Franklin]]
[[zh:富兰克林之死]]
+
[[zh: 富兰克林之死]]

Latest revision as of 13:46, 27 January 2024

Franklin's Demise is a Unique PerkIconHelp perks belonging to The CannibalIconHelpLoading cannibal.
Prestige The Cannibal to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Franklin's Demise for all other Characters.

Icon
IconPerks franklinsDemise
Cost
2,500
IconHelp bloodpoints
3,250
IconHelp bloodpoints
4,000
IconHelp bloodpoints
Description
Your vicious Basic Attacks make Survivors drop their ItemsIconHelp items on impact.
  • If not recovered within 150/120/90 seconds, the lost Items will have their Charges depleted by The EntityIconHelp entity.
  • The AurasIconHelp auras of lost Items are revealed to you within 32 metres and slowly fade from white to red as the timer elapses.

"Sally, I hear something. Stop! Stop!" — Franklin Hardesty



History

Icon Tier I Tier II Tier III Description
IconPerks franklinsDemise 0 % 5 % 10 % Your vicious Basic Attacks make the Survivors drop their Item on impact.

The lost Item is damaged in the fall, losing 0/5/10 % of its base amount of Charges.

Icon Tier I Tier II Tier III Description
IconPerks franklinsDemise 150 seconds 120 seconds 90 seconds Your vicious Basic Attacks make the Survivors drop their Item on impact.
  • If not recovered within 150/120/90 seconds, the lost Item will be consumed by The Entity.
  • The Auras of lost Items are revealed to you within 32 metres and slowly fade from white to red while the timer elapses.

Icon Tier I Tier II Tier III Description
IconPerks franklinsDemise 150 seconds 120 seconds 90 seconds Your vicious Basic Attacks make the Survivors drop their Item on impact.
  • If not recovered within 150/120/90 seconds, the lost Item will have its Charges depleted by The Entity.
  • The Auras of lost Items are revealed to you within 32 metres and slowly fade from white to red while the timer elapses.


Change Log

Patch 1.7.2

  • Nerf: only Basic Attacks cause Survivors to drop their Items now.

Patch 4.1.0

  • Rework:
    • Change: instead of causing the dropped Item to lose its Charges over time, the Item itself is now on a timer, which causes it to be consumed by The Entity once the timer elapses.
      The timer is reset once a Survivor picks the Item up.
      The Survivor who originally owned the Item will see a Status Icon next to their Perk Diamond, displaying the timer on the Item.
    • Buff: now reveals the Aura of dropped Items to the Killer.
      The Aura ranges from white to red, depending on how close the Item is to being consumed by The Entity.

Patch 5.0.0

  • Rework:
    • Change: due to the introduction of Limited Items, the behaviour of Franklin's Demise was partially reverted to its previous iteration, causing dropped Items to once again lose Charges over time, rather than being consumed over time.

Patch 7.0.0

  • Nerf: no longer affects Limited Items as they now have their own slot.


Limited Items

Before Patch 7.0.0, some Limited Items were a special case, as not all of them were affected by Franklin's Demise:

Limited Items Interaction with Franklin's Demise
DBD UI Icon CheckMark Affected
DBD UI Icon X Not affected
First Aid SprayIconItems firstAidSpray DBD UI Icon CheckMark
Flash GrenadeIconItems flashGrenade DBD UI Icon CheckMark
Lament ConfigurationIconItems lamentConfiguration DBD UI Icon CheckMark
Pocket MirrorIconItems pocketMirror (repaired state) DBD UI Icon CheckMark
VaccineIconItems vaccine DBD UI Icon CheckMark
Nothing
Pocket MirrorIconItems pocketMirror (fragile state) DBD UI Icon X
VHS TapeIconItems vhsTape DBD UI Icon X


Trivia

  • Franklin's Demise will show a debuff indicator on the Survivor's HUD with a timer on it.
    With the Rework in Patch 5.0.0, this timer now corresponds to how many Charges the Item will have left after picking it up again (assuming it was initially dropped with a full Charge).
  • An Item dropped by Franklin's Demise are not protected by the White WardIconFavors whiteWard Offering, if a Survivor fails to pick it back up in time or leaves the Trial without recovering it.
  • Before Patch 7.0.0, CenobiteIconHelpLoading cenobite players would use Franklin's Demise to force Survivors to drop the Lament ConfigurationIconItems lamentConfiguration without the need of downing the Survivor.
    This would also override The Cenobite automatically picking it up after downing a Survivor carrying it, allowing him to interact with the Configuration on his own accord before interacting with the downed Survivor.

Development

  • Franklin's Demise is a reference to Franklin Hardesty, a Character in the The Texas Chainsaw Massacre franchise.
  • According to its filename, Franklin's Demise was originally called "Franklin's Loss".


Gallery


Video

Franklin's Demise Killer POV Franklin's Demise Survivor POV