I have difficulty keeping my sanity. Each day, this altering world provides me with new trials. A man wearing the robes of a doctor crossed my path. From afar, I witness him walking around, searching.. But he was not...normal. Eyes and mouth pried open, in a painful and disturbing way. Where do these fiends stem from? I do not trust him, he looks like he wants to bring pain, not healing? I will stay away, it is the wisest thing to do.
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~ Unknown (Potentially Benedict Baker) |
The Doctor | |
---|---|
Name | Herman Carter |
Game Alias(es) | "Mu Yi" |
Gender | Man |
Origin | African American |
Realm | Léry's Memorial Institute |
Power | Carter's Spark |
Power Attack Type | Special Attack
(Shock Attacks) |
Weapon | The Stick |
Movement Speed | 115 % | 4.6 m/s |
Alternate Movement speed | 77 % | 3.08 m/s (Charging Shock Therapy) |
Terror Radius | 32 metres |
Height | Tall |
DLC | CHAPTER 4: Spark of Madness |
Voice Actor | Alex Lin (BHVR) |
Cost | 4,500 Iridescent Shards
250 Auric Cells |
Breathing | |
Menu Music | |
Terror Radius Music | |
CharID | K07 |
Herman Carter or "The Doctor" is one of 35 Killers currently featured in Dead by Daylight.
He was introduced as the Killer of CHAPTER 4: Spark of Madness, a Chapter DLC released on 11 May 2017 and retired on 8 January 2024.
He is still available in the In-Game Store and as part of the Maddening Darkness Pack Chapter Pack DLC.
Overview
The Doctor is a madness-inducing Killer, able to use his Power - Carter's Spark, incapacitating Survivors and causing them to hallucinate and scream in terror, revealing their position.
His personal Perks, Overwhelming Presence, Monitor & Abuse, and Overcharge, encourage chases, impact Survivors' ability to repair effectively and make him harder to detect when not in a Chase.
His Perks are about hindering and creating problems for the Survivors. The sheer stature of The Doctor infuses fear and terror in those around him.
Difficulty Rating: Hard
(These Killers use mechanics that are specific to them and require more practice to be effective)
Lore
- Additional Lore can be found in Tome 2 - Reckoning: Ascendance.
Original Lore
- This is the original Lore for Herman Carter as it was presented in the official Game Manual on Dead by Daylight's original website (no longer accessible).
From an early age, Herman Carter understood the human psyche. To analyse and de-construct something as powerful as the brain intrigued him. He was an apt pupil and gained the attention of his teachers. He excelled in high-school and was published in "Partisan" — a psychology gazette. Within a year, Carter was fast-tracked into Yale's advanced neuroscience programme, really a front for the CIA. Brainpower is a must if you're about to conquer the world and demolish foes across the pond. The CIA understood this, so interrogation and intelligence became their number one priority. All they needed were brilliant people — like Carter.
Carter and other top-tier recruits were transferred off-campus and into a secret black site facility in Illinois known as Léry's Memorial Institute. A protégé craves a mentor, and that's where Dr Otto Stamper stepped in, who taught Carter that information is everything and knowledge is power. He was given all instruments needed, a guiding hand, and more or less everything he asked for. He never realised that sunlight had started to become so scarce, that he too was kept in the dark. Because knowledge doesn't only give you power, it also transforms you into a threat.
To extract information was his mission. Dr Stamper encouraged Carter to go further and not to consider this a normal medical facility — no eyes were watching them, there were no rules to abide. The agency just pointed Carter in the right direction, then he started to take a few steps back as he saw how Carter could walk on his own. Docile test subjects were exchanged for real, live spies. People that played a role in the troubles outside the facility. Carter shouldered this new role — Project Awakening took form, and on paper Carter described it as "experimental interrogation". It was approved and over a few months, nobody knocked on his door. Screams and moans filled the corridor outside his lab, but wars skew people and what they accept — as long as the enemy is kept at bay. The fluorescent lights flickered more and more often. Electro-convulsive Treatment became a standard dish on the menu. Prisoners held at the facility begged the guards to take them to any other lab but Carter's. Rumours were disregarded in the beginning.
Over the years, Carter became known as The Doctor and no one ever questioned if he had even held a medical certificate or even what happened to the prisoners after they had given up their information. It was only after the Léry's Memorial Institute went silent for a week that they finally uncovered the true horror of what had happened there.
Carter's experimental information extraction had turned to horrific and bizarre torture. Patients and prisoners were found dead or in vegetative states with all types of head trauma. In his office, they found the most terrible discovery of all. Dr Stamper himself, his head peeled open and an array of electrodes and sensors inserted into his still working, but annihilated brain. There was no sign of Herman "The Doctor" Carter, but his research papers suggested that he had been using the prisoners as part of awful ECT experiments as he searched for the panacea of mind control.
The government didn't want to know. The black site was condemned and all knowledge of the Léry's Memorial Institute redacted forever.
Current Lore
- This is the Lore as it is present in Dead by Daylight itself.
Showing exceptional aptitude in psychology, Herman was handpicked for special training in an advanced neuroscience program located in a secret black site facility in Illinois known as Léry's Memorial Institute, really a front for the CIA.
This is where Herman met Dr Otto Stamper, where, under his guidance, Herman began to use strange and ever increasingly vicious methods to extract information from prisoners sent to the institute, which was also a covert prison and re-education centre for whoever was the USA's current nemesis. His liberal use of violent electroshock therapy revealed dramatic results and several threats to national security were uncovered.
Over the years, Herman became known as The Doctor and no one ever questioned if he had even held a medical certificate or even what happened to the prisoners after they had given up their information. It was only after Léry's Memorial Institute went silent for a week that the true horror was finally discovered. The personnel, patients, and prisoners were all found dead with all types of head trauma. All personnel and prisoners' bodies were accounted for, including Dr Stamper, but no sign of Herman “The Doctor” Carter.
Load-out
Unique Perks
The Doctor comes with 3 Perks that are unique to him:
Monitor & Abuse | Meticulous in your approach, terrifying in your application.
Whenever you are not in a Chase with a Survivor, the following effect applies:
"It's time for your treatment!" — Herman Carter, The Doctor | |
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Overcharge | You are fuelled by your hate for progress.
Performing the Damage Generator Action on a Generator applies Overcharge:
| |
Overwhelming Presence | Just knowing you are near is enough to disturb your victims.
Survivors within your Terror Radius suffer from inefficiency:
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Prestige
Prestiging The Doctor will automatically add Tier I of his Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.
Prestige The Doctor twice more to automatically add Tier II and Tier III respectively into the other Killers' inventories.
Weapon: The Stick
The Stick is the Primary Weapon of The Doctor.
An instrument of punishment when all other treatments failed.
Power: Carter's Spark
"Is it a gift, or a curse?
The Entity has ignited a corrupted and inexhaustible spark in The Doctor's heart which allows him to generate electroconvulsive power at will.
His insidious treatment corrupts the minds of those it touches.
Victims shocked by the corrupt spark begin to lose their grip on reality and, with repeated exposure, inevitably succumb to madness."
SPECIAL ABILITY: CARTER'S SPARK
Striking Survivors with his electro-convulsive abilities, The Doctor increasingly causes them to suffer from the tiered Madness Status Effect.
SPECIAL AFFLICTION: MADNESS
Madness causes increasingly potent afflictions in the affected Survivors, depending on its current tier.
Once Madness is obtained, Survivors are unable to lose it and may only regress it by performing the Snap Out of It interaction.
Madness I has the following permanent effects until a tier-up:
- Causes Survivors to scream once during the tier-up, revealing their location to The Doctor.
- Skill Checks have a chance of 33 % to be Madness Skill Checks.
Madness II has the following permanent effects until a tier-up:
- Causes Survivors to scream once during the tier-up, revealing their location to The Doctor.
- Skill Checks have a chance of 66 % to be Madness Skill Checks.
- Causes Survivors to experience occasional Hallucinations in the form of Illusionary Doctors.
Madness III has the following permanent effects until Survivors Snap Out of It:
- Causes Survivors to scream during the tier-up and then intermittently every few seconds, revealing their location to The Doctor.
- Skill Checks are 100 % Madness Skill Checks.
- Causes Survivors to experience occasional Hallucinations in the form of Illusionary Doctors.
- The Auras of Illusionary Doctors are revealed to The Doctor.
- Suppresses the ability of Survivors to use their Items.
- Suppresses the ability of Survivors to interact both with other Survivors and certain environmental objects.
SPECIAL INTERACTION: SNAP OUT OF IT
Survivors having reached Madness III can perform the Snap Out of It interaction for 12 seconds:
- Succeeding the interaction regresses them back to Madness I.
- Failing the interaction causes them to scream and reveal their location to The Doctor.
SPECIAL ABILITY: SHOCK THERAPY
Press and hold the Power button to perform a Shock Therapy Attack, unleashing a cone-shaped ranged shock attack on the ground in front of The Doctor:
- Shock Therapy has a range of 12 metres and detonates with a delay of 0.8 seconds.
Survivors struck with a Shock Therapy Attack suffer from the following effects:
- Increases their Madness by +0.5 Tiers, causing them to scream and reveal their location, if it coincides with a tier-up.
- Interrupts any on-going interaction at the moment of impact.
- Suppresses their ability to perform any interactions, including with Pallets and Windows.
Survivors suffering from the Oblivious Status Effect when struck by Shock Therapy have it removed immediately.
SPECIAL ABILITY: STATIC BLAST
Press and hold the Secondary Power button, once the Power Gauge is full, to perform a Static Blast Attack, unleashing a ranged shock attack that propagates through the air from The Doctor, covering his entire Terror Radius.
Survivors struck with a Static Blast Attack suffer from the following effects:
- Increases their Madness by +1 Tier, causing them to scream and reveal their location, if it coincides with a tier-up.
- Interrupts any on-going interaction at the moment of impact.
Survivors can prevent being struck by Static Blast by hiding inside a Locker.
Survivors suffering from the Oblivious Status Effect when struck by Static Blast have it removed immediately.
Static Blast has a Cool-down of 60 seconds.
Power Trivia
Movement Speeds:
- Charging Static Blast: 1.16 m/s
- Charging Shock Therapy: 3.08 m/s
- Walking: 4.6 m/s
Madness:
- Additional, detailed information can be found in the separate Madness Article.
- Madness thresholds:
- Tier I: 1 Madness point
- Tier II: 2 Madness points
- Tier III: 3 Madness points
- Shock Therapy Madness gain: +0.5 Madness points
- This is equal to half a Tier.
- Static Blast Madness gain: +1 Madness point
- This is equal to a full Tier.
Shock Therapy:
- Range: 12 metres
- This distance is calculated from the centre of The Doctor's hitbox capsule.
- Charge time: 1 second
- Detonation delay: 0.8 seconds
- This refers to how long it takes the attack to shock Survivors after releasing it.
- Cool-down duration: 1.5 seconds
- This refers to how long after the attack The Doctor is prohibited from initiating another attack or from interacting with Props.
- Survivor-Interactions Cool-down duration: 2.5 seconds
- This refers to how long after receiving a shock Survivors are prohibited from interacting with Props (indicated on the HUD).
Static Blast:
- The Static Blast attack range is directly tied to The Doctor's Terror Radius and can be increased and decreased accordingly.
It should be noted that Survivors suffering from Oblivious will still be affected by a Static Blast, as the attack relies on the Terror Radius purely to determine its range, but does not require Survivors to be aware of it. - Charge time: 2 seconds
- Power Recharge time: 60 seconds
Add-ons for Carter's Spark
Icon | Name | Description |
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"Calm" - Class I | An ECT procedure using a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure can cause mild anxiety in the patient.
Survivors affected by Madness suffer from the Affliction of Calm:
| |
"Order" - Class I | A conventional ECT procedure, part of a patient's daily routine at the Léry's Memorial Institute. Can cause a state of mild confusion in the patient.
Survivors affected by Madness suffer from the Affliction of Order:
You share into your patients' Madness and can see the Illusionary Pallets. | |
Maple Knight | A white knight chess piece made of maple. This gift from an old man brings back distant memories and imbues The Doctor with devastating focus.
| |
Mouldy Electrode | A mouldy electrode which can nevertheless conduct a weak electrical current.
| |
"Calm" - Class II | A risky ECT procedure using a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure can cause moderate anxiety in the patient.
Survivors affected by Madness suffer from the Affliction of Calm:
| |
"Discipline" - Class II | Project Awakening ECT procedure for disciplinary action which uses a fixed dose at high voltage. Can cause a state of moderate paranoia in the patient.
Survivors affected by Madness suffer from the Affliction of Discipline:
You share into your patients' Madness and can see the Illusionary Red Stain. "We re-educate our patients with the greatest care." — Léry's Memorial Institute | |
"Order" - Class II | A high stimulus ECT procedure, part of a patient's daily routine at the Léry's Memorial Institute. Can cause a state of moderate confusion in the patient.
Survivors affected by Madness suffer from the Affliction of Order:
You share into your patients' Madness and can see the Illusionary Pallets. "Side effects are very rare." — Léry's Memorial Institute | |
"Restraint" - Class II | An experimental ECT procedure developed within The Fog. Uses a wavelength that links the patient's and The Doctor's minds. This procedure is known to cause mild cases of hallucination in the patient.
Survivors affected by Madness suffer from the Affliction of Restraint:
You share into your patients' Madness and can see the Illusionary Doctors. | |
Polished Electrode | A like-new standard electrode equipment to conduct electro-convulsive treatments.
| |
"Discipline" - Class III | Project Awakening ECT procedure for disciplinary action which uses a fixed dose at very high voltage. Can cause a state of serious paranoia in the patient.
Survivors affected by Madness suffer from the Affliction of Discipline:
You share into your patients' Madness and can see the Illusionary Red Stain. "Respect of our patients is at the core of our principles." — Léry's Memorial Institute | |
"Restraint" - Class III | An experimental ECT procedure developed within The Fog. Uses a high stimulus wavelength to link the patient's and The Doctor's minds. This procedure is known to cause serious cases of hallucinations in the patient.
Survivors affected by Madness suffer from the Affliction of Restraint:
You share into your patients' Madness and can see the Illusionary Doctors. | |
High Stimulus Electrode | An experimental electrode that can withstand very high charges for a longer period of time.
| |
Interview Tape | A compact cassette from Project Awakening containing an unedited interview of a victim. Opens The Doctor's mind to alternate treatment methods.
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Scrapped Tape | A compact cassette from Project Awakening containing mostly white noise. Opens The Doctor's mind to alternate treatment methods.
| |
"Calm" - Carter's Notes | An experimental version of the ECT procedure annotated by Doctor Herman Carter himself. Uses a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure causes uncontrollable fear and anxiety in the patient.
Survivors affected by Madness suffer from the Affliction of Calm:
"Higher quality seizures trigger catatonia. At least it gives me peace for the time it lasts." — Herman Carter | |
"Discipline" - Carter's Notes | Project Awakening ECT procedure for disciplinary action, annotated by Doctor Herman Carter himself. The intolerably high voltage leaves the patient in a severe state of paranoia.
Survivors affected by Madness suffer from the Affliction of Discipline:
You share into your patients' Madness and can see the Illusionary Red Stain. "To avoid relapse from our most tenacious subjects, use maximum levels when proceeding with disciplinary actions." — Herman Carter | |
"Order" - Carter's Notes | An experimental version of the ECT procedure, annotated by Doctor Herman Carter himself. The long, constant stimulus leaves the patient in a state of severe confusion.
Survivors affected by Madness suffer from the Affliction of Order:
You share into your patients' Madness and can see the Illusionary Pallets. "The stimulus must be kept active at a convulsive level." — Herman Carter | |
"Restraint" - Carter's Notes | An experimental ECT procedure developed within The Fog, crudely annotated. Uses an unbearable stimulus wavelength to link the patient's and The Doctor's minds. This procedure is known to cause severe cases of hallucinations in the patient.
Survivors affected by Madness suffer from the Affliction of Restraint:
You share into your patients' Madness and can see the Illusionary Doctors. "I CAN SEE THEIR DISGUSTING ILLNESSES." — unsighned Notes, likely Herman Carter | |
Iridescent King | A glass-like king chess piece moulded from The Fog itself. The Entity's trace reverberating within can break the most powerful minds. Survivors affected by Madness suffer simultaneously from the Afflictions of Calm, Discipline, Order, and Restraint:
"Gazing into the iridescent glass is plunging one's self into madness." — Herman Carter | |
Iridescent Queen | A glass-like queen chess piece moulded from The Fog itself. It cannot be touched without receiving a considerable jolt of electricity. Survivors struck by either the Shock Therapy Attack or a Static Blast acquire a lingering Static Charge, unless they are within 4 metres of another Survivor:
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Achievements
There are 3 Achievements related to The Doctor:
Icon | Name | Description |
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Adept Doctor | Playing as The Doctor, achieve a Merciless Victory using only his 3 Unique Perks: Overwhelming Presence, Monitor & Abuse, and Overcharge | |
Mad House | Playing as The Doctor, shock all four Survivors into Madness Tier III 1 time in a single Trial. | |
Shocking Treatment | Playing as The Doctor, hit Survivors with a Shock Therapy Attack a total of 500 times. |
Cosmetic Options
Players can choose from a variety of Cosmetic options to customise The Doctor:
Base Cosmetics
Default
Prestige
Perk Charms
Prestige Level 7 Reward | Prestige Level 8 Reward | Prestige Level 9 Reward |
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A keepsake gained upon mastery of a particular skill. |
Alternatives
DLC
Icon | Name | Body | Rarity | Description | DLC |
---|---|---|---|---|---|
Overcharged Herman Carter | Common | A furious Doctor, overcharged with his maddening electroconvulsive power. | CHAPTER 4: Spark of Madness | ||
Project Awakening Coat | Common | Official garments of the management staff at Léry's Memorial Institute | CHAPTER 4: Spark of Madness | ||
Project Awakening Stick | Common | The Stick, crackling furiously with the power of Carter's Spark | CHAPTER 4: Spark of Madness |
Special
Icon | Name | Body | Rarity | Description | Event |
---|---|---|---|---|---|
Frosty Eyes | Uncommon | Heart chilling eyes of the cold blooded.
"Have a Wonderful Winter 2017-2018!" - The Dead by Daylight Team |
Winter Solstice 2017 |
Event
Icon | Name | Body | Rarity | Description | Event | Exclusive to Event Participation |
---|---|---|---|---|---|---|
Crown of the Entity | Event | A crown emanating a festive and ominous aura created by the Entity's biggest fan. | Fourth Year Anniversary | Yes | ||
5th Anniversary Crown | Event | A crown crafted for a very special anniversary.
"Thank you for supporting & inspiring us along the years!" - The Dead by Daylight Team |
Fifth Year Anniversary | Yes | ||
Hack Job | Event | What The Doctor lacked in looks, he more than made up for in intelligence. | The Midnight Grove Tome: Level 2 | No | ||
Flesh Union | Event | The muscles and nerves of multiple corpses were forced together, creating a monstrosity that thrived on the pain of existence. | The Midnight Grove Tome: Level 1 | No | ||
Shocking Touch | Event | A shock stick covered in flesh. Electric impulses course through the nerves. | The Midnight Grove Tome: Level 2 | No | ||
Glucose Injection | Event | The fastest way to a sugar rush. | Haunted by Daylight | Yes | ||
Suit of Madness | Event | A flamboyant suit that tests everyone's sanity. | Moonlight Burrow | Yes |
Rift
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The thought of having a hundred potential victims confined to a tin can in the ocean was only a dream. But The Entity has a way of providing...
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His techniques were brutal, yet thoughtful and deliberate. This was a man who was going places.
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A sadistic villain from a nightmarish realm.
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A cruel tormentor from a nightmarish realm.
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An outfit for the man who wants your heart. Literally.
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A new form of physical therapy intended to stimulate the central nervous system by applying direct and intense pain. Do not try this at home.
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In-Game Store
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Anger Management
Physical Therapist
12 June 2018 (Tuesday)
Description
Why don't you take a seat over there and explain exactly what the problem is? Oh, don't mind that… it is simply a therapy tool to help reach a desirable resolution.
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Spirit Crusher
Physical Therapist
12 June 2018 (Tuesday)
Description
Why don't you take a seat over there and explain exactly what the problem is? Oh, don't mind that… it is simply a therapy tool to help reach a desirable resolution.
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Alternate Character Models
The Doctor has 2 alternate Character models available in the in-game Store:
DLC
The Doctor is part of 3 DLCs:
- Chapter DLC:
- CHAPTER 4: Spark of Madness (retired)
- Pack DLCs:
- Maddening Darkness Pack (Chapter Pack)
- Terror Expansion Pack (Character Pack)
History
Original Power
CARTER'S SPARK:
Successfully striking Survivors with The Doctor's special abilities, Shock Therapy and Static Field, increases the Survivors' Madness, eventually afflicting them with the Madness Status Effect.
SPECIAL AFFLICTION: MADNESS
Madness causes increasingly potent afflictions in the affected Survivors:
Madness I:
- Causes Survivors to scream once, revealing their location to The Doctor.
Madness II:
- Causes Survivors to scream once, revealing their location to The Doctor.
- Causes Survivors to experience hallucinations in the form of an Illusionary Doctor.
Madness III:
- Causes Survivors to scream intermittently, revealing their location to The Doctor.
- Causes Survivors to experience hallucinations in the form of an Illusionary Doctor.
- Disables Survivors' ability to perform any Repairing, Healing, Sabotaging, Searching, or Cleansing interactions until they successfully Snap Out of It.
- Succeeding Snap Out of It will return Survivors back to Madness II.
SWITCHING STANCE:
Punishment Mode is used to injure Survivors.
Treatment Mode grants the special abilities Static Field and Shock Therapy:
SPECIAL ABILITY: STATIC FIELD
While in Treatment Mode, The Doctor generates a Static Field within his Terror Radius, which passively increases Survivors' Madness based on their proximity to The Doctor.
The Doctor's Movement speed is slightly decreased while in Treatment Mode (4.3 m/s).
SPECIAL ABILITY: SHOCK THERAPY
While in Treatment Mode, press and hold the Attack button to charge and release a Shock Therapy Area-of-Effect attack that greatly increases Survivors' Madness.
Pre-Rework Power
CARTER'S SPARK:
Successfully striking Survivors with The Doctor's special abilities, Shock Therapy and Static Field, increases the Survivors' Madness, eventually afflicting them with the Madness Status Effect.
SPECIAL AFFLICTION: MADNESS
Madness causes increasingly potent afflictions in the affected Survivors:
Madness I:
- Causes Survivors to scream once, revealing their location to The Doctor.
- Slight chance to trigger Madness Skill Checks (33 %).
Madness II:
- Causes Survivors to scream once, revealing their location to The Doctor.
- Causes Survivors to experience hallucinations in the form of an Illusionary Doctor.
- Moderate chance to trigger Madness Skill Checks (66 %).
Madness III:
- Causes Survivors to scream intermittently, revealing their location to The Doctor.
- Causes Survivors to experience hallucinations in the form of an Illusionary Doctor.
- Disables Survivors' ability to perform any Repairing, Healing, Sabotaging, Searching, or Cleansing interactions until they successfully Snap Out of It.
- Tremendous chance to trigger Madness Skill Checks (100 %) during Snap Out of It.
- Succeeding Snap Out of It will return Survivors back to Madness II.
SWITCHING STANCE:
Punishment Mode is used to injure Survivors.
Treatment Mode grants the special abilities Static Field and Shock Therapy:
SPECIAL ABILITY: STATIC FIELD
While in Treatment Mode, The Doctor generates a Static Field within his Terror Radius, which passively increases Survivors' Madness based on their proximity to The Doctor.
The Doctor's Movement speed is slightly decreased while in Treatment Mode (4.4 m/s).
SPECIAL ABILITY: SHOCK THERAPY
While in Treatment Mode, press and hold the Attack button to charge and release a Shock Therapy Area-of-Effect attack that greatly increases Survivors' Madness.
Any interactions struck Survivors are performing are immediately cancelled and put on a cool-down of 2.5 seconds.
Shock Therapy immediately negates the Oblivious Status Effect.
Static Field Statistics
- Madness Tier thresholds were at 5, 55, and 105 points respectively.
- Madness was passively gained whenever Survivors were within The Doctor's Terror Radius and he was in Treatment mode, indicated by spark VFX at the Survivors' feet.
- The closer they were to a Treatment mode Doctor, the faster the passive Madness-gain.
- Madness passively decayed at a rate of -0.5 points per second when outside of The Doctor's Terror Radius.
Change Log
Hotfix 1.5.1a
- Nerf: removed the (unintentional) ability to automatically shock injured Survivors anywhere within The Doctor's Terror Radius when performing a Shock Therapy attack.
Hotfix 1.5.1b
- Buff: increased Treatment Mode Movement speed from 4.3 m/s to 4.4 m/s.
- Buff: increased Shock Therapy Attack range by 20 % to 9 metres.
- Buff: adjusted the Shock Therapy Area of Effect to also hit Survivors who, in terms of elevation, are slightly above or below The Doctor.
- Buff: increased Snap Out of It duration by 4 seconds to 12 seconds.
- QoL: added the ability to read the Aura of Illusionary Doctors when the afflicted Survivor has Tier III Madness to The Doctor's base-kit.
- Change: Hallucination Aura colour changed from "Notice Me!" Hot Pink to "I Indicate An Ally" Yellow.
Patch 1.6.2
- For additional information about this special update, see Doctor Cube.
- QoL: Snap Out of It is now considered a Healing action and can be revealed by A Nurse's Calling.
- Buff: Snap Out of It now has a chance to trigger Skill Checks.
- Failing those Skill Checks will interrupt the action and cause the Survivor to scream, revealing their location.
- Buff: added Madness Skill Checks to The Doctor's base-kit (were formerly exclusive to the "Order" Add-ons).
- Buff: removed the Movement Speed penalty when switching Stances; The Doctor now already moves at Treatment mode speed.
- Buff: added an interaction cool-down of 2.5 seconds to Survivors hit by the Shock Therapy attack.
- This change also added a new icon to the HUD for Survivors: whenever they are shocked by Shock Therapy, The Doctor's Power icon in the red debuff colour is displayed with a timer overlaid on top of it.
While the icon is visible, interactions are inhibited for the afflicted Survivor.
- This change also added a new icon to the HUD for Survivors: whenever they are shocked by Shock Therapy, The Doctor's Power icon in the red debuff colour is displayed with a timer overlaid on top of it.
- Buff: added the ability for Tier III Madness to prevent Survivors from using Med-Kits and Toolboxes, as well as healing themselves, other Survivors, or repairing Generators.
Patch 1.9.2
- Buff: extended the ability for Tier III Madness to prevent Survivor interactions to include Sabotage actions as well as the use of any Item.
Patch 2.0.0
- QoL: changed Illusionary Doctors to always wear the same Outfit as The Doctor himself, instead of his default one.
Patch 2.4.0
- Nerf: Snap Out of It is no longer considered a Healing action and remains unaffected by Perks such as A Nurse's Calling or Coulrophobia.
Patch 3.5.0
- Rework: extensive Doctor Rework.
- Buff: increased Shock Therapy Attack range to 10 metres.
- Buff: removed the need to switch Stances in order to use Shock Therapy.
- Buff: replaced Static Field with Static Blast.
- QoL: Illusionary Doctors now use The Doctor's idle stance instead of his menu stance.
- Change: The Doctor now features a unique Menu Music, Terror Radius and Chase Music.
Patch 3.6.0
- Buff: removed the ability for Madness to decay passively over time.
- Buff: added Reverse Skill Checks to his base-kit.
- QoL: standardised the Madness Tiers, with Shock Therapy filling 50 % and Static Blast 100 % of a Tier.
Patch 4.7.0
- QoL: Madness Tiers now each possess a distinct visual on the HUD.
- QoL: improved The Doctor's visual effects to improve performance.
- Reduced the intensity of the "Glitch" and "Madness" screen effects.
- Updated and increased level-of-detail of his character model and various cosmetics.
Patch 7.6.0
- Buff: increased the range of the Shock Therapy attack from 10.7 metres to 12 metres.
- Buff: reduced the Detonation delay of Shock Therapy from 1 second to 0.8 seconds.
Trivia
- The Doctor introduced Madness, a new Game Mechanic/Status Effect unique to him.
- The Doctor was the first Killer to have had two different stances, Punishment Mode for regular attacks and Treatment Mode to use his Power.
- Treatment Mode allowed The Doctor to perform grabs, but prohibited any attacks with his primary weapon.
- Since so-called Treatment grabs were virtually guaranteed to succeed, it made it extremely dangerous to go for an unhook against a Treatment mode Doctor in attack range.
- Treatment Mode allowed The Doctor to perform grabs, but prohibited any attacks with his primary weapon.
- The Doctor's Memento Mori animation was the first one in which Survivors saw part of the animation from the Killer's perspective.
- Due to technical limitations, Illusionary Doctors originally used to wear the default customisation option of The Doctor, making them easily distinguishable from Doctors wearing either the Prestige or Project Awakening outfits.
- This was changed with Patch 2.0.0: Illusionary Doctors now wear the same customisation options as The Doctor.
- After receiving a rework with Patch 3.5.0, The Doctor received his own Main Menu Theme and unique Chase Music.
Lore Trivia
- The Doctor's' facial equipment is a reference to the 1971 Movie A Clockwork Orange where the protagonist undergoes brutal psychotherapy treatment in an attempt to cure his mania and bloodlust.
- The Doctor's' background story may be a reference to MKULTRA, a CIA research project that officially ran from 1951 to 1973 and experimented with unethical methods of interrogation and mind control.
- "Herman" was a widely popular name in the US in the 19th century and remained so throughout the first half of the 20th.
- "Carter" is a surname common among African Americans capable of tracing their roots back to the southern United States or Caribbean from the early 20th century onward.
- Some file names reveal that during development, The Doctor was originally called "Mu Yi", a name that sees The Doctor's likely original nationality as either Chinese or Korean.
- The terms "Mu" (無 in Japanese; 무 in Korean) or "Wú" (无 in Chinese) mean "not have; without" and are a key word in Buddhism, especially in Zen traditions.
- The term "Yi" (義 in Confucianism) means "justice, righteousness, meaning", a moral disposition to do good.
- When combined, Carter's original name literally translates to either "without justice" or "without meaning".
- Other file and WIP names of his Add-ons ("Jade Charm", "Nanmu Catapult", "Tiger Fang Charm") also reveal that The Doctor was generally supposed to be more Chinese-themed at an early point in development.
- This was later changed to his current name and ancestral descent.
Voice Actor
- The Doctor is voiced by Alex Lin, who at that time worked as a Product Manager on the Game.
Cosmetic Trivia
- The Doctor's Legendary Outfit, "The Look-See", is a character from the Crypt TV series of the same name.
- "The Look-See" is an evil entity who haunts those unable to let go of their grief.
After leaving a cryptic note as a warning of its imminent appearance, "The Look-See" murders its victim and takes a body part symbolic of the reason for the victim's grief.
- "The Look-See" is an evil entity who haunts those unable to let go of their grief.
- Whether the naming/design was a mistake or intentional, The Doctor's weapon in the Very Rare "Pestilence Physician" cosmetic, Conductive Caduceus, was incorrectly named and designed unfittingly for The Doctor's lore.
- The caduceus is the staff of Hermes, the Greek herald of the gods, which has two snakes. The rod of Asclepius (also called the asklepian), the Greek god of medicine, has one snake. Hermes' caduceus is often inappropriately misinterpreted as a symbol of medicine because of its association with thieves and liars, to which Hermes is a patron of.
- The Doctor's lore focuses on his pursuit of discoveries and knowledge in medicine, which fits perfectly with the asklepian of Asclepius rather than the caduceus of Hermes.
Gallery
For more, go to Doctor's Gallery
In-game assets
Official art
Old assets
Concept arts
Screenshots