Father Campbell's Chapel
"Father Campbell's Chapel" | |
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WIP Name |
Chapel |
Realm |
Crotus Prenn Asylum |
Area in square Tiles |
140 |
Area in m2 |
8960 |
Minimum # of Hooks |
6 |
Maximum # of Hooks |
11 |
Release |
Patch 2.0.0 |
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Father Campbell's Chapel or "Chapel" is one of 2 Maps for the Crotus Prenn Asylum Realm.
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The familiar shell of the Asylum loomed over me, but I found a new corner of these tragic grounds: a chapel. Once a place of refuge and solace, it too was touched by the horrors that occurred here and now lies ruined and decayed. I walked its tattered aisle and ran my hand over moss-covered pews.
Echoes of the past filled my mind: of a Father, a good man who helped the residents here, and who met his end by the will of a deranged mind. I saw a shattered confessional and thought of the comfort that it had provided, to those afflicted by sickness and guilt, only to be rent apart in the pursuit of its occupant. That was a terrible night, and this a most tragic conclusion. I left the place, the weight of the past dragging me down almost too much to bear. |
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~ Unknown (Potentially Benedict Baker) |
Contents
Lore[edit | edit source]
Nestled in a quiet part of the grounds, Father Campbell's Chapel was a haven from the horrors of the rest of the Asylum. Those patients whose illnesses were less severe were given the run of the place and many would come here for refuge, to communicate with God and confess their sins.
Sadly, Father Campbell's legacy of good works counted for nothing when The Nurse's mind snapped, and he drew his final breath in the confessional that had helped so many.
Now the Chapel has been joined by a strange companion: a carny's caravan, pulled by a shadowy horse. It has long travelled through the Fog, moving from Realm to Realm, and now temporarily camps here.
Beware: only a fool would let the bright colours seduce them into visiting.
Landmarks[edit | edit source]
The Chapel[edit | edit source]
The Chapel is the main Landmark on the Father Campbell's Chapel Map.
Contents[edit | edit source]
The Chapel contains a Generator on the Upper Floor.
The Chapel contains 3 Lockers on the Lower Floor and 1 on the Upper Floor.
The Chapel potentially contains a Chest .
Layout[edit | edit source]
The Chapel is several stories tall, but only the ground and first floor are accessible, the staircase leading to the upper floors being blocked off by rubble.
There are several Windows located throughout the building.
The Clown's Caravan[edit | edit source]
The Clown's Caravan consists of a set of circus-themed assets, such as a fortune-telling machine, booths and an axe-throwing target. His main caravan is one of these Structures.
Contents[edit | edit source]
- The Clown's Caravan potentially contains a Totem
.
- The Clown's Caravan potentially contains a Chest
.
- The Clown's Caravan potentially contains a Generator
.
Layout[edit | edit source]
The Clown's Caravan consists of a lot of Structures. There are multiple Pallets .
- There is a Window
on the Clown's main Caravan.
Trivia[edit | edit source]
- The fortune-teller automaton found in the carnival area of the Map is a so-called "Zoltar" and plays a little tune when coming near.
- Located outside the Chapel, The Clown's Caravan can be found, surrounded by some circus-themed assets, such a fortune-telling machine, booths and an axe-throwing target.
- There's also a more or less live horse located next to the Caravan. Most likely the horse that pulled his Caravan already outside of the Entity's Realm, it has now been mutated, having received a third, centred eye amongst other mutations.
- The demonic-looking horse's name is "Maurice".
Gallery[edit | edit source]