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* {{IconLink|Blood Warden}} will temporarily stop Survivors from leaving through the Exit Gates by blocking them with the Entity spikes should a Survivor be hooked post-exit.
 
* {{IconLink|Blood Warden}} will temporarily stop Survivors from leaving through the Exit Gates by blocking them with the Entity spikes should a Survivor be hooked post-exit.
 
* The {{IconLink|Pig}} can stop Survivors from escaping through the Exit Gates as an '''activated''' Reverse Bear Trap will trigger if a Survivor tries to leave with it still on their head.
 
* The {{IconLink|Pig}} can stop Survivors from escaping through the Exit Gates as an '''activated''' Reverse Bear Trap will trigger if a Survivor tries to leave with it still on their head.
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*[[Dead Dawg Saloon]] is the only map with a unique exit gate model.
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Revision as of 01:50, 15 March 2020

IconHelp exitGates
Exit gate Quotes left The only possible escape lies behind huge ornate metal gates. They taunt me every time I lay my eyes on them keeping me in, as a caged animal. But as I discovered, they can be opened. Somehow these generators are the key to getting them open. As I managed to repair enough of them, the gates opened, and I ran with all my soul towards the campfire in the distance. Sometimes I escape and sometimes I stare the Entity in the eye and wake up at the never ending fire. Why aren’t the killers following me through the gates? I might never know. Quotes right
~ Benedict Baker's Journal
IconHelp note Quotes left It seemed to me that repairing those Generators was the only way to power this Switch Box. What would happen if I were to activate it?. Quotes right
~ Mysterious Note

Exit Gates are one of two potential ways for Template:IconLink to escape the Trial grounds in Template:IconLink.


Overview

Although Exit Gates are visible from the beginning of the trial, they will remain in a deactivated state until enough Template:IconLink have been repaired by Survivors.

The remaining number will be displayed to both the Survivors and the Killer in the bottom left of their screen. The amount of Generators Survivors need to fix in order to activate the Exit Gates is the number of Survivors loaded into the trial plus one.


Powering

Once enough Generators have been repaired, both the Survivors and the Killer will receive an auditory and visual cue, displaying the location of the Exit Gates (temporarily for Survivors, permanently for Killers). Survivors may also use Template:IconLink to see the location of the Gates when within range.

Survivors using a Template:IconLink with the Template:IconLink Add-on or just a Template:IconLink can track the Exit Gates and display their locations at will.


Opening

Exit Gates take Survivors 20 seconds to open, with each of the three red lights above the Switch Box lighting up at each quadrant of the progress bar. If a Survivor interrupts the Gate-opening process, the Gate's current progress will be saved. Killers take 1 second to open an Exit Gate and can only do so if neither of the Gates had been opened yet.

Once at least one of the two Exit Gates has been opened, the Template:IconLink will commence. Survivors then have anywhere from 120 to 240 seconds (the timer slows anytime a Survivor is in the Template:IconLink or on a Template:IconLink) to escape the Trial Grounds.

If the Killer walks near the escape boundary, The Template:IconLink will spawn the same spikes that usually block vaults for Survivors, stopping the Killer from leaving the Trial grounds. Those Exit Gate spikes may also appear for Survivors for as long as the Killer Perk Template:IconLink is active.


Iterations

Due to the height of the walls on The Underground Complex map and the fact that it is situated underground, it has Exit Doors instead of Exit Gates. The Exit Switch look the same, the doors, however, look completely different.

There is also completely different animation for the opening of the Exit Doors: both sides of the door slide sidewards and a metallic plate behind the door rises upwards.


Change Log

Patch 1.5.0

  • Increased the opening time of Exit Gates from formerly 15 seconds to 20 seconds.


Trivia

  • Gaining Tokens with Template:IconLink will increase the duration of the opening sequence by increments of 4 seconds up to a total of 8/12/16 additional seconds.
  • Template:IconLink will reveal the Gates' Auras once they are powered and also accelerate the opening sequence by 5/10/15 %.
  • Template:IconLink will temporarily stop Survivors from leaving through the Exit Gates by blocking them with the Entity spikes should a Survivor be hooked post-exit.
  • The Template:IconLink can stop Survivors from escaping through the Exit Gates as an activated Reverse Bear Trap will trigger if a Survivor tries to leave with it still on their head.
  • Dead Dawg Saloon is the only map with a unique exit gate model.


Gallery

Props
IconHelp alarmClock Alarm Clocks IconHelp barrel Barrel IconPowers trap Bear Traps IconHelp breakableWall Breakable Walls IconHelp cagesOfAtonement Cages of Atonement
Dbd-gameplay-crate Chests IconItems LimitedTurret Control Stations IconHelp crownPillar5A Crown Pillar IconPerks spiesFromTheShadows Crows IconFavors murkyReagent Dark Mist
IconPowers eyesInTheSky Drones IconHelp exitGates Exit Gates IconHelpLoading generators Generators QuestIcons glyph Glyphs IconHelpLoading hatch Hatch
IconHelpLoading hook Hooks IconHelp jigsawBoxes Jigsaw Boxes IconHelp lockers Lockers IconHelp crownPillar5A Masquerade Pillar QuestIcons fragment Memory Shards
IconFavors quarterMoonBouquet Moonlight IconHelp pullDown Pallets IconHelp paperLantern Paper Lanterns IconHelp poolsOfDevotion Pools of Devotion IconHelp pumpkin Pumpkins
IconHelp snowman Snowmen IconHelp supplyCase Supply Cases IconHelpLoading totem Totems IconHelp tv TVs QuestIcons Halloween2020 Visceral Cankers
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