|The only possible escape lies behind huge ornate metal gates.
They taunt me every time I lay my eyes on them keeping me in, as a caged animal.
But as I discovered, they can be opened.
Somehow these Generators are the key to getting them open.
As I managed to repair enough of them, the gates opened, and I ran with all my soul towards the campfire in the distance.
Sometimes I escape and sometimes I stare The Entity in the eye and wake up at the never ending fire.
Why aren't the Killers following me through the gates?
I might never know.
|~ Benedict Baker's Journal|
|It seemed to me that repairing those Generators was the only way to power this Switch Box.
What would happen if I were to activate it?.
|~ Mysterious Note|
Although Exit Gates are visible from the beginning of the trial, they will remain in a deactivated state until enough Generators have been repaired by Survivors.
The remaining number will be displayed to both the Survivors and the Killer in the bottom left of their screen.
The amount of Generators Survivors need to fix in order to activate the Exit Gates is the number of Survivors loaded into the trial plus one.
Once enough Generators have been repaired, both the Survivors and the Killer will receive an auditory and visual cue, displaying the location of the Exit Gates (temporarily for Survivors, permanently for Killers).
Survivors may also use Wake Up! to see the location effectively permanently as well.
Exit Gates take Survivors 20 seconds to open, with each of the three red lights above the Switch Box lighting up at another quarter of the progress bar (i.e. after 5, 10, and 15 seconds).
If a Survivor interrupts the opening process, the current progress will be saved.
Killers take 0.75 seconds to open an Exit Gate and can only do so if the Endgame Collapse has not yet commenced.
Once at least one of the two Exit Gates has been opened, the Endgame Collapse will commence.
Survivors then have anywhere from 120 to 240 seconds (the timer slows anytime a Survivor is in the Dying State or on a Hook ) to escape the Trial Grounds before being killed by The Entity .
If the Killer walks near the escape boundary, The Entity will spawn the same spikes that usually block vaults for Survivors, stopping the Killer from leaving the Trial Grounds at will.
Those Exit Gate spikes may also appear for Survivors for as long as the Killer Perk Blood Warden is active.
Several of the newer or reworked older Maps feature a unique iteration of the Exit Gates.
- Increased the opening time of Exit Gates from formerly 15 seconds to 20 seconds.
Interaction with Perks
As soon as at least one Exit Gate is opened, Blood Warden activates.
Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block the exits for all Survivors for 30/40/60 seconds.
"This is my world. And you can't ever leave." — Freddy Krueger
|No Way Out||
You are not going to let just anyone into the VIP room.
For each of the Survivors you manage to hook, No Way Out gains 1 Token:
"That sound when you bleed... let me hear it again" — Ji-Woon Hak
You become obsessed with one Survivor.
You can only be obsessed with one Survivor at a time.
"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger
You are able to organise a team to cooperate more efficiently.
When other Survivors are within 8 metres of you, Leader increases their Action speeds for Healing, Sabotaging, Unhooking, Cleansing, Opening, and Unlocking actions by 15/20/25 %.
Leader does not stack with other instances of itself.
|No One Left Behind||
It is inconceivable to leave someone behind.
Once at least one Exit Gate has been opened, No One Left Behind activates:
"... yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes
You are motivated in dire situations.
When injured, your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking are increased by 3/6/9 %.
"Focus, even in these desperate times."
An unnatural tingle warns you of impending doom.
Whenever the Killer is looking in your direction when within 36 metres of you, Spine Chill activates:
"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes
Unlocks potential in your Aura-reading ability.
Once all Generators are completed, Wake Up! activates:
"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith
- The Pig can stop Survivors from escaping through the Exit Gates as an activated Reverse Bear Trap will trigger if a Survivor tries to leave with it still on their head.
- The Twins can stop a Survivor from escaping through the Exit Gates while Victor is still latched onto them.
The iteration of Exit Gates on the Dead Dawg Saloon Map
|Alarm Clocks||Bear Traps||Breakable Walls||Cages of Atonement|
|Chests||Crows||Dark Mist||Exit Gates|
|Lockers||Moonlight||Pallets||Pools of Devotion|