Dead by Daylight Wiki
IconHelp exitGates.png
Exit gate.png Quotes left.png The only possible escape lies behind huge ornate metal gates.
They taunt me every time I lay my eyes on them keeping me in, as a caged animal.
But as I discovered, they can be opened.
Somehow these Generators are the key to getting them open.
As I managed to repair enough of them, the gates opened, and I ran with all my soul towards the campfire in the distance.
Sometimes I escape and sometimes I stare The Entity in the eye and wake up at the never ending fire.
Why aren't the Killers following me through the gates?
I might never know.
Quotes right.png
~ Benedict Baker's Journal
IconHelp note.png Quotes left.png It seemed to me that repairing those Generators was the only way to power this Switch Box.
What would happen if I were to activate it?.
Quotes right.png
~ Mysterious Note
IconHelp exitGates.png Quotes left.png Notice the objective information at the lower left of the screen.
With the final Generator complete, the switch is powered and the Exit Gate can be opened.
In most Trials, there will be a total of 5 Generators to complete.
Stop the Survivors before they can escape!
Quotes right.png
~ Exit Gates, Killer Tutorial

Exit Gates are one of two potential ways for Survivors IconHelpLoading survivor.png to escape the Trial Grounds in Dead by Daylight IconHelp DBDlogo.png.


All Maps, spawn with 2 Exit Gates, which are located randomly in the outer border wall surrounding the perimeter of the Map.
This also applies to the equivalent on indoor Maps.
From the start of the Trial, both Exit Gates remain closed and unpowered until certain activation conditions are met.


Starting the Trial, both Exit Gates are closed and unpowered.
Survivors must repair a certain number of Generators IconHelpLoading generators.png (equal to Survivors starting the Trial + 1) to power the Exit Gate Switches, after which the Exit Gates can be opened independently.

Powering-up the Exit Gates plays a map-wide audio cue and reveals the Auras IconHelp auras.png of both Exit Gate Switches to all Players.
The Killer sees the Aura permanently from that point onwards, whereas Survivors only see it temporarily, having to rely on their memory of where the Exit Gates are located afterwards.

In the case of both Exit Gates still remaining closed and there only being one last Survivor left, the act of closing the open Hatch IconHelp hatch.png as the Killer will automatically power both Exit Gates (as well as initiate the Endgame Collapse IconHelp endGame.png), bypassing any remaining Generators that would have needed to be repaired.


Once powered, Survivors can walk up to either Exit Gate and interact with the Exit Gate Switch to open them independently.
It takes Survivors 20 seconds to open an Exit Gate.

The Exit Gate Switch features three red lights atop it, which will light up in sequence when the Opening process reaches 25, 50, and 75 % completion.
This notifies both other Survivors as well as the Killer about an Exit Gate's approximate Opening progression from a distance.
Reaching the final quarter will also play a buzzer noise.

The Opening process can be interrupted at any time, with any partial progression being saved.

If no Exit Gate has been opened yet, the Killer has the option to open up one Exit Gate in a brief interaction (0.75 seconds), forcing the beginning of the Endgame Collapse IconHelp endGame.png and remaining Survivors out of the Trial Grounds.

Endgame Collapse

Opening at least one Exit Gate immediately initiates the Endgame Collapse IconHelp endGame.png, which will end the Trial forcefully after its timer elapses, killing any remaining Survivors.

Exit Gate Blocker

While Survivors are generally free to leave the Trial Grounds through the Exit Gates, The Entity IconHelp entity.png does not grant that privilege to its Killers.
The Entity spawns Exit Gate Blockers (long spikes shooting up from the ground) whenever the Killer walks close to the escape boundary, visually and physically preventing them from leaving the Trial Grounds.
The Exit Gate Blockers are only visible to the Killer and do not affect Survivors.

However, the Killer has the option to conjure those same Exit Gate Blockers for Survivors, given certain circumstances:

  • Using the Perk Blood Warden IconPerks bloodWarden.png and activating it (any Killer)
  • Using the Add-on Black Box FulliconAddon blackBox.png (only applies to The Nightmare IconHelpLoading nightmare.png)
  • Latching onto a Survivor as Victor (only applies to The Twins IconHelpLoading twins.png)
  • Binding a Survivor with a Possessed Chain (only applies to The Cenobite IconHelpLoading cenobite.png)


With the The Realm Beyond visual updates, all reworked Realms feature a unique iteration of the Exit Gate, themed after the Realm itself.
This has already been true for Realms released since CHAPTER XV: Chains of Hate, which introduced the Grave of Glenvale Realm, which features a steam-punk-themed Exit Gate.

Change Log

Patch 1.5.0

  • Nerf (Survivor): increased the Opening time from 15 seconds to 20 seconds.

Patch 2.7.0

  • Change: the Exit Gates now become powered when the Killer closes the Hatch IconHelp hatch.png, regardless of how many Generators have been completed.
  • Quality of Life (Killer): Killers are now able to open one powered Exit Gate, if neither has been opened by Survivors already.



Black Box
Black Box A black cardboard box filled with photographs.

Survivors inside the Dream World suffer from the following effects:

  • Recently opened Exit Gates IconHelp exitGates.png are blocked for 15 seconds.
Dream Demon IconPowers dreamDemon.png
Depleted Ink Ribbon
Depleted Ink Ribbon Who will save them now? There is something about this ink ribbon being dry that energises zombies.
  • Reduces Zombie Respawn time by -5 seconds.
  • Increases Zombie Movement speed by +0.5 m/s.
  • Once all 5 Generators are completed, any destroyed Zombies respawn in an Exit Gate IconHelp exitGates.png area.

"Look, just so you know... this is the last fucking time." — Jill Valentine

T-Virus IconPowers t-Virus.png



Blood Warden Blood Warden
As soon as one Exit GateIconHelp exitGates.png is opened, Blood Warden activates.
  • The AurasIconHelp auras.png of SurvivorsIconHelpLoading survivor.png standing within the Exit-Gate area are revealed to you.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The EntityIconHelp entity.png to block the exits for all Survivors for 30/40/60 seconds.
"This is my world. And you can't ever leave." — Freddy Krueger

Hex: No One Escapes Death Hex: No One Escapes Death
A Hex rooting its power on hope.

You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit GatesIconHelp exitGates.png are powered and there is at least one Dull TotemIconHelpLoading totem.png remaining in the environment, Hex: No One Escapes Death activates and lights its Totem:

  • Increases your Movement speed by 2/3/4 %.
  • Survivors suffer from a permanent ExposedIconStatusEffects exposed.png Status Effect.
Hex: No One Escapes Death remains inactive if no Dull Totems are available.
The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

Hex: Pentimento Hex: Pentimento
You reveal the true power of the Totems, hidden within their remains.

You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
For each Rekindled Totem active at the same time, Hex: Pentimento gains an additional effect:

  • 1 Totem: Decreases all Survivors' Repair speed by 20/25/30 %.
  • 2 Totems: Decreases all Survivors' Healing speed by 20/25/30 %.
  • 3 Totems: Decreases all Survivors' Recovery speed from being downed by 20/25/30 %.
  • 4 Totems: Decreases all Survivors' Exit Gate Opening speed by 20/25/30 %.
  • 5 Totems: All Totems are permanently blocked by The EntityIconHelp entity.png.

When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled.

"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)

No Way Out No Way Out
You are not going to let just anyone into the VIP room.

For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit GatesIconHelp exitGates.png have been powered, No Way Out activates:

  • When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The EntityIconHelp entity.png blocks both Exit Gate SwitchesIconHelp exitGates.png for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.

"That sound when you bleed... let me hear it again." — Ji-Woon Hak

Remember Me Remember Me
You become obsessed with one Survivor.

Each time the ObsessionIconHelp obsession.png loses a Health StateIconStatusEffects healing.png, Remember Me gains 1 Token:

  • Increases the Opening time of both Exit GatesIconHelp exitGates.png by 4 seconds per Token, up to a maximum of 8/12/16 additional seconds.
  • The Obsession remains unaffected by this penalty.

You can only be obsessed with one Survivor at a time.
"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger


Leader Leader
You are able to organise a team to cooperate more efficiently.
  • Increases the Action speeds of other SurvivorsIconHelpLoading survivor.png in Healing, Sabotaging, Unhooking, Cleansing, Opening, and Unlocking by 15/20/25 % while they are within 8 metres of your location.
  • This effect lingers for 15 seconds when leaving Leader's range.

Leader does not stack with other instances of itself.

No One Left Behind No One Left Behind
It is inconceivable to leave someone behind.

Once at least one Exit GateIconHelp exitGates.png has been opened, No One Left Behind activates:

  • Gain a 30/40/50 % Action Speed bonus to Unhooking and Healing other SurvivorsIconHelpLoading survivor.png.
  • The AurasIconHelp auras.png of all other Survivors are revealed to you.

"... yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes

Resilience Resilience
You are motivated in dire situations.
  • Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking by 3/6/9 % when in the Injured StateIconHelp injured.png.

"Focus, even in these desperate times."

Spine Chill Spine Chill
An unnatural tingle warns you of impending doom.

Whenever the Killer is looking in your direction when they are within 36 metres of you, Spine Chill activates:

  • Increases the Trigger odds of Skill CheckIconHelp skillChecks.png by 10 %.
  • Decreases the Skill Check Success zone by 10 %.
  • Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking by 2/4/6 %.

"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes

Wake Up! Wake Up!
Unlocks potential in your Aura-reading ability.

Once all GeneratorsIconHelpLoading generators.png are completed, Wake Up! activates:

  • The AurasIconHelp auras.png of the Exit Gate SwitchesIconHelp exitGates.png are revealed to you within 128 metres.
  • When opening an Exit Gate, your Aura is revealed to all other Survivors within 128 metres.
  • You open Exit Gates 15/20/25 % faster.

"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith


  • Despite not making use of the Exit Gate Blockers, The Pig IconHelpLoading pig.png can stop Survivors from escaping through the Exit Gates altogether as an activated Reverse Bear Trap will instantly kill its Survivor if they attempt to leave.


IconStatusEffects sleepPenalty.png Alarm Clocks IconPowers trap.png Bear Traps IconHelp breakableDoors.png Breakable Walls IconHelp cagesOfAtonement.png Cages of Atonement
Dbd-gameplay-crate.png Chests IconHelp crownPillar.png Crown Pillar IconPerks spiesFromTheShadows.png Crows IconFavors murkyReagent.png Dark Mist
IconHelp exitGates.png Exit Gates IconHelpLoading generators.png Generators QuestIcons glyph.png Glyphs IconHelpLoading hatch.png Hatch
IconHelpLoading hook.png Hooks IconHelp jigsawBoxes.png Jigsaw Boxes IconHelp lockers.png Lockers IconFavors quarterMoonBouquet.png Moonlight
IconHelp pullDown.png Pallets IconHelp poolsOfDevotion.png Pools of Devotion IconHelp pumpkin.png Pumpkins IconHelp snowman.png Snowmen
Dbd-gameplay-crate.png Supply Cases IconHelpLoading totem.png Totems IconHelp tv.png TVs QuestIcons Halloween2020.png Visceral Cankers
IconHelp window.png Windows