Exhaustion Perks are Perks that interact with the Exhaustion Mechanic, which was first introduced with Patch 1.5.0.
The mechanic intends to prevent Survivors from chaining multiple sprint-inducing Perks together in quick succession, which was a major balancing issue before the introduction of the Exhaustion Mechanic.
Nowadays, the mechanic can also affect Perks that have a very strong effect that should receive a substantial cool-down and does not necessarily induce a sprint burst.
There are currently 15 Exhaustion Perks available in Dead by Daylight.
Overview[]
Exhaustion Perks are unique to Survivors and generally provide their user with a temporary speed boost upon activating them.
Some Exhaustion Perks, however, may only just stun the Killer or interact with the mechanic while not necessarily benefitting from it.
Exhaustion Perks[]
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Adrenaline | You are fuelled by unexpecting energy when on the verge of escape.
Once the Exit Gates
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Background Player | You are not usually the centre of attention and in some cases, this can be a good thing.
Whenever another Survivor is picked up, Background Player activates for 10 seconds.
![]() ![]() ![]() Background Player cannot be used when Exhausted. "You forget about me?" — Renato Lyra |
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Balanced Landing | Your agility and cat-like relexes are incomparable.
After falling from a height, you benefit from the following effects:
![]() ![]() ![]() Balanced Landing cannot be used when Exhausted. "I have jumped from higher places." — Nea Karlsson |
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Blood Rush | Your mind and body are honed for great feats, allowing you to push through with extra effort when necessary.
After unhooking yourself or being unhooked, Blood Rush activates for 40/50/60 seconds:
Blood Rush is disabled for the remainder of the Trial once the Exit Gates ![]() ![]() ![]() "Just gotta... push through!" — Renato Lyra |
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Buckle Up | Unlocks potential in your Aura-reading ability.
When healing a Survivor in the Dying State
![]() ![]() ![]() "Ghost beaters never leave a man behind." — Ash Williams |
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Dead Hard | You can take a beating.
After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:
Dead Hard causes the Exhausted "We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. |
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Dramaturgy | When people bring you on to their project, they do so because of the unexpected magic you bring to your performance.
Whenever you are Healthy
![]() ![]() ![]() Dramaturgy cannot be used when Exhausted. "Take the part. It's a good movie, he says. What's the worst that can happen?" — Nicolas Cage |
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Head On | When your mind is set, there better be no one standing in your way.
After hiding in a Locker
![]() ![]() ![]() Head On cannot be used while Exhausted or when having accrued Idle Crows ![]() ![]() ![]() "People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero |
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Iron Will | You are able to concentrate and enter a meditative-like state to numb some pain.
Iron Will cannot be used when suffering from Exhaustion, but does not cause the Exhausted |
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Lithe | Performing a Rushed Vault triggers Lithe:
Lithe causes the Exhausted "U mad?" — Feng Min |
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Made for This | You were born to survive, and raised to adapt.
Whenever you are in the Injured State
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Overcome | You have calculated how much energy you can risk to expend.
Becoming injured by any means triggers Overcome:
![]() ![]() ![]() Overcome cannot be used when Exhausted. "After careful analysis, we are getting the hell out of here!" — Jonah Vasquez |
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Smash Hit | When your rival makes a mistake, you seize the opportunity.
Stunning the Killer with a Pallet
![]() ![]() ![]() Smash Hit cannot be used when Exhausted. "I have dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee |
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Sprint Burst | Starting to run triggers Sprint Burst:
Sprint Burst causes the Exhausted "See you if you can catch up..." — Meg Thomas |
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Vigil | You look over your friends even in dire situations.
Vigil extends its effect to all Survivors within 8 metres of your location and lingers for 15 seconds. "I am gonna be here when you wake up. You are gonna make it." — Quentin Smith |
Trivia[]
- The first two Exhaustion Perks were categorised as such retroactively, because they already existed in the game before the mechanic was conceptualised and implemented.
- Indeed, it was the chaining of Sprint Burst
and Balanced Landing
that prompted the Developers to come up with a mechanic that would prevent this.
- Indeed, it was the chaining of Sprint Burst