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IconStatusEffects exhausted.png
For the Status Effect, refer to Exhausted IconStatusEffects exhausted.png

Exhaustion is a Game Mechanic for Survivors that was introduced to Dead by Daylight IconHelp DBDlogo.png with the Status HUD System in Patch 1.5.2.


Overview[]

The Exhaustion mechanic prevents the use of multiple Exhaustion Perks at the same time or in quick succession, as well as multiple times in a single Chase, by incurring a cool-down after the use of one such Perk.
The cool-down is a Status Effect of the name Exhausted IconStatusEffects exhausted.png, displaying a Recovery meter on the HUD.
It is impossible to use any Exhaustion Perk before the meter has fully recovered and the cool-down dissipated.

Exhaustion was originally introduced as a counter-measure to then so-called "Survivor Machine Gun", a Perk combination popular in the Winter of 2016/2017, which consisted of chaining the use of the then versions of Balanced Landing IconPerks balancedLanding.png and Sprint Burst IconPerks sprintBurst.png for a combined 6 seconds of sprinting at 6 m/s, easily escaping any Killer.


Exhaustion Unlockables[]

These are Unlockables that either make use of or interact with the Exhausted IconStatusEffects exhausted.png Status Effect or its timer:

Perks[]

Adrenaline Adrenaline
You are fuelled by unexpecting energy when on the verge of escape.
  • Once the Exit GatesIconHelp exitGates.png are powered, instantly heal one Health StateIconStatusEffects healing.png and sprint at 150 % of your normal Running Movement speed for 5 seconds.
  • Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.
  • If playing against The NightmareIconHelpLoading nightmare.png, Adrenaline will wake you from the Dream World upon activation.

Adrenaline ignores an existing Exhaustion timer, but causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Balanced Landing Balanced Landing
Your agility and cat-like relexes are incomparable.

When falling from great heights, you benefit from the following effects:

  • Reduces the Stagger duration by 75 %.
  • Suppresses Grunts of Exertion from falling.
  • Upon landing, break into a sprint at 150 % of your normal Running Movement speed for 3 seconds.

Balanced Landing causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Balanced Landing cannot be used when Exhausted.

"I have jumped from higher places." — Nea Karlsson

Blood Echo Blood Echo
The agony of one is inflicted onto others.

When hooking a SurvivorIconHelpLoading survivor.png, all other Survivors suffer from the HaemorrhageIconStatusEffects bleeding.png Status Effect until healed and the ExhaustedIconStatusEffects exhausted.png Status Effect for 45 seconds.
Blood Echo can only be triggered once every 80/70/60 seconds.

"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3
Dead Hard Dead Hard
Activate-able Perk.

You can take a beaking.
When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • Avoid any damage during the Dash.

Dead Hard causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Dead Hard cannot be used when Exhausted.
"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!". It were a right dust up, I swear down!" — David King

Fearmonger Fearmonger
Your distressing presence drains and weakens your prey.

Whenever a SurvivorIconHelpLoading survivor.png is repairing a GeneratorIconHelpLoading generators.png, they suffer from the BlindnessIconStatusEffects vision.png and ExhaustedIconStatusEffects exhausted.png Status Effects.

  • If the Survivor is already Exhausted, their Status Effect's timer will be paused.
  • The Status Effect lingers for 3/4/5 seconds after the Survivor stops repairing.
Head On Head On
When your mind is set, there better be no one standing in your way.

While standing in a LockerIconHelp lockers.png for 3 seconds, Head On activates:

  • When performing a rushed action to leave a Locker, stun the Killer for 3 seconds if they are within range.

Head On causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Head On cannot be used when Exhausted or when you have accrued Stillness CrowsIconHelp crows.png.
"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero

Lithe Lithe
After performing a rushed vault, break into a sprint of 150 % of your normal Running Movement speed for a maximum of 3 seconds.

Lithe causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Lithe cannot be used when Exhausted.

"U mad?" — Min Feng
Mindbreaker Mindbreaker
THIS PERK HAS BEEN RETIRED.

Your distressing presence drains and weakens your prey.

Whenever a SurvivorIconHelpLoading survivor.png is repairing a GeneratorIconHelpLoading generators.png, they suffer from the ExhaustedIconStatusEffects exhausted.png Status Effect.

  • If the Survivor is already Exhausted, their Status Effect's timer will be paused.
  • The Status Effect lingers for 3/4/5 seconds after the Survivor stops repairing.

"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory

Overcome Overcome
You have calculated how much energy you can risk to expend.
  • Whenever you become injured, you retain the Movement Speed burst for 2 additional seconds.

Overcome causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Overcome cannot be used when Exhausted.

"After careful analysis, we are getting the hell out of here!" — Jonah Vasquez

Smash Hit Smash Hit
When your rival makes a mistake, you seize the opportunity.

After stunning the Killer with a PalletIconHelp pullDown.png, break into a sprint at 150 % of your normal Running Movement speed for 4 seconds.
Smash Hit causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Smash Hit cannot be used when Exhausted.

"I have dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee

Sprint Burst Sprint Burst
  • When starting to run, break into a sprint at 150 % of your normal Running Movement speed for 3 seconds.

Sprint Burst causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Sprint Burst cannot be used when Exhausted.

"See you if you can catch up..." — Meg Thomas

Vigil Vigil
You look over your friends even in dire situations.

"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith

Add-ons[]

Berus Toxin
Berus Toxin THIS ADD-ON HAS BEEN DECOMMISSIONED.

A toxin from the Berus Snake, applied to the Hatchet's blade.
In such small quantities, it merely causes tiredness.

  • Survivors hit by Hatchets suffer from the Exhausted IconStatusEffects exhausted.png Status Effect for 30 seconds.
Hunting HatchetsIconPowers huntingHatchets.png
Venomous Concoction
Venomous Concoction A toxic concoction, applied to the Hatchet's blade.
The murky concoction is mainly composed of Berus Snake venom, which gives it fatiguing capabilities.
  • Survivors hit by Hatchets suffer from the Exhausted IconStatusEffects exhausted.png Status Effect for 5 seconds.
Nothing.png
Slow-Release Toxin
Slow-Release Toxin A modification to the Reverse Bear Trap:
A poison that is not fatal, but weakens the body and makes it nearly impossible to recover fully from any effort.
Jigsaw's BaptismIconPowers jigsawsBaptism.png
Nothing.png
Slice of Frank
Slice of Frank A slab of Frank's face after his torture at the hand of the Cenobites.
  • Survivors carrying the Lament Configuration suffer from the Exhausted IconStatusEffects exhausted.png Status Effect.
Summons of PainIconPowers summonsOfPain.png


Change Log[]

Patch 1.8.0[]

  • Nerf: removed the functionality of accelerated (+33 %) Exhaustion Recovery while crouching.
    • Exhaustion then recovered at the default rate while crouching.

Patch 2.1.0[]

  • Nerf: removed the functionality of slowed (-50 %) Exhaustion Recovery while running.
    • It is now impossible to recover Exhaustion while running.


Trivia[]

  • The Exhaustion cool-down is automatically reset upon being hooked.
  • Adrenaline IconPerks adrenaline.png is the only Perk using this mechanic that ignores the Status Effect.
  • Vigil IconPerks vigil.png is the only Perk that decreases the cool-down for the Status Effect.
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