Exhaustion

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IconStatusEffects exhausted.png

Exhaustion is a Status Effect IconHelp statusEffects.png that prevents a Survivor from using multiple sprint-inducing Perks at the same time or in quick succession.


Overview[edit | edit source]

While under the effects of Exhaustion, a Status Effect IconHelp statusEffects.png with a cool-down will be shown.

Once the Exhaustion meter has fully recovered, Exhaustion Perks become usable again.

Exhaustion will not recover while running.


Perks affecting Exhaustion[edit | edit source]

IconPerks adrenaline.png
Adrenaline

You are fuelled by unexpected energy when on the verge of escape.

When the Exit Gates IconHelp exitGates.png are powered, instantly heal one Health State IconStatusEffects healing.png and sprint at 150 % of your normal Running speed for 5 seconds.

  • Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.
  • If playing against The Nightmare IconHelpLoading nightmare.png, Adrenaline will wake you from the Dream World upon activation.

Adrenaline ignores an existing Exhaustion timer, but causes the Exhausted Status Effect for 60/50/40 seconds.

IconPerks balancedLanding.png
Balanced Landing

Your agility and cat-like reflexes are incomparable.

When falling from great heights:

  • Your Stagger duration is reduced by 75 % and your grunts are muffled by 100 %.
  • Upon landing, you start sprinting at 150 % of your normal running speed for a maximum of 3 seconds.

Balanced Landing causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Balanced Landing cannot be used when Exhausted.

"I've jumped from higher places." — Nea Karlsson

IconPerks deadHard.png
Dead Hard

Activate-able Perk.

You can take a beating.
When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • Avoid any damage during the Dash.

Dead Hard causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Dead Hard cannot be used when Exhausted.

"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!". It were a right dust up, I swear down!" — David King

IconPerks headOn.png
Head On

When your mind is set, there better be no one standing in your way.

While standing in a Locker IconHelp lockers.png for 3 seconds, Head On activates.

  • When performing a rushed action to leave a Locker, stun the Killer for 3 seconds if they are within range.

Head On causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Head On cannot be used when Exhausted or when you have accrued Stillness Crows IconHelp crows.png.

"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero

IconPerks lithe.png
Lithe

After performing a rushed vault, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds.

Lithe causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Lithe cannot be used when Exhausted.

"U mad?" — Feng Min

IconPerks smashHit.png
Smash Hit

When your rival makes a mistake, you seize the opportunity.

After stunning the Killer with a Pallet IconHelp pullDown.png, break into a sprint at 150 % of your normal running speed for a maximum of 4 seconds.

Smash Hit causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Smash Hit cannot be used when Exhausted.

"I've dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee

IconPerks sprintBurst.png
Sprint Burst

When starting to run, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds.

Sprint Burst causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Sprint Burst cannot be used when Exhausted.

IconPerks vigil.png
Vigil

You look over your friends even in dire situations.

You recover 10/15/20 % faster from the Blindness IconStatusEffects vision.png, Exhaustion IconStatusEffects exhausted.png, Haemorrhage IconStatusEffects bleeding.png, and Hindered IconStatusEffects hindered.png Status Effects.

  • This effect also applies to all other Survivors within 8 metres of you and lingers for 15 seconds.

"I'm gonna be here when you wake up. You're gonna make it." — Quentin Smith


Add-ons affecting Exhaustion[edit | edit source]

Berus Toxin}}
Berus Toxin A toxin applied to the Hatchets' blades. The Berus snake toxin causes tiredness in such a small amount.
  • Hit Survivors suffer from the Exhausted IconStatusEffects exhausted.png Status Effect for 30 seconds.
Hunting HatchetsIconPowers huntingHatchets.png
Venomous Concoction}}
Venomous Concoction A toxic concoction applied to the Hatchets' blades. The murky concoction is mainly composed of Berus snake venom which gives it fatiguing capabilities.
  • Hit Survivors suffer from the Exhausted IconStatusEffects exhausted.png Status Effect for 90 seconds.
Hunting HatchetsIconPowers huntingHatchets.png
Slow-Release Toxin}}
Slow-Release Toxin A modification to the Reverse Bear Trap: a poison that is not fatal, but weakens the body and makes it nearly impossible to recover fully from any effort.
  • Survivors caught in a Reverse Bear Trap suffer from the Exhausted IconStatusEffects exhausted.png Status Effect.
Jigsaw's BaptismIconPowers jigsawsBaptism.png


Change Log[edit | edit source]

Patch 1.8.0[edit | edit source]

  • Nerf: removed the functionality of accelerated (+33 %) Exhaustion Recovery while crouching.
    • Exhaustion now recovers at the default rate while crouching.

Patch 2.1.0[edit | edit source]

  • Nerf: removed the functionality of slowed (-50 %) Exhaustion Recovery while running.
    • It is now impossible to recover Exhaustion while running.


Trivia[edit | edit source]

  • The Exhaustion Status Effect was introduced in Patch 1.5.0.
    • It was originally implemented to prevent the use of the so-called "Survivor Machine Gun" where Tier III Sprint Burst IconPerks sprintBurst.png and Balanced Landing IconPerks balancedLanding.png could be used in quick succession to receive a total amount of 6 seconds of sprint duration, easily escaping any Killer.
  • The Exhaustion cool-down is automatically reset upon being hooked.
  • Adrenaline IconPerks adrenaline.png is the only Perk using this mechanic that ignores the Status Effect.
  • Vigil IconPerks vigil.png is the only Perk that decreases the cool-down for the Status Effect.