- For the Status Effect, refer to Exhausted
The Exhaustion mechanic prevents the use of multiple Exhaustion Perks at the same time or in quick succession, as well as multiple times in a single Chase, by incurring a cool-down after the use of one such Perk.
The cool-down is a Status Effect of the name Exhausted , displaying a Recovery meter on the HUD.
It is impossible to use any Exhaustion Perk before the meter has fully recovered and the cool-down dissipated.
Exhaustion was originally introduced as a counter-measure to then so-called "Survivor Machine Gun", a Perk combination popular in the Winter of 2016/2017, which consisted of chaining the use of the then versions of Balanced Landing and Sprint Burst for a combined 6 seconds of sprinting at 6 m/s, easily escaping any Killer.
|Adrenaline||You are fuelled by unexpecting energy when on the verge of escape.
Adrenaline ignores an existing Exhaustion timer, but causes the Exhausted Status Effect for 60/50/40 seconds.
|Balanced Landing||Your agility and cat-like relexes are incomparable.
When falling from great heights, you benefit from the following effects:
Balanced Landing causes the Exhausted Status Effect for 60/50/40 seconds.
"I have jumped from higher places." — Nea Karlsson
|Blood Echo||The agony of one is inflicted onto others.|
When hooking a Survivor , all other Survivors suffer from the Haemorrhage Status Effect until healed and the Exhausted Status Effect for 45 seconds.
Blood Echo can only be triggered once every 80/70/60 seconds.
"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3
|Dead Hard||Activate-able Perk.|
You can take a beaking.
When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.
Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.
|Fearmonger||Your distressing presence drains and weakens your prey.|
Whenever a Survivor is repairing a Generator , they suffer from the Blindness and Exhausted Status Effects.
|Head On||When your mind is set, there better be no one standing in your way.|
While standing in a Locker for 3 seconds, Head On activates:
Head On causes the Exhausted Status Effect for 60/50/40 seconds.
|Lithe||After performing a rushed vault, break into a sprint of 150 % of your normal Running Movement speed for a maximum of 3 seconds.|
Lithe causes the Exhausted Status Effect for 60/50/40 seconds.
Lithe cannot be used when Exhausted.
"U mad?" — Feng Min
|Mindbreaker||THIS PERK HAS BEEN RETIRED.|
"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory
|Smash Hit||When your rival makes a mistake, you seize the opportunity.|
After stunning the Killer with a Pallet , break into a sprint at 150 % of your normal Running Movement speed for 4 seconds.
Smash Hit causes the Exhausted Status Effect for 60/50/40 seconds.
Smash Hit cannot be used when Exhausted.
"I have dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee
Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds.
"See you if you can catch up..." — Meg Thomas
|Vigil||You look over your friends even in dire situations.|
You recover 20/25/30 % faster from the Blindness , Broken , Exhaustion , Exposed , Haemorrhage , Hindered , and Oblivious Status Effects.
|Berus Toxin||THIS ADD-ON HAS BEEN DECOMMISSIONED.
A toxin from the Berus Snake, applied to the Hatchet's blade.
|Venomous Concoction||A toxic concoction, applied to the Hatchet's blade.|
The murky concoction is mainly composed of Berus Snake venom, which gives it fatiguing capabilities.
|Slow-Release Toxin||A modification to the Reverse Bear Trap: a poison that is not fatal, but weakens the body and makes it nearly impossible to recover fully from any effort.||Jigsaw's Baptism|
|Slice of Frank||A slab of Frank's face after his torture at the hand of the Cenobites.
||Summons of Pain|
- Nerf: removed the functionality of accelerated (+33 %) Exhaustion Recovery while crouching.
- Exhaustion then recovered at the default rate while crouching.
- Nerf: removed the functionality of slowed (-50 %) Exhaustion Recovery while running.
- It is now impossible to recover Exhaustion while running.