Template:InfoKiller Elliot Spencer or "The Cenobite", also known as "Pinhead", is one of 35 Template:IconLink currently featured in Template:IconLink.
He was introduced as the Killer of CHAPTER XXI: Hellraiser, a Chapter DLC released on 7 September 2021.
He originates from the 1987 Horror Movie franchise, Hellraiser.
Overview
The Cenobite is a summoning Killer, able to possess Chain Projectiles and use the Lament Configuration to torture every Survivor at once.
His personal Perks, Template:IconLink, Template:IconLink, and Template:IconLink, allow him to slow Generator Progression and continue to torment Survivor who have experienced his sweet suffering.
Difficulty rating: Hard
(based on the amount of time and effort that is required to properly learn to play him and use his Power effectively)
Lore
A demon to some, an angel to others. Pinhead is an explorer in the further regions of experience, indulging in the limitless thrill of pleasure and pain. When the puzzle box known as the Lament Configuration — a key to another dimension — was found in The Entity's Realm, it was only a matter of time before it fell into curious hands. Once opened, he arrived. What came next was sweet suffering that spilled over the Realm.
The Cenobite's Perks
These are Perks which start off only appearing in The Cenobite's Template:IconLink. After achieving Level 30, Teachable versions of these Perks can be found:
- Deadlock - Level 30
- Hex: Plaything - Level 35
- Scourge Hook: Gift of Pain - Level 40
Once obtained, other Killers will be able to find The Cenobite's Perks in their respective Bloodwebs from that point onwards. Template:Char Perks
Load-out
Weapon: Hook & Chain
The cruel Hook & Chain he wields with thrill.
Power: Summons of Pain
An extradimensional gateway that leads to pleasure and pain so great it will tear your soul apart. |
SUMMONS OF PAIN:
The Cenobite can create a gateway from which to summon a Possessed Chain.
SPECIAL ATTACK: POSSESSED CHAIN:
Press the Power button to create a gateway and release the button to open it.
Once opened, tap the Ability button to summon forth a Possessed Chain under your control.
Directing the Possessed Chain into a Survivor will bind them with an uncontrolled Chain.
Chains:
A Survivor bound with a regular Chain is unable to sprint, suffers from the Incapacitated Status Effect, and cannot leave through the Exit Gate.
If the Chain is not broken, a second and eventually a third Chain will appear and bind them as well, each applying a stack-able Movement Speed penalty to the Survivor.
The Exit-Gate-Blocker lingers for 5 seconds after the Chains are removed.
Breaking Chains:
Bound Survivors can perform the Break Free action to break free from the Chains.
Each Chain needs to be broken separately.
If the bound Survivor brings any environmental object between them and a Chain's Gateway, the Chain will break immediately.
However, this action causes a replacement Chain to spawn and attempt to rebind the Survivor.
If other Survivors, or The Cenobite himself, walk through a Chain, the Chain will also break immediately, without spawning a replacement Chain.
SPECIAL INTERACTION: THE LAMENT CONFIGURATION:
Upon starting the Trial, the Lament Configuration spawns in a random location in the Trial Grounds, and does so after each time it has been interacted with.
Survivors can see the Aura of the Lament Configuration, which is white when idle and yellow during an on-going Chain Hunt.
Any Survivor can pick-up the Lament Configuration and carry it with them, but not without experiencing some suffering.
- The Survivor suffers permanently from the Oblivious Status Effect.
- The Survivor is intermittently attacked with Chains summoned by the Lament Configuration.
The Lament Configuration cannot be dropped, it must be solved to remove it from their possession.
Solving the Lament Configuration will indicate the Survivor's location to the The Cenobite through Killer Instinct.
SPECIAL ABILITY: TELEPORTATION:
While the Lament Configuration is being solved, The Cenobite can choose to teleport to that Survivor's location.
This causes the Lament Configuration to open and bind the Survivor with three small Chains while The Cenobite completes the teleportation.
SPECIAL ABILITY: CHAIN HUNT:
If left to its own devices, the Lament Configuration eventually initiates a Chain Hunt.
During a Chain Hunt, the Lament Configuration continuously summons Chains that pursue and attempt to bind every Survivor, until any Survivor picks up the Lament Configuration, which ends the Chain Hunt.
The Cenobite can pick up the Lament Configuration himself, which will immediately start a Chain Hunt.
Additionally, all Survivors are instantly bound by Chains, causing them to scream and reveal their respective locations.
Power Audio
Lament Configuration Tune |
---|
Lament Configuration Spawn Indication |
Survivor Escaped with Lament Configuration |
Power Trivia
Gateway:
- The Gateway works the same as The Nurse's Blink indicator when using Template:IconLink
- Minimum Placement distance: 1.5 metres
- Maximum Placement distance: 16 metres
- Placement speed: 8 m/s
- This refers to the speed at which the Gateway is moving away from The Cenobite during the Placement phase.
- Placement Cancellation cool-down time: 1.5 seconds
Gateway Possession:
- Camera Pan time: 0.5 seconds
- Field of View Change time: 0.75 seconds
- Possession Cancellation cool-down time: 3 seconds
- Killer Repossession Fade-in time: 0.25 seconds
- Maximum Possession duration: 6 seconds
- After this time elapses, control will revert back to The Cenobite.
Gateway Pitch Angles:
- Maximum/Minimum Pitch Angle: ±45 °
- This refers to how high/low The Cenobite can look while possessing the Gateway from an imagined horizon.
Lament Configuration (Chain Hunt):
- Chain Hunt Charge time: 90 seconds
- After spawning the Lament Configuration.
- Minimum Chain Hunt Attack delay: 9 seconds
- Maximum Chain Hunt Attack delay: 12 seconds
- Chain Targeting Cool-down: 4 seconds
- This applies to the Survivor holding the Lament Configuration-
- Number of Chains targeting Survivors after Killer pick-up: 3 Chains
- Loud Noise Notification duration: 3 seconds
- Escape Grasp charge time: 2 seconds
Lament Configuration (Respawn):
- Respawn after Killer pick-up: 10 seconds
- Respawn after solving: 45 seconds
- Respawn after Survivor escaped grasp: 45 seconds
- Respawn after Survivor escaped grasp through Killer attack: 30 seconds
Lament Configuration (Solving):
- Interaction time: 6 seconds
- Interaction cool-down: 1 second
- Skill Check:
- Penalty time: 1 second
- Duration: 1.1 seconds
- Trigger chance: 100 %
- Good Success Zone length: 15 %
- Good Success bonus: 0 %
- Great Success Zone length: 2.5 %
- Great Success bonus: 2 %
Teleportation:
- Charge time: 3.25 seconds
- Slow-down duration post-teleport: 1.25 seconds
- Minimum Teleportation distance: to within 10 metres of the Survivor
- Maximum Teleportation distance: to within 12 metres of the Survivor
Chains:
- Exit Blocker Linger time: 5 seconds
- This refers to how long after freeing themselves from the Chains, Survivors will remain unable to leave through the Exit Gates-
- Removal duration for Survivors: 1 second per Chain
- Maximum number of attached Chains: 3 Chains
- Maximum Length before breaking off: 18 metres
- Post-Unhook Immunity duration: 3 seconds
- This is so Survivors are not immediately targeted by Chains after being unhooked.
- While chained; Survivors are unable to run and each additional Chain further reduces their Movement speed:
- 1 Chain: 2.26 m/s
- 2 Chains: 1.695 m/s
- 3 Chains: 1.13 m/s
Chain Projectiles (General):
- Field of View Change time: 0.75 seconds
- Shot Cool-down time: 5 seconds
- Reel-Back speed: 20 m/s
Chain Projectiles (Controlled):
- Initial Projectile speed: 10 m/s
- Maximum Yaw Turn rate: 125 ° per Server Tick
- Maximum Pitch Turn Rate: 100 ° per Server Tick
- Maximum Travel distance: 24 metres
- Roll Angle speed: 3.5 °
- Roll Angle Reset speed: 10 °
- Maximum Roll Angle: 25 °
- Bonus Chains on Hit: +2 Chains
- Additional Chains that will instantly grab the Survivor hit by a controlled Chain.
Chain Projectiles (Uncontrolled):
- Launch delay: 1.5 seconds
- This refers to how long the Game waits before launching an uncontrolled Chain after its spawn location is revealed.
- Spawn buffer: 3 seconds
- This refers to how long the Game waits before launching another uncontrolled Chain.
- Minimum Spawn distance to Survivor: 2.5 metres
- Maximum Spawn distance to Survivor: 6 metres
- Projectile Speed: 10 m/s
- Maximum Travel distance: 16 metres
- Reel-Back Speed: 20 m/s
- Only applies to Chains that did not hit a Survivor.
- Maximum length until Break-off: 18 metres.
Add-ons for Summons of Pain
- Add-ons support Mouse-over functionality (desktop version only): hovering over the modifier words with your cursor will reveal the values behind them.
On mobile browsers, the values are displayed in small text after the modifier words. Desktop users experiencing issues with the mouse-over may temporarily switch to mobile view at the bottom of an Article page.
Template:Add-ons: Summons of Pain (Cenobite)
Achievements
- Main article: Achievements
There are currently 2 Achievements related to The Cenobite. Template:AchKiller
Customisation
Players may customise their Character by choosing one outfit style from each category. Blood-stained attire is obtained after The Cenobite reaches Level 50 and prestiges.
The Cenobite's attire includes:
Default
Prestige
In-Game Store
Outfits
- Linked Cosmetics : click on the icon in the table below to see the individual parts of a Cosmetic Set and their descriptions.
Icon | Name | Rarity | Description | Contents | Collection | Price | Release Date | |
---|---|---|---|---|---|---|---|---|
The Hell Priest | Very Rare | Explorer in the further regions of experience. Demons to some, angels to others. | Garment of Torment
Grappling Hook & Chain |
Hellraiser | 720
|
7 September 2021 | ||
Chatterer | Legendary | An avid servant of Pinhead, dedicated to exploring the limits of human sensations. | One-piece Outfit | Hellraiser | 1485
|
7 September 2021 |
Body
Weapons
Alternate Character Models
The Cenobite has 1 alternate Character model available in the in-game Store:
- The Chatterer
DLC
- Main Article: Downloadable Content
The Cenobite is currently part of 1 DLC:
Trivia
- With the release of Chapter 21, all of The Cenobite voice lines have been removed from the game.
- Official stance on their removal is - "The Cenobite's voice over lines have been removed due to complications with the audio files."
- The Chatterer, however, has audio lines of his teeth clicks.
- His animations and gestures are nods to his stature in the Hellraiser movies as he held himself with a graceful attitude.
PTB Trivia
- The Cenobite was the fourth Killer in the Game to speak:
- When teleporting to a Survivor solving the Lament Configuration, he said either of four lines:
- "You opened the Box, I came!" (twice in different tones of voice and emphasis)
- "The Box, you opened it! I came!"
- "The Box, you opened it! And I came!"
- Performing his Memento Mori, he utters the following line:
- "I shall tear your soul apart!"
- All of these are slightly altered versions of voice lines from the first Hellraiser movie.
- When teleporting to a Survivor solving the Lament Configuration, he said either of four lines: