Dead by Daylight Wiki

The Cenobite
K25 TheCenobite Portrait
Name Elliot Spencer
Game Alias(es) "Lead Cenobite"

"Hell Priest"

Gender Man
Origin English
Power Summons of Pain
Power Attack Type Special Attack


Weapon Hook & Chain
Movement SpeedIconHelp movementSpeedIconHelp movementSpeedIconHelp movementSpeed 115 % | 4.6 m/s
Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius 32 metres
Height IconHelp heightIconHelp heightIconHelp height Tall
DLC CHAPTER 21: Hellraiser™
Voice Actor Doug Bradley (Original Actor)
Cost 500 Auric CellsIconCurrency auricCellsIconCurrency auricCellsIconCurrency auricCells
Menu Music
Terror Radius Music

Elliot Spencer or "The Cenobite", also known as "Pinhead", is one of 36 KillersIconHelpLoading killerIconHelpLoading killerIconHelpLoading killer currently featured in Dead by DaylightIconHelp DBDlogoIconHelp DBDlogoIconHelp DBDlogo.

He was introduced as the Killer of CHAPTER 21: Hellraiser™, a Chapter DLC released on 7 September 2021.

He originates from the 1987 Horror Movie franchise, Hellraiser.


New Store Cenobite
Quotes left The Cenobite, also known as Pinhead, specializes in inflicting map-wide suffering. Survivors must find the Lament Configuration lest a Chain Hunt begin, debilitating their movement with a relentless barrage of otherworldly shackles. The Cenobite can also summon a chain to bind Survivors, allowing him to gain ground and inflict punishment. Quotes right

The Cenobite is a summoning Killer, able to possess Chain Projectiles and use the Lament Configuration to torture every Survivor at once.

His personal Perks, DeadlockIconPerks deadlockIconPerks deadlockIconPerks deadlock, Hex: PlaythingIconPerks hexPlaythingIconPerks hexPlaythingIconPerks hexPlaything, and Scourge Hook: Gift of PainIconPerks scourgeHookGiftOfPainIconPerks scourgeHookGiftOfPainIconPerks scourgeHookGiftOfPain, allow him to slow Generator Progression and continue to torment Survivors who have experienced his sweet suffering.

Difficulty Rating: Very Hard

(These Killers require a high amount of practice and understanding, inexperienced Players are likely to find little success when using them)


Pinhead Lore1

A demon to some, an angel to others. Pinhead is an explorer in the further regions of experience, indulging in the limitless thrill of pleasure and pain. When the puzzle box known as the Lament Configuration — a key to another dimension — was found in The Entity's Realm, it was only a matter of time before it fell into curious hands. Once opened, he arrived. What came next was sweet suffering that spilled over the Realm.


Unique Perks

The Cenobite comes with 3 PerksIconHelp perksIconHelp perksIconHelp perks that are unique to him:

IconPerks deadlock
Deadlock You induce mental suffering by crushing any hope of escape.

Whenever a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators is completed, The EntityIconHelp entityIconHelp entityIconHelp entity blocks the Generator with the most progression for 15/20/25 seconds.

  • The AuraIconHelp aurasIconHelp aurasIconHelp auras of the blocked Generator is revealed to you in white during this time.

"Nobody escapes us." — Pinhead

IconPerks hexPlaything
Hex: Plaything A Hex that toys with a victim's suffering.

If there is at least one Dull TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:

  • The hooked Survivor suffers from the CursedIconStatusEffects cursedIconStatusEffects cursedIconStatusEffects cursed and ObliviousIconStatusEffects obliviousIconStatusEffects obliviousIconStatusEffects oblivious Status Effects until Hex: Plaything is cleansed.
  • For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
  • The AuraIconHelp aurasIconHelp aurasIconHelp auras of Hex: Plaything's Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem is cleansed or blessed.
"We came. Now you must come with us. Taste our pleasure." — Pinhead

IconPerks scourgeHookGiftOfPain
Scourge Hook: Gift of Pain You are the bringer of sweet pain.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of Scourge Hooks are revealed to you in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • The Survivor suffers from the HaemorrhageIconStatusEffects bleedingIconStatusEffects bleedingIconStatusEffects bleeding and MangledIconStatusEffects mangledIconStatusEffects mangledIconStatusEffects mangled Status Effects for 90 seconds.
  • Upon being healed, the Survivor suffers from a 10/13/16 % Action Speed penalty to Repairing and Healing until they are injured again.

"We will tear your soul apart." — Pinhead


Prestiging The Cenobite will automatically add Tier I of his Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their BloodwebIconHelp bloodwebIconHelp bloodwebIconHelp bloodweb.

Prestige The Cenobite twice more to automatically add Tier II and Tier III respectively into the other Killers' inventories.

Weapon: Hook & Chain

K25 Weapon01

The Hook & Chain are the Primary Weapon of The Cenobite.
He wields them with thrill.

Power: Summons of Pain

IconPowers summonsOfPain

"An extradimensional gateway that leads to pleasure and pain so great it will tear your soul apart."

Press the Power button to conjure a Gateway up to 16 metres away in front of The Cenobite.
Release the Power button to open the Gateway and possess it.

Press the Attack button while possessing the Gateway to summon forth a guided Possessed Control under your control.

Hitting a Survivor with the Possessed Chain causes the following effects:

  • Binds the Survivor with 3 Chains.
  • Reduces their Movement speed:
    • 1.13 m/s with 3 Chains.
    • 1.695 m/s with 2 Chains.
    • 2.26 m/s with 1 Chain.
  • Causes them to suffer from the IncapacitatedIconStatusEffects incapacitatedIconStatusEffects incapacitatedIconStatusEffects incapacitated Status Effect.
  • Suppresses their ability to run.
  • Blocks the Exit GatesIconHelp exitGatesIconHelp exitGatesIconHelp exitGates.
    • This effect lingers for 5 seconds after all Chains are removed.

Bound Survivors can perform the Break Free interaction to remove one Chain at a time, each taking 1 second.

Chains are broken upon colliding with the environment, which will spawn a replacement Chain that will attempt to bind the Survivor again.
Chains are also broken when colliding with other Players, but this will not spawn a replacement Chain.

The Lament ConfigurationIconItems lamentConfigurationIconItems lamentConfigurationIconItems lamentConfiguration spawns in a random location in the environment at the start of the Trial and slowly charges a Chain Hunt

The AuraIconHelp aurasIconHelp aurasIconHelp auras of the Lament Configuration is revealed to Survivors in white at all times and changes to yellow during an active Chain Hunt.

Any Survivor can pick up the Lament Configuration to prevent it from continuing charging a Chain Hunt or ending an on-going one, but not without suffering from the following effects:

  • Causes the Survivor to suffer from a permanent ObliviousIconStatusEffects obliviousIconStatusEffects obliviousIconStatusEffects oblivious Status Effect.
  • Causes all of their ambient sounds to be replaced with a haunting tune.
  • Triggers a Chain Hunt targetting only them.

The Lament Configuration cannot be dropped, demanding to be solved to remove it from their possession.
If they are attacked by The Cenobite, it is dropped from their grasp and respawns after 30 seconds.

When left to its own devices, the Lament Configuration charges a Chain Hunt over the course of 90 seconds.

During a Chain Hunt, Survivors are repeatedly targetted by Chains spawning from nearby Gateways, which attempt to bind them until 3 Chains are attached to them.
This process continues indefinitely until a Survivor picks up the Lament Configuration.

If The Cenobite picks it up from the ground himself, he instantly starts a Chain Hunt in addition to the following effects:

  • Causes all Survivors to be bound by 3 Chains.
  • Causes all Survivors to scream and reveal their location for 3 seconds.
  • Causes the Lament Configuration to respawn after 10 seconds.

If the condition of the Last Survivor Standing is met, Chain Hunts will still activate, but not spawn any Chains, leaving the Last Survivor Standing untouched.

Solving the Lament Configuration takes 6 seconds to complete:

  • Triggers Killer Instinct.
  • Causes it to disappear and respawn in a random location after 45 seconds upon success.

While a Survivor is solving the Lament Configuration, The Cenobite is granted the ability to teleport to within 10 to 12 metres of their location.

  • Interrupts the Solving process and briefly binds the Survivor in place with Chains shooting from the Lament Configuration.

Power Audio

Lament Configuration Tune Plays on a continuous loop for the Survivor carrying the Lament Configuration.
Replaces all other Ambient sounds.
Lament Configuration Spawn Cue Plays whenever the Lament Configuration respawns.
Also plays on the first spawn.
Original Lament Configuration Spawn Cue The first Lament Configuration spawn cue used on the 5.2.0 PTB.
This sound was scrapped and replaced with the one above upon The Cenobite's release.
Lament Configuration Escape Plays after a Survivor escapes with the Lament Configuration.
This prevents the box from respawning for the remainder of the Endgame CollapseIconHelp endGameIconHelp endGameIconHelp endGame.

Power Trivia

Movement Speeds:

Main Article
  • Chain Strike: 3.68 m/s
  • Uncontrolled Projectile: 10 m/s
  • Controlled Projectile (initially): 10 m/s
  • Controlled Projectile (intermittently; after 0.4 seconds): 15 m/s
  • Controlled Projectile (intermittently, after 0.7 seconds): 37.5 m/s
  • Controlled Projectile (eventually, after 4 seconds): 40 m/s


The Gateway works the same as The Nurse's Blink indicator when using Plaid FlannelIconAddon plaidFlannelIconAddon plaidFlannelIconAddon plaidFlannel
  • Minimum Placement distance: 1.5 metres
  • Maximum Placement distance: 16 metres
  • Placement speed: 8 m/s
    • This refers to the speed at which the Gateway is moving away from The Cenobite during the Placement phase.
  • Placement Cancellation cool-down time: 1.5 seconds

Gateway Possession:

  • Camera Pan time: 0.5 seconds
  • Field of View Change time: 0.75 seconds
  • Possession Cancellation cool-down time: 3 seconds
  • Killer Repossession Fade-in time: 0.25 seconds
  • Maximum Possession duration: 6 seconds
    • After this time elapses, control will revert back to The Cenobite.

Gateway Pitch Angles:

  • Maximum/Minimum Pitch Angle: ±45 °
    • This refers to how high/low The Cenobite can look while possessing the Gateway from an imagined horizon.

Lament Configuration (Chain Hunt):

  • Chain Hunt Charge time: 90 seconds
    • After spawning the Lament Configuration.
  • Minimum Chain Hunt Attack delay: 9 seconds
  • Maximum Chain Hunt Attack delay: 12 seconds
  • Chain Targeting Cool-down: 4 seconds
    • This applies to the Survivor holding the Lament Configuration
  • Number of Chains targeting Survivors after Cenobite pick-up: 3 Chains
  • Loud Noise Notification duration: 3 seconds
  • Escape Grasp charge time: 2 seconds

Lament Configuration (Respawn Times):

  • Picked-up by The Cenobite: 10 seconds
  • Solved by a Survivor: 45 seconds
  • Removed from a Survivor's grasp: 45 seconds
  • Removed from a Survivor's grasp by The Cenobite attacking: 30 seconds

Lament Configuration (Spawn Location):
The Lament Configuration has the following behaviour in regards to choosing its spawn and respawn location:

  • When running the Spawn Routine, the Lament Configuration first maps all possible Spawn locations in the Trial Grounds and checks their distance to Survivors and The Cenobite:
    • if a spawn location is within 16 metres of any Survivor, its chances decrease by -5,000 points.
    • if a spawn location is within 40 metres of The Cenobite, its chances decrease by -15,000 points.
    • any spawn locations outside of these radii have an equal chance to be picked as the Lament Configuration's spawn location.

Lament Configuration (Solving):

  • Interaction time: 6 seconds
  • Interaction cool-down: 1 second
  • Skill Check:
    • Penalty time: 1 second
    • Duration: 1.1 seconds
    • Trigger chance: 100 %
    • Good Success Zone length: 15 %
    • Good Success bonus: 0 %
    • Great Success Zone length: 2.5 %
    • Great Success bonus: 2 %


  • Charge time: 3.25 seconds
  • Slow-down duration post-teleport: 1.25 seconds
  • Minimum Teleportation distance: to within 10 metres of the Survivor
  • Maximum Teleportation distance: to within 12 metres of the Survivor


  • Exit Blocker Linger time: 5 seconds
    • This refers to how long the Exit Gate Blocker lingers after a Survivor is downed while Chained.
  • Removal duration for Survivors: 1 second per Chain
  • Maximum number of attached Chains: 3 Chains
  • Maximum Length before breaking off: 18 metres
  • Post-Unhook Immunity duration: 3 seconds
    • This is so Survivors are not immediately targeted by Chains after being unhooked.
  • While chained; Survivors are unable to run and each additional Chain further reduces their Movement speed:
    • 1 Chain: 2.26 m/s
    • 2 Chains: 1.695 m/s
    • 3 Chains: 1.13 m/s

Deep Wound:

  • The Deep Wound timer is paused while a Survivor is performing the Remove Chains interaction.

Chain Projectiles (General):

  • Field of View Change time: 0.75 seconds
  • Shot Cool-down time: 5 seconds
  • Reel-Back speed: 20 m/s

Chain Projectiles (Controlled):

  • Initial Projectile speed: 10 m/s
  • Maximum Yaw Turn rate: 125 ° per Server Tick
  • Maximum Pitch Turn Rate: 100 ° per Server Tick
  • Maximum Travel distance: 24 metres
  • Roll Angle speed: 3.5 °
  • Roll Angle Reset speed: 10 °
  • Maximum Roll Angle: 25 °
  • Bonus Chains on Hit: +2 Chains
    • Additional Chains that will instantly grab the Survivor hit by a controlled Chain.

Chain Projectiles (Uncontrolled):

  • Launch delay: 1.5 seconds
    • This refers to how long the Game waits before launching an uncontrolled Chain after its spawn location is revealed.
  • Spawn buffer: 3 seconds
    • This refers to how long the Game waits before launching another uncontrolled Chain.
  • Minimum Spawn distance to Survivor: 2.5 metres
  • Maximum Spawn distance to Survivor: 6 metres
  • Projectile Speed: 10 m/s
  • Maximum Travel distance: 16 metres
  • Reel-Back Speed: 20 m/s
    • Only applies to Chains that did not hit a Survivor.
  • Maximum length until Break-off: 18 metres.

Add-ons for Summons of Pain

Icon Name Description
IconAddon bentNail
Bent Nail A simple nail that cut deep into Larry Cotton's hand.
Though the damage was superficial, it set into motion a horrifying set of events.
  • Grants +100 % bonus Bloodpoints for Chain Bound Score Events.
  • Reduces the number of bonus Chains spawned when Survivors are hit with a Possessed Chain Attack to +1.

IconAddon burningCandle
Burning Candle A candle lit by Frank Cotton during a fatal summoning ceremony.
  • Reduces the Timer duration for starting a Chain Hunt by -3 seconds.

IconAddon leatherStrip
Leather Strip Leather strips torn from a Cenobite's uniform, allowing for the mutilation of exposed flesh.
  • Reduces the Cool-down time of a Possessed Chain Attack by -0.15 seconds.

IconAddon livelyCrickets
Lively Crickets Insects which scarcely avoided being eaten by a mysterious drifter.
  • Increases the Turn rate of the Possessed Chain by +10 %.

IconAddon flickeringTelevision
Flickering Television A television that acted strangely upon the arrival of the Cenobites.
  • Increases the maximum Casting distance of the Gateway by +4 metres.

IconAddon liquifiedGore
Liquified Gore The result of summoning the Cenobites.
There is no telling what part of the human body this belonged to.

IconAddon skeweredRat
Skewered Rat A crude solution for the Cotton home's rat problem.
  • Reduces the Cool-down time of a Possessed Chain Attack by -0.45 seconds.

IconAddon spoiledMeal
Spoiled Meal A pile of mould, feasted on by a cockroach.
Perhaps a sign of Frank Cotton's mysterious disappearance...
  • Increases the maximum range of the Possessed Chain by +2 metres.

IconAddon wrigglingMaggots
Wriggling Maggots Larvae that poured from the mouth of a corpse hidden in the Cotton household.
  • Increases the Turn rate of the Possessed Chain by +15 %.

IconAddon franksHeart
Frank's Heart The beating heart of Frank, given life from his brother's blood.
  • Increases the maximum Casting distance of the Gateway by +8 metres.

"Nobody escapes us." — Pinhead

IconAddon larrysBlood
Larry's Blood The blood of Larry Cotton, which partially resurrected his brother Frank.
  • Increases the maximum range of the Possessed Chain by +4 metres.

IconAddon larrysRemains
Larry's Remains The skeletal remains of Larry Cotton, covered in a thick, sticky layer of blood.

"We want the man who did this." — Pinhead

IconAddon sliceOfFrank
Slice of Frank A slab of Frank's face after his torture at the hand of the Cenobites.

"The Cenobites gave me an experience beyond limits. Pain and pleasure, indivisible." — Frank Cotton

IconAddon torturePillar
Torture Pillar A dangling slab covered in the gore of past victims.
  • Reduces the Timer duration for starting a Chain Hunt by -6 seconds.

"This isn't for your eyes." — Pinhead

IconAddon chatterersTooth
Chatterer's Tooth A fragment from a Cenobite whose mouth chatters endlessly.
This tooth, having broken from his jaw, is finally silent.
  • Grants the ability to see the AuraIconHelp aurasIconHelp aurasIconHelp auras of the Lament ConfigurationIconItems lamentConfigurationIconItems lamentConfigurationIconItems lamentConfiguration.
  • Picking up the Lament Configuration deactivates an on-going Chain Hunt and grants the UndetectableIconStatusEffects undetectableIconStatusEffects undetectableIconStatusEffects undetectable Status Effect for 25 seconds.

IconAddon greasyBlackLens
Greasy Black Lens A lens from the sunglasses of an obese Cenobite whose fleshy rolls droop down his face and neck.
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of Survivors are revealed to for 6 seconds after hitting them with a Possessed Chain Attack.

IconAddon impalingWire
Impaling Wire A wire that pierces the cheeks of a Cenobite, while revealing the gaping wound on her neck.
  • Causes a bonus Chain to spawn on Bound Survivors, when they use the environment to break one.

IconAddon originalPain
Original Pain The first pin pushed into Pinhead's skull.
Such pleasure and pain.
  • Survivors suffer from the Deep WoundIconStatusEffects deepWoundIconStatusEffects deepWoundIconStatusEffects deepWound Status Effect after breaking from the Possessed Chain.

"No tears, please. It's a waste of good suffering." — Pinhead

IconAddon engineersFang
Engineer's Fang A sharp tooth from the maw of a fleshy, scorpion-like creature, known to accompany Cenobites on their grim undertakings.
  • Causes healthy Survivors to become injured when hit with a Possessed Chain Attack, but does not bind them with additional Chains.
    • This increases the Closing time of the Gateway by +0.25 seconds.
  • Reduces the number of bonus Chains spawned when injured Survivors are hit with a Possessed Chain Attack to +1.

"We have such sights to show you." — Pinhead

IconAddon iridescentLamentConfiguration
Iridescent Lament Configuration A glass-like puzzle box moulded from The Fog itself.
This replica differs from the original, providing altogether new powers.
  • Shields the AuraIconHelp aurasIconHelp aurasIconHelp auras of the Lament ConfigurationIconItems lamentConfigurationIconItems lamentConfigurationIconItems lamentConfiguration from Survivors who are farther than 24 metres from it outside of a Chain Hunt.

"You opened it. We came." — Pinhead


Main article: Achievements

There are 2 Achievements related to The Cenobite:

Icon Name Description
Ach adeptCenobite Adept Cenobite Playing as The Cenobite, achieve a Merciless Victory using only his 3 Unique Perks: Deadlock, Hex: Plaything, and Scourge Hook: Gift of Pain
Ach tearTheirSoulApart Tear Their Soul Apart Playing as The CenobiteIconHelpLoading cenobiteIconHelpLoading cenobiteIconHelpLoading cenobite, bind Survivors using with your Possessed Chain a total of 50 times.

Cosmetic Options

Players can choose from a variety of Cosmetic options to customise The Cenobite:

Base Cosmetics


Icon Name Body Rarity Description
K25 Head01 Pinhead CategoryIcon head Common The leader of demonic creatures devoted to experimental torture and ruler of Hell, an extra-dimensional realm.
K25 Body01 Hell Harness CategoryIcon torso Common Leather suit displaying his extreme body modification and ritual scarification.
K25 Weapon01 Hook & Chain CategoryIcon weapons Common The cruel hook & chain he wields with thrill.


Icon Name Body Rarity Description Additional Notes
K25 Head01 P01 Bloody Pinhead CategoryIcon head Rare Bloodthirsty leader of demonic creatures devoted to experimental torture and ruler of Hell, an extra-dimensional realm. Prestige Level 6 Reward
K25 Body01 P01 Bloodstained Harness CategoryIcon body Rare Leather suit displaying his extreme body modification and ritual scarification. Prestige Level 5 Reward
K25 W01 P01 Bloodied Hook & Chain CategoryIcon weapons Rare The blood-dripping hook & chain he wields with thrill. Prestige Level 4 Reward
Perk Charms
Prestige Level 7 Reward Prestige Level 8 Reward Prestige Level 9 Reward
K25 PCharm001 K25 PCharm002 K25 PCharm003
A keepsake gained upon mastery of a particular skill.

IconHelp store In-Game Store

Expand to view content
Collection Name
Release Date
K25 outfit 006
CategoryIcon head
CategoryIcon body
CategoryIcon weapons
The Hell Priest
07 September 2021 (Tuesday)
Explorer in the further regions of experience. Demons to some, angels to others.
800IconHelp auricCells
⇓ Expand ⇓
K25 Body006
CategoryIcon body
Garment of Torment
Garment displaying intricate forms of body scarification to experiment with the limits of human sensations.
400IconHelp auricCells
K25 W006
CategoryIcon weapons
Grappling Hook & Chain
The perverse hook & chain he wields with cruelty and satisfaction.
400IconHelp auricCells
Collection Name
Release Date
K25 outfit 02
IconHelp cosmetic sets
CategoryIcon head
CategoryIcon body
CategoryIcon weapons
07 September 2021 (Tuesday)
An avid servant of Pinhead, dedicated to exploring the limits of human sensations.
1485IconHelp auricCells
⇓ Expand ⇓
K25 Head02
CategoryIcon head
Exposed Teeth
His face was severely disfigured. His lips were peeled back to expose his teeth, which he clicks together to communicate.
K25 Body02
CategoryIcon body
Suit of Sufferance
Leather suit displaying his rites of extreme scarification.
K25 W02
CategoryIcon weapons
Dented Hook & Chain
The vicious hook & chain he wields with violence and satisfaction.

Alternate Character Models

The Cenobite has 1 alternate Character model available in the in-game Store:


Main article: Downloadable Content

The Cenobite is part of 1 DLC:

Change Log

Patch 5.2.1

  • QoL: Survivors attempting to solve the Lament Configuration during a Chain Hunt will be attacked by chains should they stop solving the Lament Configuration rather than be attacked while attempting to solve it.
  • QoL: prioritized teleporting mechanic to ensure The Cenobite teleports to the same level as the Survivor on multi-level maps to prevent teleporting to an incorrect level.

Patch 5.4.0

  • Rebalancing: balance changes to some Add-ons.
    • This change was motivated by The Cenobite exceeding performance expectations and to reduce his oppressiveness.

Patch 5.5.0

  • Change: added updated and expanded voice-lines for The Cenobite.

Patch 6.7.0

  • Nerf: the Lament Configuration will now teleport if The Cenobite stands on it for 5 seconds.
    • This change was motivated by some Cenobite players standing on the Lament Configuration for long periods of time, which would cause the Chain Hunt to last indefinitely.


  • The Cenobite is the first Killer to not physically interact with the environment or Survivors, relying solely on his conjured chains to do his bidding.
    • This is inspired by how The Cenobite almost never physically interacts with his victims in the Hellraiser films, instead interacting through his chains.
  • The Cenobite is the second Killer to interact with Breakables through telekinetic powers.
  • The Cenobite is the first Killer whose Mori removed the Survivors' body from the Trial Grounds, as hitherto the corpses of the Survivors generally remained after being killed.
  • It is possible to stop The Cenobite teleporting by stunning him.
  • The Cenobite is the second Character added to the Game who was voiced by his original actor.
  • The Cenobite is one of few Killers who have entered the Trials without the consent of The Entity.


  • The Cenobite was the second Killer in the Game to actively speak in Trials.
    • All of his voice-lines are based on quotes from the first Hellraiser film.
    • While The Chatterer Legendary Outfit is equipped, no voice lines are played, instead The Chatterer will make a chattering noise, which uses sound effects made with actual fake teeth.

Original Voice-Lines

  • In the Public Test Build for his Release-Chapter, Patch 5.2.0, The Cenobite had voice-lines spoken by an unknown Voice Actor, which were removed for the live release without much explanation other than "they weren't quite ready yet".
Action Voice Line Audio
Teleporting to the Survivor solving the Lament Configuration. "You opened the Box! I came!"
"The Box, you opened it! I came!
"The Box, you opened it! And I came!"
Performing his Memento Mori. "I shall tear your soul apart!"

Current Voice-Lines

  • In the Public Test Build for Patch 5.5.0, The Cenobite's voice-lines were reinstated and expanded upon.
    To the Community's great surprise, it was revealed that Pinhead's original actor from the first eight live-action Hellraiser movies, Doug Bradley himself, had reprised his role for Dead by Daylight and voiced the new voice-lines.
    • In a tweet, Steph Sciullo (Doug Bradley's wife) confirmed that the voice-lines were recorded at a professional studio in Pittsburgh and digitally altered to mimic the pitch and ethereal sound of Pinhead's voice in Hellraiser.
Action Voice Line Audio
Starting to teleport to the Survivor solving the Lament Configuration. "The Box, you opened it!"
"You summoned me!"
Finishing to teleport to the Survivor solving the Lament Configuration. "I came!"
Hitting the Survivor carrying the Lament Configuration. "Oh no! Don't do that!"
Picking up a downed Survivor. "What a waste of good suffering!"
"Now you must come with me!"
"You shall not escape me!"
Hooking a Survivor. "I must be going now!"
"Oh please! No tears, they are a waste of good suffering!"
"I'll tear your soul apart!"
Performing his Memento Mori. "I have such sights to show you!"
Being stunned by a Pallet. "Oh no! Don't do that!"
Chaining a Survivor in the Exit Gate area. "You shall not escape me!"


In-game assets

Official art

Old assets

Concept arts


THE KILLERS IconHelpLoading killer
K01 TheTrapper Portrait
TrapperIconHelpLoading trapperIconHelpLoading trapperIconHelpLoading trapper
K02 TheWraith Portrait
WraithIconHelpLoading wraithIconHelpLoading wraithIconHelpLoading wraith
K03 TheHillbilly Portrait
HillbillyIconHelpLoading hillbillyIconHelpLoading hillbillyIconHelpLoading hillbilly
K04 TheNurse Portrait
NurseIconHelpLoading nurseIconHelpLoading nurseIconHelpLoading nurse
K05 TheShape Portrait
ShapeIconHelpLoading shapeIconHelpLoading shapeIconHelpLoading shape
K06 TheHag Portrait
HagIconHelpLoading hagIconHelpLoading hagIconHelpLoading hag
K07 TheDoctor Portrait
DoctorIconHelpLoading doctorIconHelpLoading doctorIconHelpLoading doctor
K08 TheHuntress Portrait
HuntressIconHelpLoading huntressIconHelpLoading huntressIconHelpLoading huntress
K09 TheCannibal Portrait
CannibalIconHelpLoading cannibalIconHelpLoading cannibalIconHelpLoading cannibal
K10 TheNightmare Portrait
NightmareIconHelpLoading nightmareIconHelpLoading nightmareIconHelpLoading nightmare
K11 ThePig Portrait
PigIconHelpLoading pigIconHelpLoading pigIconHelpLoading pig
K12 TheClown Portrait
ClownIconHelpLoading clownIconHelpLoading clownIconHelpLoading clown
K13 TheSpirit Portrait
SpiritIconHelpLoading spiritIconHelpLoading spiritIconHelpLoading spirit
K14 TheLegion Portrait
LegionIconHelpLoading legionIconHelpLoading legionIconHelpLoading legion
K15 ThePlague Portrait
PlagueIconHelpLoading plagueIconHelpLoading plagueIconHelpLoading plague
K16 TheGhostFace Portrait
Ghost FaceIconHelpLoading ghostIconHelpLoading ghostIconHelpLoading ghost
K17 TheDemogorgon Portrait
DemogorgonIconHelpLoading demogorgonIconHelpLoading demogorgonIconHelpLoading demogorgon
K18 TheOni Portrait
OniIconHelpLoading oniIconHelpLoading oniIconHelpLoading oni
CHAPTERS 15 — 20
K19 TheDeathslinger Portrait
DeathslingerIconHelpLoading deathslingerIconHelpLoading deathslingerIconHelpLoading deathslinger
K20 TheExecutioner Portrait
ExecutionerIconHelpLoading walesIconHelpLoading walesIconHelpLoading wales
K21 TheBlight Portrait
BlightIconHelpLoading blightIconHelpLoading blightIconHelpLoading blight
K22 TheTwins Portrait
TwinsIconHelpLoading twinsIconHelpLoading twinsIconHelpLoading twins
K23 TheTrickster Portrait
TricksterIconHelpLoading tricksterIconHelpLoading tricksterIconHelpLoading trickster
K24 TheNemesis Portrait
NemesisIconHelpLoading nemesisIconHelpLoading nemesisIconHelpLoading nemesis
CHAPTERS 21 — 26
K25 TheCenobite Portrait
CenobiteIconHelpLoading cenobiteIconHelpLoading cenobiteIconHelpLoading cenobite
K26 TheArtist Portrait
ArtistIconHelpLoading artistIconHelpLoading artistIconHelpLoading artist
K27 TheOnryo Portrait
OnryōIconHelpLoading onryoIconHelpLoading onryoIconHelpLoading onryo
K28 TheDredge Portrait
DredgeIconHelpLoading dredgeIconHelpLoading dredgeIconHelpLoading dredge
K29 TheMastermind Portrait
MastermindIconHelpLoading mastermindIconHelpLoading mastermindIconHelpLoading mastermind
K30 TheKnight Portrait
KnightIconHelpLoading knightIconHelpLoading knightIconHelpLoading knight
CHAPTERS 27 — 32
K31 TheSkullMerchant Portrait
Skull MerchantIconHelpLoading skullMerchantIconHelpLoading skullMerchantIconHelpLoading skullMerchant
K32 TheSingularity Portrait
SingularityIconHelpLoading singularityIconHelpLoading singularityIconHelpLoading singularity
K33 TheXenomorph Portrait
XenomorphIconHelpLoading xenomorphIconHelpLoading xenomorphIconHelpLoading xenomorph
K34 TheGoodGuy Portrait
Good GuyIconHelpLoading goodGuyIconHelpLoading goodGuyIconHelpLoading goodGuy
K35 TheUnknown Portrait
UnknownIconHelpLoading unknownIconHelpLoading unknownIconHelpLoading unknown
K36 TheLich Portrait
LichIconHelpLoading lichIconHelpLoading lichIconHelpLoading lich
THE SURVIVORS IconHelpLoading survivor
S01 DwightFairfield Portrait
Dwight FairfieldSurvivorDwightSurvivorDwightSurvivorDwight
S02 MegThomas Portrait
Meg ThomasSurvivorMegSurvivorMegSurvivorMeg
S03 ClaudetteMorel Portrait
Claudette MorelSurvivorClaudetteSurvivorClaudetteSurvivorClaudette
S04 JakePark Portrait
Jake ParkSurvivorJakeSurvivorJakeSurvivorJake
S05 NeaKarlsson Portrait
Nea KarlssonSurvivorNeaSurvivorNeaSurvivorNea
S06 LaurieStrode Portrait
Laurie StrodeSurvivorLaurieSurvivorLaurieSurvivorLaurie
S07 AceVisconti Portrait
Ace ViscontiSurvivorAceSurvivorAceSurvivorAce
S08 BillOverbeck Portrait
Bill OverbeckSurvivorBillSurvivorBillSurvivorBill
S09 FengMin Portrait
Feng MinSurvivorFengSurvivorFengSurvivorFeng
S10 DavidKing Portrait
David KingSurvivorDavidSurvivorDavidSurvivorDavid
S11 QuentinSmith Portrait
Quentin SmithSurvivorQuentinSurvivorQuentinSurvivorQuentin
S12 DavidTapp Portrait
David TappSurvivorTappSurvivorTappSurvivorTapp
S13 KateDenson Portrait
Kate DensonSurvivorKateSurvivorKateSurvivorKate
S14 AdamFrancis Portrait
Adam FrancisSurvivorAdamSurvivorAdamSurvivorAdam
S15 JeffJohansen Portrait
Jeff JohansenSurvivorJeffSurvivorJeffSurvivorJeff
S16 JaneRomero Portrait
Jane RomeroSurvivorJaneSurvivorJaneSurvivorJane
S17 AshWilliams Portrait
Ash WilliamsSurvivorAshSurvivorAshSurvivorAsh
S18 NancyWheeler Portrait
Nancy WheelerSurvivorNancySurvivorNancySurvivorNancy
CHAPTERS 13 — 18
S19 SteveHarrington Portrait
Steve HarringtonSurvivorSteveSurvivorSteveSurvivorSteve
S20 YuiKimura Portrait
Yui KimuraSurvivorYuiSurvivorYuiSurvivorYui
S21 ZarinaKassir Portrait
Zarina KassirSurvivorZarinaSurvivorZarinaSurvivorZarina
S22 CherylMason Portrait
Cheryl MasonSurvivorCherylSurvivorCherylSurvivorCheryl
S23 FelixRichter Portrait
Felix RichterSurvivorFelixSurvivorFelixSurvivorFelix
S24 ElodieRakoto Portrait
Élodie RakotoSurvivorElodieSurvivorElodieSurvivorElodie
CHAPTERS 19 — 23
S25 Yun-JinLee Portrait
Yun-Jin LeeSurvivorYun-JinSurvivorYun-JinSurvivorYun-Jin
S26 JillValentine Portrait
Jill ValentineSurvivorJillSurvivorJillSurvivorJill
S27 LeonScottKennedy Portrait
Leon Scott KennedySurvivorLeonSurvivorLeonSurvivorLeon
S28 MikaelaReid Portrait
Mikaela ReidSurvivorMikaelaSurvivorMikaelaSurvivorMikaela
S29 JonahVasquez Portrait
Jonah VasquezSurvivorJonahSurvivorJonahSurvivorJonah
S30 YoichiAsakawa Portrait
Yoichi AsakawaSurvivorYoichiSurvivorYoichiSurvivorYoichi
CHAPTERS 24 — 27
S31 HaddieKaur Portrait
Haddie KaurSurvivorHaddieSurvivorHaddieSurvivorHaddie
S32 AdaWong Portrait
Ada WongSurvivorAdaSurvivorAdaSurvivorAda
S33 RebeccaChambers Portrait
Rebecca ChambersSurvivorRebeccaSurvivorRebeccaSurvivorRebecca
S34 VittorioToscano Portrait
Vittorio ToscanoSurvivorVittorioSurvivorVittorioSurvivorVittorio
S35 ThalitaLyra Portrait
Thalita LyraSurvivorThalitaSurvivorThalitaSurvivorThalita
S36 RenatoLyra Portrait
Renato LyraSurvivorRenatoSurvivorRenatoSurvivorRenato
CHAPTERS 28 — 32
S37 GabrielSoma Portrait
Gabriel SomaSurvivorGabrielSurvivorGabrielSurvivorGabriel
S38 NicolasCage Portrait
Nicolas CageSurvivorNicolasSurvivorNicolasSurvivorNicolas
S39 EllenRipley Portrait
Ellen RipleySurvivorEllenSurvivorEllenSurvivorEllen
S40 AlanWake Portrait
Alan WakeSurvivorAlanSurvivorAlanSurvivorAlan
S41 SableWard Portrait
Sable WardSurvivorSableSurvivorSableSurvivorSable
S42 TheTroupe Portrait
S43 LaraCroft Portrait
Lara CroftSurvivorLaraSurvivorLaraSurvivorLara