Dead by Daylight Wiki
The Cenobite
K25 charSelect portrait.png
Name Elliot Spencer
Game Alias(es) "Lead Cenobite"

"Hell Priest"

Gender Male
Nationality English
Power Summons of Pain
Power Attack Type Special Attack
Weapon Hook & Chain
Movement SpeedIconHelp movementSpeed.png 115 % | 4.6 m/s
Terror RadiusIconHelp terrorRadius.png 32 metres
Height IconHelp height.png Tall
DLC Hellraiser™
Voice Actor Doug Bradley (Actor)
Menu Music
Terror Radius Music

Elliot Spencer or "The Cenobite", also known as "Pinhead", is one of 28 Killers IconHelpLoading killer.png currently featured in Dead by Daylight IconHelp DBDlogo.png.

He was introduced as the Killer of CHAPTER 21: Hellraiser™, a Chapter DLC released on 7 September 2021.

He originates from the 1987 Horror Movie franchise, Hellraiser.


K25 storeBackground.png

The Cenobite is a summoning Killer, able to possess Chain Projectiles and use the Lament Configuration to torture every Survivor at once.

His personal Perks, Deadlock IconPerks deadlock.png, Hex: Plaything IconPerks hexPlaything.png, and Scourge Hook: Gift of Pain IconPerks scourgeHookGiftOfPain.png, allow him to slow Generator Progression and continue to torment Survivors who have experienced his sweet suffering.

Difficulty Rating: Very Hard

(These Killers require a high amount of practice and understanding, inexperienced Players are likely to find little success when using them)


Pinhead Lore1.jpg

A demon to some, an angel to others. Pinhead is an explorer in the further regions of experience, indulging in the limitless thrill of pleasure and pain. When the puzzle box known as the Lament Configuration — a key to another dimension — was found in The Entity's Realm, it was only a matter of time before it fell into curious hands. Once opened, he arrived. What came next was sweet suffering that spilled over the Realm.


Unique Perks

The Cenobite comes with 3 Perks IconHelp perks.png that are unique to him:

Deadlock Deadlock
You induce mental suffering by crushing any hope of escape.

Whenever a GeneratorIconHelpLoading generators.png is completed, The EntityIconHelp entity.png blocks the Generator with the most progression for 20/25/30 seconds.

  • The AuraIconHelp auras.png of the blocked Generator is revealed to you in white during this time.
"Nobody escapes us." — Pinhead
Hex: Plaything Hex: Plaything
A Hex that toys with a victim's suffering.

If there is at least one Dull TotemIconHelpLoading totem.png remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:

  • The hooked Survivor suffers from the CursedIconStatusEffects cursed.png and ObliviousIconStatusEffects oblivious.png Status Effects until Hex: Plaything is cleansed.
  • For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
  • The AuraIconHelp auras.png of Hex: Plaything's Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.

The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

"We came. Now you must come with us. Taste our pleasure." — Pinhead
Scourge Hook: Gift of Pain Scourge Hook: Gift of Pain
You are the bringer of sweet pain.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp auras.png of Scourge Hooks are revealed to you in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • The Survivor suffers from the HaemorrhageIconStatusEffects bleeding.png and MangledIconStatusEffects mangled.png Status Effects until healed.
  • Upon being healed, the Survivor suffers from a 7/8/9 % Action Speed penalty to Healing and Repairing until they are injured again.
"We will tear your soul apart." — Pinhead

Teachable Perks

Progressing through The Cenobite's Bloodweb IconHelp bloodweb.png will spawn their Teachable Variant at specific Levels:

  • Level 30: Deadlock 32px
  • Level 35: Hex: Plaything 32px
  • Level 40: Scourge Hook: Gift of Pain 32px

Obtaining the Teachable Perks will unlock them to spawn in the Bloodwebs of all other Killers.

Weapon: Hook & Chain

K25 Weapon01.png

The Hook & Chain are the Primary Weapon of The Cenobite.
He wields them with thrill.

Power: Summons of Pain

FulliconPowers summonsOfPain.png
Quotes left.png An extradimensional gateway that leads to pleasure and pain so great it will tear your soul apart. Quotes right.png

SUMMONS OF PAIN: Atl Hud PB CreateGateway.png
Press the Power button to create a gateway and release the button to open it.
Once opened, tap the Ability button to summon forth a possessed Chain under your control.

Possessed Chain: Atl Hud AB SummonChain.png
Directing a Possessed Chain into a Survivor will bind them with an uncontrolled Chain.

A Survivor bound with a regular Chain is unable to sprint, suffers from the Incapacitated IconStatusEffects incapacitated.png Status Effect, and cannot leave through the Exit Gate IconHelp exitGates.png.
If the Chain is not broken, a second and eventually a third Chain will appear and bind them as well, each applying a stack-able Movement Speed penalty to the Survivor.

Breaking Chains: Atl Hud Icon BreakChains.png
Bound Survivors can perform the Break Free action to break free from the Chains.
Each Chain needs to be broken separately.

If the bound Survivor brings any environmental object between them and a Chain's Gateway, the Chain will break immediately.
However, this action causes a replacement Chain to spawn and attempt to rebind the Survivor.

If other Survivors, or The Cenobite himself, walk through a Chain, the Chain will also break immediately, without spawning a replacement Chain.

Lament Configuration: Icons Hud Icon Solve.png
Upon starting the Trial, the Lament Configuration spawns in a random location in the Trial Grounds, and does so after each time it has been interacted with.

Survivors can see the Aura IconHelp auras.png of the Lament Configuration, which is white when idle and yellow during an on-going Chain Hunt.

Any Survivor can pick-up the Lament Configuration and carry it with them, but not without experiencing some suffering.

  • The Survivor suffers permanently from the Oblivious IconStatusEffects oblivious.png Status Effect.
  • The Survivor is intermittently attacked with Chains summoned by the Lament Configuration.

The Lament Configuration cannot be dropped, it must be solved to remove it from their possession.
Solving the Lament Configuration will indicate the Survivor's location to the The Cenobite through Killer Instinct.

Teleport: Atl Hud AB Teleport.png
While the Lament Configuration is being solved, The Cenobite can choose to teleport to that Survivor's location.
This causes the Lament Configuration to open and bind the Survivor with three small Chains while The Cenobite completes the teleportation.

Chain Hunt: If left to its own devices, the Lament Configuration eventually initiates a Chain Hunt.
During a Chain Hunt, the Lament Configuration continuously summons Chains that pursue and attempt to bind every Survivor, until any Survivor picks up the Lament Configuration, which ends the Chain Hunt.

The Cenobite can pick up the Lament Configuration himself, which will immediately start a Chain Hunt.
Additionally, all Survivors are instantly bound by Chains, causing them to scream and reveal their respective locations.

Power Audio

Lament Configuration Tune Plays on a continuous loop for the Survivor carrying the Lament Configuration.
Replaces all other Ambient sounds.
Lament Configuration Spawn Cue Plays whenever the Lament Configuration respawns.
Also plays on the first spawn.
Lament Configuration Escape Plays after a Survivor escapes with the Lament Configuration.
This prevents the box from respawning for the remainder of the Endgame Collapse IconHelp endGame.png.

Power Trivia

Movement Speeds:

  • Chain Strike: 3.68 m/s
  • Uncontrolled Projectile: 10 m/s
  • Controlled Projectile (initially): 10 m/s
  • Controlled Projectile (intermittently; after 0.4 seconds): 15 m/s
  • Controlled Projectile (intermittently, after 0.7 seconds): 37.5 m/s
  • Controlled Projectile (eventually, after 4 seconds): 40 m/s


The Gateway works the same as The Nurse's Blink indicator when using Plaid Flannel FulliconAddon plaidFlannel.png
  • Minimum Placement distance: 1.5 metres
  • Maximum Placement distance: 16 metres
  • Placement speed: 8 m/s
    • This refers to the speed at which the Gateway is moving away from The Cenobite during the Placement phase.
  • Placement Cancellation cool-down time: 1.5 seconds

Gateway Possession:

  • Camera Pan time: 0.5 seconds
  • Field of View Change time: 0.75 seconds
  • Possession Cancellation cool-down time: 3 seconds
  • Killer Repossession Fade-in time: 0.25 seconds
  • Maximum Possession duration: 6 seconds
    • After this time elapses, control will revert back to The Cenobite.

Gateway Pitch Angles:

  • Maximum/Minimum Pitch Angle: ±45 °
    • This refers to how high/low The Cenobite can look while possessing the Gateway from an imagined horizon.

Lament Configuration (Chain Hunt):

  • Chain Hunt Charge time: 90 seconds
    • After spawning the Lament Configuration.
  • Minimum Chain Hunt Attack delay: 9 seconds
  • Maximum Chain Hunt Attack delay: 12 seconds
  • Chain Targeting Cool-down: 4 seconds
    • This applies to the Survivor holding the Lament Configuration-
  • Number of Chains targeting Survivors after Cenobite pick-up: 3 Chains
  • Loud Noise Notification duration: 3 seconds
  • Escape Grasp charge time: 2 seconds

Lament Configuration (Spawn Times):

  • Respawn after Cenobite pick-up: 10 seconds
  • Respawn after Survivor solving: 45 seconds
  • Respawn after Survivor escaped grasp: 45 seconds
  • Respawn after Survivor escaped grasp through Killer attack: 30 seconds

Lament Configuration (Spawn Location):
The Lament Configuration has the following behaviour in regards to choosing its spawn and respawn location:

  • When running the Spawn Routine, the Lament Configuration first maps all possible Spawn locations in the Trial Grounds and checks their distance to Survivors and The Cenobite:
    • if a spawn location is within 16 metres of any Survivor, its chances decrease by -5,000 points.
    • if a spawn location is within 40 metres of The Cenobite, its chances decrease by -15,000 points.
    • any spawn locations outside of these radii have an equal chance to be picked as the Lament Configuration's spawn location.

Lament Configuration (Solving):

  • Interaction time: 6 seconds
  • Interaction cool-down: 1 second
  • Skill Check:
    • Penalty time: 1 second
    • Duration: 1.1 seconds
    • Trigger chance: 100 %
    • Good Success Zone length: 15 %
    • Good Success bonus: 0 %
    • Great Success Zone length: 2.5 %
    • Great Success bonus: 2 %


  • Charge time: 3.25 seconds
  • Slow-down duration post-teleport: 1.25 seconds
  • Minimum Teleportation distance: to within 10 metres of the Survivor
  • Maximum Teleportation distance: to within 12 metres of the Survivor


  • Exit Blocker Linger time: 5 seconds
    • This refers to how long the Exit Gate Blocker lingers after a Survivor is freed from the Possessed Chain.
  • Removal duration for Survivors: 1 second per Chain
  • Maximum number of attached Chains: 3 Chains
  • Maximum Length before breaking off: 18 metres
  • Post-Unhook Immunity duration: 3 seconds
    • This is so Survivors are not immediately targeted by Chains after being unhooked.
  • While chained; Survivors are unable to run and each additional Chain further reduces their Movement speed:
    • 1 Chain: 2.26 m/s
    • 2 Chains: 1.695 m/s
    • 3 Chains: 1.13 m/s

Chain Projectiles (General):

  • Field of View Change time: 0.75 seconds
  • Shot Cool-down time: 5 seconds
  • Reel-Back speed: 20 m/s

Chain Projectiles (Controlled):

  • Initial Projectile speed: 10 m/s
  • Maximum Yaw Turn rate: 125 ° per Server Tick
  • Maximum Pitch Turn Rate: 100 ° per Server Tick
  • Maximum Travel distance: 24 metres
  • Roll Angle speed: 3.5 °
  • Roll Angle Reset speed: 10 °
  • Maximum Roll Angle: 25 °
  • Bonus Chains on Hit: +2 Chains
    • Additional Chains that will instantly grab the Survivor hit by a controlled Chain.

Chain Projectiles (Uncontrolled):

  • Launch delay: 1.5 seconds
    • This refers to how long the Game waits before launching an uncontrolled Chain after its spawn location is revealed.
  • Spawn buffer: 3 seconds
    • This refers to how long the Game waits before launching another uncontrolled Chain.
  • Minimum Spawn distance to Survivor: 2.5 metres
  • Maximum Spawn distance to Survivor: 6 metres
  • Projectile Speed: 10 m/s
  • Maximum Travel distance: 16 metres
  • Reel-Back Speed: 20 m/s
    • Only applies to Chains that did not hit a Survivor.
  • Maximum length until Break-off: 18 metres.

Add-ons for Summons of Pain

Icon Name Description
Leather Strip
Leather Strip Leather strips torn from a Cenobite's uniform, allowing for the mutilation of exposed flesh.
  • Reduces Summons of Pain cool-down by -0.15 seconds.
Lively Crickets
Lively Crickets Insects which scarcely avoided being eaten by a mysterious drifter.
  • Increases Possessed Chain Turn rate by +10 %.
Burning Candle
Burning Candle A candle lit by Frank Cotton during a fatal summoning ceremony.
  • Reduces Chain Hunt Activation time by -3 seconds.
Bent Nail
Bent Nail A simple nail that cut deep into Larry Cotton's hand.
Though the damage was superficial, it set into motion a horrifying set of events.
  • Grants 100 % bonus Bloodpoints for Chain Bound Score Event in the Deviousness DailyRitualIcon deviousness.png Category.
  • Hits with Possessed Chains only spawn 1 additional Chain.
Wriggling Maggots
Wriggling Maggots Larvae that poured from the mouth of a corpse hidden in the Cotton household.
  • Increases Possessed Chains Turn rate by +15 %.
Spoiled Meal
Spoiled Meal A pile of mould, feasted on by a cockroach.
Perhaps a sign of Frank Cotton's mysterious disappearance...
  • Increases maximum Possessed Chains Travel distance by +2 metres.
Skewered Rat
Skewered Rat A crude solution for the Cotton home's rat problem.
  • Reduces Summons of Pain cool-down by -0.45 seconds.
Liquified Gore
Liquified Gore The result of summoning the Cenobites.
There is no telling what part of the human body this belonged to.
  • Increases Lament Configuration Solving time by +1 second.
Flickering Television
Flickering Television A television that acted strangely upon the arrival of the Cenobites.
  • Increases maximum Gateway Casting distance by +4 metres.
Torture Pillar
Torture Pillar A dangling slab covered in the gore of past victims.
  • Reduces Chain Hunt Activation time by -6 seconds.
Slice of Frank
Slice of Frank A slab of Frank's face after his torture at the hand of the Cenobites.
  • Survivors carrying the Lament Configuration suffer from the Exhausted IconStatusEffects exhausted.png Status Effect.
Larry's Remains
Larry's Remains The skeletal remains of Larry Cotton, covered in a thick, sticky layer of blood.
  • Increases Lament Configuration Solving time by +2 seconds.
Larry's Blood
Larry's Blood The blood of Larry Cotton, which partially resurrected his brother Frank.
  • Increases maximum Possessed Chains Travel distance by +4 metres.
Frank's Heart
Frank's Heart The beating heart of Frank, given life from his brother's blood.
  • Increases maximum Gateway Casting distance by +8 metres.
Original Pain
Original Pain The first pin pushed into Pinhead's skull.
Such pleasure and pain.
  • Survivors who break free of Possessed Chains suffer from the Deep Wound IconStatusEffects deepWound.png Status Effect
Impaling Wire
Impaling Wire A wire that pierces the cheeks of a Cenobite, while revealing the gaping wound on her neck.
  • Summons 1 additional Chain if a Survivor uses the environment to break a Chain.
Greasy Black Lens
Greasy Black Lens A lens from the sunglasses of an obese Cenobite whose fleshy rolls droop down his face and neck.
  • Reveals Survivors hit by Possessed Chains for 6 seconds
Chatterer's Tooth
Chatterer's Tooth A fragment from a Cenobite whose mouth chatters endlessly.
This tooth, having broken from his jaw, is finally silent.
  • Reveals the Lament Configuration to The Cenobite.
    Picking up the Lament Configuration has the following effects:
    • Deactivates an on-going Chain Hunt.
    • Gain the Undetectable IconStatusEffects undetectable.png Status Effect for 25 seconds.
Iridescent Lament Configuration
Iridescent Lament Configuration A glass-like puzzle box moulded from The Fog itself.
This replica differs from the original, providing altogether new powers.
  • While a Chain Hunt is inactive, Survivors beyond 24 metres of the Lament Configuration cannot see its Aura IconHelp auras.png.

"You opened it. We came." — Pinhead

Engineer's Fang
Engineer's Fang A sharp tooth from the maw of a fleshy, scorpion-like creature, known to accompany Cenobites on their grim undertakings.
  • Possessed Chains injure Healthy IconHelp healthy.png Survivors, but do not bind them or spawn additional Chains.
  • Increases Gateway Closing time after hitting a healthy Survivor with a Possessed Chain by +0.25 seconds.
  • When hitting an injured Survivor with a Possessed Chain, only 1 additional Chain will spawn.

"We have such sights to show you." — Pinhead


Main article: Achievements

There are 2 Achievements related to The Cenobite:

Icon Name Description
Adept Cenobite}}
Adept Cenobite Achieve a Merciless Victory with The Cenobite IconHelpLoading cenobite.png using only his Unique Perks: Deadlock IconPerks deadlock.png, Hex: Plaything IconPerks hexPlaything.png & Scourge Hook: Gift of Pain IconPerks scourgeHookGiftOfPain.png.
Tear Their Soul Apart}}
Tear Their Soul Apart With The Cenobite IconHelpLoading cenobite.png, bind Survivors with Possessed Chains 50 times.

Cosmetic Options

Players can choose from a variety of Cosmetic options to customise The Cenobite:

Base Cosmetics


Icon Name Body Rarity Description
K25 Head01.png Pinhead CategoryIcon head.png Common The leader of demonic creatures devoted to experimental torture and ruler of Hell, an extra-dimensional realm.
K25 Body01.png Hell Harness CategoryIcon torso.png Common Leather suit displaying his extreme body modification and ritual scarification.
K25 Weapon01.png Hook & Chain CategoryIcon weapons.png Common The cruel hook & chain he wields with thrill.


Icon Name Body Rarity Description Additional Notes
K25 Head01 P01.png Bloody Pinhead CategoryIcon head.png Rare Bloodthirsty leader of demonic creatures devoted to experimental torture and ruler of Hell, an extra-dimensional realm. 3rd Prestige Reward
K25 Body01 P01.png Bloodstained Harness CategoryIcon body.png Rare Leather suit displaying his extreme body modification and ritual scarification. 2nd Prestige Reward
K25 W01 P01.png Bloodied Hook & Chain CategoryIcon weapons.png Rare Bloodthirsty leader of demonic creatures devoted to experimental torture and ruler of Hell, an extra-dimensional realm. 1st Prestige Reward

IconHelp store.png In-Game Store

CategoryIcon outfits.png Outfits

Linked Cosmetics IconHelp cosmetic sets small.png: click on the icon in the table below to see the individual parts of a Cosmetic Set and their descriptions.
Expand to view content
Icon Name Rarity Description Contents Collection Price Release Date
K25 outfit 006.png The Hell Priest Very Rare Explorer in the further regions of experience. Demons to some, angels to others. Garment of Torment

Grappling Hook & Chain

IconHelp auricCells.png
7 September 2021
K25 outfit 02.png Chatterer

IconHelp cosmetic sets small.png

Legendary An avid servant of Pinhead, dedicated to exploring the limits of human sensations. One-piece Outfit Hellraiser
IconHelp auricCells.png
7 September 2021

CategoryIcon body.png Body

Expand to view content
Icon Name Rarity Description Contents Collection Price Release Date
K25 Body006.png Garment of Torment Very Rare Garment displaying intricate forms of body scarification to experiment with the limits of human sensations. The Hell Priest Hellraiser
IconHelp auricCells.png
7 September 2021

CategoryIcon weapons.png Weapons

Expand to view content
Icon Name Rarity Description Contents Collection Price Release Date
K25 W006.png Grappling Hook & Chain Very Rare The perverse hook & chain he wields with cruelty and satisfaction. The Hell Priest Hellraiser
IconHelp auricCells.png
7 September 2021

Alternate Character Models

The Cenobite has 1 alternate Character model available in the in-game Store:


Main Article: Downloadable Content

The Cenobite is part of 1 DLC:

  • CHAPTER 21: Hellraiser


  • The Cenobite features various unique animations where he uses his chains to perform various actions.
    • This is inspired by how The Cenobite almost never physically interacts with his victims in the Hellraiser films, instead interacting through his chains.
  • The Cenobite is the second Killer to interact with Breakables through telekinetic powers.
  • The Cenobite is the first and only Killer whose Mori removes the Survivors' body from the Trial Grounds, as the corpse of the Survivors remain after being killed by any other Killer.
  • It is possible to stop The Cenobite teleporting by stunning him.

Voice Trivia

  • The Cenobite is the fourth Killer in the Game to speak.
    • He is the second Killer to speak English.
    • All of his voicelines are based on quotes from the first Hellraiser film.
  • While The Chatterer Legendary Outfit is equipped, no voicelines are played, instead The Chatterer will make a chattering noise.

Old Voice-Lines

  • In the Public Test Build of Patch 5.2.0, The Cenobite had voice-lines spoken by an unknown voice actor, which were removed for the live release without much explanation other than "they weren't quite ready yet".
  • When teleporting to a Survivor solving the Lament Configuration:

"You opened the Box, I came!" (1)

"You opened the Box, I came!" (2)

"The Box, you opened it! I came!"

"The Box, you opened it! And I came!"

  • While performing his Memento Mori:

"I shall tear your soul apart!"

New Voice-Lines

  • In the Public Test Build of Patch 5.5.0, The Cenobite's voice-lines were reinstated and expanded, now being voiced by actor Doug Bradley himself, who played Pinhead in the first eight live-action Hellraiser films.
    • In a tweet, Steph Sciullo (Doug Bradley's wife) confirmed that the voice-lines were recorded at a professional studio in Pittsburgh and digitally altered to mimic the pitch and ethereal sound of Pinhead's voice in Hellraiser.
  • When starting to teleport to a Survivor solving the Lament Configuration:

"The Box, you opened it!"

"You summoned me!"

  • When completing to teleport to a Survivor solving the Lament Configuration:

"I came!"

  • When hitting a Survivor carrying the Lament Configuration:

"Oh no! Don't do that!"

  • When picking up a Survivor:

"What a waste of good suffering!"

"Now you must come with me!"

"You shall not escape me!"

  • When hooking a Survivor:

"I must be going now!"

"Oh please! No tears, they are a waste of good suffering!"

"I'll tear your soul apart!"

  • While performing his Memento Mori:

"I have such sights to show you!"

  • When getting stunned with a Pallet:

"Oh no! Don't do that!!"


  • When chaining a Survivor in the Exit Gate area:

"You shall not escape me!"


THE SURVIVORS IconHelpLoading survivor.png
S01 charSelect portrait.png Dwight Fairfield SurvivorDwight.png S02 charSelect portrait.png Meg Thomas SurvivorMeg.png S03 charSelect portrait.png Claudette Morel SurvivorClaudette.png S04 charSelect portrait.png Jake Park SurvivorJake.png S05 charSelect portrait.png Nea Karlsson SurvivorNea.png
2 - 5
S06 charSelect portrait.png Laurie Strode SurvivorLaurie.png S07 charSelect portrait.png Ace Visconti SurvivorAce.png S08 charSelect portrait.png Bill Overbeck SurvivorBill.png S09 charSelect portrait.png Feng Min SurvivorFeng.png S10 charSelect portrait.png David King SurvivorDavid.png
6 - 10
S11 charSelect portrait.png Quentin Smith SurvivorQuentin.png S12 charSelect portrait.png David Tapp SurvivorTapp.png S13 charSelect portrait.png Kate Denson SurvivorKate.png S14 charSelect portrait.png Adam Francis SurvivorAdam.png S15 charSelect portrait.png Jeff Johansen SurvivorJeff.png
11 - 14
S16 charSelect portrait.png Jane Romero SurvivorJane.png S17 charSelect portrait.png Ash Williams SurvivorAsh.png S18 charSelect portrait.png Nancy Wheeler SurvivorNancy.png S19 charSelect portrait.png Steve Harrington SurvivorSteve.png S20 charSelect portrait.png Yui Kimura SurvivorYui.png
15 - 19
S21 charSelect portrait.png Zarina Kassir SurvivorZarina.png S22 charSelect portrait.png Cheryl Mason SurvivorCheryl.png S23 charSelect portrait.png Felix Richter SurvivorFelix.png S24 charSelect portrait.png Élodie Rakoto SurvivorElodie.png S25 charSelect portrait.png Yun-Jin Lee SurvivorYun-Jin.png
20 - 23
S26 charSelect portrait.png Jill Valentine SurvivorJill.png S27 charSelect portrait.png Leon Scott Kennedy SurvivorLeon.png S28 charSelect portrait.png Mikaela Reid SurvivorMikaela.png S29 charSelect portrait.png Jonah Vasquez SurvivorJonah.png S30 charSelect portrait.png Yoichi Asakawa SurvivorYoichi.png
S31 charSelect portrait.png Haddie Kaur Unknown QuestionMark.png
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K16 charSelect portrait.png Danny Johnson - The Ghost Face IconHelpLoading ghost.png K17 charSelect portrait.png The Demogorgon IconHelpLoading demogorgon.png K18 charSelect portrait.png Kazan Yamaoka - The Oni IconHelpLoading oni.png K19 charSelect portrait.png Caleb Quinn - The Deathslinger IconHelpLoading deathslinger.png K20 charSelect portrait.png Pyramid Head - The Executioner IconHelpLoading wales.png
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S22 Lisa charSelect portrait.png Lisa Garland K07 Look-See charSelect portrait.png The Look-See K08 Mordeo charSelect portrait.png The Mordeo
K08 Baba Yaga charSelect portrait.png The Baba Yaga K21 Ferryman charSelect portrait.png The Ferryman K01 Krampus charSelect portrait.png The Krampus K18 Minotaur charSelect portrait.png The Minotaur
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The Smasher The Teacher