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''Dead Hard'' cannot be used when '''''Exhausted'''''.
 
''Dead Hard'' cannot be used when '''''Exhausted'''''.
 
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Revision as of 18:28, 22 June 2022

Template:Perk Article

Template:Perk Table Teachable


History

Version 1.6.0

Icon Tier I Tier II Tier III Description
IconPerks deadHard 60 seconds 50 seconds 40 seconds Activate-able Perk.
You can take a beating.

When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • Avoid any damage during the Dash.

Dead Hard causes the Exhausted Status Effect for 60/50/40 secconds

Dead Hard cannot be used when Exhausted.

Version 6.1.0

Icon Tier I Tier II Tier III Description
IconPerks deadHard 60 seconds 50 seconds 40 seconds Activate-able Perk.
You can take a beating.

When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to trigger the Endurance Status Effect for 1 second.

Dead Hard causes the Exhausted Status Effect for 60/50/40 secconds

Dead Hard cannot be used when Exhausted.


Change Log

Patch 1.9.1

  • Quality of Life: adjusted the speed curve of Dead Hard to have it match the animation.
    • This was step 1 of 2 steps to make the use of Dead Hard more visible to a Killer.

Patch 2.0.0

  • Quality of Life: added a new animation to indicate that the Perk is active.
    • This was step 2 of 2 steps to make the use of Dead Hard more visible to a Killer.
  • Quality of Life: removed the speed bonus while in the air. This change aims to fix a variety of game hostage issues in multiple Maps.

Patch 5.3.1

  • Quality of Life: added Hit validation.

Patch 6.1.0

  • Rework: reworked Dead Hard to remove the problematic aspect of gaining distance upon activation, which could not be countered by the Killer and removed skill as a factor from the Perk's use.
    Now, Dead Hard's sole intended use is to dodge hits by timing its activation correctly.
    • Change: Dead Hard now triggers the Endurance Status Effect when activated.
    • Nerf: removed the Dash.


Statistics

Data-mined as of Patch 5.3.1

Dead Hard has an interaction time of 0.5 seconds.

The Dead Hard Speed Curve has the following values:

Elapsed Animation Time
(in %)
Elapsed Animation Time
(in seconds)
Movement Speed multiplier
(in %)
Interpolation
-0.09 % -0.000457 seconds 100 % Cubic
20 % 0.1 seconds 250 % Cubic
31 % 0.155 seconds 200 % Linear
88 % 0.44 seconds 200 % Cubic
100 % 0.5 seconds 100 % Cubic

Note: the Dead Hard Speed curve starts at a negative time value.
A possible interpretation of this is that having the Speed Curve apply its mathematics (technically) before the animation itself begins (from -0.000457 to 0 seconds) results in Survivors benefiting from an immediate (albeit slight) boost to their Movement speed the very moment they start the Dead Hard animation (when time reaches 0).


Trivia

  • Dead Hard was originally called "Line Break", according to an interview with Mathieu Côté (Producer).
  • Dead Hard can be used to dash across armed Template:IconLink or through the Killer, as it temporarily removes a Survivor's collision box.


Video

Dead Hard used to avoid a Bear Trap Dead Hard used to avoid a hit