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''Dead Hard'' cannot be used when '''''Exhausted'''''. |
''Dead Hard'' cannot be used when '''''Exhausted'''''. |
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Revision as of 18:28, 22 June 2022
Template:Perk Article
Template:Perk Table Teachable
History
Version 1.6.0
Version 6.1.0
Change Log
Patch 1.9.1
- Quality of Life: adjusted the speed curve of Dead Hard to have it match the animation.
- This was step 1 of 2 steps to make the use of Dead Hard more visible to a Killer.
Patch 2.0.0
- Quality of Life: added a new animation to indicate that the Perk is active.
- This was step 2 of 2 steps to make the use of Dead Hard more visible to a Killer.
- Quality of Life: removed the speed bonus while in the air. This change aims to fix a variety of game hostage issues in multiple Maps.
Patch 5.3.1
- Quality of Life: added Hit validation.
Patch 6.1.0
- Rework: reworked Dead Hard to remove the problematic aspect of gaining distance upon activation, which could not be countered by the Killer and removed skill as a factor from the Perk's use.
Now, Dead Hard's sole intended use is to dodge hits by timing its activation correctly.- Change: Dead Hard now triggers the Endurance Status Effect when activated.
- Nerf: removed the Dash.
Statistics
- Data-mined as of Patch 5.3.1
Dead Hard has an interaction time of 0.5 seconds.
The Dead Hard Speed Curve has the following values:
Elapsed Animation Time (in %) |
Elapsed Animation Time (in seconds) |
Movement Speed multiplier (in %) |
Interpolation |
---|---|---|---|
-0.09 % | -0.000457 seconds | 100 % | Cubic |
20 % | 0.1 seconds | 250 % | Cubic |
31 % | 0.155 seconds | 200 % | Linear |
88 % | 0.44 seconds | 200 % | Cubic |
100 % | 0.5 seconds | 100 % | Cubic |
Note: the Dead Hard Speed curve starts at a negative time value.
A possible interpretation of this is that having the Speed Curve apply its mathematics (technically) before the animation itself begins (from -0.000457 to 0 seconds) results in Survivors benefiting from an immediate (albeit slight) boost to their Movement speed the very moment they start the Dead Hard animation (when time reaches 0).
Trivia
- Dead Hard was originally called "Line Break", according to an interview with Mathieu Côté (Producer).
- Dead Hard can be used to dash across armed Template:IconLink or through the Killer, as it temporarily removes a Survivor's collision box.
Video
Dead Hard used to avoid a Bear Trap | Dead Hard used to avoid a hit |
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