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Dead Hard is a Unique Perk belonging to David King.
Prestige David King to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Dead Hard for all other Characters.

Icon
Cost
2,500
3,250
4,000
Description
You can take a beating.

After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

  • Press the Active Ability button to trigger the Endurance Status Effect for 0.5 seconds.
Dead Hard deactivates after use.

Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.
Dead Hard cannot be used when Exhausted.

"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another.
I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!".
It were a right dust up, I swear down!" — David King


History

Icon
Description
You can take a beating.

After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

  • Press the Active Ability button to trigger the Endurance Status Effect for 0.5 seconds.
Dead Hard deactivates after use.

Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.
Dead Hard cannot be used when Exhausted.

Icon
Description
You can take a beating.

Whenever you are injured and running, Dead Hard activates and allows you to tap into your adrenaline bank to quickly dash forwards and avoid taking further damage:

  • Press the Active Ability button to perform a Dash and trigger the Endurance Status Effect for 0.5 seconds.
Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.
Dead Hard cannot be used when Exhausted.

Icon
Description
You can take a beating.

Whenever you are injured and running, Dead Hard activates and allows you to tap into your adrenaline bank to quickly dash forwards and avoid taking further damage:

  • Press the Active Ability button to perform a Dash for 0.5 seconds.
    • Grants the ability to ignore any damage taken during the Dash.
Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.
Dead Hard cannot be used when Exhausted.


Change Log

Patch 1.9.1

  • QoL: adjusted the speed curve of Dead Hard to have it match the animation.
    • This was step 1 of 2 steps to make the use of Dead Hard more visible to a Killer.

Patch 2.0.0

  • QoL: added a new animation to indicate that the Perk is active.
    • This was step 2 of 2 steps to make the use of Dead Hard more visible to a Killer.
  • QoL: removed the speed bonus while in the air. This change aims to fix a variety of game hostage issues in multiple Maps.

Patch 5.3.1

  • QoL: added hit validation.

Patch 6.1.0

  • Rework: reworked Dead Hard to remove the problematic aspect of gaining distance upon activation, which could not be countered by the Killer and removed skill as a factor from the Perk's use.
    Now, Dead Hard's sole intended use is to dodge hits by timing its activation correctly.
    • Change: Dead Hard now triggers the Endurance Status Effect when activated.
    • Nerf: removed the forward dash.

Patch 6.2.0

  • QoL: adjusted the activation animation to fit the Endurance bonus duration.

Patch 6.7.0

  • Nerf: now requires that the Perk user is unhooked or unhooked themselves for it to activate and it deactivates after use, effectively limiting it to 2 uses per Trial.


Speed Curve Statistics

As of Patch 6.1.0, Dead Hard no longer features a Dash.

Dead Hard had an interaction time of 0.5 seconds and the speed curve for its Dash had the following values:

Elapsed Animation Time
(in %)
Elapsed Animation Time
(in seconds)
Movement Speed multiplier
(in %)
Interpolation
-0.09 % -0.000457 seconds 100 % Cubic
20 % 0.1 seconds 250 % Cubic
31 % 0.155 seconds 200 % Linear
88 % 0.44 seconds 200 % Cubic
100 % 0.5 seconds 100 % Cubic

Note: the Dead Hard Speed curve started at a negative time value.
A possible interpretation of this is that having the Speed Curve apply its mathematics (technically) before the animation itself begins (from -0.000457 to 0 seconds) results in Survivors benefiting from an immediate (albeit slight) boost to their Movement speed the very moment they started the Dead Hard animation (when time reaches 0).


Trivia

  • Dead Hard was originally called "Line Break", according to an interview with Mathieu Côté (Producer).

History Trivia

  • Up to Patch 6.1.0, Dead Hard was used to dash across armed Bear Traps or through the Killer, as it temporarily removed a Survivor's collision box.


Video

Old Dead Hard's effect (pre-6.1.0)
Dead Hard used to avoid a Bear Trap Dead Hard used to avoid a hit
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