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Dead Hard is a Teachable Perk IconHelp perks.png unique to David King SurvivorDavid.png. It can be unlocked for all other Characters from Level 35 onwards:

Descriptions may vary from their in-game version for reasons explained here.
Mobile View displays the values in small print after the modifier words.
Icon Cost
DeadHard.gif
2,000
IconHelp iridescentShards.png
5,000
IconHelp bloodpoints.png
4,000Bloodpoints}}
5,000Bloodpoints}}
6,000Bloodpoints}}
Description
Activate-able Perk.

You can take a beaking.
When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • Avoid any damage during the Dash.

Dead Hard causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Dead Hard cannot be used when Exhausted.
"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!". It were a right dust up, I swear down!" — David King

Icon Description
Teachable deadHard.png
Unlocking this Perk makes it available in the Bloodweb of all Survivors

Activate-able Perk.

You can take a beating.
When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • Avoid any damage during the Dash.

Dead Hard causes the Exhausted Status Effect for several seconds.

Dead Hard cannot be used when Exhausted.

"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!". It were a right dust up, I swear down!" — David King

May be unlocked in the Shrine of Secrets or in David's Bloodweb at Level 35.


Change Log

Patch 1.9.1

  • Quality of Life: adjusted the speed curve of Dead Hard to have it match the animation.
    • This was step 1 of 2 steps to make the use of Dead Hard more visible to a Killer.

Patch 2.0.0

  • Quality of Life: added a new animation to indicate that the Perk is active.
    • This was step 2 of 2 steps to make the use of Dead Hard more visible to a Killer.
  • Quality of Life: removed the speed bonus while in the air. This change aims to fix a variety of game hostage issues in multiple Maps.

Patch 5.3.1

  • Quality of Life: added Hit validation.


Statistics

Data-mined as of Patch 5.3.1

Dead Hard has an interaction time of 0.5 seconds.

The Dead Hard Speed Curve has the following values:

Elapsed Animation Time
(in %)
Elapsed Animation Time
(in seconds)
Movement Speed multiplier
(in %)
Interpolation
-0.09 % -0.000457 seconds 100 % Cubic
20 % 0.1 seconds 250 % Cubic
31 % 0.155 seconds 200 % Linear
88 % 0.44 seconds 200 % Cubic
100 % 0.5 seconds 100 % Cubic

Note: the Dead Hard Speed curve starts at a negative time value.
A possible interpretation of this is that having the Speed Curve apply its mathematics (technically) before the animation itself begins (from -0.000457 to 0 seconds) results in Survivors benefiting from an immediate (albeit slight) boost to their Movement speed the very moment they start the Dead Hard animation (when time reaches 0).


Trivia

  • Dead Hard was originally called "Line Break", according to an interview with Mathieu Côté (Producer).
  • Dead Hard can be used to dash across armed Bear Traps IconPowers trap.png or through the Killer, as it temporarily removes a Survivor's collision box.


Video

Dead Hard used to avoid a Bear Trap Dead Hard used to avoid a hit
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