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Dead Hard is a Unique PerkIconHelp perks belonging to David KingSurvivorDavid.
Prestige David King to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Dead Hard for all other Characters.

Icon
IconPerks deadHard
Cost
2,500
IconHelp bloodpoints
3,250
IconHelp bloodpoints
4,000
IconHelp bloodpoints
Description
You can take a beating.

Dead Hard activates after being unhooked or unhooking yourself.

When you are injured, tap into your adrenaline bank to avoid damage.

  • Press the Active Ability button while running to trigger the EnduranceIconStatusEffects enduranceSurvivor Status Effect for 0.5 seconds.
  • Dead Hard then deactivates.

Dead Hard causes the ExhaustedIconStatusEffects exhausted Status Effect for 60/50/40 seconds.

Dead Hard cannot be used when Exhausted.

"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another.
I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!".
It were a right dust up, I swear down!" — David King



History

Icon Tier I Tier II Tier III Description
IconPerks deadHard 60 seconds 50 seconds 40 seconds Activate-able Perk.
You can take a beating.

When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • Avoid any damage during the Dash.

Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds

Dead Hard cannot be used when Exhausted.

Icon Tier I Tier II Tier III Description
IconPerks deadHard 60 seconds 50 seconds 40 seconds Activate-able Perk.
You can take a beating.

When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to trigger the Endurance Status Effect for 0.5 seconds.

Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds

Dead Hard cannot be used when Exhausted.

Icon Tier I Tier II Tier III Description
IconPerks deadHard 60 seconds 50 seconds 40 seconds Activate-able Perk.
You can take a beating.

Dead Hard activates after being unhooked or unhooking yourself:

  • When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.
    • Press the Active Ability button while running to trigger the Endurance Status Effect for 0.5 seconds.
    • Dead Hard then deactivates.

Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds

Dead Hard cannot be used when Exhausted.


Change Log

Patch 1.9.1

  • QoL: adjusted the speed curve of Dead Hard to have it match the animation.
    • This was step 1 of 2 steps to make the use of Dead Hard more visible to a Killer.

Patch 2.0.0

  • QoL: added a new animation to indicate that the Perk is active.
    • This was step 2 of 2 steps to make the use of Dead Hard more visible to a Killer.
  • QoL: removed the speed bonus while in the air. This change aims to fix a variety of game hostage issues in multiple Maps.

Patch 5.3.1

  • QoL: added Hit validation.

Patch 6.1.0

  • Rework: reworked Dead Hard to remove the problematic aspect of gaining distance upon activation, which could not be countered by the Killer and removed skill as a factor from the Perk's use.
    Now, Dead Hard's sole intended use is to dodge hits by timing its activation correctly.
    • Change: Dead Hard now triggers the Endurance Status Effect when activated.
    • Nerf: removed the Dash.

Patch 6.2.0

  • QoL: adjusted the activation animation to fit the Endurance bonus duration.

Patch 6.7.0

  • Nerf: now requires you to be Unhooked to activate, and will deactivate when used.

Speed Curve Statistics

As of Patch 6.1.0, Dead Hard no longer features a Dash.

Dead Hard had an interaction time of 0.5 seconds and the speed curve for its Dash had the following values:

Elapsed Animation Time
(in %)
Elapsed Animation Time
(in seconds)
Movement Speed multiplier
(in %)
Interpolation
-0.09 % -0.000457 seconds 100 % Cubic
20 % 0.1 seconds 250 % Cubic
31 % 0.155 seconds 200 % Linear
88 % 0.44 seconds 200 % Cubic
100 % 0.5 seconds 100 % Cubic

Note: the Dead Hard Speed curve started at a negative time value.
A possible interpretation of this is that having the Speed Curve apply its mathematics (technically) before the animation itself begins (from -0.000457 to 0 seconds) results in Survivors benefiting from an immediate (albeit slight) boost to their Movement speed the very moment they started the Dead Hard animation (when time reaches 0).


Trivia

  • Dead Hard was originally called "Line Break", according to an interview with Mathieu Côté (Producer).

History Trivia

  • Up to Patch 6.1.0, Dead Hard was used to dash across armed Bear TrapsIconPowers trap or through the Killer, as it temporarily removed a Survivor's collision box.


Video

Old Dead Hard's effect (pre-6.1.0)
Dead Hard used to avoid a Bear Trap Dead Hard used to avoid a hit
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