Dead by Daylight Wiki
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m (→‎Number of Chests: Shiny Coin was switched for Tarnished Coin)
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== Searching ==
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== Unlocking ==
Searching through '''{{PAGENAME}}''' takes '''{{clr|2|10 seconds}}''' to complete and produces distinct rummaging noises audible for a distance of up to '''{{clr|6|20 metres}}''' away. If a Survivor cancels the search before completion, the '''Chest''' will be closed first before the Survivor can move again. Additionally, searching a '''Chest''' allows the {{IconLink|Killer}} to grab the Survivors, similar to repairing a {{IconLink|Generator}} or cleansing a {{IconLink|Totem}}.
+
Unlocking a '''Chest''' takes '''{{clr|2|10 seconds}}''' in which the Survivor attempts to pick the lock at the front of the '''Chest'''.<br>This action is accompanied by distinct sounds a nearby Killer may hear (within '''{{clr|6|20 metres}}''' of the '''Chest''').<br>Equipping the Teachable Perk {{IconLink|Pharmacy}} will reduce the range of those noises by '''{{clr|8|8 metres}}''' while also accelerating the '''Chest''' Unlock time.
   
=== Loud Noise Notification ===
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=== Rummaging ===
  +
Up to the first graphical update [[The Realm Beyond - Part One]], '''Chests''' featured a different model and animations.
Quickly interrupting the Chest Search interaction (same as with fast vaults or fast Locker entry) will result in the '''Chest''' generating a Loud Noise Notification for the Killer.
 
   
  +
Instead of lock-picking the '''Chest''' a Survivor would approach it, open its lid and then rummage through the (invisible) contents, creating distinct rummaging noises, until eventually finding an Item. This action was referred to as a ''Chest Search''.
Previously, there were two different animations for closing the '''Chest''': a slow one with the Survivor carefully closing the '''Chest''' lid and a fast one with the Survivor quickly letting go of the '''Chest''' lid, letting it fall shut, which would create the Loud Noise Notification.
 
  +
<br>Originally, if the Survivor would interrupt the ''Chest Search'', they would slowly and carefully close the lid as to not attract the Killer. If, however, they were to rush that action, the lid would snap shut and create a Loud Noise notification for the Killer.
  +
<br>The slower animation was eventually discarded due to complaints of it taking too long, and the lid would always snap shut, but only create a Loud Noise notification if the action was rushed.
   
  +
However, this interaction option was added back with [[Patch 4.4.0]] and the introduction of [[Élodie]]'s Perk {{IconLink|Appraisal}}, but renamed to be ''Rummaging'' instead of ''Searching''.
Nowadays, due to complaints of the slow animation taking too long, the fast animation is used for both cases, but only actually rushing the action will create the Loud Noise Notification.
 
   
   
== Spawn Frequency ==
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== Killer Interrupt ==
  +
A Survivor in the middle of unlocking a '''Chest''' can be grabbed by the Killer and hoisted onto their shoulder directly.
By default, '''{{clr|2|3}} {{PAGENAME}}''' will spawn each Trial. The amount of '''{{PAGENAME}}''' can be influenced by the following {{IconLink|Offerings}}:
 
  +
* For Survivors:
 
  +
** {{IconLink|Tarnished Coin}}: will spawn '''1 additional Chest'''.
 
  +
== Number of Chests ==
** {{IconLink|Shiny Coin}}: will spawn '''2 additional Chests'''.
 
  +
By default, '''{{clr|2|3}} {{PAGENAME}}''' will spawn each Trial.<br>The amount of '''{{PAGENAME}}''' can be influenced with the Coin {{IconLink|Offerings}} or the Perk {{IconLink|Hoarder}}<br>Since these Unlockables stack, it is possible to spawn up any number of '''Chests''' from '''{{clr|6|1 up to 13 Chests}}''' in a given Trial.<br>The table below lists some combination examples:
* For Killers:
 
  +
{| class="wikitable"
** {{IconLink|Scratched Coin}}: will prevent '''1 Chest''' from spawning.
 
  +
! Chest(s) !! Modifier !! Unlockable(s) used
** {{IconLink|Cut Coin}} will prevent '''2 Chests''' from spawning.
 
  +
|-
After offerings you can have a minimum of 1 (3-2), and a maximum of 11 (3+2+2+2+2) chests.
 
  +
! 1 Chest !! -2
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| '''1''' {{IconLink|Cut Coin}}
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|-
  +
! 2 Chests !! -1
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| '''1''' {{IconLink|Scratched Coin}}
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|-
  +
! 3 Chests !! 0
  +
| default
  +
|-
  +
! 4 Chests !! +1
  +
| '''1''' {{IconLink|Tarnished Coin}}
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|-
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! 5 Chests !! +2
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| '''1''' {{IconLink|Shiny Coin}}
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|-
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! 7 Chests !! +4 (2*2)
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| '''2''' Shiny Coins
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|-
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! 9 Chests !! +6 (3*2)
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| '''3''' Shiny Coins
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|-
  +
! 11 Chests !! +8 (4*2)
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| '''4''' Shiny Coins
  +
|-
  +
! 13 Chests !! +10 (4*2+2)
  +
| '''4''' Shiny Coins + {{IconLink|Hoarder}}
  +
|}
   
 
== Loot ==
 
== Loot ==
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| 2 % || 10 %
 
| 2 % || 10 %
 
|}
 
|}
  +
   
 
== Change Log ==
 
== Change Log ==
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* Added a minimum spawn distance in-between '''{{PAGENAME}}''' as they interfered with the spawns of {{IconLink|Jigsaw Boxes}}.
 
* Added a minimum spawn distance in-between '''{{PAGENAME}}''' as they interfered with the spawns of {{IconLink|Jigsaw Boxes}}.
 
* Found Items will now require to be picked up even when not already having one equipped.
 
* Found Items will now require to be picked up even when not already having one equipped.
  +
=== [[Patch 4.2.0]] ===
  +
* Updated the '''Chest''' model and animations as part of the [[The Realm Beyond - Part One]] update.
   
   
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* A change that was done to the '''{{PAGENAME}}''' for the [[Winter Solstice 2018]] [[Event]] made it possible for '''{{clr|5|Ultra Rare}}''' Items to spawn in them.
 
* A change that was done to the '''{{PAGENAME}}''' for the [[Winter Solstice 2018]] [[Event]] made it possible for '''{{clr|5|Ultra Rare}}''' Items to spawn in them.
 
** That change was originally an unintended side-effect, however, the Developers decided to make it a permanent feature after receiving much positive feedback from the Community.
 
** That change was originally an unintended side-effect, however, the Developers decided to make it a permanent feature after receiving much positive feedback from the Community.
* Progression of searching a '''{{PAGENAME}}''' is accumulative between all {{IconLink|Survivors}} and will be saved upon cancelling the interaction prematurely.
+
* Progression of unlocking a '''{{PAGENAME}}''' is accumulative between all {{IconLink|Survivors}} and will be saved upon cancelling the interaction prematurely.
* Completing a Chest Search will leave the found Item within the '''Chest''' and require the Player to actively pick it up.
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* Completing a Chest Unlock will leave the found Item within the '''Chest''' and require the Player to actively pick it up.
 
** Up until [[Patch 2.5.0]], completing a '''Chest''' Search without an Item equipped would automatically equip the found Item.
 
** Up until [[Patch 2.5.0]], completing a '''Chest''' Search without an Item equipped would automatically equip the found Item.
   
   
== References ==
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== Video ==
  +
{| class="wikitable"
<references />
 
  +
! Old Chest Search animation
  +
|-
  +
! [[File:Chest-Search.mp4|500px|frameless|left|border]]
  +
|}
   
   
 
== Gallery ==
 
== Gallery ==
 
<gallery mode="nolines" widths="200" heights="200">
 
<gallery mode="nolines" widths="200" heights="200">
File:381210 screenshots 20170527204700 1.jpg|In-game Chest
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File:381210 screenshots 20170527204700 1.jpg|Old Chest Model
File:20170804200811_1.jpg|A Chest spawned in an inaccessible location, making it non-loot-able.
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File:20170804200811_1.jpg|An old Chest spawning in an inaccessible location.
 
</gallery>
 
</gallery>
  +
  +
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== References ==
 
<references />
  +
  +
  +
== TL;DR ==
  +
{{TLDR|Use: Can be unlocked to find new {{IconLink|Items}} within a Trial.<br>Numbers: '''{{clr|2|3 Chests}}'''<br>Interaction time: '''{{clr|6|10 seconds}}'''}}
   
   
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[[Category:Props]]
 
[[Category:Props]]
   
[[de:Kisten]]
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[[de: Kisten]]
[[es:Cofres]]
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[[es: Cofres]]
[[zh:箱子]]
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[[it: Casse]]
[[pt:Baús]]
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[[pl: Skrzynie]]
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[[pt: Baús]]
  +
[[zh: 箱子]]

Revision as of 15:30, 19 April 2021

Dbd-journal-chest Quotes left The first time I found a chest, I didn’t manage to open it before a killer caught me. I got exuberated as something new shined some light on this hellish life I now live. I did not pay enough attention. But the next time I was more careful and I managed to loot it. But I must grasp whatever I find with my hands, cause all is lost if the killers lays his hands on me. Quotes right
~ Benedict Baker's Journal
Dbd-gameplay-crate

Chests are an interactive object that can be searched by Template:IconLink in order to acquire Template:IconLink within a Trial.


Overview

Chests have predetermined possible spawn locations throughout the Maps and the Map Generator will randomly pick a couple of said locations to spawn a Chest in. Only the single Chest found within the Template:IconLink is guaranteed to spawn: appearing in either the far right or the far left corner of the room (relative to the entrance stairs).


Unlocking

Unlocking a Chest takes 10 seconds in which the Survivor attempts to pick the lock at the front of the Chest.
This action is accompanied by distinct sounds a nearby Killer may hear (within 20 metres of the Chest).
Equipping the Teachable Perk Template:IconLink will reduce the range of those noises by 8 metres while also accelerating the Chest Unlock time.

Rummaging

Up to the first graphical update The Realm Beyond - Part One, Chests featured a different model and animations.

Instead of lock-picking the Chest a Survivor would approach it, open its lid and then rummage through the (invisible) contents, creating distinct rummaging noises, until eventually finding an Item. This action was referred to as a Chest Search.
Originally, if the Survivor would interrupt the Chest Search, they would slowly and carefully close the lid as to not attract the Killer. If, however, they were to rush that action, the lid would snap shut and create a Loud Noise notification for the Killer.
The slower animation was eventually discarded due to complaints of it taking too long, and the lid would always snap shut, but only create a Loud Noise notification if the action was rushed.

However, this interaction option was added back with Patch 4.4.0 and the introduction of Élodie's Perk Template:IconLink, but renamed to be Rummaging instead of Searching.


Killer Interrupt

A Survivor in the middle of unlocking a Chest can be grabbed by the Killer and hoisted onto their shoulder directly.


Number of Chests

By default, 3 Chests will spawn each Trial.
The amount of Chests can be influenced with the Coin Template:IconLink or the Perk Template:IconLink
Since these Unlockables stack, it is possible to spawn up any number of Chests from 1 up to 13 Chests in a given Trial.
The table below lists some combination examples:

Chest(s) Modifier Unlockable(s) used
1 Chest -2 1 Template:IconLink
2 Chests -1 1 Template:IconLink
3 Chests 0 default
4 Chests +1 1 Template:IconLink
5 Chests +2 1 Template:IconLink
7 Chests +4 (2*2) 2 Shiny Coins
9 Chests +6 (3*2) 3 Shiny Coins
11 Chests +8 (4*2) 4 Shiny Coins
13 Chests +10 (4*2+2) 4 Shiny Coins + Template:IconLink

Loot

The Template:IconLink obtained from a Chest is random, but can be influenced by Template:IconLink:

  • Template:IconLink
  • Template:IconLink
  • Template:IconLink

Note: the Rarity of the discovered Item is determined by the Survivor who completes the Search interaction, not the one who initiated it. The maximum possible Rarity of an Item is Ultra Rare.

Probabilities

Rarity

The following table shows the approximate probability of obtaining each Rarity Tier without and with equipping Plunderer's Instinct: [1]

Rarity Default Plunderer's Instinct
Common 43 % 14 %
Uncommon 33 % 18 %
Rare 16 % 22 %
Very Rare 5 % 31 %
Ultra Rare 2 % 15 %

Item

The following table shows the approximate probability of obtaining each Item without and with equipping Plunderer's Instinct, regardless of the Item's Rarity: [2]

Rarity Default Plunderer's Instinct
Template:IconLink 37 % 23 %
Template:IconLink 37 % 37 %
Template:IconLink 16 % 16 %
Template:IconLink 7 % 14 %
Template:IconLink 2 % 10 %


Change Log

Patch 2.5.0

  • Increased the maximum Rarity of Loot from Very Rare to Ultra Rare.
  • Added a minimum spawn distance in-between Chests as they interfered with the spawns of Template:IconLink.
  • Found Items will now require to be picked up even when not already having one equipped.

Patch 4.2.0


Trivia

  • A change that was done to the Chests for the Winter Solstice 2018 Event made it possible for Ultra Rare Items to spawn in them.
    • That change was originally an unintended side-effect, however, the Developers decided to make it a permanent feature after receiving much positive feedback from the Community.
  • Progression of unlocking a Chests is accumulative between all Template:IconLink and will be saved upon cancelling the interaction prematurely.
  • Completing a Chest Unlock will leave the found Item within the Chest and require the Player to actively pick it up.
    • Up until Patch 2.5.0, completing a Chest Search without an Item equipped would automatically equip the found Item.


Video

Old Chest Search animation


Gallery


References


TL;DR


Props
IconHelp alarmClock Alarm Clocks IconHelp barrel Barrel IconPowers trap Bear Traps IconHelp breakableWall Breakable Walls IconHelp cagesOfAtonement Cages of Atonement
Dbd-gameplay-crate Chests IconItems LimitedTurret Control Stations IconHelp crownPillar5A Crown Pillar IconPerks spiesFromTheShadows Crows IconFavors murkyReagent Dark Mist
IconPowers eyesInTheSky Drones IconHelp exitGates Exit Gates IconHelpLoading generators Generators QuestIcons glyph Glyphs IconHelpLoading hatch Hatch
IconHelpLoading hook Hooks IconHelp jigsawBoxes Jigsaw Boxes IconHelp lockers Lockers IconHelp crownPillar5A Masquerade Pillar QuestIcons fragment Memory Shards
IconFavors quarterMoonBouquet Moonlight IconHelp pullDown Pallets IconHelp paperLantern Paper Lanterns IconHelp poolsOfDevotion Pools of Devotion IconHelp pumpkin Pumpkins
IconHelp snowman Snowmen IconHelp supplyCase Supply Cases IconHelpLoading totem Totems IconHelp tv TVs QuestIcons Halloween2020 Visceral Cankers
IconHelp window Windows