GustavTheHuman (talk | contribs) m (→Number of Chests: Shiny Coin was switched for Tarnished Coin) |
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− | == |
+ | == Unlocking == |
− | + | Unlocking a '''Chest''' takes '''{{clr|2|10 seconds}}''' in which the Survivor attempts to pick the lock at the front of the '''Chest'''.<br>This action is accompanied by distinct sounds a nearby Killer may hear (within '''{{clr|6|20 metres}}''' of the '''Chest''').<br>Equipping the Teachable Perk {{IconLink|Pharmacy}} will reduce the range of those noises by '''{{clr|8|8 metres}}''' while also accelerating the '''Chest''' Unlock time. |
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− | === |
+ | === Rummaging === |
+ | Up to the first graphical update [[The Realm Beyond - Part One]], '''Chests''' featured a different model and animations. |
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− | Quickly interrupting the Chest Search interaction (same as with fast vaults or fast Locker entry) will result in the '''Chest''' generating a Loud Noise Notification for the Killer. |
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+ | Instead of lock-picking the '''Chest''' a Survivor would approach it, open its lid and then rummage through the (invisible) contents, creating distinct rummaging noises, until eventually finding an Item. This action was referred to as a ''Chest Search''. |
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− | Previously, there were two different animations for closing the '''Chest''': a slow one with the Survivor carefully closing the '''Chest''' lid and a fast one with the Survivor quickly letting go of the '''Chest''' lid, letting it fall shut, which would create the Loud Noise Notification. |
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+ | <br>Originally, if the Survivor would interrupt the ''Chest Search'', they would slowly and carefully close the lid as to not attract the Killer. If, however, they were to rush that action, the lid would snap shut and create a Loud Noise notification for the Killer. |
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+ | <br>The slower animation was eventually discarded due to complaints of it taking too long, and the lid would always snap shut, but only create a Loud Noise notification if the action was rushed. |
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+ | However, this interaction option was added back with [[Patch 4.4.0]] and the introduction of [[Élodie]]'s Perk {{IconLink|Appraisal}}, but renamed to be ''Rummaging'' instead of ''Searching''. |
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− | Nowadays, due to complaints of the slow animation taking too long, the fast animation is used for both cases, but only actually rushing the action will create the Loud Noise Notification. |
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− | == |
+ | == Killer Interrupt == |
+ | A Survivor in the middle of unlocking a '''Chest''' can be grabbed by the Killer and hoisted onto their shoulder directly. |
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− | By default, '''{{clr|2|3}} {{PAGENAME}}''' will spawn each Trial. The amount of '''{{PAGENAME}}''' can be influenced by the following {{IconLink|Offerings}}: |
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+ | |||
− | * For Survivors: |
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+ | |||
− | ** {{IconLink|Tarnished Coin}}: will spawn '''1 additional Chest'''. |
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+ | == Number of Chests == |
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− | ** {{IconLink|Shiny Coin}}: will spawn '''2 additional Chests'''. |
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+ | By default, '''{{clr|2|3}} {{PAGENAME}}''' will spawn each Trial.<br>The amount of '''{{PAGENAME}}''' can be influenced with the Coin {{IconLink|Offerings}} or the Perk {{IconLink|Hoarder}}<br>Since these Unlockables stack, it is possible to spawn up any number of '''Chests''' from '''{{clr|6|1 up to 13 Chests}}''' in a given Trial.<br>The table below lists some combination examples: |
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− | * For Killers: |
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+ | {| class="wikitable" |
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− | ** {{IconLink|Scratched Coin}}: will prevent '''1 Chest''' from spawning. |
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+ | ! Chest(s) !! Modifier !! Unlockable(s) used |
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− | ** {{IconLink|Cut Coin}} will prevent '''2 Chests''' from spawning. |
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+ | |- |
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− | After offerings you can have a minimum of 1 (3-2), and a maximum of 11 (3+2+2+2+2) chests. |
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+ | ! 1 Chest !! -2 |
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+ | | '''1''' {{IconLink|Cut Coin}} |
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+ | |- |
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+ | ! 2 Chests !! -1 |
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+ | | '''1''' {{IconLink|Scratched Coin}} |
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+ | |- |
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+ | ! 3 Chests !! 0 |
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+ | | default |
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+ | |- |
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+ | ! 4 Chests !! +1 |
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+ | | '''1''' {{IconLink|Tarnished Coin}} |
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+ | |- |
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+ | ! 5 Chests !! +2 |
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+ | | '''1''' {{IconLink|Shiny Coin}} |
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+ | |- |
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+ | ! 7 Chests !! +4 (2*2) |
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+ | | '''2''' Shiny Coins |
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+ | |- |
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+ | ! 9 Chests !! +6 (3*2) |
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+ | | '''3''' Shiny Coins |
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+ | |- |
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+ | ! 11 Chests !! +8 (4*2) |
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+ | | '''4''' Shiny Coins |
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+ | |- |
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+ | ! 13 Chests !! +10 (4*2+2) |
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+ | | '''4''' Shiny Coins + {{IconLink|Hoarder}} |
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+ | |} |
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== Loot == |
== Loot == |
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| 2 % || 10 % |
| 2 % || 10 % |
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|} |
|} |
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+ | |||
== Change Log == |
== Change Log == |
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* Added a minimum spawn distance in-between '''{{PAGENAME}}''' as they interfered with the spawns of {{IconLink|Jigsaw Boxes}}. |
* Added a minimum spawn distance in-between '''{{PAGENAME}}''' as they interfered with the spawns of {{IconLink|Jigsaw Boxes}}. |
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* Found Items will now require to be picked up even when not already having one equipped. |
* Found Items will now require to be picked up even when not already having one equipped. |
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+ | === [[Patch 4.2.0]] === |
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+ | * Updated the '''Chest''' model and animations as part of the [[The Realm Beyond - Part One]] update. |
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* A change that was done to the '''{{PAGENAME}}''' for the [[Winter Solstice 2018]] [[Event]] made it possible for '''{{clr|5|Ultra Rare}}''' Items to spawn in them. |
* A change that was done to the '''{{PAGENAME}}''' for the [[Winter Solstice 2018]] [[Event]] made it possible for '''{{clr|5|Ultra Rare}}''' Items to spawn in them. |
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** That change was originally an unintended side-effect, however, the Developers decided to make it a permanent feature after receiving much positive feedback from the Community. |
** That change was originally an unintended side-effect, however, the Developers decided to make it a permanent feature after receiving much positive feedback from the Community. |
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− | * Progression of |
+ | * Progression of unlocking a '''{{PAGENAME}}''' is accumulative between all {{IconLink|Survivors}} and will be saved upon cancelling the interaction prematurely. |
− | * Completing a Chest |
+ | * Completing a Chest Unlock will leave the found Item within the '''Chest''' and require the Player to actively pick it up. |
** Up until [[Patch 2.5.0]], completing a '''Chest''' Search without an Item equipped would automatically equip the found Item. |
** Up until [[Patch 2.5.0]], completing a '''Chest''' Search without an Item equipped would automatically equip the found Item. |
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− | == |
+ | == Video == |
+ | {| class="wikitable" |
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⚫ | |||
+ | ! Old Chest Search animation |
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+ | |- |
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+ | ! [[File:Chest-Search.mp4|500px|frameless|left|border]] |
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+ | |} |
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== Gallery == |
== Gallery == |
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<gallery mode="nolines" widths="200" heights="200"> |
<gallery mode="nolines" widths="200" heights="200"> |
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− | File:381210 screenshots 20170527204700 1.jpg| |
+ | File:381210 screenshots 20170527204700 1.jpg|Old Chest Model |
− | File:20170804200811_1.jpg| |
+ | File:20170804200811_1.jpg|An old Chest spawning in an inaccessible location. |
</gallery> |
</gallery> |
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+ | |||
+ | |||
+ | == References == |
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⚫ | |||
+ | |||
+ | |||
+ | == TL;DR == |
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+ | {{TLDR|Use: Can be unlocked to find new {{IconLink|Items}} within a Trial.<br>Numbers: '''{{clr|2|3 Chests}}'''<br>Interaction time: '''{{clr|6|10 seconds}}'''}} |
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[[Category:Props]] |
[[Category:Props]] |
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− | [[de:Kisten]] |
+ | [[de: Kisten]] |
− | [[es:Cofres]] |
+ | [[es: Cofres]] |
− | [[ |
+ | [[it: Casse]] |
− | [[ |
+ | [[pl: Skrzynie]] |
+ | [[pt: Baús]] |
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+ | [[zh: 箱子]] |
Revision as of 15:30, 19 April 2021
The first time I found a chest, I didn’t manage to open it before a killer caught me. I got exuberated as something new shined some light on this hellish life I now live. I did not pay enough attention. But the next time I was more careful and I managed to loot it. But I must grasp whatever I find with my hands, cause all is lost if the killers lays his hands on me. | |||
~ Benedict Baker's Journal |
Chests are an interactive object that can be searched by Template:IconLink in order to acquire Template:IconLink within a Trial.
Overview
Chests have predetermined possible spawn locations throughout the Maps and the Map Generator will randomly pick a couple of said locations to spawn a Chest in. Only the single Chest found within the Template:IconLink is guaranteed to spawn: appearing in either the far right or the far left corner of the room (relative to the entrance stairs).
Unlocking
Unlocking a Chest takes 10 seconds in which the Survivor attempts to pick the lock at the front of the Chest.
This action is accompanied by distinct sounds a nearby Killer may hear (within 20 metres of the Chest).
Equipping the Teachable Perk Template:IconLink will reduce the range of those noises by 8 metres while also accelerating the Chest Unlock time.
Rummaging
Up to the first graphical update The Realm Beyond - Part One, Chests featured a different model and animations.
Instead of lock-picking the Chest a Survivor would approach it, open its lid and then rummage through the (invisible) contents, creating distinct rummaging noises, until eventually finding an Item. This action was referred to as a Chest Search.
Originally, if the Survivor would interrupt the Chest Search, they would slowly and carefully close the lid as to not attract the Killer. If, however, they were to rush that action, the lid would snap shut and create a Loud Noise notification for the Killer.
The slower animation was eventually discarded due to complaints of it taking too long, and the lid would always snap shut, but only create a Loud Noise notification if the action was rushed.
However, this interaction option was added back with Patch 4.4.0 and the introduction of Élodie's Perk Template:IconLink, but renamed to be Rummaging instead of Searching.
Killer Interrupt
A Survivor in the middle of unlocking a Chest can be grabbed by the Killer and hoisted onto their shoulder directly.
Number of Chests
By default, 3 Chests will spawn each Trial.
The amount of Chests can be influenced with the Coin Template:IconLink or the Perk Template:IconLink
Since these Unlockables stack, it is possible to spawn up any number of Chests from 1 up to 13 Chests in a given Trial.
The table below lists some combination examples:
Chest(s) | Modifier | Unlockable(s) used |
---|---|---|
1 Chest | -2 | 1 Template:IconLink |
2 Chests | -1 | 1 Template:IconLink |
3 Chests | 0 | default |
4 Chests | +1 | 1 Template:IconLink |
5 Chests | +2 | 1 Template:IconLink |
7 Chests | +4 (2*2) | 2 Shiny Coins |
9 Chests | +6 (3*2) | 3 Shiny Coins |
11 Chests | +8 (4*2) | 4 Shiny Coins |
13 Chests | +10 (4*2+2) | 4 Shiny Coins + Template:IconLink |
Loot
The Template:IconLink obtained from a Chest is random, but can be influenced by Template:IconLink:
- Template:IconLink
- Template:IconLink
- Template:IconLink
Note: the Rarity of the discovered Item is determined by the Survivor who completes the Search interaction, not the one who initiated it. The maximum possible Rarity of an Item is Ultra Rare.
Probabilities
Rarity
The following table shows the approximate probability of obtaining each Rarity Tier without and with equipping Plunderer's Instinct: [1]
Rarity | Default | Plunderer's Instinct |
---|---|---|
Common | 43 % | 14 % |
Uncommon | 33 % | 18 % |
Rare | 16 % | 22 % |
Very Rare | 5 % | 31 % |
Ultra Rare | 2 % | 15 % |
Item
The following table shows the approximate probability of obtaining each Item without and with equipping Plunderer's Instinct, regardless of the Item's Rarity: [2]
Rarity | Default | Plunderer's Instinct |
---|---|---|
Template:IconLink | 37 % | 23 % |
Template:IconLink | 37 % | 37 % |
Template:IconLink | 16 % | 16 % |
Template:IconLink | 7 % | 14 % |
Template:IconLink | 2 % | 10 % |
Change Log
Patch 2.5.0
- Increased the maximum Rarity of Loot from Very Rare to Ultra Rare.
- Added a minimum spawn distance in-between Chests as they interfered with the spawns of Template:IconLink.
- Found Items will now require to be picked up even when not already having one equipped.
Patch 4.2.0
- Updated the Chest model and animations as part of the The Realm Beyond - Part One update.
Trivia
- A change that was done to the Chests for the Winter Solstice 2018 Event made it possible for Ultra Rare Items to spawn in them.
- That change was originally an unintended side-effect, however, the Developers decided to make it a permanent feature after receiving much positive feedback from the Community.
- Progression of unlocking a Chests is accumulative between all Template:IconLink and will be saved upon cancelling the interaction prematurely.
- Completing a Chest Unlock will leave the found Item within the Chest and require the Player to actively pick it up.
- Up until Patch 2.5.0, completing a Chest Search without an Item equipped would automatically equip the found Item.
Video
Old Chest Search animation |
---|
Gallery
References
- ↑ https://www.reddit.com/r/deadbydaylight/comments/bxk4hj/ive_analyzed_data_from_over_800_survivor_chests/ 800+ Chests Study. Reddit post. Retrieved 8 June 2019
- ↑ https://www.reddit.com/r/deadbydaylight/comments/bxk4hj/ive_analyzed_data_from_over_800_survivor_chests/ 800+ Chests Study. Reddit post. Retrieved 8 June 2019
TL;DR
TL;DR of Chests
Use: Can be unlocked to find new Template:IconLink within a Trial. |