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Dbd-journal-chest Quotes left The first time I found a chest, I didn’t manage to open it before a killer caught me. I got exuberated as something new shined some light on this hellish life I now live. I did not pay enough attention. But the next time I was more careful and I managed to loot it. But I must grasp whatever I find with my hands, cause all is lost if the killers lays his hands on me. Quotes right
~ Benedict Baker's Journal
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Chests are an interactive object that can be searched by SurvivorsIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor in order to acquire ItemsIconHelp itemsIconHelp itemsIconHelp items within a Trial.


Overview

Chests have predetermined possible spawn locations throughout the Maps and the Map Generator will randomly pick a couple of said locations to spawn a Chest in. Only the single Chest found within the BasementIconHelp basementIconHelp basementIconHelp basement is guaranteed to spawn: appearing in either the far right or the far left corner of the room (relative to the entrance stairs).


Unlocking

Unlocking a Chest takes 10 seconds in which the Survivor attempts to pick the lock at the front of the Chest.
This action is accompanied by distinct sounds a nearby Killer may hear (within 20 metres of the Chest).
Equipping the Teachable Perk PharmacyIconPerks pharmacyIconPerks pharmacyIconPerks pharmacy will reduce the range of those noises by 8 metres while also accelerating the Chest Unlock time.

Rummaging

Up to the first graphical update The Realm Beyond - Part One, Chests featured a different model and animations.

Instead of lock-picking the Chest a Survivor would approach it, open its lid and then rummage through the (invisible) contents, creating distinct rummaging noises, until eventually finding an Item. This action was referred to as a Chest Search.
Originally, if the Survivor would interrupt the Chest Search, they would slowly and carefully close the lid as to not attract the Killer. If, however, they were to rush that action, the lid would snap shut and create a Loud Noise notification for the Killer.
The slower animation was eventually discarded due to complaints of it taking too long, and the lid would always snap shut, but only create a Loud Noise notification if the action was rushed.

However, this interaction option was added back with Patch 4.4.0 and the introduction of Élodie's Perk AppraisalIconPerks appraisalIconPerks appraisalIconPerks appraisal, but renamed to be Rummaging instead of Searching.


Killer Interrupt

A Survivor in the middle of unlocking a Chest can be grabbed by the Killer and hoisted onto their shoulder directly.


Number of Chests

By default, 3 Chests will spawn each Trial.
The amount of Chests can be influenced with the Screech CobblerIconFavors screechCobblerIconFavors screechCobblerIconFavors screechCobbler or Coin OfferingsIconHelp offeringsIconHelp offeringsIconHelp offerings, or the Perk HoarderIconPerks hoarderIconPerks hoarderIconPerks hoarder
Since these Unlockables stack, it is possible to spawn up any number of Chests from 1 up to 13 Chests in a given Trial.
The table below lists some combination examples:

Chest(s) Modifier Unlockable(s) used
1 Chest -2 1 Cut CoinIconFavors cutCoinIconFavors cutCoinIconFavors cutCoin
2 Chests -1 1 Scratched CoinIconFavors scratchedCoinIconFavors scratchedCoinIconFavors scratchedCoin
3 Chests 0 default
4 Chests +1 1 Tarnished CoinIconFavors tarnishedCoinIconFavors tarnishedCoinIconFavors tarnishedCoin
5 Chests +2 1 Shiny CoinIconFavors shinyCoinIconFavors shinyCoinIconFavors shinyCoin
7 Chests +4 (2*2) 2 Shiny Coins
9 Chests +6 (3*2) 3 Shiny Coins
11 Chests +8 (4*2) 4 Shiny Coins
13 Chests +10 (4*2+2) 4 Shiny Coins + HoarderIconPerks hoarderIconPerks hoarderIconPerks hoarder

Loot

The ItemsIconHelp itemsIconHelp itemsIconHelp items obtained from a Chest is random, but can be influenced by PerksIconHelp perksIconHelp perksIconHelp perks:

NOTE: the Rarity of the discovered Item is determined by the Survivor who completes the Search interaction, not the one who initiated it.
Chest Loot can be of any Rarity, ranging from Common to Ultra Rare, and also includes the Event Rarity when available.

Probabilities

Rarity Type

The following table shows the approximate probability of obtaining each Rarity Tier without and with equipping Plunderer's Instinct: [1]

Rarity Default Plunderer's Instinct
Common 43 % 14 %
Uncommon 33 % 18 %
Rare 16 % 22 %
Very Rare 5 % 31 %
Ultra Rare 2 % 15 %

NOTE: these numbers were deciphered through in-game testing at a time that did not feature an in-game Event with Event Items, which is why there are no numbers available for finding Items of the Event Rarity.

Item Type

The following table shows the approximate probability of obtaining each Item without and with equipping Plunderer's Instinct, regardless of the Item's Rarity: [2]

Rarity Default Plunderer's Instinct
Med-KitsIconItems firstAidKitIconItems firstAidKitIconItems firstAidKit 37 % 23 %
ToolboxesIconItems toolboxIconItems toolboxIconItems toolbox 37 % 37 %
FlashlightsIconItems flashlightIconItems flashlightIconItems flashlight 16 % 16 %
KeysIconItems keyIconItems keyIconItems key 7 % 14 %
MapsIconItems mapIconItems mapIconItems map 2 % 10 %


Unlockables

Survivor Perks

Ace in the Hole Ace in the Hole Lady Luck always seems to be throwing something good your way.

When retrieving an ItemIconHelp itemsIconHelp itemsIconHelp items from a ChestIconHelp chestsIconHelp chestsIconHelp chests, there is a chance an Add-onIconHelp addonsIconHelp addonsIconHelp addons will be attached to it.

  • 100 % chance for an Add-on of Very Rare Rarity or lower.
  • 10/25/50 % chance for a second Add-on of Uncommon Rarity or lower.

Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping.

"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti

Appraisal Appraisal You have a careful eye that notices what many overlook.

Start the Trial with 3 Tokens:

  • When a ChestIconHelp chestsIconHelp chestsIconHelp chests has already been opened, consume 1 Token to rummage through it for an ItemIconHelp itemsIconHelp itemsIconHelp items.
  • Rummage through Chests 40/60/80 % faster.

Rummaging is only available once per Chest.

Better than New Better than New You are an expert in combat medicine.
Patients leave your care reinvigorated.

Completing a Healing action on another Survivor grants them the following benefits until they receive damage again:

  • Increases their Action speeds in Healing, Unlocking, Cleansing, and Blessing by 12/14/16 %.
Boon: Illumination Boon: Illumination Your keen insight is something best shared with others.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemAtl Hud Icon BoonTotemAtl Hud Icon BoonTotemAtl Hud Icon BoonTotem.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

Increases your Action speeds for Blessing and Cleansing by 6/8/10 % while you have a lit Boon Totem.

Survivors can only be affected by one instance of Boon: Illumination at a time.

Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"A shift in reality. Heavy with hidden meanings." — Return

Clairvoyance Clairvoyance There is an intrinsic energy in you that sees beyond your vision.

Whenever you cleanse or bless a TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem, Clairvoyance activates:

"Does anyone else see that? Just me?" — Mikaela Reid
Detective's Hunch Detective's Hunch Unlocks potential in your Aura-reading ability.

Each time a Generator is completed, the AurasIconHelp aurasIconHelp aurasIconHelp auras of any GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators, ChestsIconHelp chestsIconHelp chestsIconHelp chests, and TotemsIconHelpLoading totemIconHelpLoading totemIconHelpLoading totemwithin 32/48/64 metres are revealed to you for 10 seconds.

  • If you are holding a MapIconItems mapIconItems mapIconItems map, any objects revealed by Detective's Hunch will automatically be tracked by it.

"Are you able to tell us where you were last night?" — Detective David Tapp

Hardened Hardened
This description is based on the changes featured in the upcoming Patch: 8.1.0
Live long enough, and survival will run in your blood.

After unlocking a ChestIconHelp chestsIconHelp chestsIconHelp chests and either blessing or cleansing a TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem, Hardened activates:

  • Suppresses the urge to scream from any cause and instead causes the AuraIconHelp aurasIconHelp aurasIconHelp auras of the Killer to be revealed to you for 3/4/5 seconds.
"Got to keep quiet. That thing is still out there." — Lara Croft
Mirrored Illusion Mirrored Illusion A familiar spell made unfamiliar in this corrupted landscape.

After repairing Generators for a total of 50 %, Mirrored Illusion activates:

  • Press the Active Ability button when next to either a ChestIconHelp chestsIconHelp chestsIconHelp chests, Exit GateIconHelp exitGatesIconHelp exitGatesIconHelp exitGates, GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators, or a TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem to spawn a Static Illusion that lasts for 100/110/120 seconds.
Mirrored Illusion deactivates after triggering successfully.

"Just... stay there... perfect!" — Baermar

Pharmacy Pharmacy You have a knack for finding medicine.

Whenever you are in the Injured StateIconHelp injuredIconHelp injuredIconHelp injured, Pharmacy activates:

  • Increases the Unlocking speed of ChestsIconHelp chestsIconHelp chestsIconHelp chests by 40/60/80 %.
  • Reduces the Hearing range of noises related to Unlocking by -8 metres.
  • Guarantees an Emergency Med-KitIconItems emergencyMedKitIconItems emergencyMedKitIconItems emergencyMedKit when unlocking a Chest.

"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith

Plunderer's Instinct Plunderer's Instinct Unlocks potential in your Aura-reading ability and improves your Luck when finding ItemsIconHelp itemsIconHelp itemsIconHelp items in ChestsIconHelp chestsIconHelp chestsIconHelp chests:
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of the following objects are revealed to you within 16/24/32 metres:
    • Closed Chests located in the environment.
    • Items sitting inside opened Chests.
    • Items dropped in the environment.
  • Increases the Odds of finding Items of higher Rarities in Chests slightly/moderately/considerably .

"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes

Residual Manifest Residual Manifest A lifetime of chasing the darkness has taught you that the best disinfectant is light.
  • After a successful Killer Blind, the Killer suffers from the BlindnessIconStatusEffects visionIconStatusEffects visionIconStatusEffects vision Status Effect for 20/25/30 seconds.
  • Residual Manifest grants the ability to rummage through an opened ChestIconHelp chestsIconHelp chestsIconHelp chests once per Trial and will guarantee a basic FlashlightIconItems flashlightIconItems flashlightIconItems flashlight.

"I'll never see what Haddie sees. But so long as I'm with her, I know I'm safe." — Jordan Rois, Ravages of the Abyss Episode 5

Scavenger Scavenger Where others see junk, you see valuable improvised tools.

While holding a depleted Toolbox, Scavenger activates:

  • Succeeding at Great Repairing Skill Checks grants 1 Token, up to a maximum of 5 Tokens.
  • Reaching the maximum number of Tokens automatically consumes them and fully recharges the Toolbox.
  • Recharging a Toolbox will reduce your Repair speed by -50 % for the next 40/35/30 seconds.

Scavenger grants the ability to rummage through an opened ChestIconHelp chestsIconHelp chestsIconHelp chests once per Trial and will guarantee a basic ToolboxIconItems toolboxIconItems toolboxIconItems toolbox.

"It's amazing what people will throw away around here." — Gabriel Soma

Specialist Specialist
This description is based on the changes featured in the upcoming Patch: 8.1.0
Adventure. Exploration. Excavation.
You are in your element.

Whenever you unlock or rummage through a ChestIconHelp chestsIconHelp chestsIconHelp chests, Specialist gains +1 Token, up to a maximum of 6 Tokens:

  • Succeeding a Great Repair Skill Check while repairing a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators consumes all Tokens.
  • Permanently reduces the Repair Charges requirement of that Generator by 2/3/4 Charges per Token, up to a maximum of 12/18/24 Charges.
"Well, then. Doesn't this feel familiar?" — Lara Croft
Still Sight Still Sight A clear mind and calm temperament will always find the means of their escape.

After standing still for 6/5/4 seconds, Still Sight activates:

  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of the Killer as well as any ChestsIconHelp chestsIconHelp chestsIconHelp chests and GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators within 24 metres of your location are revealed to you until you start moving again.
"Breathe in. Breathe out. Now open your eyes." — Baermar

Killer Perks

Hoarder Hoarder You protect what little you have and are perceptive to those rummaging through your stockpiles.

Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location:

Hoarder spawns 2 additional Chests in the Trial.


Change Log

Patch 2.5.0

  • Increased the maximum Rarity of Loot from Very Rare to Ultra Rare.
  • Added a minimum spawn distance in-between Chests as they interfered with the spawns of Jigsaw BoxesIconHelp jigsawBoxesIconHelp jigsawBoxesIconHelp jigsawBoxes.
  • Found Items will now require to be picked up even when not already having one equipped.

Patch 4.2.0

Trivia

  • A change that was done to the Chests for the Winter Solstice 2018 Event made it possible for Ultra Rare Items to spawn in them.
    • That change was originally an unintended side-effect, however, the Developers decided to make it a permanent feature after receiving much positive feedback from the Community.
  • Progression of unlocking a Chests is accumulative between all SurvivorsIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor and will be saved upon cancelling the interaction prematurely.
  • Completing a Chest Unlock will leave the found Item within the Chest and require the Player to actively pick it up.
    • Up until Patch 2.5.0, completing a Chest Search without an Item equipped would automatically equip the found Item.


Video

Old Chest Search animation


Gallery


References


TL;DR


Props
IconHelp alarmClock Alarm Clocks IconHelp barrel Barrel IconPowers trap Bear Traps IconHelp breakableWall Breakable Walls IconHelp cagesOfAtonement Cages of Atonement
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IconPowers eyesInTheSky Drones IconHelp exitGates Exit Gates IconHelpLoading generators Generators QuestIcons glyph Glyphs IconHelpLoading hatch Hatch
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