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The first time I found a chest, I didn’t manage to open it before a killer caught me. I got exuberated as something new shined some light on this hellish life I now live. I did not pay enough attention. But the next time I was more careful and I managed to loot it. But I must grasp whatever I find with my hands, cause all is lost if the killers lays his hands on me.
~ Benedict Baker's Journal

Chests are an interactive object that can be searched by Survivors in order to acquire Items within a Trial.


Overview

Chests have predetermined spawn locations throughout the Maps and the Map Generator will randomly pick 2 of those locations to spawn a Chest in by default, with a third Chest always spawning down in the Basement.

The Basement Chest spawns either at the far end of the room or behind the locker wall opposite the bottom of the stairs.


Interactions

Chests can be interacted with in two different ways: Unlocking and Rummaging.

Unlocking a Chest is available to all Survivors by default and allows them to open a closed Chest in order to retrieve an Item from it.

Rummaging a Chest is only available to Survivors with specific Perks equipped that grant them the ability to search through an already opened and emptied Chest in order to find and retrieve a second Item from it.

For both interactions, Survivors must input 10 Charges into the Chest to complete it, with partial progress being saved.
This allows one Survivor to finish opening a Chest that another Survivor had started opening.

At the default speed of +1 c/s, either interaction takes 10 seconds to complete, with the associated noises having an audible range of 20 metres.


Killer Interrupt

A Survivor in the middle of unlocking a Chest can be grabbed by the Killer and hoisted onto their shoulder directly.


Number of Chests

By default, 3 Chests will spawn each Trial.
The amount of Chests can be influenced with the Screech Cobbler or Coin Offerings, or the Perk Hoarder
Since these Unlockables stack, it is possible to spawn up any number of Chests from 1 up to 13 Chests in a given Trial.
The table below lists some combination examples:

Chest(s) Modifier Unlockable(s) used
1 Chest -2 1 Cut Coin
2 Chests -1 1 Scratched Coin
3 Chests 0 default
4 Chests +1 1 Tarnished Coin
5 Chests +2 1 Shiny Coin
7 Chests +4 (2*2) 2 Shiny Coins
9 Chests +6 (3*2) 3 Shiny Coins
11 Chests +8 (4*2) 4 Shiny Coins
13 Chests +10 (4*2+2) 4 Shiny Coins + Hoarder

Loot

The Items obtained from a Chest is random, but can be influenced by Perks:

NOTE: the Rarity of the discovered Item is determined by the Survivor who completes the Search interaction, not the one who initiated it.
Chest Loot can be of any Rarity, ranging from Common to Ultra Rare, and also includes the Event Rarity when available.

Probabilities

Rarity Type

The following table shows the approximate probability of obtaining each Rarity Tier without and with equipping Plunderer's Instinct: [1]

Rarity Default Plunderer's Instinct
Common 43 % 14 %
Uncommon 33 % 18 %
Rare 16 % 22 %
Very Rare 5 % 31 %
Ultra Rare 2 % 15 %

NOTE: these numbers were deciphered through in-game testing at a time that did not feature an in-game Event with Event Items, which is why there are no numbers available for finding Items of the Event Rarity.

Item Type

The following table shows the approximate probability of obtaining each Item without and with equipping Plunderer's Instinct, regardless of the Item's Rarity: [2]

Rarity Default Plunderer's Instinct
Med-Kits 37 % 23 %
Toolboxes 37 % 37 %
Flashlights 16 % 16 %
Keys 7 % 14 %
Maps 2 % 10 %

Unlockables

Survivor Perks

Ace in the Hole Ace in the Hole Lady Luck always seems to be throwing something good your way.

When retrieving an Item from a Chest, there is a chance an Add-on will be attached to it:

  • 100 % chance for an Add-on of Very Rare Rarity or lower.
  • 10/25/50 % chance for a second Add-on of Uncommon Rarity or lower.
Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping.

"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti

Appraisal Appraisal You have a careful eye that notices what many overlook.

Appraisal has 3 Tokens at the start of the Trial:

  • Consume -1 Token to perform the Rummage action on an already unlocked Chest in order to retrieve a second Item from it.
  • Increases Rummaging speed by 40/60/80 %.
Rummaging is only available once per Chest.
Better than New Better than New You are an expert in combat medicine.
Patients leave your care reinvigorated.

Completing a Healing action on another Survivor grants them the following benefits until they receive damage again:

  • Increases their Action speeds for Blessing, Cleansing, Healing, and Unlocking by 12/14/16 %.
Boon: Illumination Boon: Illumination Your keen insight is something best shared with others.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

Increases your Action speeds for Blessing and Cleansing by 6/8/10 % while you have a lit Boon Totem.

Survivors can only be affected by one instance of Boon: Illumination at a time.

Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"A shift in reality. Heavy with hidden meanings." — Return

Calm Spirit Calm Spirit Animals seem to trust you as they often stay calm in your presence.
  • Prevents Crows from being alerted by your proximity and flying off, unless they are being stepped on.
  • Suppresses the urge to scream from any cause at all times.
  • Suppresses all noises related to unlocking Chests, and cleansing or blessing Totems.
  • Reduces the Interaction speeds with Chests and Totems by 40/35/30 %.


Clairvoyance Clairvoyance There is an intrinsic energy in you that sees beyond your vision.

After cleansing or blessing a Totem, Clairvoyance activates:

  • While empty-handed, press and hold the Use Item button to unlock your full Aura-reading potential for up to 8/9/10 seconds, allowing you to see the Auras of the following environmental objects within 64 metres:
"Does anyone else see that? Just me?" — Mikaela Reid
Detective's Hunch Detective's Hunch Unlocks potential in your Aura-reading ability.

Each time a Generator is completed, the Auras of any Generators, Chests, and Totemswithin 32/48/64 metres are revealed to you for 10 seconds.

  • If you are holding a Map, any objects revealed by Detective's Hunch will automatically be tracked by it.

"Are you able to tell us where you were last night?" — Detective David Tapp

Hardened Hardened Live long enough, and survival will run in your blood.

After unlocking a Chest and either blessing or cleansing a Totem, Hardened activates:

  • Suppresses the urge to scream from any cause and instead causes the Aura of the Killer to be revealed to you for 3/4/5 seconds.
"Got to keep quiet. That thing is still out there." — Lara Croft
Leader Leader You are able to organise a team to cooperate more efficiently.

Other Survivors within 8 metres of your location benefit from the following effect:

  • Increases the Action speeds for Cleansing, Gate-Opening, Healing, Sabotaging, Unhooking, and Unlocking by 15/20/25 %.
    • This effect lingers for 15 seconds after leaving the Area of Effect.
Survivors can only be affected by one instance of Leader at a time.
Mirrored Illusion Mirrored Illusion A familiar spell made unfamiliar in this corrupted landscape.

After repairing Generators for a total of 20 %, Mirrored Illusion activates:

  • Press the Active Ability button when next to either a Chest, Exit Gate, Generator, or a Totem to spawn a Static Illusion that lasts for 40/50/60 seconds.
Mirrored Illusion deactivates after triggering successfully.

"Just... stay there... perfect!" — Baermar

Moment of Glory Moment of Glory A hero should always have the chance to make a comeback.

After performing the Unlocking or Rummaging action on Chests a total of 2 times, Moment of Glory activates:

  • When you become injured, you instantly suffer from the Broken Status Effect.
  • You are automatically healed 1 Health State after 80/70/60 seconds.
    • This effect is cancelled prematurely if you enter the Dying State.
Moment of Glory does not activate if you already suffer from the Broken Status Effect.
Moment of Glory deactivates after healing you.

"Never lose hope for a brighter tomorrow." — Trevor

Pharmacy Pharmacy You have a knack for finding medicine.

Whenever you are in the Injured State, Pharmacy activates:

  • Increases the Unlocking speed of Chests by 40/60/80 %.
  • Reduces the Hearing range of noises related to Unlocking by -8 metres.
  • Guarantees an Emergency Med-Kit when unlocking a Chest.

"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith

Plunderer's Instinct Plunderer's Instinct Unlocks potential in your Aura-reading ability and improves your luck when finding Items in Chests:
  • The Auras of the following objects are revealed to you within 32/48/64 metres:
    • Closed Chests located in the environment.
    • Items sitting inside opened Chests.
    • Items dropped in the environment.
  • Increases the Odds of finding Items of higher Rarities in Chests by +50 %.

"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes

Residual Manifest Residual Manifest A lifetime of chasing the darkness has taught you that the best disinfectant is light.
  • After a successful Killer Blind, the Killer suffers from the Blindness Status Effect for 20/25/30 seconds.
  • Residual Manifest grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Flashlight.

"I'll never see what Haddie sees. But so long as I'm with her, I know I'm safe." — Jordan Rois, Ravages of the Abyss Episode 5

Resilience Resilience You are motivated in dire situations.
  • Increases your Action speeds for Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Blessing, Opening, and Unlocking by 3/6/9 % when in the Injured State.

"Focus, even in these desperate times."

Scavenger Scavenger Where others see junk, you see valuable improvised tools.

While holding a depleted Toolbox, Scavenger activates:

  • Succeeding at Great Repairing Skill Checks grants 1 Token, up to a maximum of 5 Tokens.
  • Reaching the maximum number of Tokens automatically consumes them and fully recharges the Toolbox.
  • Recharging a Toolbox will reduce your Repair speed by -50 % for the next 40/35/30 seconds.

Scavenger grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Toolbox.

"It's amazing what people will throw away around here." — Gabriel Soma

Specialist Specialist Adventure. Exploration. Excavation.
You are in your element.

Whenever you unlock or rummage through a Chest, Specialist gains +1 Token, up to a maximum of 6 Tokens:

  • Succeeding a Great Repair Skill Check while repairing a Generator consumes all Tokens.
  • Permanently reduces the Repair Charges requirement of that Generator by 2/3/4 Charges per Token, up to a maximum of 12/18/24 Charges.
"Well, then. Doesn't this feel familiar?" — Lara Croft
Spine Chill Spine Chill An unnatural tingle warns you of impending doom.

Whenever the Killer is within 36 metres of your location and looking at you with a clear Line of Sight, Spine Chill activates:

  • Warns of the Killer's proximity and their potential awareness of your location by lighting its icon.
  • Increases your Action speeds for Blessing, Cleansing, Gate-Opening, Healing, Repairing, Sabotaging, Unhooking, and Unlocking by 2/4/6 %.
    • This effect lingers for 0.5 seconds after the Killer loses Line of Sight or exits the Activation range.
"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes
Still Sight Still Sight A clear mind and calm temperament will always find the means of their escape.

After standing still for 6/5/4 seconds, Still Sight activates:

  • The Auras of the Killer as well as any Chests and Generators within 24 metres of your location are revealed to you until you start moving again.
"Breathe in. Breathe out. Now open your eyes." — Baermar

Killer Perks

Dominance Dominance The power you wield over the land strikes terror in the hearts of all who cross your path.

The first time each Chest and each Totem are interacted with by a Survivor, Dominance triggers its effect:

  • Calls upon The Entity to block it for 8/12/16 seconds.
  • The Aura of the blocked Prop is revealed to you in white.
"Tragic, is it not? How powerless you must feel." — Dracula
Hoarder Hoarder You protect what little you have and are perceptive to those rummaging through your stockpiles.

Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location:

Hoarder spawns 2 additional Chests in the Trial.

Human Greed Human Greed One can always rely on the avarice of the living and use it to one's advantage.

Grants the ability to kick opened Chests and close them.

  • The Auras of unopened Chests are revealed to you at all times.
  • The Auras of Survivors coming within 8 metres of unopened or closed Chests are revealed to you for 3 seconds.
Human Greed has a cool-down of 30/25/20 seconds on the ability to kick Chests.

"Come running, one and all, and see what fortune awaits you." — Dracula


Change Log

Patch 2.5.0

  • Survivor Buff: Chests can now spawn an Item of any Rarity (previously capped at Very Rare.
  • Killer QoL: added a minimum spawn distance of 48 metres between Chests due to them previously interfering with the spawn routine of Jigsaw Boxes in Trials against The Pig.
  • Change: empty-handed Survivors no longer automatically pick up Items from a Chest.
    • This change allows Players to first inspect the found Item before committing to retrieving it and also made the behaviour consistent with a Survivor already holding another Item.

Patch 4.2.0

  • Rework: updated the Chest model and replaced the Searching animation with the Unlocking animation as part of the The Realm Beyond - Part One Graphical Update.

Patch 4.4.0

  • Change: re-added the Searching animation for the new Rummaging interaction unlocked by the then newly introduced Perk Appraisal.

Patch 8.4.0

  • Survivor Buff: Reduced the unlocking time of Chests from 10 seconds to 8 seconds.

Trivia

  • When the Developers updated Chests to be able to spawn Event Items for the Winter Solstice 2018 Winter Event, the change had the unintended side-effect of also unlocking the ability to spawn Ultra Rare Items to spawn, which was previously impossible.
    • This was so well-received by the Community, however, that the Developers embraced the change and made it a permanent feature since.
  • Before Patch 2.5.0, Survivors would automatically pick up the found Item if they were empty-handed.


Video

Old Chest Search animation


Gallery


References


TL;DR


Props
Alarm Clocks Barrel Bear Traps Breakable Walls Cages
Chests Control Stations Crown Pillar Crows Dark Mist
Drones Exit Gates Generators Glyphs Hatch
Hooks Jigsaw Boxes Lockers Masquerade Pillar Memory Shards
Moonlight Pallets Paper Lanterns Pools of Devotion Pumpkins
Snowmen Supply Cases Totems TVs Visceral Cankers
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