Dead by Daylight Wiki
Dbd-journal-chest.png Quotes left.png The first time I found a chest, I didn’t manage to open it before a killer caught me. I got exuberated as something new shined some light on this hellish life I now live. I did not pay enough attention. But the next time I was more careful and I managed to loot it. But I must grasp whatever I find with my hands, cause all is lost if the killers lays his hands on me. Quotes right.png
~ Benedict Baker's Journal

Chests are an interactive object that can be searched by Survivors IconHelpLoading survivor.png in order to acquire Items IconHelp items.png within a Trial.


Chests have predetermined possible spawn locations throughout the Maps and the Map Generator will randomly pick a couple of said locations to spawn a Chest in. Only the single Chest found within the Basement IconHelp basement.png is guaranteed to spawn: appearing in either the far right or the far left corner of the room (relative to the entrance stairs).


Unlocking a Chest takes 10 seconds in which the Survivor attempts to pick the lock at the front of the Chest.
This action is accompanied by distinct sounds a nearby Killer may hear (within 20 metres of the Chest).
Equipping the Teachable Perk Pharmacy IconPerks pharmacy.png will reduce the range of those noises by 8 metres while also accelerating the Chest Unlock time.


Up to the first graphical update The Realm Beyond - Part One, Chests featured a different model and animations.

Instead of lock-picking the Chest a Survivor would approach it, open its lid and then rummage through the (invisible) contents, creating distinct rummaging noises, until eventually finding an Item. This action was referred to as a Chest Search.
Originally, if the Survivor would interrupt the Chest Search, they would slowly and carefully close the lid as to not attract the Killer. If, however, they were to rush that action, the lid would snap shut and create a Loud Noise notification for the Killer.
The slower animation was eventually discarded due to complaints of it taking too long, and the lid would always snap shut, but only create a Loud Noise notification if the action was rushed.

However, this interaction option was added back with Patch 4.4.0 and the introduction of Élodie's Perk Appraisal IconPerks appraisal.png, but renamed to be Rummaging instead of Searching.

Killer Interrupt

A Survivor in the middle of unlocking a Chest can be grabbed by the Killer and hoisted onto their shoulder directly.

Number of Chests

By default, 3 Chests will spawn each Trial.
The amount of Chests can be influenced with the Coin Offerings IconHelp offerings.png or the Perk Hoarder IconPerks hoarder.png
Since these Unlockables stack, it is possible to spawn up any number of Chests from 1 up to 13 Chests in a given Trial.
The table below lists some combination examples:

Chest(s) Modifier Unlockable(s) used
1 Chest -2 1 Cut Coin FulliconFavors cutCoin.png
2 Chests -1 1 Scratched Coin FulliconFavors scratchedCoin.png
3 Chests 0 default
4 Chests +1 1 Tarnished Coin FulliconFavors tarnishedCoin.png
5 Chests +2 1 Shiny Coin FulliconFavors shinyCoin.png
7 Chests +4 (2*2) 2 Shiny Coins
9 Chests +6 (3*2) 3 Shiny Coins
11 Chests +8 (4*2) 4 Shiny Coins
13 Chests +10 (4*2+2) 4 Shiny Coins + Hoarder IconPerks hoarder.png


The Items IconHelp items.png obtained from a Chest is random, but can be influenced by Perks IconHelp perks.png:

Note: the Rarity of the discovered Item is determined by the Survivor who completes the Search interaction, not the one who initiated it. The maximum possible Rarity of an Item is Ultra Rare.



The following table shows the approximate probability of obtaining each Rarity Tier without and with equipping Plunderer's Instinct: [1]

Rarity Default Plunderer's Instinct
Common 43 % 14 %
Uncommon 33 % 18 %
Rare 16 % 22 %
Very Rare 5 % 31 %
Ultra Rare 2 % 15 %


The following table shows the approximate probability of obtaining each Item without and with equipping Plunderer's Instinct, regardless of the Item's Rarity: [2]

Rarity Default Plunderer's Instinct
Med-Kits IconItems firstAidKit.png 37 % 23 %
Toolboxes IconItems toolbox.png 37 % 37 %
Flashlights IconItems flashlight.png 16 % 16 %
Keys IconItems key.png 7 % 14 %
Maps IconItems map.png 2 % 10 %


Survivor Perks

Ace in the Hole Ace in the Hole
Lady Luck always seems to be throwing something good your way.

When retrieving an ItemIconHelp items.png from a ChestIconHelp chests.png, there is a chance an Add-onIconHelp addons.png will be attached to it.

  • 100 % chance for an Add-on of Very Rare Rarity or lower.
  • 10/25/50 % chance for a second Add-on of Uncommon Rarity or lower.

Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping.

"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti

Appraisal Appraisal
You have a careful eye that notices what many overlook.

Start the Trial with 3 Tokens:

  • When a ChestIconHelp chests.png has already been opened, consume 1 Token to rummage through it for an ItemIconHelp items.png.
  • Rummage through Chests 40/60/80 % faster.

Rummaging is only available once per Chest.

Detective's Hunch Detective's Hunch
Unlocks potential in your Aura-reading ability.

Each time a Generator is completed, the AurasIconHelp auras.png of any GeneratorsIconHelpLoading generators.png, ChestsIconHelp chests.png, and TotemsIconHelpLoading totem.pngwithin 32/48/64 metres are revealed to you for 10 seconds.

  • If you are holding a MapIconItems map.png, any objects revealed by Detective's Hunch will automatically be tracked by it.

"Are you able to tell us where you were last night?" — Detective David Tapp

Pharmacy Pharmacy
You have a knack for finding medicine.
  • Unlocking ChestsIconHelp chests.png is 40/60/80 % faster.
  • Unlocking your first Chest guarantees an Emergency Med-KitFulliconItems emergencyMed-Kit.png.

Pharmacy reduces the audible range of your Chest-unlocking noises by 8 metres.
"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith

Plunderer's Instinct Plunderer's Instinct
Unlocks potential in your Aura-reading ability:
  • The AurasIconHelp auras.png of closed ChestsIconHelp chests.png and dropped ItemsIconHelp items.png in the environment within 16/24/32 metres of your location are revealed to you.
  • Grants a considerably better chance at finding an Item of a higher Rarity from Chests.

"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes

Residual Manifest Residual Manifest
A lifetime of chasing the darkness has taught you that the best disinfectant is light.
  • After a successful Killer Blind, the Killer suffers from the BlindnessIconStatusEffects vision.png Status Effect for 20/25/30 seconds.
  • Residual Manifest grants the ability to rummage through an opened ChestIconHelp chests.pngonce per Trial and will guarantee a basic FlashlightFulliconItems flashlight.png.
"I'll never see what Haddie sees. But so long as I'm with her, I know I'm safe." — Jordan Rois, Ravages of the Abyss Episode 5

Killer Perks

Hoarder Hoarder
You protect what little you have and are perceptive to those rummaging through your stockpiles.

Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location:

  • Unlocks a ChestIconHelp chests.png.
  • Picks up any ItemIconHelp items.png, including Limited Items.

Hoarder spawns 2 additional chests in the Trial.

Change Log

Patch 2.5.0

  • Increased the maximum Rarity of Loot from Very Rare to Ultra Rare.
  • Added a minimum spawn distance in-between Chests as they interfered with the spawns of Jigsaw Boxes IconHelp jigsawBoxes.png.
  • Found Items will now require to be picked up even when not already having one equipped.

Patch 4.2.0

Patch 5.7.0

  • Change (undocumented): changed the Aura-colour of Chests to white.


  • A change that was done to the Chests for the Winter Solstice 2018 Event made it possible for Ultra Rare Items to spawn in them.
    • That change was originally an unintended side-effect, however, the Developers decided to make it a permanent feature after receiving much positive feedback from the Community.
  • Progression of unlocking a Chests is accumulative between all Survivors IconHelpLoading survivor.png and will be saved upon cancelling the interaction prematurely.
  • Completing a Chest Unlock will leave the found Item within the Chest and require the Player to actively pick it up.
    • Up until Patch 2.5.0, completing a Chest Search without an Item equipped would automatically equip the found Item.


Old Chest Search animation




IconStatusEffects sleepPenalty.png Alarm Clocks IconPowers trap.png Bear Traps IconHelp breakableDoors.png Breakable Walls IconHelp cagesOfAtonement.png Cages of Atonement
Dbd-gameplay-crate.png Chests IconHelp crownPillar.png Crown Pillar IconPerks spiesFromTheShadows.png Crows IconFavors murkyReagent.png Dark Mist
IconHelp exitGates.png Exit Gates IconHelpLoading generators.png Generators QuestIcons glyph.png Glyphs IconHelpLoading hatch.png Hatch
IconHelpLoading hook.png Hooks IconHelp jigsawBoxes.png Jigsaw Boxes IconHelp lockers.png Lockers IconFavors quarterMoonBouquet.png Moonlight
IconHelp pullDown.png Pallets IconHelp poolsOfDevotion.png Pools of Devotion IconHelp pumpkin.png Pumpkins IconHelp snowman.png Snowmen
Dbd-gameplay-crate.png Supply Cases IconHelpLoading totem.png Totems IconHelp tv.png TVs QuestIcons Halloween2020.png Visceral Cankers
IconHelp window.png Windows