The Chase is an integral Game Mechanic in Dead by Daylight.
Overview[]
The Chase describes the main interaction between the Gameplay of Killers and Survivors and is reflected by two opposing Emblems: Chaser (Killer) vs. Evader (Survivor).
Behaviour[]
Starting a Chase[]
A Chase is started whenever all three of the following conditions are met:
- A Survivor enters the Killer's Field of View within 12 metres of them.
- That Survivor is running.
- The Killer is walking.
If any single one of these three conditions is not met, the Game will not initiate a Chase.
Ending a Chase[]
There are several ways in which a Chase can be ended:
- The distance between the Killer and the chased Survivor increases past 18 metres.
- The Survivor hides for 5 seconds inside a Locker.
- The Killer loses Line-of-Sight for more than 8 seconds.
- The Survivor went past a viewing angle of ± 35 ° from the Killer's centre of their Field of Vision.
- Killers have a default Field of Vision of 87 °, meaning that if Survivor is located outside the centre 70 ° from the Killer's POV, the Chase will end.
Bloodlust[]
- Main Article: Bloodlust
The Chase mechanic also ties into the Bloodlust mechanic, increasing the Killer's Movement speed the longer a Chase lasts without the Killer getting a hit or breaking a Pallet.
Trivia[]
It is possible for the Killer to chase multiple Survivors at the same time, as reflected by the short Entity-claws on the HUD, though this condition is rarely upheld for more than a few seconds and usually only happens when a second Survivor intersects an on-going Chase of a first Survivor.