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The Twins
Name Charlotte & Victor Deshayes
Game Alias(es) "The Siblings"
Gender Woman (Charlotte)
Man (Victor)
Origin French
Power Blood Bond
Power Attack Type Special Attack

(Victor Pounces)

Weapon Blade of Marseille
Movement Speed 115 % | 4.6 m/s (Charlotte)
Alternate Movement speed 150 % | 6 m/s

(Victor)

Terror Radius 32 metres
Lullaby Radius 12 metres (Victor's Shrieks - idle)

14 metres (attached)

18 metres (controlled)

Height Tall
DLC CHAPTER 18: A Binding of Kin
Voice Actor Charlotte: Catherine Gauthier (BHVR)

Victor: Jean-Baptiste Garnier (BHVR)

Cost 4,500 Iridescent Shards

250 Auric Cells

Breathing
Alternate Breathing
Menu Music
Terror Radius Music
Lullabies

Charlotte & Victor Deshayes or "The Twins" are one of 40 Killers currently featured in Dead by Daylight.

They were introduced as the Killer of CHAPTER 18: A Binding of Kin, a Chapter DLC released on 1 December 2020 and retired on 8 January 2024.

They are still available in the In-Game Store and as part of the Macabre Tales Pack Chapter Pack DLC.


Overview

Charlotte Deshayes can unleash her conjoined twin brother Victor, falling dormant until he’s finished hunting. Victor moves at high speeds and strikes with a pounce attack that debilitates and injures. Down Survivors with Victor and hook them with Charlotte, an oppressive tandem that can quickly disrupt even the best-laid plans.

The Twins are a cooperative pair of Killers, able to divide and hunt together using their Power, Blood Bond.

Their personal Perks, Hoarder, Oppression, and Coup de Grâce, allow them to monitor Survivors' actions, impede their progress, and hunt more effectively.

Difficulty Rating: Very Hard
(These Killers require a high amount of practice and understanding, inexperienced Players are likely to find little success when using them)

Lore

Additional Lore can be found in Tome 11 - Devotion: Side By Side Forever

A pair of conjoined twins, Charlotte and Victor Deshayes formed an emotional bond like none other. The unlikeliness of their successful birth in the 17th century could be described as miraculous, yet it immediately brought about their life of persecution. The twins emerged with Victor's lower body affixed into the chest of his sister, legs twisted around her muscles and organs. He was smaller than Charlotte, grown as if he were an appendage of her body rather than a fully formed boy. As the new-borns screeched, so too did the midwife who delivered them, running from the home, yelling of a demon birthed by a witch. So began the hunting of Charlotte, Victor, and their mother Madeleine.

The coming years were fleeting memories for the twins, yet they were the closest thing to a normal life they would know. The journey with their mother was what they believed all children underwent, the games of running and hiding through France's countryside being an ordinary occurrence. At the age of five, a new challenge to the game was presented as their mother fell ill. Pale and exhausted, Madeleine had no choice, but to pass responsibility of collecting food onto Charlotte. The girl, burdened under extra clothing that concealed Victor's protruding body, set out from their forest tent and marched to the nearby town. Though a peculiar sight, she did what she had been trained for, waiting for an opening at the market and swiping whatever food she could. It was a victory in the game, but one short-lived.

After midnight, glowing flames surrounded the family's encampment, bobbing through the darkness. A single commanding shout broke the night's silence and a mob of witch hunters streamed in. Grubby hands tore the twins from their bed, Charlotte frantically kicking all who approached. Madeleine cried for her children, her voice abruptly silenced by a club to her skull. Victor shrieked, the wailing of a trapped rat.

The hunters coordinated quickly. A judge on-hand declared Madeleine guilty of witchcraft, evidenced by her demon spawn. Within minutes, they shackled her unconscious body to a tree, surrounding her feet with dry twigs and moss. As she awoke, she did not struggle, only begged her children to turn away. They would be given no choice. The twins were forced to watch as the torch was lit, and they watched as flames leapt up their mother's skirt, charring and sizzling her flesh. They watched as fat dripped from her body, and her face bubbled and twisted. They watched until the screams that tore her vocal cords were no more, and all that was left was the crackling of embers and a nauseating stench.

Whatever joy and goodness were in them died with their mother. Caged and transported to an old wooden temple, they were sold to a secretive group clad in dark cloaks. Victor reacted with the ferocity of a rabid beast at any who approached, clawing and biting. The only solace that could calm him was the embrace of his sister. Charlotte, bitter and hateful to all but her brother, found purpose in being his protector.

Within the temple, they were exposed to unusual experiments — some cruel, many simply baffling. One day they would be made to break the neck of a small grey bird. The next, they would bleed their fingers into a vase of roses. Every seventh day, they would sleep with the branch of a damp oak beneath their pillow. Then there was the chanting: a never-ending chorus from cloaked figures on scheduled intervals.

In time, a final experiment was planned. Two robed figures herded the twins to the centre of the temple, holding Charlotte upon an altar in a room lit with candelabras. The wrinkled face of a man peered from under his hood, placing a hand on the forehead of each twin, making careful examination of their skulls. Memento mori, he uttered, as he withdrew a shining blade.

Charlotte rolled to her side, shifting her brother off the altar. With a screech, he stretched his arm as far as he could, knocking a candelabra to the ground. The flames took to the dry wood immediately. They swept over the floor, igniting the black robes that brushed against it. Screams of agony pierced the chaos, invigorating Charlotte. She dashed through the inferno, vision concealed with nothing, but black smoke and blazing flame. A painful heaviness filled her lungs. No exit could be found, every step leading to overwhelming heat. She fell to her knees, suffocating, and then saw it — sunlight, trees. She stumbled from the fire into dewy grass. Without looking back, she ran into the forest until she collapsed.

When Charlotte opened her eyes, she reached for Victor's hand. He made no attempt to budge. His body hung helplessly from her torso. She clasped his face, stared into his sad, still eyes. The movements she was accustomed to — his body pulling at her skin, his legs prodding at the cavity in her chest — were no more. Victor was dead.

Charlotte had no choice, but to continue moving as she mourned, fearing black cloaks and witch hunters were prowling. She concealed her brother's corpse under her clothing and marched for the sewers of a nearby city. There, she set up camp, emerging often to steal whatever food she could, resorting to raiding barns for pig slop when desperation set in. Throughout the years, Victor's corpse rotted as his limbs oozed and blackened, yet his body demonstrated resistance to complete decomposition, as if his sister's blood still coursed through him. Protecting his lifeless body became Charlotte's sole reason for being, refusing to ever be separated from the only family she had left.

Life into her teenage years was a game of survival. Her hatred for humanity grew each day under the realisation they would never leave her be. No matter how many died during her botched robberies and desperate attempts to escape, there would always be more to pursue and sling words of condemnation at her — monster, demon, witch. And it was the black cloaks who were the worst of them. Their hunt for her was unending, forcing her to constantly abandon shelter and run.

For years, Charlotte fled, drawing blood out of necessity, cradling her long-dead brother in the night. During a frigid winter, her body began to break down. Food was scarce and the refuge of rickety shacks were no use against freezing temperatures. Sickle in hand, she sheltered near her campfire in the woods, not knowing if the black cloaks would take her before the cold did. As frost crystallised around her nostrils and her lips took on a gentle blue hue, Charlotte felt something she had never experienced: acceptance. She closed her eyes, opening herself to the serenity of death when — a shriek, shrill and vicious pierced her ears. Victor spasmed and flailed from her chest, a cloud of fog encompassing him. Before she could react, he spilled from her in a bloody puddle, landing on the snow and running.

Pulling herself from the edge of death, she gave chase. Calling his name, she ran through the forest until her legs could hardly carry her, until finally, within her view, was Victor, sitting at the edge of a thick fog. His face, twisted and feral, screamed as a dark hooded figure emerged from the fog, grabbed his arm, and seized him. The serenity that had crept into Charlotte was extinguished, replaced with the seething hatred and rage she had depended on for so long. With a tight grip on her sickle, she charged into the fog, prepared to eviscerate any who set foot near her brother.


Load-out

Unique Perks

The Twins come with 3 Perks that are unique to them:

Coup de Grâce As the end nears, you go in for the kill.

Whenever a Generator is completed, Coup de Grâce gains +2 Tokens, up to a maximum of 10 Tokens per Trial:

  • Increases the range of your next Lunge Attack by 70/75/80 %, while consuming -1 Token.
Coup de Grâce can only hold a maximum of 5 Tokens at a time.
Hoarder You protect what little you have and are perceptive to those rummaging through your stockpiles.

Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location:

Hoarder spawns 2 additional Chests in the Trial.

Oppression Life has been difficult for you, so you will make it difficult for others.

Performing the Damage Generator action on a Generator activates Oppression:

  • Causes up to 3 additional Generators to also start regressing.
  • Triggers a difficult Skill Check for all Survivors currently repairing an affected Generator.
Oppression has a cool-down of 60/50/40 seconds.

"Damn them as they would damn us." — Charlotte Deshayes

Prestige

Prestiging The Twins will automatically add Tier I of their Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.

Prestige The Twins twice more to automatically add Tier II and Tier III respectively into the other Killers' inventories.

Weapon: Blade of Marseille

The Blade of Marseille is the Primary Weapon of The Twins.
Tales warned of a demon who skulked the gutters of Marseille with a shimmering blade in hand.
In reality, it was a battered sickle Charlotte stole from a farmer's home and modified to her liking.

Power: Blood Bond

"Though forever bound through blood and trauma, The Twins have been granted the power to separate from their shared body.
Together they hunt as brother and sister, doubling the threat to Survivors."


SPECIAL ABILITY: BLOOD BOND
Their shared bond allows The Twins to take control individually.

The Twins see the other sibling's Aura at all times.

SPECIAL INTERACTION: UNBIND VICTOR
Press the Power button while controlling Charlotte to unbind Victor from her chest, granting him control while she enters a Dormant State.

SPECIAL STATE: DORMANT
While in the Dormant State, Charlotte experiences the following effects:

  • Suppresses her Terror Radius and the Red Stain.
  • Allows her to temporarily retain her collision with Survivors for 30 seconds.


SPECIAL INTERACTION: SWITCH SIBLING
Press the Secondary Power button to switch control between Charlotte and Victor at will.

SPECIAL ABILITY: VICTOR
Victor experiences the following effects while controlling him:

  • Hides the Status HUD and disables all active effects from Charlotte's Perks and Add-ons.
  • Suppresses the ability to see Scratch Marks.
  • Increases his Movement speed to 6.0 m/s.
  • Pools of Blood appear to him in bright red.
  • Grants the ability to search Lockers for Survivors.
    • If he finds one, control will automatically revert to Charlotte while Victor keeps the hiding Survivor trapped inside for 10 seconds.

When controlling Charlotte while Victor is unbound, she benefits from the following effect:

  • Survivors walking or running inside Victor's Shriek range trigger Killer Instinct.
    • This effect lingers for 1.5 seconds after leaving the Shriek range.
    • Crouching avoids triggering the effect altogether.


SPECIAL ABILITY: POUNCE
Press and hold the Power button while controlling Victor to charge a Pounce.
Press the Attack button to unleash it, causing him to leap forwards.

Hitting Survivors with a Pounce causes the following effects:

  • Victor latches onto healthy Survivors, causing control to automatically revert to Charlotte.
  • Victor downs already injured Survivors, instead of latching on, causing control to remain with him.

Missing a Pounce leaves Victor vulnerable for 3 seconds, giving nearby Survivors a chance to Crush him.

Pouncing onto obstacles taller than himself causes Victor to automatically dissolve and return to Charlotte.

SPECIAL INTERACTION: LATCHING ON
The Survivor Victor has latched himself onto suffers permanently from the following effects until they either manage to remove him or they are downed by Charlotte:

  • Suffers from the Broken, Incapacitated, and Oblivious Status Effects.
  • Suppresses their ability to enter Lockers.
  • Suppresses their ability to leave through the Exit Gates.
    • This effect lingers for 5 seconds after removing Victor.
  • Triggers Killer Instinct on other nearby Survivors.


SPECIAL INTERACTION: REMOVING / CRUSHING VICTOR
Survivors can counter Victor in two ways: Crushing or Removing:

  • Crushing is available whenever Victor is idling and control is with Charlotte, or for a short duration after a Pounce without him latching on, and takes 0.35 seconds to complete.
  • Removing is available whenever Victor is latched onto a Survivor and takes 8 seconds to complete.


SPECIAL INTERACTION: RECALLING VICTOR
Victor will automatically return to Charlotte after idling for 90 seconds.
Charlotte can recall him earlier whenever she desires.

Power Trivia

Movement Speeds:

Main Article
  • Walking as Victor with a charged Pounce: 2.4 m/s
  • Walking as Charlotte: 4.6 m/s
  • Walking as Victor: 6.0 m/s


Charlotte:

  • Killer Instinct Linger duration: 1.5 seconds
    • This applies when a Survivor leaves Victor's Shriek range or attached to a Survivor.
  • Collision-Retention timer after becoming Dormant: 30 seconds
    • After this timer elapses, Survivors can pass freely through Charlotte.


Victor:

  • Gate Blocker Linger duration: 5 seconds
  • Unbinding time: 0.75 seconds
  • Pounce Cancellation cool-down: 0.25 seconds
  • Pounce Charge time: 0.85 seconds
  • Inspecting empty Lockers: 3 seconds
  • Inspecting occupied Lockers: 2 seconds
  • Aura Linger duration after attaching to a Survivor: 5 seconds
  • Landing height: 80 centimetres max
    • If Victor lands on a Prop or obstacle that is taller than this threshold, he will automatically be destroyed.
  • Crush Interaction duration: 0.35 seconds
  • Remove/Push Interaction duration: 10 seconds
    • The latter applies to when Victor holds a Survivor hostage in a Locker.


Attack Cool-downs:

  • Successful Pounce with latching on: 1 seconds
  • Successful Pounce without latching on: 2.7 seconds
  • Missed or obstructed Pounce: 3 seconds


Auto-Recalls:

  • When Victor is idling: 90 seconds
    • Regrow time in this scenario: 15 seconds
  • When Victor is attached: 20 seconds
    • Regrow time in this scenario: 10 seconds


Voluntary Recalls:
Voluntary Recalls, unless Victor is idling, do not immediately become available to Charlotte:

  • After Charlotte leaves the Dormant State: 10 seconds
  • If Victor is latched onto a Locker: 5 seconds
  • If Victor is latched onto a Survivor: 30 seconds
  • If Victor is idling: no minimum; can be recalled at any time


Switching Siblings:

  • From Charlotte to Victor: 0.25 seconds
    • This time is extended to 5 seconds when doing so near a Hook (see restrictions below).
  • From Victor to Charlotte: 1.5 seconds
  • Radius restrictions:
    • within 4 metres of Exit Gates
    • within 6 metres of the Hatch
    • within 16 metres of Hooks

Victor Trivia

From a technical POV, Victor is Charlotte's Power and not actually a second Killer-entity, effectively acting as a remote-controlled Special Attack.
This behaviour has several implications for his interactions (or lack thereof) with Perks and their effects:

  • When controlling Victor, Perks which require a direct or indirect interaction with the Killer do not work on, against, or with Victor.
    • This restriction includes Aura-reading Perks and those that detect the Killer's presence, since they cannot detect a Power (i.e. Spine Chill).
    • Perks that have a Special Attack condition may still be used, despite not being visible when controlling Victor (i.e. Hex: The Third Seal).
  • When controlling Victor, all of Charlotte's Perks, as well as the HUD, are hidden and any Perk Effects which require actively controlling Charlotte will deactivate.
    • This restriction does not apply to passive Perk Effects, which merely rely on Charlotte's presence on the Map (i.e. Cruel Limits blocking Vault locations).

Add-ons for Blood Bond

Icon Name Description
Cat Figurine A wooden figure that had caught young Victor's eye.
He shrieked until his mother stole it from the market, nearly blowing their cover.
  • Unlocks the ability to see the Target location of a Pounce.


Soured Milk A metal bottle filled with milk that has since soured.
Loud as Victor could be, he quieted down when presented with his meal.
  • Increases the Shriek radius of Victor by +2 metres.


Tiny Fingernail Charlotte had many ways to mourn Victor's death.
As the fingernails loosened from his rotting hands, she took one in remembrance.
  • Reduces the Unbinding time of Victor by -0.25 seconds.


Toy Sword A minuscule toy sword, only a few inches long.
Holding it brought out a violent enthusiasm in Victor.
  • Reduces the Charge time of a Pounce by -0.1 second.


Baby Teeth Two teeth that Victor lost long ago.
They are unusually sharp.
  • Survivors suffer from the Blindness Status Effect for 30 seconds after removing Victor.


Bloody Black Hood A hood from one of the men that hunted Charlotte.
Soon, he became the prey.
  • Reduces the Transition time when switching back to Charlotte by -0.5 seconds.


Cat's Eye An eyeball that belonged to a cat eaten by the starving Deshayes family.
Victor hid it from his mother, using it as a toy.
  • Suppresses all noise made by Victor while holding a Pounce.


Ceremonial Candelabrum The candelabrum that Victor tipped over, causing his captors to burn.
A symbol of his tenacity.
  • Increases the Crushing time of Victor by +0.2 seconds when controlling Charlotte.


Madeleine's Glove A glove once owned by The Twins' mother.
During desperate times, it was held over Victor's mouth to keep him from making a peep.
  • Increases the Shriek radius of Victor by +4 metres.


Madeleine's Scarf A cloth Madeleine wore shortly before her death.
The Twins kept it as a memento.
  • Increases your Movement speed when controlling Victor by +0.3 m/s.

"...shall hereby be recorded as a service to the greater good and the extermination of evil." — Inquiry into the Death of Madeleine Deshayes

Rusted Needle A needle Madeleine used to sew up her children's tattered clothes.
  • Removing a latched-on Victor causes the Survivor to suffer from the Haemorrhage Status Effect until fully healed.


Sewer Sludge A disgusting, sticky mixture that covered the Deshayes during an escape attempt through the city sewers.
  • Increases the time required to remove a latched-on Victor by +2 seconds.


Stale Biscuit A hard, unleavened biscuit that Madeleine stole from a town's market.
It was not much, but it was better than most meals.
  • Reduces the Cool-down time of a Pounce by -0.4 seconds.


Weighty Rattle A shoddily carved rattle that Victor cried over until his mother stole it for him.
It is entirely too heavy to be trusted to a child.
  • Removing a latched-on Victor causes the Survivor to suffer from the Broken Status Effect for 20 seconds.


Drop of Perfume One of the few luxuries Madeleine escaped her past life with.
It has a pleasant, disarming scent.
  • Survivors suffer from the Oblivious Status Effect within Victor's Shriek range when controlling Charlotte.

"Beware the deceit of witches, for they exploit the goodness in men's hearts." — A History of Witches and Demons, 1602

Forest Stew A stew of foraged vegetables mixed with moss and bark to create a false sense of fullness.
  • Increases your Movement speed when controlling Victor by +0.6 m/s.

"Eat... eat, child. You'll feel better when it's down." — Madeleine Deshayes

Spinning Top A wooden top shared between The Twins, though Victor wanted it for his own.
He learned he could get what he wanted if he clung tightly and screamed.
  • Causes Survivors hit with a Pounce to drop any carried Item.

"Hush... hush... it is yours then." — Charlotte Deshayes

Victor's Soldier A toy soldier Victor clung to when scared.
Something about it evoked jealousy in Charlotte.
  • The Auras of Survivors are revealed to you for 6 seconds after crushing Victor when controlling Charlotte.

"Kch--kch—k'ull bawd mennn..." — Victor Deshayes

Iridescent Pendant A glass-like pendant moulded from The Fog itself.
There is a portrait of Madeleine Deshayes upon it, though something about her depiction seems unsettling.
  • Crushing Victor while Charlotte is in control causes the Survivor to suffer from the Exposed Status Effect for 45 seconds.

"Your binding is no curse, my loves. It is your strength to draw upon." — Madeleine Deshayes

Silencing Cloth A coarse strip of cloth that a five-year-old Charlotte would put in her mouth.
Stopped her from screaming when witch hunters were nearby.
  • After waking from her Dormant State, Charlotte is granted the Undetectable Status Effect for 20 seconds.

"I don't like this game anymore, Mother..." — Charlotte Deshayes


Achievements

Main article: Achievements


There is 2 Achievements related to The Twins:

Icon Name Description
Adept Twins Playing as The Twins, achieve a Merciless Victory using only their 3 Unique Perks: Hoarder, Oppression, and Coup de Grâce
Tag Team Playing as The Twins, down Survivors with Victor latched onto them a total of 10 times.


Cosmetic Options

Players can choose from a variety of Cosmetic options to customise The Twins:

Base Cosmetics

Default

Icon Name Body Rarity Description
Charlotte Common A young woman scorned by humanity, harbouring hatred for all but her brother.
Dress of Decay Common A moth-eaten rag that smells of sweat and smoke.
Blade of Marseille Common Tales warned of a demon who skulked the gutters of Marseille with shimmering blade in hand.
In reality, it was a battered sickle Charlotte stole from a farmer’s home and modified to her liking.

Prestige

Icon Name Body Rarity Description Additional Notes
Bloody Charlotte Rare She wanted only to inflict humanity with the cruelty they had inflicted upon her family. Prestige Level 6 Reward
Red Decay Rare A moth-eaten rag that smells of the viscera upon it. Prestige Level 5 Reward
Bloody Blade of Marseille Rare The sickle once seen in the streets of Marseille has been busy. Prestige Level 4 Reward
Perk Charms
Prestige Level 7 Reward Prestige Level 8 Reward Prestige Level 9 Reward
A keepsake gained upon mastery of a particular skill.

Alternatives

Special

Expand to view content
Icon Name Body Rarity Description Event
Frosty Eyes Uncommon The cold eyes of a Killer who wants warm blood.

"Have a fantastic holiday season and a bloody good new year!" — The Dead by Daylight Team

Advent Calendar 2020

Event

Expand to view content
Icon Name Body Rarity Description Event Exclusive to Event Participation
Crown of the Entity Event A crown emanating a festive and ominous aura created by the Entity's biggest fan. Fourth Year Anniversary Yes
5th Anniversary Crown Event A crown crafted for a very special anniversary.

"Thank you for supporting & inspiring us along the years!" - The Dead by Daylight Team

Fifth Year Anniversary Yes
Sickle-y Sweet Event This scythe, hidden away for weeks with a stock of candy, ended up covered in foul larvae. Haunted by Daylight Yes
Twins' Mask Event A mask she found herself wearing at the masquerade ball. Twisted Masquerade 2024 Yes

Rift

Expand to view content
Thumbnail
Contains
Name
Collection Name
Tome
Release Date
Price
Abandoned Luxury
12 June 2018 (Tuesday)
Description
While hiding in a derelict farmhouse, she found an old moth-eaten dress draped over the bed.
1200
⇓ Expand ⇓
Piece
Name
Collection
Rift Tier
Brutal Veil
37
The fabric was threadbare in places, but still she took pleasure in wearing it.
400
Piece
Name
Collection
Rift Tier
Laced Gown
46
Try as she might, Charlotte couldn't deny her sadness. The dress like this was never meant for someone like her.
400
Piece
Name
Collection
Rift Tier
Antique Hooks
33
Her crude instrument of self-defense stood in stark contrast to the delicate textiles.
400
Thumbnail
Contains
Name
Collection Name
Tome
Release Date
Price
New World Stowaway
12 June 2018 (Tuesday)
Description
Charlotte recalled her mother speaking of a place across the ocean, where Victor and Charlotte would be free of pursuit.
1200
21600
⇓ Expand ⇓
Piece
Name
Collection
Rift Tier
Pitch-Black Tricorn
67
Charlotte gazed upon a ship at sea and imagined stealing the clothes of a naval officer and sailing West to this New World.
400
7200
Piece
Name
Collection
Rift Tier
Tattered Slops
1
The journey would be dangerous, and difficult, but at its end, a land where sweet syrup poured from the trees.
400
7200
Piece
Name
Collection
Rift Tier
Flotsam Blade
37
One day, these awful weapons could be used not for violence, but to build a new place for them to call home.
400
7200
Thumbnail
Contains
Name
Collection Name
Tome
Release Date
Price
Dogged Sailor
12 June 2018 (Tuesday)
Description
They found an unfamiliar uniform half buried in the sand near an abandoned ship.
1200
⇓ Expand ⇓
Piece
Name
Collection
Rift Tier
Rough Tricorn Hat
48
The hat was caught in the mud not far from the boat.
400
Piece
Name
Collection
Rift Tier
Blue Frock Coat
51
The coat was hard and rough because of the salt water.
400
Piece
Name
Collection
Rift Tier
Lost Treasures
55
A weapon assembled with lost items she discovered in the sand.
400

In-Game Store

Expand to view content
Thumbnail
Contains
Name
Collection Name
Release Date
Price
Shreds of Comfort
01 December 2020 (Tuesday)
Description
She had so little that even a ragged outfit was a significant portion of her wealth.
150
2700
⇓ Expand ⇓
Piece
Name
Collection
Wanderer’s Kerchief (Gray)
She’d found the kerchief blowing in the wind on a tree branch. A rare surprise during a difficult life.
50
900
Piece
Name
Collection
Peasant’s Ragged Dress (Black & Beige)
A dress that was already tattered when it was stolen. The breast has been ripped away to make room for Victor.
50
900
Piece
Name
Collection
Arched Blade (Teal Trim)
A sickle with a massive nail penetrating the steel. The addition has little to do with practicality and everything to do with cruelty.
50
900
Thumbnail
Contains
Name
Collection Name
Release Date
Price
Shreds of Dignity
01 December 2020 (Tuesday)
Description
She had so little that even a ragged outfit was a significant portion of her wealth.
150
2700
⇓ Expand ⇓
Piece
Name
Collection
Wanderer’s Kerchief (Off-White)
She’d found the kerchief blowing in the wind on a tree branch. A rare blessing during a difficult life.
50
900
Piece
Name
Collection
Peasant’s Ragged Dress (White & Brown)
A dress that was already tattered when it was stolen. The breast has been ripped away to make room for Victor.
50
900
Piece
Name
Collection
Arched Blade (Red Trim)
A sickle with a massive nail penetrating the steel. The addition has little to do with practicality and everything to do with cruelty.
50
900
Thumbnail
Contains
Name
Collection Name
Release Date
Price
Shreds of Warmth
01 December 2020 (Tuesday)
Description
She had so little that even a ragged outfit was a significant portion of her wealth.
150
2700
⇓ Expand ⇓
Piece
Name
Collection
Wanderer’s Kerchief (Red)
She’d found the kerchief blowing in the wind on a tree branch. A rare surprise during a difficult life.
50
900
Piece
Name
Collection
Peasant’s Ragged Dress (Beige & Black)
A dress that was already tattered when it was stolen. The breast has been ripped away to make room for Victor.
50
900
Piece
Name
Collection
Arched Blade (Black Trim)
A sickle with a massive nail penetrating the steel. The addition has little to do with practicality and everything to do with cruelty.
50
900
Thumbnail
Contains
Name
Collection Name
Release Date
Price
Shreds of Solace
01 December 2020 (Tuesday)
Description
She had so little that even a ragged outfit was a significant portion of her wealth.
150
2700
⇓ Expand ⇓
Piece
Name
Collection
Wanderer’s Kerchief (White)
She’d found the kerchief blowing in the wind on a tree branch. A rare surprise during a difficult life.
50
900
Piece
Name
Collection
Peasant’s Ragged Dress (Brown & Green)
A dress that was already tattered when it was stolen. The breast has been ripped away to make room for Victor.
50
900
Piece
Name
Collection
Arched Blade (Olive Trim)
A sickle with a massive nail penetrating the steel. The addition has little to do with practicality and everything to do with cruelty.
50
900
Thumbnail
Contains
Name
Collection Name
Release Date
Price
From the Ruins
01 December 2020 (Tuesday)
Description
Charlotte fought for everything she had, oftentimes literally.
300
5400
⇓ Expand ⇓
Piece
Name
Collection
Grim Realities (Brown)
A thin rag over her head and a face weathered by the elements was often the best she had.
100
1800
Piece
Name
Collection
Victor’s Sentinel (Green & White)
The dress may have been Charlotte’s, but it was important to her that she made space for Victor—even after his death.
100
1800
Piece
Name
Collection
Persecution (Rust)
Charlotte’s family had suffered enough. She was determined to persecute humanity tenfold for their atrocities.
100
1800
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Name
Collection Name
Release Date
Price
From the Gutters
01 December 2020 (Tuesday)
Description
Charlotte fought for everything she had, oftentimes literally.
300
5400
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Piece
Name
Collection
Grim Realities (Green)
A thin rag over her head and a face weathered by the elements was often the best she had.
100
1800
Piece
Name
Collection
Victor’s Sentinel (Yellow & White)
The dress may have been Charlotte’s, but it was important to her that she made space for Victor—even after his death.
100
1800
Piece
Name
Collection
Persecution (Black)
Charlotte’s family had suffered enough. She was determined to persecute humanity tenfold for their atrocities.
100
1800
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Contains
Name
Collection Name
Release Date
Price
From the Wastes
01 December 2020 (Tuesday)
Description
Charlotte fought for everything she had, oftentimes literally.
300
5400
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Piece
Name
Collection
Grim Realities (Red)
A thin rag over her head and a face weathered by the elements was often the best she had.
100
1800
Piece
Name
Collection
Victor’s Sentinel (Brown & Red)
The dress may have been Charlotte’s, but it was important to her that she made space for Victor—even after his death.
100
1800
Piece
Name
Collection
Persecution (Gray)
Charlotte’s family had suffered enough. She was determined to persecute humanity tenfold for their atrocities.
100
1800
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Contains
Name
Collection Name
Release Date
Price
Eternal Anguish
01 December 2020 (Tuesday)
Description
Her heartbreak over Victor’s death was so great that she stole a grieving widow’s mourning gown.
750
13500
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Piece
Name
Collection
Bereavement Veil
Underneath, there was only darkness.
250
4500
Piece
Name
Collection
Bereavement Gown
A way to grieve the brother who would always be a part of her.
250
4500
Piece
Name
Collection
Salvation
The shovel Charlotte used to dig her brother’s ceremonial grave. His body would remain with her forever.
250
4500
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Contains
Name
Collection Name
Release Date
Price
Eternal Sorrow
01 December 2020 (Tuesday)
Description
Her heartbreak over Victor’s death was so great that she stole a grieving widow’s mourning gown.
750
13500
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Piece
Name
Collection
Mourning Veil
Underneath, there was only darkness.
250
4500
Piece
Name
Collection
Mourning Gown
A way to grieve the brother who would always be a part of her.
250
4500
Piece
Name
Collection
Deliverance
The shovel Charlotte used to dig her brother’s ceremonial grave. His body would remain with her forever.
250
4500
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Contains
Name
Collection Name
Release Date
Price
Flesh And Bones
01 August 2023 (Tuesday)
Description
Designed by Raina.
1200
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Piece
Name
Collection
White flowers bloomed on her hidden side.
400
Piece
Name
Collection
The bones clutched to her flesh, and the moss invaded her extremities.
400
Piece
Name
Collection
Nature provides the best weapons.
400
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Name
Collection Name
Release Date
Price
Blood & Guts
01 December 2020 (Tuesday)
Description
Barely clinging to life during a frigid winter in Marseille, Charlotte stabbed a pig and warmed herself with its steaming viscera.
1080
21600
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Piece
Name
Collection
Intestinal Crown
Any sense of repulsion vanishes when you’re on death’s door.
Piece
Name
Collection
Swine’s Mercy
She had never felt so soothed by warmth, as she huddled in the pigsty, soaking in blood.
Piece
Name
Collection
Pig Gutter
A cleaver soaked by the insides of a recently butchered pig.
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Contains
Name
Collection Name
Release Date
Price
Nature's Respite
21 May 2024 (Tuesday)
Description
They stumbled across a strange refuge from the cruel temperatures: a valley, blooming and vibrant.
1200
21600
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Piece
Name
Collection
Laurel of Lilies
Before winter returned with a frigid vengeance, she enjoyed the bucolic environment.
400
7200
Piece
Name
Collection
Bundled Serenity
Lavender's calming essence did little to keep her and Victor calm once the darkness returned.
400
7200
Piece
Name
Collection
Floral Crescent
She knew the valley’s flowers would soon wither and rot, but for a brief moment, they brought her a shred of joy.
400
7200
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Name
Collection Name
Release Date
Price
Seabed Sustenance
20 July 2021 (Tuesday)
Description
Hunted and hungry, she stole tools from a freshly dead fisherman to catch dinner.
1200
21600
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Piece
Name
Collection
Pile of Debris
Her hair caught debris of ropes and waste as she swam through oily waves, attempting to fish for survival.
400
7200
Piece
Name
Collection
Fisherman's Apron
The fisherman's clothes that she adapted to allow her brother to swim and breathe safely.
400
7200
Piece
Name
Collection
Gory Rusted Hooks
She gutted each fish with her dirty nails and used rusted hooks to catch more.
400
7200
Thumbnail
Contains
Name
Collection Name
Release Date
Price
New World Stowaway
12 June 2018 (Tuesday)
Description
Charlotte recalled her mother speaking of a place across the ocean, where Victor and Charlotte would be free of pursuit.
1200
21600
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Piece
Name
Collection
Rift Tier
Pitch-Black Tricorn
67
Charlotte gazed upon a ship at sea and imagined stealing the clothes of a naval officer and sailing West to this New World.
400
7200
Piece
Name
Collection
Rift Tier
Tattered Slops
1
The journey would be dangerous, and difficult, but at its end, a land where sweet syrup poured from the trees.
400
7200
Piece
Name
Collection
Rift Tier
Flotsam Blade
37
One day, these awful weapons could be used not for violence, but to build a new place for them to call home.
400
7200
Piece
Name
Collection
Sickle-y Sweet
This scythe, hidden away for weeks with a stock of candy, ended up covered in foul larvae.
250


DLC

Main article: Downloadable Content


The Twins are part of 3 DLCs:


Change Log

Patch 4.4.1

  • Buff: allows Victor to search Lockers.
  • Quality of Life: control is immediately given back to Charlotte when finding and trapping a Survivor in a Locker as Victor.
  • Quality of Life: Survivors found will be trapped in the Locker for 10 seconds, after which they will break free of Victor's hold and escape, recalling Victor to Charlotte.
  • Quality of Life: Survivors within a trapped Locker and those who approach the trapped Locker will be revealed by Killer Instinct.

Patch 4.4.2

  • Buff: reduced the time it takes until Victor can be recalled when attached to a Survivor from 45 seconds to 30 seconds.

Patch 4.7.0

  • Quality of Life: camera control is now immediately restored when switching back to Charlotte.
  • Quality of Life: Victor is now allowed to move during the Pounce cool-down for a successful attack, to compensate for the longer stun duration.
  • Nerf: increased Victor's cool-down after downing Survivors with a Pounce from 3 seconds to 5 seconds.
  • Nerf: Charlotte now loses her collision 30 seconds after entering her Dormant State.
    • This means that she will no longer body-block Vault locations or doorways after that time, allowing Survivors to pass through her.
    • Consequently, this also means Victor is able to pass through Charlotte after 30 seconds.

Patch 7.7.0

  • Buff: reduced the Transition duration when switching from Victor to Charlotte from 3 seconds to 1.5 seconds.
  • Buff: reduced the time it takes to unbind Victor from 1 second to 0.75 seconds.
  • Buff: reduced the Charge time for a Pounce from 1 second to 0.85 seconds.
  • Buff: reduced the Cool-down duration for successful Pounces without latching on from 5 seconds to 2.7 seconds.
  • Buff: granted Charlotte the ability to recall Victor whenever she desires if he is left idling.
    • He will still be auto-recalled after a certain time.
  • Quality of Life: added the ability to switch between the siblings while near a hooked Survivor, albeit at a slower rate.
  • Quality of Life: Victor now glows red whenever he is vulnerable to being Crushed and white when he is invulnerable.
    • The latter also prevents Victor from being stunned by Pallets.
  • Quality of Life: added a new icon to represent the moment Victor can be recalled.
  • Quality of Life: added several UX improvements to the Power Gauge:
    • Cool-downs are now indicated through changes in icon opacity.
    • The Power Gauge now displays Victor's Cool-down.
    • Charlotte's Power icon now updates to surface when recalling Victor is available.
      • This now also surfaces the correct input necessary to recall him.
  • Nerf: increased the Cool-down time for Victor to return to Charlotte after being crushed from 6 seconds to 10 seconds.
  • Change: the Shrieks produced by Victor are now correctly indicated by the visual Terror Radius as a Lullaby.

Patch 8.3.0

  • Nerf: increased the Cool-down time when Victor is crushed from 15 seconds to 20 seconds.
  • Nerf: increased the Cool-down time when Victor downs a Survivor from 2.7 seconds to 3.2 seconds.


Trivia

  • The Twins marked the first time in Dead by Daylight's history that a Killer-Player would control two Characters in a Trial, albeit separately at a time.
  • Victor was the third Killer to not attack with an actual weapon, but instead using his hands.
  • The Twins are the fourth Killer to have two Memento Mori animations. The animation used depends on whether Victor is currently attached to Charlotte or not.
    • If Victor is attached, Charlotte will strike the Survivor twice with her weapon, and then send Victor out, who then bites into the Survivor's neck, killing them.
    • If Victor is not attached, Charlotte will finish the Survivor off herself after the initial 2 strikes.
  • If Victor is blocking a Locker with a Survivor affected by the Deep Wound Status Effect inside, the Survivor will automatically exit the Locker and destroy Victor after the Deep Wound timer ends.
  • Charlotte will cover Victor in an event that a successful survivor save occurs.

Lore Trivia

  • The hooded figures mentioned in their Lore are members of the The Black Vale, which intertwines The Twins' Lore with that of Felix and Élodie.
  • Originally The Twins were referred as "The Siblings".
  • According to an interview with Mathieu Côté, Charlotte was supposed to be pregnant, but the Developers eventually decided to abandon this idea.

Name Trivia

  • Since Charlotte & Victor are French, their last name should correctly be pronounced as "DEH-eh", rather than "Day-AYE", as was done in the Spotlight Trailer, and would be how the name is pronounced in Quebecois French, which is the mother tongue of several of the Developers at BHVR.

Voice Actor

  • Victor is voiced by Jean-Baptiste Garnier, who at that time worked as the Senior Sound Designer on the Game.

Gallery

In-game assets

Official art

Screenshots

Old assets

Concept arts


THE KILLERS
BASE GAME /
CHAPTERS 1 — 3
Trapper
Wraith
Hillbilly
Nurse
Shape
Hag
CHAPTERS 4 — 8
Doctor
Huntress
Cannibal
Nightmare
Pig
Clown
CHAPTERS 9 — 14
Spirit
Legion
Plague
Ghost Face
Demogorgon
Oni
CHAPTERS 15 — 20
Deathslinger
Executioner
Blight
Twins
Trickster
Nemesis
CHAPTERS 21 — 26
Cenobite
Artist
Onryō
Dredge
Mastermind
Knight
CHAPTERS 27 — 32
Skull Merchant
Singularity
Xenomorph
Good Guy
Unknown
Lich
CHAPTERS 33-34
Dark Lord
Houndmaster
Ghoul Animatronic
THE SURVIVORS
BASE GAME /
CHAPTERS 1 — 2
Dwight Fairfield
Meg Thomas
Claudette Morel
Jake Park
Nea Karlsson
Laurie Strode
CHAPTERS 3 — 7
Ace Visconti
Bill Overbeck
Feng Min
David King
Quentin Smith
David Tapp
CHAPTERS 8 — 13
Kate Denson
Adam Francis
Jeff Johansen
Jane Romero
Ash Williams
Nancy Wheeler
CHAPTERS 13 — 18
Steve Harrington
Yui Kimura
Zarina Kassir
Cheryl Mason
Felix Richter
Élodie Rakoto
CHAPTERS 19 — 23
Yun-Jin Lee
Jill Valentine
Leon Scott Kennedy
Mikaela Reid
Jonah Vasquez
Yoichi Asakawa
CHAPTERS 24 — 27
Haddie Kaur
Ada Wong
Rebecca Chambers
Vittorio Toscano
Thalita Lyra
Renato Lyra
CHAPTERS 28 — 32
Gabriel Soma
Nicolas Cage
Ellen Ripley
Alan Wake
Sable Ward
Troupe
CHAPTERS 32.5 — 34
Lara Croft
Trevor Belmont
Taurie Cain
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