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Carter's Spark is the Power of The DoctorIconHelpLoading doctorIconHelpLoading doctorIconHelpLoading doctor.

This description is based on the changes announced for or featured in the upcoming Patch 8.2.0
This description is based on the changes announced for or featured in the upcoming Patch 8.2.0
IconPowers cartersSpark
"Is it a gift, or a curse?
The Entity has ignited a corrupted and inexhaustible spark in The Doctor's heart which allows him to generate electroconvulsive power at will.
His insidious treatment corrupts the minds of those it touches.
Victims shocked by the corrupt spark begin to lose their grip on reality and, with repeated exposure, inevitably succumb to madness."


SPECIAL ABILITY: CARTER'S SPARK
Striking Survivors with his electro-convulsive abilities, The Doctor causes them to suffer from the tiered MadnessIconStatusEffects madnessIconStatusEffects madnessIconStatusEffects madness Status Effect.

SPECIAL AFFLICTION: MADNESS
Madness causes increasingly potent afflictions in the affected Survivors, depending on its current tier.

Once Madness is obtained, Survivors are unable to lose it and may only reset it to Tier I by performing the Snap Out of It interaction.

Madness I has the following permanent effects until a tier-up:


Madness II has the following permanent effects until a tier-up:
  • Causes Survivors to scream once during the tier-up, revealing their location to The Doctor.
  • Skill Checks have a chance of 66 % to be Madness Skill Checks.
  • Causes Survivors to experience occasional Hallucinations in the form of Illusionary Doctors.

Madness III has the following permanent effects until Survivors Snap Out of It:
  • Causes Survivors to scream during the tier-up and then intermittently every few seconds, revealing their location to The Doctor.
  • Skill Checks are 100 % Madness Skill Checks.
  • Causes Survivors to experience occasional Hallucinations in the form of Illusionary Doctors.
    • The AurasIconHelp aurasIconHelp aurasIconHelp auras of Illusionary Doctors are revealed to The Doctor.
  • Suppresses the ability to use any equipped ItemIconHelp itemsIconHelp itemsIconHelp items.
  • Suppresses the ability to perform, or have performed on themselves, any interaction with a Progress bar.
    • Unhooking other Survivors is exempt from this restriction.

SPECIAL INTERACTION: SNAP OUT OF IT
Survivors having reached Madness III can perform the Snap Out of It interaction for 12 seconds:
  • Triggers Madness Skill Checks at each quadrant of the Progress bar.
  • Succeeding them continues the interaction.
  • Failing them has the following repercussions:
    • Interrupts the action and resets its Progress to the previous quadrant.
    • Causes the Survivor to scream and reveal their location.
  • Completing the interaction resets Madness to Tier I.

SPECIAL ABILITY: SHOCK THERAPYAtl Hud AB IconShockTherapy
Press and hold the Power button to perform a Shock Therapy Attack, unleashing a cone-shaped ranged shock attack on the ground in front of The Doctor:
  • Reduces his Movement speed to 3.08 m/s while charging.
  • Shock Therapy has a range of 12 metres and detonates with a delay of 0.8 seconds.
Survivors struck with a Shock Therapy Attack suffer from the following effects:
  • Increases their Madness by +0.5 Tiers, causing them to scream and reveal their location, if it coincides with a tier-up.
  • Interrupts any on-going interaction at the moment of impact.
  • Suppresses their ability to perform any interactions, including with PalletsIconHelp pullDownIconHelp pullDownIconHelp pullDown and WindowsIconHelp windowIconHelp windowIconHelp window for 2.5 seconds.
Survivors suffering from the ObliviousIconStatusEffects obliviousIconStatusEffects obliviousIconStatusEffects oblivious Status Effect when struck by Shock Therapy have it removed immediately.

SPECIAL ABILITY: STATIC BLAST
Press and hold the Secondary Power button, once the Power Gauge is full, to perform a Static Blast Attack, unleashing a ranged shock attack that propagates outwards from The Doctor:
  • Reduces his Movement speed to 2.99 m/s while charging.
  • Static Blast passes through any obstacles and covers his entire Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius.
Survivors struck with a Static Blast Attack suffer from the following effects:
  • Increases their Madness by +1 Tier, causing them to scream and reveal their location, if it coincides with a tier-up.
  • Interrupts any on-going interaction at the moment of impact.
Survivors can prevent being struck by Static Blast by hiding inside a LockerIconHelp lockersIconHelp lockersIconHelp lockers.
Survivors suffering from the ObliviousIconStatusEffects obliviousIconStatusEffects obliviousIconStatusEffects oblivious Status Effect when struck by Static Blast have it removed immediately.

Static Blast has a variable cool-down:

  • 30 seconds while no Survivors are in its range.
  • 45 seconds while at least one Survivor is in its range.


History[]

Icon
IconPowers cartersSpark
Description
SPECIAL ABILITY: CARTER'S SPARK
Striking Survivors with his electro-convulsive abilities, The Doctor causes them to suffer from the tiered Madness Status Effect.

SPECIAL AFFLICTION: MADNESS
Madness causes increasingly potent afflictions in the affected Survivors, depending on its current tier.

Once Madness is obtained, Survivors are unable to lose it and may only reset it to Tier I by performing the Snap Out of It interaction.

Madness I has the following permanent effects until a tier-up:

  • Causes Survivors to scream once during the tier-up, revealing their location to The Doctor.
  • Skill Checks have a chance of 33 % to be Madness Skill Checks.

Madness II has the following permanent effects until a tier-up:
  • Causes Survivors to scream once during the tier-up, revealing their location to The Doctor.
  • Skill Checks have a chance of 66 % to be Madness Skill Checks.
  • Causes Survivors to experience occasional Hallucinations in the form of Illusionary Doctors.

Madness III has the following permanent effects until Survivors Snap Out of It:
  • Causes Survivors to scream during the tier-up and then intermittently every few seconds, revealing their location to The Doctor.
  • Skill Checks are 100 % Madness Skill Checks.
  • Causes Survivors to experience occasional Hallucinations in the form of Illusionary Doctors.
    • The Auras of Illusionary Doctors are revealed to The Doctor.
  • Suppresses the ability to use any equipped Item.
  • Suppresses the ability to perform, or have performed on themselves, any interaction with a Progress bar.
    • Unhooking other Survivors is exempt from this restriction.

SPECIAL INTERACTION: SNAP OUT OF IT
Survivors having reached Madness III can perform the Snap Out of It interaction for 12 seconds:
  • Triggers Madness Skill Checks at each quadrant of the Progress bar.
  • Succeeding them continues the interaction.
  • Failing them has the following repercussions:
    • Interrupts the action and resets its Progress to the previous quadrant.
    • Causes the Survivor to scream and reveal their location.
  • Completing the interaction resets Madness to Tier I.

SPECIAL ABILITY: SHOCK THERAPY
Press and hold the Power button to perform a Shock Therapy Attack, unleashing a cone-shaped ranged shock attack on the ground in front of The Doctor:
  • Reduces his Movement speed to 3.08 m/s while charging.
  • Shock Therapy has a range of 12 metres and detonates with a delay of 0.8 seconds.
Survivors struck with a Shock Therapy Attack suffer from the following effects:
  • Increases their Madness by +0.5 Tiers, causing them to scream and reveal their location, if it coincides with a tier-up.
  • Interrupts any on-going interaction at the moment of impact.
  • Suppresses their ability to perform any interactions, including with Pallets and Windows for 2.5 seconds.
Survivors suffering from the Oblivious Status Effect when struck by Shock Therapy have it removed immediately.

SPECIAL ABILITY: STATIC BLAST
Press and hold the Secondary Power button, once the Power Gauge is full, to perform a Static Blast Attack, unleashing a ranged shock attack that propagates outwards from The Doctor:
  • Reduces his Movement speed to 2.99 m/s while charging.
  • Static Blast passes through any obstacles and covers his entire Terror Radius.
Survivors struck with a Static Blast Attack suffer from the following effects:
  • Increases their Madness by +1 Tier, causing them to scream and reveal their location, if it coincides with a tier-up.
  • Interrupts any on-going interaction at the moment of impact.
Survivors can prevent being struck by Static Blast by hiding inside a Locker.
Survivors suffering from the Oblivious Status Effect when struck by Static Blast have it removed immediately.

Static Blast has a variable cool-down:

  • 30 seconds while no Survivors are in its range.
  • 45 seconds while at least one Survivor is in its range.

Icon
IconPowers cartersSpark
Description
SPECIAL ABILITY: CARTER'S SPARK
Striking Survivors with his electro-convulsive abilities, The Doctor increasingly causes them to suffer from the tiered Madness Status Effect.

SPECIAL AFFLICTION: MADNESS
Madness causes increasingly potent afflictions in the affected Survivors, depending on its current tier.

Once Madness is obtained, Survivors are unable to lose it and may only reset it to Tier I by performing the Snap Out of It interaction.

Madness I has the following permanent effects until a tier-up:

  • Causes Survivors to scream once during the tier-up, revealing their location to The Doctor.
  • Skill Checks have a chance of 33 % to be Madness Skill Checks.

Madness II has the following permanent effects until a tier-up:
  • Causes Survivors to scream once during the tier-up, revealing their location to The Doctor.
  • Skill Checks have a chance of 66 % to be Madness Skill Checks.
  • Causes Survivors to experience occasional Hallucinations in the form of Illusionary Doctors.

Madness III has the following permanent effects until Survivors Snap Out of It:
  • Causes Survivors to scream during the tier-up and then intermittently every few seconds, revealing their location to The Doctor.
  • Skill Checks are 100 % Madness Skill Checks.
  • Causes Survivors to experience occasional Hallucinations in the form of Illusionary Doctors.
    • The Auras of Illusionary Doctors are revealed to The Doctor.
  • Suppresses the ability to use any equipped Item.
  • Suppresses the ability to perform, or have performed on themselves, any interaction with a Progress bar.
    • Unhooking other Survivors is exempt from this restriction.

SPECIAL INTERACTION: SNAP OUT OF IT
Survivors having reached Madness III can perform the Snap Out of It interaction for 12 seconds:
  • Triggers Madness Skill Checks at each quadrant of the Progress bar.
  • Succeeding them continues the interaction.
  • Failing them has the following repercussions:
    • Interrupts the action and resets its Progress to the previous quadrant.
    • Causes the Survivor to scream and reveal their location.
  • Completing the interaction resets Madness to Tier I.

SPECIAL ABILITY: SHOCK THERAPY
Press and hold the Power button to perform a Shock Therapy Attack, unleashing a cone-shaped ranged shock attack on the ground in front of The Doctor:
  • Reduces his Movement speed to 3.08 m/s while charging.
  • Shock Therapy has a range of 12 metres and detonates with a delay of 0.8 seconds.
Survivors struck with a Shock Therapy Attack suffer from the following effects:
  • Increases their Madness by +0.5 Tiers, causing them to scream and reveal their location, if it coincides with a tier-up.
  • Interrupts any on-going interaction at the moment of impact.
  • Suppresses their ability to perform any interactions, including with Pallets and Windows for 2.5 seconds.
Survivors suffering from the Oblivious Status Effect when struck by Shock Therapy have it removed immediately.

SPECIAL ABILITY: STATIC BLAST
Press and hold the Secondary Power button, once the Power Gauge is full, to perform a Static Blast Attack, unleashing a ranged shock attack that propagates outwards from The Doctor:
  • Reduces his Movement speed to 1.16 m/s while charging.
  • Static Blast passes through any obstacles and covers his entire Terror Radius.
Survivors struck with a Static Blast Attack suffer from the following effects:
  • Increases their Madness by +1 Tier, causing them to scream and reveal their location, if it coincides with a tier-up.
  • Interrupts any on-going interaction at the moment of impact.
Survivors can prevent being struck by Static Blast by hiding inside a Locker.
Survivors suffering from the Oblivious Status Effect when struck by Static Blast have it removed immediately.

Static Blast has a cool-down of 60 seconds.

Icon
IconPowers cartersSpark
Description
SPECIAL ABILITY: CARTER'S SPARK
Striking Survivors with his electro-convulsive abilities, The Doctor increasingly causes them to suffer from the tiered Madness Status Effect.

SPECIAL AFFLICTION: MADNESS
Madness causes increasingly potent afflictions in the affected Survivors, depending on its current tier.

Once Madness is obtained, Survivors are unable to lose it and may only reset it to Tier I by performing the Snap Out of It interaction.

Madness I has the following permanent effects until a tier-up:

  • Causes Survivors to scream once during the tier-up, revealing their location to The Doctor.
  • Skill Checks have a chance of 33 % to be Madness Skill Checks.

Madness II has the following permanent effects until a tier-up:
  • Causes Survivors to scream once during the tier-up, revealing their location to The Doctor.
  • Skill Checks have a chance of 66 % to be Madness Skill Checks.
  • Causes Survivors to experience occasional Hallucinations in the form of Illusionary Doctors.

Madness III has the following permanent effects until Survivors Snap Out of It:
  • Causes Survivors to scream during the tier-up and then intermittently every few seconds, revealing their location to The Doctor.
  • Skill Checks are 100 % Madness Skill Checks.
  • Causes Survivors to experience occasional Hallucinations in the form of Illusionary Doctors.
    • The Auras of Illusionary Doctors are revealed to The Doctor.
  • Suppresses the ability to use any equipped Item.
  • Suppresses the ability to perform, or have performed on themselves, any interaction with a Progress bar.
    • Unhooking other Survivors is exempt from this restriction.

SPECIAL INTERACTION: SNAP OUT OF IT
Survivors having reached Madness III can perform the Snap Out of It interaction for 12 seconds:
  • Triggers Madness Skill Checks at each quadrant of the Progress bar.
  • Succeeding them continues the interaction.
  • Failing them has the following repercussions:
    • Interrupts the action and resets its Progress to the previous quadrant.
    • Causes the Survivor to scream and reveal their location.
  • Completing the interaction resets Madness to Tier I.

SPECIAL ABILITY: SHOCK THERAPY
Press and hold the Power button to perform a Shock Therapy Attack, unleashing a cone-shaped ranged shock attack on the ground in front of The Doctor:
  • Reduces his Movement speed to 3.08 m/s while charging.
  • Shock Therapy has a range of 10.7 metres and detonates with a delay of 1 second.
Survivors struck with a Shock Therapy Attack suffer from the following effects:
  • Increases their Madness by +0.5 Tiers, causing them to scream and reveal their location, if it coincides with a tier-up.
  • Interrupts any on-going interaction at the moment of impact.
  • Suppresses their ability to perform any interactions, including with Pallets and Windows for 2.5 seconds.
Survivors suffering from the Oblivious Status Effect when struck by Shock Therapy have it removed immediately.

SPECIAL ABILITY: STATIC BLAST
Press and hold the Secondary Power button, once the Power Gauge is full, to perform a Static Blast Attack, unleashing a ranged shock attack that propagates outwards from The Doctor:
  • Reduces his Movement speed to 1.16 m/s while charging.
  • Static Blast passes through any obstacles and covers his entire Terror Radius.
Survivors struck with a Static Blast Attack suffer from the following effects:
  • Increases their Madness by +1 Tier, causing them to scream and reveal their location, if it coincides with a tier-up.
  • Interrupts any on-going interaction at the moment of impact.
Survivors can prevent being struck by Static Blast by hiding inside a Locker.
Survivors suffering from the Oblivious Status Effect when struck by Static Blast have it removed immediately.

Static Blast has a cool-down of 60 seconds.

Icon
IconPowers cartersSpark
Description
SPECIAL ABILITY: CARTER'S SPARK
Striking Survivors with his electro-convulsive abilities, The Doctor increasingly causes them to suffer from the tiered Madness Status Effect.

SPECIAL AFFLICTION: MADNESS
Madness causes increasingly potent afflictions in the affected Survivors, depending on its current tier.

Once Madness is obtained, Survivors are unable to lose it and may only regress it or reset it to a lower tier:

  • Regresses at a rate of -0.5 p/s while a Survivor is outside of the Terror Radius for at least 5 seconds, but not past the current Tier.
  • Resets to Tier I after performing the Snap Out of It interaction.

Madness I has a threshold of 5 points and applies the following permanent effects until a tier-up:
  • Causes Survivors to scream once during the tier-up, revealing their location to The Doctor.
  • Skill Checks have a chance of 33 % to be Madness Skill Checks.

Madness II has a threshold of 55 points and applies the following permanent effects until a tier-up:
  • Causes Survivors to scream once during the tier-up, revealing their location to The Doctor.
  • Skill Checks have a chance of 66 % to be Madness Skill Checks.
  • Causes Survivors to experience occasional Hallucinations in the form of Illusionary Doctors.

Madness III has a threshold of 105 points and applies the following permanent effects until Survivors Snap Out of It:
  • Causes Survivors to scream during the tier-up and then intermittently every few seconds, revealing their location to The Doctor.
  • Skill Checks are 100 % Madness Skill Checks.
  • Causes Survivors to experience occasional Hallucinations in the form of Illusionary Doctors.
    • The Auras of Illusionary Doctors are revealed to The Doctor.
  • Suppresses the ability to use any equipped Item.
  • Suppresses the ability to perform, or have performed on themselves, any interaction with a Progress bar.
    • Unhooking other Survivors is exempt from this restriction.

SPECIAL INTERACTION: SNAP OUT OF IT
Survivors having reached Madness III can perform the Snap Out of It interaction for 12 seconds:
  • Triggers Madness Skill Checks at each quadrant of the Progress bar.
  • Succeeding them continues the interaction.
  • Failing them has the following repercussions:
    • Interrupts the action and resets its Progress to the previous quadrant.
    • Causes the Survivor to scream and reveal their location.
  • Completing the interaction resets Madness to Tier I.

SPECIAL ABILITY: SHOCK THERAPY
Press and hold the Power button to perform a Shock Therapy Attack, unleashing a cone-shaped ranged shock attack on the ground in front of The Doctor:
  • Reduces his Movement speed to 3.08 m/s while charging.
  • Shock Therapy has a range of 10.7 metres and detonates with a delay of 1 second.
Survivors struck with a Shock Therapy Attack suffer from the following effects:
  • Increases their Madness by +30 points, causing them to scream and reveal their location, if it coincides with a tier-up.
  • Interrupts any on-going interaction at the moment of impact.
  • Suppresses their ability to perform any interactions, including with Pallets and Windows for 2.5 seconds.
Survivors suffering from the Oblivious Status Effect when struck by Shock Therapy have it removed immediately.

SPECIAL ABILITY: STATIC BLAST
Press and hold the Secondary Power button, once the Power Gauge is full, to perform a Static Blast Attack, unleashing a ranged shock attack that propagates outwards from The Doctor:
  • Reduces his Movement speed to 1.16 m/s while charging.
  • Static Blast passes through any obstacles and covers his entire Terror Radius.
Survivors struck with a Static Blast Attack suffer from the following effects:
  • Increases their Madness by +50 points, causing them to scream and reveal their location, if it coincides with a tier-up.
  • Interrupts any on-going interaction at the moment of impact.
Survivors can prevent being struck by Static Blast by hiding inside a Locker.
Survivors suffering from the Oblivious Status Effect when struck by Static Blast have it removed immediately.

Static Blast has a cool-down of 60 seconds.

Icon
IconPowers cartersSpark
Description
SPECIAL ABILITY: CARTER'S SPARK
Striking Survivors with his electro-convulsive abilities, The Doctor increasingly causes them to suffer from the tiered Madness Status Effect.

SPECIAL AFFLICTION: MADNESS
Madness causes increasingly potent afflictions in the affected Survivors, depending on its current tier.

Once Madness is obtained, Survivors are unable to lose it and may only regress it or reset it to a lower tier:

  • Regresses at a rate of -1 p/s while a Survivor is outside of the Terror Radius for at least 5 seconds, but not past the current Tier.
  • Resets to Tier II after performing the Snap Out of It interaction.

Madness I has a threshold of 5 points and applies the following permanent effects until a tier-up:
  • Causes Survivors to scream once during the tier-up, revealing their location to The Doctor.
  • Skill Checks have a chance of 33 % to be Madness Skill Checks.

Madness II has a threshold of 55 points and applies the following permanent effects until a tier-up:
  • Causes Survivors to scream once during the tier-up, revealing their location to The Doctor.
  • Skill Checks have a chance of 66 % to be Madness Skill Checks.
  • Causes Survivors to experience occasional Hallucinations in the form of Illusionary Doctors.

Madness III has a threshold of 105 points and applies the following permanent effects until Survivors Snap Out of It:
  • Causes Survivors to scream during the tier-up and then intermittently every few seconds, revealing their location to The Doctor.
  • Skill Checks are 100 % Madness Skill Checks.
  • Causes Survivors to experience occasional Hallucinations in the form of Illusionary Doctors.
    • The Auras of Illusionary Doctors are revealed to The Doctor.
  • Suppresses the ability to use any equipped Item.
  • Suppresses the ability to perform, or have performed on themselves, any interaction with a Progress bar.
    • Unhooking other Survivors is exempt from this restriction.

SPECIAL INTERACTION: SNAP OUT OF IT
Survivors having reached Madness III can perform the Snap Out of It interaction for 12 seconds:
  • Triggers Madness Skill Checks.
  • Succeeding them continues the interaction.
  • Failing them has the following repercussions:
    • Interrupts the action and fully resets its Progress.
    • Causes the Survivor to scream and reveal their location.
  • Completing the interaction resets Madness to Tier II.

SPECIAL INTERACTION: SWITCHING STANCE
The Doctor has 2 Stances he must switch between in order to either attack Survivors or inflict them with Madness.
Press and hold the Power button for 1 second to switch Stance:
  • Punishment Mode:
    • Provides the default Movement speed of 4.6 m/s.
    • Provides the ability to attack Survivors.
  • Treatment Mode:
    • Reduces his Movement speed to 4.4 m/s.
    • Suppresses the ability to attack Survivors.
    • Grants access to the Shock Therapy and Static Field special abilities.

SPECIAL ABILITY: SHOCK THERAPY
While in Treatment Mode, press and hold the Attack button to perform a Shock Therapy Attack, unleashing a cone-shaped ranged shock attack on the ground in front of The Doctor:
  • Reduces his Movement speed to 3.08 m/s while charging.
  • Shock Therapy has a range of 9 metres and detonates with a delay of 1 second.
Survivors struck with a Shock Therapy Attack suffer from the following effects:
  • Increases their Madness by +30 points, causing them to scream and reveal their location, if it coincides with a tier-up.
  • Interrupts any on-going interaction at the moment of impact.
  • Suppresses their ability to perform any interactions, including with Pallets and Windows for 2.5 seconds.

SPECIAL ABILITY: STATIC FIELD
While in Treatment Mode, The Doctor generates a Static Field in his Terror Radius that passively charges the Madness of any Survivor located within it:
  • The variable Charge rate is based on the Survivor's distance to The Doctor.
  • Causes Survivors to scream and reveal their location, if their Madness reaches the next tier-up threshold.
Survivors can shield themselves from the Static Field by hiding inside a Locker.

Icon
IconPowers cartersSpark
Description
SPECIAL ABILITY: CARTER'S SPARK
Striking Survivors with his electro-convulsive abilities, The Doctor increasingly causes them to suffer from the tiered Madness Status Effect.

SPECIAL AFFLICTION: MADNESS
Madness causes increasingly potent afflictions in the affected Survivors, depending on its current tier.

Once Madness is obtained, Survivors are unable to lose it and may only regress it or reset it to a lower tier:

  • Regresses at a rate of -1 p/s while a Survivor is outside of the Terror Radius for at least 5 seconds, but not past the current Tier.
  • Resets to Tier II after performing the Snap Out of It interaction.

Madness I has a threshold of 5 points and applies the following permanent effects until a tier-up:
  • Causes Survivors to scream once during the tier-up, revealing their location to The Doctor.
  • Skill Checks have a chance of 33 % to be Madness Skill Checks.

Madness II has a threshold of 55 points and applies the following permanent effects until a tier-up:
  • Causes Survivors to scream once during the tier-up, revealing their location to The Doctor.
  • Skill Checks have a chance of 66 % to be Madness Skill Checks.
  • Causes Survivors to experience occasional Hallucinations in the form of Illusionary Doctors.

Madness III has a threshold of 105 points and applies the following permanent effects until Survivors Snap Out of It:
  • Causes Survivors to scream during the tier-up and then intermittently every few seconds, revealing their location to The Doctor.
  • Skill Checks are 100 % Madness Skill Checks.
  • Causes Survivors to experience occasional Hallucinations in the form of Illusionary Doctors.
    • The Auras of Illusionary Doctors are revealed to The Doctor.
  • Suppresses the ability to use any equipped Med-Kit or Toolbox.
  • Suppresses the ability to repair Generators, heal themselves or other Survivors, and be healed by other Survivors.

SPECIAL INTERACTION: SNAP OUT OF IT
Survivors having reached Madness III can perform the Snap Out of It interaction for 12 seconds:
  • Triggers Madness Skill Checks.
  • Succeeding them continues the interaction.
  • Failing them has the following repercussions:
    • Interrupts the action and fully resets its Progress.
    • Causes the Survivor to scream and reveal their location.
  • Completing the interaction resets Madness to Tier II.

SPECIAL INTERACTION: SWITCHING STANCE
The Doctor has 2 Stances he must switch between in order to either attack Survivors or inflict them with Madness.
Press and hold the Power button for 1 second to switch Stance:
  • Punishment Mode:
    • Provides the default Movement speed of 4.6 m/s.
    • Provides the ability to attack Survivors.
  • Treatment Mode:
    • Reduces his Movement speed to 4.4 m/s.
    • Suppresses the ability to attack Survivors.
    • Grants access to the Shock Therapy and Static Field special abilities.

SPECIAL ABILITY: SHOCK THERAPY
While in Treatment Mode, press and hold the Attack button to perform a Shock Therapy Attack, unleashing a cone-shaped ranged shock attack on the ground in front of The Doctor:
  • Reduces his Movement speed to 3.08 m/s while charging.
  • Shock Therapy has a range of 9 metres and detonates with a delay of 1 second.
Survivors struck with a Shock Therapy Attack suffer from the following effects:
  • Increases their Madness by +30 points, causing them to scream and reveal their location, if it coincides with a tier-up.
  • Interrupts any on-going interaction at the moment of impact.
  • Suppresses their ability to perform any interactions, including with Pallets and Windows for 2.5 seconds.

SPECIAL ABILITY: STATIC FIELD
While in Treatment Mode, The Doctor generates a Static Field in his Terror Radius that passively charges the Madness of any Survivor located within it:
  • The variable Charge rate is based on the Survivor's distance to The Doctor.
  • Causes Survivors to scream and reveal their location, if their Madness reaches the next tier-up threshold.
Survivors can shield themselves from the Static Field by hiding inside a Locker.

Icon
IconPowers cartersSpark
Description
SPECIAL ABILITY: CARTER'S SPARK
Striking Survivors with his electro-convulsive abilities, The Doctor increasingly causes them to suffer from the tiered Madness Status Effect.

SPECIAL AFFLICTION: MADNESS
Madness causes increasingly potent afflictions in the affected Survivors, depending on its current tier.

Once Madness is obtained, Survivors are unable to lose it and may only regress it or reset it to a lower tier:

  • Regresses at a rate of -1 p/s while a Survivor is outside of the Terror Radius for at least 5 seconds, but not past the current Tier.
  • Resets to Tier II after performing the Snap Out of It interaction.

Madness I has a threshold of 5 points and applies the following permanent effects until a tier-up:
  • Causes Survivors to scream once during the tier-up, revealing their location to The Doctor.

Madness II has a threshold of 55 points and applies the following permanent effects until a tier-up:
  • Causes Survivors to scream once during the tier-up, revealing their location to The Doctor.
  • Causes Survivors to experience occasional Hallucinations in the form of Illusionary Doctors.

Madness III has a threshold of 105 points and applies the following permanent effects until Survivors Snap Out of It:
  • Causes Survivors to scream during the tier-up and then intermittently every few seconds, revealing their location to The Doctor.
  • Causes Survivors to experience occasional Hallucinations in the form of Illusionary Doctors.
    • The Auras of Illusionary Doctors are revealed to The Doctor.

SPECIAL INTERACTION: SNAP OUT OF IT
Survivors having reached Madness III can perform the Snap Out of It interaction for 12 seconds:
  • Completing the interaction resets Madness to Tier II.

SPECIAL INTERACTION: SWITCHING STANCE
The Doctor has 2 Stances he must switch between in order to either attack Survivors or inflict them with Madness.
Press and hold the Power button for 1 second to switch Stance:
  • Punishment Mode:
    • Provides the default Movement speed of 4.6 m/s.
    • Provides the ability to attack Survivors.
  • Treatment Mode:
    • Reduces his Movement speed to 4.4 m/s.
    • Suppresses the ability to attack Survivors.
    • Grants access to the Shock Therapy and Static Field special abilities.

SPECIAL ABILITY: SHOCK THERAPY
While in Treatment Mode, press and hold the Attack button to perform a Shock Therapy Attack, unleashing a cone-shaped ranged shock attack on the ground in front of The Doctor:
  • Reduces his Movement speed to 3.08 m/s while charging.
  • Shock Therapy has a range of 9 metres and detonates with a delay of 1 second.
Survivors struck with a Shock Therapy Attack suffer from the following effects:
  • Increases their Madness by +30 points, causing them to scream and reveal their location, if it coincides with a tier-up.
  • Interrupts any on-going interaction at the moment of impact.

SPECIAL ABILITY: STATIC FIELD
While in Treatment Mode, The Doctor generates a Static Field in his Terror Radius that passively charges the Madness of any Survivor located within it:
  • The variable Charge rate is based on the Survivor's distance to The Doctor.
  • Causes Survivors to scream and reveal their location, if their Madness reaches the next tier-up threshold.
Survivors can shield themselves from the Static Field by hiding inside a Locker.

Icon
IconPowers cartersSpark
Description
SPECIAL ABILITY: CARTER'S SPARK
Striking Survivors with his electro-convulsive abilities, The Doctor increasingly causes them to suffer from the tiered Madness Status Effect.

SPECIAL AFFLICTION: MADNESS
Madness causes increasingly potent afflictions in the affected Survivors, depending on its current tier.

Once Madness is obtained, Survivors are unable to lose it and may only regress it or reset it to a lower tier:

  • Regresses at a rate of -1 p/s while a Survivor is outside of the Terror Radius for at least 5 seconds, but not past the current Tier.
  • Resets to Tier II after performing the Snap Out of It interaction.

Madness I has a threshold of 5 points and applies the following permanent effects until a tier-up:
  • Causes Survivors to scream once during the tier-up, revealing their location to The Doctor.

Madness II has a threshold of 55 points and applies the following permanent effects until a tier-up:
  • Causes Survivors to scream once during the tier-up, revealing their location to The Doctor.
  • Causes Survivors to experience occasional Hallucinations in the form of Illusionary Doctors.

Madness III has a threshold of 105 points and applies the following permanent effects until Survivors Snap Out of It:
  • Causes Survivors to scream during the tier-up and then intermittently every few seconds, revealing their location to The Doctor.
  • Causes Survivors to experience occasional Hallucinations in the form of Illusionary Doctors.

SPECIAL INTERACTION: SNAP OUT OF IT
Survivors having reached Madness III can perform the Snap Out of It interaction for 4 seconds:
  • Completing the interaction resets Madness to Tier II.

SPECIAL INTERACTION: SWITCHING STANCE
The Doctor has 2 Stances he must switch between in order to either attack Survivors or inflict them with Madness.
Press and hold the Power button for 1 second to switch Stance:
  • Punishment Mode:
    • Provides the default Movement speed of 4.6 m/s.
    • Provides the ability to attack Survivors.
  • Treatment Mode:
    • Reduces his Movement speed to 4.3 m/s.
    • Suppresses the ability to attack Survivors.
    • Grants access to the Shock Therapy and Static Field special abilities.

SPECIAL ABILITY: SHOCK THERAPY
While in Treatment Mode, press and hold the Attack button to perform a Shock Therapy Attack, unleashing a cone-shaped ranged shock attack on the ground in front of The Doctor:
  • Reduces his Movement speed to 3.08 m/s while charging.
  • Shock Therapy has a range of 7.5 metres and detonates with a delay of 1 second.
Survivors struck with a Shock Therapy Attack suffer from the following effects:
  • Increases their Madness by +30 points, causing them to scream and reveal their location, if it coincides with a tier-up.
  • Interrupts any on-going interaction at the moment of impact.

SPECIAL ABILITY: STATIC FIELD
While in Treatment Mode, The Doctor generates a Static Field in his Terror Radius that passively charges the Madness of any Survivor located within it:
  • The variable Charge rate is based on the Survivor's distance to The Doctor.
  • Causes Survivors to scream and reveal their location, if their Madness reaches the next tier-up threshold.
Survivors can shield themselves from the Static Field by hiding inside a Locker.


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