Caleb Quinn
The Deathslinger | |
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Name |
Caleb Quinn |
Game Alias(es) |
"The Collector" / "The Gunslinger" |
Gender |
Male |
Nationality |
Irish American |
Grave of Glenvale | |
The Redeemer | |
Power Attack Type |
Basic Attack |
Death to Bayshore | |
110 % | 4.4 m/s | |
24 metres | |
Tall | |
DLC |
Chains of Hate |
Voice Actor |
Patrick Harris (Game Systems Designer) |
Breathing |
|
Menu Music |
|
Terror Radius Music |
Caleb Quinn or "The Deathslinger" is one of 22 Killers currently featured in Dead by Daylight
.
He was introduced as the Killer of CHAPTER XV: Chains of Hate, a Chapter DLC released on 10 March 2020.
Contents
Overview
The Deathslinger is a vengeful Killer, able to spear Survivors from a distance and reel them in using his Power, The Redeemer.
His personal Perks, Gearhead , Dead Man's Switch
, and Hex: Retribution
allow him to locate and impede Survivor objectives, and punish Survivors for destroying Totems.
Difficulty rating: Intermediate
(based on the amount of time and effort that is required to properly learn to play him and use his Power effectively)
Lore
Born in the dust-ridden badlands of the American Midwest, Caleb Quinn was son to struggling Irish immigrants. On the edge of the frontier, sickness, famine, and death were common sights, and pioneers contended for whatever scraps they could claim while tycoons feasted. Caleb's father, once an engineer, had few options to ply his trade as businesses posted a common sign: No Irish Need Apply. His antiquated tools laid untouched for years until Caleb uncovered them. Noticing his son's interest in the trade, he gifted him his old wrench.
The devices Caleb made under his father's guidance had quaint applications, but when his father was away, they took a grim turn. He hid plans for a mask that would gouge barbed needles into a human's eyes and rip them from their sockets, complete with sketches of it fitted on boys who bullied him.
With age, Caleb's engineering abilities became marketable and employers put their discrimination aside. Henry Bayshore, the owner of United West Rail, hired him.
Caleb first invented a gun that shot railroad spikes into the ground. Next, he made a steam-powered tunnelling drill. But as Bayshore feigned indifference, the devices began turning up at other companies, the patents stolen from Caleb and sold.
A familiar sensation coursed through Caleb's blood, feeding the sharp pain in his heart. Rage overwhelming him, he burst into Bayshore's office and smashed his face into a bloody stew. As he was pulled away, he pushed his specialised gun to his boss' gut and squeezed the trigger. A railroad spike plowed through skin and viscera, nailing Bayshore to his desk.
The only thing that saved Caleb from hanging was Bayshore's unlikely survival. For fifteen years, Caleb was confined to Hellshire Penitentiary, the nation's first private prison. In a fortress of illiterate convicts, he found an unlikely friend in the educated prison warden. He designed torture devices for him and in return received extra meals. After a time, the warden offered to commute his sentence. He spoke of something greater than monetary wealth — political capital — and that his connections could have Bayshore framed and rotting behind bars for life. He had only one request: make him rich. Fill the prison. Use ingenuity to bring outlaws in alive.
Caleb returned to his workshop, and with a few modifications emerged with something new — the speargun. The first trial occurred when a thief robbed a Chinese laundry. Seizing on the opportunity, Caleb unleashed his prototype. Metal joints screeched as the spike shot forward, gouging into the target's abdomen. But as the spear tugged, it caught the thief's intestines, and, with an ungodly sound, yanked them onto the dusty road. After several iterations, the disembowelments dwindled, but Caleb had already earned his new nickname: The Deathslinger.
Looking to protect his asset, the prison warden pulled strings and released Irish inmates to form Caleb's posse. The Hellshire Gang was born. For six years, they roamed the country collecting wanted outlaws for the prison, fulfilling their end of the bargain. After a bloody battle at Glenvale, Caleb caught notice of a newspaper headline: Henry Bayshore Purchases Hellshire Penitentiary. In the picture, a disfigured Bayshore proudly shook the warden's hand. Caleb's heart pounded with rage, blood swelling as if it would burst from his veins. He'd been sold out, a pawn in a rich man's game.
The Hellshire Gang pledged their loyalty to Caleb and called for the warden's head. In a thundering gallop, they smashed through the prison entrance, shrieking like bloodthirsty marauders. A guard raised his pistol, but hesitated. A spear punctured his chest. Caleb grabbed the man's head and slammed it against a prison cell until it spilled through the bars.
Reaching the warden's office, Caleb kicked the door and was met with a fortunate sight — it wasn't only the prison warden who cowered in a corner, but Henry Bayshore. Overpowered with rage, Caleb rushed to Bayshore, beating, bludgeoning, tearing at his flesh. The man's blood dripped from his face, crimson pooling at his feet. The Hellshire Gang swarmed the warden, snapping bones with each kick.
With the two men broken and begging for death, the posse dragged them to the commons, where they were left to the growing crowd of prisoners.
Soaked in blood and sweat, Caleb hobbled to his old cell, hardly paying notice to Bayshore's screams. He sat on the bed's edge as drops of blood ran from his fingertips. A thick, unnatural fog streamed through the barred window. He pulled out his old wrench, cracked and rusted, and ran a thumb along the metal, regarding it with faded eyes. He couldn't remember when it came into his possession. He didn't care to remember. At his feet, he saw a dusty path, and, at its end, silhouettes of all who had done him wrong: the boys who bullied him, the executives who took advantage of him, and, again... Henry Bayshore. Emerging from a fog were the tools to dispose of them — unforgiving steel hooks, brilliant and beautiful in their simplicity. Pain tore through his leg as he stood, but he endured, pushing onwards, walking the dusty path, leaving a trail of blood flowing behind him.
The Deathslinger's Perks
These are Perks which start off only appearing in The Deathslinger's Bloodweb . After achieving Level 30, Teachable versions of these Perks can be found:
- Gearhead - Level 30
- Dead Man's Switch - Level 35
- Hex: Retribution - Level 40
Once obtained, other Killers will be able to find The Deathslinger's Perks in their respective Bloodwebs from that point onwards.
Gearhead |
You've got an ear for well-oiled gears. After hitting a Survivor 2 times with your Basic Attack, Gearhead activates for 20/25/30 seconds. Each time a Survivor completes a Good Skill Check "Sometimes a man's best work is what puts him in the grave." — The Prison Warden | |
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Dead Man's Switch |
You become obsessed with one Survivor. After hooking the Obsession While activated, any Survivor that stops repairing a Generator Affected Generators are highlighted by a white Aura You can only be obsessed with one Survivor at a time. "I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn | |
Hex: Retribution |
A Hex that lashes out upon its destruction. Those who cross you will be punished. Any Survivor who cleanses a Dull Totem If any Hex Totem "Bloody fool, you pulled the trigger on yourself." — Caleb Quinn |
Load-out
Weapon: Death to Bayshore
A sharp weapon with a strong bite.
Power: The Redeemer
THE REDEEMER:
Press and hold the Power button to aim down sights. Press the Attack button to shoot a spear that can lodge itself in a Survivor, allowing them to be reeled in towards The Deathslinger against their will.
Reel:
While a Survivor is speared by The Redeemer, press and hold the Power button to reel them in towards you. Survivors may struggle against the chain or use the environment to pressure the chain to break. Doing so will result in briefly stunning The Deathslinger as well as putting the Survivor in the Injured State and applying the Deep Wound
Status Effect.
Using a Basic Attack while a Survivor is speared will break the chain without applying either a stun penalty to The Deathslinger or the Deep Wound Status Effect to the Survivor.
Successfully hitting a Survivor with a Basic Attack while they are speared and healthy will also apply the Deep Wound Status Effect.
Reload:
The Redeemer must be reloaded after every shot, before it may be fired again. Press and hold the Active Ability button to reload The Redeemer.
Power Trivia
- The Speargun has a maximum range of 18 metres with a projectile speed of 40 m/s (equal to fully charged Hunting Hatchets
).
- Aim Down Sights (ADS) takes 0.15 seconds, firing takes 0.5 seconds.
- ADS zooms in to 125 %.
- During ADS, The Deathslinger's camera yaw speed is limited to 80/90 % (mouse/game-pad) vertical speed and 40/50 % (mouse/game-pad) horizontal speed.
- During ADS, The Deathslinger's Movement speed is slowed down to 75 % of his default speed, causing him to move at 3.3 m/s or 82.5 %.
- The Speargun takes 2.75 seconds to reload.
- During Reload, The Deathslinger's Movement speed is slowed down to 60 % of his default speed, causing him to move at 2.64 m/s or 66 %.
- The Speargun's chain has a default durability of 100 Charges (may be changed with Add-ons).
- Tension causes durability to deplete at a default rate of 2.5 c/s.
- Collision increases the depletion rate to 20 c/s.
- Pulling increases the depletion rate to 15 c/s.
- Tension causes durability to deplete at a default rate of 2.5 c/s.
- Upon being impaled, Survivors are temporarily immobilised for 0.75 seconds.
- Breaking the chain will stun The Deathslinger for 4 seconds.
- Successful Speargun hits cause a cool-down of 0.5 seconds.
- Missed Speargun hits cause a cool-down of 1.5 seconds.
- The Harpoon projectiles launched by the Speargun will disturb all Crows
within 24 metres.
Add-ons for The Redeemer
- Add-ons support Mouse-over functionality (desktop version only): hovering over the modifier words with your cursor will reveal the values behind them.
On mobile browsers, the values are displayed in small text after the modifier words. Desktop users experiencing issues with the mouse-over may temporarily switch to mobile view at the bottom of an Article page.
Icon | Name | Description |
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Spit Polish Rag | A grimy piece of burlap. Spit and elbow grease was enough to wipe down the speargun in the heat of a shootout.
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Snake Oil | A tincture of oils and extracts purchased from a travelling salesman. Purported to cure all that ails you.
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Rickety Chain | Weak steel links first used on Caleb's prototype Speargun. Despite the chain's failings, it holds sentimental value.
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Modified Ammo Belt | An old ammo belt Caleb altered for his specialised weaponry. Still holds the fine red dirt of the Arizona Territory desert.
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Rusted Spike | A railroad spike that Caleb fastened to the front of the Speargun during a moment of morbid curiosity. The dull tip prevents it from cleanly piercing its target.
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Poison Oak Leaves | An ordinary-looking plant, Caleb found out that spears coated in its oil cause unbearable blistering around wound.
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Marshal's Badge | A silver badge taken from the corpse of a lawman in Arizona Territory who interfered with the Hellshire Gang's bounties.
"Get your prayers in, you'll be swinging by noon." — Caleb Quinn | |
Jaw Smasher | The bullet that ripped through Caleb's jaw during a frenzy shootout. It brings back burning desire for revenge.
"You called death to your door the instant you done me wrong." — Caleb Quinn | |
Chewing Tobacco | A can of clipped and sweetened tobacco leaves lifted from a gutted body in Glenvale. Stimulates the nervous system.
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Warden's Keys | The dull jangle of the keys evokes a furious memory within Caleb.
| |
Wanted Poster | The yellowed remains of a wanted poster for Mason Kelly. It kept Caleb focused on the hunt.
"You'll be met with a fierce reckoning, swear it on my mom's grave." — Caleb Quinn | |
Tin Oil Can | A can holding a small amount of oil to reduce friction in machinery. Early models of the Speargun were notorious for jamming, and oil had to be readily available.
| |
Honey Locust Thorn | Angered with a bounty who fled twice before, Caleb twisted thorn branches onto a spear and let it loose.
| |
Bayshore's Gold Tooth | A golden tooth torn from Henry Bayshore as he screamed for mercy, hours before he was finished off.
"Know your place, boy. Know you damn place." — Henry Bayshore | |
Prison Chain | A thick, heavy chain that once held a steel ball and latched to Caleb's ankle. It's been re-purposed to hook onto a spear.
"Inmates working beyond the prison yard must be affixed with a steel ball of no less than 18 pounds." — Hellshire Penitentiary Guard Book | |
Gold Creek Whiskey | Warm comfort in a bottle that quelled Caleb's anger and slowed his step.
"A smooth taste for the rugged frontier." — Gold Creek Advertisement, 1876 | |
Bayshore's Cigar | A quality cigar, plucked from the jacket of Caleb's boss while he wailed over the spear lodged in his abdomen.
"Do not point that thing at me, you slack-jawed imbecile." — Henry Bayshore | |
Barbed Wire | Pliable American-made steel lined with sharp barbs. Despite its simplicity, Caleb found it could be wrapped around a spear to increase its viciousness.
"There won't be nothing to fear soon. Till then, fear me." — Caleb Quinn | |
Iridescent Coin | A glass-like coin moulded from the Fog itself. A payment to the bounty hunter for the services rendered.
"Deals made in desperation are paid for in madness." | |
Hellshire Iron | The Hellshire's Gang branding iron. Despite folklore, it never made its mark on new initiates, instead having been used to brand particularly quarrelsome bounties.
"Hellshire Gang: Justice Seekers or Outlaws?" — Glenvale Gazette headline |
Achievements
- Main article: Achievements
There are currently 2 Achievements related to The Deathslinger.
Icon | Name | Description |
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Adept Deathslinger | Achieve a Merciless Victory with The Deathslinger ![]() ![]() ![]() ![]() | |
Bound and Downed | With The Deathslinger ![]() |
Customisation
Players may customise their Character by choosing one outfit style from each category. Blood-stained attire is obtained after The Deathslinger reaches Level 50 and prestiges.
The Deathslinger's attire includes:
Default
Prestige
Special
Icon | Name | Body | Rarity | Description | Event |
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Pecan Crown (4th Anniversary) | ![]() |
Uncommon | He used his ingenuity to find how to bring in outlaws-not dead, but alive. | Fourth Year Anniversary |
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Red Peak Jacket (4th Anniversary) | ![]() |
Uncommon | He went to his workshop and immersed himself in his work to take on this new job. | Fourth Year Anniversary |
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Radical Badland Grit (4th Anniversary) | ![]() |
Uncommon | When he emerged, he carried the prototype of a pressure-based spear gun. | Fourth Year Anniversary |
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Frosty Eyes | ![]() |
Uncommon | The cold eyes of a Killer who wants warm blood.
"Have a fantastic holiday season and a bloody good new year!" — The Dead by Daylight Team |
Advent Calendar 2020 |
Event
Icon | Name | Body | Rarity | Description | Event | Exclusive to Event Participation |
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Crown of Entity the Great | ![]() |
Event | A crown emanating a festive and ominous aura created by the Entity's biggest fan. | Fourth Year Anniversary | Yes |
In-Game Store
Outfits
Heads
Body
Weapons
DLC
- Main article: Downloadable Content
The Deathslinger is currently part of 1 DLC package:
Available DLC
Tip
- While reeling in Survivors, The Deathslinger walks considerably faster backwards (within a maximum angle of 120°) than any other direction.
Trivia
- The Chains of Hate Behind The Scenes Video reveals that Caleb Quinn was born in South Dakota.
- The descriptions for the Silver Desperado and Diligent Cowpuncher Outfits reveal that The Deathslinger hunted his bounty to Silverton, CO, where he cornered him. Silverton is actually a real town in San Juan County, Colorado.
- The name of the Silver Desperado Outfit is likely a reference to Silverton's most important mine at the time, Sunnyside Mine, where considerable amounts of silver had been found.
- Zarina Kassir's Lore reveals that Hellshire Penitentiary, in which Caleb Quinn was an inmate, is located in Nebraska.
- The Deathslinger is the second Killer to laugh after hitting a Survivor.
- The Deathslinger is the fourth Killer to have a special chase music.
- The Deathslinger is the third Killer to have a projectile attack.
- The Deathslinger is the third Killer to break Pallets
and damage Generators
with his Weapon.
- The Deathslinger is currently the sole male Killer to have a reduced Movement speed.
Gallery
Artwork
Gameplay
THE SURVIVORS ![]() | ||||
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BASE GAME | CHAPTERS I-III + PARAGRAPH I |
CHAPTERS IV-VII | CHAPTERS VIII-XI | PARAGRAPH III + CHAPTERS XIII-XIV |
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CHAPTERS XV-XVII | CHAPTER XVIII | |||
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THE KILLERS ![]() | ||||
BASE GAME | CHAPTERS I-III | CHAPTERS IV+V + PARAGRAPH I |
CHAPTERS VI-VIII | CHAPTERS IX-XI |
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CHAPTERS XII-XIV | CHAPTERS XV-XVII | CHAPTER XVIII | ||
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LORE CHARACTERS | ||||
Benedict Baker | The Entity ![]() |
The Observer ![]() |
Vigo | and many more... |
UNUSED CHARACTERS | ||||
The Smasher | The Teacher |