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A Nightmare on Elm Street™
ANightmareOnElmStreet main header
Release Date 26 October 2017 (Thursday)
Category Chapter DLC
Cost $7.99
1,000 Auric CellsIconCurrency auricCellsIconCurrency auricCellsIconCurrency auricCells
Store Page

CHAPTER 6: A Nightmare on Elm Street™ was the sixth Chapter DLC introduced to Dead by Daylight, released 26 October 2017.

This DLC features the following content:

  • 1 Killer:
  • 1 Survivor:
  • 3 exclusive Cosmetic Pieces:
    • Beanie Quin - Common Quentin Smith Head
    • Quilted Shirt - Common Quentin Smith Torso
    • Relaxed Pants - Common Quentin Smith Legs


A Nightmare on Elm Street™ is a brand new Chapter for Dead by Daylight.

There are boogeymen, and they do live under your bed. They are inside your room, and inside your mind - your dreams and sometimes dreams come true. Freddy Krueger knows the true meaning of haunting. The true meaning of pushing someone into that dream state where you are uncertain whether you are awake or asleep - alive or on the verge of death. Some more than others will resist sleep, like young Quentin, who is forced to head back where Freddy learned about revenge. Back to Badham Preschool.

Back to school

Who would have thought that dreams could actually do harm? Physical, pain inducing harm? Fear and pain stemming from a scarred soul who seeks revenge for a punishment he deserved. Freddy Krueger will always be remembered - whether you are awake or asleep.

A Nightmare on Elm Street™ is a Chapter for Dead by Daylight. It includes a new Killer, a Survivor and a Map.

Killer: The Nightmare[]

Main article: Freddy Krueger

The Nightmare's Info[]

EK charSelect portrait

Freddy Krueger

How will you stop someone who won’t even let your dreams be? Who will never let you rest and regain some strength so you are able to keep on fighting. Freddy is relentless in his struggle and yearns for retribution. He does not sees the wrongs he did, but rather how he was wronged. He does not hear the cries of pain and suffering children. He just sees his claws closing in on your neck.

The Nightmare's Power[]

IconPowers dreamDemon

"Death won't accept him and thus he remains, a calamity, indisputable master of his victims' nightmares."

The Nightmare is cloaked from awake Survivors.
While they can hear his Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius, he is not always visible to them:

  • The Nightmare is invisible to Survivors farther than 32 metres away.
  • The Nightmare is intermittently visible to Survivors from 16 to 32 metres away.
  • The Nightmare is fully visible to Survivors closer than 16 metres.

The mere presence of The Nightmare induces Microsleep in awake Survivors, causing them to passively fall asleep over 60 seconds.
Survivors who woke up with an Alarm Clock are protected from Microsleep for 30 seconds.

Survivors who fall asleep automatically enter the Dream World and suffer from the following effects while inside it:

  • Causes them to be susceptible to Dream Traps.
  • Causes them to suffer from the ObliviousIconStatusEffects obliviousIconStatusEffects obliviousIconStatusEffects oblivious Status Effect.
    • Causes them to hear a non-directional Lullaby instead.

Hitting Survivors with a Basic Attack immediately pulls them into the Dream World, unless they are still protected from Microsleep.

Survivors have several ways to leave the Dream World and wake up:

  • Fail a Skill CheckIconHelp skillChecksIconHelp skillChecksIconHelp skillChecks.
  • Awake Survivors perform the Wake Up interaction on an asleep Survivor for 3 seconds.
    • From the second time onwards, this interaction time is doubled to 6 seconds.
  • Interact with their personal Alarm Clock for 3 seconds.

Press and hold the Power button to see the outline of a Dream Snare in front of The Nightmare.
Release the Power button to place the trap:

  • Causes Survivors who enter its Area of Effect to suffer from a -15 % HinderedIconStatusEffects hinderedIconStatusEffects hinderedIconStatusEffects hindered Status Effect for as long as they remain inside it.
    • This effect lingers for 3 seconds.
  • Notifies The Nightmare when tripped.

This trap is only available when using one of 3 specific Add-onsIconHelp addonsIconHelp addonsIconHelp addons.

Press the Power button when near a valid Spawn point for PalletsIconHelp pullDownIconHelp pullDownIconHelp pullDown to place a Dream Pallet there:

  • Dream Pallets are unable to stun The Nightmare and break immediately when dropped.
  • Notify The Nightmare when dropped.

Press and hold the Secondary Power button, once the Power Gauge is full, to perform a Dream Projection.
Release the Secondary Power button prematurely to cancel the interaction:

  • Grants the ability to teleport to any incomplete GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators.
    • Causes blood to spew from the selected Generator during the interaction.
  • Reduces the Cool-down duration of Dream Projection by a stack-able -15 % for each asleep Survivor, up to a maximum of -60 %.

Dream Projection has a Cool-down of 45 seconds.

"You have nothing to worry about. This won't hurt one... little... bit." — Freddy Krueger

The Nightmare's Perks[]

IconPerks bloodWarden
Blood Warden As soon as one Exit GateIconHelp exitGatesIconHelp exitGatesIconHelp exitGates is opened, Blood Warden activates.
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of SurvivorsIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor standing within the Exit-Gate area are revealed to you.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The EntityIconHelp entityIconHelp entityIconHelp entity to block the exits for all Survivors for 30/40/60 seconds.
"This is my world. And you can't ever leave." — Freddy Krueger

IconPerks fireUp
Fire Up The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.

Each time a Generator is completed, Fire Up grows in power and gains 1 Token, up to a maximum of 5 Tokens.
Each Token applies a stack-able buff of 3/3.5/4 % per Token, up to a maximum of 15/17.5/20 %, to the following Action speeds:

"Now why don't you just fucking die?" — Freddy Krueger

IconPerks rememberMe
Remember Me Whenever the ObsessionIconHelp obsessionIconHelp obsessionIconHelp obsession loses a Health StateIconStatusEffects healingIconStatusEffects healingIconStatusEffects healing by any means, Remember Me gains +1 Token, up to a maximum of 2/3/4 Tokens:
  • Increases the Opening time for both Exit GatesIconHelp exitGatesIconHelp exitGatesIconHelp exitGates by +6 seconds per Token, up to a maximum of 12/18/24 seconds, for all Survivors other than the Obsession.
    • The Obsession is exempt from this penalty.

You can only be obsessed with one Survivor at a time.

"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

Survivor: Quentin Smith[]

Main article: Quentin Smith

Quentin's Info[]

ES charSelect portrait

The Sleepwalker

Quentin Smith will never run out of pills to keep him awake, of energy drinks to make him go another mile or another hour. He will never stop, and hopefully he will never sleep. Ever again. Or at least until he’s managed to stop Freddy. Fear poses an option: head into the storm and ride it out, or accept the inevitability of death and just go to bed. Quentin chooses the first one. But how long can he avoid sleep? And how will he manage in this place? Where even death can’t provide any kind of tranquillity.

Quentin's Perks[]

IconPerks pharmacy
Pharmacy You have a knack for finding medicine.

Whenever you are in the Injured StateIconHelp injuredIconHelp injuredIconHelp injured, Pharmacy activates:

  • Increases the Unlocking speed of ChestsIconHelp chestsIconHelp chestsIconHelp chests by 40/60/80 %.
  • Reduces the Hearing range of noises related to Unlocking by -8 metres.
  • Guarantees an Emergency Med-KitIconItems emergencyMedKitIconItems emergencyMedKitIconItems emergencyMedKit when unlocking a Chest.

"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith

IconPerks vigil
Vigil You look over your friends even in dire situations.

"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith

IconPerks wakeUp
Wake Up! Unlocks potential in your Aura-reading ability.

Once all GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators are completed, Wake Up! activates:

  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of the Exit Gate SwitchesIconHelp exitGatesIconHelp exitGatesIconHelp exitGates are revealed to you within 128 metres.
  • Your Aura is revealed to all other Survivors within 128 metres of your location while opening an Exit GateIconHelp exitGatesIconHelp exitGatesIconHelp exitGates.
  • Increases your Gate Opening speed by 15/20/25 %.

"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith

Quentin's Cosmetic Pieces[]

Beanie Quin - A warm hat for those chill Springwood evenings, or just about any other moment.
Quilted Shirt - A midnight blue shirt with a sewn quilted pattern.
Relaxed Pants - Relaxed cut jeans, a staple of Quentin's fashion world.

Expand to view content
Icon Name Body Rarity Description DLC
QS Head02 Beanie Quin CategoryIcon head Common A warm hat for those chill Springwood evenings, or just about any other moment. CHAPTER 6: A Nightmare on Elm Street™
QS Torso02 Quilted Shirt CategoryIcon torso Common A midnight blue shirt with a sewn quilted pattern. CHAPTER 6: A Nightmare on Elm Street™
QS Legs02 Relaxed Pants CategoryIcon legs Common Relaxed cut jeans, a staple of Quentin's fashion world. CHAPTER 6: A Nightmare on Elm Street™



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Logo aNightmareOnElmStreet CHAPTER 6 Logo saw CHAPTER 7 Logo curtainCall CHAPTER 8 Logo shatteredBloodline CHAPTER 9 Logo darknessAmongUs CHAPTER 10
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