
A Nightmare on Elm Street™ | |
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Release Date | 26 October 2017 (Thursday) |
Category | Chapter DLC |
Cost | $7.99 |
1,000 Auric Cells![]() ![]() ![]() | |
Store Page |
CHAPTER 6: A Nightmare on Elm Street™ was the sixth Chapter DLC introduced to Dead by Daylight, released 26 October 2017.
This DLC features the following content:
- 1 Killer:
- The Nightmare
- The Nightmare
- 1 Survivor:
- 3 exclusive Cosmetic Pieces:
- Beanie Quin - Common Quentin Smith Head
- Quilted Shirt - Common Quentin Smith Torso
- Relaxed Pants - Common Quentin Smith Legs
Description[]
A Nightmare on Elm Street™ is a brand new Chapter for Dead by Daylight.
There are boogeymen, and they do live under your bed. They are inside your room, and inside your mind - your dreams and sometimes dreams come true. Freddy Krueger knows the true meaning of haunting. The true meaning of pushing someone into that dream state where you are uncertain whether you are awake or asleep - alive or on the verge of death. Some more than others will resist sleep, like young Quentin, who is forced to head back where Freddy learned about revenge. Back to Badham Preschool.
Back to school
Who would have thought that dreams could actually do harm? Physical, pain inducing harm? Fear and pain stemming from a scarred soul who seeks revenge for a punishment he deserved. Freddy Krueger will always be remembered - whether you are awake or asleep.
A Nightmare on Elm Street™ is a Chapter for Dead by Daylight. It includes a new Killer, a Survivor and a Map.
Killer: The Nightmare[]
The Nightmare's Info[]

Freddy Krueger
How will you stop someone who won’t even let your dreams be? Who will never let you rest and regain some strength so you are able to keep on fighting. Freddy is relentless in his struggle and yearns for retribution. He does not sees the wrongs he did, but rather how he was wronged. He does not hear the cries of pain and suffering children. He just sees his claws closing in on your neck.
The Nightmare's Power[]
"Death won't accept him and thus he remains, a calamity, indisputable master of his victims' nightmares."
SPECIAL ABILITY: DREAM DEMON
The Nightmare is cloaked from awake Survivors.
While they can hear his Terror Radius, he is not always visible to them:
- The Nightmare is invisible to Survivors farther than 32 metres away.
- The Nightmare is intermittently visible to Survivors from 16 to 32 metres away.
- The Nightmare is fully visible to Survivors closer than 16 metres.
SPECIAL STATE: MICROSLEEP
The mere presence of The Nightmare induces Microsleep in awake Survivors, causing them to passively fall asleep over 60 seconds.
Survivors who woke up with an Alarm Clock are protected from Microsleep for 30 seconds.
SPECIAL STATE: ASLEEP
Survivors who fall asleep automatically enter the Dream World and suffer from the following effects while inside it:
- Causes them to be susceptible to Dream Traps.
- Causes them to suffer from the Oblivious
Status Effect.
- Causes them to hear a non-directional Lullaby instead.
Hitting Survivors with a Basic Attack immediately pulls them into the Dream World, unless they are still protected from Microsleep.
SPECIAL INTERACTION: WAKING UP
Survivors have several ways to leave the Dream World and wake up:
- Fail a Skill Check
.
- Awake Survivors perform the Wake Up interaction on an asleep Survivor for 3 seconds.
- From the second time onwards, this interaction time is doubled to 6 seconds.
- Interact with their personal Alarm Clock for 3 seconds.
SPECIAL TRAP: DREAM SNARES
The Nightmare starts the Trial with 5 Dream Snares in his inventory.
Placing additional Dream Snares will recycle the oldest one.
Press and hold the Power button to see the outline of a Dream Snare in front of The Nightmare, which also slows his Movement speed to 4.0 m/s.
Release the Power button to place the trap:
- Causes Survivors who enter its Area of Effect to suffer from a -15 % Hindered
Status Effect for as long as they remain inside it.
- This effect lingers for 3 seconds.
- Notifies The Nightmare when tripped.
SPECIAL TRAP: DREAM PALLETS
The Nightmare starts the Trial with 7 Dream Pallets in his inventory, if using one of three specific Add-ons.
Placing additional Dream Pallets will recycle the oldest one.
Press the Power button when near a valid Spawn point for Pallets to place a Dream Pallet there:
- Dream Pallets are unable to stun The Nightmare and break immediately when dropped.
- Notify The Nightmare when dropped.
SPECIAL LOCOMOTION: DREAM PROJECTION
Press and hold the Secondary Power button, once the Power Gauge is full, to perform a Dream Projection.
Release the Secondary Power button prematurely to cancel the interaction:
- Grants the ability to teleport to any incomplete Generator
.
- Causes blood to spew from the selected Generator during the interaction.
- Reduces the Cool-down duration of Dream Projection by a stack-able -15 % for each asleep Survivor, up to a maximum of -60 %.
Dream Projection has a cool-down of 45 seconds.
"You have nothing to worry about. This won't hurt one... little... bit." — Freddy Krueger
The Nightmare's Perks[]
Blood Warden | As soon as one Exit Gate![]() ![]() ![]() Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity | |
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Fire Up | The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.
Each time a Generator is completed, Fire Up grows in power and gains 1 Token, up to a maximum of 5 Tokens.
"Now why don't you just fucking die?" — Freddy Krueger | |
Remember Me | Whenever the Obsession![]() ![]() ![]() ![]() ![]() ![]()
You can only be obsessed with one Survivor at a time. "You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger |
Survivor: Quentin Smith[]
- Main article: Quentin Smith
Quentin's Info[]

The Sleepwalker
Quentin Smith will never run out of pills to keep him awake, of energy drinks to make him go another mile or another hour. He will never stop, and hopefully he will never sleep. Ever again. Or at least until he’s managed to stop Freddy. Fear poses an option: head into the storm and ride it out, or accept the inevitability of death and just go to bed. Quentin chooses the first one. But how long can he avoid sleep? And how will he manage in this place? Where even death can’t provide any kind of tranquillity.
Quentin's Perks[]
Pharmacy | You have a knack for finding medicine.
Whenever you are in the Injured State
"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith | |
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Vigil | You look over your friends even in dire situations.
Vigil extends its effect to all Survivors within 8 metres of your location and lingers for 15 seconds. "I am gonna be here when you wake up. You are gonna make it." — Quentin Smith | |
Wake Up! | Unlocks potential in your Aura-reading ability.
Once all Generators
"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith |
Quentin's Cosmetic Pieces[]
Beanie Quin - A warm hat for those chill Springwood evenings, or just about any other moment.
Quilted Shirt - A midnight blue shirt with a sewn quilted pattern.
Relaxed Pants - Relaxed cut jeans, a staple of Quentin's fashion world.
Gallery[]
Trailers[]
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CHARACTER PACK DLCs | ||||
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CHAPTER PACK DLCs | ||||
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