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A Nightmare on Elm Street™
ANightmareOnElmStreet main header.jpg
Release Date 26 October 2017 (Thursday)
Category Chapter DLC
Cost $6.99
Theme Music No special Theme Music
Store Page

CHAPTER 6: A Nightmare on Elm Street™ is the sixth Chapter DLC for Dead by Daylight IconHelp DBDlogo.png.

This DLC features:


Description[]

A Nightmare on Elm Street™ is a brand new Chapter for Dead by Daylight.

There are boogeymen, and they do live under your bed. They are inside your room, and inside your mind - your dreams and sometimes dreams come true. Freddy Krueger knows the true meaning of haunting. The true meaning of pushing someone into that dream state where you are uncertain whether you are awake or asleep - alive or on the verge of death. Some more than others will resist sleep, like young Quentin, who is forced to head back where Freddy learned about revenge. Back to Badham Preschool.

Back to school

Who would have thought that dreams could actually do harm? Physical, pain inducing harm? Fear and pain stemming from a scarred soul who seeks revenge for a punishment he deserved. Freddy Krueger will always be remembered - whether you are awake or asleep.

A Nightmare on Elm Street™ is a Chapter for Dead by Daylight. It includes a new Killer, a Survivor and a Map.


Killer: The Nightmare[]

Main article: Freddy Krueger

Killer's Info[]

K10 charSelect portrait.png

Freddy Krueger

How will you stop someone who won’t even let your dreams be? Who will never let you rest and regain some strength so you are able to keep on fighting. Freddy is relentless in his struggle and yearns for retribution. He does not sees the wrongs he did, but rather how he was wronged. He does not hear the cries of pain and suffering children. He just sees his claws closing in on your neck.

Killer Power - Freddy Krueger: Dream Demon

FulliconPowers dreamDemon.png
Quotes left.png Death won't accept him and thus he remains, a calamity, indisputable master of his victims' nightmares. Quotes right.png


DREAM DEMON:
Dream Demon cloaks The Nightmare from awake Survivors, causing them to hear his Terror Radius IconHelp terrorRadius.png, but only seeing him fully when he is within 16 metres, and only intermittently from 16 to 32 metres.
The Nightmare is invisible to Survivors when he is farther than 32 metres away.


Micro-Sleep:
The Nightmare's presence in the Trial Grounds induces micro-sleep, passively causing Survivors to fall asleep over 60 seconds, after which they enter the Dream World.


Dream World:
Once inside the Dream World, Survivors suffer from the Oblivious IconStatusEffects oblivious.png Status Effect:

  • Survivors only hear The Nightmare's non-directional Lullaby.
  • Survivors can see and be affected by Dream Traps placed by The Nightmare.

Successful Basic Attacks immediately pull Survivors into the Dream World, unless they recently woke up using an Alarm Clock IconStatusEffects sleepPenalty.png.


Waking Up:
Survivors have several ways to wake up and leave the Dream World:

  • Failing Skill Checks IconHelp skillChecks.png
  • Have an awake Survivor perform the Wake Up action on them.
    Each successive Wake Up action will take twice as long to perform.
  • Find and use their personal Alarm Clock.

Using the Alarm Clock will give Survivors immunity from micro-sleep for 30 seconds.
This includes being pulled into the Dream World by successful Basic Attacks.


SPECIAL ABILITY: Dream Snare Atl Hud PB DreamSnare.png
Press and hold the Power button to place a Dream Snare on the ground directly in front of The Nightmare.
Survivors that come in contact with a Dream Snare suffer from the Hindered IconStatusEffects hindered.png Status Effect, slowing them for as long as they remain within its Area of Effect and for a short duration after leaving it.


SPECIAL ABILITY: Dream Pallet Atl Hud PB DreamPallet.png
Press and hold the Power button to place a Dream Pallet at an available location.
A Dream Pallet dropped by a Survivor will be destroyed immediately and not stun The Nightmare.


SPECIAL ABILITY: Dream Projection Atl Hud AB DreamProjection.png
Press and hold the Active Ability button to perform a Dream Projection and teleport to a Generator IconHelpLoading generators.png in view.
Releasing the button early will cancel the action.

For each Survivor in the Dream World, the cool-down of using Dream Projection is reduced by a stack-able 15 %.


"You have nothing to worry about. This won't hurt one... little... bit." — Freddy Krueger

Killer's Perks[]

Fire Up Fire Up
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.

Each time a Generator is completed, Fire Up grows in power.

  • Gain a stack-able 3/3.5/4 % Action Speed bonus to picking-up and dropping Survivors, breaking PalletsIconHelp pullDown.png and Breakable WallsIconHelp breakableDoors.png, damaging GeneratorsIconHelpLoading generators.png, and vaulting WindowsIconHelp window.png, up to a maximum of 15/17.5/20 %.
"Now why don't you just fucking die?" — Freddy Krueger
Remember Me Remember Me
You become obsessed with one Survivor.

Each time the ObsessionIconHelp obsession.png loses a Health StateIconStatusEffects healing.png, Remember Me gains 1 Token:

  • Increases the Opening time of both Exit GatesIconHelp exitGates.png by 4 seconds per Token, up to a maximum of 8/12/16 additional seconds.
  • The Obsession remains unaffected by this penalty.

You can only be obsessed with one Survivor at a time.
"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

Blood Warden Blood Warden
As soon as one Exit GateIconHelp exitGates.png is opened, Blood Warden activates.
  • The AurasIconHelp auras.png of SurvivorsIconHelpLoading survivor.png standing within the Exit-Gate area are revealed to you.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The EntityIconHelp entity.png to block the exits for all Survivors for 30/40/60 seconds.
"This is my world. And you can't ever leave." — Freddy Krueger


Survivor: Quentin Smith[]

Main article: Quentin Smith

Survivor's Info[]

S11 charSelect portrait.png

The Sleepwalker

Quentin Smith will never run out of pills to keep him awake, of energy drinks to make him go another mile or another hour. He will never stop, and hopefully he will never sleep. Ever again. Or at least until he’s managed to stop Freddy. Fear poses an option: head into the storm and ride it out, or accept the inevitability of death and just go to bed. Quentin chooses the first one. But how long can he avoid sleep? And how will he manage in this place? Where even death can’t provide any kind of tranquillity.

Survivor's Perks[]

Wake Up! Wake Up!
Unlocks potential in your Aura-reading ability.

Once all GeneratorsIconHelpLoading generators.png are completed, Wake Up! activates:

  • The AurasIconHelp auras.png of the Exit Gate SwitchesIconHelp exitGates.png are revealed to you within 128 metres.
  • When opening an Exit Gate, your Aura is revealed to all other Survivors within 128 metres.
  • You open Exit Gates 15/20/25 % faster.

"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith

Pharmacy Pharmacy
You have a knack for finding medicine.

Pharmacy reduces the audible range of your Chest-unlocking noises by 8 metres.
"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith

Vigil Vigil
You look over your friends even in dire situations.

"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith


Realm: Springwood[]

Main article: Springwood

Map's Info[]

A place for teaching

When you think “preschool”, you think of learning. Development and knowledge. You put trust in its meaning and heritage. Badham Preschool however, was something completely different. On the outside it posed as a place where everyone could feel safe. But it held pain and suffering inside. Freddy roamed the premises and distorted everything we took for granted. Nowadays, the preschool is just a shattered memory. Where hallways are abandoned, and where toys provide a disturbing sight of never forgotten torment. It’s not what it once was, and it will never return to its old shape. It is forever tainted.


Customisation[]

The Nightmare[]

Head Body Weapon

Quentin Smith[]

Head Torso Legs


Gallery[]


Trailers[]


DOWNLOADABLE CONTENTS
CHAPTERS
Logo theLastBreathChapter.png CHAPTER 1: The Last Breath Chapter Logo theHalloweenChapter.png CHAPTER 2: The HALLOWEEN® Chapter Logo ofFleshAndMud.png CHAPTER 3: Of Flesh and Mud Logo sparkOfMadness.png CHAPTER 4: Spark of Madness
Logo aLullabyForTheDark.png CHAPTER 5: A Lullaby for the Dark Logo aNightmareOnElmStreet.png CHAPTER 6: A Nightmare on Elm Street™ Logo theSawChapter.png CHAPTER 7: The SAW™ Chapter Logo curtainCall.png CHAPTER 8: Curtain Call
Logo shatteredBloodline.png CHAPTER 9: Shattered Bloodline Logo darknessAmongUs.png CHAPTER 10: Darkness Among Us Logo demiseOfTheFaithful.png CHAPTER 11: Demise of the Faithful Logo ghostFace.png CHAPTER 12: Ghost Face®
Logo strangerThings.png CHAPTER 13: Stranger Things Logo cursedLegacy.png CHAPTER 14: Cursed Legacy Logo chainsOfHate.png CHAPTER 15: Chains of Hate Logo silentHill.png CHAPTER 16: Silent Hill
Logo descendBeyond.png CHAPTER 17: Descend Beyond Logo aBindingOfKin.png CHAPTER 18: A Binding of Kin Logo all-Kill.png CHAPTER 19: All-Kill Logo residentEvil.png CHAPTER 20: Resident Evil
Logo hellraiser.png CHAPTER 21: Hellraiser™ Logo portraitOfAMurder.png CHAPTER 22: Portrait of a Murder Logo sadakoRising.png CHAPTER 23: Sadako Rising
HALF-CHAPTERS
Logo leftBehind.png CHAPTER 3.5: Left Behind Logo leatherface.png CHAPTER 5.5: LEATHERFACE™ Logo ashVsEvilDead.png CHAPTER 11.5: Ash vs Evil Dead Logo hourOfTheWitch.png CHAPTER 21.5: Hour of the Witch
CLOTHING PACKS
Logo 80sSuitcase.png The 80's Suitcase Logo bloodstainedSack.png The Bloodstained Sack Logo headCase.png Headcase Logo charityCase.png Charity Case
MISCELLANEOUS
DeadByDaylightOriginalSoundtrack main header.jpg Dead by Daylight: Original Soundtrack Logo survivorExpansionPack.png Survivor Expansion Pack Logo killerExpansionPack.png Killer Expansion Pack
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