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Logo alien
Alien main header
Release Date 29 August 2023 (Tuesday)
Category Chapter DLC
Cost $11.99
1,000 Auric CellsIconCurrency auricCellsIconCurrency auricCellsIconCurrency auricCells
Killer Theme
Survivor Theme
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CHAPTER 29: Alien is the twenty-ninth Chapter DLC for Dead by DaylightIconHelp DBDlogoIconHelp DBDlogoIconHelp DBDlogo, released on 29 August 2023.

This DLC features the following content:

  • 1 Killer:
  • 1 Survivor:
  • 1 exclusive Charm:
    • Tracking Device - Ultra Rare Universal Charm
  • 1 bundled Outfit:
    • Back in Action - Very Rare Ellen Ripley Outfit


The suffocating silence of outer space pushes resolve beyond its limits. Dead by Daylight’s Alien Chapter brings two iconic characters into The Fog: new Killer The Xenomorph and new Survivor Ellen Ripley.

A new Map, Nostromo Wreckage, is available for all players. This Chapter Pack unlocks the Motion Tracker Charm, as well as the Very Rare Back in Action Outfit for Ellen Ripley.

Killer: The Xenomorph[]

Main Article: The Xenomorph

The Xenomorph's Info[]

K33 charSelect portrait

The Killer is The Xenomorph. A perfect organism, born of violence, designed to kill, The Xenomorph is a relentless and cunning specimen. It stalks prey through subterranean tunnels, emerging without hesitation, striking with its razor-sharp tail, and eliminating prey one by one.

The Xenomorph's Power[]

IconPowers hiddenPursuit
IconPowers hiddenPursuit crawlerMode

"Supposedly responding to a distress signal, the Nostromo's crew landed on LV-426.
What they found there became one of humanity's greatest horrors."

The Xenomorph has a set of intertwining Tunnels available to it beneath the environment that it can access from any of the 7 Control Stations spawning in the environment.

The AurasIconHelp aurasIconHelp aurasIconHelp auras of Control Stations are revealed to The Xenomorph in white at all times and within 12 metres to nearby Survivors.

Press the Secondary Power button while aiming at any Control Station to highlight it in yellow:

  • This reveals the shortest path to that Control Station when navigating through the Tunnels.

When near an Exit GateIconHelp exitGatesIconHelp exitGatesIconHelp exitGates, the nearest Control Station is automatically highlighted.

Press the Interaction button at a Control Station to enter the Tunnels:

  • Grants the UndetectableIconStatusEffects undetectableIconStatusEffects undetectableIconStatusEffects undetectable Status Effect.
  • Increases its Movement speed to 18 m/s.
  • Increases the Charge speed of Crawler Mode to +8 c/s.

Press it again while beneath the same or another Control Station to exit the Tunnels, which triggers the following effects within 12 metres of the Control Station:

  • Triggers Killer Instinct for 3 seconds.
  • Deactivates any deployed Turrets for 2.5 seconds.

While inside the Tunnels, The Xenomorph can detect the movement of Survivors walking or running above it within 16 metres of its location, indicated by reddish footsteps spawning on the ceiling.
Survivors can avoid being detected by crouching or standing still.

The Xenomorph passively charges Crawler Mode at a rate of +1 c/s when outside of the Tunnels.
Once the Power Gauge is full at 35 Charges, it automatically enters it:

  • Causes The Xenomorph to walk on all fours.
  • Reduces its Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius to 24 metres.
  • Grants the ability to perform a Tail Strike Attack.

There are only two ways for The Xenomorph to exit this mode:

  • It picks up and carries a downed Survivor.
  • It takes too much fire damage from Turrets.

While in Crawler Mode, press the Power button to perform a Tail Strike Attack, which has an increased reach of 4.8 metres.

Survivors can interact with a Control Station to retrieve up to 4 Remote Flame TurretsIconItems remoteFlameTurretIconItems remoteFlameTurretIconItems remoteFlameTurret in total and deploy them in the environment to counteract The Xenomorph
Turrets can also be undeployed, carried to a new location, and be redeployed.

While carrying a Turret, Survivors experience the following effects:

  • Causes them to suffer from a -35 % HinderedIconStatusEffects hinderedIconStatusEffects hinderedIconStatusEffects hindered Status Effect and the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted and IncapacitatedIconStatusEffects incapacitatedIconStatusEffects incapacitatedIconStatusEffects incapacitated Status Effects.
  • Grants immunity from being detected by The Xenomorph when it is inside the Tunnels.
  • Reveals their Aura and that of the Turret to other Survivors.

Whenever The Xenomorph comes within 10 metres of a Turret and it has Line of Sight, it will attack and throw flames at it, staggering The Xenomorph
A prolonged attack can stun The Xenomorph and force it out of Crawler Mode, causing the Turret to overheat and break, requiring repairs.
Turrets also overheat when firing continuously for 4 seconds.

The Xenomorph can destroy deployed Turrets by attacking them, causing them to return to Control Stations after 60 seconds.

Control Stations have a Cool-down of 30 seconds, before another Turret can be retrieved from the same one.

"Its structural perfection is matched only by its hostility." — Ash, Science Officer

The Xenomorph's Perks[]

IconPerks alienInstinct
Alien Instinct You are so stealthy, sometimes it seems like you appear out of nowhere.

Whenever you hook a Survivor, Alien Instinct activates:

  • The AuraIconHelp aurasIconHelp aurasIconHelp auras of the farthest injured Survivor is revealed to you for 5 seconds.
  • That Survivor suffers from the ObliviousIconStatusEffects obliviousIconStatusEffects obliviousIconStatusEffects oblivious Status Effect for 16/18/20 seconds.
"Yellow light's for my eyes only." — Dallas
IconPerks rapidBrutality
Rapid Brutality You move with a speed and fury that makes blood run cold.
  • You can no longer gain the BloodlustIconHelp bloodlustIconHelp bloodlustIconHelp bloodlust Status Effect.
  • Successfully hitting a Survivor with a Basic Attack grants you a +5 % HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effect for 8/9/10 seconds.

"Catch it, put it in the airlock, get rid of it." — Dallas

IconPerks ultimateWeapon
Ultimate Weapon When they spot you, they know the end is near.

When you open a LockerIconHelp lockersIconHelp lockersIconHelp lockers, all Survivors within 32 metres of the Locker scream and reveal their location to you.

  • This causes them to suffer from the BlindnessIconStatusEffects visionIconStatusEffects visionIconStatusEffects vision Status Effect for 30 seconds.
Ultimate Weapon has a cool-down of 80/70/60 seconds.

"I can't lie to you about your chances, but... you have my sympathies." — Ash

Survivor: Ellen Ripley[]

Main Article: Ellen Ripley

Ripley's Info[]

S39 charSelect portrait

Capable, pragmatic, and adept with advanced tech, Ellen Ripley's experience on the Nostromo has proven uniquely effective in The Fog. No matter the odds, her survival instincts remain unparalleled, the result of a fateful encounter she won't soon forget...

Ellen Ripley comes with 3 new Perks.

Ripley's Perks[]

IconPerks chemicalTrap
Chemical Trap In the Fog, an officer must adapt to the materials at hand.

After repairing GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators for a total of 70/60/50 %, Chemical Trap activates:

  • Press the Active Ability button while near a dropped Pallet to install a Trap, which stays active for 100/110/120 seconds.
  • When the Killer breaks the Trapped Pallet, its Trap explodes, spraying the Killer with a chemical compound that slows them by -50 % for 4 seconds.
Chemical Trap deactivates after triggering successfully or once the timer runs out.

The AurasIconHelp aurasIconHelp aurasIconHelp auras of Trapped Pallets are revealed to all Survivors in yellow.

IconPerks light-Footed
Light-Footed Crossing paths with deadly Killers has taught you the value of discretion.

Whenever you are healthy, Light-Footed activates:

  • Suppresses the sound of your footsteps while running.
Light-Footed has a cool-down of 28/24/20 seconds after performing a Rush Vault action.

"Come on, cat." — Ellen Ripley

IconPerks luckyStar
Lucky Star You know how to stay calm in the face of incomprehensible danger.

While hiding inside a LockerIconHelp lockersIconHelp lockersIconHelp lockers, Lucky Star activates:

  • Suppresses your Grunts of Pain and the creation of Pools of BloodIconStatusEffects bleedingIconStatusEffects bleedingIconStatusEffects bleeding for 10 seconds
Upon exiting the Locker, you benefit from the following effects for 10 seconds:
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of the other Survivors are revealed to you.
  • The Aura of the closest Generator is revealed to you in yellow.
Lucky Star has a cool-down of 40/35/30 seconds.

"You are my... lucky star..." — Ellen Ripley

Ripley's Bundled Outfit[]

  • Back in Action - After nearly 60 years in stasis, she awoke to a new nightmare.
Expand to view content
Icon Name Body Rarity Description DLC
S39 Head006 Chopped Locks CategoryIcon head Very Rare A shorter, more utilitarian style. CHAPTER 29: Alien
or In-Game StoreIconHelp storeIconHelp storeIconHelp store
S39 Torso006 Out of Uniform CategoryIcon torso Very Rare In a crisis, range of movement is more important than dress code. CHAPTER 29: Alien
or In-Game StoreIconHelp storeIconHelp storeIconHelp store
S39 Legs006 Weyland-Yutani Stompers CategoryIcon legs Very Rare They pair well with an exoskeleton. CHAPTER 29: Alien
or In-Game StoreIconHelp storeIconHelp storeIconHelp store

DLC Charm[]

Icon Name Rarity Description Collection Usability
WO 001 Tracking Device Ultra Rare Always be aware of your surroundings. Aliens Collection Universal Charm


Logo lastBreath CHAPTER 1 Logo halloween CHAPTER 2 Logo ofFleshAndMud CHAPTER 3 Logo sparkOfMadness CHAPTER 4 Logo aLullabyForTheDark CHAPTER 5
Logo aNightmareOnElmStreet CHAPTER 6 Logo saw CHAPTER 7 Logo curtainCall CHAPTER 8 Logo shatteredBloodline CHAPTER 9 Logo darknessAmongUs CHAPTER 10
Logo demiseOfTheFaithful CHAPTER 11 Logo ghostFace CHAPTER 12 Logo strangerThings CHAPTER 13 Logo cursedLegacy CHAPTER 14 Logo chainsOfHate CHAPTER 15
Logo silentHill CHAPTER 16 Logo descendBeyond CHAPTER 17 Logo aBindingOfKin CHAPTER 18 Logo all-Kill CHAPTER 19 Logo residentEvil CHAPTER 20
Logo hellraiser CHAPTER 21 Logo portraitOfAMurder CHAPTER 22 Logo sadakoRising CHAPTER 23 Logo rootsOfDread CHAPTER 24 Logo residentEvilProjectW CHAPTER 25
Logo forgedInFog CHAPTER 26 Logo toolsOfTorment CHAPTER 27 Logo endTransmission CHAPTER 28 Logo alien CHAPTER 29 Logo chucky CHAPTER 30
Logo allThingsWicked CHAPTER 31 Logo dungeonsAndDragons CHAPTER 32 Unknown QuestionMark CHAPTER 33 Unknown QuestionMark CHAPTER 34 Unknown QuestionMark CHAPTER 35
Logo leftBehind CHAPTER 3.5 Logo leatherface CHAPTER 5.5 Logo ashVsEvilDead CHAPTER 11.5 Logo hourOfTheWitch CHAPTER 21.5 Logo nicolasCage CHAPTER 28.5
Logo alanWake CHAPTER 30.5 Logo tombRaider CHAPTER 32.5 Unknown QuestionMark CHAPTER 35.5
Logo 80sSuitcase 80's Suitcase Logo bloodstainedSack Bloodstained Sack Logo headCase Headcase Logo charityCase Charity Case
TerrorExpansionPackCapsule Terror Expansion Pack EscapeExpansionPackCapsule Escape Expansion Pack
Logo maddeningDarknessPack Maddening Darkness Pack Logo oldWoundsPack Old Wounds Pack Logo macabreTalesPack Macabre Tales Pack Logo endlessHuntPack Endless Hunt Pack