|Roots of Dread|
|Release Date||07 June 2022 (Tuesday)|
|Theme Music||No special Theme Music|
It released on 7 June 2022.
This DLC features:
Roots of Dread description to be added.
Killer: The Dredge
- Main Article: The Dredge
The Dredge's Info
The Dredge background information (not Lore) to be added.
The Dredge's Power: Reign of Darkness
|Like a dark thought, The Dredge is difficult to shake.
And when night falls, it is nearly impossible.
REIGN OF DARKNESS:
Start the Trial with 3 Tokens.
Press and hold the Power button to activate The Gloaming.
Aim at a Locker and press the Ability button to teleport into it or press the Attack button to return to the Remnant.
The Remnant is disabled when teleporting to a Locker or when a Survivor touches it.
While in a Locker, aim at any other Locker and press the Ability button to teleport again.
Each teleportation consumes 1 Token.
Exiting the Locker or returning to the Remnant will activate The Gloaming's cool-down of 12 seconds, after which all Tokens are replenished.
SPECIAL INTERACTION: GRABBING SURVIVORS
If The Dredge teleports into a Locker that happens to have a Survivor hiding inside it or is in the process of entering it, The Dredge will automatically grab them and leave the Locker with the Survivor on its shoulder.
SPECIAL INTERACTION: LOCKING LOCKERS
At the start of the Trial, every Locker spawns with an open latch on its doors.
Survivors can walk up to any Locker and close that latch, locking it for The Dredge, but also for other Survivors.
This can be done once per Trial for every Locker.
The latch cannot be closed when another Survivor is hiding inside the Locker.
When The Dredge teleports into a locked Locker, it will slow it down while exiting it.
After breaking free, the lock breaks.
The Dredge can break the latch of locked Lockers from the outside by walking up to it and performing a Basic Attack.
Attempting to lock the Locker The Dredge is currently inside of will cause The Dredge to immediately grab the Survivor.
The same applies when attempting to enter that Locker or generally interacting with it in any way.
SPECIAL ABILITY: NIGHTFALL
Whenever a healthy Survivor is injured, a Survivor is hooked, or The Dredge uses its teleportation power, the Nightfall Meter builds.
The Nightfall Meter fills faster for each Survivor in the Injured State .
Once the Nightfall Meter is full, Nightfall begins automatically, forcing Survivors to navigate in near-total darkness.
Nightfall ends after 60 seconds.
Survivors destroying the Remnant will reduce that time.
During Nightfall, The Dredge benefits from the following effects:
- Teleportation to and between Lockers is faster and with a shorter cool-down of 4 seconds.
- Grants the Undetectable Status Effect.
The Dredge's Perks
Everything turns to dust. It is as inescapable as the coming of the night.
3 seconds after injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds:
In your presence, places once thought to be safe are perhaps the most dangerous.
Darkness Revealed has a cool-down of 30 seconds.
The Land of the Shadows subsumes all. Healing only delays the inevitable.
Survivor: Haddie Kaur
- Main Article: Haddie Kaur
Haddie's background information (not Lore) to be added.
You have honed your ability to see through the haze of the Ravage.
A lifetime of chasing the darkness has taught you that the best disinfectant is light.
Fighting back against the Ravage motivates and inspires you.
After cleansing a Totem, Overzealous activates:
Overzealous deactivates when losing a Health State by any means.
- The content of CHAPTER 24: Roots of Dread was leaked several weeks before its intended release.
- A part of the community was unsure about the accuracy of the leaks due to The Dredge, as it would have been the fourth non-human Killer since The Nemesis .