Breakable Walls are Props featured in Template:IconLink that were added with Patch 3.6.0.
Overview
Breakable Walls are similar to Template:IconLink in that they are randomly generated throughout the Map and can be broken by the Template:IconLink.
Unlike Pallets, however, Survivors cannot interact with them in any way.
They can generally be found in a Map's Landmark structure.
Usage
CHAPTER XV: Chains of Hate introduced the first Map featuring Breakable Walls, Dead Dawg Saloon.
Subsequently released Maps and older ones having received a Rework as part of the The Realm Beyond Update series generally feature them as well.
The sole exceptions to this are the reworked Shelter Woods, Wreckers' Yard, Rotten Fields and Sanctum of Wrath Maps.
Maps with Breakable Walls
- The MacMillan Estate
- Autohaven Wreckers
- Coldwind Farm
- Crotus Prenn Asylum
- Springwood
- Badham Preschool I
- Badham Preschool II
- Badham Preschool III
- Badham Preschool IV
- Badham Preschool V
- Gideon Meat Plant
- Yamaoka Estate
- Grave of Glenvale
- Silent Hill
Interaction with Perks
The following Perks interact with Breakable Walls:
Survivor Perks
Template:Perk TableTemplate:Perk TableKiller Perks
Template:Perk TableTemplate:Perk TableTemplate:Perk Table
Change Log
Patch 4.2.0
- Added Breakable Walls to the Springwood and Yamaoka Estate Realms.
Patch 4.3.0
- Added Breakable Walls to the The MacMillan Estate Realm.
Patch 4.4.0
- Added Breakable Walls to the Autohaven Wreckers and Ormond Realms.
Patch 4.5.0
- Added Breakable Walls to the Crotus Prenn Asylum and Gideon Meat Plant Realms.
Patch 4.7.0
- Added Breakable Walls to the Coldwind Farm Realm.
Trivia
- The Developers originally intended for Breakable Walls to blend in with the Realm they are featured in, but still clearly visible as Breakable Walls.
- However, this idea appears to have been discarded as they decided to colour them in a scheme similar to Template:IconLink.
- Breakable Walls take 2.6 seconds to destroy and are affected by Perks boosting this interaction speed.
- Prior to Patch 3.7.0, all Killers used an altered Pallet-breaking animation for Breakable Walls.
- The last time such a universal feature was added to Dead by Daylight was with Patch 1.4.0, when the Damage Generator interaction was added.
- Originally first ever map that meant to get Breakable Walls was Badham Preschool during its first rework, but developers couldn't do this at that time.