Breakable Walls
Breakable Walls are Props featured in Dead by Daylight that were added with Patch 3.6.0.
Contents
Overview[edit | edit source]
Breakable Walls are similar to Pallets in that they are randomly generated throughout the Map and can be broken by the Killer
.
Unlike Pallets, however, Survivors cannot interact with them in any way.
They can generally be found in a Map's Landmark structure.
Usage[edit | edit source]
CHAPTER XV: Chains of Hate introduced the first Map featuring Breakable Walls, Dead Dawg Saloon.
Subsequently released Maps and older ones having received a Rework as part of the The Realm Beyond Update series generally feature them as well.
The sole exception to this is currently the reworked Shelter Woods Map, as it does not feature any Landmark structure aside from the Killer Shack.
Maps featuring Breakable Walls to date:
- The MacMillan Estate
- Springwood
- Autohaven Wreckers
- Yamaoka Estate
- Grave of Glenvale
- Silent Hill (Realm)
Interaction with Perks[edit | edit source]
The following Perks interact with Breakable Walls:
Survivor Perks[edit | edit source]
![]() |
Alert |
Your acute senses are on high alert. When the Killer breaks a Pallet "I have true sight." — Feng Min |
---|---|---|
![]() |
Windows of Opportunity |
Unlocks potential in one's Aura-reading ability. Auras of Pallets Windows of Opportunity has a cool-down of 30/25/20 seconds when vaulting or dropping a Pallet during a Chase. "Rise and shine, work hard, carve out your name, |
Killer Perks[edit | edit source]
![]() |
Brutal Strength |
Your great strength allows you to shred through your prey's defences. Destroy dropped Pallets "It's more than muscles. A dark power motivates the beast." |
---|---|---|
![]() |
Fire Up |
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation. Each time the Survivors complete repairs on a Generator, Fire Up grows in power.
"Now why don't you just fucking die?" — Freddy Krueger |
![]() |
Zanshin Tactics |
Unlocks potential in one's Aura-reading ability. You are mentally alert and aware of key points on the battlefield. The Auras When a Survivor is damaged, Zanshin Tactics becomes inactive for 40/35/30 seconds. "Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5 |
Change Log[edit | edit source]
Patch 4.2.0[edit | edit source]
- Added Breakable Walls to the Springwood and Yamaoka Estate Realms.
Patch 4.3.0[edit | edit source]
- Added Breakable Walls to the The MacMillan Estate Realm.
Patch 4.4.0[edit | edit source]
- Added Breakable Walls to the Autohaven Wreckers and Ormond Realms.
Trivia[edit | edit source]
- The Developers originally intended for Breakable Walls to blend in with the Realm they are featured in, but still clearly visible as Breakable Walls.
- However, this idea appears to have been discarded as they decided to colour them in a scheme similar to Pallets
.
- However, this idea appears to have been discarded as they decided to colour them in a scheme similar to Pallets
- Breakable Walls take 2.6 seconds to destroy and are affected by Perks boosting this interaction speed.
- Prior to Patch 3.7.0, all Killers used an altered Pallet-breaking animation for Breakable Walls.
- The last time such a universal feature was added to Dead by Daylight was with Patch 1.4.0, when the Damage Generator interaction was added.
- Originally first ever map that meant to get Breakable Walls was Badham Preschool during its first rework, but developers couldn't do this at that time.
Props | ||||||
---|---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() | |||
![]() |
![]() |
![]() |
![]() | |||
![]() |
![]() |
![]() |
![]() | |||
![]() |
![]() |
![]() |
![]() | |||
![]() |
![]() |