Dead by Daylight Wiki
Advertisement

Breakable Walls are Props featured in Dead by Daylight that were added with Patch 3.6.0.


Overview[]

Breakable Walls are similar to Pallets in that they are randomly generated throughout the Map and can be broken by the Killer.

Unlike Pallets, however, Survivors cannot interact with them in any way.

They can generally be found in a Map's Landmark structure, if available.


Breaking[]

Breakable Walls take the same amount of time to break as Pallets: 2.34 seconds.

Most Unlockables affecting the Pallet-Breaking speed also work on Breakable Walls.

Map Use[]

CHAPTER 15: Chains of Hate introduced the first Map featuring Breakable Walls, Dead Dawg Saloon.

Subsequently released Maps and older ones having received a Rework as part of the The Realm Beyond Update series generally feature them as well.
The sole exceptions to this are the reworked Shelter Woods, Wreckers' Yard, Rotten Fields and Sanctum of Wrath Maps.

Maps with Breakable Walls[]


Unlockables[]

Survivor Perks[]

Alert Alert Your acute senses are on high alert.

Whenever the Killer performs the Break or Damage Action, Alert triggers:

  • Their Aura is revealed to you for 3/4/5 seconds.
"I have true sight," — Feng Min
Windows of Opportunity Windows of Opportunity Unlocks potential in your Aura-reading ability.

The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres.

"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity" — Kate Denson's "Windows of Opportunity"

Killer Perks[]

Brutal Strength Brutal Strength Your great strength allows you to shred through your prey's defences.

"It is more than muscles. A dark power motivates the beast."

Fire Up Fire Up The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.

Each time a Generator is completed, Fire Up grows in power and gains 1 Token, up to a maximum of 5 Tokens.
Each Token applies a stack-able buff of 3/3.5/4 % per Token, up to a maximum of 15/17.5/20 %, to the following Action speeds:

"Now why don't you just fucking die?" — Freddy Krueger

Game Afoot Game Afoot First you pick your prey, then you pick it apart.
  • Whenever you hit the Survivor with the highest cumulative Chase time, with a Basic Attack, they become the Obsession.

While you are chasing your Obsession, Game Afoot activates its secondary effect:

You can only be obsessed with one Survivor at a time.

"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3

THWACK! THWACK! Your prey is terrified by your relentless pursuit.

Start the Trial with 3 Tokens.
Whenever you break a Breakable Wall or a dropped Pallet, THWACK! consumes -1 Token and applies the following effect:

  • Causes all Survivors within 24 metres of your location to scream and reveal their location for 3/4/5 seconds.
Whenever you hook a Survivor, THWACK! is granted +1 Token.

"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3


Change Log[]

Patch 4.2.0[]

Patch 4.3.0[]

Patch 4.4.0[]

Patch 4.5.0[]

Patch 4.7.0[]

Patch 5.7.0[]

Patch 6.1.0[]

  • Killer Buff: reduced the Breaking time from 2.6 seconds to 2.34 seconds.

Patch 6.4.0[]

  • Change: visually updated the model of Breakable Walls.


Trivia[]

  • The Developers originally intended for Breakable Walls to blend in with the Realm they are featured in, but still clearly visible as Breakable Walls.
    • However, this idea appears to have been discarded as they decided to colour them in a scheme similar to Pallets.
  • Breakable Walls take 2.34 seconds to destroy and are affected by Perks boosting this interaction speed.
  • Prior to Patch 3.7.0, all Killers used an altered Pallet-breaking animation for Breakable Walls.
  • The last time such a universal feature was added to Dead by Daylight was with Patch 1.4.0, when the Damage Generator interaction was added.


Gallery[]


Props
Alarm Clocks Barrel Bear Traps Breakable Walls Cages
Chests Control Stations Crown Pillar Crows Dark Mist
Drones Exit Gates Generators Glyphs Hatch
Hooks Jigsaw Boxes Lockers Masquerade Pillar Memory Shards
Moonlight Pallets Paper Lanterns Pools of Devotion Pumpkins
Snowmen Supply Cases Totems TVs Visceral Cankers
Windows
Advertisement