Breakable Walls

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IconHelp breakableDoors.png

Breakable Walls are Props featured in Dead by Daylight IconHelp DBDlogo.png that were added with Patch 3.6.0.

Overview[edit | edit source]

Breakable Walls are similar to Pallets IconHelp pullDown.png in that they are randomly generated throughout the Map and can be broken by the Killer IconHelpLoading killer.png.

Unlike Pallets, however, Survivors cannot interact with them in any way.

They can generally be found in a Map's Landmark structure.

Usage[edit | edit source]

CHAPTER XV: Chains of Hate introduced the first Map featuring Breakable Walls, Dead Dawg Saloon.

Subsequently released Maps and older ones having received a Rework as part of the The Realm Beyond Update series generally feature them as well.
The sole exception to this is currently the reworked Shelter Woods Map, as it does not feature any Landmark structure aside from the Killer Shack.

Maps featuring Breakable Walls to date:

Change Log[edit | edit source]

Patch 4.2.0[edit | edit source]

Patch 4.3.0[edit | edit source]

Trivia[edit | edit source]

  • The Developers originally intended for Breakable Walls to blend in with the Realm they are featured in, but still clearly visible as Breakable Walls.
    • However, this idea appears to have been discarded as they decided to colour them in a scheme similar to Pallets IconHelp pullDown.png.
  • Breakable Walls take 2.6 seconds to destroy and are affected by Perks boosting this interaction speed.
  • Prior to Patch 3.7.0, all Killers used an altered Pallet-breaking animation for Breakable Walls.
  • The last time such a universal feature was added to Dead by Daylight was with Patch 1.4.0, when the Damage Generator interaction was added.