Breakable Walls

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IconHelp breakableDoors.png

Breakable Walls are Props featured in Dead by Daylight IconHelp DBDlogo.png that were added with Patch 3.6.0.

Overview[edit | edit source]

Breakable Walls are similar to Pallets IconHelp pullDown.png in that they are randomly generated throughout the Map and can be broken by the Killer IconHelpLoading killer.png.

Unlike Pallets, however, Survivors cannot interact with them in any way.

They can generally be found in a Map's Landmark structure.

Usage[edit | edit source]

CHAPTER XV: Chains of Hate introduced the first Map featuring Breakable Walls, Dead Dawg Saloon.

Subsequently released Maps and older ones having received a Rework as part of the The Realm Beyond Update series generally feature them as well.
The sole exceptions to this are the reworked Shelter Woods and Sanctum of Wrath Maps.

Maps featuring Breakable Walls to date:

Interaction with Perks[edit | edit source]

The following Perks interact with Breakable Walls:

Survivor Perks[edit | edit source]

Alert}} Alert

Your acute senses are on high alert.

When the Killer breaks a Pallet IconHelp pullDown.png or Breakable Wall IconHelp breakableDoors.png, or damages a Generator IconHelpLoading generators.png, their Aura IconHelp auras.png is revealed to you for 3/4/5 seconds.

"I have true sight." — Feng Min

Windows of Opportunity}} Windows of Opportunity

Unlocks potential in one's Aura-reading ability.

Auras of Pallets IconHelp pullDown.png, Breakable Walls IconHelp breakableDoors.png, and Vaults are revealed to you when within a range of 20 metres.

Windows of Opportunity has a cool-down of 30/25/20 seconds when vaulting or dropping a Pallet during a Chase.

"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity"
— Kate Denson's "Windows of Opportunity"

Killer Perks[edit | edit source]

Brutal Strength}} Brutal Strength

Your great strength allows you to shred through your prey's defences.

Destroy dropped Pallets IconHelp pullDown.png and Breakable Walls IconHelp breakableDoors.png, and damage Generators IconHelpLoading generators.png 10/15/20 % faster.

"It's more than muscles. A dark power motivates the beast."

Fire Up}} Fire Up

The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.

Each time the Survivors complete repairs on a Generator, Fire Up grows in power.

  • For each Generator completed, gain a stack-able 3/3.5/4 % buff to Picking-up, Dropping, Pallet breaking, Breakable-Wall breaking, Generator damaging, and Vaulting speeds for the remainder of the Trial.

"Now why don't you just fucking die?" — Freddy Krueger

Zanshin Tactics}} Zanshin Tactics

Unlocks potential in one's Aura-reading ability.

You are mentally alert and aware of key points on the battlefield.

The Auras IconHelp auras.png of all Pallets IconHelp pullDown.png, Breakable Walls IconHelp breakableDoors.png, and Vaults IconHelp window.png are revealed to you within a range of 24 metres.

When a Survivor is damaged, Zanshin Tactics becomes inactive for 40/35/30 seconds.

"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5

Change Log[edit | edit source]

Patch 4.2.0[edit | edit source]

Patch 4.3.0[edit | edit source]

Patch 4.4.0[edit | edit source]

Trivia[edit | edit source]

  • The Developers originally intended for Breakable Walls to blend in with the Realm they are featured in, but still clearly visible as Breakable Walls.
    • However, this idea appears to have been discarded as they decided to colour them in a scheme similar to Pallets IconHelp pullDown.png.
  • Breakable Walls take 2.6 seconds to destroy and are affected by Perks boosting this interaction speed.
  • Prior to Patch 3.7.0, all Killers used an altered Pallet-breaking animation for Breakable Walls.
  • The last time such a universal feature was added to Dead by Daylight was with Patch 1.4.0, when the Damage Generator interaction was added.
  • Originally first ever map that meant to get Breakable Walls was Badham Preschool during its first rework, but developers couldn't do this at that time.
IconStatusEffects sleepPenalty.png Alarm Clocks IconPowers trap.png Bear Traps IconHelp breakableDoors.png Breakable Walls IconHelp cagesOfAtonement.png Cages of Atonement
Dbd-gameplay-crate.png Chests IconPerks spiesFromTheShadows.png Crows IconFavors murkyReagent.png Dark Mist IconHelp exitGates.png Exit Gates
IconHelpLoading generators.png Generators IconHelpLoading hatch.png Hatch IconHelpLoading hook.png Hooks IconHelp jigsawBoxes.png Jigsaw Boxes
IconHelp lockers.png Lockers IconFavors quarterMoonBouquet.png Moonlight IconHelp pullDown.png Pallets IconHelp poolsOfDevotion.png Pools of Devotion
IconHelpLoading totem.png Totems IconHelp window.png Windows QuestIcons glyph.png Glyphs