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IconHelp breakableWall

Breakable Walls are Props featured in Dead by DaylightIconHelp DBDlogo that were added with Patch 3.6.0.


Overview[]

Breakable Walls are similar to PalletsIconHelp pullDown in that they are randomly generated throughout the Map and can be broken by the KillerIconHelpLoading killer.

Unlike Pallets, however, Survivors cannot interact with them in any way.

They can generally be found in a Map's Landmark structure, if available.


Breaking[]

Breakable Walls take the same amount of time to break as PalletsIconHelp pullDown: 2.34 seconds.

Most Unlockables affecting the Pallet-Breaking speed also work on Breakable Walls.

Map Use[]

CHAPTER 15: Chains of Hate introduced the first Map featuring Breakable Walls, Dead Dawg Saloon.

Subsequently released Maps and older ones having received a Rework as part of the The Realm Beyond Update series generally feature them as well.
The sole exceptions to this are the reworked Shelter Woods, Wreckers' Yard, Rotten Fields and Sanctum of Wrath Maps.

Maps with Breakable Walls[]


Interaction with Perks[]

The following Perks interact with Breakable Walls:

Survivor Perks[]

Alert Alert Your acute senses are on high alert.

Whenever the Killer destroys a PalletIconHelp pullDown or a Breakable WallIconHelp breakableWall, or damages a GeneratorIconHelpLoading generators, their AuraIconHelp auras is revealed to you for 3/4/5 seconds.
"I have true sight," — Feng Min

Windows of Opportunity Windows of Opportunity Unlocks potential in your Aura-reading ability.

The AurasIconHelp auras of Breakable WallsIconHelp breakableWall, PalletsIconHelp pullDown, and WindowsIconHelp window are revealed to you within 24/28/32 metres.

"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity" — Kate Denson's "Windows of Opportunity"

Killer Perks[]

Brutal Strength Brutal Strength Your great strength allows you to shred through your prey's defences.

"It is more than muscles. A dark power motivates the beast."

Fire Up Fire Up The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.

Each time a Generator is completed, Fire Up grows in power and gains 1 Token, up to a maximum of 5 Tokens.
Each Token applies a stack-able buff of 3/3.5/4 % per Token, up to a maximum of 15/17.5/20 %, to the following Action speeds:

"Now why don't you just fucking die?" — Freddy Krueger

Game Afoot Game Afoot First you pick your prey, then you pick it apart.
  • Whenever you hit the Survivor with the highest cumulative Chase time, with a Basic Attack, they become the Obsession.

While you are chasing your ObsessionIconHelp obsession, Game Afoot activates its secondary effect:

You can only be obsessed with one Survivor at a time.

"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3

THWACK! THWACK! Your prey is terrified by your relentless pursuit.

After hooking a Survivor, THWACK! activates:

  • The next time you break a Breakable WallIconHelp breakableWall or a PalletIconHelp pullDown, all Survivors within 28/30/32 metres of your location will scream and reveal their AuraIconHelp auras for 4 seconds.

"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3

Zanshin Tactics Zanshin Tactics Unlocks potential in your Aura-reading ability.

You are mentally alert and aware of key points on the battlefield.
The AurasIconHelp auras of Breakable WallsIconHelp breakableWall, PalletsIconHelp pullDown, and WindowsIconHelp window are revealed to you within 24/28/32 metres.
"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5


Change Log[]

Patch 4.2.0[]

Patch 4.3.0[]

Patch 4.4.0[]

Patch 4.5.0[]

Patch 4.7.0[]

Patch 5.7.0[]

Patch 6.1.0[]

  • Killer Buff: reduced the Breaking time from 2.6 seconds to 2.34 seconds.

Patch 6.4.0[]

  • Change: visually updated the model of Breakable Walls.


Trivia[]

  • The Developers originally intended for Breakable Walls to blend in with the Realm they are featured in, but still clearly visible as Breakable Walls.
    • However, this idea appears to have been discarded as they decided to colour them in a scheme similar to PalletsIconHelp pullDown.
  • Breakable Walls take 2.34 seconds to destroy and are affected by Perks boosting this interaction speed.
  • Prior to Patch 3.7.0, all Killers used an altered Pallet-breaking animation for Breakable Walls.
  • The last time such a universal feature was added to Dead by Daylight was with Patch 1.4.0, when the Damage Generator interaction was added.


Gallery[]


Props
IconHelp alarmClock Alarm Clocks IconHelp barrel Barrel IconPowers trap Bear Traps IconHelp breakableWall Breakable Walls IconHelp cagesOfAtonement Cages of Atonement
Dbd-gameplay-crate Chests IconItems LimitedTurret Control Stations IconHelp crownPillar5A Crown Pillar IconPerks spiesFromTheShadows Crows IconFavors murkyReagent Dark Mist
IconPowers eyesInTheSky Drones IconHelp exitGates Exit Gates IconHelpLoading generators Generators QuestIcons glyph Glyphs IconHelpLoading hatch Hatch
IconHelpLoading hook Hooks IconHelp jigsawBoxes Jigsaw Boxes IconHelp lockers Lockers IconHelp crownPillar5A Masquerade Pillar QuestIcons fragment Memory Shards
IconFavors quarterMoonBouquet Moonlight IconHelp pullDown Pallets IconHelp paperLantern Paper Lanterns IconHelp poolsOfDevotion Pools of Devotion IconHelp pumpkin Pumpkins
IconHelp snowman Snowmen IconHelp supplyCase Supply Cases IconHelpLoading totem Totems IconHelp tv TVs QuestIcons Halloween2020 Visceral Cankers
IconHelp window Windows
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