Borrowed Time is a Teachable Perk unique to Bill Overbeck. It can be unlocked for all other Characters from Level 35 onwards:
Icon
Cost
4,000
5,000
6,000
5,000
2,000
Description
You are fuelled with an unexpected energy when saving an Ally from a Hook.
For '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">10</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">12</span> seconds''' after unhooking a Survivor, the unhooked Survivor is protected by the '''''Endurance''''' '''Status Effect'''.
* Any damage taken that would put the Survivor into the Dying State will instead trigger the '''''Deep Wound''''' '''Status Effect''', after which the Survivor has '''<span class="luaClr clr clr2" style="color: #e8c252;">20 seconds</span>''' to Mend themselves.
* Taking damage while under the effect of '''''Deep Wound''''' or if its timer runs out will put the Survivor into the Dying State.
You are fuelled with an unexpected energy when saving an Ally from a Hook.
For 8/10/12 seconds after unhooking a Survivor, the unhooked Survivor is protected by the EnduranceStatus Effect.
Any damage taken that would put the Survivor into the Dying State will instead trigger the Deep WoundStatus Effect, after which the Survivor has 20 seconds to Mend themselves.
Taking damage while under the effect of Deep Wound or if its timer runs out will put the Survivor into the Dying State.
"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck
Icon
Cost
2,000
5,000
4,000
5,000
6,000
Description
You are fuelled with an unexpected energy when saving an Ally from a Hook.
For '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">10</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">12</span> seconds''' after unhooking a Survivor, the unhooked Survivor is protected by the '''''Endurance''''' '''Status Effect'''.
* Any damage taken that would put the Survivor into the Dying State will instead trigger the '''''Deep Wound''''' '''Status Effect''', after which the Survivor has '''<span class="luaClr clr clr2" style="color: #e8c252;">20 seconds</span>''' to Mend themselves.
* Taking damage while under the effect of '''''Deep Wound''''' or if its timer runs out will put the Survivor into the Dying State.
You are fuelled with an unexpected energy when saving an Ally from a Hook.
For 8/10/12 seconds after unhooking a Survivor, the unhooked Survivor is protected by the EnduranceStatus Effect.
Any damage taken that would put the Survivor into the Dying State will instead trigger the Deep WoundStatus Effect, after which the Survivor has 20 seconds to Mend themselves.
Taking damage while under the effect of Deep Wound or if its timer runs out will put the Survivor into the Dying State.
"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck
Icon
Description
Unlocking this Perk makes it available in the Bloodweb of all Survivors
You are fuelled with an unexpected energy when saving an Ally from a Hook.
For <span class="luaClr clr clr13" style="color: #418284;">'''Several Seconds'''</span> after unhooking a Survivor, the unhooked Survivor is protected by the '''''Endurance''''' '''Status Effect'''.
* Any damage taken that would put the Survivor into the Dying State will instead trigger the '''''Deep Wound''''' '''Status Effect''', after which the Survivor has '''<span class="luaClr clr clr2" style="color: #e8c252;">20 seconds</span>''' to Mend themselves.
* Taking damage while under the effect of '''''Deep Wound''''' or if its timer runs out will put the Survivor into the Dying State.
You are fuelled with an unexpected energy when saving an Ally from a Hook.
For Several Seconds after unhooking a Survivor, the unhooked Survivor is protected by the EnduranceStatus Effect.
Any damage taken that would put the Survivor into the Dying State will instead trigger the Deep WoundStatus Effect, after which the Survivor has 20 seconds to Mend themselves.
Taking damage while under the effect of Deep Wound or if its timer runs out will put the Survivor into the Dying State.
"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck
May be unlocked in the Shrine of Secrets or in Bill's Bloodweb atLevel 35
You are fuelled with an unexpected energy when saving an Ally from a hook within the Killer's Terror Radius.
Once per Trial, for 20 seconds after unhooking a Survivor within the Killer's Terror Radius, both Survivors are protected by the EnduranceStatus Effect.
Any damage taken that would put either Survivor into the Dying State will instead trigger a Bleed-Out timer of 30/35/40 seconds.
Taking any damage during or reaching the end of the Bleed-Out timer will put the Survivors into the Dying State.
Version 1.7.0
Icon
Tier I
Tier II
Tier III
Description
15 seconds
20 seconds
25 seconds
You are fuelled with an unexpected energy when saving an Ally from a hook within the Killer's Terror Radius.
Once per Trial, for 20 seconds after unhooking a Survivor within the Killer's Terror Radius, both Survivors are protected by the EnduranceStatus Effect.
Any damage taken that would put either Survivor into the Dying State will instead trigger a Bleed-Out timer of 15/20/25 seconds.
Taking any damage during or reaching the end of the Bleed-Out timer will put the Survivors into the Dying State.
Version 1.9.2
Icon
Tier I
Tier II
Tier III
Description
15 seconds
20 seconds
25 seconds
You are fuelled with an unexpected energy when saving an Ally from a hook within the Killer's Terror Radius.
For 20 seconds after unhooking a Survivor within the Killer's Terror Radius, the unhooked Survivor is protected by the EnduranceStatus Effect.
Any damage taken that would put the Survivor into the Dying State will instead trigger a Bleed-Out timer of 15/20/25 seconds.
Taking any damage during or reaching the end of the Bleed-Out timer will put the Survivor into the Dying State.
Version 2.4.0
Icon
Tier I
Tier II
Tier III
Description
10 seconds
15 seconds
20 seconds
You are fuelled with an unexpected energy when saving an Ally from a Hook within the Killer's Terror Radius.
For 15 seconds after unhooking a Survivor within the Killer's Terror Radius, the unhooked Survivor is protected by the EnduranceStatus Effect.
Any damage taken that would put the Survivor into the Dying State will instead trigger the Deep WoundStatus Effect, after which the Survivor has 10/15/20 seconds to Mend themselves.
Taking any damage while under the effect of Deep Wound or if its timer runs out will put the Survivor into the Dying State.
Version 4.5.0
Icon
Tier I
Tier II
Tier III
Description
10 seconds
12 seconds
15 seconds
You are fuelled with an unexpected energy when saving an Ally from a Hook within the Killer's Terror Radius.
For 10/15/20 seconds after unhooking a Survivor within the Killer's Terror Radius, the unhooked Survivor is protected by the EnduranceStatus Effect.
Any damage taken that would put the Survivor into the Dying State will instead trigger the Deep WoundStatus Effect, after which the Survivor has 20 seconds to Mend themselves.
Taking any damage while under the effect of Deep Wound or if its timer runs out will put the Survivor into the Dying State.
Version 4.7.0
Icon
Tier I
Tier II
Tier III
Description
8 seconds
10 seconds
12 seconds
You are fuelled with an unexpected energy when saving an Ally from a Hook.
For 8/10/12 seconds after unhooking a Survivor, the unhooked Survivor is protected by the EnduranceStatus Effect.
Any damage taken that would put the Survivor into the Dying State will instead trigger the Deep WoundStatus Effect, after which the Survivor has 20 seconds to Mend themselves.
Taking any damage while under the effect of Deep Wound or if its timer runs out will put the Survivor into the Dying State.
Buff: removed the Terror Radius condition, now allowing Borrowed Time to activate regardless of whether the Killer has a Terror Radius or not.
Nerf: reduced the Endurance duration 8/10/12 seconds.
Trivia
Borrowed Time triggers each time its user unhooks another Survivor.
If a Survivor gets caught in a Bear Trap while under the effects of Deep Wound, freeing themselves or being rescued by another Survivor will return them to the Injured State instead.
However, if The Trapper uses the Honing Stone Add-on, its effect will override this if the Survivor frees themselves, putting them into the Dying State.
Before removing the Terror Radius condition in Patch 4.7.0, Borrowed Time would not activate to false or illusionary Terror Radii and stealth Killers would not trigger the Perk.
Video
The Killer hitting an unhooked Survivor protected by Borrowed Time.
Gallery
Original HUD overlay (no longer used as of the introduction of Deep Wound)