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| 2500 |
| 2500 |
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− | | Obtained after a Survivor disconnected from the game. In order to get the maximum all Survivors have to disconnect. |
+ | | Obtained after a Survivor has disconnected from the game. In order to get the maximum all Survivors have to disconnect. |
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Revision as of 04:35, 15 January 2018
Bloodpoints (BP) are one of two in-game currencies in Template:IconLink and plays an integral role in being able to upgrade Characters and unlock Template:IconLink, Template:IconLink, Template:IconLink and Template:IconLink through their Template:IconLink.
Obtaining
Bloodpoints are earned one of two ways: during the trials by performing certain actions or from the Template:IconLink and are used to unlock rewards in the Bloodweb afterwards.
Your performance in a trial determines the amount of Bloodpoints you earn.
One can also earn Bloodpoints by buying a Teachable Perk from the Shrine of Secrets that you already own.
Bloodpoints are added to your Player profile and can be used to make progress on any Character's Bloodweb. Unspent Bloodpoints will cap at 1 Million BPs.
Despite the end-screen displaying a full circle at 5000 Bloodpoints, Players can receive up to 8,000 Bloodpoints in each Category, meaning that the maximum reward for each match is 32,000 Bloodpoints. The circle represents the maximum Bloodpoints contributed towards a Player's Rank.
As Players' Ranks are not altered by playing the Kill Your Friends mode, they will only visually receive Bloodpoints from playing this mode, which cannot actually be spent and are not added to the Player profile once the game mode is exited.
The Survivors
Earn rewards in 4 categories:
- Survival - Staying alive
- Objectives - Repairing generators and working towards escape
- Boldness - For interactions with the Killer
- Altruism - Helping other Survivors
The Killer
Earn rewards in 4 categories:
- Brutality - Hurting Survivors and destroying objects
- Hunter - Finding, chasing and catching Survivors
- Deviousness - For clever use of their powers
- Sacrifice - Hooking Survivors for the pleasure of The Template:IconLink
Bloodpoint Actions
Below is a list of all Bloodpoint-awarding actions in Template:IconLink
Rewards marked with a - symbol have an unknown value.
Bloodpoints for Survivors
Objectives
Name | Minimum | Maximum | Description |
---|---|---|---|
Coop Action | 1 | Category Cap (8,000) | Received after successfully repairing a Template:IconLink together with at least another Survivor. The amount of Bloodpoints received will range dependent on the two or more players' contribution towards repairing from start to end. |
Good Skill Check | - | 50 | Obtained after performing an action involving an objective Template:IconLink, such as repairing a Generator. This is obtained after hitting the non-critical zone. |
Great Skill Check | - | 150 | Obtained after performing an action involving an objective Skill Check, such as repairing a Generator. This is obtained after hitting the critical zone. |
Hex Skill Check | - | 150 | Obtained after performing an action involving an objective Skill Check, such as repairing a Generator. This is obtained after hitting the critical zone under the influence of Template:IconLink. |
Repairs | 1 | 1250 | Obtained after successfully repairing a Generator. Points received will range dependent on the player's contribution towards repairing from start to end. |
Map Scout | - | 150 | Obtained when using a Template:IconLink and finding an object. |
Chest Searched | - | 250 | Obtained when searching through a Template:IconLink. |
Unlocking | 1 | 1250 | Obtained when unlocking the Template:IconLink. |
Hatch Escape | - | 2000 | Obtained when escaping through the Template:IconLink. |
Hatch Open | - | 2000 | Obtained when opening the Template:IconLink with a Template:IconLink (Dull or Skeleton). |
Survival
Name | Minimum | Maximum | Description |
---|---|---|---|
Killer Grasp Escape | - | 500 | Obtained after wiggling your way out of the Killer's grasp. |
Struggle | 1 | - | Obtained after being placed on a Template:IconLink. Points received will increase the longer the player struggled on the Hook before being sacrificed. |
Self-Healing | 1 | 300 | Obtained after healing oneself with a Template:IconLink or Template:IconLink. |
Survived | - | 5000 | Obtained after having escaped through the Template:IconLink or the Template:IconLink or if the Killer left the game. |
Trap Escape | - | 500 | Obtained after freeing oneself from a Template:IconLink. |
Hook Escape | - | 1500 | Obtained after freeing oneself from a Template:IconLink. |
Distraction | - | 150 | Obtained after igniting a Template:IconLink. |
Wake up! | - | 100 | Obtained after waking yourself up from the Dream World. |
Snapped Out Of It | - | 200 | Obtained after snapping yourself out it, reducing Madness III to Madness II. |
Altruism
Name | Minimum | Maximum | Description |
---|---|---|---|
Assist | 250 | 315 | Obtained for being nearby another Survivor in danger or on the hook. 315 BPs are only obtained after the Template:IconLink receive power. |
Distraction | - | 250 | Obtained after having helped another Survivor escape the Killer. Can already be obtained by helping them lose a chase, not necessarily to escape from the map. |
Heal | 400 | 500 | Obtained for healing another Survivor. 500 BPs are only obtained after the Template:IconLink receive power. |
Trap Rescue | 1000 | 1250 | Obtained for freeing another Survivor out of a Template:IconLink. 1250 BPs are only obtained after the Template:IconLink receive power. |
Killer Grasp Rescue | - | 1250 | Obtained for freeing another Survivor from the Killer's grasp. |
Good Skill Check | - | 50 | Obtained after performing an action involving an Altruism Skill Check, such as healing. BPs for Template:IconLink Skill Checks will also count towards Altruism, despite Self-Care BPs counting towards survival. This is obtained after hitting the non-critical zone. |
Great Skill Check | - | 150 | Obtained after performing an action involving an Altruism Skill Check, such as healing. BPs for Template:IconLink Skill Checks will also count towards Altruism, despite Self-Care BPs counting towards survival. This is similar to the Good Skill Check, however it is obtained after hitting the critical zone. |
Hook Rescue | 1500 | 1875 | Obtained after freeing another Survivor from the Template:IconLink. 1875 are obtained after the Template:IconLink receive power. |
Reunited | - | 200 | Received after being near another Survivor. Can only be obtained up to 3 times, once per Survivor. |
Protection | - | 200 | Obtained when taking a hit from the Killer in order to shield another Survivor. |
Wake up! | - | 150 | Obtained when waking up another survivor. Waking up another survivor through failing a generator skill check when the asleep survivor is on the same generator also counts. |
Boldness
Name | Minimum | Maximum | Description |
---|---|---|---|
Bold | 1 | 250 | Obtained for hiding near the Killer. Points received will increase the longer a player lurks around the Killer, and will be given once the player has stopped hiding near the Killer. |
Chased | 1 | Category Cap (8,000) | Obtained for being chased by the Killer. |
Escaped | - | 250 | Obtained after escaping the Killer during a chase. |
Killer Stun | - | 1000 | Obtained after stunning a Killer with a Template:IconLink. |
Killer Blind | - | 250 | Obtained for blinding a Killer with a Template:IconLink. |
Killer Burn | - | 350 | Obtained for blind stunning a cloaked Template:IconLink or blink-charging Template:IconLink with a Template:IconLink. |
Hook Sabotage | - | 500 | Obtained after breaking a Template:IconLink. |
Trap Disarm | - | 300 | Obtained after disarming a Template:IconLink. |
Hag Trap Disarm | - | 400 | Using a Template:IconLink on non-activated Phantasm Trap. |
Trap Sabotage | - | 250 | Obtained after breaking a Template:IconLink. |
Cleansed | 600 | 1000 | Obtained after cleansing a Template:IconLink If the shrine is burning (and is thus a Hex Totem) you will receive the maximum points. |
Good Skill Check | - | 50 | Obtained after performing an action involving a sabotage Template:IconLink, such as sabotaging a hook. This is obtained after hitting the non-critical zone. |
Great Skill Check | - | 150 | Obtained after performing an action involving a sabotage Template:IconLink, such as sabotaging a hook. This is obtained after hitting the critical zone. |
Basement Time | 1 | Category Cap (8,000) | Obtained for time in the Template:IconLink. |
Bloodpoints for Killers
Brutality
Name | Minimum | Maximum | Description |
---|---|---|---|
Catch | - | 600 | Obtained after interrupting a Survivor mid-animation by grabbing them. |
Hit | - | 300 | Obtained after hitting a Survivor. |
Destruction | - | 100 | Obtained after breaking a Template:IconLink or damaging a Template:IconLink. |
Quitter Bonus | 625 | 2500 | Obtained after a Survivor has disconnected from the game. In order to get the maximum all Survivors have to disconnect. |
Deviousness
Name | Minimum | Maximum | Description |
---|---|---|---|
Bleeding | 1 | - | Obtained after an injured/bleeding Survivor is healed. The amount of received Bloodpoints depends on the amount of time they were bleeding. |
Death | - | 50 | Obtained after a Survivors dies from staying in the Template:IconLink state for too long. |
Set Trap | - | 100 | Obtained after setting a Template:IconLink as The Template:IconLink. |
Trapped | - | 1000 | Obtained after a Survivor walked into a Template:IconLink. |
Grab Trapped Survivor | - | 500 | Obtained when grab a trapped Survivor. |
Surprise Attack | - | 550 | Obtained when successfully landing the first attack on a Survivor shortly after uncloaking as The Template:IconLink, or landing an attack shortly after blinking on a repairing Survivor with The Template:IconLink. |
Stalker | 1 | - | Obtained while stalking the Survivor as The Template:IconLink or as a cloaked Template:IconLink. |
Chainsaw Sprint | 1 | - | Obtained after stopping a Chainsaw Sprint as The Template:IconLink or The Template:IconLink. |
Chainsaw Hit | - | 850 | Obtained after hitting a Survivor with the Chainsaw as The Template:IconLink or The Template:IconLink. |
Precise Blink | - | 150 | Obtained by blinking very close to a Survivor as The Template:IconLink. |
Lethal Blink | - | 250 | Obtained by landing a post-blink hit on a Survivor as The Template:IconLink. |
Evil Within | - | 500 | Obtained with each Tier-increase of Evil Within as The Template:IconLink. |
Set Trap | - | 25 | Obtained after setting a Template:IconLink as The Template:IconLink. |
Trap Triggered | - | 200 | Obtained after a Survivor triggered a Template:IconLink. |
Phantasm Attack | - | 550 | Obtained when successfully landing the first attack on a Survivor shortly after teleporting as The Template:IconLink. |
Shocked | 150 | 300 | Obtained when a Survivor gets hit with the Shock Therapy Attack as The Template:IconLink. Drops to 150 Bloodpoints when Deviousness is almost full. |
Attack Bonus | - | 250 | Obtained when landing a hit on a Survivor shortly after they are hit with the Shock Therapy Attack as The Template:IconLink. |
Precise Shot | - | 500 | Obtained when landing a hit on a Survivor by throwing Hatchet as The Template:IconLink. |
No One Escaped | - | 2500 | Obtained when achieving a Merciless Victory, letting no Survivor escape. |
Dream Demon | - | 150 | Obtained after pulling a Survivor into the Dream World as The Template:IconLink. |
Hunter
Name | Minimum | Maximum | Description |
---|---|---|---|
Chase | 1 | - | Obtained after chasing a Survivor. |
Survivor Found | - | 200 | Obtained after finding a Survivor. |
Catch | - | 600 | Obtained after grabbing a Survivor hiding inside a Template:IconLink or jumping over an obstacle if they are injured. |
Sacrifice
Name | Minimum | Maximum | Description |
---|---|---|---|
Hooked | - | 500 | Obtained after putting a Survivor on a Template:IconLink. |
Hooked | - | 200 | Obtained after beginning the summoning phase (1st Hook Stage). |
Entity Summoned | - | 200 | Obtained after beginning the struggle phase (2nd Hook Stage). |
Sacrifice Completed | - | 200 | Obtained after a Survivor is freed from a Hook or being sacrificed to the Template:IconLink (3rd Hook Stage). |
Kill | - | 1000 | Obtained after killing a Survivor by your own hands. |
Spending
Points can be used to unlock Nodes from a Character's Bloodweb, containing Unlockables. As points are not unique to each Character, a Player can use Bloodpoints obtained from playing for example as a particular Survivor to upgrade another Survivors' or the Killers' Bloodwebs.
Nodes come in different Rarities that depend on the type of Unlockable they display. Their cost is directly linked to their Rarity.
Node Costs
Icon | Rarity | Cost in Template:IconLink |
---|---|---|
Common | ||
Uncommon | ||
Rare | ||
Very Rare | ||
Ultra Rare | ||
Teachable |
Unlockables affecting Bloodpoints
Perks
Template:PerkTemplate:PerkTemplate:PerkIcon | Name | Description |
---|---|---|
Barbecue & Chilli | Template:Perk desc | |
Hex: Thrill of the Hunt | Template:Perk desc |
Add-ons
Template:Add-on TableTemplate:Add-on TableTemplate:Add-on TableTemplate:Add-on TableTemplate:Add-on TableIcon | Name | Stacks? | Tinkerer? | Rarity | Description | Power |
---|---|---|---|---|---|---|
Blackened Catalyst | ||||||
Bubba's Chainsaw | ||||||
Chainsaw | ||||||
Evil Within | ||||||
Evil Within |
Change Log
- Patch 1.0.2
- Killers are now awarded bonus points if a Survivor disconnects (625 Brutality Points)
- Killers are now awarded sacrifice points if a Survivor leaves the game (1250 Sacrifice Points)
- Hidden Change: Reunited bonus from +150 --> +200
- Hidden Change: Stunned Killer bonus from +800 --> +1000
Trivia
- Bloodpoints gained from "on-going" actions such as bleeding and repairs will show up after the action "completes". For example:
- A bleeding survivor is healed or hooked --> the killer gets points for causing bleeding
- Generator repair is finished / the Survivor leaves the generator --> the Survivor gets points for repair.
- Perks that increase Bloodpoint earnings change the in-game value, but the Bloodpoint cap for that category remains the same
- Offerings that increase Bloodpoint earnings only apply after the game ends; they do not change the in-game values
- Offerings make it possible to technically earn more than the cap for a category
- Before the introduction of Iridescent Shards in Patch 1.2.0, Bloodpoints were the only currency in the game.