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[[File:IconHelp bloodpoints.png|frameless|right]]
 
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[[File:IconHelp bloodpoints.png|right|128px]]
 
'''{{PAGENAME}}''' ''(BP)'' are one of '''{{clr|2|{{CurrNom}}}}''' in-game currencies featured in ''{{IconLink|Dead by Daylight}}''.
 
'''{{PAGENAME}}''' ''(BP)'' are one of '''{{clr|2|{{CurrNom}}}}''' in-game currencies featured in ''{{IconLink|Dead by Daylight}}''.
   
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== Obtaining Bloodpoints ==
 
== Obtaining Bloodpoints ==
  +
:''For a list of all in-game Score Events that reward Players with Bloodpoints, please refer to the respective [[Score Events|Article]].''
 
'''{{PAGENAME}}''' can be obtained either during the Trials by performing certain actions or from the {{IconLink|Shrine of Secrets}} by purchasing a {{IconLink|Teachable Perk}} that was already unlocked.
 
'''{{PAGENAME}}''' can be obtained either during the Trials by performing certain actions or from the {{IconLink|Shrine of Secrets}} by purchasing a {{IconLink|Teachable Perk}} that was already unlocked.
   
 
During a Trial, '''{{PAGENAME}}''' are earned in '''{{clr|2|4}}''' different Categories, that differ between {{IconLink|Survivors}} and {{IconLink|Killers}}.
 
During a Trial, '''{{PAGENAME}}''' are earned in '''{{clr|2|4}}''' different Categories, that differ between {{IconLink|Survivors}} and {{IconLink|Killers}}.
   
Each Categories are capped at '''{{clr|8|8,000}}'''.
+
All Categories are capped at '''{{clr|8|8,000}}''' and a sound cue plays when that threshold is reached:
  +
[[File:SoundCue scoreMax.ogg|left]]
  +
{{-}}
   
 
=== Survivor Categories ===
 
=== Survivor Categories ===
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* {{IconLink|Sacrifice}} - Hooking, [[Killing]], and Sacrificing Survivors for the pleasure of The {{IconLink|Entity}}.
 
* {{IconLink|Sacrifice}} - Hooking, [[Killing]], and Sacrificing Survivors for the pleasure of The {{IconLink|Entity}}.
   
 
== Score Events ==
 
The following lists feature all Score Events currently present in the Game:
 
 
===<span style="font-variant:small-caps;"><big>Bloodpoints for Survivors</big></span>===
 
====[[File:DailyRitualIcon_objectives.png|64x64px]]Objectives====
 
{| class="wikitable"
 
|-
 
! Name !! Minimum<br>(if on-going) !! Fixed value !! Maximum<br>(if on-going) !! Description
 
|- style="text-align:center"
 
! Coop Action
 
| 1
 
| -
 
| 8,000 (Category Cap)
 
| Obtained from progress towards repairing a {{IconLink|Generator}} together with another Survivor.<br>The amount of '''{{PAGENAME}}''' received will range dependent on the two or more players' contribution towards repairing from start to end.
 
|- style="text-align:center"
 
! Good Skill Check
 
| -
 
| 50
 
| -
 
| Obtained after performing an action involving an Objectives {{IconLink|Skill Check}} after hitting the non-critical zone.
 
<br>BPs for Sealing one of The {{IconLink|Demogorgon}}'s portals Skill Checks will also count towards Objectives, despite the interaction's BPs counting towards ''Boldness''.</br>
 
|- style="text-align:center"
 
! Great Skill Check
 
| -
 
| 300
 
| -
 
| Obtained after performing an action involving an Objectives {{IconLink|Skill Check}} after hitting the critical zone.
 
<br>BPs for Sealing one of The {{IconLink|Demogorgon}}'s portals Skill Checks will also count towards Objectives, despite its BPs counting towards ''Boldness''.</br>
 
|- style="text-align:center"
 
! Hex Skill Check
 
| -
 
| 150
 
| -
 
| (Obsolete) Obtained after performing an action involving an Objectives {{IconLink|Skill Check}}, such as repairing a {{IconLink|Generator}}.<br>This is obtained after hitting the critical zone under the influence of the old version of {{IconLink|Hex: Ruin}}.
 
|- style="text-align:center"
 
! Repairs
 
| 1
 
| -
 
| 1250
 
| Obtained from progress towards repairing a {{IconLink|Generator}}.<br>Points received will range dependent on the Player's contribution towards repairing from start to end.
 
|- style="text-align:center"
 
! Map Scout
 
| -
 
| 250
 
| -
 
| Obtained when tracking an Objective by using a {{IconLink|Map}}.
 
|- style="text-align:center"
 
! Chest Searched
 
| 1
 
| -
 
| 250
 
| Obtained when searching through a {{IconLink|Chest}}.
 
|- style="text-align:center"
 
! Unlocking
 
| 1
 
| -
 
| 1250
 
| Obtained when unlocking the {{IconLink|Exit Gates}}.
 
|- style="text-align:center"
 
! Hatch Escape
 
| -
 
| 2500
 
| -
 
| Obtained when escaping through the {{IconLink|Hatch}}.
 
|- style="text-align:center"
 
! Hatch Open
 
| -
 
| 2000
 
| -
 
| Obtained when opening the {{IconLink|Hatch}} with a {{IconLink|Dull Key}} or a {{IconLink|Skeleton Key}}.
 
|- style="text-align:center"
 
! Lunar Generator
 
| -
 
| 4500
 
| -
 
| Obtained when any Survivor has repaired a '''Lunar Generator''', limited to the [[Howling Grounds]] [[Event]].
 
|- style="text-align:center"
 
! Macabre Search
 
| -
 
| 100
 
| -
 
| Obtained when a Survivor interacts with a {{IconLink|Jigsaw Box}}.
 
|- style="text-align:center"
 
! Cocktail Party
 
| -
 
| 4500
 
| -
 
| Obtained when any Survivor has repaired a '''Frozen Cocktail Machine''', limited to Survivors who have played a {{IconLink|BBQ Invitation}} Offering and also limited to the [[Scorching Summer BBQ]] [[Event]].
 
|- style="text-align:center"
 
! Nectar Harvested
 
| -
 
| 4000
 
| -
 
| Obtained when any Survivor has harvested a '''Visceral Canker''', limited to Survivors who have played a {{IconLink|Pustula Petals}} Offering and also limited to the [[The Hallowed Blight]] [[Event]].
 
|- style="text-align:center"
 
! Vessel Unhook
 
| -
 
| 1000
 
| -
 
| Obtained upon unhooking a '''Lunar Vessel''', limited to Survivors who have played a {{IconLink|Red Envelope}} Offering and also limited to the [[Moonrise]] [[Event]].
 
|- style="text-align:center"
 
! Vessel Held
 
| -
 
| 500
 
| -
 
| Obtained on a regular basis while carrying a '''Lunar Vessel''', limited to Survivors who have played a {{IconLink|Red Envelope}} Offering and also limited to the [[Moonrise]] [[Event]].
 
|- style="text-align:center"
 
! Escaped With Vessel
 
| -
 
| 5000
 
| -
 
| Obtained after escaping the Trial with a '''Lunar Vessel''', limited to Survivors who have played a {{IconLink|Red Envelope}} Offering and also limited to the [[Moonrise]] [[Event]].
 
|- style="text-align:center"
 
! Tenacious
 
| -
 
| 500
 
| -
 
| Obtained after repairing a {{IconLink|Generator}} when the {{IconLink|Hatch}} is open.
 
|}
 
 
====[[File:dailyRitualIcon_survival.png|64px]]<span style="font-variant:small-caps;"><big>Survival</big></span>====
 
{| class="wikitable"
 
|-
 
! Name !! Minimum<br>(if on-going) !! Fixed value !! Maximum<br>(if on-going) !! Description
 
|- style="text-align:center"
 
! Killer Grasp Escape
 
| -
 
| 500
 
| -
 
| Obtained after wiggling your way out of the Killer's grasp.
 
|- style="text-align:center"
 
!Killer Stun
 
| -
 
|500
 
| -
 
|Obtained after stunning a Killer using {{IconLink|Head On}}or {{IconLink|Decisive Strike}}.
 
|- style="text-align:center"
 
! Struggle
 
| 1
 
| -
 
| 8,000 (Category Cap)
 
| Obtained during the '''''Struggle Phase''''', which marks the the second Hook Stage. Points received will increase the longer the player ''struggled'' on the Hook before being sacrificed.
 
 
As it is directly tied to how long the Struggle Phase lasts, it is impossible to obtain much more than ~900 BPs.
 
|- style="text-align:center"
 
! Heal
 
| 1
 
| -
 
| 300 or 350
 
| Obtained after healing oneself.
 
{{IconLink|Inner Strength}} and {{IconLink|Second Wind}} heals only award 300 BPs, while healing oneself directly awards 350 BPs at the most.
 
|- style="text-align:center"
 
! Good Skill Check
 
| -
 
| 50
 
| -
 
| Obtained after performing an action involving a Survival {{IconLink|Skill Check}}, such as self-healing.<br>This is obtained after hitting the non-critical zone.
 
|- style="text-align:center"
 
! Great Skill Check
 
| -
 
| 150
 
| -
 
| Obtained after performing an action involving a Survival {{IconLink|Skill Check}}, such as self-healing.<br>This is obtained after hitting the critical zone.
 
|- style="text-align:center"
 
! Survived
 
| -
 
| 5000
 
| -
 
| Obtained after having escaped through the {{IconLink|Exit Gates}} or the {{IconLink|Hatch}} or if the Killer left the game.
 
|- style="text-align:center"
 
! Trap Escape
 
| -
 
| 500
 
| -
 
| Obtained after freeing oneself from a {{IconLink|Bear Trap}}.
 
|- style="text-align:center"
 
! Hook Escape
 
| -
 
| 1500
 
| -
 
| Obtained after freeing oneself from a {{IconLink|Hook}}.
 
|- style="text-align:center"
 
! Distraction
 
| -
 
| 150
 
| -
 
| Obtained after igniting a {{IconLink|Chinese Firecracker}} or a {{IconLink|Winter Party Starter}}.
 
|- style="text-align:center"
 
! Woke up!
 
| -
 
| 100
 
| -
 
| Obtained after waking yourself up from the [[Dream World]].
 
|- style="text-align:center"
 
! Snapped Out Of It
 
| -
 
| 200
 
| -
 
| Obtained after snapping yourself out it, reducing {{IconLink|Madness}} III to {{IconLink|Madness}} I.
 
|- style="text-align:center"
 
! Trap Escape
 
| -
 
| 400
 
| -
 
| Obtained after freeing oneself from a {{IconLink|Reverse Bear Trap}}.
 
|- style="text-align:center"
 
! Purify
 
| -
 
| 100
 
| -
 
| Obtained after cleansing oneself from Infection at a {{IconLink|Pool of Devotion}}.
 
|- style="text-align:center"
 
! Pressure
 
| -
 
| 250
 
| -
 
| Obtained if you are the last Survivor alive upon triggering the {{IconLink|Endgame Collapse}}.
 
|- style="text-align:center"
 
! Release
 
| -
 
| 1500
 
| -
 
| Obtained when opening an {{IconLink|Exit Gate}} during the {{IconLink|Endgame Collapse}} Phase as the last Survivor.
 
|- style="text-align:center"
 
! Outlast
 
| -
 
| 250
 
| -
 
| Obtained after outlasting being Marked by The {{IconLink|Ghost Face}}.
 
|- style="text-align:center"
 
! Fully Mended
 
| -
 
| 100
 
| -
 
| Obtained after fully mending yourself from the '''''{{IconLink|Deep Wound}}''''' '''Status Effect'''.
 
|- style="text-align:center"
 
! Obsession Escaped
 
| -
 
| 1500
 
| -
 
| Obtained after escaping a Trial as the Killer's {{IconLink|Obsession}}.
 
|- style="text-align:center"
 
! Obsession Dead
 
| -
 
| 1000
 
| -
 
| Obtained after dying as the Killer's {{IconLink|Obsession}}.
 
|- style="text-align:center"
 
! Wiggle
 
| 1
 
| -
 
| 400
 
| Obtained from progress towards wiggling when being carried by the Killer.
 
|- style="text-align:center"
 
! Abandoned
 
| -
 
| 600
 
| -
 
| Obtained when another Survivor disconnects from the Trial.
 
|- style="text-align:center"
 
! Resistance
 
| 20
 
| -
 
| 8,000 (Category Cap)
 
| Obtained when resisting being reeled in by The {{IconLink|Deathslinger}}.
 
|- style="text-align:center"
 
! Breakaway / Too Close for Comfort
 
| -
 
| 250 / 450
 
| -
 
| Obtained breaking free from the ''Speargun'' against The {{IconLink|Deathslinger}}.<br>450 BPs are only obtained when you break free within '''{{clr|2|3 metres}}''' of The Deathslinger.
 
|}
 
 
====[[File:dailyRitualIcon_altruism.png|64px]]<span style="font-variant:small-caps;"><big>Altruism</big></span>====
 
{| class="wikitable"
 
|-
 
! Name !! Minimum<br>(if on-going) !! Fixed value !! Maximum<br>(if on-going) !! Description
 
|- style="text-align:center"
 
! Assist
 
| -
 
| 250 / 315
 
| -
 
| Obtained for being near another Survivor who's in danger or on the Hook.<br>315 BPs are only obtained after the {{IconLink|Exit Gates}} have become powered.
 
|- style="text-align:center"
 
!Coop Action
 
|1
 
| -
 
|8,000 (Category Cap)
 
|Obtained from progress towards healing a Survivor together with another Survivor.<br>The amount of '''{{PAGENAME}}''' received will range dependent on the two or more players' contribution towards healing from start to end.
 
|- style="text-align:center"
 
! Distraction
 
| -
 
| 250
 
| -
 
| Obtained after having helped another Survivor escape the Killer.
 
|- style="text-align:center"
 
! Heal
 
| 1
 
| -
 
| 500
 
| Obtained for healing another Survivor without a {{IconLink|Med-Kit}}.
 
|- style="text-align:center"
 
! Trap Rescue
 
| -
 
| 1000 / 1250
 
| -
 
| Obtained for freeing another Survivor from a {{IconLink|Bear Trap}}.<br>1250 BPs are only obtained after the {{IconLink|Exit Gates}} have become powered.
 
|- style="text-align:center"
 
! Killer Grasp Rescue
 
| -
 
| 1250
 
| -
 
| Obtained for freeing another Survivor from the Killer's grasp.
 
|- style="text-align:center"
 
! Good Skill Check
 
| -
 
| 50
 
| -
 
| Obtained after performing an action involving an Altruism {{IconLink|Skill Check}}, such as healing.<br>This is obtained after hitting the non-critical zone.
 
|- style="text-align:center"
 
! Great Skill Check
 
| -
 
| 150
 
| -
 
| Obtained after performing an action involving an Altruism {{IconLink|Skill Check}}, such as healing.<br>This is obtained after hitting the critical zone.
 
|- style="text-align:center"
 
! Hook Rescue
 
| -
 
| 1000
 
| -
 
| Obtained after freeing another Survivor from the {{IconLink|Hook}}.
 
|- style="text-align:center"
 
! Reunited
 
| -
 
| 200
 
| -
 
| Received when meeting other Survivors for the first time in the trial.
 
|- style="text-align:center"
 
! Protection
 
| -
 
| 200
 
| -
 
| Obtained when taking a hit from the Killer within '''10 metres''' of an injured Survivor or when the Killer is carrying another Survivor. Can be triggered once every '''{{clr|2|3 seconds}}'''.
 
|- style="text-align:center"
 
! Wake up!
 
| -
 
| 150
 
| -
 
| Obtained when waking up another Survivor.
 
|- style="text-align:center"
 
! Safe Hook Rescue
 
| -
 
| 500
 
| -
 
| Obtained 10 seconds after unhooking a Survivor, if the unhooked Survivor has not been put in the [[Dying State|dying state]].
 
|- style="text-align:center"
 
! Late Heal
 
| -
 
| 750
 
| -
 
| Obtained when healing another Survivor one {{IconLink|Health State}} during the {{IconLink|Endgame Collapse}} Phase.
 
|- style="text-align:center"
 
! Late Rescue
 
| -
 
| 2000
 
| -
 
| Obtained when rescuing another Survivor during the {{IconLink|Endgame Collapse}} Phase.
 
|}
 
 
====[[File:dailyRitualIcon_boldness.png|64px]]<span style="font-variant:small-caps;"><big>Boldness</big></span>====
 
{| class="wikitable"
 
|-
 
! Name !! Minimum<br>(if on-going) !! Fixed value !! Maximum<br>(if on-going) !! Description
 
|- style="text-align:center"
 
! Bold
 
| 1
 
| -
 
| 250
 
| Obtained for hiding near the Killer.<br>The amount of points will increase the longer a Survivor lurks near the Killer and will be awarded once the Survivor leaves the Killer's vicinity.<br>Exiting from a {{IconLink|Locker}} within the Killer's vicinity awards 50 BPs.
 
|- style="text-align:center"
 
! Chased
 
| 1
 
| -
 
| 8,000 (Category Cap)
 
| Obtained for being chased by the Killer.
 
|- style="text-align:center"
 
! Escaped
 
| -
 
| 400
 
| -
 
| Obtained after escaping from the Killer during a chase.
 
|- style="text-align:center"
 
! Killer Stun
 
| -
 
| 1000
 
| -
 
| Obtained after stunning a Killer with a {{IconLink|Pallet}}.
 
|- style="text-align:center"
 
! Killer Blind
 
| -
 
| 400 / 500
 
| -
 
| Obtained for blinding a Killer with a {{IconLink|Flashlight}} not during a chase.<br>500 BPs are only obtained during a chase.
 
|- style="text-align:center"
 
! Killer Burn
 
| -
 
| 350
 
| -
 
| Obtained for blind stunning a cloaked {{IconLink|Wraith}} or blink-charging {{IconLink|Nurse}} with a {{IconLink|Flashlight}}.
 
|- style="text-align:center"
 
! Hook Sabotage
 
| 1
 
| -
 
| 500
 
| Obtained from progress towards sabotaging a {{IconLink|Hook}}.
 
|- style="text-align:center"
 
! Trap Disarm
 
| -
 
| 300
 
| -
 
| Obtained after disarming a {{IconLink|Bear Trap}}.
 
|- style="text-align:center"
 
! Hag Trap Disarm
 
| -
 
| 400
 
| -
 
| Using a {{IconLink|Flashlight}} on a non-activated Phantasm Trap.
 
|- style="text-align:center"
 
! Cleansed
 
| -
 
| 1000 / 1500
 
| - || Obtained after cleansing a {{IconLink|Totem}}.
 
Dull Totems award 1000 BPs each. Hex Totems award 1500 BPs each.
 
|- style="text-align:center"
 
! Basement Time
 
| 1
 
| -
 
| 8,000 (Category Cap)
 
| Obtained for being inside the {{IconLink|Basement}}.<br>The points are awarded after leaving the Basement.
 
|- style="text-align:center"
 
! Reveal
 
| -
 
| 500
 
| -
 
| Obtained after revealing the {{IconLink|Ghost Face}}.
 
|- style="text-align:center"
 
! Seal Portal
 
| 1
 
| -
 
| 120
 
| Obtained by sealing one of The {{IconLink|Demogorgon}}'s portals.
 
|- style="text-align:center"
 
! Portal Sealed
 
| -
 
| 100
 
| -
 
| Obtained after sealing one of The {{IconLink|Demogorgon}}'s portals.
 
|- style="text-align:center"
 
! Near-Miss
 
| -
 
| 250
 
| -
 
| Obtained after avoiding a ''Speargun'' shot within '''{{clr|2|1 metre}}''' against The {{IconLink|Deathslinger}}.
 
|- style="text-align:center"
 
! Chain-Breaker
 
| 100
 
| -
 
| 8,000 (Category Cap)
 
| Obtained after continuously resisting being reeled in by The {{IconLink|Deathslinger}} until the chain breaks.
 
|}
 
 
===<span style="font-variant:small-caps;"><big>Bloodpoints for Killers</big></span>===
 
====[[File:dailyRitualIcon_brutality.png|64px]]<span style="font-variant:small-caps;"><big>Brutality</big></span>====
 
{| class="wikitable"
 
|-
 
! Name !! Minimum<br>(if on-going) !! Fixed value !! Maximum<br>(if on-going) !! Description
 
|- style="text-align:center"
 
! Catch
 
| -
 
| 600
 
| -
 
| Obtained after interrupting a Survivor mid-animation by grabbing them.
 
|- style="text-align:center"
 
! Hit
 
| -
 
| 300
 
| -
 
| Obtained after hitting a Survivor.
 
|- style="text-align:center"
 
! Destruction
 
| -
 
| 100
 
| -
 
| Obtained after breaking a {{IconLink|Pallet}}.
 
|- style="text-align:center"
 
! Damage Generator
 
| -
 
| 100
 
| -
 
| Obtained after damaging a {{IconLink|Generator}}.
 
|- style="text-align:center"
 
! Quitter Bonus
 
| 625
 
| -
 
| 2500
 
| Obtained post-trial after a Survivor has disconnected from the Game.<br>In order to get the maximum amount, all '''{{clr|2|4}}''' Survivors have to disconnect.
 
|- style="text-align:center"
 
! Corrupt Purge Damage
 
| -
 
| 300
 
| -
 
| Obtained after hitting a Survivor with '''Corrupt Purge''' as The {{IconLink|Plague}}.
 
|- style="text-align:center"
 
! Sickness Damage
 
| -
 
| 300
 
| -
 
| Obtained after a Survivor infected with '''Vile Purge''' gets afflicted with the '''''{{IconLink|Broken}}''''' '''Status Effect'''.
 
|- style="text-align:center"
 
! Marked Stab
 
| -
 
| 500
 
| -
 
| Obtained after hitting an Exposed Survivor as The {{IconLink|Ghost Face}}.
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Demon Strike
 
| -
 
| 500
 
| -
 
| Obtained after hitting a Survivor with a '''Demon Strike''' as The {{IconLink|Oni}}.
 
|}
 
 
====[[File:dailyRitualIcon_deviousness.png|64px]]<span style="font-variant:small-caps;"><big>Deviousness</big></span>====
 
{| class="wikitable"
 
|-
 
! Name !! Minimum<br>(if on-going) !! Fixed value !! Maximum<br>(if on-going) !! Description
 
|- style="text-align:center"
 
! Bleeding
 
| 1
 
| -
 
| 8,000 (Cap)
 
| Obtained after an injured Survivor is healed back to [[Healthy]].<br>The amount of awarded points depends on the amount of time they were in the {{IconLink|Injured State}}.
 
|- style="text-align:center"
 
! Death
 
| -
 
| 50
 
| -
 
| Obtained after a Survivors bleeds out in the {{IconLink|Dying State}}.<br>It takes Survivors '''{{clr|2|240 seconds}}''' to bleed out.
 
|- style="text-align:center"
 
! Set Trap
 
| -
 
| 100
 
| -
 
| Obtained after setting a {{IconLink|Bear Trap}} as The {{IconLink|Trapper}}.
 
|- style="text-align:center"
 
! Trapped
 
| -
 
| 1000
 
| -
 
| Obtained after a Survivor walked into a {{IconLink|Bear Trap}}.
 
|- style="text-align:center"
 
! Trap Grab
 
| -
 
| 500
 
| -
 
| Obtained when grabbing a Survivor out of {{IconLink|Bear Trap}}.
 
|- style="text-align:center"
 
! Surprise Attack
 
| -
 
| 550
 
| -
 
| Obtained when successfully landing the first attack on a Survivor shortly after uncloaking as The {{IconLink|Wraith}} or landing an attack shortly after blinking on a repairing Survivor with The {{IconLink|Nurse}}.
 
|- style="text-align:center"
 
! Stalker
 
| 1
 
| -
 
| 8,000 (Cap)
 
| Obtained while stalking the Survivor as The {{IconLink|Shape}} , stalking the Survivor as The {{IconLink|Ghost Face}} or as a cloaked {{IconLink|Wraith}}.('''100 points per second''')
 
|- style="text-align:center"
 
! Chainsaw Sprint
 
| 1
 
| -
 
| 8,000 (Cap)
 
| Obtained after stopping a Chainsaw Sprint as The {{IconLink|Hillbilly}}
 
|- style="text-align:center"
 
! Chainsaw Run
 
| -
 
| 100
 
| -
 
| Obtained after fully revving [[Bubba's Chainsaw]] and breaking into a Chainsaw Sweep while chasing a Survivor as the {{IconLink|Cannibal}}.
 
|- style="text-align:center"
 
! Chainsaw Hit
 
| -
 
| 850
 
| -
 
| Obtained after hitting a Survivor with the Chainsaw as The {{IconLink|Hillbilly}} or The {{IconLink|Cannibal}}.
 
|- style="text-align:center"
 
! Precise Blink
 
| -
 
| 150
 
| -
 
| Obtained by blinking very close to a Survivor as The {{IconLink|Nurse}}.
 
|- style="text-align:center"
 
! Lethal Blink
 
| -
 
| 250
 
| -
 
| Obtained by landing a post-blink hit on a Survivor as The {{IconLink|Nurse}}.
 
|- style="text-align:center"
 
! Blink Grab
 
| -
 
| 200
 
| -
 
| Obtained by grabbing a survivor while blinking as The {{IconLink|Nurse}}.
 
|- style="text-align:center"
 
! Evil Within
 
| -
 
| 500
 
| -
 
| Obtained with each Tier-increase of Evil Within as The {{IconLink|Shape}}.
 
|- style="text-align:center"
 
! Set Trap
 
| -
 
| 25
 
| -
 
| Obtained after setting a {{IconLink|Phantasm Trap}} as The {{IconLink|Hag}}.
 
|- style="text-align:center"
 
! Trap Triggered
 
| -
 
| 200
 
| -
 
| Obtained after a Survivor triggered a {{IconLink|Phantasm Trap}}.
 
|- style="text-align:center"
 
! Phantasm Attack
 
| -
 
| 550
 
| -
 
| Obtained when successfully hitting a Survivor who set off a Phantasm Trap as The {{IconLink|Hag}}. The Hag does not need to teleport to the Phantasm Trap to achieve this Score Event.
 
|- style="text-align:center"
 
! Pacified
 
| 250
 
| -
 
| 1,740
 
| Obtained when a Survivor gets hit with the ''Shock Therapy'' Attack as The {{IconLink|Doctor}}.
 
|- style="text-align:center"
 
! Attack Bonus
 
| -
 
| 250
 
| -
 
| Obtained when landing a hit on a Survivor shortly after they were hit with a ''Shock Therapy'' Attack as The {{IconLink|Doctor}}.
 
|- style="text-align:center"
 
! Tranquillised
 
| -
 
| 150
 
| -
 
| Obtained when a Survivor gets hit with a ''Static Blast'' attack as The {{IconLink|Doctor}}.
 
|- style="text-align:center"
 
! Insanity
 
| -
 
| 1,000
 
| -
 
| Obtained after bringing all four Survivors to '''Madness Tier III''' as The {{IconLink|Doctor}}.
 
|- style="text-align:center"
 
! Madness Tier Up
 
| 200
 
| -
 
| 1,600
 
| Increase a Survivor's Madness Tier as The {{IconLink|Doctor}}.
 
|- style="text-align:center"
 
! Iridescent Order/Calm/Discipline/Restraint
 
| 10
 
| -
 
| 8,000 (Category Cap)
 
| Obtained when Survivors are afflicted by the aforementioned Afflictions applied by {{IconLink|Iridescent King}}.
 
|- style="text-align:center"
 
! Precise Shot
 
| -
 
| 500
 
| -
 
| Obtained when landing a hit on a Survivor by throwing Hatchet as The {{IconLink|Huntress}}.
 
|- style="text-align:center"
 
! Charged Shot
 
| -
 
| 300
 
| -
 
| Obtained when landing a hit on a Survivor by throwing fully-charged Hatchet as The {{IconLink|Huntress}}.
 
|- style="text-align:center"
 
! No One Escaped
 
| -
 
| 2500
 
| -
 
| Achieved by getting 4 kills in a Trial, letting no Survivor escape.
 
|- style="text-align:center"
 
! Dream Demon
 
| -
 
| 25
 
| -
 
| Obtained after a Survivor gets into the [[Dream World]].
 
|- style="text-align:center"
 
! Dream Chaser
 
| -
 
| 200
 
| -
 
| Obtained when The {{IconLink|Nightmare}} hits a survivor who is in the [[Dream World]].
 
|- style="text-align:center"
 
! Set Dream Snare
 
| -
 
| 25
 
| -
 
| Obtained when The {{IconLink|Nightmare}} sets a Dream Snare.
 
|- style="text-align:center"
 
! Dream Snare Triggered
 
| -
 
| 100
 
| -
 
| Obtained when a Survivor steps on a Dream Snare.
 
|- style="text-align:center"
 
! Set Dream Pallet
 
| -
 
| 50
 
| -
 
| Obtained when The {{IconLink|Nightmare}} sets a Dream Pallet.
 
|- style="text-align:center"
 
! Dream Pallet Triggered
 
| -
 
| 200
 
| -
 
| Obtained when a Survivor pulls down a Dream Pallet.
 
|- style="text-align:center"
 
! Dream Projection
 
| -
 
| 50
 
| -
 
| Obtained when The {{IconLink|Nightmare}} teleports, using Dream Projection.
 
|- style="text-align:center"
 
! Dream Master
 
| -
 
| 300
 
| -
 
| Obtained when The {{IconLink|Nightmare}} hits a Survivor shortly after teleporting with Dream Projection.
 
|- style="text-align:center"
 
! Ambush Dash
 
| -
 
| 250
 
| -
 
| Obtained when The Pig dashes forward in an Ambush attack towards a Survivor.
 
|- style="text-align:center"
 
! Ambush Hit
 
| -
 
| 500
 
| -
 
| Obtained when The Pig lands a successful hit with the Ambush attack.
 
|- style="text-align:center"
 
! Trap Set
 
| -
 
| 500
 
| -
 
| Obtained when The Pig puts a Reverse Bear Trap onto a Dying Survivor.
 
|- style="text-align:center"
 
! Intoxication
 
| -
 
| 150
 
| -
 
| Obtained when a Survivor gets intoxicated by The Clown's The Afterpiece Tonic.
 
|- style="text-align:center"
 
! Wasted
 
| -
 
| 300
 
| -
 
| Obtained when an intoxicated Survivor is downed by The Clown.
 
|- style="text-align:center"
 
! Bottle Toss
 
| -
 
| 300
 
| -
 
| Obtained when The Clown hits a Survivor with a bottle of The Afterpiece Tonic directly.
 
|- style="text-align:center"
 
! Haunting
 
| 1
 
| -
 
| 8,000 (Cap)
 
| Obtained after coming out of the Phase Walk as The {{IconLink|Spirit}}.
 
|- style="text-align:center"
 
! Grudge
 
| -
 
| 600
 
| -
 
| Obtained when The Spirit hits a Survivor shortly after coming out of a Phase Walk.
 
|- style="text-align:center"
 
! Possession
 
| -
 
| 850
 
| -
 
| Obtained when The Spirit grabs a Survivor shortly after coming out of a Phase Walk.
 
|- style="text-align:center"
 
! Frenzied
 
| 1
 
| -
 
| 8,000 (Cap)
 
| Obtained after coming out of Frenzy as The {{IconLink|Legion}}.
 
|- style="text-align:center"
 
! Deep Cut
 
| -
 
| 250
 
| -
 
| Obtained after hitting a Survivor during Frenzy as The {{IconLink|Legion}}.
 
|- style="text-align:center"
 
! Contagious
 
| -
 
| 25
 
| -
 
| Obtained after infecting an Obstacle with '''Vile Purge''' as The {{IconLink|Plague}}.
 
|- style="text-align:center"
 
! Infection
 
| 1
 
| 150
 
| 8,000 (Cap)
 
| Obtained after infecting a Survivor with '''Vile Purge''' as The {{IconLink|Plague}}.
 
 
This Score Event is unusual as it features a both a set amount of Points (150 when directly infecting Survivors) and a variable amount when Survivors get further infected with '''Vile Purge''' (2 points per 0.1 seconds).
 
|- style="text-align:center"
 
! Devotion
 
| -
 
| 100
 
| -
 
| Obtained after ingesting Corruption at a {{IconLink|Pool of Devotion}} as The {{IconLink|Plague}}.
 
|- style="text-align:center"
 
! Purge
 
| -
 
| 200
 
| -
 
| Obtained after putting a fully infected Survivor into the {{IconLink|Dying State}} as The {{IconLink|Plague}}.
 
|- style="text-align:center"
 
! Corrupted
 
| -
 
| 300
 
| -
 
| Obtained after injuring a Survivor with '''Corrupt Purge''' as The {{IconLink|Plague}}.
 
|- style="text-align:center"
 
! Hidden Stalker
 
| 1
 
| -
 
| 8,000 (Cap)
 
| Obtained after stalking a Survivor while leaning from a cover as The {{IconLink|Ghost Face}}.
 
|- style="text-align:center"
 
! Marked
 
| -
 
| 500
 
| -
 
| Obtained after fully stalking a Survivor as The {{IconLink|Ghost Face}}.
 
|- style="text-align:center"
 
! Silent Stab
 
| -
 
| 500
 
| -
 
| Obtained after hitting a Survivor while in '''Night Shroud''' as The {{IconLink|Ghost Face}}.
 
|- style="text-align:center"
 
! Sneaky Stab
 
| -
 
| 250
 
| -
 
| Obtained after hitting a Survivor while crouched as The {{IconLink|Ghost Face}}.
 
|- style="text-align:center
 
! Open Portal
 
| -
 
| 200
 
| -
 
| Obtained after setting a portal as The {{IconLink|Demogorgon}}.
 
|- style="text-align:center"
 
! Interdimensional Travel
 
| -
 
| 50
 
| -
 
| Obtained after traversing the '''Upside Down''' as The {{IconLink|Demogorgon}}.
 
|- style="text-align:center"
 
! Surprise Arrival
 
| -
 
| 200
 
| -
 
| Obtained after hitting a Survivor shortly after traversing the '''Upside Down''' as The {{IconLink|Demogorgon}}.
 
|- style="text-align:center"
 
! Shredded
 
| -
 
| 800
 
| -
 
| Obtained after hitting a Survivor with '''Shred''' as The {{IconLink|Demogorgon}}.
 
|- style="text-align:center"
 
! Gate Open
 
| -
 
| 500
 
| -
 
| Obtained after opening a powered {{IconLink|Exit Gate}}, triggering the [[Endgame Collapse]].
 
|- style="text-align:center"
 
! Hatch Close
 
| -
 
| 250
 
| -
 
| Obtained after closing the {{IconLink|Hatch}}, triggering the [[Endgame Collapse]].
 
|- style="text-align:center"
 
! Wrath
 
| -
 
| 250
 
| -
 
| Obtained after activating ''Blood Fury'' as The {{IconLink|Oni}}.
 
|- style="text-align:center"
 
! Demon Dash
 
| 1
 
| -
 
| 8,000 (Category Cap)
 
| Obtained after during ''Demon Dash'' as The {{IconLink|Oni}} (15 Bloodpoints per second).
 
|- style="text-align:center"
 
! Blood Orb
 
| -
 
| 25
 
| -
 
| Obtained after absorbing a '''Blood Orb''' as The {{IconLink|Oni}}.
 
|- style="text-align:center"
 
! Speared
 
| -
 
| 200
 
| -
 
| Obtained after spearing a Survivor as The {{IconLink|Deathslinger}}.
 
|- style="text-align:center"
 
! Sharpshooter
 
| -
 
| 200
 
| -
 
| Obtained after spearing a Survivor from far away as The {{IconLink|Deathslinger}}.
 
|- style="text-align:center"
 
! Reeling
 
| 20
 
| -
 
| 8,000 (Category Cap)
 
| Obtained when reeling in a Survivor as The {{IconLink|Deathslinger}}.
 
|- style="text-align:center"
 
! Off the Hook
 
| -
 
| 150
 
| -
 
| Obtained after inflicting the '''''{{IconLink|Deep Wound}}''''' on a Survivor as The {{IconLink|Deathslinger}}, due to them breaking free from the ''Speargun''.
 
|- style="text-align:center"
 
! Reeled In
 
| -
 
| 350
 
| -
 
| Obtained after hitting a reeled in Survivor as The {{IconLink|Deathslinger}}.
 
|}
 
 
====[[File:dailyRitualIcon_hunter.png|64px]]<span style="font-variant:small-caps;"><big>Hunter</big></span>====
 
{| class="wikitable"
 
|-
 
! Name !! Minimum<br>(if on-going) !! Fixed value !! Maximum<br>(if on-going) !! Description
 
|- style="text-align:center"
 
! Chase
 
| 1
 
| -
 
| 8,000 (Cap)
 
| Obtained after chasing a Survivor ('''10 points per second''').
 
|- style="text-align:center"
 
! Survivor Found
 
| -
 
| 400
 
| -
 
| Obtained after finding a Survivor.
 
|- style="text-align:center"
 
! Catch
 
| -
 
| 600
 
| -
 
| Obtained after finding a Survivor in a {{IconLink|Locker}}.
 
|}
 
 
====[[File:dailyRitualIcon_sacrifice.png|64px]]<span style="font-variant:small-caps;"><big>Sacrifice</big></span>====
 
{| class="wikitable"
 
|-
 
! Name !! Minimum<br>(if on-going) !! Fixed value !! Maximum<br>(if on-going) !! Description
 
|- style="text-align:center"
 
! Caught!
 
| -
 
| 500
 
| -
 
| Obtained after putting a Survivor on a {{IconLink|Hook}}.
 
|- style="text-align:center"
 
! Hooked
 
| -
 
| 200
 
| -
 
| Obtained after beginning the summoning phase (1st Hook Stage).
 
|- style="text-align:center"
 
! Entity Summoned
 
| -
 
| 200
 
| -
 
| Obtained after beginning the struggle phase (2nd Hook Stage).
 
|- style="text-align:center"
 
! Sacrifice Completed
 
| -
 
| 200
 
| -
 
| Obtained after a Survivor is freed from a '''Hook''' or being sacrificed to the {{IconLink|Entity}} (3rd Hook Stage).
 
|- style="text-align:center"
 
! Kill
 
| -
 
| 1000
 
| -
 
| Obtained after [[Killing]] a Survivor by your own hand.
 
|- style="text-align:center"
 
! Game Over
 
| -
 
| 500
 
| -
 
| Obtained when a Survivor is killed by a Reverse Bear Trap.
 
|- style="text-align:center"
 
! Lunar Hook
 
| -
 
| 5500
 
| -
 
| Obtained when any Survivor is hooked for the first time on a '''Lunar Hook''', limited to the [[Howling Grounds]] [[Event]].
 
|- style="text-align:center"
 
! Sausage Sizzle!
 
| -
 
| 5500
 
| -
 
| Obtained when any Survivor is hooked for the first time on a '''Grill Hook''' and if the Killer has burnt a {{IconLink|BBQ Invitation}} Offering, also limited to the [[Scorching Summer BBQ]] [[Event]].
 
|- style="text-align:center"
 
! Nectar Harvested
 
| -
 
| 5000
 
| -
 
| Obtained when any Survivor is hooked for the first time on a '''Visceral Hook''' and if the Killer has burnt a {{IconLink|Pustula Petals}} Offering, also limited to the [[The Hallowed Blight]] [[Event]].
 
|- style="text-align:center"
 
! Late Hook
 
| -
 
| 250
 
| -
 
| Obtained after hooking a Survivor during the [[Endgame Collapse]] Phase.
 
|- style="text-align:center"
 
! Late Sacrifice
 
| -
 
| 500
 
| -
 
| Obtained after sacrificing a Survivor during the [[Endgame Collapse]] Phase.
 
|- style="text-align:center"
 
! Time's Up
 
| -
 
| 500
 
| -
 
| Obtained when The {{IconLink|Entity}} kills a Survivor after the [[Endgame Collapse]] timer has expired.
 
|}
 
   
 
== Spending ==
 
== Spending ==
Line 1,090: Line 43:
   
 
=== Node Costs ===
 
=== Node Costs ===
  +
{{Node Cost}}
  +
  +
  +
== Unlockables affecting Bloodpoints ==
  +
=== Survivor Add-ons ===
 
{| class="wikitable"
 
{| class="wikitable"
  +
! Icon !! Name !! Description !! Item
|+
 
 
|-
 
|-
  +
{{Add-on Table|Needle & Thread|2}}
! Icon !! Rarity !! Cost in {{IconLink|Bloodpoints}}
 
  +
! rowspan="2"| {{IconLink|Med-Kit}}
 
|-
 
|-
  +
{{Add-on Table|Surgical Suture|3}}
! [[File:Dbd-addons-common.png|64px]] !! '''{{clr|1|Common}}'''
 
| <center>'''3,000 BPs'''</center>
 
|-
 
! [[File:Dbd-addons-uncommon.png|64px]] !! '''{{clr|2|Uncommon}}'''
 
| <center>'''4,000 BPs'''</center>
 
|-
 
! [[File:Dbd-addons-rare.png|64px]] !! '''{{clr|3|Rare}}'''
 
| <center>'''5,000 BPs'''</center>
 
|-
 
! [[File:Dbd-addons-veryrare.png|64px]] !! '''{{clr|4|Very Rare}}'''
 
| <center>'''6,000 BPs'''</center>
 
|-
 
! [[File:Dbd-addons-ultrarare.png|64px]] !! '''{{clr|5|Ultra Rare}}'''
 
| <center>'''7,000 BPs'''</center>
 
|-
 
! [[File:Dbd-perks-teachable.png|64px]] !! '''{{clr|6|Teachable}}'''
 
| <center>'''5,000 BPs'''</center>
 
 
|}
 
|}
   
  +
=== Killer Add-ons ===
 
== Unlockables affecting Bloodpoints ==
 
=== Add-ons ===
 
 
{| class="wikitable"
 
{| class="wikitable"
! Icon !! Name !! Rarity !! Description !! Power
+
! Icon !! Name !! Description !! Power
 
|-
 
|-
 
{{Add-on Table|Padded Jaws|1}}
 
{{Add-on Table|Padded Jaws|1}}
Line 1,126: Line 67:
 
! {{IconLink|Blackened Catalyst}}
 
! {{IconLink|Blackened Catalyst}}
 
|-
 
|-
{{Add-on Table|Speed Limiter|2}}
+
{{Add-on Table|Placebo Tablet|1}}
  +
! {{IconLink|Blighted Corruption}}
  +
|-
  +
{{Add-on Table 2|Speed Limiter|2}}
 
! {{IconLink|Bubba's Chainsaw}}
 
! {{IconLink|Bubba's Chainsaw}}
 
|-
 
|-
{{Add-on Table|Speed Limiter|2}}
+
{{Add-on Table 2|Speed Limiter|2}}
 
! {{IconLink|Chainsaw}}
 
! {{IconLink|Chainsaw}}
  +
|-
  +
{{Add-on Table|Kid's Drawing|1}}
  +
! {{IconLink|Dream Demon}}
 
|-
 
|-
 
{{Add-on Table|Vanity Mirror|4}}
 
{{Add-on Table|Vanity Mirror|4}}
Line 1,136: Line 83:
 
|-
 
|-
 
{{Add-on Table|Scratched Mirror|4}}
 
{{Add-on Table|Scratched Mirror|4}}
|-
 
{{Add-on Table|Needle & Thread|2}}
 
! rowspan="2"| {{IconLink|Med-Kit}}
 
|-
 
{{Add-on Table|Surgical Suture|3}}
 
 
|-
 
|-
 
{{Add-on Table|White Nit Comb|1}}
 
{{Add-on Table|White Nit Comb|1}}
Line 1,148: Line 90:
 
|-
 
|-
 
{{Add-on Table|Anxious Gasp|3}}
 
{{Add-on Table|Anxious Gasp|3}}
  +
|-
  +
{{Add-on Table|Rickety Chain|1}}
  +
! {{IconLink|The Redeemer}}
 
|-
 
|-
 
{{Add-on Table|"The Beast" - Soot|1}}
 
{{Add-on Table|"The Beast" - Soot|1}}
 
! {{IconLink|Wailing Bell}}
 
! {{IconLink|Wailing Bell}}
|-
 
{{Add-on Table|Kid's Drawing|1}}
 
! {{IconLink|Dream Demon}}
 
 
|}
 
|}
   
Line 1,159: Line 101:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Icon !! Name !! Description !! Rarity !! Cost
+
! Icon !! Name !! Description
 
|-
 
|-
 
{{Offering Table|Bog Laurel Sachet|1}}
 
{{Offering Table|Bog Laurel Sachet|1}}
Line 1,194: Line 136:
 
=== Killer Offerings ===
 
=== Killer Offerings ===
 
{| class="wikitable"
 
{| class="wikitable"
! Icon !! Name !! Description !! Rarity !! Cost
+
! Icon !! Name !! Description
 
|-
 
|-
 
{{Offering Table|Tanager Wreath|1}}
 
{{Offering Table|Tanager Wreath|1}}
Line 1,227: Line 169:
 
=== Killer and Survivor Offerings ===
 
=== Killer and Survivor Offerings ===
 
{| class="wikitable"
 
{| class="wikitable"
! Icon !! Name !! Description !! Rarity !! Cost
+
! Icon !! Name !! Description
 
|-
 
|-
 
{{Offering Table|Bloody Party Streamers|3}}
 
{{Offering Table|Bloody Party Streamers|3}}
 
|-
 
|-
 
{{Offering Table|Gruesome Gateau|7}}
 
{{Offering Table|Gruesome Gateau|7}}
  +
|-
  +
{{Offering Table|Ghastly Gateau|8}}
 
|}
 
|}
   
Line 1,258: Line 202:
 
{{Perk Table|We're Gonna Live Forever}}
 
{{Perk Table|We're Gonna Live Forever}}
 
|}
 
|}
 
   
 
== Change Log ==
 
== Change Log ==
Line 1,350: Line 293:
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
'''{{PAGENAME}}'''Icon2.png|The current Icon for '''{{PAGENAME}}'''
+
BloodpointsIcon2.png|The current Icon for '''{{PAGENAME}}'''
'''{{PAGENAME}}'''.png|The BETA Icon for '''{{PAGENAME}}'''
+
Bloodpoints.png|The BETA Icon for '''{{PAGENAME}}'''
 
</gallery>
 
</gallery>
   

Revision as of 13:57, 15 January 2021

IconHelp bloodpoints

Bloodpoints (BP) are one of 7 in-game currencies featured in Template:IconLink.


Overview

Bloodpoints are a Player's Character Progression Currency. They are used to upgrade the Characters by purchasing Unlockables from the Template:IconLink.

Bloodpoints are added to a Player's profile and can be used to progress any Character's Bloodweb.

Most in-game actions trigger Score Events that are converted into Bloodpoints at the end of a Trial. Certain Template:IconLink, Template:IconLink and Events may modify the amount of Bloodpoints one gains per Trial.

Bloodpoints are capped at 1,000,000.


Obtaining Bloodpoints

For a list of all in-game Score Events that reward Players with Bloodpoints, please refer to the respective Article.

Bloodpoints can be obtained either during the Trials by performing certain actions or from the Template:IconLink by purchasing a Template:IconLink that was already unlocked.

During a Trial, Bloodpoints are earned in 4 different Categories, that differ between Template:IconLink and Template:IconLink.

All Categories are capped at 8,000 and a sound cue plays when that threshold is reached:

Survivor Categories

  • Template:IconLink - Repairing Template:IconLink and working towards the escape.
  • Template:IconLink - Staying alive.
  • Template:IconLink - Helping other Survivors.
  • Template:IconLink - For interactions with the Killer and their objects.

Killer Categories

  • Template:IconLink - Hurting Survivors and destroying Objects.
  • Template:IconLink - Awarded for clever use of their Power.
  • Template:IconLink - Finding, chasing and catching Survivors.
  • Template:IconLink - Hooking, Killing, and Sacrificing Survivors for the pleasure of The Template:IconLink.


Spending

Points can be used to unlock Nodes from a Character's Bloodweb, containing Unlockables. As points are not unique to each Character, a Player can use Bloodpoints obtained from playing for example as a particular Survivor to upgrade another Survivors' or the Killers' Bloodwebs.

Nodes come in different Rarities that depend on the type of Unlockable they display. Their cost is directly linked to their Rarity.

Node Costs

Icon Rarity Cost in BloodpointsIconHelp bloodpoints
Dbd-events Event
2,000 BPs
Dbd-addons-common Common
2,000 BPs
Dbd-addons-uncommon Uncommon
2,500 BPs
Dbd-addons-rare Rare
3,250 BPs
Dbd-addons-veryrare Very Rare
4,000 BPs
Dbd-addons-ultrarare Ultra Rare
5,000 BPs


Unlockables affecting Bloodpoints

Survivor Add-ons

Template:Add-on TableTemplate:Add-on Table
Icon Name Description Item
Template:IconLink

Killer Add-ons

Template:Add-on TableTemplate:Add-on TableTemplate:Add-on TableTemplate:Add-on Table 2Template:Add-on Table 2Template:Add-on TableTemplate:Add-on TableTemplate:Add-on TableTemplate:Add-on TableTemplate:Add-on TableTemplate:Add-on TableTemplate:Add-on TableTemplate:Add-on Table
Icon Name Description Power
Template:IconLink
Template:IconLink
Template:IconLink
Template:IconLink
Template:IconLink
Template:IconLink
Template:IconLink
Template:IconLink
Template:IconLink
Template:IconLink

Survivor Offerings

Template:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering Table
Icon Name Description

Killer Offerings

Template:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering Table
Icon Name Description

Killer and Survivor Offerings

Template:Offering TableTemplate:Offering TableTemplate:Offering Table
Icon Name Description

Killer Perks

Template:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk Table
Icon Name Description


Survivor Perks

Template:Perk TableTemplate:Perk TableTemplate:Perk Table
Icon Name Description

Change Log

Patch 1.0.2

  • Killers are now awarded bonus points if a Survivor disconnects (625 Brutality Points)
  • Killers are now awarded sacrifice points if a Survivor leaves the game (1,250 Sacrifice Points)
  • Hidden Change: Reunited bonus increased from 150 to 200 BPs
  • Hidden Change: Stunned Killer bonus increased from 800 to 1,000 BPs

Patch 1.5.3

  • Added 4 Post-Exit Altruism Score Events: Heal, Assist, Trap Rescue and Hook Rescue
  • Reimplemented old Score Event in Boldness: Bold
  • Objectives, Map Scout (increased from 50 to 150 BPs)
  • Objectives, Hex Skill Check (increased from 50 to 150 BPs)

Patch 1.6.1

  • Added Score Events for The Huntress: Brutality, Hit and Deviousness, Hatchet Hit & Precise Shot.

Patch 1.6.2

  • Snapping Out Of It now awards 200 BPs

Patch 1.9.1

  • Ambush Hit (Pig) (increased from 50 to 200 BPs)
  • Ambush Dash (Pig) (increased from 25 to 100 BPs)
  • Setting RBT (Pig) (increased from 250 to 500 BPs)

Patch 1.9.2

  • Ambush Hit (Pig) (increased from 200 to 250 BPs)
  • Ambush Dash (Pig) (reduced from 100 to 50 BPs)

Patch 2.0.0

  • Objectives, Coop (increased from 10/sec to 25/sec BPs)
  • Boldness, Chased (increased from 20/sec to 40/sec BPs)
  • Boldness, Escaped (increased from 250 to 400 BPs)
  • Brutality, Hit (increased from 300 to 500 BPs)
  • Hunter, Chase (increased from 5/sec to 10/sec BPs)
  • Hunter, Survivor Found (increased from 200 to 400 BPs)

Patch 2.2.0

  • New Score Event: Altruism, Safe Hook Rescue (500 BPs)
  • Added a score event for healing yourself or others with an insta-heal medkit add-ons
  • Altruism, Post-Exit Hook Rescue (decreased from 1875 to 1500 BPs)
  • Altruism, Hook Rescue (decreased from 1500 to 1000 BPs)

Patch 2.5.0

  • Ambush Hit (Pig) (increased from 250 to 500 BPs)
  • Ambush Dash (Pig) (increased from 50 to 100 BPs)
  • Renamed "Hooked" Score Event to "Caught!"
  • Renamed "Hook" Score Event to "Hooked"

Patch 2.6.0

Plague score changes:

  • Added a score event (Purge 200) for downing a Survivor with max sickness.
  • Increased hitting a Survivor that's not sick increased to 150 from 125 (Infection).
  • Increased hitting a Survivor with Corrupt Purge from 250 to 300.
  • Increased hitting a sick Survivor with the vomit from 1/0.10 seconds to 2/0.10 seconds.

Patch 2.7.0

  • Added several new Score Events for the Endgame Collapse.
  • Added two new Brutality Score Events for The Plague.

Patch 3.1.0

Survivor:

  • Increased Cleansing (Dull Totem) from 600 to 1000.
  • Increased Cleansing (Hex Totem) from 1000 to 1500.
  • Increased Map Scout from 150 to 250.
  • Increased healing an ally without a Med-Kit after the Exits were powered from 500 to 700 (percentage based).
  • Increased healing an ally without a Med-Kit before the Exits were powered from 400 to 500 (percentage based).
  • Increased the Hatch Escape score event from 2000 to 2500.
  • Increased the Killer Blind score event from 250 to 400 (outside of a chase).
  • Increased the Killer Blind score event from 250 to 500 (while in a chase).

Killer:

  • Added a score event for Totem, Hook Sabotage and Jigsaw Box Search interrupts.

Patch 3.2.0

  • Added 2 new score events when escaping and dying as the Obsession in the Survival Category.

Patch 3.4.0

  • The Protection Score Event can now be triggered every 3 seconds (down from every 20 seconds).

Patch 3.7.0

  • Doubled the amount of Bloodpoints received for succeeding Great Skill Checks from 150 to 300.


Old Ranking System

Prior to the Emblem Update for Survivors and the Victory Cube for the Killers, a Player's Rank used to be determined by how many Bloodpoints in a Category they had earned during a trial.

The Tally Screen would display all four available Categories and represent the Ranking procedure with a circle. One full circle was equivalent to 5,000 Bloodpoints achieved in the associated Category.

Despite that, Players can receive up to 8,000 Bloodpoints in each Category, meaning that the maximum reward for each match is 32,000 Bloodpoints (disregarding any Unlockables affecting the Bloodpoint-gain). The circle represented the maximum Bloodpoints contributed towards a Player's Rank.

As Players' Ranks are not altered by playing the Kill Your Friends mode, they will only visually receive Bloodpoints from playing this mode, which cannot actually be spent and are not added to the Player profile once the game mode is exited.


Trivia

  • Bloodpoints gained from "on-going" actions such as bleeding and repairs will show up after the action "completes".
    • When a bleeding Survivor is healed or hooked, the Killer gets points for causing Template:IconLink.
    • When a Generator Repair is finished or the Survivor leaves the Generator, the Survivor gets points for Repair.
  • Template:IconLink which increase Bloodpoint earnings, if not stated otherwise, only change the in-game value. The cap remains, but is reached more quickly.
  • Template:IconLink which increase Bloodpoint earnings only apply post-trial; they do not change the in-game values.
    • Thus, Offerings make it possible to technically earn more than the cap for a Category.
  • Before the introduction of Template:IconLink in Patch 1.2.0, Template:IconLink in Patch 2.0.0 and the temporary currency of Template:IconLink, Bloodpoints were the only Currency featured in the Game.


Gallery

REGULAR CURRENCIES
AuricCells Icon Auric Cells BloodpointsIcon2 Bloodpoints Icon iridescentShards Iridescent Shards RiftFragments Rift Fragments
EVENT CURRENCIES
EventObjective goldCoins Gold Coins PutridSerum Putrid Serum IconCurrency trinkets Trinkets