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IconHelp bloodpoints

Bloodpoints (BP) are one of 7 in-game currencies featured in Dead by DaylightIconHelp DBDlogoIconHelp DBDlogoIconHelp DBDlogo.



Overview

Bloodpoints are the general progression Currency for a Player's Characters.
They are used to upgrade the Characters by purchasing Unlockables from the BloodwebIconHelp bloodwebIconHelp bloodwebIconHelp bloodweb, with each completed Bloodweb also increasing the Character's Level until Level 50.

Bloodpoints are added to a Player's profile and can be used to progress any Character's Bloodweb.

Score Events

Main article: Score Events

Most in-game actions trigger Score Events that are converted into Bloodpoints at the end of a Trial.

Modifiers

Certain OfferingsIconHelp offeringsIconHelp offeringsIconHelp offerings, PerksIconHelp perksIconHelp perksIconHelp perks and Events may modify the amount of Bloodpoints one gains per Trial.
Multiple modifiers generally stack their effects together, but only ever base their calculated bonus on the unmodified amount that was earned in a Trial.

Bloodpoint Cap

Bloodpoints are capped at 2,000,000 Bloodpoints for all Bloodpoints gained from Trials and those awarded from collecting completed Tome Challenges.

Bloodpoints awarded by other sources (e.g. Log-in Rewards, promotional Codes, Email Codes, etc.) are exempt from the Cap and do not count towards it, allowing for an overflow past the Cap.

Category Caps

During the Trial, Players may only accumulate a maximum of 10,000 Bloodpoints in each of the four Scoring Categories, for a maximum of 40,000 Bloodpoints.
Score Events which belong into the Special (Event) Category, are excluded from that Cap.

Bloodpoint-Perks & Bloodpoint-Add-ons

Perks and Add-ons which award bonus Bloodpoints for Score Events will do so mid-Trial, contributing to the progression in their associated Scoring Category.
They cannot exceed the Category Cap.

Bloodpoint-Offerings

Offerings which award bonus Bloodpoints in their associated Scoring Category will do so after the Trial, independently of the Category Cap.


Gaining Bloodpoints

For a list of all in-game Score Events, as well as a breakdown of their trigger conditions, please refer to Score EventsDailyRitualIcon objectivesDailyRitualIcon objectivesDailyRitualIcon objectives.

Bloodpoints can be obtained either during the Trials by performing certain actions or from the Shrine of SecretsIconHelp shrineOfSecretsIconHelp shrineOfSecretsIconHelp shrineOfSecrets by purchasing a Teachable PerkIconHelp teachablesIconHelp teachablesIconHelp teachables that was already unlocked.

During a Trial, Bloodpoints are earned in 4 different Categories, that differ between SurvivorsIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor and KillersIconHelpLoading killerIconHelpLoading killerIconHelpLoading killer.

All Categories are capped at 10,000 and a sound cue plays when that ceiling is reached, displaying 'MAX' on all subsequent Score Events gained in that Category:

Survivor Categories

Killer Categories

  • BrutalityDailyRitualIcon brutalityDailyRitualIcon brutalityDailyRitualIcon brutality - Hurting Survivors and destroying Objects.
  • DeviousnessDailyRitualIcon deviousnessDailyRitualIcon deviousnessDailyRitualIcon deviousness - Awarded for clever use of their Power.
  • HunterDailyRitualIcon hunterDailyRitualIcon hunterDailyRitualIcon hunter - Finding, chasing and catching Survivors.
  • SacrificeDailyRitualIcon sacrificeDailyRitualIcon sacrificeDailyRitualIcon sacrifice - Hooking, Killing, and Sacrificing Survivors for the pleasure of The EntityIconHelp entityIconHelp entityIconHelp entity.


Spending Bloodpoints

Points can be used to unlock Nodes from a Character's Bloodweb, containing Unlockables. As points are not unique to each Character, a Player can use Bloodpoints obtained from playing for example as a particular Survivor to upgrade another Survivors' or the Killers' Bloodwebs.

Nodes come in different Rarities that depend on the type of Unlockable they display. Their cost is directly linked to their Rarity.

Node Costs

Icon Rarity Cost in BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints
Dbd-events Event
2,000 BPs
Dbd-addons-common Common
2,000 BPs
Dbd-addons-uncommon Uncommon
2,500 BPs
Dbd-addons-rare Rare
3,250 BPs
Dbd-addons-veryrare Very Rare
4,000 BPs
Dbd-addons-ultrarare Ultra Rare
5,000 BPs


Unlockables

Add-ons

IconAddon theBeast-Soot
"The Beast" - Soot The Kunwulju symbol, representing the Realm of Fear, is finger-drawn out of soot on the body of the Bell.
  • Your Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius is no longer suppressed when Cloaked.
  • Grants +100 % bonus Bloodpoints for Stalking and Surprise Attack Score Events.


IconAddon bentNail
Bent Nail A simple nail that cut deep into Larry Cotton's hand.
Though the damage was superficial, it set into motion a horrifying set of events.
  • Grants +100 % bonus Bloodpoints for Chain Bound Score Events.
  • Reduces the number of bonus Chains spawned when Survivors are hit with a Possessed Chain Attack to +1.


IconAddon jewelBeetle
Jewel Beetle A beautiful and valuable insect.
While difficult to capture, it is worth a pretty penny.
  • Grants +100 % bonus Bloodpoints for Virulent Bound Score Events.
  • Reduces the remaining duration of a Bound by -50 % after colliding with a Survivor.


IconAddon kidsDrawing
Kid's Drawing An unattributed drawing clearly crafted by a young child.
  • Grants 200 Bloodpoints in the DeviousnessDailyRitualIcon deviousnessDailyRitualIcon deviousnessDailyRitualIcon deviousness Category when a Survivor triggers a Dream Snare.
  • Reduces the Movement Speed penalty inflicted by Dream Snares by -10 %.


IconAddon paddedJaws
Padded Jaws These padded jaws are meant to restrain, not to wound.
  • Bear Traps immobilise Survivors without damaging them.
  • Grants 100 % bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints for trapping Survivors.


IconAddon partyBottle
Party Bottle Be the life of the party!
  • Bottles emit confetti when they break in addition to their usual effects.
  • Hitting Survivors directly with a Bottle grants 100 bonus Bloodpoints in the DeviousnessDailyRitualIcon deviousnessDailyRitualIcon deviousnessDailyRitualIcon deviousness Category.


IconAddon placeboTablet
Placebo Tablet A pill that is utterly ineffective... or is it?
  • Reduces your Movement speed during a Rush by -15 %.
  • Grants +100 % bonus Bloodpoints for Rush Score Events.


IconAddon prayerTabletFragment
Prayer Tablet Fragment A fragmented stone tablet with a corrupted incantation originally used to purge illnesses and feelings of general malaise.
  • Increases the Infection duration on Props hit with Vile Purge by +40 seconds.
  • Increases the Infection gained while performing Interactions for Survivors by +100 %.
  • Grants +100 % bonus Bloodpoints for Score Events in the DeviousnessDailyRitualIcon deviousnessDailyRitualIcon deviousnessDailyRitualIcon deviousness Category.
  • Vile Purge no longer affects Survivors directly.


IconAddon ricketyChain
Rickety Chain Weak steel links first used on Caleb's prototype Speargun.
Despite the chain's failings, it holds sentimental value.
  • Grants +50 % bonus Bloodpoints for Speared Score Events.
  • Increases the Break-Free speed of Survivors from The Redeemer by +33 %.


IconAddon rottenPumpkin
Rotten Pumpkin Pumpkin flesh infected by the rotten soil in Hawkins.
  • Causes the Portal from which you start your Teleport to seal automatically.
  • Grants +200 bonus Bloodpoints for Interdimensional Travel Score Events.


IconAddon speedLimiter
Speed Limiter A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.
  • Grants +100 % bonus Bloodpoints for Chainsaw Hit Score Events in the DeviousnessDailyRitualIcon deviousnessDailyRitualIcon deviousnessDailyRitualIcon deviousness Category.
  • Survivors hit with Bubba's Chainsaw are only damaged for a single Health StateIconStatusEffects healingIconStatusEffects healingIconStatusEffects healing.


IconAddon whiteNitComb
White Nit Comb A parasitic nit comb taken from the clinic.
Once the symbol of a deep connection between an anxious patient and her nurse.
  • Grants +100 % bonus Bloodpoints for Blink Attack Score Events.
  • Reduces the Lunge duration of Special Attacks by -0.15 seconds, which reduces your Attack range by -50 %.


IconAddon dullBracelet
Dull Bracelet A worthless piece of jewellery that might have an important significance to someone.
Taken from the "Anxious Girl's" body.
  • Grants +100 % bonus Bloodpoints for Precise Blink Score Events.
  • Reduces the maximum range of the Blink by -20 %.


IconAddon never-SleepPills
Never-Sleep Pills Highly caffeinated tablets to make you extra sharp for exams or draining activities.
  • Extends the duration of Feral Frenzy by +10 seconds.
  • Reduces the starting Movement speed of Feral Frenzy to 4.6 m/s.
  • Grants a stack-able +100 bonus Bloodpoints for successful Feral Slashes, up to a maximum of +500.


IconAddon anxiousGasp
Anxious Gasp The gasp of surprise collected from the asylum patient Mary Jenner, also known as the "Anxious Girl" that The Nurse was fond of.
Twitches vigorously at The Nurse's touch.
  • Coming within 1 metre of Survivors while teleporting causes them to scream and reveal their location.
  • Grants 200 Bloodpoints in the DeviousnessDailyRitualIcon deviousnessDailyRitualIcon deviousnessDailyRitualIcon deviousness Category.


IconAddon scarredHand
Scarred Hand The cut up, severed hand of the cannibal village butcher.
The trapped life essence within unlocks tremendous potential in The Hag's power.
  • Grants collision with Survivors to both Phantasm Traps and the Mud Phantasms.
  • Grants +300 % bonus Bloodpoints in the DeviousnessDailyRitualIcon deviousnessDailyRitualIcon deviousnessDailyRitualIcon deviousness Category.
  • Disables your ability to teleport to tripped Phantasm Traps.

Scarred Hand trumps all other Add-ons.

"..." — The Butcher

IconAddon scratchedMirror
Scratched Mirror A standing portable vanity mirror which has been violently scratched with a sharp metallic object.
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of all Survivors within 32 metres of your location are revealed to you while Stalking.
  • Evil Within can no longer progress past Tier I.
  • Grants +200 % bonus Bloodpoints in the DeviousnessDailyRitualIcon deviousnessDailyRitualIcon deviousnessDailyRitualIcon deviousness Category for Hit Score Events on top of the regular Bloodpoints granted in the BrutalityDailyRitualIcon brutalityDailyRitualIcon brutalityDailyRitualIcon brutality Category.


IconAddon vanityMirror
Vanity Mirror A standing portable vanity mirror in perfect condition except for a fine layer of dust and face powder covering it.
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of all Survivors within 16 metres of your location are revealed to you while Stalking.
  • Evil Within can no longer progress past Tier II.
  • Grants +150 % bonus Bloodpoints in the DeviousnessDailyRitualIcon deviousnessDailyRitualIcon deviousnessDailyRitualIcon deviousness Category for Hit Score Events on top of the regular Bloodpoints granted in the BrutalityDailyRitualIcon brutalityDailyRitualIcon brutalityDailyRitualIcon brutality Category.


Offerings

IconFavors bogLaurelSachet
Bog Laurel Sachet Grants +50 % bonus Bloodpoints in the ObjectivesDailyRitualIcon objectivesDailyRitualIcon objectivesDailyRitualIcon objectives Scoring Category.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"A palm-sized hand sewn sachet filled with dry leaves.
Releases a faint tea-like aroma."

IconFavors crispleafAmaranthSachet
Crispleaf Amaranth Sachet Grants +50 % bonus Bloodpoints in the SurvivalDailyRitualIcon survivalDailyRitualIcon survivalDailyRitualIcon survival Scoring Category.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"A palm-sized hand-sewn sachet stuffed with bead-like grain.
Amaranth is said to be everlasting."

IconFavors primroseBlossomSachet
Primrose Blossom Sachet Grants +50 % bonus Bloodpoints in the AltruismDailyRitualIcon altruismDailyRitualIcon altruismDailyRitualIcon altruism Scoring Category.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"A palm-sized hand-sewn sachet containing four gold petals.
The primrose opens at the very last moment before the sun gives place to the night."

IconFavors ravenWreath
Raven Wreath Grants +50 % bonus Bloodpoints in the DeviousnessDailyRitualIcon deviousnessDailyRitualIcon deviousnessDailyRitualIcon deviousness Scoring Category.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"Crafted out of blackened branches and coals, this wreath calls on The Entity's blessing for more blood."

IconFavors shrikeWreath
Shrike Wreath Grants +50 % bonus Bloodpoints in the SacrificeDailyRitualIcon sacrificeDailyRitualIcon sacrificeDailyRitualIcon sacrifice Scoring Category.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"Crafted out of sticks, strings and bones, this wreath calls on The Entity's blessing for more blood."

IconFavors spottedOwlWreath
Spotted Owl Wreath Grants +50 % bonus Bloodpoints in the HunterDailyRitualIcon hunterDailyRitualIcon hunterDailyRitualIcon hunter Scoring Category.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"Crafted out of sharp metals, ropes and feathers, this wreath calls on The Entity's blessing for more blood."

IconFavors sweetWilliamSachet
Sweet William Sachet Grants +50 % bonus Bloodpoints in the BoldnessDailyRitualIcon boldnessDailyRitualIcon boldnessDailyRitualIcon boldness Scoring Category.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"A palm-sized hand-sewn sachet containing a mix of pale petals and glaucous bluish leaves.
Releases a strong spicy, cove-like scent."

IconFavors tanagerWreath
Tanager Wreath Grants +50 % bonus Bloodpoints in the BrutalityDailyRitualIcon brutalityDailyRitualIcon brutalityDailyRitualIcon brutality Scoring Category.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"Crafted out of bloody sticks and guts, this wreath calls on The Entity's blessing for more blood."

IconFavors devoutRavenWreath
Devout Raven Wreath Grants +75 % bonus Bloodpoints in the DeviousnessDailyRitualIcon deviousnessDailyRitualIcon deviousnessDailyRitualIcon deviousness Scoring Category.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"Devoutly crafted out of blackened branches and coals, this wreath calls on The Entity's blessing for more blood."

IconFavors devoutShrikeWreath
Devout Shrike Wreath Grants +75 % bonus Bloodpoints in the SacrificeDailyRitualIcon sacrificeDailyRitualIcon sacrificeDailyRitualIcon sacrifice Scoring Category.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"Devoutly crafted out of sticks, strings and bones, this wreath calls on The Entity's blessing for more blood."

IconFavors devoutSpottedOwlWreath
Devout Spotted Owl Wreath Grants +75 % bonus Bloodpoints in the HunterDailyRitualIcon hunterDailyRitualIcon hunterDailyRitualIcon hunter Scoring Category.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"Devoutly crafted out of sharp metals, rope and features, this wreath calls on The Entity's blessing for more blood."

IconFavors devoutTanagerWreath
Devout Tanager Wreath Grants +75 % bonus Bloodpoints in the BrutalityDailyRitualIcon brutalityDailyRitualIcon brutalityDailyRitualIcon brutality Scoring Category.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"Devoutly crafted out of sticks and guts, this wreath calls on The Entity's blessing for more blood."

IconFavors escapeCake
Escape! Cake Grants +100 % bonus Bloodpoints in all Scoring Categories.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"This picture of a cake sure is real."

IconFavors freshBogLaurel
Fresh Bog Laurel Grants +75 % bonus Bloodpoints in the ObjectivesDailyRitualIcon objectivesDailyRitualIcon objectivesDailyRitualIcon objectives Scoring Category.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"A beautiful purple flower that grows in the midst of the tainted swamp.
Releases a mild tea-like aroma."

IconFavors freshCrispleafAmaranth
Fresh Crispleaf Amaranth Grants +75 % bonus Bloodpoints in the SurvivalDailyRitualIcon survivalDailyRitualIcon survivalDailyRitualIcon survival Scoring Category.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"The pale green leaves are highlighted with peculiar crimson veins.
Amaranth is said to be everlasting."

IconFavors freshPrimroseBlossom
Fresh Primrose Blossom Grants +75 % bonus Bloodpoints in the AltruismDailyRitualIcon altruismDailyRitualIcon altruismDailyRitualIcon altruism Scoring Category.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"Golden flowers harvested at their peak.
The primrose opens at the very last moment before the sun gives place to the night."

IconFavors freshSweetWilliam
Fresh Sweet William Grants +75 % bonus Bloodpoints in the BoldnessDailyRitualIcon boldnessDailyRitualIcon boldnessDailyRitualIcon boldness Scoring Category.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"A bunch of flowers with pink petals and a blood red core.
Releases a spicy, clove-like scent."

IconFavors hollowShell
Hollow Shell Grants +25 % bonus Bloodpoints in all Scoring Categories.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"An unidentifiable cocoon which was breached by whatever was inside."

IconFavors sealedEnvelope
Sealed Envelope Grants +25 % bonus Bloodpoints in all Scoring Categories.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"An unaddressed and unopened envelope yellowed by its time.
Its message will never be known."

IconFavors survivorPudding
Survivor Pudding Grants +100 % bonus Bloodpoints in all Scoring Categories.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"A heavily salted pudding..."

IconFavors ardentRavenWreath
Ardent Raven Wreath Grants +100 % bonus Bloodpoints in the DeviousnessDailyRitualIcon deviousnessDailyRitualIcon deviousnessDailyRitualIcon deviousness Scoring Category.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"Crafted with a fiery, undying passion out of blackened branches and coals, this wreath calls on The Entity's blessing for more blood."

IconFavors ardentShrikeWreath
Ardent Shrike Wreath Grants +100 % bonus Bloodpoints in the SacrificeDailyRitualIcon sacrificeDailyRitualIcon sacrificeDailyRitualIcon sacrifice Scoring Category.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"Crafted with a fiery, undying passion out of sticks, strings and bones, this wreath calls on The Entity's blessing for more blood."

IconFavors ardentSpottedOwlWreath
Ardent Spotted Owl Wreath Grants +100 % bonus Bloodpoints in the HunterDailyRitualIcon hunterDailyRitualIcon hunterDailyRitualIcon hunter Scoring Category.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"Crafted with a fiery, undying passion out of sharp metals, ropes and feathers, this wreath calls on The Entity's blessing for more blood."

IconFavors ardentTanagerWreath
Ardent Tanager Wreath Grants +100 % bonus Bloodpoints in the BrutalityDailyRitualIcon brutalityDailyRitualIcon brutalityDailyRitualIcon brutality Scoring Category.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"Crafted with a fiery, undying passion out of bloody sticks and guts, this wreath calls on The Entity's blessing fore more blood."

IconFavors bloodyPartyStreamers
Bloody Party Streamers Grants +100 % bonus Bloodpoints in all Scoring Categories to all Players.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"A reminder of a bloody good time when people came together, but left screaming."

IconFavors boundEnvelope
Bound Envelope Grants +25 % bonus Bloodpoints in all Scoring Categories to all Survivors.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"An opened envelope re-sealed and bound with four coloured ribbons."

IconFavors fragrantBogLaurel
Fragrant Bog Laurel Grants +100 % bonus Bloodpoints in the ObjectivesDailyRitualIcon objectivesDailyRitualIcon objectivesDailyRitualIcon objectives Scoring Category.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"A beautiful purple flower that grows in the midst of the tainted swamp.
Releases a strong tea-like aroma."

IconFavors fragrantCrispleafAmaranth
Fragrant Crispleaf Amaranth Grants +100 % bonus Bloodpoints in the SurvivalDailyRitualIcon survivalDailyRitualIcon survivalDailyRitualIcon survival Scoring Category.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"The pale green leaves are highlighted with peculiar crimson veins.
Amaranth is said to be everlasting."

IconFavors fragrantPrimroseBlossom
Fragrant Primrose Blossom Grants +100 % bonus Bloodpoints in the AltruismDailyRitualIcon altruismDailyRitualIcon altruismDailyRitualIcon altruism Scoring Category.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"Golden flowers harvested at their peak.
Releases a strong earthy and comforting aroma."

IconFavors fragrantSweetWilliam
Fragrant Sweet William Grants +100 % bonus Bloodpoints in the BoldnessDailyRitualIcon boldnessDailyRitualIcon boldnessDailyRitualIcon boldness Scoring Category.
  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

"A bunch of flowers with pink petals and a blood red core.
Releases a strong spicy, clove-like scent."

IconFavors arcaneDousingRod
Arcane Dousing Rod Taps into the latent energy of The Entity's Realm to find even more concentrated pockets of power.

Calls upon The EntityIconHelp entityIconHelp entityIconHelp entity for the following effects:

  • Grants +100 % bonus Bloodpoints for the following interactions:
    • Hooking Survivors onto Esoteric Hooks.
    • Repairing Esoteric Generators.
    • Transferring Void Energy into Unstable Rifts and Haunts.
  • Triggers a directional auditory cue when an Unstable Rift spawns within 24 metres.
The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied during the Trial.

Arcane Dousing Rod was only available during the Haunted by Daylight Halloween Event.

IconFavors bbqInvitation
BBQ Invitation THIS OFFERING IS NO LONGER AVAILABLE (This Unlockable can no longer be obtained and stockpiles can no longer be used.
If it is an Event Unlockable, it may return with its associated Event.
)

Has the distinct aroma of burnt flesh.

Calls upon The EntityIconHelp entityIconHelp entityIconHelp entity for the following effects:

  • Grants +100 % bonus Bloodpoints for hooking Survivors onto Summer Hooks.
  • Grants +100 % bonus Bloodpoints for repairing Summer Generators.
The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied during the Trial.

BBQ Invitation was only available during the Scorching Summer BBQ 2023 Summer Event.

"Kick back and relax in the moonlight with an ice cold drink and some barbecued meat.
The Entity has invited you to enjoy yourself this fine evening."

IconFavors cursedSeed
Cursed Seed THIS OFFERING IS NO LONGER AVAILABLE (This Unlockable can no longer be obtained and stockpiles can no longer be used.
If it is an Event Unlockable, it may return with its associated Event.
)

Calls upon The EntityIconHelp entityIconHelp entityIconHelp entity for the following effects:

  • Increases the number of Tangled Hooks in the environment by +1.
  • Increases the number of Tangled Generators in the environment by +1.
  • Grants bonus Bloodpoints for hooking Survivors for the first time onto a Tangled Hook.
  • Grants bonus Bloodpoints for repairing a Tangled Generator.

The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied during the Trial.

Cursed Seed was only available during the The Midnight Grove 2021 Halloween Event.

"The seed crackles as if what is within is attempting to burst free."

IconFavors frightfulFlan
Frightful Flan THIS OFFERING CAN NO LONGER BE OBTAINED FROM THE BLOODWEB (This Unlockable can no longer be obtained, but stockpiles may still be used in Trials.)

It may be a masquerade ball, but there is no masking the foul odour of this quivering yellow mass.
Consuming it, however, fills you with vigour.

Grants +106 % bonus Bloodpoints in all Scoring Categories to all Players.

  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.
Calls upon The EntityIconHelp entityIconHelp entityIconHelp entity for the following effects:
  • The AuraIconHelp aurasIconHelp aurasIconHelp auras of the Crown Pillar is revealed to you purple within 8 metres.
  • Triggers a map-wide auditory cue when the Crown Pillar teleports to a new location.
Frightful Flan was only available during the Sixth Year Anniversary Anniversary Event.

"Happy Anniversary!
We made you this cake/pie/pudding/unspeakable horror." — The Dead by Daylight Team

IconFavors ghastlyGateau
Ghastly Gateau THIS OFFERING CAN NO LONGER BE OBTAINED FROM THE BLOODWEB (This Unlockable can no longer be obtained, but stockpiles may still be used in Trials.)

A spectacularly grim cake to mark our four years together.

One percent tastier than a Gruesome Gateau.

Grants +104 % bonus Bloodpoints in all Scoring Categories to all Players.

  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.
Ghastly Gateau was only available during the Fourth Year Anniversary Anniversary Event.

"Happy Anniversary!
Here is to many more!" — The Dead by Daylight Team

IconFavors gruesomeGateau
Gruesome Gateau THIS OFFERING CAN NO LONGER BE OBTAINED FROM THE BLOODWEB (This Unlockable can no longer be obtained, but stockpiles may still be used in Trials.)

A terrific stomach-churning cake to mark our three years together.

Grants +103 % bonus Bloodpoints in all Scoring Categories to all Players.

  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.
Gruesome Gateau was only available during the Third Year Anniversary Anniversary Event.

"Happy Anniversary!
Here is to our three years together!" — The Dead by Daylight Team

IconFavors pustulaPetals
Pustula Petals THIS OFFERING IS NO LONGER AVAILABLE (This Unlockable can no longer be obtained and stockpiles can no longer be used.
If it is an Event Unlockable, it may return with its associated Event.
)

Calls upon The EntityIconHelp entityIconHelp entityIconHelp entity for the following effects:

  • Increases the number of Blighted Hooks in the environment by +1.
  • Increases the number of Blighted Generators in the environment by +1.
  • Grants bonus Bloodpoints for hooking Survivors for the first time onto a Blighted Hook.
  • Grants bonus Bloodpoints for repairing a Blighted Generator.

The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied during the Trial.

Pustula Petals was only available during the The Eternal Blight 2020 Halloween Event.

"The Pustulas fill the air with a rancid odour that some may find enticing."

IconFavors redEnvelope
Red Envelope THIS OFFERING IS NO LONGER AVAILABLE (This Unlockable can no longer be obtained and stockpiles can no longer be used.
If it is an Event Unlockable, it may return with its associated Event.
)

A gesture of generosity to bring good fortune to the unfortunate.

Calls upon The EntityIconHelp entityIconHelp entityIconHelp entity for the following effects:

  • Spawns 1 Red Envelope per Player.
    • The AuraIconHelp aurasIconHelp aurasIconHelp auras of your Red Envelope is revealed to you at the start of the Trial.
    • Interacting with your Red Envelope reveals its Aura to all other Players in the Trial until it is claimed.
    • Opening another Player's Red Envelope triggers the Rabbit's Blessing Score Event, which awards a semi-random amount of BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints.
    • When another Player opens your Red Envelope during the Trial, you are awarded Bloodpoints and a Cosmetic from the Moonlight Burrow Collection.
  • As Killer, hooking a Survivor onto a Lunar Hook triggers the Lunar Celebration Hook Score Event, which awards bonus Bloodpoints.
  • As Survivor, finishing a Lunar Generator triggers the Lunar Celebration Generator Score Event, which awards bonus Bloodpoints.
The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied during the Trial.

Red Envelope was only available during the Moonlight Burrow 2023 Lunar Event.

IconFavors sacrificialCake
Sacrificial Cake THIS OFFERING CAN NO LONGER BE OBTAINED FROM THE BLOODWEB (This Unlockable can no longer be obtained, but stockpiles may still be used in Trials.)

A revolting cake that marks our five years together.
Grants +105 % bonus Bloodpoints in all Scoring Categories to all Players.

  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.

Calls upon The EntityIconHelp entityIconHelp entityIconHelp entity for the following effects:

  • The AuraIconHelp aurasIconHelp aurasIconHelp auras of the Crown Pillar is revealed to you in purple within 8 metres.
  • Triggers a map-wide auditory cue when the Crown Pillar teleports to a new location.

Sacrificial Cake was only available during the Fifth Year Anniversary Event.

"Happy Anniversary!
We are dying to celebrate many more with you!" — The Dead by Daylight Team

IconFavors screechCobbler
Screech Cobbler THIS OFFERING IS NO LONGER AVAILABLE (This Unlockable can no longer be obtained and stockpiles can no longer be used.
If it is an Event Unlockable, it may return with its associated Event.
)

If you listen really closely, you can almost hear it screaming for more ice cream.

Grants 108 % bonus Bloodpoints in all Categories to all Players.

  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.
Calls upon The EntityIconHelp entityIconHelp entityIconHelp entity for the following effects:
  • Increases the Aura-reveal distance of the Masquerade Pillars by +8 metres.
  • Increases the number of ChestsIconHelp chestsIconHelp chestsIconHelp chests in the environment by +1.
Screech Cobbler was only available during the Eighth Year Anniversary Event.

"Happy anniversary! Hope this comfort food isn't too... discomforting." — The Dead by Daylight Team

IconFavors terrormisu
Terrormisu THIS OFFERING CAN NO LONGER BE OBTAINED FROM THE BLOODWEB (This Unlockable can no longer be obtained, but stockpiles may still be used in Trials.)

A celebratory dessert to be eaten during the masquerade.
Each layer is more horrifying than the last.

Grants 107 % bonus Bloodpoints in all Categories to all Players.

  • The bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints are applied after exiting the Trial.
Calls upon The EntityIconHelp entityIconHelp entityIconHelp entity for the following effect:
  • The AuraIconHelp aurasIconHelp aurasIconHelp auras of the Masquerade Pillar is revealed to you in purple within 32 metres.
Terrormisu was only available during the Seventh Year Anniversary Event.

"Thanks for celebrating our Anniversary! Don't ask why it's so spongy." — The Dead by Daylight Team

Perks

Beast of Prey Beast of Prey Your lust for a kill is so intense that your connection with The EntityIconHelp entityIconHelp entityIconHelp entity is momentarily lost, making you totally unpredictable.

Upon gaining the BloodlustIconHelp bloodlustIconHelp bloodlustIconHelp bloodlust Status Effect, Beast of Prey activates:

  • Grants the UndetectableIconStatusEffects undetectableIconStatusEffects undetectableIconStatusEffects undetectable Status Effect for as long as Bloodlust is active.

Beast of Prey grants 30/40/50 % bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints for actions in the HunterDailyRitualIcon hunterDailyRitualIcon hunterDailyRitualIcon hunter Category.
The bonus Bloodpoints are only awarded during the Trial.
"Where did she go?"

Distressing Distressing Your horrifying emanation strikes at a supernaturally long distance.


Hex: Thrill of the Hunt Hex: Thrill of the Hunt A Hex rooting its power on hope.

The false hope of Survivors fills you with excitement and strengthens your Totems.

For each Totem remaining in the environment, Hex: Thrill of the Hunt is granted 1 Token.

  • For each Token, all Survivors suffer from a stack-able 8/9/10 % Action Speed penalty to Cleansing and Blessing Totems, up to a maximum of 40/45/50 %.
  • Grants a stack-able 10 % bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints for actions in the HunterDailyRitualIcon hunterDailyRitualIcon hunterDailyRitualIcon hunter Category per Token, up to a maximum of 50 %.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem is cleansed or blessed.

No One Left Behind No One Left Behind It is inconceivable to leave someone behind.

Once the Exit GatesIconHelp exitGatesIconHelp exitGatesIconHelp exitGates are powered, No One Left Behind activates:

  • Increases your Action speeds for Healing and Unhooking by 30/40/50 %.
  • Increases the HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effect of Survivors unhooked by you by +7 %.
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of the other Survivors are revealed to you.
  • Grants 50/75/100 % bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints for actions in the AltruismDailyRitualIcon altruismDailyRitualIcon altruismDailyRitualIcon altruism Category.
"Yeah, no shit.
But I believe we can outsmart and overthrow him if we work together.
Don't be predictable and selfish!" — Clyde, The Lost Tapes


Bloodpoint-based Ranking System

Prior to the Emblem Update for Survivors and the Victory Cube for the Killers, a Player's Rank used to be determined by how many Bloodpoints in a Category they had earned during a trial.

The Tally Screen would display all four available Categories and represent the Ranking procedure with a circle. One full circle was equivalent to 5,000 Bloodpoints achieved in the associated Category.

Despite that, Players can receive up to 8,000 Bloodpoints in each Category, meaning that the maximum reward for each match is 32,000 Bloodpoints (disregarding any Unlockables affecting the Bloodpoint-gain). The circle represented the maximum Bloodpoints contributed towards a Player's Rank.

As Players' Ranks are not altered by playing the Kill Your Friends mode, they will only visually receive Bloodpoints from playing this mode, which cannot actually be spent and are not added to the Player profile once the game mode is exited.


Change Log

Patch 1.0.2

  • Killers are now awarded bonus points if a Survivor disconnects (625 Brutality Points)
  • Killers are now awarded sacrifice points if a Survivor leaves the game (1,250 Sacrifice Points)
  • Hidden Change: Reunited bonus increased from 150 to 200 BPs
  • Hidden Change: Stunned Killer bonus increased from 800 to 1,000 BPs

Patch 1.5.3

  • Added 4 Post-Exit Altruism Score Events: Heal, Assist, Trap Rescue and Hook Rescue
  • Reimplemented old Score Event in Boldness: Bold
  • Objectives, Map Scout (increased from 50 to 150 BPs)
  • Objectives, Hex Skill Check (increased from 50 to 150 BPs)

Patch 1.6.1

  • Added Score Events for The Huntress: Brutality, Hit and Deviousness, Hatchet Hit & Precise Shot.

Patch 1.6.2

  • Snapping Out Of It now awards 200 BPs

Patch 1.9.1

  • Ambush Hit (Pig) (increased from 50 to 200 BPs)
  • Ambush Dash (Pig) (increased from 25 to 100 BPs)
  • Setting RBT (Pig) (increased from 250 to 500 BPs)

Patch 1.9.2

  • Ambush Hit (Pig) (increased from 200 to 250 BPs)
  • Ambush Dash (Pig) (reduced from 100 to 50 BPs)

Patch 2.0.0

  • Objectives, Coop (increased from 10/sec to 25/sec BPs)
  • Boldness, Chased (increased from 20/sec to 40/sec BPs)
  • Boldness, Escaped (increased from 250 to 400 BPs)
  • Brutality, Hit (increased from 300 to 500 BPs)
  • Hunter, Chase (increased from 5/sec to 10/sec BPs)
  • Hunter, Survivor Found (increased from 200 to 400 BPs)

Patch 2.2.0

  • New Score Event: Altruism, Safe Hook Rescue (500 BPs)
  • Added a score event for healing yourself or others with an insta-heal medkit add-ons
  • Altruism, Post-Exit Hook Rescue (decreased from 1875 to 1500 BPs)
  • Altruism, Hook Rescue (decreased from 1500 to 1000 BPs)

Patch 2.5.0

  • Ambush Hit (Pig) (increased from 250 to 500 BPs)
  • Ambush Dash (Pig) (increased from 50 to 100 BPs)
  • Renamed "Hooked" Score Event to "Caught!"
  • Renamed "Hook" Score Event to "Hooked"

Patch 2.6.0

Plague score changes:

  • Added a score event (Purge 200) for downing a Survivor with max sickness.
  • Increased hitting a Survivor that's not sick increased to 150 from 125 (Infection).
  • Increased hitting a Survivor with Corrupt Purge from 250 to 300.
  • Increased hitting a sick Survivor with the vomit from 1/0.10 seconds to 2/0.10 seconds.

Patch 2.7.0

  • Added several new Score Events for the Endgame Collapse.
  • Added two new Brutality Score Events for The Plague.

Patch 3.1.0

Survivor:

  • Increased Cleansing (Dull Totem) from 600 to 1000.
  • Increased Cleansing (Hex Totem) from 1000 to 1500.
  • Increased Map Scout from 150 to 250.
  • Increased healing an ally without a Med-Kit after the Exits were powered from 500 to 700 (percentage based).
  • Increased healing an ally without a Med-Kit before the Exits were powered from 400 to 500 (percentage based).
  • Increased the Hatch Escape score event from 2000 to 2500.
  • Increased the Killer Blind score event from 250 to 400 (outside of a chase).
  • Increased the Killer Blind score event from 250 to 500 (while in a chase).

Killer:

  • Added a score event for Totem, Hook Sabotage and Jigsaw Box Search interrupts.

Patch 3.2.0

  • Added 2 new score events when escaping and dying as the Obsession in the Survival Category.

Patch 3.4.0

  • The Protection Score Event can now be triggered every 3 seconds (down from every 20 seconds).

Patch 3.7.0

  • Doubled the amount of Bloodpoints received for succeeding Great Skill Checks from 150 to 300.

Patch 6.1.0

  • Quality of Life: raised the Category Cap from 8,000 Bloodpoints to 10,000 Bloodpoints.
    • This change also raises the maximum from 32,000 Bloodpoints per Trial to 40,000 Bloodpoints per Trial.
  • Quality of Life: doubled the Bloodpoints Cap from 1,000,000 Bloodpoints to 2,000,000 Bloodpoints.

Patch 6.2.0

  • Buff: reduced the Node Costs in the Bloodweb:
    • Event: from 3,000 to 2,000.
    • Common: from 3,000 to 2,000.
    • Uncommon: from 4,000 to 2,500.
    • Rare: from 5,000 to 3,250.
    • Very Rare: from 6,000 to 4,000.
    • Ultra Rare: from 7,000 to 5,000.


Trivia

  • Bloodpoints gained from "on-going" actions such as bleeding and repairs will show up after the action "completes".
    • When a bleeding Survivor is healed or hooked, the Killer gets points for causing BleedingIconStatusEffects bleedingIconStatusEffects bleedingIconStatusEffects bleeding.
    • When a Generator Repair is finished or the Survivor leaves the Generator, the Survivor gets points for Repair.
  • PerksIconHelp perksIconHelp perksIconHelp perks which increase Bloodpoint earnings, if not stated otherwise, only change the in-game value. The cap remains, but is reached more quickly.
  • OfferingsIconHelp offeringsIconHelp offeringsIconHelp offerings which increase Bloodpoint earnings only apply post-trial; they do not change the in-game values.
    • Thus, Offerings make it possible to technically earn more than the cap for a Category.
  • Before the introduction of Iridescent ShardsIconCurrency iridescentShardsIconCurrency iridescentShardsIconCurrency iridescentShards in Patch 1.2.0, Auric CellsIconCurrency auricCellsIconCurrency auricCellsIconCurrency auricCells in Patch 2.0.0 and the temporary currency of Putrid SerumIconHelp putridSerumIconHelp putridSerumIconHelp putridSerum, Bloodpoints were the only Currency featured in the Game.


Gallery

REGULAR CURRENCIES
AuricCells Icon Auric Cells BloodpointsIcon2 Bloodpoints Icon iridescentShards Iridescent Shards RiftFragments Rift Fragments
EVENT CURRENCIES
EventObjective goldCoins Gold Coins PutridSerum Putrid Serum IconCurrency trinkets Trinkets
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