Bloodpoints

From Dead by Daylight Wiki
Jump to: navigation, search
In other languages: LanguageKorean.png


IconHelp bloodpoints.png

Bloodpoints (BP) are one of 6 in-game currencies featured in Dead by Daylight IconHelp DBDlogo.png.


Overview

Bloodpoints are a Player's Character Progression Currency. They are used to upgrade the Characters by purchasing Unlockables from the Bloodweb IconHelp bloodweb.png.

Bloodpoints are added to a Player's profile and can be used to progress any Character's Bloodweb.

Most in-game actions trigger Score Events that are converted into Bloodpoints at the end of a Trial. Certain Offerings IconHelp offerings.png, Perks IconHelp perks.png and Events may modify the amount of Bloodpoints one gains per Trial.

Bloodpoints are capped at 1,000,000.


Obtaining Bloodpoints

For a list of all in-game Score Events that reward Players with Bloodpoints, please refer to the respective Article.

Bloodpoints can be obtained either during the Trials by performing certain actions or from the Shrine of Secrets IconHelp shrineOfSecrets.png by purchasing a Teachable Perk IconHelp teachables.png that was already unlocked.

During a Trial, Bloodpoints are earned in 4 different Categories, that differ between Survivors IconHelpLoading survivor.png and Killers IconHelpLoading killer.png.

All Categories are capped at 8,000 and a sound cue plays when that threshold is reached:

Survivor Categories

Killer Categories

  • Brutality DailyRitualIcon brutality.png - Hurting Survivors and destroying Objects.
  • Deviousness DailyRitualIcon deviousness.png - Awarded for clever use of their Power.
  • Hunter DailyRitualIcon hunter.png - Finding, chasing and catching Survivors.
  • Sacrifice DailyRitualIcon sacrifice.png - Hooking, Killing, and Sacrificing Survivors for the pleasure of The Entity IconHelp entity.png.


Spending

Points can be used to unlock Nodes from a Character's Bloodweb, containing Unlockables. As points are not unique to each Character, a Player can use Bloodpoints obtained from playing for example as a particular Survivor to upgrade another Survivors' or the Killers' Bloodwebs.

Nodes come in different Rarities that depend on the type of Unlockable they display. Their cost is directly linked to their Rarity.

Node Costs

Icon Rarity Cost in Bloodpoints IconHelp bloodpoints.png
Dbd-addons-common.png Common
3,000 BPs
Dbd-addons-uncommon.png Uncommon
4,000 BPs
Dbd-addons-rare.png Rare
5,000 BPs
Dbd-addons-veryrare.png Very Rare
6,000 BPs
Dbd-addons-ultrarare.png Ultra Rare
7,000 BPs
Dbd-artefact.png Artefact (unused)
10,000 BPs
Dbd-spectral.png Spectral (unused)
10,000 BPs
Dbd-perks-teachable.png Teachable
5,000 BPs
Dbd-events.png Special Event
3,000 BPs
Dbd-legendary.png Legendary (unused)
10,000 BPs


Unlockables affecting Bloodpoints

Add-ons

Icon Name Rarity Description Power
Padded Jaws}}
Padded Jaws These padded jaws are meant to restrain, not to wound.
  • Bear Traps do not inflict damage to trapped Survivors.
  • Grants 100 % Bonus Bloodpoints for trapping Survivors.
Bear Traps IconPowers trap.png
Scarred Hand}}
Scarred Hand The cut up, severed hand of the cannibal village butcher. The trapped life essence within unlocks tremendous potential in The Hag's power.
  • Mud Phantasms have collision.
  • Removes The Hag's ability to teleport to tripped Phantasm Traps.
  • Grants 300 % Bonus Bloodpoints from Deviousness Score Events.

Scarred Hand trumps all other Add-ons.

"..." — The Butcher

Blackened Catalyst IconPowers blackenedCatalyst.png
Speed Limiter
Speed Limiter A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.
  • Grants 100 % Bonus Bloodpoints for Chainsaw Hit Score Events in the Deviousness Category.
  • Hits with either Bubba's Chainsaw or the Chainsaw do not automatically trigger the Dying State IconHelp dying.png.
Bubba's Chainsaw IconPowers bubbasChainsaw.png
Speed Limiter
Speed Limiter A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.
  • Grants 100 % Bonus Bloodpoints for Chainsaw Hit Score Events in the Deviousness Category.
  • Hits with either Bubba's Chainsaw or the Chainsaw do not automatically trigger the Dying State IconHelp dying.png.
Chainsaw IconPowers chainsaw.png
Vanity Mirror}}
Vanity Mirror A standing portable vanity mirror in perfect condition except for a fine layer of dust and face powder covering it.
  • When Stalking, Evil Within II IconPowers stalker2.png reveals the Aura IconHelp auras.png of Survivors within 16 metres.
  • Evil Within cannot progress past Evil Within II.
  • Each Hit Score Event grants 100 % Bonus Bloodpoints in the Brutality Category and additional 150 % Bonus Bloodpoints in the Deviousness Category.
  • Slightly decreases The Shape's Movement speed.
Evil Within IconPowers stalker1.png
Scratched Mirror}}
Scratched Mirror A standing portable vanity mirror which has been violently scratched with a sharp metallic object.
  • When Stalking, Evil Within I IconPowers stalker1.png reveals the Aura IconHelp auras.png of Survivors within 32 metres.
  • Evil Within cannot progress past Evil Within I.
  • Each Hit Score Event grants 100 % Bonus Bloodpoints in the Brutality Category and additional 200 % Bonus Bloodpoints in the Deviousness Category.
Needle & Thread}}
Needle & Thread Not exactly a medical device, however it can be used to quickly and painfully close up a wound.
  • Moderately increases Healing Skill Check Trigger odds.
  • Moderately increases Healing speed.
  • Grants 100 % Bonus Bloodpoints for Great Skill Check Score Events when Healing.
Med-Kit IconItems firstAidKit.png
Surgical Suture}}
Surgical Suture A medical device used to close and hold body tissue. Even though it's very effective, the surgical suture is challenging to use.
  • Considerably increases Healing Skill Check Trigger Odds.
  • Moderately increases Healing speed.
  • Grants 150 % Bonus Bloodpoints Great Skill Check Score Events when Healing.
White Nit Comb}}
White Nit Comb A parasitic nit comb taken from the clinic. Once the symbol of a deep connection between an anxious patient and her nurse.
  • Increases Bloodpoints for Blink Attack Score Events by 100 %.
  • Moderately decreases post-Blink Lunge range.
Spencer's Last Breath IconPowers breath.png
Dull Bracelet}}
Dull Bracelet A worthless piece of jewellery that might have an important significance to someone. Taken from the "Anxious Girl's" body.
  • Increases Bloodpoints for Precise Blink Score Events by 100 %.
  • Moderately decreases maximum Blink range.
Anxious Gasp}}
Anxious Gasp The gasp of surprise collected from the "Anxious Girl", which the Nurse was fond of. Twitches vigorously at The Nurse's touch.
  • Blinking past a Survivor causes them to scream and awards 200 Bloodpoints in the Deviousness Category.
"The Beast" - Soot}}
"The Beast" - Soot The Kunwulju symbol, representing the Realm of Fear, is finger-drawn out of soot on the body of the Bell.
  • The Wraith's Terror Radius is no longer suppressed when cloaked.
  • Grants 100 % Bonus Bloodpoints for Stalking and Surprise Attack Score Events.
Wailing Bell IconPowers bell.png
Kid's Drawing}}
Kid's Drawing An unattributed drawing clearly crafted by a young child.
  • Gain an extra 200 Bonus Bloodpoints in the Deviousness Category when a Survivor triggers a Dream Snare.
  • Considerably decreases Dream Snare slow-down.
Dream Demon IconPowers dreamDemon.png

Survivor Offerings

Icon Name Description Rarity Cost
Bog Laurel Sachet}} Bog Laurel Sachet Grants 50 % bonus Bloodpoints in the Objectives Category.

"A palm-sized hand sewn sachet filled with dry leaves. Releases a faint tea-like aroma."

Crispleaf Amaranth Sachet}} Crispleaf Amaranth Sachet Grants 50 % bonus Bloodpoints in the Survival Category.

"A palm-sized hand-sewn sachet stuffed with bead-like grain. Amaranth is said to be everlasting."

Primrose Blossom Sachet}} Primrose Blossom Sachet Grants 50 % bonus Bloodpoints in the Altruism Category.

"A palm-sized hand-sewn sachet containing 4 gold petals. The primrose opens at the very last moment before the sun gives place to the night."

Sweet William Sachet}} Sweet William Sachet Grants 50 % bonus Bloodpoints in the Boldness Category.

"A palm-sized hand-sewn sachet containing a mix of pale petals and glaucous bluish leaves. Releases a strong spicy, cove-like scent."

Fresh Bog Laurel}} Fresh Bog Laurel Grants 75 % bonus Bloodpoints in the Objectives Category.

"A beautiful purple flower that grows in the midst of the tainted swamp. Releases a mild tea-like aroma."

Fresh Crispleaf Amaranth}} Fresh Crispleaf Amaranth Grants 75 % bonus Bloodpoints in the Survival Category.

"The pale green leaves are highlighted with peculiar crimson veins. Amaranth is said to be everlasting."

Fresh Primrose Blossom}} Fresh Primrose Blossom Grants 75 % bonus Bloodpoints in the Altruism Category.

"Golden flowers harvested at their peak. The primrose opens at the very last moment before the sun gives place to the night."

Fresh Sweet William}} Fresh Sweet William Grants 75 % bonus Bloodpoints in the Boldness Category.

"A bunch of flowers with pink petals and a blood red core. Releases a spicy, clove-like scent."

Sealed Envelope}} Sealed Envelope Grants 25 % bonus Bloodpoints in all Categories.

"An unaddressed and unopened envelope yellowed by its time. Its message will never be known."

Escape! Cake}} Escape! Cake Grants 100 % bonus Bloodpoints in all Categories.

"This picture of a cake sure is real."

Fragrant Bog Laurel}} Fragrant Bog Laurel Grants 100 % bonus Bloodpoints in the Objectives Category.

"A beautiful purple flower that grows in the midst of the tainted swamp. Releases a strong tea-like aroma."

Fragrant Crispleaf Amaranth}} Fragrant Crispleaf Amaranth Grants 100 % bonus Bloodpoints in the Survival Category.

"The pale green leaves are highlighted with peculiar crimson veins. Amaranth is said to be everlasting."

Fragrant Primrose Blossom}} Fragrant Primrose Blossom Grants 100 % bonus Bloodpoints in the Altruism Category.

"Golden flowers harvested at their peak. Releases a strong earthy and comforting aroma."

Fragrant Sweet William}} Fragrant Sweet William Grants 100 % bonus Bloodpoints in the Boldness Category.

"A bunch of flowers with pink petals and a blood red core. Releases a strong spicy, clove-lick scent."

Bound Envelope}} Bound Envelope Grants 25 % bonus Bloodpoints in all Categories to all Survivors.

"An opened envelope re-sealed and bound with 4 coloured ribbons."

Killer Offerings

Icon Name Description Rarity Cost
Tanager Wreath}} Tanager Wreath Grants 50 % bonus Bloodpoints in the Brutality Category.

"Crafted out of bloody sticks and guts, this wreath calls on the Entity's blessing for more blood."

Raven Wreath}} Raven Wreath Grants 50 % bonus Bloodpoints in the Deviousness Category.

"Crafted out of blackened branches and coals, this wreath calls on the Entity's blessing for more blood."

Spotted Owl Wreath}} Spotted Owl Wreath Grants 50 % bonus Bloodpoints in the Hunting Category.

"Crafted out of sharp metals, ropes and feathers, this wreath calls on the Entity's blessing for more blood."

Shrike Wreath}} Shrike Wreath Grants 50 % bonus Bloodpoints in the Sacrifice Category.

"Crafted out of sticks, strings and bones, this wreath calls on the Entity's blessing for more blood."

Devout Tanager Wreath}} Devout Tanager Wreath Grants 75 % bonus Bloodpoints in the Brutality Category.

"Devoutly crafted out of sticks and guts, this wreath calls on the Entity's blessing for more blood."

Devout Raven Wreath}} Devout Raven Wreath Grants 75 % bonus Bloodpoints in the Deviousness Category.

"Devoutly crafted out of blackened branches and coals, this wreath calls on the Entity's blessing for more blood."

Devout Spotted Owl Wreath}} Devout Spotted Owl Wreath Grants 75 % bonus Bloodpoints in the Hunting Category.

"Devoutly crafted out of sharp metals, rope and features, this wreath calls on the Entity's blessing for more blood."

Devout Shrike Wreath}} Devout Shrike Wreath Grants 75 % bonus Bloodpoints in the Sacrifice Category.

"Devoutly crafted out of sticks, strings and bones, this wreath calls on the Entity's blessing for more blood."

Hollow Shell}} Hollow Shell Grants 25 % bonus Bloodpoints in all Categories.

"An unidentifiable cocoon which was breached by whatever was inside."

Survivor Pudding}} Survivor Pudding Grants 100 % bonus Bloodpoints in all Categories.

"A heavily salted pudding..."

Ardent Tanager Wreath}} Ardent Tanager Wreath Grants 100 % bonus Bloodpoints in the Brutality Category.

"Crafted with a fiery, undying passion out of bloody sticks and guts, this wreath calls on the Entity's blessing fore more blood."

Ardent Raven Wreath}} Ardent Raven Wreath Grants 100 % bonus Bloodpoints in the Deviousness Category.

"Crafted with a fiery, undying passion out of blackened branches and coals, this wreath calls on the Entity's blessing for more blood."

Ardent Spotted Owl Wreath}} Ardent Spotted Owl Wreath Grants 100 % bonus Bloodpoints in the Hunting Category.

"Crafted with a fiery, undying passion out of sharp metals, ropes and feathers, this wreath calls on the Entity's blessing for more blood."

Ardent Shrike Wreath}} Ardent Shrike Wreath Grants 100 % bonus Bloodpoints in the Sacrifice Category.

"Crafted with a fiery, undying passion out of sticks, strings and bones, this wreath calls on the Entity's blessing for more blood."

Killer and Survivor Offerings

Icon Name Description Rarity Cost
Bloody Party Streamers}} Bloody Party Streamers Grants 100 % bonus Bloodpoints in all Categories for all Players.

"A reminder of a bloody good time when people came together, but left screaming."

Gruesome Gateau}} Gruesome Gateau A terrific stomach-churning cake to mark our three years together.
  • Grants 103 % bonus Bloodpoints in all Categories for all Players this Trial.

"Happy Anniversary! Here's to our three years together!" — The Dead by Daylight Team

Ghastly Gateau}} Ghastly Gateau A spectacularly grim cake to mark our four years together. 1 % tastier than a Gruesome Gateau.
  • Grants 104 % bonus Bloodpoints in all Categories for all Players this Trial.

"Happy Anniversary! Here's to many more!" — The Dead by Daylight Team

Killer Perks

Icon Name Description
Barbecue & Chilli}} Barbecue & Chilli

A deep bond with The Entity IconHelp entity.png unlocks potential in one's Aura-reading ability.

After hooking a Survivor, all other Survivors' Auras IconHelp auras.png are revealed to you for 4 seconds when they are farther than 40 metres from the Hook IconHelpLoading hook.png.

  • Each time a Survivor is hooked for the first time, gain a 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

The bonus Bloodpoints are only awarded post-Trial.

"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

Beast of Prey}} Beast of Prey

Your lust for a kill is so intense that your connection with The Entity IconHelp entity.png is momentarily lost, making you totally unpredictable.

Grants the Undetectable IconStatusEffects undetectable.png Status Effect after gaining Bloodlust IconHelp bloodlust.png Tier I. The Status Effect is removed once you lose Bloodlust.

Gain 30/40/50 % more Bloodpoints IconHelp bloodpoints.png for actions in the Hunter Category.


"Where did she go?"

Distressing}} Distressing

Your horrifying emanation strikes at a supernaturally long distance.

Your Terror Radius IconHelp terrorRadius.png is increased by 22/24/26 %.

Gain 100 % more Bloodpoints IconHelp bloodpoints.png for actions in the Deviousness Category.

The Bonus Bloodpoints are only awarded during the Trial.

"Bask in their fear."

Hex: Thrill of the Hunt}} Hex: Thrill of the Hunt

A Hex rooting its power on hope. The false hope of Survivors IconHelpLoading survivor.png fills you with excitement and strengthens your totems.

For each Dull Totem and Hex Totem remaining on the Map gain a Token.

  • Gain 10 % more Bloodpoints IconHelp bloodpoints.png for actions in the Hunter Category for each Token.
  • Survivors' cleansing speed is reduced by 4/5/6 % for each Token.
  • Gain a notification when someone starts working on a Hex Totem.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.


Survivor Perks

Icon Name Description
No One Left Behind}} No One Left Behind

It is inconceivable to leave someone behind.

Once at least one Exit Gate IconHelp exitGates.png has been opened, gain 50/75/100 % more Bloodpoints IconHelp bloodpoints.png for actions in the Altruism Category and perform them 30/40/50 % quicker.

The Auras IconHelp auras.png of all other Survivors are revealed to you.

"... yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes

Prove Thyself}} Prove Thyself

For each Survivor other than you, gain a stack-able 15 % Repair speed buff awarded to all repairing Survivors within a range of 4 metres up to a maximum of 45 %.

Gain 50/75/100 % more Bloodpoints for cooperative Actions.

Prove Thyself does not stack with other instances of itself.

"Show me what you can do!" — Dwight Fairfield

We're Gonna Live Forever}} We're Gonna Live Forever

Your few friends deserve the best protection.

When healing a dying Survivor, your Healing speed is increased by 100 %.

Gain a Token for performing any of the following actions:

  • Perform a Safe Hook Rescue.
  • Take a Protection Hit for an injured Survivor.
  • Stun the Killer to rescue a carried Survivor.
  • Blind the Killer to rescue a carried Survivor.

Gain a stack-able 25 % Bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

The Bonus Bloodpoints are only awarded post-Trial.

"Come on then, let's 'ave it! I don't give a shit pal." — David King


Change Log

Patch 1.0.2

  • Killers are now awarded bonus points if a Survivor disconnects (625 Brutality Points)
  • Killers are now awarded sacrifice points if a Survivor leaves the game (1,250 Sacrifice Points)
  • Hidden Change: Reunited bonus increased from 150 to 200 BPs
  • Hidden Change: Stunned Killer bonus increased from 800 to 1,000 BPs

Patch 1.5.3

  • Added 4 Post-Exit Altruism Score Events: Heal, Assist, Trap Rescue and Hook Rescue
  • Reimplemented old Score Event in Boldness: Bold
  • Objectives, Map Scout (increased from 50 to 150 BPs)
  • Objectives, Hex Skill Check (increased from 50 to 150 BPs)

Patch 1.6.1

  • Added Score Events for The Huntress: Brutality, Hit and Deviousness, Hatchet Hit & Precise Shot.

Patch 1.6.2

  • Snapping Out Of It now awards 200 BPs

Patch 1.9.1

  • Ambush Hit (Pig) (increased from 50 to 200 BPs)
  • Ambush Dash (Pig) (increased from 25 to 100 BPs)
  • Setting RBT (Pig) (increased from 250 to 500 BPs)

Patch 1.9.2

  • Ambush Hit (Pig) (increased from 200 to 250 BPs)
  • Ambush Dash (Pig) (reduced from 100 to 50 BPs)

Patch 2.0.0

  • Objectives, Coop (increased from 10/sec to 25/sec BPs)
  • Boldness, Chased (increased from 20/sec to 40/sec BPs)
  • Boldness, Escaped (increased from 250 to 400 BPs)
  • Brutality, Hit (increased from 300 to 500 BPs)
  • Hunter, Chase (increased from 5/sec to 10/sec BPs)
  • Hunter, Survivor Found (increased from 200 to 400 BPs)

Patch 2.2.0

  • New Score Event: Altruism, Safe Hook Rescue (500 BPs)
  • Added a score event for healing yourself or others with an insta-heal medkit add-ons
  • Altruism, Post-Exit Hook Rescue (decreased from 1875 to 1500 BPs)
  • Altruism, Hook Rescue (decreased from 1500 to 1000 BPs)

Patch 2.5.0

  • Ambush Hit (Pig) (increased from 250 to 500 BPs)
  • Ambush Dash (Pig) (increased from 50 to 100 BPs)
  • Renamed "Hooked" Score Event to "Caught!"
  • Renamed "Hook" Score Event to "Hooked"

Patch 2.6.0

Plague score changes:

  • Added a score event (Purge 200) for downing a Survivor with max sickness.
  • Increased hitting a Survivor that's not sick increased to 150 from 125 (Infection).
  • Increased hitting a Survivor with Corrupt Purge from 250 to 300.
  • Increased hitting a sick Survivor with the vomit from 1/0.10 seconds to 2/0.10 seconds.

Patch 2.7.0

  • Added several new Score Events for the Endgame Collapse.
  • Added two new Brutality Score Events for The Plague.

Patch 3.1.0

Survivor:

  • Increased Cleansing (Dull Totem) from 600 to 1000.
  • Increased Cleansing (Hex Totem) from 1000 to 1500.
  • Increased Map Scout from 150 to 250.
  • Increased healing an ally without a Med-Kit after the Exits were powered from 500 to 700 (percentage based).
  • Increased healing an ally without a Med-Kit before the Exits were powered from 400 to 500 (percentage based).
  • Increased the Hatch Escape score event from 2000 to 2500.
  • Increased the Killer Blind score event from 250 to 400 (outside of a chase).
  • Increased the Killer Blind score event from 250 to 500 (while in a chase).

Killer:

  • Added a score event for Totem, Hook Sabotage and Jigsaw Box Search interrupts.

Patch 3.2.0

  • Added 2 new score events when escaping and dying as the Obsession in the Survival Category.

Patch 3.4.0

  • The Protection Score Event can now be triggered every 3 seconds (down from every 20 seconds).

Patch 3.7.0

  • Doubled the amount of Bloodpoints received for succeeding Great Skill Checks from 150 to 300.


Old Ranking System

Prior to the Emblem Update for Survivors and the Victory Cube for the Killers, a Player's Rank used to be determined by how many Bloodpoints in a Category they had earned during a trial.

The Tally Screen would display all four available Categories and represent the Ranking procedure with a circle. One full circle was equivalent to 5,000 Bloodpoints achieved in the associated Category.

Despite that, Players can receive up to 8,000 Bloodpoints in each Category, meaning that the maximum reward for each match is 32,000 Bloodpoints (disregarding any Unlockables affecting the Bloodpoint-gain). The circle represented the maximum Bloodpoints contributed towards a Player's Rank.

As Players' Ranks are not altered by playing the Kill Your Friends mode, they will only visually receive Bloodpoints from playing this mode, which cannot actually be spent and are not added to the Player profile once the game mode is exited.


Trivia

  • Bloodpoints gained from "on-going" actions such as bleeding and repairs will show up after the action "completes".
    • When a bleeding Survivor is healed or hooked, the Killer gets points for causing Bleeding IconStatusEffects bleeding.png.
    • When a Generator Repair is finished or the Survivor leaves the Generator, the Survivor gets points for Repair.
  • Perks IconHelp perks.png which increase Bloodpoint earnings, if not stated otherwise, only change the in-game value. The cap remains, but is reached more quickly.
  • Offerings IconHelp offerings.png which increase Bloodpoint earnings only apply post-trial; they do not change the in-game values.
    • Thus, Offerings make it possible to technically earn more than the cap for a Category.
  • Before the introduction of Iridescent Shards IconHelp iridescentShard trimmed.png in Patch 1.2.0, Auric Cells IconHelp auricCells.png in Patch 2.0.0 and the temporary currency of Putrid Serum IconHelp putridSerum.png, Bloodpoints were the only Currency featured in the Game.


Gallery

CURRENCIES
AuricCells Icon.png Auric Cells BloodpointsIcon2.png Bloodpoints EventObjective goldCoins.png Gold Coins Icon iridescentShards.png Iridescent Shards PutridSerum.png Putrid Serum RiftFragments.png Rift Fragments