Bloodpoints
Bloodpoints (BP) are one of 6 in-game currencies featured in Dead by Daylight .
Contents
Overview
Bloodpoints are a Player's Character Progression Currency. They are used to upgrade the Characters by purchasing Unlockables from the Bloodweb .
Bloodpoints are added to a Player's profile and can be used to progress any Character's Bloodweb.
Most in-game actions trigger Score Events that are converted into Bloodpoints at the end of a Trial. Certain Offerings , Perks
and Events may modify the amount of Bloodpoints one gains per Trial.
Bloodpoints are capped at 1,000,000.
Obtaining Bloodpoints
- For a list of all in-game Score Events that reward Players with Bloodpoints, please refer to the respective Article.
Bloodpoints can be obtained either during the Trials by performing certain actions or from the Shrine of Secrets by purchasing a Teachable Perk
that was already unlocked.
During a Trial, Bloodpoints are earned in 4 different Categories, that differ between Survivors and Killers
.
All Categories are capped at 8,000 and a sound cue plays when that threshold is reached:
Survivor Categories
- Objectives
- Repairing Generators
and working towards the escape.
- Survival
- Staying alive.
- Altruism
- Helping other Survivors.
- Boldness
- For interactions with the Killer and their objects.
Killer Categories
- Brutality
- Hurting Survivors and destroying Objects.
- Deviousness
- Awarded for clever use of their Power.
- Hunter
- Finding, chasing and catching Survivors.
- Sacrifice
- Hooking, Killing, and Sacrificing Survivors for the pleasure of The Entity
.
Spending
Points can be used to unlock Nodes from a Character's Bloodweb, containing Unlockables. As points are not unique to each Character, a Player can use Bloodpoints obtained from playing for example as a particular Survivor to upgrade another Survivors' or the Killers' Bloodwebs.
Nodes come in different Rarities that depend on the type of Unlockable they display. Their cost is directly linked to their Rarity.
Node Costs
Unlockables affecting Bloodpoints
Survivor Add-ons
Icon | Name | Description | Item |
---|---|---|---|
Needle & Thread | Not exactly a medical device, however it can be used to quickly and painfully close up a wound.
|
Med-Kit ![]() | |
Surgical Suture | A medical device used to close and hold body tissue. Even though it's very effective, the surgical suture is challenging to use.
|
Killer Add-ons
Icon | Name | Description | Power |
---|---|---|---|
Padded Jaws | These padded jaws are meant to restrain, not to wound.
|
Bear Traps ![]() | |
Scarred Hand | The cut up, severed hand of the cannibal village butcher. The trapped life essence within unlocks tremendous potential in The Hag's power.
Scarred Hand trumps all other Add-ons. "..." — The Butcher |
Blackened Catalyst ![]() | |
Placebo Tablet | A pill that's utterly ineffective... or is it?
|
Blighted Corruption ![]() | |
Speed Limiter | A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.
|
Bubba's Chainsaw ![]() | |
Speed Limiter | A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.
|
Chainsaw ![]() | |
Kid's Drawing | An unattributed drawing clearly crafted by a young child.
|
Dream Demon ![]() | |
Vanity Mirror | A standing portable vanity mirror in perfect condition except for a fine layer of dust and face powder covering it.
|
Evil Within ![]() | |
Scratched Mirror | A standing portable vanity mirror which has been violently scratched with a sharp metallic object.
| ||
White Nit Comb | A parasitic nit comb taken from the clinic. Once the symbol of a deep connection between an anxious patient and her nurse.
|
Spencer's Last Breath ![]() | |
Dull Bracelet | A worthless piece of jewellery that might have an important significance to someone. Taken from the "Anxious Girl's" body.
| ||
Anxious Gasp | The gasp of surprise collected from the "Anxious Girl", which the Nurse was fond of. Twitches vigorously at The Nurse's touch.
| ||
Rickety Chain | Weak steel links first used on Caleb's prototype Speargun. Despite the chain's failings, it holds sentimental value.
|
The Redeemer ![]() | |
"The Beast" - Soot | The Kunwulju symbol, representing the Realm of Fear, is finger-drawn out of soot on the body of the Bell.
|
Wailing Bell ![]() |
Survivor Offerings
Icon | Name | Description |
---|---|---|
![]() |
Bog Laurel Sachet | Grants 50 % bonus Bloodpoints in the Objectives Category.
"A palm-sized hand sewn sachet filled with dry leaves. Releases a faint tea-like aroma." |
![]() |
Crispleaf Amaranth Sachet | Grants 50 % bonus Bloodpoints in the Survival Category.
"A palm-sized hand-sewn sachet stuffed with bead-like grain. Amaranth is said to be everlasting." |
![]() |
Primrose Blossom Sachet | Grants 50 % bonus Bloodpoints in the Altruism Category.
"A palm-sized hand-sewn sachet containing 4 gold petals. The primrose opens at the very last moment before the sun gives place to the night." |
![]() |
Sweet William Sachet | Grants 50 % bonus Bloodpoints in the Boldness Category.
"A palm-sized hand-sewn sachet containing a mix of pale petals and glaucous bluish leaves. Releases a strong spicy, cove-like scent." |
![]() |
Fresh Bog Laurel | Grants 75 % bonus Bloodpoints in the Objectives Category.
"A beautiful purple flower that grows in the midst of the tainted swamp. Releases a mild tea-like aroma." |
![]() |
Fresh Crispleaf Amaranth | Grants 75 % bonus Bloodpoints in the Survival Category.
"The pale green leaves are highlighted with peculiar crimson veins. Amaranth is said to be everlasting." |
![]() |
Fresh Primrose Blossom | Grants 75 % bonus Bloodpoints in the Altruism Category.
"Golden flowers harvested at their peak. The primrose opens at the very last moment before the sun gives place to the night." |
![]() |
Fresh Sweet William | Grants 75 % bonus Bloodpoints in the Boldness Category.
"A bunch of flowers with pink petals and a blood red core. Releases a spicy, clove-like scent." |
![]() |
Sealed Envelope | Grants 25 % bonus Bloodpoints in all Categories.
"An unaddressed and unopened envelope yellowed by its time. Its message will never be known." |
![]() |
Escape! Cake | Grants 100 % bonus Bloodpoints in all Categories.
"This picture of a cake sure is real." |
![]() |
Fragrant Bog Laurel | Grants 100 % bonus Bloodpoints in the Objectives Category.
"A beautiful purple flower that grows in the midst of the tainted swamp. Releases a strong tea-like aroma." |
![]() |
Fragrant Crispleaf Amaranth | Grants 100 % bonus Bloodpoints in the Survival Category.
"The pale green leaves are highlighted with peculiar crimson veins. Amaranth is said to be everlasting." |
![]() |
Fragrant Primrose Blossom | Grants 100 % bonus Bloodpoints in the Altruism Category.
"Golden flowers harvested at their peak. Releases a strong earthy and comforting aroma." |
![]() |
Fragrant Sweet William | Grants 100 % bonus Bloodpoints in the Boldness Category.
"A bunch of flowers with pink petals and a blood red core. Releases a strong spicy, clove-lick scent." |
![]() |
Bound Envelope | Grants 25 % bonus Bloodpoints in all Categories to all Survivors.
"An opened envelope re-sealed and bound with 4 coloured ribbons." |
Killer Offerings
Icon | Name | Description |
---|---|---|
![]() |
Tanager Wreath | Grants 50 % bonus Bloodpoints in the Brutality Category.
"Crafted out of bloody sticks and guts, this wreath calls on the Entity's blessing for more blood." |
![]() |
Raven Wreath | Grants 50 % bonus Bloodpoints in the Deviousness Category.
"Crafted out of blackened branches and coals, this wreath calls on the Entity's blessing for more blood." |
![]() |
Spotted Owl Wreath | Grants 50 % bonus Bloodpoints in the Hunting Category.
"Crafted out of sharp metals, ropes and feathers, this wreath calls on the Entity's blessing for more blood." |
![]() |
Shrike Wreath | Grants 50 % bonus Bloodpoints in the Sacrifice Category.
"Crafted out of sticks, strings and bones, this wreath calls on the Entity's blessing for more blood." |
![]() |
Devout Tanager Wreath | Grants 75 % bonus Bloodpoints in the Brutality Category.
"Devoutly crafted out of sticks and guts, this wreath calls on the Entity's blessing for more blood." |
![]() |
Devout Raven Wreath | Grants 75 % bonus Bloodpoints in the Deviousness Category.
"Devoutly crafted out of blackened branches and coals, this wreath calls on the Entity's blessing for more blood." |
![]() |
Devout Spotted Owl Wreath | Grants 75 % bonus Bloodpoints in the Hunting Category.
"Devoutly crafted out of sharp metals, rope and features, this wreath calls on the Entity's blessing for more blood." |
![]() |
Devout Shrike Wreath | Grants 75 % bonus Bloodpoints in the Sacrifice Category.
"Devoutly crafted out of sticks, strings and bones, this wreath calls on the Entity's blessing for more blood." |
![]() |
Hollow Shell | Grants 25 % bonus Bloodpoints in all Categories.
"An unidentifiable cocoon which was breached by whatever was inside." |
![]() |
Survivor Pudding | Grants 100 % bonus Bloodpoints in all Categories.
"A heavily salted pudding..." |
![]() |
Ardent Tanager Wreath | Grants 100 % bonus Bloodpoints in the Brutality Category.
"Crafted with a fiery, undying passion out of bloody sticks and guts, this wreath calls on the Entity's blessing fore more blood." |
![]() |
Ardent Raven Wreath | Grants 100 % bonus Bloodpoints in the Deviousness Category.
"Crafted with a fiery, undying passion out of blackened branches and coals, this wreath calls on the Entity's blessing for more blood." |
![]() |
Ardent Spotted Owl Wreath | Grants 100 % bonus Bloodpoints in the Hunting Category.
"Crafted with a fiery, undying passion out of sharp metals, ropes and feathers, this wreath calls on the Entity's blessing for more blood." |
![]() |
Ardent Shrike Wreath | Grants 100 % bonus Bloodpoints in the Sacrifice Category.
"Crafted with a fiery, undying passion out of sticks, strings and bones, this wreath calls on the Entity's blessing for more blood." |
Killer and Survivor Offerings
Icon | Name | Description |
---|---|---|
![]() |
Bloody Party Streamers | Grants 100 % bonus Bloodpoints in all Categories for all Players.
"A reminder of a bloody good time when people came together, but left screaming." |
![]() |
Gruesome Gateau | A terrific stomach-churning cake to mark our three years together.
"Happy Anniversary! Here's to our three years together!" — The Dead by Daylight Team |
![]() |
Ghastly Gateau | A spectacularly grim cake to mark our four years together. 1 % tastier than a Gruesome Gateau.
"Happy Anniversary! Here's to many more!" — The Dead by Daylight Team |
Killer Perks
Icon | Name | Description |
---|---|---|
![]() |
Barbecue & Chilli |
A deep bond with The Entity After hooking a Survivor, all other Survivors' Auras
The bonus Bloodpoints are only awarded post-Trial. "I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer |
![]() |
Beast of Prey |
Your lust for a kill is so intense that your connection with The Entity Grants the Undetectable Gain 30/40/50 % more Bloodpoints
|
![]() |
Distressing |
Your horrifying emanation strikes at a supernaturally long distance. Your Terror Radius Gain 100 % more Bloodpoints The Bonus Bloodpoints are only awarded during the Trial. "Bask in their fear." |
![]() |
Hex: Thrill of the Hunt |
A Hex rooting its power on hope. The false hope of Survivors For each Dull Totem and Hex Totem remaining on the Map gain a Token.
The Hex effects persist as long as the related Hex Totem |
Survivor Perks
Icon | Name | Description |
---|---|---|
![]() |
No One Left Behind |
It is inconceivable to leave someone behind. Once at least one Exit Gate The Auras "... yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes |
![]() |
Prove Thyself |
For each Survivor working on a Generator
Prove Thyself does not stack with other instances of itself. "Show me what you can do!" — Dwight Fairfield |
![]() |
We're Gonna Live Forever |
Your few friends deserve the best protection. When healing a dying Survivor, your Healing speed is increased by 100 %. Gain a Token for performing any of the following actions:
Gain a stack-able 25 % Bonus to all Bloodpoint gains up to a maximum of 50/75/100 %. The Bonus Bloodpoints are only awarded post-Trial. "Come on then, let's 'ave it! I don't give a shit pal." — David King |
Change Log
Patch 1.0.2
- Killers are now awarded bonus points if a Survivor disconnects (625 Brutality Points)
- Killers are now awarded sacrifice points if a Survivor leaves the game (1,250 Sacrifice Points)
- Hidden Change: Reunited bonus increased from 150 to 200 BPs
- Hidden Change: Stunned Killer bonus increased from 800 to 1,000 BPs
Patch 1.5.3
- Added 4 Post-Exit Altruism Score Events: Heal, Assist, Trap Rescue and Hook Rescue
- Reimplemented old Score Event in Boldness: Bold
- Objectives, Map Scout (increased from 50 to 150 BPs)
- Objectives, Hex Skill Check (increased from 50 to 150 BPs)
Patch 1.6.1
- Added Score Events for The Huntress: Brutality, Hit and Deviousness, Hatchet Hit & Precise Shot.
Patch 1.6.2
- Snapping Out Of It now awards 200 BPs
Patch 1.9.1
- Ambush Hit (Pig) (increased from 50 to 200 BPs)
- Ambush Dash (Pig) (increased from 25 to 100 BPs)
- Setting RBT (Pig) (increased from 250 to 500 BPs)
Patch 1.9.2
- Ambush Hit (Pig) (increased from 200 to 250 BPs)
- Ambush Dash (Pig) (reduced from 100 to 50 BPs)
Patch 2.0.0
- Objectives, Coop (increased from 10/sec to 25/sec BPs)
- Boldness, Chased (increased from 20/sec to 40/sec BPs)
- Boldness, Escaped (increased from 250 to 400 BPs)
- Brutality, Hit (increased from 300 to 500 BPs)
- Hunter, Chase (increased from 5/sec to 10/sec BPs)
- Hunter, Survivor Found (increased from 200 to 400 BPs)
Patch 2.2.0
- New Score Event: Altruism, Safe Hook Rescue (500 BPs)
- Added a score event for healing yourself or others with an insta-heal medkit add-ons
- Altruism, Post-Exit Hook Rescue (decreased from 1875 to 1500 BPs)
- Altruism, Hook Rescue (decreased from 1500 to 1000 BPs)
Patch 2.5.0
- Ambush Hit (Pig) (increased from 250 to 500 BPs)
- Ambush Dash (Pig) (increased from 50 to 100 BPs)
- Renamed "Hooked" Score Event to "Caught!"
- Renamed "Hook" Score Event to "Hooked"
Patch 2.6.0
Plague score changes:
- Added a score event (Purge 200) for downing a Survivor with max sickness.
- Increased hitting a Survivor that's not sick increased to 150 from 125 (Infection).
- Increased hitting a Survivor with Corrupt Purge from 250 to 300.
- Increased hitting a sick Survivor with the vomit from 1/0.10 seconds to 2/0.10 seconds.
Patch 2.7.0
- Added several new Score Events for the Endgame Collapse.
- Added two new Brutality Score Events for The Plague.
Patch 3.1.0
Survivor:
- Increased Cleansing (Dull Totem) from 600 to 1000.
- Increased Cleansing (Hex Totem) from 1000 to 1500.
- Increased Map Scout from 150 to 250.
- Increased healing an ally without a Med-Kit after the Exits were powered from 500 to 700 (percentage based).
- Increased healing an ally without a Med-Kit before the Exits were powered from 400 to 500 (percentage based).
- Increased the Hatch Escape score event from 2000 to 2500.
- Increased the Killer Blind score event from 250 to 400 (outside of a chase).
- Increased the Killer Blind score event from 250 to 500 (while in a chase).
Killer:
- Added a score event for Totem, Hook Sabotage and Jigsaw Box Search interrupts.
Patch 3.2.0
- Added 2 new score events when escaping and dying as the Obsession in the Survival Category.
Patch 3.4.0
- The Protection Score Event can now be triggered every 3 seconds (down from every 20 seconds).
Patch 3.7.0
- Doubled the amount of Bloodpoints received for succeeding Great Skill Checks from 150 to 300.
Old Ranking System
Prior to the Emblem Update for Survivors and the Victory Cube for the Killers, a Player's Rank used to be determined by how many Bloodpoints in a Category they had earned during a trial.
The Tally Screen would display all four available Categories and represent the Ranking procedure with a circle. One full circle was equivalent to 5,000 Bloodpoints achieved in the associated Category.
Despite that, Players can receive up to 8,000 Bloodpoints in each Category, meaning that the maximum reward for each match is 32,000 Bloodpoints (disregarding any Unlockables affecting the Bloodpoint-gain). The circle represented the maximum Bloodpoints contributed towards a Player's Rank.
As Players' Ranks are not altered by playing the Kill Your Friends mode, they will only visually receive Bloodpoints from playing this mode, which cannot actually be spent and are not added to the Player profile once the game mode is exited.
Trivia
- Bloodpoints gained from "on-going" actions such as bleeding and repairs will show up after the action "completes".
- When a bleeding Survivor is healed or hooked, the Killer gets points for causing Bleeding
.
- When a Generator Repair is finished or the Survivor leaves the Generator, the Survivor gets points for Repair.
- When a bleeding Survivor is healed or hooked, the Killer gets points for causing Bleeding
- Perks
which increase Bloodpoint earnings, if not stated otherwise, only change the in-game value. The cap remains, but is reached more quickly.
- Offerings
which increase Bloodpoint earnings only apply post-trial; they do not change the in-game values.
- Thus, Offerings make it possible to technically earn more than the cap for a Category.
- Before the introduction of Iridescent Shards
in Patch 1.2.0, Auric Cells
in Patch 2.0.0 and the temporary currency of Putrid Serum
, Bloodpoints were the only Currency featured in the Game.
Gallery
CURRENCIES | ||||||
---|---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |