Dead by Daylight Wiki
IconStatusEffects bloodLust.png

Bloodlust is a mechanic that was introduced with Patch 1.5.0.

It increases the Killer's movement speed during a prolonged chase in order to shorten the overall chase time.

Bloodlust, like Perks, has three Tiers:

Tier Chase time Speed Bonus in m/s
I 15 seconds +0.2
II 25 seconds +0.4
III 35 seconds +0.6

Gaining Bloodlust[]

Bloodlust is being built-up whenever a Killer IconHelpLoading killer.png chases a Survivor IconHelpLoading survivor.png for a certain amount of time without interrupting the Chase.
Losing Line of Sight of a Survivor or if they are gaining enough distance from the Killer will result in a swift decrease of Bloodlust.

Losing Bloodlust[]

You lose all Bloodlust when performing the following interactions:

  • Hitting a Survivor.
  • Breaking a Pallet.

Bloodlust does not apply under the following conditions or will reset completely:

  • Killers using their Power.
  • Survivors walking will also prevent Bloodlust building up.

Change Log[]

Patch 1.5.0[]

  • The following changes were made to the PTB-version of Bloodlust:
    • Nerf: doubled the Decay rate from -10 % per second to -20 % per second, so that Bloodlust is lost after 5 seconds.
    • Nerf: Bloodlust Progression resets when charging a Blink as The Nurse IconHelpLoading nurse.png or teleporting to a Phantasm Trap as The Hag IconHelpLoading hag.png.
    • Nerf: disabled Bloodlust Accumulation when cloaked as The Wraith IconHelpLoading wraith.png or stalking as The Shape IconHelpLoading shape.png.
    • Nerf: the Bloodlust Speed boost is no longer applied to a Lunge Attack.

Patch 1.5.2[]

  • Quality of Life: added the Bloodlust Status Effect.

Patch 1.7.0[]

  • Nerf: disabled Bloodlust Accumulation when in Evil Within I as The Shape.

Patch 1.7.2[]

  • Nerf: disabled Bloodlust Accumulation when revving Bubba's Chainsaw as The Cannibal IconHelpLoading cannibal.png.

Patch 1.8.0[]

  • Nerf: increased the Tier-thresholds from 12/24/36 seconds to 15/30/45 seconds.
    • The original threshold was deemed unintentional and Bloodlust was always meant to trigger every 15 seconds.

Patch 2.0.0[]

  • Nerf: disabled Bloodlust Accumulation when revving the Chainsaw as The Hillbilly IconHelpLoading hillbilly.png.

Patch 2.2.0[]

  • Nerf: reduced the Speed boosts from +0.2/+0.6/+1.2 m/s to +0.2/+0.4/+0.6 m/s.

Patch 6.1.0[]

  • Buff: reduced the Tier-thresholds from 15/30/45 seconds to 15/25/35 seconds.