Dead by Daylight Wiki
IconHelp sounds.png Quotes left.png The meat. It bleeds. Quotes right.png
~ The Voices
blood pools seen by survivor

Injured Claudette leaving behind pools of blood

Bleeding is a Game Mechanic featured in Dead by Daylight IconHelp DBDlogo.png.


Survivors IconHelpLoading survivor.png in either the Injured IconHelp injured.png or Dying State IconHelp dying.png, or afflicted by Deep Wound IconStatusEffects deepWound.png, are affected with Bleeding.
They leave pools of blood trailing after them until they are healed, unless they are using a Perk that prevents this.
The Killer IconHelpLoading killer.png is notified when bleeding Survivors have been healed by a displayed in-game Score Event.

Apt Killers can use the blood pools to track down an injured Survivor, which is especially useful if the Survivor has Iron Will IconPerks ironWill.png and is silent.

On darker Maps, Blood IconStatusEffects bleeding.png is rather difficult to discern from the floor textures, especially in patches of grass. Bloodhound IconPerks bloodhound.png greatly increases the visibility of Blood, thus making it easier to track Bleeding Survivors.

Bleeding is related to the Status Effect Haemorrhage IconStatusEffects bleeding.png.

Unlockables affecting Bleeding


Babysitter Babysitter

While you have a reputation for being self-centred, you risk it all to help those in need.

When you unhook a SurvivorIconHelpLoading survivor.png, the rescued Survivor will leave neither Scratch MarksIconHelp scratchMarks.png nor Pools of BloodIconStatusEffects bleeding.png for the next 4/6/8 seconds.

  • Both you and the KillerIconHelpLoading killer.png see each other's AuraIconHelp auras.png for 4 seconds.

"I promised to keep you shitheads safe, and that's exactly what I plan on doing." — Steve Harrington

Blood Echo Blood Echo
The agony of one is inflicted onto others.

When hooking a SurvivorIconHelpLoading survivor.png, all other Survivors suffer from the HaemorrhageIconStatusEffects bleeding.png Status Effect until healed and the ExhaustedIconStatusEffects exhausted.png Status Effect for 45 seconds.
Blood Echo can only be triggered once every 80/70/60 seconds.

"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3
Bloodhound Bloodhound
Like a hunting scent hound, you smell traces of blood at a great distance.
  • Pools of BloodIconStatusEffects bleeding.png are shown in bright red and can be tracked for 2/3/4 seconds longer than normal.

"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."

Guardian Guardian
You risk it all to help those in need.

When you unhook a SurvivorIconHelpLoading survivor.png, the rescued Survivor benefits from the following effects for 4/6/8 seconds:

Guardian reveals the Killer's AuraIconHelp auras.png to you for 8 seconds.
Lucky Break Lucky Break
You have had your share of scrapes and bruises, but luck is always on your side.

Whenever you are in the Injured StateIconHelp injured.png, Lucky Break activates:

  • BleedingIconStatusEffects bleeding.png and Scratch MarksIconHelp scratchMarks.png are suppressed for a maximum of 40/50/60 seconds, after which Lucky Break is disabled for the remainer of the Trial.

Lucky Break deactivates when you are HealthyIconHelp healthy.png or in the Dying StateIconHelp dying.png.
"That's not enough to beat me. Not even close." — Yui Kimura

No Mither No Mither
Go on out, kid, it is just a scratch.

Your thick blood coagulates practically instantly.
You suffer from the BrokenIconStatusEffects broken.png Status Effect for the entire Trial, but benefit from the following effects:

  • Pools of BloodIconStatusEffects bleeding.png are suppressed.
  • When injured or dying, Grunts of Pain are reduced by 25/50/75 %.
  • Your Recovery speed is increased by 15/20/25 %.
  • You can recover fully from the Dying StateIconHelp dying.png.

"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King

Scourge Hook: Gift of Pain Scourge Hook: Gift of Pain
You are the bringer of sweet pain.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp auras.png of Scourge Hooks are revealed to you in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • The Survivor suffers from the HaemorrhageIconStatusEffects bleeding.png and MangledIconStatusEffects mangled.png Status Effects until healed.
  • Upon being healed, the Survivor suffers from a 7/8/9 % Action Speed penalty to Healing and Repairing until they are injured again.
"We will tear your soul apart." — Pinhead
Self-Preservation Self-Preservation
Life is unforgiving.

The more confirmation you get of that, the more prepared you become.
Whenever another Survivor is hit with a Basic Attack or Special Attack within 16 metres of you, Self-Preservation activates:

"Something I learnt in the industry: when the axe is swinging, keep your head down." — Yun-Jin Lee

Sloppy Butcher Sloppy Butcher
You know where to hit to make them bleed.

"It is in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."

Vigil Vigil
You look over your friends even in dire situations.

"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith


Serrated Jaws
Serrated Jaws These replacement Bear Trap jaws have saw-like blades, causing awful open wounds when they snap.
  • Survivors injured by a Bear Trap suffer from the Haemorrhage IconStatusEffects bleeding.png Status Effect until healed.

"Like a predatory beast, it can smell and track blood."

Bear Traps IconPowers trap.png
"Blind Warrior" - White
"Blind Warrior" - White The Baikra-Kaeug symbol, representing ferocity, is stamped in white ink on the body of the Bell.
  • Survivors hit with a Surprise Attack suffer from the Mangled IconStatusEffects mangled.png and Haemorrhage IconStatusEffects bleeding.png Status Effects until fully healed.
Wailing Bell IconPowers bell.png
Fine Stone

This puck-shaped honing tool can be used to sharpen the Hatchet's blade, causing it to inflict clean wounds.

  • Survivors hit by Hatchets suffer from the Haemorrhage IconStatusEffects bleeding.png Status Effect for 60 seconds.
Utility Blades
Utility Blades A modification to the Reverse Bear Trap:
Sharp blades attached to the Trap's interior lacerate the victim with every movement.
Jigsaw's Baptism IconPowers jigsawsBaptism.png
Crimson Ceremony Book
Crimson Ceremony Book A book about an ancient god. Author unknown.
  • Injured Survivors affected by Torment suffer from the Haemorrhage IconStatusEffects bleeding.png Status Effect.

"Speak! I am the Crimson One! The lies and the mist are not they, but I!"

Rites of Judgement IconPowers ritesOfJudgement.png
Rusted Needle
Rusted Needle A needle Madeleine used to sew up her children's tattered clothes.
  • Survivors removing Victor suffer from the Haemorrhage IconStatusEffects bleeding.png Status Effect until healed.
Blood Bond IconPowers bloodBond.png


  • Combining the Perks Bloodhound IconPerks bloodhound.png and Sloppy Butcher IconPerks sloppyButcher.png will create a bright, almost continuous red-line of blood on the floor, which makes tracking an injured Survivor much easier.


Default Bloodhound IconPerks bloodhound.png (pre-1.8.3) Sloppy Butcher IconPerks sloppyButcher.png