|The meat. It bleeds.|
|~ The Voices|
Bleeding is a Game Mechanic featured in Dead by Daylight .
Survivors in either the Injured or Dying State , or afflicted by Deep Wound , are affected with Bleeding.
They leave pools of blood trailing after them until they are healed, unless they are using a Perk that prevents this.
The Killer is notified when bleeding Survivors have been healed by a displayed in-game Score Event.
Apt Killers can use the blood pools to track down an injured Survivor, which is especially useful if the Survivor has Iron Will and is silent.
On darker Maps, Blood is rather difficult to discern from the floor textures, especially in patches of grass. Bloodhound greatly increases the visibility of Blood, thus making it easier to track Bleeding Survivors.
Bleeding is related to the Status Effect Haemorrhage .
Unlockables affecting Bleeding
While you have a reputation for being self-centred, you risk it all to help those in need.
"I promised to keep you shitheads safe, and that's exactly what I plan on doing." — Steve Harrington
The agony of one is inflicted onto others.
Blood Echo can only be triggered once every 80/70/60 seconds.
"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3
Like a hunting scent hound, you smell traces of blood at a great distance.
Pools of Blood are shown in bright red and can be tracked for 2/3/4 seconds longer than normal.
"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."
You have had your share of scrapes and bruises, but luck is always on your side.
Whenever you are in the Injured State , Lucky Break activates:
"That's not enough to beat me. Not even close." — Yui Kimura
Go on out, kid, it is just a scratch.
You suffer from the Broken Status Effect for the entire Trial.
"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King
Life is unforgiving.
"Something I learnt in the industry: when the axe is swinging, keep your head down." — Yun-Jin Lee
You know where to hit to make them bleed.
"It's in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."
You look over your friends even in dire situations.
"I'm gonna be here when you wake up. You're gonna make it." — Quentin Smith
|Serrated Jaws||These replacement Bear Trap jaws have saw-like blades, causing awful open wounds when they snap.
"Like a predatory beast, it can smell and track blood."
|"Blind Warrior" - White||The Baikra-Kaeug symbol, representing ferocity, is stamped in white ink on the body of the Bell.||Wailing Bell|
|Coarse Stone||This stone is too coarse to do any good.
A blade damaged by it inflicts awful open wounds.
|Fine Stone||THIS ADD-ON HAS BEEN DECOMMISSIONED.
This puck-shaped honing tool can be used to sharpen the Hatchet's blade, causing it to inflict clean wounds.
|Utility Blades||A modification to the Reverse Bear Trap: sharp blades attached to the Trap's interior lacerate the victim with every movement.
|Crimson Ceremony Book||A book about an ancient god. Author unknown.
"Speak! I am the Crimson One! The lies and the mist are not they, but I!"
|Rites of Judgement|
|Rusted Needle||A needle Madeleine used to sew up her children's tattered clothes.
- Combining the Perks Bloodhound and Sloppy Butcher will create a bright, almost continuous red-line of blood on the floor, which makes tracking an injured Survivor much easier.
|Default||Bloodhound (pre-1.8.3)||Sloppy Butcher|