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Blast Mine is a Unique PerkIconHelp perksIconHelp perksIconHelp perks belonging to Jill ValentineSurvivorJillSurvivorJillSurvivorJill.
Prestige Jill Valentine to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Blast Mine for all other Characters.

Icon
IconPerks blastMine
Cost
2,500
IconHelp bloodpoints
3,250
IconHelp bloodpoints
4,000
IconHelp bloodpoints
Description
When direct combat is not an option, you still find ways to strike back.

After repairing GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators for a total of 50 %, Blast Mine activates:

  • Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds.
  • When the Killer damages the Trapped Generator, its Trap explodes half-way through, stunning them and blinding anyone nearby.
Blast Mine deactivates after triggering successfully or once the timer runs out.

The AurasIconHelp aurasIconHelp aurasIconHelp auras of Trapped Generators are revealed to all Survivors in yellow.

"You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine



History[]

Icon Tier I Tier II Tier III Description
IconPerks blastMine 35 seconds 40 seconds 45 seconds When direct combat is not an option, you still find ways to strike back.

After repairing Generators for a total of 66 %, Blast Mine activates:

  • After repairing a Generator for at least 3 seconds, press the Ability button to install a Trap, which stays active for 35/40/45 seconds.

The Aura of Trapped Generators are revealed in yellow to all Survivors. When the Killer damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby.

Blast Mine deactivates after triggering successfully.

Icon Tier I Tier II Tier III Description
IconPerks blastMine 35 seconds 40 seconds 45 seconds When direct combat is not an option, you still find ways to strike back.

After repairing Generators for a total of 66 %, Blast Mine activates:

  • After repairing a Generator for at least 3 seconds, press the Ability button to install a Trap, which stays active for 35/40/45 seconds.

The Aura of Trapped Generators are revealed in yellow to all Survivors. When the Killer damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby.

Blast Mine deactivates after triggering successfully or if the timer runs out.

Icon Tier I Tier II Tier III Description
IconPerks blastMine 40 seconds 45 seconds 50 seconds When direct combat is not an option, you still find ways to strike back.

After repairing Generators for a total of 50 %, Blast Mine activates:

  • After repairing a Generator for at least 3 seconds, press the Ability button to install a Trap, which stays active for 40/45/50 seconds.

The Aura of Trapped Generators are revealed in yellow to all Survivors. When the Killer damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby.

Blast Mine deactivates after triggering successfully or if the timer runs out.

Icon Tier I Tier II Tier III Description
IconPerks blastMine 100 seconds 110 seconds 120 seconds When direct combat is not an option, you still find ways to strike back.

After repairing Generators for a total of 50 %, Blast Mine activates:

  • After repairing a Generator for at least 3 seconds, press the Ability button to install a Trap, which stays active for 100/110/120 seconds.

The Aura of Trapped Generators are revealed in yellow to all Survivors. When the Killer damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby.

Blast Mine deactivates after triggering successfully or if the timer runs out.

Icon Tier I Tier II Tier III Description
IconPerks blastMine 100 seconds 110 seconds 120 seconds When direct combat is not an option, you still find ways to strike back.

After repairing Generators for a total of 50 %, Blast Mine activates:

  • Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds.
  • When the Killer damages the Trapped Generator, its Trap explodes half-way through, stunning them and blinding anyone nearby.

Blast Mine deactivates after triggering successfully or once the timer runs out.

The Auras of Trapped Generators are revealed to all Survivors in yellow.


Change Log[]

Patch 6.2.0[]

  • Nerf: now Blast Mine deactivates if the timer runs out, forcing the Survivor to repair a Generator to re-earn the Trap.

Patch 6.2.2[]

  • Buff: increased the time the Trap stays active to 40/45/50 seconds.
  • QoL: reduced the Generator Repair Requirement from 66% to 50%.

Patch 7.1.0[]

  • Buff: greatly increased the time the Trap stays active to 100/110/120 seconds.

Patch 7.2.0[]

  • QoL: when the Perk is active, its Trap can now be placed while standing near a Generator that has partial Progression and no longer requires repairing it for a few seconds.

Patch 8.1.0[]

  • QoL: now correctly applies Overheat when stunning The SingularityIconHelpLoading singularityIconHelpLoading singularityIconHelpLoading singularity in Overclock Mode.


Audio Cue[]

The following sound plays upon activating Blast Mine:


Trivia[]

  • Blast Mine requires its user to input a total of 45 Charges into Generator Repairs, either on the same Generator or accumulatively across different Generators.
    • This equals 50 % of a complete Generator.
    • Blast Mine only accounts for the Charges input by its user and ignores Charges input by other Players.
      • This behaviour results in Blast Mine's Activation time varying, depending on how many other Survivors are also repairing the same Generator and/or which outside effects are affecting the Repair speed.
  • The blinding radius covers 12.5 metres and the Killer is stunned for 4 seconds.
  • Blast Mine works by placing a modified Flash GrenadeIconItems flashGrenadeIconItems flashGrenadeIconItems flashGrenade on top of the Generator model, which is visible to attentive Survivors.
    The Killer cannot see it.
    • The Flash Grenade is modified so that it cannot be interacted with to prevent displaying the pick-up prompt for Items.
    • It is also modified to not detonate until the Killer is half-way through the Damage Generator action.
    • Despite the in-game depiction, the Perk icon depicts Jill ValentineSurvivorJillSurvivorJillSurvivorJill (presumably), who is placing C4 underneath the Generator.


Video[]

Installing a Blast Mine on a Generator The Aura flare-up that appears when The Killer damages a Trapped Generator Blast Mine from The Killer's POV


Gallery[]

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