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m (Blinking, then going for a lunge attack immediately after reappearing shortens the lunge range. While it may have been a while since we've tested that, there is no indication something has changed in the mean time. If you'd like to discuss this, you can give us your testing on the Talk page.)
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'''{{PAGENAME}}''' are initiated whenever a Killer presses the ''Attack button''.
 
'''{{PAGENAME}}''' are initiated whenever a Killer presses the ''Attack button''.
   
There are '''{{clr|2|2}}''' different '''{{PAGENAME}}''' available to all Killers, with some additionally having secondary ones.
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There are '''{{clr|2|2}}''' different '''{{PAGENAME}}''' available to all Killers.
 
Both the '''Quick Attack''' and '''Lunge Attack''' are considered ''Basic Attacks'' by the Game.
 
   
   
 
== Quick Attack ==
 
== Quick Attack ==
 
The '''Quick Attack''' is a short-ranged default '''Attack'''.<br>A '''Quick Attack''' is initiated by merely tapping the ''Attack button'' and causes the Killer to swiftly swing their Weapon in front of them.<br>A '''Quick Attack''' does '''''{{clr|8|not}}''''' boost the Killer's [[Movement speed]] and therefore has a short range, only hitting Survivors that are in very close proximity to the Killer.
The '''Quick Attack''' is the default '''Attack''' and is available to all Killers.
 
 
A '''Quick Attack''' is initiated by merely tapping the ''Attack button'' and causes the Killer to swiftly swing their Weapon in front of them.
 
 
A '''Quick Attack''' does '''''{{clr|8|not}}''''' boost the Killer's [[Movement speed]] and therefore has a short range, only hitting Survivors that are in very close proximity to the Killer.
 
   
   
 
== Lunge Attack ==
 
== Lunge Attack ==
The '''Lunge Attack''' is an alternate default '''Attack''' and is available to all Killers.
+
The '''Lunge Attack''' is an alternate default '''Attack''' with an increased range.<br>A '''Lunge Attack''' is initiated by pressing and holding the ''Attack button'' and causes the Killer to lunge forward, increasing their range considerably.
 
A '''Lunge Attack''' is initiated by pressing and holding the ''Attack button'' and causes the Killer to lunge forward, increasing their range considerably.
 
   
 
=== Lunge Mechanic ===
 
=== Lunge Mechanic ===
During the '''Lunge Attack''' animation, the Killer's base [[Movement speed]] is temporarily (for '''{{clr|6|0.3 seconds}}''') boosted to '''{{clr|8|150 %}}''', which is equal to '''{{clr|4|172.5 % or 6.9 m/s}}'''.<br>This Movement speed boost is what gives Killers the increased range over a '''Quick Attack'''.
+
During the '''Lunge Attack''' animation, the Killer's base [[Movement speed]] is temporarily (for '''{{clr|2|0.3 seconds}}''') boosted to '''{{clr|6|150 %}}''', which is equal to '''{{clr|8|172.5 % or 6.9 m/s}}'''.<br>This Movement speed boost is what gives Killers the increased range over a '''Quick Attack'''.
   
 
=== Lunge Range ===
 
=== Lunge Range ===
Prior to [[Patch 2.2.0]], the range of a Killer's '''Lunge Attack''' was directly determined by their base Movement speed.<br>>Therefore, it could generally be said that faster Killers had a longer and slower Killers a shorter range, with two exceptions having been The {{IconLink|Nurse}} and The {{IconLink|Shape}}.
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Prior to [[Patch 2.2.0]], the range of a Killer's '''Lunge Attack''' was directly determined by their base Movement speed.<br>Therefore, it could generally be said that faster Killers had a longer and slower Killers a shorter range, with two exceptions having been The {{IconLink|Nurse}} and The {{IconLink|Shape}}.
   
With [[Patch 2.2.0]], the range of a '''Lunge Attack''' was standardised for all Killers: if their base Movement speed differs from '''4.6 m/s''', it is temporarily set to that value and all reach the same top speed of '''6.9 m/s''' during the '''Lunge Attack'''.
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With [[Patch 2.2.0]], the range of a '''Lunge Attack''' was standardised for all Killers: if their base Movement speed differs from '''{{clr|2|4.6 m/s}}''', it is temporarily set to that value and all reach the same top speed of '''{{clr|6|6.9 m/s}}''' during the '''Lunge Attack'''.
* The exception to this is still The Shape in {{IconLink|Evil Within I}}: as stated by the Power's description, that '''Lunge Attack''' is shorter than the default one.
 
   
If the Killer's Movement speed at the moment of initiating the '''Lunge Attack''' is greater than '''4.6 m/s''' (e.g. due to Movement-speed boosting Perks, Add-ons or Powers), that '''Lunge Attack''' will have an increased range over a default one due to how the mechanic works.
+
If the Killer's Movement speed at the moment of initiating the '''Lunge Attack''' is '''{{clr|8|greater than 4.6 m/s}}''' (e.g. due to Movement-speed boosting Perks, Add-ons or Powers), that '''Lunge Attack''' will have an increased range over a default one due to how the mechanic works.
   
 
=== Momentum Build-up ===
 
=== Momentum Build-up ===
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* Prior to [[Patch 1.9.0]], The {{IconLink|Nurse}} had a special post-blink Lunge with aim-assist, which used to be the longest Lunge range in the Game.
 
* Prior to [[Patch 1.9.0]], The {{IconLink|Nurse}} had a special post-blink Lunge with aim-assist, which used to be the longest Lunge range in the Game.
 
** She now has the default Killer Lunge, that is not tied to her Movement speed anymore.
 
** She now has the default Killer Lunge, that is not tied to her Movement speed anymore.
*** Her default Lunge Attack reaches '''{{clr|3|6 metres}}'''.
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*** Her default Lunge Attack reaches '''{{clr|2|6 metres}}'''.
*** Her post-blink Lunge Attack reaches '''{{clr|10|5.667 metres}}'''.
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*** Her post-blink Lunge Attack reaches '''{{clr|6|5.667 metres}}'''.
*** Her post-blink Quick Attack reaches '''{{clr|11|3.333 metres}}'''.
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*** Her post-blink Quick Attack reaches '''{{clr|8|3.333 metres}}'''.
  +
  +
  +
== Special Attacks ==
  +
Some Killers have a secondary '''Attack''' that is considered a '''Special Attack''' by the Game.<br>'''Special Attacks''' differ from '''Basic Attacks''' in that their successful hits generally do '''''{{clr|8|not}}''''' grant '''''{{clr|8|nor}}''''' lose any Tokens, unless an [[Unlockable]] specifically mentions an interaction with '''Special Attacks''' (i.e. {{IconLink|Play with Your Food}}).
  +
  +
'''Special Attacks''' are often tied to the Killer using their Power and may not visually differ from their standard ''Basic Attack''.
  +
  +
The following '''Attacks''' are considered '''Special Attacks''':
  +
{{Special Attacks}}
   
   
 
== Attack Cool-downs ==
 
== Attack Cool-downs ==
 
:''Potential changes in these numbers would be mentioned in the Power Trivia section on a Killer's article page''
 
:''Potential changes in these numbers would be mentioned in the Power Trivia section on a Killer's article page''
* Successful attack: '''{{clr|12|3 seconds}}'''
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* Successful attack: '''{{clr|2|3 seconds}}'''
* Missed attack: '''{{clr|14|1.5 seconds}}'''
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* Missed attack: '''{{clr|6|1.5 seconds}}'''
 
** also applies to hitting obstacles
 
** also applies to hitting obstacles
  +
  +
  +
== Dodging Attacks ==
  +
* If a Survivor is within '''{{clr|2|5 metres}}''' of either the Killer or their projectile (if applicable), but are not hit, the Game regards that attack as having been dodged.<br>This is mostly important for [[Score Events]] and [[Tome]] Challenges.
   
   
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[[Category:Game Mechanic]]
 
[[Category:Game Mechanic]]
   
[[zh:前冲]]
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[[fr: Attaques de Base]]
  +
[[it: Attacchi Base]]
  +
[[zh: 前冲]]

Revision as of 20:28, 19 December 2021

Attacks are a Game Mechanic unique to Template:IconLink in Template:IconLink.


Overview

Attacks are initiated whenever a Killer presses the Attack button.

There are 2 different Attacks available to all Killers.


Quick Attack

The Quick Attack is a short-ranged default Attack.
A Quick Attack is initiated by merely tapping the Attack button and causes the Killer to swiftly swing their Weapon in front of them.
A Quick Attack does not boost the Killer's Movement speed and therefore has a short range, only hitting Survivors that are in very close proximity to the Killer.


Lunge Attack

The Lunge Attack is an alternate default Attack with an increased range.
A Lunge Attack is initiated by pressing and holding the Attack button and causes the Killer to lunge forward, increasing their range considerably.

Lunge Mechanic

During the Lunge Attack animation, the Killer's base Movement speed is temporarily (for 0.3 seconds) boosted to 150 %, which is equal to 172.5 % or 6.9 m/s.
This Movement speed boost is what gives Killers the increased range over a Quick Attack.

Lunge Range

Prior to Patch 2.2.0, the range of a Killer's Lunge Attack was directly determined by their base Movement speed.
Therefore, it could generally be said that faster Killers had a longer and slower Killers a shorter range, with two exceptions having been The Template:IconLink and The Template:IconLink.

With Patch 2.2.0, the range of a Lunge Attack was standardised for all Killers: if their base Movement speed differs from 4.6 m/s, it is temporarily set to that value and all reach the same top speed of 6.9 m/s during the Lunge Attack.

If the Killer's Movement speed at the moment of initiating the Lunge Attack is greater than 4.6 m/s (e.g. due to Movement-speed boosting Perks, Add-ons or Powers), that Lunge Attack will have an increased range over a default one due to how the mechanic works.

Momentum Build-up

Due to how a Lunge Attack works from a technical Point of View, it is absolutely imperative to build up a minimum of momentum before initiating a Lunge Attack, in order to maximise the available range.
Since Killers do not accelerate to their top speed instantly, initiating a Lunge Attack prior to reaching top speed will cause it to have less range.

This is a problem almost exclusive to a post-Blink Template:IconLink and a post-Teleport Template:IconLink, as both Killers have zero momentum right after using their Power.
It is therefore advised to momentarily wait before initiating the Lunge Attack after using the Power of those Killers, allowing them to build up some momentum and reaching top speed first, ensuring that the Lunge Attack will have its full range available.


Unique Attacks

  • The Template:IconLink in Evil Within I has a reduced Lunge duration, decreasing his range.
  • The Shape in Evil Within III is granted an extended Lunge duration, increasing his range.
  • The Ambush Attack of The Template:IconLink is technically an extensively prolonged Lunge animation, allowing her to cover a vast distance with her Dash.
  • Prior to Patch 1.9.0, The Template:IconLink had a special post-blink Lunge with aim-assist, which used to be the longest Lunge range in the Game.
    • She now has the default Killer Lunge, that is not tied to her Movement speed anymore.
      • Her default Lunge Attack reaches 6 metres.
      • Her post-blink Lunge Attack reaches 5.667 metres.
      • Her post-blink Quick Attack reaches 3.333 metres.


Special Attacks

Some Killers have a secondary Attack that is considered a Special Attack by the Game.
Special Attacks differ from Basic Attacks in that their successful hits generally do not grant nor lose any Tokens, unless an Unlockable specifically mentions an interaction with Special Attacks (i.e. Template:IconLink).

Special Attacks are often tied to the Killer using their Power and may not visually differ from their standard Basic Attack.

The following Attacks are considered Special Attacks: Template:Special Attacks


Attack Cool-downs

Potential changes in these numbers would be mentioned in the Power Trivia section on a Killer's article page
  • Successful attack: 3 seconds
  • Missed attack: 1.5 seconds
    • also applies to hitting obstacles


Dodging Attacks

  • If a Survivor is within 5 metres of either the Killer or their projectile (if applicable), but are not hit, the Game regards that attack as having been dodged.
    This is mostly important for Score Events and Tome Challenges.


Trivia

  • From a technical Point of View, the Lunge Mechanic works very similar to the Survivor Perk Template:IconLink.
  • Killers retain full rotation control during Attacks and are not forced to perform attacks in a straight line.