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− | + | '''{{PAGENAME}}''' are a Game Mechanic unique to {{IconLink|Killers}} in ''{{IconLink|Dead by Daylight}}''. |
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− | ==Overview== |
+ | == Overview == |
+ | '''{{PAGENAME}}''' are initiated whenever a Killer presses the ''Attack button''. |
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− | When a Killer presses and holds the primary attack button instead of just tapping it, they will perform a '''Lunge Attack''', which has more range than the standard '''Quick Attack'''. |
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+ | There are '''{{clr|2|2}}''' different '''{{PAGENAME}}''' available to all Killers. |
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− | ==Mechanic== |
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⚫ | |||
+ | == Quick Attack == |
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+ | The '''Quick Attack''' is a short-ranged default '''Attack'''.<br>A '''Quick Attack''' is initiated by merely tapping the ''Attack button'' and causes the Killer to swiftly swing their Weapon in front of them.<br>A '''Quick Attack''' does '''''{{clr|8|not}}''''' boost the Killer's [[Movement speed]] and therefore has a short range, only hitting Survivors that are in very close proximity to the Killer. |
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+ | == Lunge Attack == |
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− | If a Killer has multiple base movement speeds with which they can perform a '''Lunge Attack''' (currently only The [[Shape]]), their Lunge range will vary between them. |
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+ | The '''Lunge Attack''' is an alternate default '''Attack''' with an increased range.<br>A '''Lunge Attack''' is initiated by pressing and holding the ''Attack button'' and causes the Killer to lunge forward, increasing their range considerably. |
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− | === |
+ | === Lunge Mechanic === |
⚫ | During the '''Lunge Attack''' animation, the Killer's base [[Movement speed]] is temporarily (for '''{{clr|2|0.3 seconds}}''') boosted to '''{{clr|6|150 %}}''', which is equal to '''{{clr|8|172.5 % or 6.9 m/s}}'''.<br>This Movement speed boost is what gives Killers the increased range over a '''Quick Attack'''. |
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− | Seen as how the Lunge Mechanic works, it is absolutely imperative to build up a minimum of momentum before charging up a '''Lunge Attack''' in order to perform a full-ranged attack, otherwise the Lunge range will be severely decreased, resembling that of a simple '''Quick Attack'''. |
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⚫ | This is a problem almost exclusive to |
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⚫ | Prior to [[Patch 2.2.0]], the range of a Killer's '''Lunge Attack''' was directly determined by their base Movement speed.<br>Therefore, it could generally be said that faster Killers had a longer and slower Killers a shorter range, with two exceptions having been The {{IconLink|Nurse}} and The {{IconLink|Shape}}. |
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+ | With [[Patch 2.2.0]], the range of a '''Lunge Attack''' was standardised for all Killers: if their base Movement speed differs from '''{{clr|2|4.6 m/s}}''', it is temporarily set to that value and all reach the same top speed of '''{{clr|6|6.9 m/s}}''' during the '''Lunge Attack'''. |
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+ | If the Killer's Movement speed at the moment of initiating the '''Lunge Attack''' is '''{{clr|8|greater than 4.6 m/s}}''' (e.g. due to Movement-speed boosting Perks, Add-ons or Powers), that '''Lunge Attack''' will have an increased range over a default one due to how the mechanic works. |
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⚫ | |||
+ | |||
− | * The {{IconLink|Shape|IconHelpLoading|shape}} on '''Evil Within III''' is granted an additional footstep during his Lunge animation, giving him a longer, and currently even the longest, Lunge range in the Game. |
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+ | === Momentum Build-up === |
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⚫ | |||
+ | Due to how a '''Lunge Attack''' works from a technical Point of View, it is absolutely imperative to build up a minimum of momentum before initiating a '''Lunge Attack''', in order to maximise the available range.<br>Since Killers do '''''{{clr|8|not}}''''' accelerate to their top speed instantly, initiating a '''Lunge Attack''' prior to reaching top speed will cause it to have less range. |
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+ | |||
⚫ | |||
⚫ | This is a problem almost exclusive to a post-Blink {{IconLink|Nurse}} and a post-Teleport {{IconLink|Hag}}, as both Killers have zero momentum right after using their Power.<br>It is therefore advised to momentarily wait before initiating the '''Lunge Attack''' after using the Power of those Killers, allowing them to build up some momentum and reaching top speed first, ensuring that the '''Lunge Attack''' will have its full range available. |
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+ | |||
+ | |||
⚫ | |||
+ | * The {{IconLink|Shape}} in '''Evil Within I''' has a reduced Lunge duration, decreasing his range. |
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+ | * The Shape in '''Evil Within III''' is granted an extended Lunge duration, increasing his range. |
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⚫ | |||
⚫ | |||
*** Her default Lunge Attack reaches '''{{clr|2|6 metres}}'''. |
*** Her default Lunge Attack reaches '''{{clr|2|6 metres}}'''. |
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*** Her post-blink Lunge Attack reaches '''{{clr|6|5.667 metres}}'''. |
*** Her post-blink Lunge Attack reaches '''{{clr|6|5.667 metres}}'''. |
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+ | == Special Attacks == |
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+ | Some Killers have a secondary '''Attack''' that is considered a '''Special Attack''' by the Game.<br>'''Special Attacks''' differ from '''Basic Attacks''' in that their successful hits do '''''{{clr|8|not}}''''' apply any {{IconLink|Status Effects}} and generally do '''''{{clr|8|not}}''''' grant '''''{{clr|8|nor}}''''' lose any Tokens, unless an [[Unlockable]] specifically mentions an interaction with '''Special Attacks''' (i.e. {{IconLink|Play with Your Food}}. |
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+ | |||
+ | '''Special Attacks''' are often tied to the Killer using their Power and may not visually differ from their standard ''Basic Attack''. |
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+ | |||
+ | The following '''Attacks''' are considered '''Special Attacks''': |
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+ | {{Special Attacks}} |
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+ | |||
+ | |||
+ | == Attack Cool-downs == |
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+ | :''Potential changes in these numbers would be mentioned in the Power Trivia section on a Killer's article page'' |
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+ | * Successful attack: '''{{clr|2|3 seconds}}''' |
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+ | * Missed attack: '''{{clr|6|1.5 seconds}}''' |
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+ | ** also applies to hitting obstacles |
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+ | |||
+ | |||
⚫ | |||
⚫ | |||
+ | * Killers retain full rotation control during '''Attacks''' and are not forced to perform attacks in a straight line. |
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[[Category:Game Mechanic]] |
[[Category:Game Mechanic]] |
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+ | |||
+ | [[it:Attacchi Base]] |
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+ | [[zh:前冲]] |
Revision as of 10:17, 14 July 2021
Attacks are a Game Mechanic unique to Template:IconLink in Template:IconLink.
Overview
Attacks are initiated whenever a Killer presses the Attack button.
There are 2 different Attacks available to all Killers.
Quick Attack
The Quick Attack is a short-ranged default Attack.
A Quick Attack is initiated by merely tapping the Attack button and causes the Killer to swiftly swing their Weapon in front of them.
A Quick Attack does not boost the Killer's Movement speed and therefore has a short range, only hitting Survivors that are in very close proximity to the Killer.
Lunge Attack
The Lunge Attack is an alternate default Attack with an increased range.
A Lunge Attack is initiated by pressing and holding the Attack button and causes the Killer to lunge forward, increasing their range considerably.
Lunge Mechanic
During the Lunge Attack animation, the Killer's base Movement speed is temporarily (for 0.3 seconds) boosted to 150 %, which is equal to 172.5 % or 6.9 m/s.
This Movement speed boost is what gives Killers the increased range over a Quick Attack.
Lunge Range
Prior to Patch 2.2.0, the range of a Killer's Lunge Attack was directly determined by their base Movement speed.
Therefore, it could generally be said that faster Killers had a longer and slower Killers a shorter range, with two exceptions having been The Template:IconLink and The Template:IconLink.
With Patch 2.2.0, the range of a Lunge Attack was standardised for all Killers: if their base Movement speed differs from 4.6 m/s, it is temporarily set to that value and all reach the same top speed of 6.9 m/s during the Lunge Attack.
If the Killer's Movement speed at the moment of initiating the Lunge Attack is greater than 4.6 m/s (e.g. due to Movement-speed boosting Perks, Add-ons or Powers), that Lunge Attack will have an increased range over a default one due to how the mechanic works.
Momentum Build-up
Due to how a Lunge Attack works from a technical Point of View, it is absolutely imperative to build up a minimum of momentum before initiating a Lunge Attack, in order to maximise the available range.
Since Killers do not accelerate to their top speed instantly, initiating a Lunge Attack prior to reaching top speed will cause it to have less range.
This is a problem almost exclusive to a post-Blink Template:IconLink and a post-Teleport Template:IconLink, as both Killers have zero momentum right after using their Power.
It is therefore advised to momentarily wait before initiating the Lunge Attack after using the Power of those Killers, allowing them to build up some momentum and reaching top speed first, ensuring that the Lunge Attack will have its full range available.
Unique Attacks
- The Template:IconLink in Evil Within I has a reduced Lunge duration, decreasing his range.
- The Shape in Evil Within III is granted an extended Lunge duration, increasing his range.
- The Ambush Attack of The Template:IconLink is technically an extensively prolonged Lunge animation, allowing her to cover a vast distance with her Dash.
- Prior to Patch 1.9.0, The Template:IconLink had a special post-blink Lunge with aim-assist, which used to be the longest Lunge range in the Game.
- She now has the default Killer Lunge, that is not tied to her Movement speed anymore.
- Her default Lunge Attack reaches 6 metres.
- Her post-blink Lunge Attack reaches 5.667 metres.
- Her post-blink Quick Attack reaches 3.333 metres.
- She now has the default Killer Lunge, that is not tied to her Movement speed anymore.
Special Attacks
Some Killers have a secondary Attack that is considered a Special Attack by the Game.
Special Attacks differ from Basic Attacks in that their successful hits do not apply any Template:IconLink and generally do not grant nor lose any Tokens, unless an Unlockable specifically mentions an interaction with Special Attacks (i.e. Template:IconLink.
Special Attacks are often tied to the Killer using their Power and may not visually differ from their standard Basic Attack.
The following Attacks are considered Special Attacks: Template:Special Attacks
Attack Cool-downs
- Potential changes in these numbers would be mentioned in the Power Trivia section on a Killer's article page
- Successful attack: 3 seconds
- Missed attack: 1.5 seconds
- also applies to hitting obstacles
Trivia
- From a technical Point of View, the Lunge Mechanic works very similar to the Survivor Perk Template:IconLink.
- Killers retain full rotation control during Attacks and are not forced to perform attacks in a straight line.