Basement

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Benedict Baker's depiction of The Basement.
Quotes left.png I went further than I have ever dared to before. I can not say what drove me to venture upon this journey, but as I am back at the campfire I will try to depict what I saw today. Inside one of the houses, there was a staircase leading down to this room of torture. A basement with four hooks. But not like others that seem much more random. These four hooks are...arranged somehow. They must have a purpose. I do not know anything about this place. But it felt packed with memories of endless suffering and torture. The smell of dried blood and bowels still resides in my nostrils. Quotes right.png
~ Benedict Baker
IconHelp note.png Quotes left.png I shall not despair for my life is not yet forfeit! Quotes right.png
~ Mysterious Note

The Basement is a special location in every Map of Dead by Daylight IconHelp DBDlogo.png.


Overview

The Basement is the one place on the Map in which the presence of The Entity IconHelp entity.png can be felt the most, which is underlined with eerie sounds coming from beyond the basement walls and red lights shining through cracks in them.

Contents

The Basement contains four Lockers IconHelp lockers.png.

The Basement contains a staircase leading to the ground floor of the building it is located in.

The Basement contains a Chest IconHelp chests.png.

The Basement contains a special set of four indestructible Hooks IconHelpLoading hook.png, hanging all from a centre post.

Layout

The Basement is a small underground room with a staircase leading upstairs.

The Basement contains only one entrance, which could first be blocked by the killer, but the killers collision box becomes smaller when they stand on the stairs.

Change Log

Patch 2.6.0

  • Adjusted audio levels to attenuate or mute sounds coming from the Basement in most circumstances.

Patch 2.7.0

  • Reworked the Character collision on the Basement stairs to prevent hostage situations.


Trivia

  • The Basement is close to the source that created the pocket within which the Trial takes place, which explains the strange lights and sounds that can be heard down there.


Gallery


Realms & Maps
MACMILLAN ESTATE AUTOHAVEN WRECKERS COLDWIND FARM CROTUS PRENN ASYLUM HADDONFIELD BACKWATER SWAMP
Coal Tower Azarov's Resting Place Fractured Cowshed Disturbed Ward Lampkin Lane The Pale Rose
Groaning Storehouse Blood Lodge Rancid Abattoir Father Campbell's Chapel Grim Pantry
Ironworks of Misery Gas Heaven Rotten Fields
Shelter Woods Wreckers' Yard The Thompson House
Suffocation Pit Wretched Shop Torment Creek
LÉRY'S MEMORIAL INSTITUTE RED FOREST SPRINGWOOD GIDEON MEAT PLANT YAMAOKA ESTATE ORMOND
Treatment Theatre Mother's Dwelling Badham Preschool I The Game Family Residence Mount Ormond Resort
The Temple of Purgation Badham Preschool II Sanctum of Wrath
Badham Preschool III
Badham Preschool IV
Badham Preschool V
HAWKINS NATIONAL LABORATORY GRAVE OF GLENVALE SILENT HILL
The Underground Complex Dead Dawg Saloon Midwich Elementary School
Sub-Realms
The Campfire The Dream World The Ethereal Plane The Spirit World The Upside Down The Void
Recurring Locations
The Basement The Killer Shack
Structures
MACMILLAN ESTATE AUTOHAVEN WRECKERS COLDWIND FARM BACKWATER SWAMP
Water Tower Crane Sacrificial Tree Pier
Wood Pile School Bus Harvester
Truck
YAMAOKA ESTATE
Arbor
Recurring Structures
Maze Tiles Hills The Killer Shack The Basement