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Dbd-journal-basement

Benedict Baker's depiction of The Basement.

Quotes left I went further than I have ever dared to before. I can not say what drove me to venture upon this journey, but as I am back at the campfire I will try to depict what I saw today. Inside one of the houses, there was a staircase leading down to this room of torture. A basement with four hooks. But not like others that seem much more random. These four hooks are...arranged somehow. They must have a purpose. I do not know anything about this place. But it felt packed with memories of endless suffering and torture. The smell of dried blood and bowels still resides in my nostrils. Quotes right
~ Benedict Baker
IconHelp note Quotes left I shall not despair for my life is not yet forfeit! Quotes right
~ Mysterious Note

The Basement is a special location in every Map of Dead by DaylightIconHelp DBDlogo.


Overview

The Basement is the one place on the Map in which the presence of The EntityIconHelp entity can be felt the most, which is underlined with eerie sounds coming from beyond the basement walls and red lights shining through cracks in them.

Contents

The Basement contains six LockersIconHelp lockers.

The Basement contains a staircase leading to the ground floor of the building it is located in.

The Basement contains a ChestIconHelp chests.

The Basement contains a special set of four indestructible HooksIconHelpLoading hook, all hanging from one central post.

Layout

The Basement is a small underground room with a staircase leading upstairs.

The Basement contains only one combined entrance and exit, making it a dangerous place to venture into.


Change Log

Patch 2.6.0

  • Quality of Life: Adjusted audio levels to attenuate or mute sounds coming from the Basement in most circumstances.

Patch 2.7.0

  • Change: Reworked the Character collision on the Basement stairs to prevent hostage situations.

Patch 6.4.0

  • Change: visually updated the Basement.
    • This update slightly increased the size of the Basement and added two more Lockers, rearranging their lay-out.


Trivia

  • The Basement is close to the source that created the pocket within which the Trial takes place, which explains the strange lights and sounds that can be heard down there.


Gallery


Realms & Maps
MACMILLAN ESTATE AUTOHAVEN WRECKERS COLDWIND FARM CROTUS PRENN ASYLUM HADDONFIELD BACKWATER SWAMP
Coal Tower Azarov's Resting Place Fractured Cowshed Disturbed Ward Lampkin Lane The Pale Rose
Groaning Storehouse Blood Lodge Rancid Abattoir Father Campbell's Chapel Nothing Grim Pantry
Ironworks of Misery Gas Heaven Rotten Fields
Shelter Woods Wreckers' Yard The Thompson House
Suffocation Pit Wretched Shop Torment Creek
Nothing
LÉRY'S MEMORIAL INSTITUTE RED FOREST SPRINGWOOD GIDEON MEAT PLANT YAMAOKA ESTATE ORMOND
Treatment Theatre Mother's Dwelling Badham Preschool The Game Family Residence Mount Ormond Resort
The Temple of Purgation Sanctum of Wrath
Nothing
HAWKINS NATIONAL LABORATORY GRAVE OF GLENVALE SILENT HILL RACCOON CITY FORSAKEN BONEYARD WITHERED ISLE
The Underground Complex Dead Dawg Saloon Midwich Elementary School Raccoon City Police Station East Wing Eyrie of Crows Garden of Joy
Raccoon City Police Station West Wing Greenville Square
Nothing
THE DECIMATED BORGO DVARKA DEEPWOOD
The Shattered Square Toba Landing
Nostromo Wreckage
Sub-Realms
The Campfire The Dream World The Ethereal Plane The Otherworld The Overlaps The Spirit World
The Upside Down The Void
Recurring Locations
The Basement The Killer Shack
Structures
MACMILLAN ESTATE AUTOHAVEN WRECKERS COLDWIND FARM BACKWATER SWAMP YAMAOKA ESTATE
Water Tower Crane Sacrificial Tree Pier Arbor
Lumber Pile School Bus Harvester Shrine
Car Crusher Patio
Recurring Structures
Maze Tiles Hills The Killer Shack The Basement
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