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Causes '''Exhaustion''' for '''{{clr|4|40 seconds}}'''. |
Causes '''Exhaustion''' for '''{{clr|4|40 seconds}}'''. |
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+ | |} |
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+ | ===Version 2.0.0=== |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! width="64px"|Icon !! width="150"|{{clr|1|Tier I}} !! width="150"|{{clr|2|Tier II}} !! width="150"|{{clr|3|Tier III}} !! Description |
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+ | |- |
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+ | ! [[File:IconPerks balancedLanding.png|64px]] |
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+ | | 60 seconds |
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+ | | 50 seconds |
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+ | | 40 seconds |
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+ | | When ''Balanced Landing'' is active, stagger effects from long falls are reduced by '''{{clr|2|75 %}}'''. |
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+ | |||
+ | Upon landing start sprinting at '''{{clr|6|150 %}}''' of your normal running speed for a maximum of '''{{clr|8|3 seconds}}'''. |
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+ | |||
+ | Causes '''Exhaustion''' for '''{{clr|1|60}}/{{clr|2|50}}/{{clr|3|40}} seconds'''. |
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===[[Patch 1.5.0]]=== |
===[[Patch 1.5.0]]=== |
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* '''''Mechanics Change:''''' '''{{PAGENAME}}''' now causes [[Exhaustion]], preventing the combined use of multiple sprint-inducing Perks. |
* '''''Mechanics Change:''''' '''{{PAGENAME}}''' now causes [[Exhaustion]], preventing the combined use of multiple sprint-inducing Perks. |
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+ | ===[[Patch 2.0.0]]=== |
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+ | * '''''{{clr|2|Buff}}:''''' changed the stagger effects reduction to '''{{clr|2|75 %}}''' across all Tiers. |
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+ | * '''''{{clr|2|Buff}}:''''' changed the sprint upon landing to be available across all Tiers. |
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+ | * '''''Mechanics Change:''''' added Exhaustion timers to Tiers I and II. |
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Revision as of 19:36, 30 May 2018
Template:Perk Article
Template:Perk Table Teachable
History
Version 1.1.0
Version 1.3.0
Version 1.5.0
Version 2.0.0
Change Log
Patch 1.3.0
- Buff: increased the sprint duration on Tier III to 3 seconds.
- Buff: decreased the activation cool-down to 40 seconds.
Patch 1.5.0
- Mechanics Change: Balanced Landing now causes Exhaustion, preventing the combined use of multiple sprint-inducing Perks.
Patch 2.0.0
- Buff: changed the stagger effects reduction to 75 % across all Tiers.
- Buff: changed the sprint upon landing to be available across all Tiers.
- Mechanics Change: added Exhaustion timers to Tiers I and II.