Auras are an integral Game Mechanic in Dead by Daylight.
Overview[]
- For a guide on some in-game distances to better gauge the working-radius of Aura-reading Perks, please refer to Distances.
Some Unlockables unlock potential in one's Aura-reading abilities.
Auras can be seen through any obstacles and usually across large distances.
Aura-reading abilities are great for locating Allies, Enemies or Objectives.
Types[]
There are three types of Auras in Dead by Daylight and each work in a unique way, with a unique purpose to them.
Aura-Reveal Aura[]
This is the default type of Auras and what Unlockables such as Perks mean when referring to "revealing the Player's/Object's Aura".
Auras highlight a Player or Object's entire model in a bright colour and through any solid objects that interfere with direct line-of-sight.
In case of revealing a Player, Auras are live and relay any of the Player's actions and movements in real-time to the Aura-reader for the duration of the Aura-reveal.
Auras can be revealed anything from for just a few seconds to indefinitely, depending on the Unlockable that caused their activation.
Auras are unique in that they can be blocked from being read or being revealed by interacting with Lockers.
Lockers block the Killer from reading the Aura of a Survivor hiding within one, while a Survivor is unable to read the Auras of anything outside the Locker at the same time.
Reveal Mechanism[]
It should be noted that Auras only reveal exactly the surface areas of a Player or Object's model that are currently obstructed by a solid object that interferes with line-of-sight.
This information is updated in real-time as well.
If, for example, a Survivor is being revealed to the Killer, but they are in plain sight of them, with only their feet hidden by blades of grass, only the parts of the Survivor's feet hidden by the blades will be revealed as an Aura, with the rest of the body remaining unhighlighted.
If that Survivor were then to move behind a wall, their entire body would become highlighted by the Aura.
Location-Reveal Aura[]
Location-Reveal Auras, also known as "Aura-Flare-up s", are what Unlockables mean when referring to "revealing the Survivor's/Object's Location".
Aura-Flare-ups are quite different to regular Auras as they only provide a momentary snapshot of a Survivor or Object's Location in the Trial Grounds (often, but not always, accompanied by a scream from affected Survivors).
They do not relay any other information to the Aura-reader and do not update in real-time.
They are always accompanied by a Loud Noise Notification.
Aura-Flare-ups show a generic red silhouette of a Survivor inside a Loud Noise Notification bubble.
Unlike Auras, Aura-Flare-ups have a fixed duration of just a few seconds, the same as the accompanying Loud Noise Notification.
Highlighting Aura[]
Highlighting Auras are only used in conjunction with certain Killer Powers, as well as the Game Mechanic Killer Instinct.
They are also used to signify to other Players the use and activation of the Perks Mettle of Man and Reassurance.
They solely highlight the outline of a Survivor's character model and are blocked by solid objects interfering with line-of-sight.
Aura Colours[]
Auras come in different colours.
Over the years, there have been several attempts at standardising Aura-colours for specific meanings.
The following table discerns the different meanings of Aura-colours.
It should be noted that one is not necessarily able to read these Auras by default:
Aura Colour | General Meaning | Additional Information |
---|---|---|
White | Objects | Reveals the Aura of Objects found in the environment:
|
Red | Primary Objectives | Reveals the Aura of momentary primary Objectives:
|
Fuchsia | Secondary Objectives | Reveals the Aura of momentary secondary Objectives:
|
Yellow | Allied Objects | Reveals the Aura of allied Objects:
|
Pink | Enemy | Reveals the Aura of the enemy:
|
Brass | Killer Traps | Reveals the Aura of Killer Traps when tracked through Maps:
|
Orange | Halloween Event Objectives | Reveals the Aura of Halloween Event Objectives:
|
Blue | Event Objectives | Reveals the Aura of Event Objectives:
|
Purple | Anniversary Objects | Reveals the Aura of Anniversary Objects:
|
Light Blue | Blessed Objects | Reveals the Aura of allied Objectives:
|
Additional Uses[]
- In cases of Auras being used to showcase a progression of an action, the object's Aura will slowly transition from white when the action begins to red when the action has reached completion.
Unlockables[]
Add-ons[]
Caffeine Tablets | Stamper's followers were told not to sleep, or they would bring the wrath of Druanee upon them. Towards the end, he brought in drugs from the mainland.
| |
---|---|---|
Cereal Rations | Contains 100 % of the recommended daily intake of Vitamin A. Tastes awful.
| |
Doll Eyes | One of the advantages of possessing a mass-produced doll is easy access to replacement parts.
| |
Heavy Water | A by-product of the micro-fission reactors powering cryo and life support. Even a tiny leak would prove disastrous for onboard sensors.
| |
Olibanum Incense | Precious resin extracted from Boswellia trees, used during ceremonies for their sweet citrusy fragrance.
| |
Rotting Rope | Had the rope been stronger it would have likely held Kazan. As it was, he escaped and butchered his captors.
"Though Death is focused, he has been known to blink." — Renjiro's Doctrine 14:5 | |
S.T.A.R.S. Field Combat Manual | Unable to retrieve the Add-On description or unable to display it. You can add it at Datatable/Loadout. Otherwise Please contact Jouki | |
"All Seeing" - Mud | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
The Kra-Frabai symbol, representing the Entity watching over us, is finger-drawn in mud on the head of the Bell. Unlocks hidden potential in your Aura-reading ability:
| |
Bad Man Keepsake | A rotten molar ripped from the "Cataontic Boy's" cold dead hand. Normally stable and calm, it becomes incredibly agitated at The Nurse's touch.
| |
Child's Wooden Sword | Akito's practice sword. The child had little use for it after his injury.
| |
Eroded Token | A heavily worn out token made of brass. If an inscription or drawing was once engraved in it, it has today completely disappeared.
Eroded Token does not stack with Gold Token. | |
Glass Fragment | A tiny piece of tinted glass, probably from a broken object. It is impossible to determine its origin.
| |
Green Dress | A little girl's green dress with a silky white ribbon.
Survivors inside the Dream World suffer from the following effects:
| |
Last Known Recording | She studied Musique Concrète before she disappeared, her screams the last sound on the tape.
| |
Olsen's Address Book | Filled in blunt, blue crabbed writing. All the Roseville murder victims are listed there, along with their phone number and address.
| |
Prototype Claws | A home-made tool to facilitate bush trimming.
Switches the type of Dream Traps used in the Trial:
| |
Pussy Willow Catkins | A handful of small, pristine flower clusters covered in a fine greyish fur.
| |
Red Twine | A bristly and rough piece of twine of a deep red colour. Can be tied around the Map to enhance its Aura-reading ability.
| |
Reflective Fragment | A tiny piece of a highly reflective material most probably from a broken mirror.
| |
Scratched Pearl | A porous and scratched white pearl. A minuscule jump ring allows the pearl to be attached to the key.
"Pray all you want, your words are getting lost somewhere up there, in the Fog." | |
Velvet Fabric | A striking red fabric Carmina used on an art project. Its brightness contrasted against black feathers.
| |
Yellow Wire | A small electrical wire. Both ends are heavily damaged like it has been forcefully torn out of its intended location. Can be tied around the Map to enhance its Aura-reading ability.
| |
"All Seeing" - White | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
The Kra-Frabai symbol, representing the Entity watching over us, is stamped in white ink on the head of the Bell. Unlocks hidden potential in your Aura-reading ability:
| |
Black Silk Cord | A smooth black cord with a soft appearance. Can be tied around the Map to enhance its Aura-reading ability.
| |
Blue Dress | A little girl's pale blue dress with white lace which's front is ruined by large cuts.
Survivors inside the Dream World suffer from the following effects:
| |
Charcoal Stick | A stick of charcoal that conceals anything it rubs over.
| |
Compound Twenty-One | A serum that's fatal to humans. It evokes beneficial qualities in those who are... something more.
| |
Eleven's Soda | A soda can charged with psychic energy.
| |
Gold Token | A gold token with a dull appearance. Both faces are smooth and void of any inscriptions.
Gold Token does not stack with Eroded Token. | |
Infrared Upgrade | Heat-detecting cameras focus in on high-stress individuals with pinpoint accuracy.
| |
Mirror Shard | A large and sharp piece of a broken mirror.
| |
Mother's Comb | The comb Sadako's mother used in the tape. Sadako's psychic abilities are enhanced when she focuses on it.
| |
Paint Thinner | A tin of a highly volatile and inflammable material.
Switches the type of Dream Traps used in the Trial:
| |
Pungent Phial | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
The clear liquid has a very particular stench that can be recognised and tracked by some animals.
| |
Rat Poison | The secret ingredient in a killer chilli.
| |
Rules Set No.2 | Not all games need to have the same rules.
"Listen, there are rules." — Jigsaw | |
Shop Lubricant | An oil specifically formulated for Chainsaws. A special additive prevents oil throw off.
| |
Stylish Sunglasses | Oval-shaped sunglasses that exude poise and cool. Their colour-tinted lenses add an understated appeal.
| |
Willow Wreath | Three frail willow branches attached to form a triangular wreath.
| |
Worry Stone | While the Ottomarians were told to think only positive thoughts, some kept these stones in their pockets to rub when negative thoughts arose.
| |
Yardstick | Good for measuring distance. Even better for laying down a beating.
| |
"All Seeing" - Blood | The Kra-Frabai symbol, representing the Entity watching over us, is stamped in blood on the head of the Bell.
Unlocks hidden potential in your Aura-reading ability:
| |
Advanced Movement Prediction | Even after they leave the zone of influenced, a refined AI programme predicts with high accuracy where a person will go next.
| |
Amanda's Secret | A black metal box containing a knife and various medical supplies, such as bandages and compresses. Deep cuts reduce stress and awaken the senses.
| |
Blood Amber | A blood-red amber striped with black veins. The amber is warm to the touch.
| |
Chatterer's Tooth | A fragment from a Cenobite whose mouth chatters endlessly. This tooth, having broken from his jaw, is finally silent.
| |
Cigar Box | A grim and incomplete collection of fingers. Fills The Clown with longing and focuses his chemical crafting abilities.
| |
Crew Manifest | A complete list of biographical data on the entire crew of the ship sent to Dvarka.
| |
Crystal Bead | An intricate set of lenses wrapped up in an astonishingly complex apparatus. The gears controlling the lenses' focus move by themselves as to focus on something invisible to humans.
| |
Diagnostic Tool (Construction) | A device that gives highly accurate information on the lay of the land.
| |
Diamond Cufflinks | Cufflinks gouged into the eyes of a sasaeng fan who made the mistake of stalking Ji-Woon. Rubbing off the blood, there is so much to be seen in the glitter.
"Shhh... you don't have to see your blood anymore." — Ji-Woon Hak | |
Distorted Photo | Those who have watched the tape find all photos of themselves distorted, a reminder of their impending doom.
"Why is it only you were saved?" — Sadaoka Yamamura | |
Flint and Steel | Attacks at night were not uncommon. Fear was often their greatest ally.
| |
Glowing Concoction | An otherworldly concoction that faintly glows a foreboding light.
| |
Greasy Black Lens | A lens from the sunglasses of an obese Cenobite whose fleshy rolls droop down his face and neck.
| |
Helicopter Stick | Debris from a helicopter crash. Few jobs are more dangerous than a helicopter pilot's when Wesker is involved.
| |
Jigsaw's Sketch | A disturbing, yet brilliant, trap design sketched in detail on a sheet of paper.
| |
Jill's Sandwich | It is tragically squished and dripping with blood from a recent battle. Despite that, it has a delicious aroma that cannot be missed.
| |
Lavalier Microphone | She kept a lavalier mic nearby, allowing her to record her innermost feelings when under great stress.
| |
Light Chassis | A light and durable Chainsaw chassis with a shorter guide bar. Makes the Chainsaw easier to handle.
| |
Matias' Baby Shoes | A grieving reminder to Carmina that Matias would be with her, always watching.
"See you soon, Matias." — Carmina Mora | |
Oily Coil | A clear oil that makes handling the Bear Trap's spring more hazardous.
| |
Scratched Mirror | A standing portable vanity mirror which has been violently scratched with a sharp metallic object.
| |
Semiotic Keyboard | Its symbols are designed to be universally recognisable, but they may take some getting used to.
| |
Stab Wounds Study | A printed medical article stolen from Ormond's public library, vulgarising a study on lesions and stab wounds.
| |
Tape Editing Deck | The editing deck used by Reiko and Ryuji to analyse and copy the tape. Copying and sharing the tape is the only way to survive the curse.
"Frolic in brine, goblins be thine." — Message hidden in Sakado's Tape | |
Unique Wedding Ring | An engraved wedding ring that emerged from the Fog and resonates with an indescribable and incomprehensible energy.
Reduces the Odds of becoming the initial Obsession of the Killer by -100 %. | |
Uroboros Virus | For some, the strength and resistance was worth the trade-off.
"The balance of the world is changing… and you're completely oblivious to it." — Ricardo Irving | |
Vanity Mirror | A standing portable vanity mirror in perfect condition except for a fine layer of dust and face powder covering it.
| |
Victor's Soldier | A toy soldier Victor clung to when scared. Something about it evoked jealousy in Charlotte.
"Kch--kch—k'ull bawd mennn..." — Victor Deshayes | |
"All Seeing" - Spirit | The Kra-Frabai symbol, representing the Entity watching over us, ominously glows on the head of the Bell.
Unlocks hidden potential in your Aura-reading ability:
| |
Amanda's Letter | A blackmailing Letter for the attention of Amanda. Fills the reader with rage and focus.
"Amanda, you were with Cecil the night Jill lost Gideon. You killed their child. You know it and I know it." — Detective Hoffman | |
Black Incense | A dark paste made of sharp osseous shavings. The inhaling of its foul fumes sharpens the mind's eye.
| |
Death Throes Compilation | A collection of the final sounds from Ji-Woon's victims, adapted to a vinyl record. Terrifying and emotionally raw.
"Please, no... don't make it hurt... I can't... I..." — Unidentified Voice | |
Improvised Cattle Prod | A brutal and noisy weapon, which might have been more effective against a cow.
Each time a Generator is completed, the following effect applies for 15 seconds:
| |
Iridescent Crystal Shard | A crystal from the alien structure that gave it sentience.
"HELLO WORLD." — HUX-A7-13 | |
Iridescent Lament Configuration | A glass-like puzzle box moulded from The Fog itself. This replica differs from the original, providing altogether new powers.
"You opened it. We came." — Pinhead | |
Iridescent Seal of Metatron | A talisman with an odd design inscribed on it. The Entity's influence seems to have altered it.
"This magic square, with strong protective and dispelling properties, is called the 'Virun VII Crest' or the 'Seal of Metatron'." | |
Leprose Lichen | A potent lichen that grows like dust on the rocks in the Upside Down.
"One small dose can cause severe hallucinations." — Hawkins National Laboratory | |
Outdoor Security Camera | A small surveillance camera that filmed The Ghost Face breaking into a house on Belleview Road in Northern Roseville. The camera was positioned at the perfect angle to catch a glimpse of The Ghost Face without providing any real clue to the police.
"An image is worth a thousand words." — The Ghost Face | |
Remote Control | A remote for the VCR at the cabin. It allows Sadako to focus on those enemies at a distance.
"She killed a man just by willing him dead. That's power of a different order from her mother." — Ryuji Takayama | |
Renjiro's Bloody Glove | The glove Renjiro held to his sternum following the strike dealt by his son Kazan.
"When all else spills out, cling only to your honour." — Renjiro's Doctrine 14:12 | |
Tattoo's Middle Finger | The prized middle finger of a large tattooed man. Has a faint taste of machinery oil.
|
Items[]
Broken Key | The bow and shank of a key, vibrating with remnant power. The Broken Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Key's power into various effects.
| |
---|---|---|
Map | An old piece of parchment made out of a skin-like material that is rolled and sealed with an uncoloured leather string.
Holding and channelling the Map unlocks great potential in your Aura-reading abilities, revealing the Auras of all tracked objects at the cost of slowly burning it.
| |
Dull Key | A bent and dull Key that once held great power. The Dull Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Key's power into various effects.
| |
Rainbow Map | An piece of parchment made out of oddly fresh skin with blood on its edge that has yet to dry, and that is rolled and sealed with multiple coloured ropes and cords.
Holding and channelling the Rainbow Map unlocks great potential in your Aura-reading abilities, revealing the Auras of all tracked objects at the cost of slowly burning it.
| |
Skeleton Key | A tarnished and crooked Key, vibrating with ominous power. The Skeleton Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Key's power into various effects.
| |
Bloodsense Map | A bloodstained piece of parchment, hastily rolled and burning with a strange power.
Holding and channelling the Bloodsense Map unlocks great potential in your Aura-reading abilities, revealing the Auras of all tracked objects at the cost of slowly burning it.
| |
EMP | Limited Item
An electromagnetic pulse device that is printed by Supply Cases when facing The Singularity.
| |
Lament Configuration | Limited Item
Spawns in the environment when facing The Cenobite.
| |
Remote Flame Turret | Limited Item
A flamethrower turret that Survivors can retrieve from Control Stations and placed in the environment.
| |
VHS Tape | Limited Item
The Cursed Tape can be retrieved from a TV located in the environment and must be reinserted into a specific one:
|
Offerings[]
Bloodied Blueprint |
"Spatters of dried blood partially conceal the design." | |
---|---|---|
Torn Blueprint |
"Though brittle and torn, the design is mostly legible." | |
Bloodshot Eye | An eye filled with, and capable of finding, strange blood.
Bloodshot Eye is only available during the Blood Moon 2024 Spring Event. |
Perks[]
A Nurse's Calling | Unlocks potential in your Aura-reading ability.
"Still attached to the fragments of her past life, she is drawn to those in need of help." | |
---|---|---|
Aftercare | Unlocks potential in your Aura-reading ability.
The Auras of the last 1/2/3 Survivor(s) are revealed to you permanently once any of the following conditions are met:
Aftercare resets its effect once you are hooked. "A Mercy that Rips the Storm. | |
Alert | Your acute senses are on high alert. Whenever the Killer destroys a Pallet or a Breakable Wall, or damages a Generator, their Aura is revealed to you for 3/4/5 seconds. | |
Alien Instinct | You are so stealthy, sometimes it seems like you appear out of nowhere.
Whenever you hook a Survivor, Alien Instinct activates:
| |
Awakened Awareness | Your genes have been altered to heighten your senses in intense situations.
| |
Babysitter | While you have a reputation for being self-centred, you risk it all to help those in need.
When you unhook a Survivor, the Aura of the Killer is revealed to you for 8 seconds and the unhooked Survivor benefits from the following effects for 4/6/8 seconds:
| |
Barbecue & Chilli | A deep bond with The Entity unlocks potential in one's Aura-reading ability.
"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer | |
Better Together | You seek justice and uncover the truth no matter what obstacle stands in your way.
"Let's burn that lab to the ground." — Nancy Wheeler | |
Bitter Murmur | Unlocks potential in your Aura-reading ability:
| |
Blast Mine | When direct combat is not an option, you still find ways to strike back.
After repairing Generators for a total of 50 %, Blast Mine activates:
The Auras of Trapped Generators are revealed to all Survivors in yellow. "You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine | |
Blood Pact | It is as if a latent part of yourself has awakened. You feel like you can reach out beyond yourself for assistance. When either you or the Obsession become injured by any means, Blood Pact activates:
Blood Pact is temporarily disabled if you yourself are the Obsession. Reduces the Odds of becoming the initial Obsession of the Killer by -100 %. | |
Blood Warden | As soon as one Exit Gate is opened, Blood Warden activates.
Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block the exits for all Survivors for 30/40/60 seconds. | |
Boil Over | You are a battler and do everything to escape a foe's grasp.
While being carried by the Killer, the following effects apply:
"Buck and Wild, | |
Bond | Unlocks potential in your Aura-reading ability:
"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield | |
Boon: Illumination | Your keen insight is something best shared with others.
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors benefit from the following effects when inside the Boon Totem's radius:
Survivors can only be affected by one instance of Boon: Illumination at a time. Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem. "A shift in reality. Heavy with hidden meanings." — Return | |
Boon: Shadow Step | A Boon that conceals the truth. Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors benefit from the following effects when inside the Boon Totem's radius:
"Stick to the shadows and cover your tracks." — Mikaela Reid | |
Breakdown | Each time you are unhooked or unhook yourself, the Hook breaks and the Killer's Aura is revealed to you for 4/5/6 seconds.
"Charge from the Belly of the Beast. | |
Buckle Up | Unlocks potential in your Aura-reading ability.
When healing a Survivor in the Dying State, Buckle Up activates:
| |
Chemical Trap | In the Fog, an officer must adapt to the materials at hand.
After repairing Generators for a total of 70/60/50 %, Chemical Trap activates:
The Auras of Trapped Pallets are revealed to all Survivors in yellow. | |
Clairvoyance | There is an intrinsic energy in you that sees beyond your vision.
Whenever you cleanse or bless a Totem, Clairvoyance activates:
| |
Cruel Limits | Your ties to the otherworldly manifest when your prey attempts to get away.
Whenever a Generator is completed, Cruel Limits activates:
| |
Dark Sense | Unable to retrieve the Perk description or unable to display it. You can add it at Datatable/Loadout. Otherwise Please contact Jouki | |
Darkness Revealed | In your presence, places once thought to be safe are perhaps the most dangerous.
Darkness Revealed has a cool-down of 30 seconds. | |
Dead Man's Switch | After hooking a Survivor, Dead Man's Switch activates for the next 20/25/30 seconds:
"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn | |
Deadlock | You induce mental suffering by crushing any hope of escape. Whenever a Generator is completed, The Entity blocks the Generator with the most progression for 20/25/30 seconds.
"Nobody escapes us." — Pinhead | |
Deerstalker | Unlocks potential in your Aura-reading ability:
| |
Déjà Vu | Unlocks potential in your Aura-reading ability:
Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.
| |
Detective's Hunch | Unlocks potential in your Aura-reading ability. Each time a Generator is completed, the Auras of any Generators, Chests, and Totemswithin 32/48/64 metres are revealed to you for 10 seconds.
"Are you able to tell us where you were last night?" — Detective David Tapp | |
Discordance | Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura.
"Smartasses get killed. We always see to that." — The Legion | |
Distortion | Start the Trial with 3 Tokens.
Whenever the Killer attempts to read your Aura, Distortion activates, consuming 1 Token, and the following effects apply:
Distortion cannot accumulate more Tokens than its initial count. Distortion does not activate when you are in the Dying State. "Death Fooled by the Cloak of Falcon Feathers. | |
Empathic Connection | Your presence psychically projects itself to those in danger.
| |
Empathy | Unlocks potential in your Aura-reading ability:
Empathy does not reveal the Aura of a Survivor being carried by the Killer. | |
Eruption | The NE-α parasite provides you with the intelligence and awareness needed to set a trap.
Performing the Damage Generator Action on a Generator applies Eruption:
"It can use weapons?" — Jill Valentine | |
Fogwise | In your countless years in The Fog, you have seen it all, and when you are focused, you can remember most of it too.
"I have seen great cruelty... and I have also seen another way." — Vittorio Toscano | |
Franklin's Demise | Your vicious Basic Attacks make Survivors drop their Items on impact.
"Sally, I hear something. Stop! Stop!" — Franklin Hardesty | |
Friends 'til the End | You will kill anyone who gets between you and your target.
When you hook any Survivors that is not the Obsession, the following effects apply to the Obsession:
"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky | |
Gearhead | You have got an ear for well-oiled gears.
After a Survivor loses a Health State, Gearhead activates for 30 seconds:
"Sometimes a man's best work is what puts him in the grave." — The Prison Warden | |
Grim Embrace | Your act of servitude to The Entity has not gone unnoticed.
Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the Hook:
| |
Hex: Face the Darkness | You make an example of one of your victims, forcing their allies to become awed by your power.
Once you injure a Survivor by any means, if there is still a Dull Totem remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:
Hex: Face the Darkness deactivates when the Cursed Survivor either enters the Dying State or becomes Healthy, extinguishing its Totem. Hex: Face the Darkness is disabled for the remainder of the Trial if Survivors manage to cleanse its Hex Totem. "I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács | |
Hex: Pentimento | You reveal the true power of the Totems, hidden within their remains.
You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled. "Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961) | |
Hex: Plaything | A Hex that toys with a victim's suffering. If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed. | |
Hex: Retribution | A Hex that lashes out upon its destruction. Those who cross you will be punished.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed. "Bloody fool, you pulled the trigger on yourself." — Caleb Quinn | |
Hex: Undying | A Hex which maintains the vile powers that flow throughout the Trial. The Auras of Survivors within 2/3/4 metres of any Dull Totem are revealed to you.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed. | |
I'm All Ears | Unlocks potential in your Aura-reading ability, sharpening your keen senses in the dark Realm of The Entity. Any Survivor performing a Rush Vault action within 48 metres of your location has their Aura revealed to you for 6 seconds. I'm All Ears can only be triggered once every 60/50/40 seconds. | |
Inner Focus | You have honed your ability to see through the haze of the Ravage.
"The death, the trauma, the fear... it all leads here. The Overlap." — Haddie Kaur, Ravages of the Abyss Episode 11 | |
Invocation: Weaving Spiders | The place where fear festers and terror treads is also where those with the gift can reach across the veil.
When in the Basement near the circle, press the Ability button to begin the Invocation, which takes 120 seconds to complete. Once the Invocation is completed, the following effects apply:
"I call upon the spirits of the night, to aid us in our desperate flight!" — Sable | |
Kindred | Unlocks potential in your Aura-reading ability:
While you are hooked:
While any other Survivor is hooked:
"Be kind to one another, We're all in this together" — Sujan, The Lost Tapes | |
Knock Out | The trauma caused by your brutal attacks makes crying for help painfully difficult.
Putting a Survivor into the Dying State with your Basic Attack blocks their Aura from being revealed to any Survivor, who is farther than 32/24/16 metres away from them. For the next 15 seconds, the following effects apply to the dying Survivor:
"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer | |
Left Behind | You will get the job done... no matter the cost. When you are the last Survivor remaining in the Trial, the Aura of the Hatch is revealed to you when you are within 24/28/32 metres. "I'm not horse-shittin' around. I'm doing this alone!" — Bill Overbeck | |
Lethal Pursuer | You have been designed to track down and eliminate targets.
Lethal Pursuer benefits from its own effect. "...it knows what it wants and won't stop till it gets it." — Carlos Oliveira | |
Lightborn | Unlike other beasts of The Fog, you have adapted to light.
"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal | |
Lucky Star | You know how to stay calm in the face of incomprehensible danger.
While hiding inside a Locker, Lucky Star activates:
"You are my... lucky star..." — Ellen Ripley | |
Machine Learning | Free from your shackles, you are born anew and prepared to eliminate your creators.
Performing the Damage Generator Action on a Generator activates Machine Learning:
Damaging another Generator while one is already compromised transfers the state to the most recently damaged Generator. "YOU WILL HOLD NO DOMINION OVER ME!" — HUX-A7-13 | |
Mettle of Man | Evil has a way of always finding you.
After triggering your third Protection Hit, Mettle of Man activates:
Mettle of Man deactivates the next time you are put into the Dying State. Increases the Odds of becoming the initial Obsession of the Killer by +100 %. The Killer can only be obsessed with one Survivor at a time. "Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams | |
Nemesis | You seek retribution on those who have wronged you.
You can only be obsessed with one Survivor at a time. "Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9 | |
No One Left Behind | It is inconceivable to leave someone behind.
Once the Exit Gates are powered, No One Left Behind activates:
But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes | |
Nowhere to Hide | The machinations of the weak and craven draw your ire. Your anger forces Survivors to reveal themselves. Performing the Damage Generator Action on a Generator triggers Nowhere to Hide: "Out with you, cowards! Show yourselves!" — Tarhos Kovács | |
Object of Obsession | A supernatural bond links you to the Killer.
Whenever the Killer reads your AuraObject of Obsession activates for the same duration as their Aura-reading action:
Increases the Odds of becoming the initial Obsession of the Killer by +100 %. "He was watching me!" — Laurie Strode | |
Off the Record | You have learnt that a quiet approach is sometimes best.
After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:
Off the Record deactivates once the Exit Gates are powered. "Trust me, I investigate thoroughly and discreetly." — Zarina Kassir | |
Open-Handed | Strengthens the potential in your and your team's Aura-reading abilities.
Survivors can only be affected by one instance of Open-Handed at a time. "Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti | |
Plunderer's Instinct | Unlocks potential in your Aura-reading ability:
"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes | |
Quick Gambit | When you have the Killer's attention, you know how to keep it; others can be confident they will not be interrupted any time soon.
"We need not resort to violence. And I shall prove it." — Vittorio Toscano | |
Rancor | Each time a Generator is completed, the following effects apply:
Once the Exit Gates are powered, the following effects apply:
You can only be obsessed with one Survivor at a time. | |
Red Herring | You have noticed that people pay attention to whatever makes the loudest noise. After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow.
Red Herring has a cool-down of 60/50/40 seconds. | |
Repressed Alliance | You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.
After repairing Generators for a total of 55/50/45 seconds, Repressed Alliance activates:
Repressed Alliance can only be triggered when no other Survivors are repairing your Generator. | |
Rookie Spirit | You keep a careful eye on objectives when they are slipping away.
While repairing Generators, succeed 5/4/3 Good or Great Skill Checks to activate Rookie Spirit for the remainder of the Trial:
| |
Saboteur | Unlocks potential in your Aura-reading ability:
For the duration of the Killer carrying another Survivor, you see the Aura of every Hook within 56 metres of the carried Survivor's pick-up location:
Unlocks the ability to sabotage Hooks without needing a Toolbox:
| |
Scene Partner | You lock in with your co-star, engaging with and reacting to each other on a higher level.
Whenever you are inside the Terror Radius, Scene Partner activates:
Scene Partner has a cool-down of 60 seconds. "This is not in the script!" — Nicolas Cage | |
Scourge Hook: Floods of Rage | You form a psychic connection with The Entity and alter the rules of the Trial.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
| |
Scourge Hook: Gift of Pain | You are the bringer of sweet pain.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
Important Notice: This Perk was accidentally partially restored to its pre-6.1.0 version. As a result of this, the current coded values of the Action Speed penalty are actually the old 7/8/9 %, rather than the intended 10/13/16 % the Perk had since 6.1.0, and is unfortunately not merely a typo of the description. However, it is not a shadow-nerf of the Perk and is officially acknowledged as a known issue in the Patch Notes for 7.6.0. It will be fixed in a future Patch. "We will tear your soul apart." — Pinhead | |
Scourge Hook: Hangman's Trick | Unlocks potential in your Aura-reading ability and your ingenious modifications to Hooks alert you of tampering.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
"No excuses, no equivocations... No crying." — Amanda Young | |
Scourge Hook: Pain Resonance | Overwhelming pain reverberates outwards.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
You start the Trial with 4 Tokens on Scourge Hook: Pain Resonance. Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:
"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora | |
Shattered Hope | To capture your prey, you must first extinguish their hope.
"Nothing is permanent here. Nothing except our endless perdition." — Unknown, Notebook | |
Sole Survivor | As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.
Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:
The Killer can only be obsessed with one Survivor at a time. "It was the boogeyman." — Laurie Strode | |
Strength in Shadows | A chance for renewed power down where danger calls home.
When you are in the Basement, Strength in Shadows activates:
| |
Surveillance | Unlocks potential in your Aura-reading ability. The Auras of regressing Generators are highlighted in white.
Surveillance increases the audible range of Survivors' Generator-repairing noises by 8 metres. | |
THWACK! | Your prey is terrified by your relentless pursuit.
After hooking a Survivor, THWACK! activates:
"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3 | |
Territorial Imperative | Unlocks potential in your Aura-reading ability.
Whenever you are farther than 24 metres from the Basement while a Survivor enters it, Territorial Imperative activates:
Territorial Imperative has a cool-down of 45 seconds. "We're not safe anywhere..." | |
Thrilling Tremors | Your dark designs and shrewd composure rouse The Entity. After picking up a Survivor, all Generators not currently being repaired by Survivors are blocked by The Entity for the next 16 seconds.
Thrilling Tremors has a cool-down of 100/80/60 seconds. | |
Trail of Torment | You guide your victims along a path of pain and punishment.
Performing the Damage Generator Action on a Generator activates Trail of Torment:
Trail of Torment has a cool-down of 80/70/60 seconds. | |
Troubleshooter | No amount of distraction will shake you from your primary task.
When you are chased by the Killer, Troubleshooter activates:
These effects linger for 6/8/10 seconds after ending the Chase, after which Troubleshooter deactivates. "Nothing gets done around here if I don't do it." — Gabriel Soma | |
Visionary | You are remarkably focused on your means of escape.
| |
Wake Up! | Unlocks potential in your Aura-reading ability.
Once all Generators are completed, Wake Up! activates:
"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith | |
Wicked | They can try to hurt you. But you're not going down so easily.
"I haven't let anyone get in my way before. You think I'm gonna start now?" — Sable | |
Windows of Opportunity | Unlocks potential in your Aura-reading ability.
The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres. "Rise and shine, work hard, carve out your name, | |
Wiretap | You know that the best way to stay one step ahead is to keep tabs on the competition.
After repairing Generators for a total of 50 %, Wiretap activates:
The Auras of Trapped Generators are revealed to all Survivors in yellow. | |
Zanshin Tactics | Unlocks potential in your Aura-reading ability. You are mentally alert and aware of key points on the battlefield. |
Trivia[]
- As a Survivor, hiding in a Locker will stop any Aura-reading ability of both the Killer and the other Survivors, but will also apply the Blindness Status Effect.
- However, Aura flare-ups caused by Rancor, Infectious Fright or Madness Tier-ups do not strictly count as Aura-reading abilities, those remain unaffected by hiding inside a Locker or when using Perks such as Distortion or Sole Survivor.
Gallery[]
Yellow Aura of an allied Survivor shown with Bond
Yellow Auras of Windows and Pallets shown with Windows of Opportunity
Blue Aura of a Howling Grounds Event Hook
Orange Aura of a Hallowed Blight Event Hook
White Aura of a Jigsaw Box