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The Mastermind
K29 TheMastermind Portrait
Name Albert Wesker
Gender Man
Origin American
Power Virulent Bound
Power Attack Type Special Attack

(Bound Attacks)

Weapon Combat Knife
Movement SpeedIconHelp movementSpeedIconHelp movementSpeedIconHelp movementSpeed 115 % | 4.6 m/s
Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius 40 metres
Height IconHelp heightIconHelp heightIconHelp height Average
DLC CHAPTER 25: Resident Evil™: PROJECT W
Voice Actor Connor Fogarty (The Monster Factory)
Cost 500 Auric CellsIconCurrency auricCellsIconCurrency auricCellsIconCurrency auricCells
Menu Music
Terror Radius Music

Albert Wesker or "The Mastermind" is one of 36 KillersIconHelpLoading killerIconHelpLoading killerIconHelpLoading killer currently featured in Dead by DaylightIconHelp DBDlogoIconHelp DBDlogoIconHelp DBDlogo.

He was introduced as the Killer of CHAPTER 25: Resident Evil™: PROJECT W, a Chapter DLC released on 30 August 2022.

He originates from the video game franchise Resident Evil, specifically Resident Evil 5 (2009).


Overview

New Store Mastermind
Quotes left A visionary as brilliant as he is ruthless, Albert Wesker’s strategic mind is unrivalled. While some plans require intellect, others call for brute force. Rush forward to seize Survivors in your grasp and give them the gift of Uroboros – a necessary step on the path to evolution. Quotes right

Albert Wesker is a brilliant and ruthless mastermind infused with the Power of Uroboros.

His personal Perks, Superior AnatomyIconPerks superiorAnatomyIconPerks superiorAnatomyIconPerks superiorAnatomy, Awakened AwarenessIconPerks awakenedAwarenessIconPerks awakenedAwarenessIconPerks awakenedAwareness, and TerminusIconPerks terminusIconPerks terminusIconPerks terminus, allow him to vault faster, see other Survivors' Auras while carrying one, and cause Survivors to be permanently Broken when the Exit Gates are powered.

Difficulty Rating: Moderate
(These Killers require the Player to be comfortable with the basics of the role, though they share common mechanics with easier ones)


Lore

LoreKeyArt mastermind

Albert Wesker was a high-ranking official in the Umbrella Corporation. While he made great strides with Umbrella, his ambition drove him to betray the corporation. Believing himself the best test subject, he exposed himself to the Prototype virus. Now with superhuman strength, Wesker faked his death and went underground with a new plan: expose the world to Uroboros, a biological weapon that would eliminate the weak and leave only the strong.

Wesker began to put his plan to action in Africa but was confronted by members of the Bioterrorism Security Assessment Alliance at a hangar stocked with missiles carrying Uroboros. Determined to be at the vanguard of evolution, he once again made himself a test subject. Exposing himself to Uroboros, he began to evolve in ways he could have never imagined. But as he felt his cells change, a strange black fog seeped into the hangar and filled his vision. When the fog finally dissipated, he found himself in another world surrounded by lesser beings that deserved to be put out of their misery.


Load-out

Unique Perks

The Mastermind comes with 3 PerksIconHelp perksIconHelp perksIconHelp perks that are unique to him:

IconPerks awakenedAwareness
Awakened Awareness Your genes have been altered to heighten your senses in intense situations.While carrying a Survivor, you benefit from the following effect:
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of all Survivors within 16/18/20 metres of your location are revealed to you.


IconPerks superiorAnatomy
Superior Anatomy Decades of research have culminated in you: something faster, stronger, and more dangerous than any human.

Whenever a Survivor performs a Rushed Vault within 8 metres of your location, Superior Anatomy activates:

  • Increases your Vaulting speed by 30/35/40 %.
Superior Anatomy deactivates after vaulting.

Superior Anatomy has a cool-down of 30 seconds.

IconPerks terminus
Terminus You are a brilliant tactician who prepares for every eventuality.

Once the Exit GatesIconHelp exitGatesIconHelp exitGatesIconHelp exitGates are powered, Terminus activates:

  • All SurvivorsIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor, who are either injured, dying, or hooked, suffer from the BrokenIconStatusEffects brokenIconStatusEffects brokenIconStatusEffects broken Status Effect until the Exit Gates are opened.
    • This effect lingers for an additional 20/25/30 seconds after the Exit Gates are open.

Prestige

Prestiging The Mastermind will automatically add Tier I of his Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their BloodwebIconHelp bloodwebIconHelp bloodwebIconHelp bloodweb.

Prestige The Mastermind twice more to automatically add Tier II and Tier III respectively into the other Killers' inventories.

Weapon: Combat Knife

K29 W01

The Combat Knife is the Primary Weapon of The Mastermind.
A vicious blade with a serrated edge to aid in tearing up his opponents.

Power: Virulent Bound

IconPowers virulentBound

"The Mastermind can barrel forwards, infecting Survivors with the Uroboros Virus or leaping over obstacles."

SPECIAL ABILITY: VIRULENT BOUND
The Mastermind starts the Trial with 2 Tokens.

SPECIAL ATTACK: BOUND ATTACK
Press and hold the Power button to charge Virulent Bound, reducing his Movement speed to 3.68 m/s while he prepares to strike.
Press the Attack button to initiate a Bound Attack, consuming -1 Token, or release the Power button to cancel it.
Press the Attack button again during the Chain Bound Window of 2 seconds to initiate a second, longer Bound Attack, if there is still a Token available:

  • Increases his Movement speed to 14 m/s during a Bound Attack.
    • The first Bound lasts for 0.5 seconds.
    • The second Bound lasts for 1 second.


SPECIAL INTERACTION: COLLISION
Colliding with a Survivor during a Bound Attack causes The Mastermind to grab them and continue travelling for the remaining duration:

  • Crashing into an obstacle with a Survivor causes The Mastermind to slam them against, causing damage, after which they are released from his grasp.
  • Failure to crash into an obstacle with a Survivor causes The Mastermind to throw them a few metres instead.
    • If they crash into an obstacle then, they also receive damage.
    • If they still fail to crash into anything, they will be unharmed.
  • In any case, the Survivor is infected with Uroboros.
    • Increases their Infection Meter by +20 Charges, if they were already infected.
  • Blocks the Exit GatesIconHelp exitGatesIconHelp exitGatesIconHelp exitGates.
    • This effect lingers for 5 seconds after the Survivor is released from a Bound.


SPECIAL INTERACTION: VIRULENT VAULT
Colliding with a dropped PalletIconHelp pullDownIconHelp pullDownIconHelp pullDown or a WindowIconHelp windowIconHelp windowIconHelp window during a Bound Attack causes The Mastermind to automatically vault over it.

SPECIAL AFFLICTION: UROBOROS INFECTION
Uroboros grows in strength the longer Survivors are infected by it:

  • Being infected passively applies +0.8 c/s.
  • First becoming infected or colliding with The Mastermind during a Bound Attack while already infected grants +20 Charges.

Being hooked resets the Infection Meter to 1 Charge.

Once the Infection Meter is full at 100 Charges, the affected Survivor reaches Critical Infection:

  • Causes them to suffer from a permanent -4 % HinderedIconStatusEffects hinderedIconStatusEffects hinderedIconStatusEffects hindered Status Effect.
  • Causes them to instantly be carried when colliding with The Mastermind during a Bound Attack, regardless of their Health State.


SPECIAL ITEM: FIRST AID SPRAYIconItems firstAidSpray
Survivors can cure themselves or other Survivors from Uroboros by locating a Supply CaseIconHelp supplyCaseIconHelp supplyCaseIconHelp supplyCase and searching it for a First Aid SprayIconItems firstAidSprayIconItems firstAidSprayIconItems firstAidSpray:

  • A total of 6 Supply Cases spawn in random locations in the environment.
  • The Auras of Supply Cases are revealed to Infected Survivors at all times.
  • Each Supply Case contains 1 First Aid Spray with 2 uses.
  • Using the First Aid Spray triggers Killer Instinct for 4 seconds.

Power Trivia

Movement Speeds:

Main Article
  • Charging Virulent Bound: 3.68 m/s
  • Walking: 4.6 m/s
  • Performing Virulent Bound: 14 m/s


Bound:

  • Power Charge time: 1.5 seconds
  • Power Recharge time: 6 seconds per Charge
    • Reduced Power Recharge Time bonus for Infected Survivors: -0.5 seconds per infected Survivor
  • Minimum Bound distance: 1 metre
    • Below this threshold, a Bound will not be initiated.
  • Chain Bound Window duration: 2 seconds
    • This refers to for how long after a first Bound, a second one can be initiated.
  • Bound Survivor-Grab duration: 0.86 seconds

Bound Durations:

  • First Bound duration: 0.5 seconds
  • Second Bound duration: 1 second
    • This Bound is also referred to as the Chain Bound, since The Mastermind can chain it to the first Bound.


Bound Ranges:
The Mastermind's Bounds do not have a fixed range, only their individual durations and their shared Movement speeds are defined in code.
Due to this and the Bounds having acceleration curves, an exact calculation of their range is not possible without in-depth developer-knowledge, only approximations.

  • The first Bound has an approximate range of 7 metres (the actual range is shorter due to acceleration).
  • The second Bound has an approximate range of 14 metres (the actual range is shorter due to acceleration).


Bound Camera Modifiers:

  • Yaw multiplier: x1
    • Yaw refers to left-right movement of the camera.
  • Yaw limit: 140 °
  • Pitch multiplier: x1
    • Pitch refers to up-down movement of the camera.


Infection:

  • Maximum Infection level: 100 Charges
    • If a Survivor reaches this level, they will enter Critical Infection and receive the Hindered Status Effect.
  • Passive Infection gain : 0.8 Charges per second
  • Initial Infection level: 20 Charges
    • This refers to the amount of Infection a Survivor receives when they first become infected.
  • Infection Incubation threshold: 20 Charges
    • Below this threshold, the Infection is essentially non-existent.
      The HUD icon and Passive Infection gain only start appearing / taking effect once the threshold is reached.
  • Infection Penalty when grabbed while already infected: +20 Charges
  • Infection Removal Killer Instinct duration: 4 seconds
  • Infection Removal Interaction duration: 5 seconds
  • Infection Healing multiplier: x1 (base used for Add-ons)


Cool-downs:

  • Bound Cancellation cool-down: 1.5 seconds
  • Bound cool-downs:
    • Vaulting an obstacle: 1.5 seconds
    • Slamming into a Breakable Wall or Pallet: 2 seconds
    • Letting the Chain Bound Window elapse: 3 seconds
    • Dropping from a ledge: 3 seconds
    • Completion with or without hitting a Survivor: 3 seconds
    • Completion with throwing a Survivor: 5 seconds


Collision Detection:

This refers to the Collision Boxes used to detect environmental objects or Survivors during a Bound
  • Horizontal angle: ±10 °
  • Vertical angle: ±20 °
  • Size for Environmental-Object Detection: 20 centimetres
  • Size for Survivor-Grab Detection: 30 centimetres


Throw:

  • Throw duration: 0.6 seconds
  • Throw Damage distance: 0.75 metres
    • If a Survivor is thrown into an obstacle within that distance, they receive damage and are immobilised.
  • Throw Movement Block duration: 1.9 seconds
    • This refers to how long after being thrown, Survivors are unable to move for.


Add-ons for Virulent Bound

Icon Name Description
IconAddon jewelBeetle
Jewel Beetle A beautiful and valuable insect.
While difficult to capture, it is worth a pretty penny.
  • Grants +100 % bonus Bloodpoints for Virulent Bound Score Events.
  • Reduces the remaining duration of a Bound by -50 % after colliding with a Survivor.


IconAddon RPDShoulderWalkie
R.P.D. Shoulder Walkie Without the ability to communicate, the cops of Raccoon City are isolated and don’t stand a chance.
  • Reduces the duration of the first Bound by -20 %.
  • Increases the duration of the second Bound by +20 %.


IconAddon unicornMedallion
Unicorn Medallion An old medallion depicting a majestic unicorn.
It was placed in storage for years.
  • Increases the duration of the first Bound by +20 %.
  • Reduces the duration of the second Bound by -20 %.


IconAddon uroborosTendril
Uroboros Tendril The result of decades of Bio Organic Weapon research.
It will not rest until it has swallowed the entire world.
  • Increases your Movement speed while charging Virulent Bound by +5 %.


IconAddon bullhorn
Bullhorn The commands screamed into this device riled up some and disoriented others.


IconAddon chaliceGold
Chalice (Gold) A chalice of pure gold used to celebrate the summer solstice.
  • Increases the remaining duration of a Bound by +50 % after colliding with a Survivor.


IconAddon leatherGloves
Leather Gloves Gloves of a cold, calculating schemer.
They impart an air of icy professionalism.
  • Reduces the Power Recharge time by -10 %.


IconAddon lionMedallion
Lion Medallion An old medallion depicting a brave lion.
It was made when the Raccoon Police Station was still an art museum.
  • Increases the Throw distance of Survivors grabbed Mid-Bound by +30 %.


IconAddon looseCrank
Loose Crank To the person whose only tool is a crank, the whole world looks like a crank-shaped hole.
  • Increases your Movement speed during the Chain Bound Window by +8 %.


IconAddon eggGold
Egg (Gold) A highly coveted foodstuff.
The cash worth is second only to its regenerative effects.
  • Increases the duration of the Chain Bound Window by +50 %.


IconAddon maidenMedallion
Maiden Medallion A medallion depicting a beautiful maiden.
Its purpose was unknown for many years.
  • Survivors suffer from the BlindnessIconStatusEffects visionIconStatusEffects visionIconStatusEffects vision Status Effect for 60 seconds when they reach Critical Infection.


IconAddon portableSafe
Portable Safe A small container that requires a complicated combination to unlock.
  • Survivors suffer from the HaemorrhageIconStatusEffects bleedingIconStatusEffects bleedingIconStatusEffects bleeding Status Effect until fully healed when injured using Virulent Bound.


IconAddon redHerb
Red Herb Acts as a reagent that strengthens the effect of that with which it is combined.


IconAddon videoConferenceDevice
Video Conference Device Many intricate conspiracies were orchestrated on devices just like this one.
  • Reduces the Infection timer of Survivors by -30 %.


IconAddon darkSunglasses
Dark Sunglasses Glasses enhanced with AR that grant the wearer an invaluable advantage on the battlefield.
  • Grants the UndetectableIconStatusEffects undetectableIconStatusEffects undetectableIconStatusEffects undetectable Status Effect for 20 seconds whenever a Survivors reaches Critical Infection.


IconAddon greenHerb
Green Herb A common plant, usually known for its restorative properties.
  • Increases the Infection applied when colliding with Survivors Mid-Bound by +30 %.


IconAddon helicopterStick
Helicopter Stick Debris from a helicopter crash.
Few jobs are more dangerous than a helicopter pilot's when Wesker is involved.


IconAddon uroborosVirus
Uroboros Virus For some, the strength and resistance was worth the trade-off.
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of Survivors are revealed to you for 4 seconds when they reach Critical Infection.

"The balance of the world is changing… and you're completely oblivious to it." — Ricardo Irving

IconAddon iridescentUroborosVial
Iridescent Uroboros Vial The perfect bio-weapon.
Decades of research have led to this.
  • Causes all Survivors to start the Trial infected with Uroboros.
  • Survivors suffer from the ExposedIconStatusEffects exposedIconStatusEffects exposedIconStatusEffects exposed Status Effect for 30 seconds when they reach Critical Infection.

"The entire world will be infected. A new Genesis is at hand and I will be the creator!" — Albert Wesker

IconAddon labPhoto
Lab Photo Wesker was as much a researcher as he was a guinea pig for Umbrella's bio-weapons.
  • Grants the ability to break Breakable WallsIconHelp breakableWallIconHelp breakableWallIconHelp breakableWall or PalletsIconHelp pullDownIconHelp pullDownIconHelp pullDown when colliding with them Mid-Bound.
  • You can no longer vault over Pallets using Virulent Bound.

"Only a handful of humans truly matter. Everyone else is just so much chaff. So now I have to separate this chaff from the wheat." — Albert Wesker


Achievements

Main article: Achievements


There are 2 Achievements related to The Mastermind:

Icon Name Description
Ach adeptMastermind Adept Mastermind Playing as The Mastermind, achieve a Merciless Victory using only his 3 Unique Perks: Superior Anatomy, Awakened Awareness, and Terminus
Ach collisionCourse Collision Course Playing as The MastermindIconHelpLoading mastermindIconHelpLoading mastermindIconHelpLoading mastermind, slam one Survivor into another Survivor a total of 10 times.

Cosmetic Options

Players can choose from a variety of Cosmetic options to customise The Mastermind:

Default

Icon Name Body Rarity Description
K29 Head01 The Mastermind CategoryIcon head Common A brilliant and driven scientist intent on taking humanity to the next level.
K29 Body01 Intimidating Jacket CategoryIcon body Common Clad head to toe in all-black leather, he cuts an intimidating silhouette.
K29 W01 Combat Knife CategoryIcon weapons Common A vicious blade with a serrated edge to aid in tearing up his opponents.

Prestige

Icon Name Body Rarity Description Additional Notes
K29 Head01 P01 The Bloody Mastermind CategoryIcon head Rare A bloody and driven scientist hellbent on taking humanity to the next level. Prestige Level 6 Reward
K29 Body01 P01 Contaminated Jacket CategoryIcon body Rare Clad head to toe in all-black, bloody leather, he cuts a terrifying silhouette. Prestige Level 5 Reward
K29 W01 P01 Soiled Knife CategoryIcon weapons Rare A bloodied blade with a serrated edge that has torn up his opponents. Prestige Level 4 Reward
Perk Charms
Prestige Level 7 Reward Prestige Level 8 Reward Prestige Level 9 Reward
K29 PCharm001 K29 PCharm002 K29 PCharm003
A keepsake gained upon mastery of a particular skill.

IconHelp store In-Game Store

Expand to view content
Thumbnail
Contains
Name
Collection Name
Release Date
Price
K29 outfit 006
IconHelp cosmetic sets
CategoryIcon head
CategoryIcon body
CategoryIcon weapons
Albert Wesker (S.T.A.R.S.)
30 August 2022 (Tuesday)
Description
His time leading a S.T.A.R.S. team was really a cover for more underhanded motivations.
1080IconHelp auricCells
⇓ Expand ⇓
K29 Head006
Piece
Name
Collection
CategoryIcon head
Bio-Weapon Uroboros
His eyes glow red with power granted him from the virus.
K29 Body006
Piece
Name
Collection
CategoryIcon body
Leader’s Uniform
He dressed the part, and inspired trust. That trust, however, was misplaced.
K29 W006
Piece
Name
Collection
CategoryIcon weapons
Customized Knife
A wicked blade, different from those used by the rest of S.T.A.R.S.
Thumbnail
Contains
Name
Collection Name
Release Date
Price
K29 outfit 007
IconHelp cosmetic sets
CategoryIcon head
CategoryIcon body
CategoryIcon weapons
Blighted Wesker
11 October 2022 (Tuesday)
Description
Nobody could predict the complex interactions that would occur between the serum and Uroboros, but that didn’t stop him from testing it on himself.
1080IconHelp auricCells
⇓ Expand ⇓
K29 Head007
Piece
Name
Collection
CategoryIcon head
Twisted Brilliance
His slick, clean-cut hair belied a dangerous mind.
K29 Body007
Piece
Name
Collection
CategoryIcon body
Viscid Overcoat
An ichorous substance pulsed and grew upon his body, pressing through his clothes.
K29 W007
Piece
Name
Collection
CategoryIcon weapons
Tainted Knife
Its blade glowed with a power he had never before seen.


DLC

Main article: Downloadable Content


The Mastermind is part of 1 DLC:


Change Log

Patch 6.2.1

  • Buff: increased the size of the Collision Box for Survivor-Grab Detection during a Bound from 20 centimetres to 30 centimetres.
    • This change was motivated by negative Community Feedback towards the Developers having reduced the size for the release of 6.2.0 from originally 40 centimetres on the 6.2.0 PTB.
      The size of the Collision Box for environmental objects, however, remained the same after a reduction from originally 45 centimetres on the 6.2.0 PTB, which benefits The Mastermind.

Patch 7.0.1

  • QoL (undocumented): added collision to The Mastermind after he has completely vaulted a Pallet.
    • This change was motivated by his lack of collision at the end of the vaulting animation, allowing Survivors to clip through him enough to vault the Pallet while he is locked in the animation unable to do anything.

Patch 7.1.2

  • QoL (undocumented): updated and improved the hit validation when performing Virulent Bound on Survivors performing rushed actions or unhooking Survivors.
    • This change was motivated by inconsistencies with The Mastermind being able to grab Survivors with Virulent Bound from various actions that he was not intended to do.

Patch 8.0.0

  • Nerf: decreased the Movement Speed Penalty when a Survivor is Critically Infected from -8 % to -4 %.
  • Nerf: reduced the maximum Infection progress when a Survivor is Hooked from 50 % to 1 %.

Trivia

  • The Mastermind is one of the most normal-looking Killers in Dead by Daylight, with no initially visible physical alterations to him other than his glowing eyes, which he hides behind his sunglasses most of the time.
  • The Mastermind was the first Killer with a Power that allows him to immediately grab Survivors that is separate from a basic grab.
  • The Mastermind was the first Killer with the ability to throw Survivors as a means of damaging them.
  • The Mastermind has the largest Terror Radius of any Killer at a base of 40 metres.
  • The Mastermind was the first Killer to be referred to by his real name in the Killer Selection Menu rather than by a descriptive type or his Killer alias.

Animations & Model

  • The Mastermind's running animation is a reference to Wesker's running dash attack from Resident Evil 5.
  • The way The Mastermind swings his knife is a reference to the way the characters swing their knife in Resident Evil games.
  • The Mastermind's default knife is the knife he uses when he is playable in the mercenaries mode of Resident Evil 5.
  • The Mastermind's Mori is a reference to both the first confrontation between Chris Redfield and himself in Resident Evil CODE: Veronica, and Excella Gionne's death in Resident Evil 5.
  • When stunned, The Mastermind's glasses may fall off, resulting in him pulling out another pair from his coat.
  • The Mastermind's pose in his bio is a reference to one of his artwork from Teppen, which also originated from The Mastermind's render from Resident Evil 5.
    • The same pose from Teppen appears in one of The Mastermind's menu animations.

Voice Actor

  • Despite some initial beliefs and theories pointing to Albert Wesker's original voice actor from ten Resident Evil games, D.C. Douglas, reprising his role for Dead by Daylight, he himself confirmed that someone else stepped into his shoes for Dead by Daylight, and wished the new voice actor best of luck taking on the role of Albert Wesker.
  • It was ultimately revealed that actor and voice actor Connor Fogarty had taken on the role of voicing Albert Wesker for Dead by Daylight in collaboration with The Monster Factory Inc.

Voice-Lines

  • The Mastermind was the third Killer in the Game to actively speak in Trials.
    • All of his voice lines originate from Resident Evil 5.
  • Keeping with their infamous rivalry, The Mastermind has special voice lines when interacting with Chris Redfield.
Action Voice Line Audio
Using Virulent Bound. "Playtime is over."
"Is that all you have?"
"I expected more from you."
"Do you actually think you can defeat me?"
Downing Survivors. "Poor performance indeed."
"You disappoint me. Is that the best you've got?"
"Too bad you won't make it much further."
Survivor escaping from his grasp. "You've really become quite an inconvenience for me."
"This isn't over, Chris." (Chris Redfield only)
Grabbing a Survivor. "Seven minutes is all I can spare to play with you."
"I'll see you dead!"
Hooking a Survivor. "I'm just getting started."
"I tire of wasting my time with you."
"You will not live to see the dawn!"
"I expected more of a challenge."
"Farewell, old friend!" (Chris Redfield only)
Grabbing a Survivor. "Your feeble attempts only delay the inevitable.
Finding a Survivor in a Locker. "There's no point in hiding."
"You can't hide forever!"
Using a Memento Mori. "Let's finish this."
"Time to die, Chris." (Chris Redfield only)
Getting stunned by Survivors. "You'll pay for that!"
"Just accept your fate."
"You're merely postponing the inevitable!"
"Are you trying to make me angry?"
Infecting a Survivor. "I shall release Uroboros!"


Gallery

In-game assets


THE KILLERS IconHelpLoading killer
BASE GAME /
CHAPTERS 1 — 3
K01 TheTrapper Portrait
TrapperIconHelpLoading trapperIconHelpLoading trapperIconHelpLoading trapper
K02 TheWraith Portrait
WraithIconHelpLoading wraithIconHelpLoading wraithIconHelpLoading wraith
K03 TheHillbilly Portrait
HillbillyIconHelpLoading hillbillyIconHelpLoading hillbillyIconHelpLoading hillbilly
K04 TheNurse Portrait
NurseIconHelpLoading nurseIconHelpLoading nurseIconHelpLoading nurse
K05 TheShape Portrait
ShapeIconHelpLoading shapeIconHelpLoading shapeIconHelpLoading shape
K06 TheHag Portrait
HagIconHelpLoading hagIconHelpLoading hagIconHelpLoading hag
CHAPTERS 4 — 8
K07 TheDoctor Portrait
DoctorIconHelpLoading doctorIconHelpLoading doctorIconHelpLoading doctor
K08 TheHuntress Portrait
HuntressIconHelpLoading huntressIconHelpLoading huntressIconHelpLoading huntress
K09 TheCannibal Portrait
CannibalIconHelpLoading cannibalIconHelpLoading cannibalIconHelpLoading cannibal
K10 TheNightmare Portrait
NightmareIconHelpLoading nightmareIconHelpLoading nightmareIconHelpLoading nightmare
K11 ThePig Portrait
PigIconHelpLoading pigIconHelpLoading pigIconHelpLoading pig
K12 TheClown Portrait
ClownIconHelpLoading clownIconHelpLoading clownIconHelpLoading clown
CHAPTERS 9 — 14
K13 TheSpirit Portrait
SpiritIconHelpLoading spiritIconHelpLoading spiritIconHelpLoading spirit
K14 TheLegion Portrait
LegionIconHelpLoading legionIconHelpLoading legionIconHelpLoading legion
K15 ThePlague Portrait
PlagueIconHelpLoading plagueIconHelpLoading plagueIconHelpLoading plague
K16 TheGhostFace Portrait
Ghost FaceIconHelpLoading ghostIconHelpLoading ghostIconHelpLoading ghost
K17 TheDemogorgon Portrait
DemogorgonIconHelpLoading demogorgonIconHelpLoading demogorgonIconHelpLoading demogorgon
K18 TheOni Portrait
OniIconHelpLoading oniIconHelpLoading oniIconHelpLoading oni
CHAPTERS 15 — 20
K19 TheDeathslinger Portrait
DeathslingerIconHelpLoading deathslingerIconHelpLoading deathslingerIconHelpLoading deathslinger
K20 TheExecutioner Portrait
ExecutionerIconHelpLoading walesIconHelpLoading walesIconHelpLoading wales
K21 TheBlight Portrait
BlightIconHelpLoading blightIconHelpLoading blightIconHelpLoading blight
K22 TheTwins Portrait
TwinsIconHelpLoading twinsIconHelpLoading twinsIconHelpLoading twins
K23 TheTrickster Portrait
TricksterIconHelpLoading tricksterIconHelpLoading tricksterIconHelpLoading trickster
K24 TheNemesis Portrait
NemesisIconHelpLoading nemesisIconHelpLoading nemesisIconHelpLoading nemesis
CHAPTERS 21 — 26
K25 TheCenobite Portrait
CenobiteIconHelpLoading cenobiteIconHelpLoading cenobiteIconHelpLoading cenobite
K26 TheArtist Portrait
ArtistIconHelpLoading artistIconHelpLoading artistIconHelpLoading artist
K27 TheOnryo Portrait
OnryōIconHelpLoading onryoIconHelpLoading onryoIconHelpLoading onryo
K28 TheDredge Portrait
DredgeIconHelpLoading dredgeIconHelpLoading dredgeIconHelpLoading dredge
K29 TheMastermind Portrait
MastermindIconHelpLoading mastermindIconHelpLoading mastermindIconHelpLoading mastermind
K30 TheKnight Portrait
KnightIconHelpLoading knightIconHelpLoading knightIconHelpLoading knight
CHAPTERS 27 — 32
K31 TheSkullMerchant Portrait
Skull MerchantIconHelpLoading skullMerchantIconHelpLoading skullMerchantIconHelpLoading skullMerchant
K32 TheSingularity Portrait
SingularityIconHelpLoading singularityIconHelpLoading singularityIconHelpLoading singularity
K33 TheXenomorph Portrait
XenomorphIconHelpLoading xenomorphIconHelpLoading xenomorphIconHelpLoading xenomorph
K34 TheGoodGuy Portrait
Good GuyIconHelpLoading goodGuyIconHelpLoading goodGuyIconHelpLoading goodGuy
K35 TheUnknown Portrait
UnknownIconHelpLoading unknownIconHelpLoading unknownIconHelpLoading unknown
K36 TheLich Portrait
LichIconHelpLoading lichIconHelpLoading lichIconHelpLoading lich
THE SURVIVORS IconHelpLoading survivor
BASE GAME /
CHAPTERS 1 — 2
S01 DwightFairfield Portrait
Dwight FairfieldSurvivorDwightSurvivorDwightSurvivorDwight
S02 MegThomas Portrait
Meg ThomasSurvivorMegSurvivorMegSurvivorMeg
S03 ClaudetteMorel Portrait
Claudette MorelSurvivorClaudetteSurvivorClaudetteSurvivorClaudette
S04 JakePark Portrait
Jake ParkSurvivorJakeSurvivorJakeSurvivorJake
S05 NeaKarlsson Portrait
Nea KarlssonSurvivorNeaSurvivorNeaSurvivorNea
S06 LaurieStrode Portrait
Laurie StrodeSurvivorLaurieSurvivorLaurieSurvivorLaurie
CHAPTERS 3 — 7
S07 AceVisconti Portrait
Ace ViscontiSurvivorAceSurvivorAceSurvivorAce
S08 BillOverbeck Portrait
Bill OverbeckSurvivorBillSurvivorBillSurvivorBill
S09 FengMin Portrait
Feng MinSurvivorFengSurvivorFengSurvivorFeng
S10 DavidKing Portrait
David KingSurvivorDavidSurvivorDavidSurvivorDavid
S11 QuentinSmith Portrait
Quentin SmithSurvivorQuentinSurvivorQuentinSurvivorQuentin
S12 DavidTapp Portrait
David TappSurvivorTappSurvivorTappSurvivorTapp
CHAPTERS 8 — 13
S13 KateDenson Portrait
Kate DensonSurvivorKateSurvivorKateSurvivorKate
S14 AdamFrancis Portrait
Adam FrancisSurvivorAdamSurvivorAdamSurvivorAdam
S15 JeffJohansen Portrait
Jeff JohansenSurvivorJeffSurvivorJeffSurvivorJeff
S16 JaneRomero Portrait
Jane RomeroSurvivorJaneSurvivorJaneSurvivorJane
S17 AshWilliams Portrait
Ash WilliamsSurvivorAshSurvivorAshSurvivorAsh
S18 NancyWheeler Portrait
Nancy WheelerSurvivorNancySurvivorNancySurvivorNancy
CHAPTERS 13 — 18
S19 SteveHarrington Portrait
Steve HarringtonSurvivorSteveSurvivorSteveSurvivorSteve
S20 YuiKimura Portrait
Yui KimuraSurvivorYuiSurvivorYuiSurvivorYui
S21 ZarinaKassir Portrait
Zarina KassirSurvivorZarinaSurvivorZarinaSurvivorZarina
S22 CherylMason Portrait
Cheryl MasonSurvivorCherylSurvivorCherylSurvivorCheryl
S23 FelixRichter Portrait
Felix RichterSurvivorFelixSurvivorFelixSurvivorFelix
S24 ElodieRakoto Portrait
Élodie RakotoSurvivorElodieSurvivorElodieSurvivorElodie
CHAPTERS 19 — 23
S25 Yun-JinLee Portrait
Yun-Jin LeeSurvivorYun-JinSurvivorYun-JinSurvivorYun-Jin
S26 JillValentine Portrait
Jill ValentineSurvivorJillSurvivorJillSurvivorJill
S27 LeonScottKennedy Portrait
Leon Scott KennedySurvivorLeonSurvivorLeonSurvivorLeon
S28 MikaelaReid Portrait
Mikaela ReidSurvivorMikaelaSurvivorMikaelaSurvivorMikaela
S29 JonahVasquez Portrait
Jonah VasquezSurvivorJonahSurvivorJonahSurvivorJonah
S30 YoichiAsakawa Portrait
Yoichi AsakawaSurvivorYoichiSurvivorYoichiSurvivorYoichi
CHAPTERS 24 — 27
S31 HaddieKaur Portrait
Haddie KaurSurvivorHaddieSurvivorHaddieSurvivorHaddie
S32 AdaWong Portrait
Ada WongSurvivorAdaSurvivorAdaSurvivorAda
S33 RebeccaChambers Portrait
Rebecca ChambersSurvivorRebeccaSurvivorRebeccaSurvivorRebecca
S34 VittorioToscano Portrait
Vittorio ToscanoSurvivorVittorioSurvivorVittorioSurvivorVittorio
S35 ThalitaLyra Portrait
Thalita LyraSurvivorThalitaSurvivorThalitaSurvivorThalita
S36 RenatoLyra Portrait
Renato LyraSurvivorRenatoSurvivorRenatoSurvivorRenato
CHAPTERS 28 — 32
S37 GabrielSoma Portrait
Gabriel SomaSurvivorGabrielSurvivorGabrielSurvivorGabriel
S38 NicolasCage Portrait
Nicolas CageSurvivorNicolasSurvivorNicolasSurvivorNicolas
S39 EllenRipley Portrait
Ellen RipleySurvivorEllenSurvivorEllenSurvivorEllen
S40 AlanWake Portrait
Alan WakeSurvivorAlanSurvivorAlanSurvivorAlan
S41 SableWard Portrait
Sable WardSurvivorSableSurvivorSableSurvivorSable
S42 TheTroupe Portrait
TroupeSurvivorTroupeSurvivorTroupeSurvivorTroupe
CHAPTER 32.5
S43 LaraCroft Portrait
Lara CroftSurvivorLaraSurvivorLaraSurvivorLara
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