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+ | [[File:iconStatusEffects_sleepPenalty.png|150x150px|right|frameless]] |
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== Overview == |
== Overview == |
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[[File:Alarm Clock.jpg|thumb|right|widths="200" heights="200"|An '''Alarm Clock''' on [[Badham Preschool]]]] |
[[File:Alarm Clock.jpg|thumb|right|widths="200" heights="200"|An '''Alarm Clock''' on [[Badham Preschool]]]] |
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+ | If The {{IconLink|Nightmare}} is chosen as the Killer for a Trial, '''{{clr|2|5}}''' '''{{PAGENAME}}''' will appear in random locations throughout the Trial Grounds.<br>They appear as plain white dressers until a {{IconLink|Survivor}} is drawn into the [[Dream World]]; then the '''{{PAGENAME}}''' appear atop the dressers as they become bloodied and dilapidated. |
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− | Each [[Maps (Realms)|Map]] that features The {{IconLink|Nightmare}} as the Killer spawns with a set number of '''{{PAGENAME}}'''. However when they are not active, they just appear as white dressers. |
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⚫ | Survivors trapped in the [[Dream World]] can use the '''{{PAGENAME}}''' as a way to wake themselves up when failing a Skill Check would be detrimental (due to the loud noise notification those create). If a Survivor uses it to wake themselves up, they get a total immunity from falling asleep which lasts for '''{{clr|6|30 second}}''' . |
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⚫ | Once they fall asleep, Survivors will be assigned the farthest '''Alarm Clock''' from their current location. Each clock is intended for one {{IconLink|Survivor}}, with each Survivor seeing the {{IconLink|Aura}} of their specific clock while asleep. Once a Survivor uses it, this Survivor cannot interact with this clock anymore; another clock will be assigned to them the next time they fall asleep. |
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⚫ | Survivors |
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== Trivia == |
== Trivia == |
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− | * |
+ | * Like {{IconLink|Cages of Atonement}} and {{IconLink|Pools of Devotion}}, interacting with '''{{PAGENAME}}''' is not affected by any [[Unlockables]]. |
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== Gallery == |
== Gallery == |
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<gallery mode="nolines" widths="200" heights="200"> |
<gallery mode="nolines" widths="200" heights="200"> |
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− | File:Alarm Clock missing.png|One of the dressers on which |
+ | File:Alarm Clock missing.png|One of the dressers on which '''{{PAGENAME}}''' can spawn. |
− | File:Alarm Clock in action.png|Claudette using the ''' |
+ | File:Alarm Clock in action.png|Claudette using the '''{{PAGENAME}}''' to wake up. |
− | File: |
+ | File:NewAlarmClockAura.png|The Aura of an '''Alarm Clock''', shown in white. |
</gallery> |
</gallery> |
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+ | [[Category:Props]] |
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+ | [[de: Wecker]] |
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+ | [[es: Despertadores]] |
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+ | [[it: Sveglie]] |
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+ | [[pl: Budziki]] |
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+ | [[pt: Despertadores]] |
Revision as of 12:28, 23 May 2021
The Alarm Clocks are one of the 27 Props featured in Template:IconLink that was added with Patch 3.1.0.
Overview
If The Template:IconLink is chosen as the Killer for a Trial, 5 Alarm Clocks will appear in random locations throughout the Trial Grounds.
They appear as plain white dressers until a Template:IconLink is drawn into the Dream World; then the Alarm Clocks appear atop the dressers as they become bloodied and dilapidated.
Mechanic
Survivors trapped in the Dream World can use the Alarm Clocks as a way to wake themselves up when failing a Skill Check would be detrimental (due to the loud noise notification those create). If a Survivor uses it to wake themselves up, they get a total immunity from falling asleep which lasts for 30 second .
Once they fall asleep, Survivors will be assigned the farthest Alarm Clock from their current location. Each clock is intended for one Template:IconLink, with each Survivor seeing the Template:IconLink of their specific clock while asleep. Once a Survivor uses it, this Survivor cannot interact with this clock anymore; another clock will be assigned to them the next time they fall asleep.
Trivia
- Like Template:IconLink and Template:IconLink, interacting with Alarm Clocks is not affected by any Unlockables.