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The '''{{PAGENAME}}''' are one of the {{clr|2|{{PropNom}}}} [[Props]] featured in ''{{IconLink|Dead by Daylight}}'' that was added with [[Patch 3.1.0]].
{{Stub}}
 
[[File:IconHelp alarmClocks.png|frameless|right]]
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[[File:iconStatusEffects_sleepPenalty.png|150x150px|right|frameless]]
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The '''{{PAGENAME}}''' are a [[Prop]] featured in ''{{IconLink|Dead by Daylight}}'' that was added with [[Patch 3.1.0]]
 
   
 
== Overview ==
 
== Overview ==
[[File:Alarm Clock.jpg|thumb|right|A '''Alarm Clock''' on [[Badham Preschool]]]]
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[[File:Alarm Clock.jpg|thumb|right|widths="200" heights="200"|An '''Alarm Clock''' on [[Badham Preschool]]]]
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If The {{IconLink|Nightmare}} is chosen as the Killer for a Trial, '''{{clr|2|5}}''' '''{{PAGENAME}}''' will appear in random locations throughout the Trial Grounds.<br>They appear as plain white dressers until a {{IconLink|Survivor}} is drawn into the [[Dream World]]; then the '''{{PAGENAME}}''' appear atop the dressers as they become bloodied and dilapidated.
   
Each [[Maps (Realms)|Map]] that features The Nightmare as the Killer spawns with a set number of '''{{PAGENAME}}'''. However when they aren't active they just appear as white dressers.
 
   
== Usage ==
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== Mechanic ==
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Survivors trapped in the [[Dream World]] can use the '''{{PAGENAME}}''' as a way to wake themselves up when failing a Skill Check would be detrimental (due to the loud noise notification those create). If a Survivor uses it to wake themselves up, they get a total immunity from falling asleep which lasts for '''{{clr|6|30 second}}''' .
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Once they fall asleep, Survivors will be assigned the farthest '''Alarm Clock''' from their current location. Each clock is intended for one {{IconLink|Survivor}}, with each Survivor seeing the {{IconLink|Aura}} of their specific clock while asleep. Once a Survivor uses it, this Survivor cannot interact with this clock anymore; another clock will be assigned to them the next time they fall asleep.
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== Trivia ==
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* Like {{IconLink|Cages of Atonement}} and {{IconLink|Pools of Devotion}}, interacting with '''{{PAGENAME}}''' is not affected by any [[Unlockables]].
   
   
 
== Gallery ==
 
== Gallery ==
 
<gallery mode="nolines" widths="200" heights="200">
 
<gallery mode="nolines" widths="200" heights="200">
File:Alarm Clock missing.png|One of the dressers where a '''Alarm Clock''' can appear
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File:Alarm Clock missing.png|One of the dressers on which '''{{PAGENAME}}''' can spawn.
File:Alarm Clock in action.png|Survivor using the '''Alarm Clock''' to wake up
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File:Alarm Clock in action.png|Claudette using the '''{{PAGENAME}}''' to wake up.
File:Alarm Clock Aura.png|The Aura of a '''Alarm Clock''', shown in white
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File:NewAlarmClockAura.png|The Aura of an '''Alarm Clock''', shown in white.
 
</gallery>
 
</gallery>
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{{Props}}
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[[Category:Props]]
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[[de: Wecker]]
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[[es: Despertadores]]
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[[it: Sveglie]]
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[[pl: Budziki]]
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[[pt: Despertadores]]

Revision as of 12:28, 23 May 2021

The Alarm Clocks are one of the 27 Props featured in Template:IconLink that was added with Patch 3.1.0.

IconStatusEffects sleepPenalty


Overview

Alarm Clock

An Alarm Clock on Badham Preschool

If The Template:IconLink is chosen as the Killer for a Trial, 5 Alarm Clocks will appear in random locations throughout the Trial Grounds.
They appear as plain white dressers until a Template:IconLink is drawn into the Dream World; then the Alarm Clocks appear atop the dressers as they become bloodied and dilapidated.


Mechanic

Survivors trapped in the Dream World can use the Alarm Clocks as a way to wake themselves up when failing a Skill Check would be detrimental (due to the loud noise notification those create). If a Survivor uses it to wake themselves up, they get a total immunity from falling asleep which lasts for 30 second .

Once they fall asleep, Survivors will be assigned the farthest Alarm Clock from their current location. Each clock is intended for one Template:IconLink, with each Survivor seeing the Template:IconLink of their specific clock while asleep. Once a Survivor uses it, this Survivor cannot interact with this clock anymore; another clock will be assigned to them the next time they fall asleep.


Trivia

  • Like Template:IconLink and Template:IconLink, interacting with Alarm Clocks is not affected by any Unlockables.


Gallery

Props
IconHelp alarmClock Alarm Clocks IconHelp barrel Barrel IconPowers trap Bear Traps IconHelp breakableWall Breakable Walls IconHelp cagesOfAtonement Cages of Atonement
Dbd-gameplay-crate Chests IconItems LimitedTurret Control Stations IconHelp crownPillar5A Crown Pillar IconPerks spiesFromTheShadows Crows IconFavors murkyReagent Dark Mist
IconPowers eyesInTheSky Drones IconHelp exitGates Exit Gates IconHelpLoading generators Generators QuestIcons glyph Glyphs IconHelpLoading hatch Hatch
IconHelpLoading hook Hooks IconHelp jigsawBoxes Jigsaw Boxes IconHelp lockers Lockers IconHelp crownPillar5A Masquerade Pillar QuestIcons fragment Memory Shards
IconFavors quarterMoonBouquet Moonlight IconHelp pullDown Pallets IconHelp paperLantern Paper Lanterns IconHelp poolsOfDevotion Pools of Devotion IconHelp pumpkin Pumpkins
IconHelp snowman Snowmen IconHelp supplyCase Supply Cases IconHelpLoading totem Totems IconHelp tv TVs QuestIcons Halloween2020 Visceral Cankers
IconHelp window Windows