If The Nightmare is chosen as the Killer for a Trial, 5 Alarm Clocks will appear in random locations throughout the Trial Grounds.
They appear as plain white dressers until a Survivor is drawn into the Dream World; then the Alarm Clocks appear atop the dressers as they become bloodied and dilapidated.
Survivors trapped in the Dream World can use the Alarm Clocks as a way to wake themselves up when failing a Skill Check would be detrimental (due to the loud noise notification those create). If a Survivor uses it to wake themselves up, they get a total immunity from falling asleep which lasts for 30 second .
Once they fall asleep, Survivors will be assigned the farthest Alarm Clock from their current location. Each clock is intended for one Survivor , with each Survivor seeing the Aura of their specific clock while asleep. Once a Survivor uses it, this Survivor cannot interact with this clock anymore; another clock will be assigned to them the next time they fall asleep.
- Like Cages of Atonement and Pools of Devotion , interacting with Alarm Clocks is not affected by any Unlockables.
|Alarm Clocks||Bear Traps||Breakable Walls||Cages of Atonement|
|Chests||Crows||Dark Mist||Exit Gates|
|Lockers||Moonlight||Pallets||Pools of Devotion|