Alan Wake is one of 48 Survivors currently featured in Dead by Daylight .
He was introduced as the Survivor of CHAPTER 30.5: Alan Wake® , a Half-Chapter DLC released on 30 January 2024.
He originates from the 2023 Survival Horror game Alan Wake 2 , the third installment of the Alan Wake franchise.
Overview [ ]
Alan Wake , bestselling author, knows what it means to push back the darkness.
His personal Perks, Champion of Light , Boon: Illumination , and Deadline , make Flashlights more powerful, reveal chests and generators, and create more frequent Skill Checks.
Lore [ ]
Additional Lore can be found in Tome 18 - Revision : Dead of Night
13 years ago, bestselling author Alan Wake disappeared from the town of Bright Falls under mysterious circumstances. While the outside world moved on, Alan was trapped in the Dark Place, a strange dimension where Alan’s stories come to life.
Sitting before his typewriter, Alan wrote page after page as time seemed to stand still outside the window of his cabin. He conjured terrors and demons from the darkest recesses of his mind in the hope of writing the one story that could lead to his escape from the Dark Place. Only then would Alan be able to return to the real world and reunite with his wife, Alice.
But escape never came, and after an eternity of writing, Alan lost all hope of ever returning to the life he once knew.
And then he remembered something. One of the first scripts he wrote for the show Night Springs so many years ago. A tense supernatural thriller he called “Dead of Night” about a group trapped in a nightmare world. The episode ended with them all escaping by… by…
Alan struggled to remember. His time on Night Springs was ancient history, and The Dark Place was a thief of time and memories.
The only solution was to recreate the script from memory, as many drafts as needed, until Alan remembered how the episode ended.
With every iteration of the script, The Dark Place changed around Alan, placing him in the middle of the action. And every failed ending brought Alan back to the cabin and the typewriter. Undeterred, Alan tried again and again until the ending came to him like a voice whispering in his mind.
Alan wrote the final draft and found himself back with his characters, standing before a wall of black fog. Looking at the fog sent chills up and down Alan’s spine, but he knew this was how the episode ended. He watched his characters pass through the wall of fog, leaving the nightmare world behind.
Alan stared down the wall, struck by a realization. The episode had ended on an ambiguous note. Did the characters return home? Did they make it back to their loved ones? Alan couldn’t remember what he had intended.
He wanted to turn back, to start again and write just one more draft. No sooner had the thought crossed his mind than he saw it. A dim light flickering to life deep within the fog.
A sign. A way home. After all this time, there it was. Right in front of him.
Alan took a deep, trembling breath and entered the fog, never taking his eyes off the light in the distance.
Load-out [ ]
Unique Perks [ ]
Alan comes with 3 Perks that are unique to him:
Boon: Illumination
This description is based on the changes announced for or featured in the upcoming Patch 7.5.0
Your keen insight is something best shared with others.
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem . Soft chimes ring out in a radius of 24 metres .
All Survivors benefit from the following effects when inside the Boon Totem's radius:
Increases your Action speeds for Blessing and Cleansing by
6 /
8 /
10 % while you have a lit
Boon Totem .
Survivors can only be affected by one instance of Boon: Illumination at a time.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem .
"A shift in reality. Heavy with hidden meanings." — Return
Champion of Light
This description is based on the changes announced for or featured in the upcoming Patch 7.5.2
The glow of the Flashlight looks a little different, feels a little warmer.
Shining a Flashlight applies the following effect:
Grants a +50 % Haste Status Effect .
Blinding the Killer by any means applies the following effect:
Causes them to suffer from a -20 % Hindered Status Effect for 6 seconds .
This effect does not stack.
Champion of Light has a cool-down of
80 /
70 /
60 seconds after blinding the Killer.
"I squeezed the Flashlight like my life depended on it, willing it to stop coming any closer." — Departure
Deadline
This description is based on the changes announced for or featured in the upcoming Patch 7.5.0
Prestige [ ]
Prestiging Alan will automatically add Tier I of his Unique Perks to the inventories of all other Survivors and unlock the ability for their higher-tiered versions to spawn in their Bloodweb .
Prestige Alan twice more to automatically add Tier II and Tier III respectively into the other Survivors' inventories.
Achievements [ ]
Main article: Achievements
There is 1 Achievement related to Alan :
Icon
Name
Description
Adept Alan
Playing as Alan Wake , escape a Trial using only his 3 Unique Perks: Champion of Light
This description is based on the changes announced for or featured in the upcoming Patch 7.5.2
The glow of the Flashlight looks a little different, feels a little warmer.
Shining a Flashlight applies the following effect:
Grants a +50 Haste Status Effect .
Blinding the Killer by any means applies the following effect:
Causes them to suffer from a -20 Hindered Status Effect for 6 seconds .
This effect does not stack.
Champion of Light has a cool-down of
80 /
70 /
60 seconds after blinding the Killer.
"I squeezed the Flashlight like my life depended on it, willing it to stop coming any closer." — Departure
, Boon: Illumination
This description is based on the changes announced for or featured in the upcoming Patch 7.5.0
Your keen insight is something best shared with others.
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem . Soft chimes ring out in a radius of 24 metres .
All Survivors benefit from the following effects when inside the Boon Totem's radius:
Increases your Action speeds for Blessing and Cleansing by
6 /
8 /
10 % while you have a lit
Boon Totem .
Survivors can only be affected by one instance of Boon: Illumination at a time.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem .
"A shift in reality. Heavy with hidden meanings." — Return
, and Deadline
This description is based on the changes announced for or featured in the upcoming Patch 7.5.0
.
Cosmetic Options [ ]
Players can choose from a variety of Cosmetic options to customise Alan :
Base Cosmetics [ ]
Default [ ]
Icon
Name
Body
Rarity
Description
Alan Wake
Common
This bestselling author disappeared many years ago after visiting the town of Bright Falls.
Brown Suit
Common
With every word he wrote, he tried to escape the Dark Place.
Oxford Shoes
Common
In a nightmarish realm beyond time and space, he ran for his life.
Prestige [ ]
Icon
Name
Body
Rarity
Description
Bloody Alan Wake
Rare
This bestselling author found himself surrounded by blood and death.
Blood-Soaked Brown Suit
Rare
With every word he wrote, his demons drew closer.
Splattered Oxford Shoes
Rare
In a nightmarish realm beyond time and space, he stumbled across the bodies of fallen victims.
Perk Charms [ ]
Prestige Level 7 Reward
Prestige Level 8 Reward
Prestige Level 9 Reward
A keepsake gained upon mastery of a particular skill.
Rift[ ]
Expand to view content
Collapse
Expand
Alan had lost himself to something sinister.
1200
The light in his eyes snuffed out, control was no longer his.
400
Kalevala Knights Jacket
1
The jacket did not belong to him, but it fit all too well.
400
This wasn’t Alan. He struggled in vain.
400
Alan had lost himself to something from another realm.
1200
The light in his eyes smoldered with inhuman rage.
400
Kalevala Knights Jacket (Deep Rift)
81
The jacket did not belong to him, but he wore it nevertheless.
400
Imposter’s Jeans (Deep Rift)
76
This wasn’t Alan. He screamed in vain.
400
In-Game Store[ ]
Expand to view content
Collapse
Expand
After 13 years, Alan reappeared in the small town of Bright Falls.
1200
His memories were lost in a fog and a pressure was building in his head.
400
He gratefully wore the dry shirt the FBI had found for him.
400
He sat in secondhand jeans as he answered their numerous questions.
400
The bestselling author, dressed in the clothes he wore the night he disappeared.
1200
He struggled with writer’s block for years, letting his insecurities take over.
400
His world was engulfed in darkness when his wife was taken by an unnatural force.
400
He ran through the wilderness, living a story he couldn’t remember writing.
400
A loopy waitress at the Oh Deer Diner, and Alan Wake’s number one fan.
1485
She spent so much time daydreaming that she began to see visions everywhere.
Even when she wasn’t working at the diner, she had a genuine desire to help others.
Her work at the diner and the nursing home meant she spent a lot of time on her feet.
A resilient FBI agent brought to Bright Falls to investigate a series of strange murders.
1485
Her unique ability allowed her to solve even the most difficult cases.
The uniform made people nervous, but her positive nature put them at ease.
She needed to understand the supernatural to overcome it.
Alternate Character Models [ ]
Alan has 2 alternate Character models available in the in-game Store:
DLC [ ]
Main Article: Downloadable Content
Alan is part of 1 DLC:
Trivia [ ]
Actors [ ]
Alan is voiced by Matthew Porretta , who originally voiced him in the Alan Wake games.
Alan's likeness is based on Finnish actor Ilkka Villi , who also played him during cutscenes in the Alan Wake games.
Voice-Lines [ ]
Alan is the ninth voiced Survivor since Ash Williams .
Alan is also the second voiced Survivor to speak actively during Trials since Nicolas Cage .
Voice-Line References [ ]
Voice-Line Helped 10 is a reference to Alan Wake's evil doppelganger, Mr. Scratch.
The idle Voice-Lines reference Alan's dislike for Crows, which bear a resemblance to the clouds of Taken Ravens commonly faced as enemies in the first and second Alan Wake games.
Voice Line
Audio
Idling in the Menu
"What have I gotten myself into?"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_MENU_C1_01.ogg
"What kind of place is this?"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_MENU_C1_02.ogg
"Oh, Alice… what have I done?"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_MENU_C1_03.ogg
"Where did all these people come from?"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_MENU_C1_04.ogg
"I’ve got to get out of here."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_MENU_C1_05.ogg
"Whatever this place is, I'm in big trouble."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_MENU_C1_06.ogg
"Things are going to get worse before they get better."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_MENU_C1_07.ogg
"Where am I? "
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_MENU_C1_08.ogg
"Now what? "
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_MENU_C1_09.ogg
"What is this place? "
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_MENU_C1_10.ogg
Loading into a Lobby
"Nothing is what it seems here…"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_MENU_C8_01.ogg
"So, what happens next?"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_MENU_C8_02.ogg
"Is someone out there?"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_MENU_C8_03.ogg
"I'm gonna need all the help I can get."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_MENU_C8_04.ogg
"I've got to get out of here."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_MENU_C8_05.ogg
"How long will this go on for?"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_MENU_C8_06.ogg
"I don't like how quiet it is out here."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_MENU_C8_07.ogg
"Flashlight? That seems too good to be true."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_MENU_C8_08.ogg
"The quiet before the storm."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_MENU_C8_09.ogg
"Okay, okay come at me."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_MENU_C8_10.ogg
Being chased
"Shit!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_CHASE_START_01.ogg
"Ahh!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_CHASE_START_02.ogg
"Whoa!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_CHASE_START_03.ogg
"Ahhh!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_CHASE_START_04.ogg
"Damn!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_CHASE_START_05.ogg
"Aagh!!!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_CHASE_START_06.ogg
"Jeez!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_CHASE_START_07.ogg
"Yo!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_CHASE_START_08.ogg
"Fuck!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_CHASE_START_09.ogg
"Hey!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_CHASE_START_10.ogg
Being downed
"Ugh... that hurt..."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_DOWN_01.ogg
"Ugh... it hurts..."
File:DIALOG SVR M20 GAMEPLAY DOWN 02.ogg
"This is bad..."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_DOWN_03.ogg
"I'm really hurting, here..."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_DOWN_04.ogg
"I need help, fast..."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_DOWN_05.ogg
"What do I do now?"
File:DIALOG SVR M20 GAMEPLAY DOWN 06.ogg
"I can't take much more of this..."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_DOWN_07.ogg
"This is too much."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_DOWN_08.ogg
"I don't know if I'm gonna make it."
File:DIALOG SVR M20 GAMEPLAY DOWN 09.ogg
"I can do this. I have to live"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_DOWN_10.ogg
Opening an Exit Gate
"Come on, come on..."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_EXIT_GATE_OPENED_01.ogg
"Come on, go faster..."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_EXIT_GATE_OPENED_02.ogg
"Hurry up..."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_EXIT_GATE_OPENED_03.ogg
"Come on..."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_EXIT_GATE_OPENED_04.ogg
"Almost there..."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_EXIT_GATE_OPENED_05.ogg
"Come on, open up..."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_EXIT_GATE_OPENED_06.ogg
"Man, this is slow..."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_EXIT_GATE_OPENED_07.ogg
"What's taking so long."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_EXIT_GATE_OPENED_08.ogg
"Come on come on lets go!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_EXIT_GATE_OPENED_09.ogg
"Any day now."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_EXIT_GATE_OPENED_10.ogg
Being grabbed
"Please, don't do this."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_GRABEED_01.ogg
"Put me down!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_GRABEED_02.ogg
"Let me go! Please!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_GRABEED_03.ogg
"Help! Someone help me!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_GRABEED_04.ogg
"Let me down! You're going to regret this!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_GRABEED_05.ogg
"Put me down! Now!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_GRABEED_06.ogg
"Ow! Help! Help!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_GRABEED_07.ogg
"Let go of me!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_GRABEED_08.ogg
"Help me! Help!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_GRABEED_09.ogg
"I am gonna kill you! Aah!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_GRABEED_10.ogg
Being helped
"Thanks."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HELPED_01.ogg
"Appreciate it."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HELPED_02.ogg
"You're a life-saver."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HELPED_03.ogg
"All right, let's go."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HELPED_04.ogg
"That's better."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HELPED_05.ogg
"Thanks. Thanks a lot."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HELPED_06.ogg
"Thank you."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HELPED_07.ogg
"No, I'm good."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HELPED_08.ogg
"You ready."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HELPED_09.ogg
"Just a scratch. That's ironic."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HELPED_10.ogg
Being hooked (first stage)
"Help... please, help..."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_A_01.ogg
"Help... it hurts..."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_A_02.ogg
"Ugh... I can't..."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_A_03.ogg
"Please... Help me..."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_A_04.ogg
"Is someone there? Help."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_A_05.ogg
"Hello? Please help me."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_A_06.ogg
"I need help... someone help..."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_A_07.ogg
"Someone, please!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_A_08.ogg
"I don't want to die!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_A_09.ogg
"Please! Don't let me die!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_A_10.ogg
"Can anyone here me? Help!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_A_11.ogg
"Ugh help me! Is anyone there?"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_A_12.ogg
"Ugh somebody! Help me!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_A_13.ogg
Being hooked (second stage)
"Oh, man! Help!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_B_01.ogg
"Help! Don't leave me here!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_B_02.ogg
"Help... someone please help..."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_B_03.ogg
"Get me down! Please!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_B_04.ogg
"Where is everyone?"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_B_05.ogg
"Someone, please! Help me!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_B_06.ogg
"I need to get down!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_B_07.ogg
"I can't hold on anymore!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_B_08.ogg
"I can't fight it off much longer!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_B_09.ogg
"Get me away from this thing!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_B_10.ogg
"I'm running out of time! Help!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_B_11.ogg
"Please! Please! Can anyone hear me?"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_B_12.ogg
"Aaagh someone help me!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_B_13.ogg
"I need help!"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_HOOKED_B_14.ogg
Accruing Idle Crows
"The crows..."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_IDLE_01.ogg
"The crows are drawn to me."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_IDLE_02.ogg
"I shouldn't linger."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_IDLE_03.ogg
"What are the crows doing?"
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_IDLE_04.ogg
"Shoo. Go away."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_IDLE_05.ogg
"The crows are acting strangely."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_IDLE_06.ogg
"Go on. Go away, crow."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_IDLE_07.ogg
"This feels wrong."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_IDLE_08.ogg
"Birds, I hate birds."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_IDLE_09.ogg
"Okay they're looking at me."
https://deadbydaylight.fandom.com/wiki/File:DIALOG_SVR_M20_GAMEPLAY_IDLE_10.ogg
LIST INCOMPLETE
Gallery [ ]
In-game assets [ ]
Promotional art [ ]