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== Trivia ==
 
== Trivia ==
 
* If a Survivor is in the {{IconLink|Dying State}} during '''{{PAGENAME}}''''s activation, they will be healed to the {{IconLink|Injured State}}.
 
* If a Survivor is in the {{IconLink|Dying State}} during '''{{PAGENAME}}''''s activation, they will be healed to the {{IconLink|Injured State}}.
* If the {{IconLink|Exit Gates}} are powered while a Survivor is on a {{IconLink|Hook}} or being carried by the Killer, '''{{PAGENAME}}''' will apply '''''after''''' they are unhooked, dropped by the Killer, or escape the Killer's grasp. However, this does '''''{{clr|8|not}}''''' when trapped in a {{IconLink|Cage of Atonement}}.
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* If the {{IconLink|Exit Gates}} are powered while a Survivor is on a {{IconLink|Hook}} or being carried by the Killer, '''{{PAGENAME}}''' will apply '''''after''''' they are unhooked, dropped by the Killer, or escape the Killer's grasp. However, this does '''''{{clr|8|not}}''''' occur when trapped in a {{IconLink|Cage of Atonement}}.
 
** If the {{IconLink|Exit Gates}} are powered while a Survivor is being picked up or carried by the Killer before being hooked, '''{{PAGENAME}}''' will '''''{{clr|8|not}}''''' activate upon that Survivor being unhooked.
 
** If the {{IconLink|Exit Gates}} are powered while a Survivor is being picked up or carried by the Killer before being hooked, '''{{PAGENAME}}''' will '''''{{clr|8|not}}''''' activate upon that Survivor being unhooked.
 
* '''{{PAGENAME}}''' will not immediately activate if a Survivor is currently falling over as a part of entering the {{IconLink|Dying State}}. '''{{PAGENAME}}''' will instead activate after the animation.
 
* '''{{PAGENAME}}''' will not immediately activate if a Survivor is currently falling over as a part of entering the {{IconLink|Dying State}}. '''{{PAGENAME}}''' will instead activate after the animation.
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* '''{{PAGENAME}}''' will not heal a Survivor affected by the '''''{{IconLink|Broken}}''''' '''Status Effect''', but will still receive the sprint burst upon activation, as demonstrated in the video below.
 
* '''{{PAGENAME}}''' will not heal a Survivor affected by the '''''{{IconLink|Broken}}''''' '''Status Effect''', but will still receive the sprint burst upon activation, as demonstrated in the video below.
 
* On the official website, '''{{PAGENAME}}''' features the following flavour text: ''{{clr|9|"I've never missed a race, I always reach the finish line!"}}''
 
* On the official website, '''{{PAGENAME}}''' features the following flavour text: ''{{clr|9|"I've never missed a race, I always reach the finish line!"}}''
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== Video ==
 
== Video ==
[[File:Adrenaline.mp4|500px|frameless|left|border]]
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[[File:PerkAnimation Adrenaline WhileInjured.mp4|500px|frameless|left|border]]
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[[File:PerkAnimation Adrenaline WhileDyingState.mp4|500px|frameless|left|border]]
   
   
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[[Category:Exhaustion Perks]]
 
[[Category:Teachable Survivor Perks]]
 
[[Category:Teachable Survivor Perks]]
   
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[[pl: Adrenalina]]
 
[[pl: Adrenalina]]
 
[[pt: Adrenalina]]
 
[[pt: Adrenalina]]
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[[zh: 腎上腺素]]

Revision as of 10:16, 23 August 2021

Template:Perk Article

Template:Perk Table Teachable


History

Version 1.0.0

Icon Tier I Tier II Tier III Description
IconPerks adrenaline Instantly heal from Injured State

3 seconds

Instantly heal from Injured State

5 seconds

Instantly heal from Injured or Dying State

5 seconds

You are fuelled by unexpected energy when on the verge of escape. Instantly heal from Injured State/Injured State/Injured or Dying State and sprint at 150 % of your normal running speed for 3/5/5 seconds when an Exit Gate opens.

Adrenaline does not apply if you are disabled at the moment it should take effect.

Version 1.5.0

Icon Tier I Tier II Tier III Description
IconPerks adrenaline Instantly heal from Injured State

3 seconds

60 seconds

Instantly heal from Injured State

5 seconds

50 seconds

Instantly heal from Injured or Dying State

5 seconds

40 seconds

You are fuelled by unexpected energy when on the verge of escape. Instantly heal from Injured State/Injured State/Injured or Dying State and sprint at 150 % of your normal running speed for 3/5/5 seconds when an Exit Gate opens.

Adrenaline is on hold if you are disabled at the moment it should take effect and will activate when freed.

Adrenaline ignores Exhaustion.

Causes Exhaustion for 60/50/40 seconds.

Version 1.8.1

Icon Tier I Tier II Tier III Description
IconPerks adrenaline 60 seconds 50 seconds 40 seconds You are fuelled by unexpected energy when on the verge of escape. Instantly heal one Health State and sprint at 150 % of your normal running speed for 5 seconds when an Exit Gate opens.

Adrenaline is on hold if you are disabled at the moment it should take effect and will activate when freed.

Adrenaline will wake you up if you are asleep when it triggers.

Adrenaline ignores Exhaustion.

Causes Exhaustion for 60/50/40 seconds.


Change Log

Patch 1.5.0

  • Mechanics Change: Adrenaline now causes Exhaustion for 60/50/40 seconds.
  • Quality of Life: ignores the Exhaustion condition.
  • Quality of Life: Adrenaline is now on hold if you are disable at the moment it should take effect and will activate when freed.

Patch 1.8.1

  • Quality of Life & Buff: Adrenaline now heals one Health State no matter the state the Survivor is in and grants a sprint burst of 5 seconds across all Tiers.
  • Quality of Life: Adrenaline now wakes up sleeping Survivors.


Trivia

  • If a Survivor is in the Template:IconLink during Adrenaline's activation, they will be healed to the Template:IconLink.
  • If the Template:IconLink are powered while a Survivor is on a Template:IconLink or being carried by the Killer, Adrenaline will apply after they are unhooked, dropped by the Killer, or escape the Killer's grasp. However, this does not occur when trapped in a Template:IconLink.
    • If the Template:IconLink are powered while a Survivor is being picked up or carried by the Killer before being hooked, Adrenaline will not activate upon that Survivor being unhooked.
  • Adrenaline will not immediately activate if a Survivor is currently falling over as a part of entering the Template:IconLink. Adrenaline will instead activate after the animation.
  • While under the effects of the Template:IconLink Status Effect, Adrenaline will heal you to the Template:IconLink.
  • Adrenaline will not heal a Survivor affected by the Template:IconLink Status Effect, but will still receive the sprint burst upon activation, as demonstrated in the video below.
  • On the official website, Adrenaline features the following flavour text: "I've never missed a race, I always reach the finish line!"


Video